Finally A Good Italian DD Game

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  • čas přidán 4. 08. 2022
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Komentáře • 79

  • @Virgilfinnatell
    @Virgilfinnatell Před rokem +27

    You’ll need AFT for doing some damage. Also I’d suggest dropping dazzle for fearless brawler and mounting Sansonetti, as a kill guarantees a range boost, which is extremely helpful, along with his increased consumable action time once you reach 100 shell hits.

    • @belsteed6050
      @belsteed6050 Před rokem

      Exactly, it's a ship you need every lil boost to make it stronger than overall dds, like you said with all those boost combined it's a very strong setup.

    • @asingleshot7
      @asingleshot7 Před 10 měsíci

      Yall are trying to build a Shima for guns. The short range meaning you never stay spotted is the main gimmick. I don't know why everyone gets this wrong. With the minimum support of someone on the same side of the for a touch of spotting the Italians out trade every other dd in the game. I feast on the tears of "gunboats".

  • @daniels6876
    @daniels6876 Před rokem +3

    Spot on review!! Had the same experience of this ship vs. the tier 8. Only one comment, if you can reduce the music sound level, so we can hear your voice more.

  • @AdamtheRed-
    @AdamtheRed- Před rokem +13

    Glald you're figuring them out. They are excellent DDs and probably the most unique DDs in the game. Not for beginners at all though, unless you dont want to have fun. I dont recommend playing them as a rusher, especially at t9 and t10 with 6.9 and 7.1 conceal at best. The t8 and lower is a little better at rushing and being the DD assassin, but when _everything_ outspots you, you're not going to be able to close the distance before they turn around and the enemies blap you.

  • @bobbygeorge3698
    @bobbygeorge3698 Před rokem +6

    i have been playing for many years now, but i very much enjoy your vids, purely because i can still learn something, and you also explain things so well.

  • @silvershot0734
    @silvershot0734 Před rokem +4

    I have been trying to figure out these dds and they are definitely a dd ambusher. How i have found the most success is playing at the back of a cap or in between 2 caps. If you position correctly you can ambush anyone going into your cap and you can run away if you need to.
    Anyway I'm still figuring them out but I would try this strategy most of the time.

  • @EraserNZ
    @EraserNZ Před rokem +12

    I'm a super tester so I have played a lot of these ships, It took me about a week to figer out how to play them and what
    worked for me. I used rpf to help ambush dd's and safely get close to cruisers and battleships, the T9 and T10 can kill a dd very quick if ya get the jump on them. For farming damage on cruisers and battleships I would just set up on there broadside and open up with sap smoking once they turn there guns to me and farming till smokes about to run out and then run away. I found playing like this I started having more 150k-200k games. I found this line a lot harder to play then french and Russian gun boats as farming damage in them is so much easier. Cv's focusing you stopping you from getting in close and setting up broadsides can really shut you down :(.

    • @lucadesanctis563
      @lucadesanctis563 Před rokem

      Rpf? Wouldn't fearless brawler be way better?

    • @EraserNZ
      @EraserNZ Před rokem +2

      @@lucadesanctis563 your concealment is not that great so having RPF makes it alot safer to move closer to enemy broadsides without getting spotted by other dd's. u need to be the one ambushing someone or you end up having to waste smokes to get away because you can't take sustained fights or you will die. Hit and run is the way to go.

    • @EraserNZ
      @EraserNZ Před rokem +1

      Btw you can do 40-45k to cruisers and battleships in the short time of opening up and using your smoke duration to farm so you do that 4-5 times it adds up way more then you might think.

    • @slip6699
      @slip6699 Před rokem +1

      @@lucadesanctis563 you can use RPF and the speed boost to quickly chase down a DD and pick a fight with them before they are ready.

  • @omarnuneznavy
    @omarnuneznavy Před rokem +9

    Unlock the tier 10 and it's Def worth the grind! I Invest in reload skill and rpf. I get a lot of success being a dd hunter in game and rpf with reload really helps with that.

  • @MartyInLa
    @MartyInLa Před rokem +2

    I generally hate the Italian destroyers. I've got lots of secondary guns with better range. And you're right, weak torpedoes, I once landed every single torpedo on a battleship, as well as a ton of Sap main gun hits, and the BB still killed me and lived.

  • @BasJon
    @BasJon Před rokem +4

    I get my best games with the italian DDs when I double up with a team mate DD and support him from close behind.

  • @mecate818
    @mecate818 Před rokem +5

    "Seems like a tashkent" cause its a tashkent according to the description anyways

  • @RandomName55
    @RandomName55 Před rokem +7

    In my opinion your line about running at dds is what these specialize in. Pressure em into smoking and then spood beest and smoke screen in and it's over.
    It's a gun boat, but not a juke at range spammer like mogador or tash. More like I'm going to ape this cap and nothing can stop me kind of gun boat.

    • @glock17games
      @glock17games Před rokem

      Especially in opening, just rushing for a cap you can useally pick up a quick gank. useally their support is not in your gunbloom range and not close enough to really get nasty for you.
      They can either eat damage and hope their support puts pressure on me so i have to bail and smoke, wich useally doesnt stop you from killing them.
      or they smoke, i get unspotted and close them down with speedboost for a close range gank.
      Or i can just stay in open water and use that insane speedboost to speedduke pretty effective to finish them off.
      The line is not that thin tbh, but you need to full ham when you get even the slightest chance :D

    • @ayayaybamba3445
      @ayayaybamba3445 Před rokem

      Nothing can stop you? If the enemy is in one of the numerous other and vastly superior gunboats, all they need to do is angle away towards their team to make your SAP completly useless and rape you with their DPM. Vampire II, Daring, Marceau, Harugumo, Kleber, F. Sherman, Ragnar, Smalland, Khaba, Groz, hell even Gearing bests this thing in a gun duel if they just kite away. You're a massive target thats nearly impossible for anyone with a modicum of intelligence to hit being bigger than nearly every other DD you'll face while they are all both more nimble than you and can vastly out DPM you. The only time this thing wins in a DD on DD fight is if the DD is an idiot and just sails in a straight line. Half the time you won't even get a second salvo off with the SAP before the enemy DD is already angled.

  • @Ace42x
    @Ace42x Před rokem +1

    Will be interested to see where you land on the full-assassin build: I found I got a lot less mileage out of it on Adriatico than the rest of the line purely because of the bad detection.
    I got the impression that losing the gun range really made main-gun farming end game impractical, thus removing your late-game impact. Lighthouse seemed far more useful in the many many circumstances where assassinating the enemy DD isn't practical or hasn't pre-emptively won the game for you. Also got the sense that Sansonetti is uniquely important on them: The fact that his gun range ability will typically proc after you've killed the initial enemy DD - and thus are potentially less concerned about getting spotted thanks to gun-range bloom - is kinda the best of both worlds compared to AFT.

  • @smallarmsfire7497
    @smallarmsfire7497 Před rokem +1

    That fire chance was painful on the Vlad

  • @solidtoto
    @solidtoto Před rokem +4

    What I don't get with this line if why they have so many consumables, but their cool downs are super long?? Why WG didn't give them fast cooldowns to give them more flexibility?

    • @rjcolombe
      @rjcolombe Před rokem +3

      Exactly. I've rarely been able to use all the speed boosts on these ships since the 2+ min cooldown is agonizingly long.

  • @TheFrank1126
    @TheFrank1126 Před rokem +4

    Hey potato, just a quick call back to your old DM/Salem videos. I appreciate the tip about AP at the turrets.
    I out dueled a DM in my low health Salem because he was shooting HE and my superheal did it jobs with the fires he set. I eventually permanently broke his front turrets but he was able to ram me in the end.
    Don't think I'd have been able to trade him out otherwise.

  • @Kerstlamers
    @Kerstlamers Před rokem +4

    I dont take AFT :) The extra range makes my detection bloom larger, so when I hunt DD's, I cant go dark as quick. I've found that from t6 to t10 it works best to go for DD ambushes :) So, low dmg games are common, but I am useally top of my team on score because I tend to kill all enemy dds. Dont try to farm bb's unless there isnt anything else to do

    • @glock17games
      @glock17games Před rokem

      Same here, useally pretty low damage but i do typically gank most other DDs or scare them off with a few 4-5k salvos.
      its a litle trickier than say the prenerf french DDs, but i find the playstyle simular oddly enough.

  • @harlander-harpy
    @harlander-harpy Před rokem

    I've been away from WOWS for the past month cos I'm moving and the thing I've been thinking about is using these as a hybrid between a DD hunter killer and a heavy cruiser killer--both by way of quick brawls. Though, I will say I'm unsure as to the efficacy of the latter due to hydro and radar. It just seems like the SAP has in the past worked better than expected against cruisers. But then you have the problem of being somewhat large and cumbersome though if you keep the cruiser at your max range and dictate the engagement that way it seems to work well. Idk, some general musings

  • @ardenritzel4052
    @ardenritzel4052 Před rokem +3

    You need the special Capt, get one kill get range…. Game changer.

    • @RonnieRampants
      @RonnieRampants Před rokem +1

      Yeah but I like it on my Italian cruisers too :(

  • @joedoe6444
    @joedoe6444 Před rokem +1

    i mostly use HE on other DDs, the SAP bounces to often unless you get a true broadside shot. the SAP is good on CAs and BBs. but the lack of gun range, slow torps, and low torp damage makes this line feel like they put the worst of everything and put in it.

  • @donnys3120
    @donnys3120 Před rokem +1

    I have been wanting to try out Dazzle + Fearless Brawler + Concealment for an open water gunboat build, but not really wanted to spend the resources or time on trying to make it work. Curious if the Italian DDs might be the place to try it.

    • @Ace42x
      @Ace42x Před rokem

      Dazzle's sub-optimum for open water gun-boating - those ships are about sustained fire whilst being impossible to hit at long range; dazzle's about one alpha strike and then going dark again before the enemy get a second (accurate) salvo off.
      Italian DDs are somewhat an exception because of the combination of close-range limited guns and two escape consumables that can synergise with it. Although I'm skeptical as too whether it's worthwhile even on Italian DDs ultimately because 4 CO points is a heavy investment on what is essentially circumstantial RNG based protection, versus more consistent from stuff like RPF / AFT / Fearless Brawler. It reminds me of PQ advocating Improved Repair Party Readiness on secondary build battleships, where I found I was just giving up way too much real value (typically from AR) for something that barely even worked on optimal ships like the Odin. Seems interesting on paper, in practice it's just too expensive in points for too inconsistent a benefit.

  • @christianwilhite83
    @christianwilhite83 Před rokem

    Timely video! Just got to the T10 Italian DD, and I just can't figure out how to play these ships. Being out-spotted by everything makes it hard (for me) to be very successful. I like to play DDs aggressive and I'm thinking that just doesn't work for these?

    • @slip6699
      @slip6699 Před rokem

      Yeah, it's not something to roll into a cap with. Play the sides a bit more and try to get isolated 1v1 or just a quick sap volley or two then smoke. You will hurt them hard and in many cases ruin thier match with low HP for any future fights.

  • @evolutionari
    @evolutionari Před rokem

    I was just thinking about Italian DDs and voila!

  • @kr4ftt
    @kr4ftt Před rokem +11

    Yesterday I played with the Italian tier 6 DD and after not even being able to rush 3 stopped battleships I genuinely started questioning my sanity and the ability of weegee to make a line where all ships are relatively OK, not just the tier 10

    • @slip6699
      @slip6699 Před rokem +1

      Yeah, this line is not a Yolo line. The torps are too slow. Low tiers you can catch a few off guard BB but that's rare if they move in the correct manner.

    • @Kerstlamers
      @Kerstlamers Před rokem +3

      thats like saying you tried rushing a kremlin with a wooster. Its not made for that

    • @cleveland2286
      @cleveland2286 Před rokem +1

      @@Kerstlamers except this wooster has exhaust smoke and emergency speed boost

    • @Kerstlamers
      @Kerstlamers Před rokem +2

      @@cleveland2286 thats not relevant at all for the situation. The point is you cant put a ship in a role its not made for

    • @cleveland2286
      @cleveland2286 Před rokem +2

      @@Kerstlamers and when you give a ship torpedoes, exhaust smoke, and emergency speed boost. Its a yolo boat. If you didn't want it to be one, you shouldn't have given it the very things that define a yolo boat. If it sucks as one, and people are playing it as one, then you need to change the ship.

  • @boansy1
    @boansy1 Před rokem

    Great DD counter and very strong at close work.

  • @connor8474
    @connor8474 Před rokem

    What side panel mod are you using?

  • @datszatta
    @datszatta Před rokem

    i like the t8 and t9. dont like the t10 so much but getting use to it.

  • @i-sip
    @i-sip Před rokem

    try swift in silence, really hurts that dpm but with dazzle and conceal expert it allows you to play this boom and zoom style, allows you to use torps more aggressively ans you can usually smoke and zoom off at 54 kts even on the tier 6 and 7. that's how I've been playing. doesn't make em too much "easier" but I would argue more effective you can chase anything

  • @comradeboutchnasty2142

    Your spidey senses were right PQ, it's literally a Tashkent 😅

  • @FMeyer-zg5mg
    @FMeyer-zg5mg Před rokem

    Had alot such games, did grind the t10 to a 21pointer cpt, full gun perks without concealment. Meanwhile i am getting horrible teams this month, never lost so many games with 3-5 kills like now. The t5-7 are really OP in my opinion. T9+10 i stopped going solo random.

    • @solyomandras
      @solyomandras Před rokem

      I agree that T6-T7 are really nice ships along the line. At these tiers there are virually no radar, and also enemy DDs usually do not have super concealment either. At low tiers there are also less compentent DD players. Mostly players at these tiers are just rushing in without brain, even without angling to be able use all of their guns, and you can simply murder them with SAP.

    • @FMeyer-zg5mg
      @FMeyer-zg5mg Před rokem

      @@solyomandras I actually think these 2-3 midtier ita dds are overpowered. you can outgun better players too and go dark at any time. and if you dont have radars at t7, then you must be far luckier than me, i meet like always t8+9s and then there still are a few t7 radars. but well... :D

  • @jgcrypto5485
    @jgcrypto5485 Před rokem +1

    Past few lines released all felt painful til tier 9.
    Too many uptiered games mixed with fantastic team play🤪makes for a great experience

  • @mapleleaf4ever
    @mapleleaf4ever Před rokem

    I like Fearless Brawler more than Dazzle. Tend to use them like a clean-up crew. Run around and finish off the enemy that are at low health.

  • @laryndahagura3062
    @laryndahagura3062 Před rokem +1

    I spent an entire ranked season to grind to T10, and I didn't even bother buying the T10. I struggled so much when only one BB and one radar cruisers are shooting at me, and I can't imagine playing this line of abomination in Random, where you get a lot more ships and a lot more guns pointing at you, not to mention super ships (Conde and Annapolis deleting you in one burst salvo, hah!)
    They are budget version of RU DDs for spamming, budget version of French DDs for bursting, budget version of RN DD for cap contesting, and budget version of pan-Asian DD for torpedo due to similar reaction time (super budget version though because no alpha and no reload booster). Why do I want to touch this line ever again, when I have Kleber, Marceau, Khabarovsk, Delny, Dearing, Shimakaze and Chengmu (almost YY)? SAP shells are so not worth it if you don't have DPM or alpha; I'd rather have regular AP; at least I can get consistent damage on broadsides that don't saturate as much.
    Also can we please have an option to turn off fuel smoke before it runs out? Just like how we can turn off defensive AA? Getting radared (or hydro-ed) while in the fuel smoke feels like the dumbest and most desperate moment ever. Other DDs have the option of simply leave the smoke; at least this way they have a chance to spot the radar/hydro ships. In Italian DDs, however, the fuel smoke blinds yourself more than anyone else, and you are forced to go blind for the duration no matter what; any ship with sufficiently small smoke firing penalty can farm you at will without being counter-spotted by you. What an ingenious design.

  • @Temp088
    @Temp088 Před rokem

    Sounds stupid but I think from what I saw from that engagement with the Bismarck I suggest you think more about switching between HE/SAP - I make these mistakes in my Sherman all the time and loose dmg because BB's tend to disengage after you pepper them for 6k.

  • @davidb3352
    @davidb3352 Před rokem

    Turbine
    Turbine
    Turbine
    Absolute Clemson-killer.

  • @TIPP_X
    @TIPP_X Před rokem

    I'm. Struggling on T9 pasta DD

  • @gblowe62
    @gblowe62 Před rokem

    Tier 9 torp boat...
    Tier 10 gun boat...

  • @alejandropinchetti8302

    Maybe try to play it like a Daring with the fast reloading Smokes
    you may no t have the heal but you have more HP

    • @reinhardtmaritz7654
      @reinhardtmaritz7654 Před rokem +1

      it doesnt have fast action smokes though?

    • @alejandropinchetti8302
      @alejandropinchetti8302 Před rokem

      @@reinhardtmaritz7654 Daring 60Sec Regolo 80sec but you can move with the Regolo. 50+ knots. those 20 seconds maybe super important but you have Speed. Daring is slow. I play mostly Daring and Druid but i think the Daring PLaystyle could work on the Regolo.

  • @ayayaybamba3445
    @ayayaybamba3445 Před rokem +1

    This entire line is the definition of feast or famine. If you get enemy DDs that are stupid, you will get to farm all day long and have a blast. If you get a DD or Submarine (or CV) with conceal better than yours (hint: all of them) they can just sit and keep you permanantly spotted for their team while you get ripped to shreads because your a big fat target that turns like a bus. You cant yolo with your torps because the alpha sucks. You struggle to farm with your guns because the range is horrible and the damage drops way off after saturation comes into effect, you cant really contest caps because your conceal is terrible. Traditional DPM DDs will eat your for lunch simply by angling to make your SAP useless. The only time you really get to be a DD ambusher is on the rare chance you can actually catch them off guard which pretty much requires the enemy DD player to be blind, deaf, and lame. I'm running Malta's build at the moment which tries to force it into a range gunboat but I'm not wasting my commander XP to move Sansonetti over because I'd much rather he be on my Venitzia (an actually good ship in the current meta). I'm considering getting a second commander to try and run a full DPM ambush build rather than range but I'm not sure how effective it would be, especailly late game.

  • @Brand_212
    @Brand_212 Před rokem

    The Italian dds to me plays like Kleber&Elbing Hybrid imo

  • @jonescabana6481
    @jonescabana6481 Před rokem

    For your new series can you play a secondary spec Yamato please

  • @therepublic21
    @therepublic21 Před rokem

    It feels like Tashkent because it is Tashkent.

  • @slip6699
    @slip6699 Před rokem +1

    Not taking aft is really going to hurt your ability to get dmg out. If you plan to just go after DDs with bft and dazzle, it might work and get you wins just by killing DDs. You are a one trick pony though after that and limit your self when you have to chase or Kite away.
    I just don't think it's enough in the end. You are still out spotted by most everyone and lose the advantage of dazzle quickly, while trying to unmask the other DD. Not worth the three points. If your concealment was closer to the lower range dazzle would pan out better.
    I'm 15 games into the tier 10. Avg dmg is around 85k but recently I've been putting up 130k games, playing it like Russian DDs for the most part. I swap to HE a lot when I'm not given good side shots. I use the he to get one fire going in between sap hits. The torps are up fast and give supplemental dmg and floods. I enjoy bullying other DDs and using smoke to put me into a favorable fight after they fire and get spotted by allies.

  • @nickarooroo6397
    @nickarooroo6397 Před rokem +1

    I can't figure these things out. It's like you wanna be aggressive, but I'd rather just play a British or French DD and gun someone down. Or even a Russian DD. Fuck it, any other DD...

  • @diegowushu
    @diegowushu Před rokem +1

    Trying to make this line into spamfarmers is imo a waste of time. Just grab the rus for that.

  • @sardaukerlegion
    @sardaukerlegion Před rokem

    Compared to other DDs it's not good in guns or torps, so simply not fun. Short ranged SAPs don't save a bad design.

  • @virginiascurti5036
    @virginiascurti5036 Před rokem

    I have not tried the line at all I don't see any very good way to use this line it's even more of neither fish nor fowl than Germans are and never really like and not having bothered to grind the second line.

  • @miked815
    @miked815 Před rokem +2

    I would surmise you're playing the ship wrong. At the beginning when you have that island cover and the bb is pushing you you should have rushed straight at it with your smoke and just land all 8 torps at close range for an instant kill

    • @ayayaybamba3445
      @ayayaybamba3445 Před rokem

      lmao instant kill? These torps cant even break 10k on an unsaturated target. You'd need to land a perfect 8 torps to even have a chance of getting a kill. If the ship is something with any modicum of torp protection your torps are a total joke.

  • @JamesBond-fs5hg
    @JamesBond-fs5hg Před rokem

    Italian DD are LOW IMPACT GAME SHIPS, you rarely have a significant role on your team; NOT RECOMMANDED FOR STARTING a line. Showing off this exemple out of HOW MANY BAD or POOR games doesn't render its value: You shoud SHOW YOUR STATS for this DD BEFORE showing a ''Good/ok'' Game.

    • @AdamtheRed-
      @AdamtheRed- Před rokem

      Not exactly true. They are pretty high impact but you can't turn away pushes. You have to use consumables intelligently, have map awareness and know your enemies. Im about 65% overall through the line. Although I am a DD main, to be fair.

    • @austriandevil3941
      @austriandevil3941 Před rokem

      Did you even listen to the video or just skipped to the results?

  • @mr.eggplant866
    @mr.eggplant866 Před rokem

    I wouldn't even waste my time grinding these, World of Warships hates italians.

  • @mustclime5311
    @mustclime5311 Před rokem

    hate them....sold the whole line....more crap from wg

  • @ponaftes9214
    @ponaftes9214 Před rokem

    its the 1st shit T9 dd. even the schultz is better than this crap boat, turns like a brick, is bigger than anything else, a Taskend that has to close in?? getting outspoted and dumpstered by cruisers cause you are big and easy to hit, getting outgunned by anything with hands rl. You just cherrypicked a game where there was no dd to spot you doesn`t make it a good ship. it is pure and outter shit. up to t8 the line is very very good if you chose the min possible range and it works perfect, but T9 prob T10 as well you need all the range and special capt with 21 points to make something out of it, while you can do much more with a 6 pt cap and a kita or a mogador. nah skip skip skip