I Still Don't Understand Italian Destroyers...

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  • čas přidán 28. 07. 2022
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Komentáře • 182

  • @diegowushu
    @diegowushu Před 2 lety +37

    I had fun going up this line, it has a fairly unique playstyle with the smoke+turbo+alpha. The fast reloading torps can be a great area saturation tool. What worked for me quite a few times is go in hard, blast the red dd with sap, short range guns lets you go dark inmediately, and then drop torps continually on the remaining botes of the flank.

  • @RandomName55
    @RandomName55 Před 2 lety +61

    Asked for another Italian dd review and the man delivers! The new best CC in my opinion, who else is putting out this many high quality videos and not just twitch stream replays?

    • @dzello
      @dzello Před 2 lety +9

      MalteseKnight.

    • @rjcolombe
      @rjcolombe Před 2 lety +3

      Agreed. Too many old time streamers not even putting effort in anymore....no editing, just highlight clips. Forgot what made them popular in the first place.
      I find myself gravitating to Malta, PQ, and RagingCanadian more often these days.

    • @waitthisischinaohgodohfuck163
      @waitthisischinaohgodohfuck163 Před 2 lety +3

      @@rjcolombe flamu better, cope

    • @RandomName55
      @RandomName55 Před 2 lety +4

      @@dzello I love Malta and am subbed in twitch, but his analysis videos don't come close to PQ.

    • @rjcolombe
      @rjcolombe Před 2 lety +12

      @@waitthisischinaohgodohfuck163 Flamu guides were REALLY good and I always enjoyed watching and learning from them. Sadly, that content is all gone now, replaced by cynicism and negativity.

  • @waffle3632
    @waffle3632 Před 2 lety +5

    If I can give some advice to those grinding the line, referring to tier 9 and 10. Both Adriatico and A Regolo have the same playstyle with A Regolo having more DPM. At the start you do not push into caps. You swing wide and see if you can spot other cruisers and battleships. Just use your torps constantly. They do low damage but reload quick, so given the opportunity sent em. If you have the fire support of your team you can fuel smoke as long as they are spotting and just spray the enemy with sap. You have 6 fuel smokes for a reason. Never push alone tho because once you get radared it's over, EVERYONE will light you up and you are very easy to hit. You want to get commander skills to increase your firing range, concealment and a radio locater is a must. Tho Dazzle is a nice touch if you can fit it. You have 6 fuel smokes, no need to save them. The less hp you have the less effective you can be. Lastly late game, with radio locater you can selectively hunt down enemy dds. The speed boost should be held in reserve for juking enemy torps or rushing toward an objective in a close game. They have a long cool down so use them wisely. Other than that a few notes. These ships need a buff to torpedo damage, firing range, and AA. Maybe add 20seconds to their spped boost and reduce it's cool down by 45sec.

  • @jonathansullivan6706
    @jonathansullivan6706 Před 2 lety +13

    I've found that the most important thing to remember when playing the tech line Italian dds is that they are absolutely NOT the Paulo Emilio. Suicide runs are risky, and using both the speed boost and exhaust smoke together is not necessarily wise. Speed to ambush, smoke to disengage.

    • @Matias-ee9zy
      @Matias-ee9zy Před rokem

      Speed for the charge, smoke for retreat

  • @amadeokomnenus1414
    @amadeokomnenus1414 Před 2 lety +6

    Lower detectability would be a great start

    • @seasnutz9741
      @seasnutz9741 Před 2 lety +2

      No joke, cuniberti would be so much better with 6.2ish

    • @jabaited
      @jabaited Před 2 lety +2

      Or gave them some range on their guns

    • @AdamtheRed-
      @AdamtheRed- Před 2 lety +3

      Im fine with the detect before the T9. 6.9 km and 7.1 at T9 and and 10 though are so bad its basically a different playstyle.

  • @tazblink
    @tazblink Před 2 lety +2

    Reading your comments on this video I am supersized at how many people enjoy playing this line of DD's. Good for them finding a way to make this line work. I am not one of these people, when I take these DD's out I am fodder for the enemy war machine. Glad to see your still calling them like you see them, I hope that continues.

  • @Adplosive
    @Adplosive Před 2 lety +7

    I've been playing the t8 and grinding the line. I think from t8 upwards you should build them for guns as they have high SAP DPM and can win a lot of DD trades. I wouldn't build dazzle as it's just too point heavy and you can instead get +10% reload with fearless brawler which is much better for DD ambushes.
    Personally I've been playing the line kinda how I play neustrashimy actually, you keep stuff spotted and torp bigger ships, pick off low hp targets running away or behind islands and try to take advantageous trades Vs enemy DDs, if possible you want to get them to shoot in front of a friendly ship so you can smoke and free farm getting the hp advantage in the process, this will make the subsequent DD duels favour you heavily kinda similar to how neustrashimy will take a trade and then heal to have more hp in the next duel.
    You don't have the concealment to force duels in a lot of ocassions so you do rely on your team a bit but if you take the correct fights you will almost never be spotted due to smokes but have a huge game impact due to constant spotting and area denial for enemy DDs.

  • @Studio-7V
    @Studio-7V Před 2 lety +7

    "who's ever gonna use this dodgy Dazzle skill WG added in the rework??"
    WG: *designs a DD line for it*

  • @MrPuschel
    @MrPuschel Před 2 lety +3

    I found the Cunniberti the most enjoyable and dynamic out of thre tree - when not mercilessly uptiered. After that, you'll get into the TX only games where it's long-range radar and hydro galore. Paired with huge damage potential whenever someone pops one of them. It really forces you to play the line like any other DD gunboat - and tbh there are just better options at that point. When you're compfortably able to use the smoke, the match is usually already over in one way or the other.

    • @seanelucero
      @seanelucero Před 2 lety +1

      No one is talking about the many missed kills due to the crazy ass shell dispersion

  • @bigbadjeff64
    @bigbadjeff64 Před 2 lety +9

    I though these were great when I started grinding the tier 5 6 7, had a blast. T8 started to be almost unplayable, made it to T9 but I'm done. Absolutely no desire to continue on to T10, too many other fun and capable DDs at these tiers. Great vid as always PQ

  • @AronFigaro
    @AronFigaro Před 2 lety +8

    Honestly, I think they need to either buff the torps or give it repair party at t6+, improved repair party at t9+, so it can focus on hit and run, and get enough benefit from superintendent.

    • @CH3TN1K313
      @CH3TN1K313 Před rokem

      I've been saying same thing since their stats leaked before release. They desperately need a heal. If no heal, their fire range should be massively buffed, up to 12km for the Tier X. Currently they have almost no chance at farming damage outside of 1v1 knife fights with other DDs.

    • @vitezslavlorenc3479
      @vitezslavlorenc3479 Před rokem

      @@CH3TN1K313 I farm ok with them. Thats why you have 6 smokes...

    • @asingleshot7
      @asingleshot7 Před 10 měsíci

      ​@@vitezslavlorenc3479Exactly, you make a pass just at the edge of your gun range. Ideally on a ship actively fighting a teammate. Pop the smoke just before they get the guns around to shoot you. With the 20k damage from your guns and the torpedo threat forcing maneuvers you basically decide the fight for one smoke.

  • @jarrodhroberson
    @jarrodhroberson Před 2 lety +1

    I came to the same DAZZLE > SMOKE > DAZZLE solution as you. It works well. the 5k salvos are sweet at the beginning of the game, especially surprising to enemy DD sitting in a cap dead in the water; mid and late game you have to focus the bow and stern of ships to get full SAP pen dmg for sure. It is challenging to play for sure, but very satisfying when you make it work.

  • @KlerikerNero
    @KlerikerNero Před 2 lety +6

    I would make 3 changes to ita dds:
    1) better concealment so you could fight other dds better (since the torps are pretty much useless)
    2) way shorter cd on engine boost or alternatively normal speed boost
    3) more smokes for the mid, low tiers like at t10

    • @meganoobbg3387
      @meganoobbg3387 Před rokem

      And still they wouldn't compete with other DD's, better changes would be:
      1. Guns have normal range, but are less effective at range like british DD's or reload slower like japanese DD's.
      2. Have torpedoes with normal reload 30-40 seconds, they're nothing special at all - only 0.1% less detectable.
      3. Have the engine boost last atleast 30 seconds, or have a cooldown time of 30 seconds with 5-6 times to use.

  • @Heliyos
    @Heliyos Před 2 lety +1

    I like this line. I enjoy the Venezia and Columbo, so I used FXP the day they came out. The Avierie and Regolo are my favorites. I use the torps just like venezia, just throw them wherever. With the regolo I wait until an enemy DD has used smoke, bait them into shooting me, then smoke myself. The 50 seconds of farm time is enough to kill them most of the time.

  • @artlailey1496
    @artlailey1496 Před 2 lety +2

    Got the regolo after playing from aviere upwards, its a line where you basically cant be pushing alone, you either need a radar cruiser, a dd, or a CV, if you can smoke up then you can delete almost anything, saturation and alll.
    Probably the biggest thing is that the TIX does really suck, everything except for the slightly larger barrel is worse about it than the cuniberti, but the Regolo is sweet, Its surplanted kleber as my favourite. The dpm is definitely bad, but 6k volleys into BBs is nice.

    • @bruinsfan3725
      @bruinsfan3725 Před 2 lety +1

      No other DD that can do 8k with an opening salvo on another DD

  • @nicolamusoni93
    @nicolamusoni93 Před 2 lety +6

    They often have the best dpm tier for tier, less at high tier, and regolo has the highest sap/he dpm of all tech tree tier Xs, except reload booster kleber

  • @jcallahan_4279
    @jcallahan_4279 Před 2 lety +1

    I'm an average player and just finished the Tier VII Italian DD. You are very right. Very challenging to play: slow, weak torps, long reload on guns, not good fire chance on HE, short speed boost, horrid range and detectability. This is a line that really thrives with good team play. You do not want to be surprised by an enemy DD. A good spotting CV is a lot of help. I often go in 1-2KM behind a good friendly DD. They spot and take the initial shots. Allows me to really line up an excellent first salvo. SAP on DDs is hell. Most lightly armored CLs and weak CAs too. I rarely had good torp salvos. Almost better used as area denial systems. The torps are so slow I even had a Tier 6 BB dodge them at 2km. I do think they are fun, but you need to be defensive early. I think they are better late game. If you are pinned early, you are dead.

  • @Brettcroese
    @Brettcroese Před 2 lety +2

    The weirdest thing is the short spotting range due to the gun range, its very unique

  • @sendaria4837
    @sendaria4837 Před 2 lety +4

    I have good success playing it aggressively in ranked, going after DD (with RPF), spotting and capping. But it definitely can't do much to bigger ships.

  • @dragoneye0979
    @dragoneye0979 Před 2 lety +6

    What I have noticed about the italian destoyers is that when looking at my damage it makes me feel like I havent done well in the match but at the end Im towards the top or at the top of the scoreboard because even though I dont have that much damage Ive pretty much soloed one or two destroyers and submarines plus I end up capping a lot more because the absolutely tiny range keeps me stealthed moreso than other lines and that leads into a lot more capping in the late game

  • @giovybez8061
    @giovybez8061 Před 7 dny

    I’d been putting off the grind on these botes. Couple nights ago finally took on the task and I am not having fun at all. I’m glad it’s not just me but your video does offer some much needed advice. Thanks PQ.

  • @Ace42x
    @Ace42x Před 2 lety +1

    Up to tier 8 they're "fine, but meh" DD assassins: You just go and kill any DD that opposes you at the start, and you're looking at a positive winrate just because the early battle impact is often a fait accompli and any other meh torp damage later on is just cementing the win.
    Tier 9 I really struggled with, as I couldn't get a sense of whether I wanted to go lighthouse or not: You can't really rely on the stealth to outplay anyone, so it felt kinda redundant spending 4 CO points on it; but extending range to try and be a bit more gunboaty didn't seem to offer much either. RPF is a massive investment in CO points irrespective of whether you go advanced fire training for the range or concealment expert - but felt kinda necessary to pull off those assassinations.
    Between blinding yourself with the exhaust smoke, and the exhaust smoke seeming just a bit too brief to make use of for farming people down, I was stuck going "hmm, maybe yet ANOTHER build is the way to go?"
    I haven't even touched my tier 10 AFAIK because of how weird it seemed to be to build.

    • @vitezslavlorenc3479
      @vitezslavlorenc3479 Před rokem +1

      Main battery specialist and main battery expert - to extend range and buf DPM. No need for RPF. You can farm BB's from smoke or without when they look the other way. Meanwhile just be close to your support ships and if some dd will get spotted kil him. Just dont rush to caps or somewhere where is too many enemies. Play pasive. When i play aggresive most time i get killed...

  • @slip6699
    @slip6699 Před 2 lety +2

    Check in with John the ruthless. I watched him use range with the tier 10. Once I got to the 9-10 I shifted to farming from range mode and taking cheap shots. The speed boost is great for repositioning to a different location and surprising other DDs that you already have a hp advantage on after the first fight m You want aft and the dpm module. With the special captain you can get a boost in the range to.

  • @glock17games
    @glock17games Před 2 lety +1

    Once you realise that boats is a ganker, it carries pretty hard. I never tought about using dazzle smoke dazzle, but i havent fealt the need. since i typically save that insane speed boost to speedduke the hapless DD or light cruiser for that matter that felt the need to go into MY cap :D
    Its a fun DD anyways, you can very comfortably push into most other DDs out there and come out on top.

  • @hwill2453
    @hwill2453 Před 2 lety +8

    Like so many recent lines, the tiers leading up to T10 are rather mediocre....which leads us to an important trend in the game that should be discussed but it's off topic.
    Ive had the most luck playing like a Druid or Ragnar where I shadow a lower concealment teammate like a Shima to get him to trip off some spotting and just maybe a potato teammate stays alive a bit longer. If you dont have,that option you gotta lean on those consumables pretty hard. I still dont think Dazzle is worth it and is a bit redundant to the smoke....of course this is another DD line where 25 commander points still wouldn't be enough. Even with 21 you still have to choose between fearless and Radio location.....which sucks.

  • @crimehorse3809
    @crimehorse3809 Před 2 lety +3

    I have enjoyed the line their are some things I have noticed they are extremely hard to play with low point captains, and I have taken to building them for torpedo's. I just use the alpha damage of the guns when I can ambush. T9 full torp build has a 68sec reload with 12km range 62 knots and 1km detection. I spam torps and wait for ambush opportunities.

    • @jackaubrey8614
      @jackaubrey8614 Před 10 měsíci

      Your comment about low point captains is spot on - while any line can be hard in that case, this line in particular needs higher-point captains, else it's just dowright painful.

  • @unemployed_history_major4795

    First I tried a Yolo build and that didn’t work because the torps suck so much. Then I tried almost a reverse Yolo build.
    Build into smoke screen duration time and guns. Get the smoke screen to 45 seconds and the gun reload down to 4ish before adrenaline. Then close in to detection range, smoke, and turn away at a shallow angle so you don’t get more than 9km away. Farm with SAP. I referred to it as a opportunist build, only going after single targets of opportunity. It isn’t the most fun, but it does work.

  • @GodOfWaaar
    @GodOfWaaar Před 2 lety +1

    I only played the Aviere once, but played a couple of times against it while being in a DD.
    For me, I do like them, since they are cool in the Knife-Fights, but they are bad once you go up against BBs. It's pretty cool and refreshing to have a ship line which is not designed to farm out BBs or heavy cruisers.
    They do their job by hunting down DDs, spotting and capping. Maybe some occasional torps, but that's it.

  • @Dik131WZD
    @Dik131WZD Před 2 lety +2

    Sansonetti is must have for this line

  • @AdamtheRed-
    @AdamtheRed- Před 2 lety +1

    The conceal at 9 and 10 is brutal. I loved everything before them. I will try dazzle though, thats interesting.

  • @legionthunder7991
    @legionthunder7991 Před 2 lety +1

    Adriatico is basically an Italian Tashkent with slower torpedoes and the super speed boost. It can be really painful to get through, but with reload mod and Fearless Brawler along with BFT can help boost the DPM a little bit.

  • @demian7567
    @demian7567 Před 2 lety +2

    So far I've really enjoyed this line, and I'm only up to T7. I've built heavily into torps to get more and faster torps just because the range is so good, but also taking gun range and concealment. I've had excellent games including krakens and most games I'll make a bee line for the sub if there is one. The speed boost is great for catching them, or avoiding incoming gunfire and torps. So far this is possibly my favorite DD line just because it plays so differently from the rest of the lines. Overall I find them great at dashing in and bursting down low-health targets, otherwise they require hit and run tactics.

  • @Swimavidly
    @Swimavidly Před 2 lety

    My favorite Italian DD games have been the ones where I pulled off an ambush of a BB with all torps from 4.0 km. But it's hard to survive those ambushes if there's a supporting ship for the BB.
    But those games are rare. I typically find an island near the cap, wait for the enemy DD to show itself, and then try to bring it down as quickly as possible. As long as it's not a US or Russian gunboat, this can work. If I can get the enemy DD, then I spot for the mid game spamming torps. Once enemies are thinned out, I start trying to ambush. This strategy can work really well, but if you don't get good support on the enemy DD, or you over-extend, then it quickly falls apart.

  • @ericmartin8271
    @ericmartin8271 Před 2 lety +1

    I hope this idea is good for you: huge buff to their fire chance. Get into range of a battleship, in the “danger zone,” set 2-3fires, run out of range, go dark. Then the torps can be more flood-y

  • @VuHien2011
    @VuHien2011 Před 2 lety +1

    I only use guns on DDs and subs and use torps for BB and cruisers. The crawling smoke is extremely useful, even more useful than for BBs or cruisers.

  • @brett76544
    @brett76544 Před 2 lety +1

    I have played them two ways, defense with kiting, then speed boost with smoke and lolo. Islands are your friends. The one thing it excels at going after other DDs and the short gun range helps with any friends the other DD might have.

  • @MrSharkswith
    @MrSharkswith Před 2 lety +7

    I actually have had a lot of fun in these. One of the more unique lines to come out in a long, long time. I played 6 total games in the Aviere, won 5 of them, and averaged 60k damage a game. I only have a 15 or so point commander on them as well. I would like to have more base smoke charges, honestly. Everything else has felt balanced and/or okay.

  • @gblowe62
    @gblowe62 Před 2 lety +1

    T8 & T9 played as stealth torp boats. T10 is amazing gun boat.
    Hmm dazzle, going to have to look at it.

  • @louisromer1332
    @louisromer1332 Před 2 lety +2

    A consumable choice of smoke or reload booster

  • @bent404
    @bent404 Před 2 lety +3

    Currently, the WG method is to make the tier 8 & 9 (and some of the lower ones) kinda painful to grind so you’re pushed to paying free xp for them. Look at any ship line introduced in the last few years.

    • @Chuckworth_F7
      @Chuckworth_F7 Před 2 lety +1

      think it's hit and miss honestly. Dutch cruisers, the German "gunboat" dds, and German BCs I feel the T9s are solid ships. no opinion on the pan asian cruisers because I wanted nothing to do with that line.

  • @BasJon
    @BasJon Před 2 lety +1

    Nice upload, can I ask how you place the advanced navigator to the bottom left and also you have removed the default compass direction thing thanks, Also I am a DD main, and for me the italian line is the worst in the game, even the tier X I do not enjoy which is a shame, for me they either need the detection buffing or the reload a little

  • @TheKCaryer
    @TheKCaryer Před 2 lety +1

    My experience with Tier X Rogollo was very tough. Reset the whole line

  • @laryndahagura3062
    @laryndahagura3062 Před 2 lety +2

    If I can have only one suggestion for buffs, that would be to reduce the cooldown on the engine boost so it matches the cooldown of the smoke. Having 6 charges of engine boost with almost 3 min cooldown just makes zero sense -- you can barely use all of them if you survive the entire match (and use the first charge right after the match starts). Such long cooldown makes strategic use of these burst engine boost very hard. I'd much rather to have fewer charges but super fast cooldown -- just like the DCP on Soviet BBs. You don't have a lot of charges, but you have the option to burn them in a short period of time to make strategic moves.
    It was a pain in the backside to grind the T9, more so than the FDG grind before GK was replaced. T9 doesn't have 360 turrets, and turret traverse speed is abysmal. Also the ship itself is much larger and much more sluggish.

  • @ardenritzel4052
    @ardenritzel4052 Před 2 lety +1

    I think how you should look at, is every ship line has a play style that suits them.

  • @jebbyc6419
    @jebbyc6419 Před 2 lety +2

    The SAP pens 34mm, is shooting the bow/stern of BBs with SAP not better than the low damage HE?

  • @mikesarich1680
    @mikesarich1680 Před 2 lety +1

    I use RPF to flush out DDs, running parallel till spotted for team kill. Drives the red Doritos nuts!

  • @Brand_212
    @Brand_212 Před 2 lety +1

    The tier 9 smoke consumable reload really quickly when compare to the tier 8 I think you'll quite like that change

  • @dlegofan
    @dlegofan Před 2 lety +1

    DPM is absolutely a major issue with this line, even with SAP. The selling point of SAP is having high DPM and alpha due to retaining AP levels of damage with a mix of HE and AP penetration mechanics, at the cost of not setting fires. If other DDs are matching your SAP DPM with HE, then you're at a loss, because they can pen you at any angle, you can't, they can set you on fire, you can't. From tier 6-9, every DD in this line is outmatched in SAP DPM by some other DD using HE.
    It starts small with Aviere, only Farragut out-DPMs her, with Guépard needing the MBRB to do so, and Aigle being awfully close considering how good her HE is. Tarigo is only closely matched by Vauquelin with MBRB, and slightly beaten by Mahan.
    But Cuniberti is knocked the fuck out by Akizuki, with Cossack, Kidd, Oland and Benson coming very close to matching her SAP DPM using HE, and with honorable mention to Fen Yang's AP DPM with improved ricochet angles being very much capable of beating Cuniberti.
    Then we get to the star of the show, Adriatico, outmatched by the aforementioned Akizuki, and, being much bigger than Cuniberti, becoming more vulnerable to Fen Yang, and then having to deal with being out-DPMed at her own tier by Kitakaze and Friesland, and closely matched by Ostergotland, with honorable mention to ZF-6's AP with improved pen angles and MBRB combo, and potentially Velos (that one was just announced, so I'm not really counting it, but who knows how it will come out).
    Regolo, however, is actually a major jump in DPM, almost like they tried making the rest of the line miserable and only actually tried balancing the tier X (note, your SAP DPM is 124k on the T5, and 183k on the T9, so an increase of 59k in DPM. The jump in DPM from T9 to T10 is 83k, that's right, this single tier difference has more actual DPM increase than going from T5 to 9, tell me this line wasn't balanced around selling the T10, I dare you). The increase is so big, that now the top dogs for HE DPM are finally faced with a proper challenger, Marceau, Smaland, Harugumo, and Vampire II all lose out in DPM to you, although the difference isn't so large as to guarantee victory against them, we are still comparing their HE DPM to Regolo's SAP DPM, so Regolo could lose due to not being able to set fires and potentially having to deal with angled targets, but it's close, and Marceau and Smaland aren't exactly balanced, so anything that matches them is looking pretty good, and for the first time since T5, no one is actually able to beat your SAP DPM with HE.
    Then we have Sherman, who outmatches you in SAP DPM by a difference of 58k (funnily enough, only 1k less than the DPM difference between Maestrale and Adriatico), although an argument could be made that Regolo still comes out on top in conflicts that don't last a whole minute, since the actual salvo weight difference heavily favors Regolo, and Sherman has most guns in the back, so it needs to either show its side if its charging you, or present that flat booty if it's running away, and the speed difference also makes it easier for Regolo to land more shots than Sherman, so very evenly matched I'd say. Lastly, probably the biggest challenge for Regolo to deal with, it's the Druid, her short fuse AP with low treshold and similar pen angles to Regolo's SAP, combined with her turret setup means Regolo is in for a rough time trying to deal any significant damage to Druid, and Druid also out-DPMs Regolo, albeit by a smaller difference. Still, Druid pays a lot for that, and is something of a one trick pony, and not one you find all that often in games.
    TL;DR, line is downright OP up to tier 4, properly balanced at tier 5, increasingly more painful from tier 6 to 9, and very good at T10, and it's all in that DPM, or lack thereof.

  • @ergopropterhoc
    @ergopropterhoc Před 2 lety +2

    embrace your inner psychopath, press w, make enemy destroyers quiver in fear
    adriatico is underwhelming in the same way that buffalo is - you're expecting a significant upgrade and on paper you get one but in practice it doesn't feel a whole lot better. that said, the higher caliber guns mean you can pen every destroyer everywhere with sap, although khaba and delny can still autobounce you at high angles
    regolo is for regulating like warren g. drive up your lane like nobody ever told you what "fear" is, blow the enemy dd out of his socks, strut

  • @tomriley5790
    @tomriley5790 Před 2 lety +1

    For me they're ambush and run - actually find using the smoke to escape is the best, hadn't thought of using dazzle but great plan. I actually like the line - they're fun, not particuarly powerful but I'm not sure everything needs to be. Reading the comments an all in gun build sounds possible - the short range isn't acutally much of a problem as long as you use it for ambush and have an escape route planned.

  • @mr.skully8787
    @mr.skully8787 Před 2 lety +1

    A bit off topic
    When will they add new coal ships in the armory?

  • @SanBrunoBeacon
    @SanBrunoBeacon Před 2 lety +1

    LOL.... doing as well as you did with this ship is a huge achievement 🏆

  • @FrAnC3sCoN123
    @FrAnC3sCoN123 Před 2 lety

    i got the t9 from the loot containers, it was the very first container i had lol, i like it but never considered using dazzle on it i instead ran swift in silence but maybe ill change that

  • @shiranai3505
    @shiranai3505 Před 2 lety

    ive grinded this line to the T10, i build it fully into the guns. At the start you should not push into cap, you get outspotted by everything except french and russian dd, instead you support allies by spotting larger ships and use torps for area denial. only push into cap when you have a cruiser or another dd to support, as the bad dpm and no heal makes it very difficult to solo duel another dd, especially gunboats. i tend to play this line as a ultra aggressive destroyer, you help your team farm out bbs, you can use sap to chunk cruisers but only engage cruisers if they are low health or you have a lot of support. if anything goes wrong just fuel smoke + speed boost and run

  • @seanelucero
    @seanelucero Před 2 lety +1

    No one is talking about the many missed kills due to the crazy ass shell dispersion

  • @huzarion3814
    @huzarion3814 Před 2 lety +1

    I had great time with those , you just need to forget that Paolo Emilio exist , I went for torpedo build and that was superb choice ,T7 Targio 20 battles 60% wr , T8 Cucumber 50% WR , I played 2 games when it wen life but I used Free xp that i save up because , 2 games in a row I got shitload of CV & radar ships -_- , next Adriatico 11 battles 82% wr great boat , my first 2 battles where lost because I had gun boat build , but when i invested in torps that was game changer 9 battles all won , my strategy was first go in cap and use guns kill dd , and then when you loose 70% of hp got full torpedo boat mode and that worked fine .

  • @jabaited
    @jabaited Před 2 lety +3

    It's like anything related to Italian, WG just treated them like a joke, except for Venezia or Yolo Emilio can be fun to play, every else seem so average

  • @3ountyhunter
    @3ountyhunter Před 2 lety +1

    I came in from playing the French DDs. Honestly, I haven't seen them be all that impactful. Playing them, I feel I have to claw every single point fo damage away for little reward. I use the torps like Elbings. Dump them and keep people in the patch maneuvering. More than anything, I think people played Emelio and thought how much fun a whole tech tree of those ships would be. Instead they are pretty meh to useless.

  • @ghfdt368
    @ghfdt368 Před 2 lety +1

    I personally had a lot of sucess playing itallian DD's as support for other DD's and crusiers kinda like gunboats but you have better torps to use defensively if you need to run or cover a flank of one of your teammates. Yeah the itallian guns are not great but still effective and any DD with any sense would back off if they see a DD and crusier supporting one another. Ofc on random you play against teammates that can be terrible or do stupid things, but typically with a competent teammate playing support in a itallian DD can be pretty effective.

  • @RaWBoy67
    @RaWBoy67 Před 2 lety +2

    I feel like these ITA DDs are meant to skirmish like a UK DD might but the ITA trades effective cap control and torps for speed and SAP. UK gets the better deal imo.
    My spitball on what could improve the line is major cooldown reduction on its consumables. These ITA DD rely on the consumables like RU BB DCPs. Would be interesting to manage not burning through all your smoke/speed in 10min.

  • @thepaperbagmask
    @thepaperbagmask Před 2 lety +1

    I got the reggolo and she can really manhandle DDs. Went up against a chung mu, fletcher and a shimakaze at the same time and only the chung mu got away from me (she died to someone else later). But once you're on low health you really depend on your smokescreens to make any more of an impact in the game.

  • @AlexFeldstein
    @AlexFeldstein Před 2 lety +1

    Entirely agree., I am stuck at Cuniberti and not in a hurry to keep on. I have the same issues. DPM, weak alpha, low range. I am a DD main. This line? Not to happy with it.

  • @Bbenkosky
    @Bbenkosky Před 2 lety +1

    Italy Cruisers though... Love them!

  • @MartyInLa
    @MartyInLa Před 2 lety +1

    I agree. The gun range is absolutely terrible. I Yoloed a BB, I landed every single torp on it, and it still survived and killed me even though I landed a ton of SAP hits on the ship, too. The Tier 2 isn't bad, though.

  • @Smenkhaare
    @Smenkhaare Před 2 lety +1

    Italian DD's might as well be called Audacity...L'Audace. I have the Tiers 6 and 7 right now. I love the aggressive play style. People need to understand that these Italian DD's have limited range...the SAP is a little underwhelming...their torpedoes are weakish...and their lack of concealment can get you wasted easy. Dazzle is the way to go. Dazzle. Smoke. Speed Boost. Maybe the Dazzle could be for 20-30 seconds and the speed boost could also be for 20-30 seconds. The way it stands now...it is just enough to keep you alive for another 30 seconds to a minute.

  • @pedrolft9010
    @pedrolft9010 Před 2 lety +1

    I want at least one paolo emilio type of ship in the tt

  • @ardenritzel4052
    @ardenritzel4052 Před 2 lety +1

    They are hit and run type ships just like every other Italian ship, they push in and hit hard get in to trouble and pull out…. It’s a support DD, like kleb or so forth, use another DD to spot, you kill then dip out.

  • @postron5649
    @postron5649 Před 2 lety

    Which DDs, CAs and BB do you think have the most potential for the upcoming clan battles season?

    • @austriandevil3941
      @austriandevil3941 Před 2 lety +1

      PQ doesnt play clan battles i think youd be better off asking someone that does

  • @boccaboi
    @boccaboi Před 2 lety +1

    Regolo absolutely slaps in a good DD players hands

  • @kyleuptergrove4040
    @kyleuptergrove4040 Před 2 lety +1

    I just started with the Tier 5 and its not an easy ship to play. It isn't a gun boat or a torp boat. Basically weave in and out and harass them and keep them spotted.

  • @matthewgalston5260
    @matthewgalston5260 Před rokem

    In my opinion there tier 9 and 10 are fun to play but it would be nice if the torps did just a little more damage per so that if you do yolo you can one shot a bb if you land all your torps.

  • @CH3TN1K313
    @CH3TN1K313 Před rokem

    1. These ships from Tier VII and up DESPERATELY NEED a heal, and a good heal at that. If the current stats remain, adding a heal to them would allow them to preform their only play style without being a hindering your team by being a free kill.
    2. If no heal is provided, WG needs to increase the Main Battery Firing Range to ~ +10km for Tier VII, ~ 11km for Tier VIII & IX, and ~ 12km for Tier X. I feel like giving them more range is better than DPM, so you don't push the SAP DPM into the OP territory, by not allowing enemy DDs a chance once in firing range. I see just leaving the DPM the same and giving more range is a much better solution and allows the ships to farm more damage which they desperately need.
    3. Torpedo damage needs to be increased to 15,000, or to just provide them the same torpedo stats as the Elbing line.
    These are my easiest solutions to fixing this abysmal line. I find it so sad that WG introduced them like this, since I've been looking forward to Italian DDs as far back as 2016. Once I heard they are coming as SAP gunboats, the excitement was increased even more, and then completely deflated as soon as the first stats leaked.

  • @gstormcz
    @gstormcz Před 2 lety +1

    Played few games w Cunning Berta, when I went for scan its terrible ship, big spot, just bit smaller than german gunboats, smoke good to flee but usually not long enough to go murder something.
    When you get hurt, its much worse for you, adrenaline is ok for torps, but gun reload is still ugly slow.
    Speed of torps is not good to kill something by surprise, but their blindness, alpha damage on lol level, but torps have main purpose to warn enemy you be there another minute waiting for next reload.
    It can bu funny if all enemy DDs not there at all and no radar and CV. Almost Unreal conditions.
    Managed to survive to second half of match, did Paolo like push among BBs in my smoke, sure everybody aware seeing travelling white smoke, but I finished already badly hurt Bayern w 2 torp hits.
    Not unhappy but far from satisfied. Sure, smoke out I was gunned to drink salty Champagne, we have won anyway.

  • @jordanhughes1245
    @jordanhughes1245 Před 2 lety +1

    I am only on the tier 6, and I am having fun. One of the more fun lines. But yeah, your in deep with no help A LOT!

  • @sg_dan
    @sg_dan Před 2 lety +2

    I had a great time on the tier 8, but the tier 9...

  • @flfar3445
    @flfar3445 Před 2 lety

    i love this tho , the conneberti perfect teir 8 and and good enough range on guns and they are strong enough to, the best in line i think

  • @Deeble17
    @Deeble17 Před 2 lety +1

    I can't speak for the higher tier ones tbh, but the lower tier ita DDs feel really strong, borderline OP. You are a massive DD bully. that super low range is scarily good at knife fighting with, and if you do get caught out, you've got the speed, smoke and detectability to disengage, even if you've fired your guns, since their range is just that low.
    Yes you can't really farm out larger ships quickly or safely, but a lot of the time all it takes to win a match is having a DD while the other team has none. The torps can still be used decently well against both other DDs and larger ships just because of how fast you can get them out off cooldown.

  • @salamender8547
    @salamender8547 Před 2 lety +1

    not a huge fan of the line, but, i like to run my regolo (which using AFT and rudder on the 4rth slot since she turns like a brick and i like to play her very mobile, so a bit more wiggle wiggle) in a division with a ragnar, so u got an angry fast smoke running at dds with a radar, it a lot of fun. Adriatico was a pain. To buff a bit the line they could go for a reload buff or a concealment buff.

  • @adayhr
    @adayhr Před 2 lety +1

    But this is the beautiful part of this line no? .... be a challenge😂🍻

  • @aristosachaion_
    @aristosachaion_ Před 2 lety

    Standard battle on Atlamtic?! I've never seen this before.

  • @Sneddz1
    @Sneddz1 Před 2 lety +3

    The WG spreadsheet say they are fine.

    • @AdamtheRed-
      @AdamtheRed- Před 2 lety +1

      I doubt that. Id bet the average player are really really bad with these.

  • @mossa216
    @mossa216 Před rokem

    I use the Italian DD's to hunt other DD's. One cap, one DD down, move to next, and so on. They are incredible difficult to use effective against anything not another DD I find.

  • @kpatt2006
    @kpatt2006 Před 2 lety +1

    I'm almost done with the Cuniberti at 70% wins, but only averaging 47k damage lol. I have RPF and go hunt down DD's so that helps the winrate. When I get that 1st DD kill, Sansonetti gives me a little more gun range. After the DD's are gone, the playstyle really suffers IMO. I would have been farming that Vermont with SAP at the end of this match. Perfectly broadside superstructure and bow are juicy SAP targets.

  • @packerram2
    @packerram2 Před 2 lety +1

    I honestly have more trust in the Legends to implement this ship line better than PC.
    I think they did a better job putting SAP in with Italian BB's (secondaries only)

  • @sardaukerlegion
    @sardaukerlegion Před 2 lety +1

    Got the Adriatico, but i stopped after 42K XP. Simply no fun.

  • @MrTestingTubes
    @MrTestingTubes Před 2 lety +1

    I still don't know what this new line wants to be. It is nor a gun DD neither a torpedo DD. I played it through to tier 8 and haven't found a way to be really effective.

  • @Stephen__White
    @Stephen__White Před rokem

    I feel versus the Vermont you really should have been firing SAP, sure fires are percent based damage, but your SAP would have been dealing more consistent damage, the one volley you had with your SAP did over 4k damage, where you on average did around 400-800 with your HE. In general I've found in ships that have HE/SAP, the SAP should be your go to ammo and only use the HE when the SAP just isn't working like against a bow in Khabba or something.
    Unless I'm mistaken, damage saturation doesn't care what ammo you are using, just higher damage ammos will still deal more damage, so really there isn't much reason to use HE unless the SAP just won't pen for what ever reason.
    I personally would suggest for these DDs, PM-LS-AR-FB-MBaAAS as a starting point, and moving into more specialized from there, like CE+Dazz or even CE+ConExpert+Demo, or finally MBaAAE+Radio if you want to just accept you will be spotted first and take the extra range.

  • @wasewasp282
    @wasewasp282 Před 2 lety +1

    i think these ships need better concealment so they can be a supprise to other DD's. to balance it i would give them deep water torps.

  • @waverleyjournalise5757
    @waverleyjournalise5757 Před 2 lety +1

    So they're moving away from farming DDs? That's an excellent thing. Personally I would build into my torps' flooding chance and speed.

  • @ImRandomDude
    @ImRandomDude Před 2 lety +1

    the problem with dazzle is those 15s. its too short time to justify 4 pts.
    how many times you get effect of dazzle right after being spotted? so on average vs enemy dd you maybe get 10s of active time (time wasted as enemy aims guns), so maybe 1-2 salvos to active effect? vs cruisers its maybe 1 salvo, vs bb ... mostly useless ... UNLESS enemy is preaimed then add 1 salvo to all

  • @omarnuneznavy
    @omarnuneznavy Před 2 lety

    I was enjoying the line until I hit the tier 9. I think the concelment and rudder shift needs to be buff and it will feel more comfortable. Also speed up the torpedo

  • @wisedragon5757
    @wisedragon5757 Před 2 lety

    only buff is reduce smoke and speed boost from 2 min to 90 sec or even lower to 60 then it's way more enjoyable

  • @kongfu100
    @kongfu100 Před 2 lety +1

    As a DD main, my honest opinion is that you are not supposed to play this solo. Div up with another DD with vision control, and that exhaust smoke and SAP will deliver consistent damage to enemy DDs. Ran a Regolo and Smaland div and we dominated most DD encounters.

  • @gramba9114
    @gramba9114 Před 2 lety +1

    i would skill the ship complete difrent. dont skill range. the short range is an advantage in combination with your speed. you can disengage pre3tty easy because you just go out of range. so and if you allways that close you dont need the dispersion mod. just take torp mod, because you will torping here and there when you speed and smoke is not ready.the torps are pretty stealthy so making them fast is worth it. you can get them to like 61 knts. you take action only with you consumalble. the playstyle is fast in and fast out. the only 4 point skill is camo. the other 8 points you skill 3 in reload , 2 in longer consumable + faster torps , and 1 for faster turet travers. i really really like the italian dd´s they dont need a buff. the playstyle is just complete difrent to other dd´s

  • @bruinsfan3725
    @bruinsfan3725 Před 2 lety +1

    These ships are good, and fun, if not a little weak. Give the 9 and 10 a heal so they can take those aggressive trades and they’ll be perfect.

  • @TSDarkness
    @TSDarkness Před 2 lety +1

    i have stop griding this line in tier IX adriatico.
    tier VII it was fun,tier VIII it was worst but tier IX is the worst by far(far,far,far).
    to be more playble this line need to have better reload and range couse concealment want help you,need a bigger duration on smoke screen and engine boost(25-30 sec is a huge joke)maybe WG had to remove this type of engine boost and give them the tradional one like the rest and istead of this insane speeds(around 50 knots)must lower the speed to 45-46.
    also the ships taking a lot of damage,i cant find the purpose for this line in the game so i stop grinding them.
    keep up the good work,your videos are excellent and i would like to thank you for the information you provide us with every video you make.

  • @hagostaeldmann
    @hagostaeldmann Před 2 lety +1

    Watching you shoot HE at this broadside Vermont was extremely painful, you would have had a minimum 25k more damage.

  • @franz265
    @franz265 Před 2 lety +1

    ive only reached the tarigo so far and the conusmables are so short that this ship is basically useless cant even reach an enemy in smoke thats not moving if you activate at 6.5 or so. I think the t8 and the t10 are the best and you get longer smoke durations but they are not good especially at these tiers whre there are so many good dds.

    • @AdamtheRed-
      @AdamtheRed- Před 2 lety +1

      These arent yolo DDs. They're close range knife fighters and DD assassins. Don't build for torps.

  • @mfulkers1
    @mfulkers1 Před 2 lety +1

    It was a painful grind, and not really worth it!

  • @ponaftes9214
    @ponaftes9214 Před 2 lety +1

    t6-8 are great for dd assasination, go with the least possible range so you get undetected when done killing dds, then spot/torp and maybe when you ve won the game go do a yolo on a 50% bb. T9 after a couple of games i gave up on the line, that dd must be the worst ship in game atm. i would prefer playing an omaha at t10 than play that dd ever again