The Core Of Deepwoken’s Problems

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  • čas přidán 17. 07. 2024
  • Today we're going to go through what I think the real reason is for why Deepwoken is slowly getting worse and worse.
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Komentáře • 350

  • @determi999
    @determi999 Před 11 dny +262

    as a clickbait arrow specialist, there's not enough arrows in the thumbnail

  • @Hae_Nuces
    @Hae_Nuces Před 11 dny +194

    real shit, broken legendaries just make chime unplayable unless you hop on the bandwagon. nobody out there using the dozens of other weapons, which sucks if you wanna use a realistic looking sword instead of some goofy looking blade ball weapon

    • @albertthescout9169
      @albertthescout9169 Před 11 dny +2

      ONG

    • @vivelespatat2670
      @vivelespatat2670 Před 11 dny +41

      Sure love swinging my lightsaber around while emitting more particles than a nuclear reactor in my medieval-esque world with some magical elements 🤑🤑🤑

    • @kaironst2969
      @kaironst2969 Před 11 dny +4

      ​@@vivelespatat2670 dark fantasy

    • @pappyslap6239
      @pappyslap6239 Před 11 dny +16

      Im using legion kata attunementless fighting harry potter with a lightsaber what has this game come to 😭

    • @TOGNS
      @TOGNS Před 11 dny

      No one uses Lightning hero blades anymore….

  • @coopfg
    @coopfg Před 11 dny +86

    Adding more legendary weapons to the game is so annoying. When deep first came out it was just the crypt blade and the curved blade of winds. They didn’t add any new ones for a year at the start, but they released good quality updates. The decrease in replayablility has gotten so bad that I haven’t played deep in a year. I just want a good PVE update to come out

    • @derpblock387
      @derpblock387 Před 11 dny +11

      "i just want a good pve update to come out" is hard to hear after the evanspear bleed and umbral knight nerfs...

    • @Glitchedchannel230
      @Glitchedchannel230 Před 11 dny +1

      @@derpblock387 what you dont understnad is that those were bugs 💀

    • @saulgoodman9449
      @saulgoodman9449 Před 11 dny +3

      @@derpblock387 you expect pve to be good if its just 3 m1s to win? 🗿if damage is a problem then run attunement

    • @prxgidy
      @prxgidy Před 11 dny

      bro when i said this i was bombarded with hate

    • @duality633
      @duality633 Před 9 dny

      Yes and people were excited when they heard about the thundercall legendary.

  • @elsebonio4702
    @elsebonio4702 Před 11 dny +43

    Alright, so I went through all the weeklies since conquest was announced/the first conquest map was leaked. (August 14th 2023)
    Just to put into perspective how much time went into weeklies rather than a big, thoughtfully planned out update.
    Here's all the content that got added, not including the absurd amount of QOL changes because I'm lazy:
    __OUTFITS AND EQUIPMENT__ (7 new schematics, 17 new equipment pieces)
    -Eager Tradesman schematic
    -Scholar Schematic
    -Royal etrean guard schematic
    -Celtorian Tideknight schematic
    -Windrunner Robes schematic
    -Martial Artist schematic
    -Darkened Bastion schematic
    -Immortal helm
    -Miner's hardhat
    -Monastery Champion set (3 items)
    -Both Backpacks
    -Moonseye Gauntlets
    -Leather Gloves
    -Diver's ring
    -Armorer's ring
    -3 Nauticals
    -Darkscorn Casque
    -Wormward Lantern
    -Delver Boots
    __OATH CHANGES AND TALENTS__ (1 new oath, 1 oath rework, 2 oath talents, 38 talents)
    -Saltchemist
    -Jetstriker Rework
    -1 Silentheart talent
    -1 Dawnwalker talent
    -Oath removal
    -All 1H gun talents (6 talents total)
    -3 Club talents
    -1 Greathammer talent
    -6 Agility talents
    -4 Charisma talents
    -3 Strength talents
    -3 Hybrid talents
    -1 Crystal talent
    -9 Ironsing talents
    -1 Wisp talent
    __WEAPONS AND CRITS__ (6 new crits, 18 new weapons, 1 animation revamp and 1 fighting style)
    -LFT's crits
    -Shattered Katana crit
    -Relic Axe crit
    -Krulian knife crit
    -Warden ceremonial sword crit
    -Trident spear crit
    -4 Alloyed weapons
    -3 Clubs
    -Sovereign's Punishment
    -Stoneheart
    -Anklets of Alsin
    -1 Handed gun style
    -Jus Karita anim rework
    -Cerulean Thread
    -Pale Briar
    -Purple Cloud
    -Wyrmtooth
    -Imperial Staff
    -Kyrsieger
    -Dawnshot
    -Coral Cestus
    -Pyre Keeper
    -Pleeksty's Inferno
    -Deepspindle
    -Kyrswynter
    __MANTRAS AND PATHS__(17 new mantras, 7 reworks, 20 new sparks, 4 new paths)
    -4 Ice Mantras, 2 rework and 4 sparks
    -2 Ironsing Mantras and 1 spark
    -1 Shadow Mantra, 2 reworks and 1 spark
    -3 Thunder Mantras and 6 sparks
    -5 Flame Mantras, 1 rework and 3 sparks
    -2 Gale Mantras, 1 spark
    -4 Hybrid Mantras and 3 sparks
    -5 Weapon Mantras, 1 rework
    -1 Attunementless Mantra and 1 spark
    -2 Monster Mantras
    -Illusory realm rework
    -Surge Path for Thundercall
    -Scrapsinger path for Ironsing
    -Specter path for Galebreath
    -Wraith path for Shadow and Flame
    __RELICS__ (10 relics, astral made obtainable)
    -Smith's alloy
    -Idol of yun'shul
    -Sinner's Ash
    -Moonseye Tome
    -Armorer's Needle
    -Guilded Needle
    -Astral
    -Bloodforged Crown
    -Lightkeeper's Medallion
    -Warmaster's Medallion
    -Tiran Pendant
    __MISCELLANEOUS ADDITIONS__
    -6 Books
    -Voice acting for some NPC's
    -Shanties and instruments
    -Cooldown indicators
    -Auto activation for active talents
    -Battle Royale
    -Assasination Rework
    -Shield rework
    -Daze rework
    -Mobs being able to use the same mantras as players
    -4 New Bells
    -Ingame map
    -Controller support
    -Quest tracker and objective system
    -Hallowtide
    -April fools (Warring states Era)
    -Guild base Arena
    -Diluvian Mechanism
    -Maestro Bossfight
    -Sea events
    -Mudskipper Brutes and Broodlords
    -Chaser Theme
    -Keybind customization
    -Fishing revamp
    -Item banks
    -Item locking
    -Inventory categories
    -4 Improvements to dyes (individual hair, outfit, oath, eye color, race marks)
    -New faces
    -Ganymede hats
    -Skin tone slider
    -Body types
    Feel free to correct me if I got anything wrong/anything is missing

  • @KeyExploits
    @KeyExploits Před 11 dny +11

    BRO I NEVER HEARD UR VOICE BEFORE I LOVE UR ROGUE VIDS

  • @phailupe2941
    @phailupe2941 Před 11 dny +23

    Too many legendary weapons that arent rare anymore so it just feels like im gimping myself when i wanna use an objectively drippier weapon (first light)

    • @Glitchedchannel230
      @Glitchedchannel230 Před 11 dny +7

      fr dude. i used to be excited about getting my first curved. and crypt. but now i get like 2 everyday.. they just dont feel rare anymore

    • @prettycoolguy9691
      @prettycoolguy9691 Před 10 dny

      @@Glitchedchannel230 nah fr bro it was like that with enchants as well. back then enchants were pretty rare and getting one was exciting, now there legit so easy to get its not even funny. legendary weapons are literately following that same pattern now.

    • @Glitchedchannel230
      @Glitchedchannel230 Před 9 dny

      @@prettycoolguy9691 i know right

  • @ferrucyon9149
    @ferrucyon9149 Před 11 dny +55

    na remembering watching quack in rogue is nostalgic asl

    • @DeptDre
      @DeptDre Před 11 dny +13

      Na fr everytime I thought about “quitting” rogue I remembered his Sigil Knight solo progression vid

  • @addsp1233
    @addsp1233 Před 11 dny +73

    the game has become so PvP focused that the devs haven't even realized how far progressing has gone from what it used to be. In Verse 1 bandits used to be scary. At power 1 now with all the PvE changes, you can kill brown coat bandits with 2 m1s using a base sword

    • @lip2018
      @lip2018 Před 11 dny +2

      Deadass?

    • @annexedd
      @annexedd Před 11 dny

      So? Just makes it easier to get to the good part of the game which is the pvp.

    • @dukenintendo
      @dukenintendo Před 11 dny +30

      @@annexedd ahh yes the good part. slaving away in chime for +8 elo

    • @razorblopstoper
      @razorblopstoper Před 11 dny +28

      ​@@annexedd Deepwoken today isn't what Deepwoken was advertised to be all those years ago, back then the game relied more on PvE rather than PvP. (voidwalker and chime)
      Now it is absolutely fine to like the game how it is today (because I certainly do) but people have the right to feel disappointed in how the game aged and progressed. Especially because they promised not to add a competitive mode and then they did it anyway with Chime.

    • @random6498
      @random6498 Před 11 dny +4

      @@annexedd PvP is NOT the good part.

  • @krispt8835
    @krispt8835 Před 7 dny +3

    I remember when they said “a few weeks” for conquest about December 11th 2023. For perspective, that was over half a year ago 🥰

  • @adamanadolac5261
    @adamanadolac5261 Před 11 dny +19

    Bro is getting jumped by 2 kaidos 2:57
    But would you lose?
    Nah id win

    • @logie0702
      @logie0702 Před 11 dny +3

      i thought i was the only one who saw this lol 😂

    • @uwucia
      @uwucia Před 11 dny

      he lost though

    • @QuackQuake
      @QuackQuake  Před 10 dny +3

      ONLY MY HUNGER AND THIRST BAR COULD STOP ME 🔥🔥🔥🔥

  • @nightmareraven3045
    @nightmareraven3045 Před 11 dny +8

    Oh boy I sure do love watching Deepwoken problem analisis videos as if I've ever progressed beyond "Get power level 4, get swarmed by voidwalkers, and die" phase of the game.

    • @coolfireboy3009
      @coolfireboy3009 Před 11 dny

      There should be a quest like thing, to remove your name from the bounty board. If somebody likes pvping with void walkers then simply don’t do the quest.

    • @mat6tehpokemon946
      @mat6tehpokemon946 Před 11 dny +1

      This is why people choose deepbound or go straight from trial of one to farming bosses

    • @uwucia
      @uwucia Před 11 dny

      trial of one/deepbound there's always more answers then problems

    • @robertmicropenis5114
      @robertmicropenis5114 Před 10 dny

      @@mat6tehpokemon946 nah, I'd play on the surface personally because it's so boring in the depths after progressing there 20 times, the problem is that it takes about 5 times longer to level up that way and the moment I start doing layer 2 I'm inconvenienced because I can't just hop into castle light at any time. The game actively discourages playing on the surface.

    • @nightmareraven3045
      @nightmareraven3045 Před 7 dny

      @@uwucia I attempt the trial of one on each new character I make, and I'm itching to try out the deepbound origins, but that requires me to git good enough to kill monsters scarier than a thresher.

  • @GurkenGamer9
    @GurkenGamer9 Před 11 dny +4

    I always think that they should do biweekly/triweekly/monthly FOCUSED updates, like how cool would it be if one update they just add 20+ new bells, or a whole new area in L2. Unfortunately I've also realized that different devs work on different things, some are builders, scripters, modelers, so they prolly can't do something like adding a ton of bells in one update. Some things like a new area would still be feasible, but not with the current update schedule

  • @attack_rat9697
    @attack_rat9697 Před 11 dny +27

    even though I agree that weekly updates might be getting a little too much, a lot of your points that you go over really don't make a lot of sense. You mention how weekly's should be used to polish and bug fix the game even though that's basically what they're doing since the content they add is pretty minimal (the ONLY thing they added this update was a new legendary). Comparatively the bugfixes and balancing take up your whole screen. Also, what I think they've been doing with the new legendary weapons is they get the concept, put it in the game, make sure it works ok, then let the community decide how it should be balanced. People criticize the devs WAY too severely when they really do an amazing job, especially when compared to the devs of basically any other game out there.

    • @Sorange_
      @Sorange_ Před 11 dny +8

      You dont see anything wrong with the devs using the community as lab rats in a perma-death game?

    • @AnimeTrap69
      @AnimeTrap69 Před 11 dny +2

      ​@@Sorange_nope

    • @theamazinggarbage3209
      @theamazinggarbage3209 Před 11 dny +3

      @@Sorange_Not defending, but that’s generally how most game devs release content.

    • @somni_nomnom
      @somni_nomnom Před 11 dny +1

      The only reason they’re polishing and bug fixing right now is due to conquest and having a smaller team for weeklies, which in turn is making them focus on easier stuff (bug fixing and balancing), which has fixed some long term issues (since release, which is crazy, and shows a bit about their priorities)
      I think overall most things they add feel cool at first look, and then you realize, “oh, they forgot to make it blockable, time to wait a month” or “oh cool, new meteor event!”, and then they couldn’t take the time to make it not go into the abyss.
      It’s mostly little examples like these that would benefit from them caring more about quality instead of quantity.

    • @Sorange_
      @Sorange_ Před 11 dny +5

      @@theamazinggarbage3209 yes but it isn’t a good idea in a permadeath game at all, and generally it isn’t even a good idea in other games because the community suffers from it

  • @yellowgannet5176
    @yellowgannet5176 Před 11 dny +1

    It's almost intentional that normal weapons are pushed to midgame (not that midgame exists for more than 1 hour). I miss when you could pick up an alloyed halberd or whaling knife and make a cool build. They just can't compete anymore. Idk if they're making things to fit into Conquest but it aint helping rn.

  • @DanOfTheCosmos
    @DanOfTheCosmos Před 11 dny +3

    you're so godamn right about all of this, and I feel that crypt of Unbroken is the best place to grind Xp, but I wish it wasn't just... Trial of One -> Crypt of unbroken -> Bosses, Ik you can go deepbound, but like I wish there were more rare overworld events with more SPECIAL loot, loot that cannot be grinded other places, and that.

  • @kehylp
    @kehylp Před 7 dny

    Honestly its the grind that comes with progressing that kills it for me. power 1-20 is a breeze as a deepbound but stuff like oath (and I play contractor so extra tedious), gameplay defining 0.5% drop rate items like the warmaster’s medalion, getting the right bell, etc just takes an absolutely ridiculous amount of time

  • @PaladinoBr_
    @PaladinoBr_ Před dnem

    I feel like the real way to fix an issue like this is to make bi weekly updates with filler weeklies in between, mainly QoL, bug fixing and on actual non filler weeklies we get content that they had actual time to test

  • @aufaskunscap
    @aufaskunscap Před 11 dny +5

    I wish they would make quality updates

  • @theynotlikehim
    @theynotlikehim Před 11 dny +1

    Heres the kicker; the game isnt boring because of the devs, it because of the players. The players hate progression not because its bad, but because they hate doing anything besides fucking chime. If they never added chime, deepwoken would be good. But no, now its a sweatfest where everyone runs the same build.

  • @Silverleaf180
    @Silverleaf180 Před 11 dny

    This video is extremely true, but i was thinking that small changes and tweaks or bug fixes could still be weekly. Probably not to get attention to the game like in your pros section of weekly updates, but just to listen to the community about bad balancing and whatnot. Keep up the great content, Quack!!!

  • @lnDomitable1
    @lnDomitable1 Před 11 dny

    Thank god someone finally said it but, when someone else tries to speak up about it, they get mindless hate.

  • @saddoot6545
    @saddoot6545 Před 11 dny

    Another problem is most likely the testers themselves sometimes not doing enough, I know that they aren't even used half the time but when they are it feels like they use a weapon once in a 1v1 and that's it like genuinly the players are the real testers who just test it over the weeks

  • @menacingplatypus8547
    @menacingplatypus8547 Před 11 dny +3

    really good take, for a while now I've been annoyed at friday updates seeing what garbage they added instead of being excited, there are so many downsides to weekly content; builds can become totally unusable in one week, rushed and uncreative weapons that ruin the game balance, and this rushed stuff will never get removed because why would you remove content, it's permanent damage to the game quality, I would remove 80% of content added post maestro update (thats when the ton of garbage rushed weapons and mantras started popping out), if they made monthly updates instead it'll be much better, for example the second wave of elemental legendaries thats coming out? make it a single update and polish them, this way one attunement doesnt get overbuffed for a week and gets tons of nerfs next week.

    • @gunnyisgoodboi4846
      @gunnyisgoodboi4846 Před 11 dny

      That would be cool and have like a name for the update “DEEPWOKEN: ANCIENT UPDATE” and then drops all the new legendary weapons and a new area with polish and quality

  • @randomguy2530
    @randomguy2530 Před 11 dny +2

    I 100% agree with everything you said except for the ai deepwoken players are used to extremely high quality and I think the community as a whole is pulling a metronome between being straight up ungrateful or impatient

  • @yakineko6635
    @yakineko6635 Před 10 dny

    I do love the weekly updates, it's amazing that they can keep the content going that much and are able to balance that fast. I think players tend to take that for granted. I agree, though, that it's not very good for the large content updates. It's worse in the long term, without much to really sink your teeth into. Maybe they could do bi-weeklies, to lighten the load and spread it to other places.

  • @hakuzxc
    @hakuzxc Před 11 dny

    the new Kyrswynter dealt 16% damage on the normal crit

  • @lightwolfie8085
    @lightwolfie8085 Před 8 dny

    I think these weeks-long updates could be for us and at the same time not and say wow this is a community problem and such with updates, no one else said anything that The Hive is expanding in size and new islands are emerging and new roots and with that the hive is turning 2 islands into 1. Did anyone else notice or just me?

  • @snowfalloverheaven
    @snowfalloverheaven Před 11 dny

    I'm someone who has been planning to get deepwoken but comes from the rogue scene, I honestly think weekly updates they should do weekly balancing so they have more time to come up with ideas and hopefully also update rogue so grimmkind can finally leave the basement. but I will say from what I have seen chime definitely needs a work from what the youtuber Eclipse said "it's the worst mechanic I have ever seen in a video game"

  • @Toy.Maker.
    @Toy.Maker. Před 11 dny +1

    The game’s lack of replay ability extends from the fact that meta builds exist, the main solution would be to
    1) better and more enemies for all range of levels eg: enemies as strong as bandits, sharkos and just more choices of things to fight not just at maxed p20 mega builds, new bosses and harder things are great but the game needs to be fun to get there too
    2) As you said, balancing
    3) more oaths meaning more restrictions and more variety for builds
    4) controversial because it’ll also make the game more complicated but more talents, gives a wider variety of cards to use on builds but with the introduction of a large amount of talents they also need to give you more aces, quite a few more aces
    These can’t really be done in weekly updates, the first 3 it would be far better to have them take their time to do those and for #4 it can be done at whatever pace they’re comfortable with, adding a lot of new talents will take time, they can do weekly instalments if they want adding a few in every week while they work on more but overall I believe bigger but better updates, still on a schedule would be better

  • @mat6tehpokemon946
    @mat6tehpokemon946 Před 11 dny +1

    I agree with everything you say except the AI, as it is really well developed, the only thing I think that really screwed over the AI is that the mantras they use literally have no cd

  • @renatik8632
    @renatik8632 Před 5 dny

    Of the main problems having k1 or yayafino in the team. Hiding something op from the testers is embarassing

  • @NamelessEmerald
    @NamelessEmerald Před 11 dny +48

    Ah I see. The problem is that it was made by the same people as rogue lineage.
    Edit: Fellas Fellas, relax. I'm not saying the games are similar. I'm saying that the devs are the same. Rogue lineage has it's fair share of unbalanced horseshit, though some has been ironed out, and the reason that deepwoken doesn't have that opportunity is because of the constant addition of new content. Basically, the same people that worked on rogue lineage that are currently working on deepwoken are really really shit and making balanced additions to their games on release.

    • @CowShoe
      @CowShoe Před 11 dny +4

      that isn't a problem

    • @Thomas_-bg8hi
      @Thomas_-bg8hi Před 11 dny +1

      thats what i’ve been saying since release

    • @FugoPN
      @FugoPN Před 11 dny +4

      Rogue is an amazing experience

    • @TotallyNotYami
      @TotallyNotYami Před 11 dny +7

      Dont compare rogue lineage to sleepwoken bro 😭😭

    • @memeuz8882
      @memeuz8882 Před 11 dny +2

      Maybe it needs more verdant moon devs

  • @rill6806
    @rill6806 Před 11 dny

    You forgot a good balancing team, they should hire me

  • @pyremis
    @pyremis Před 10 dny

    I’ve seen some people complain about the new quest legendaries. But I really enjoy the idea of having legendaries be part of a lore based quest. Unfortunately that meant having chainsaws/whatever out of place design and all the “quests” being stat reqs and finding some guy in a hole in the wall. In other words, cool idea, could have had better execution if it weren’t for the problems presented in the vid.
    Edit: the lore quests don’t HAVE to be legendaries. Could just be reg weapons

  • @Marioni_
    @Marioni_ Před 11 dny

    Bro that kaido clutch was crazy🤣

  • @Gabi_7
    @Gabi_7 Před 11 dny

    I like the ideia of a small puzzle to get the new elementary weapen but man they are just completely unfair

  • @kyuu452
    @kyuu452 Před 11 dny +1

    Pyre keeper really highlighted the worst parts of deep

  • @Jamas9981
    @Jamas9981 Před 11 dny

    Likely the reason conquest is taking so long is because moba's are really specifically made, the speed of minions, the xp values for each type of minion, spawn rates of camps, ect. Add all that on top of deepwoken build tomfoolery and it's an absolute headache of balancing.

  • @zedstep5529
    @zedstep5529 Před 11 dny +1

    People have been talking about problems with weeklys since verse 1…….

  • @severusreee9234
    @severusreee9234 Před 8 dny

    I don't like how many legendary weapons and enchants there are, just removes the rare and intresting part of the weapons and just replaces them with "new weapon with a unique 4 crits". while enchants in the past were going to be something expanded upon, more curses and such, promoting more risk and reward within the game but now the average group of players is just a neon jumble standing around at erisia with too many enchants to count

  • @PILOT1366
    @PILOT1366 Před 10 dny

    Do you know that pressure is coming out in 20 minutes

  • @rohero5820
    @rohero5820 Před 11 dny

    Because of all the new legendary weapons legendary weapons feel more common then some rare weapons and makes the small amount of emersion disappear 😢 (please add more non legendary weapons like a pirate hook for light wep 🙏)

  • @dekfroo2430
    @dekfroo2430 Před 7 dny

    I get the gripe with them adding new legendaries, but as a light gun loyalist, they better not stop before releasing a light gun legendary. They've been in deep since release and theyve gotten 1 new shitty weapon that no one even uses. Almost EVERY other weapon has a legendary at this point.

  • @mischiefmg
    @mischiefmg Před 11 dny +1

    Is Rogue in contrast "more replayable"? As someone who didn't play it (only watched your vids) I'd like to know why, if so.

    • @zetthefirst
      @zetthefirst Před 11 dny

      i never played rogue but i dont think it is, the progression is alot slower from what i've heard

    • @Central6969
      @Central6969 Před 11 dny

      @@zetthefirst no, the progression is incredibly fast but the game itself kinda sucked to play because of the actual mechanics. you could get like maxed out in 4 hours but it wasnt very enjoyable because it was by no means player friendly at all

  • @Layluh123
    @Layluh123 Před 10 dny

    why was bro fighting 2 kaidos 💀😭

  • @baterles5985
    @baterles5985 Před 11 dny +11

    BTW: Deep uses different devs for weeklies and main big-line updates, from what I know, K1, Yayafino and Dexerious works on weeklies whilst the other devs build upon Major Updates. They also (sometimes) contract and outsource developers to help with weeklies, but because most of those devs don't have much experience, some of the quality of the content can be quite... sub-par from the mainstream of the game.
    edit: looking back, my comment was wildly untrue.

    • @ThebestmanIVGaming
      @ThebestmanIVGaming Před 11 dny

      Who said that?

    • @baterles5985
      @baterles5985 Před 11 dny

      @@ThebestmanIVGaming The devs themselves, look it up.

    • @innerapathy
      @innerapathy Před 11 dny

      @@baterles5985yeah this just isn't true? like at all? there's a small section of contributors they don't work on weeklies much

    • @warrra3
      @warrra3 Před 11 dny

      thats not true

    • @ThebestmanIVGaming
      @ThebestmanIVGaming Před 11 dny

      @@baterles5985 I’m sorry but just saying “the devs said that” without saying who it’s from, where it’s from, etc, does not provide much credibility

  • @CrumbDemo
    @CrumbDemo Před 6 dny

    They don’t need more time for the updates, they need to actually try and not rush an update in 1 day or whatever they are doing now, in the past weekly updates were good, adding new content every week and sometimes some bigger changes, now the most we get is a weapon if we’re lucky, or a mantra, i miss when they added new talents, paths, hybrid mantras were a cool idea, etc. now its just a legendary weapon which pushes players into making one specific build with it every time

  • @r3ndingneedle
    @r3ndingneedle Před 11 dny

    bro i hop on deepwoken, play 2 chime matches and fight pyre keeper/deepspindle, or any low investment medium build, silentheart, or ice fists lol idk how even though they seem to be doing so much in weeklies that most of the games content is being overshadowed by power creep, like i remember when shattered katanas new critical was "broken," LOOK AT ALL THE NEW STUFF BRUH 😭THE SAME 4 BUILDS HAVE BEEN META FOR SO LONG AND PROGRESSING IS SO BRAINLESS, i cant even bring myself to make a build i WANT to because of it

  • @NewsOfReddit
    @NewsOfReddit Před 11 dny +1

    I love all these points. I think what can really save the game is hear me out, A FINISHED STORY. The lore of deepwoken is what really made people play it. Mantras, The Song, Drowned Gods, Bosses, Lore. All of it is what makes the game genuinely interesting. Yet, we have no finished game, we have the repeat aspects of build after build but to no end. It gets boring. If this game had a finished story, that kept progressing as new content came out. Kind of like a book, Book one, book two, etc, it would be so much more fun/complete I feel. I might make a video on this

    • @idk-xp7kj
      @idk-xp7kj Před 11 dny

      The problem with that is that realistically the only way to finish the story would be by having the great drowning happening in the end, which could be hard to execute

    • @NewsOfReddit
      @NewsOfReddit Před 11 dny

      @@idk-xp7kj if they can make an etherion collapse sequence they can add an ending just as small with a story, and cutscenes, and characters in action. They can definitely do it, they have GPO, SBG, and more devs on the deepwoken team. They can do it for sure.

    • @idk-xp7kj
      @idk-xp7kj Před 11 dny

      @@NewsOfReddit wasn’t ethiron’s collapse justified because layer 2 is just a massive time loop? I don’t understand how that compares to sinking the entire overworld

  • @Peachipeanut
    @Peachipeanut Před 11 dny

    pleekstys inferno is pretty balanced compared to the other ones 😭

  • @warrra3
    @warrra3 Před 11 dny

    every 2 weeks would be nice
    we already have weekly stuff like battle royale to keep people coming back every week and even the new 2x chest during weekend which I think should stay even after conquest
    every weekly update rn feels big but its really just one new thing everytime and if you logged on without knowing there was an update you would have no way of knowing there was one because of how small these updates actually are, you'd probably be 10 updates late in terms of knowledge if you didnt read the changelogs and the only thing you'd notice is the balance changes

  • @mano__diep1318
    @mano__diep1318 Před 11 dny

    pleetksy's inferno is heat peak legendary weapon ngl

  • @kikokuzu3594
    @kikokuzu3594 Před 10 dny

    tbh i quit deepwoken some time ago just because of legendary weapons, they are breaking everything

  • @totallylegitenergy2559

    honestly went back to rouge because of the current deep, and it feels somehow more balanced.

  • @oeuftheoeuf
    @oeuftheoeuf Před 11 dny

    One of Deep's current problems is that with the ping compensation and input buffering updates the game's fluidity was completely shattered. Something they did to the code made the gamd play like shit, especially when you're above 120 ping. Nothing's been done about it and i doubt tne devs even know this is going on

  • @HavilandBerg
    @HavilandBerg Před 4 dny

    I am never going to be able to return to this game atp. Too many new things to learn, especially when learning combat itself is a risk (Chime).

  • @AliSomali314
    @AliSomali314 Před 11 dny

    Monthly update with montlhy Elo reset and maybe make it 4x chest the first 3 days of the months so people always get hyped for it would be ideal ngl

  • @elfy3
    @elfy3 Před 9 dny

    Well. Then its incomplete. Theres still thundercall and galebreathe that dont have a second leg. Yes they should stop adding new legs but at least finish the set😭

  • @eyesack3606
    @eyesack3606 Před 11 dny

    This reminds me of the conversation we had not too long ago. Don’t know if you remember, but I completely agree. The devs have lost their ‘touch’ with the core idea of their game. I knew weekly updates would be draining, constantly having to come up with IDEAS is the real issue. I feel like THEY feel like they’ve failed if they don’t deliver a banger of an update the coming Friday. They should stop updating. And focus on the lore, story, and overall direction of the game. On another subject, this last Friday, I thought to myself. With all these legendaries being out and so free to access. Regular weapons become VERY obsolete. 1 because of how easy it is to access it. 2 they’re just better weapons 3 their crits are basically entire moves. 4 they buff silentheart.

    • @eyesack3606
      @eyesack3606 Před 11 dny

      It’s funny because I would change this game up so much. I agree with you. They need to take a break and sit down 🪑 and have a real meeting on balancing, removing stuff (mantras, weapons, oaths, systems, etc), and lore.

  • @acid2219
    @acid2219 Před 11 dny

    top players literally bribe people to make builds for them because of how boring and unfun the progression is, you either have to redo it at times or do layer 2 for knowledge so you can get every minmaxxed talent because if your build isnt minmaxxed theres a huge difference. Simply off the top of my head i could name an issue with chime

  • @Someone-yi5gk
    @Someone-yi5gk Před 11 dny

    I don’t feel like watching this right now I’ll watch it later remind me please

  • @solan2915
    @solan2915 Před 11 dny

    i swear since verse 2 theyve added more legendary weapons than regular weapons

  • @jsus7184
    @jsus7184 Před 11 dny

    Tbh im absolutely fine with biweekly content updates and weekly balance updates this would give the devs way more time to balance said content update and at the same time have more time with bigger content updates like conquest

  • @zaherbaveaur
    @zaherbaveaur Před 11 dny +3

    fighting 2 kaidos at once is wild

    • @thecomet653
      @thecomet653 Před hodinou +1

      bro took 2 serpents at once 😭

  • @technoshots4111
    @technoshots4111 Před 11 dny

    The schedule should be every week and a half and it would go, new gear, quests, bosses, misc then next week and a half would be adding new weapons and mantras then the last week and a half it would be bug fixes balancing and QOL update, repeat. I personally think this would be a good agenda imo

  • @mi_kii
    @mi_kii Před 11 dny

    What is that blue sword man, it doesn't even look like Deepwoken 😭

  • @xguns6418
    @xguns6418 Před 9 dny

    im agree with you mate , the new leg weapons design it's look too cartoon they should use more time to plan , design and test out before they update.

  • @user-dj2vc6kn1p
    @user-dj2vc6kn1p Před 3 dny

    its impossible to do stuff as a power 20 because of void walkers with these broken weapons

  • @Unknown2ll_
    @Unknown2ll_ Před 15 hodinami

    i think instead of weekly updates the devs do the updates bi-weekly and keep adding the same amount of content, and the other week they work on big updates

  • @DaniTekf
    @DaniTekf Před 10 dny

    New animations and vfx usually ruin games. When devs decide to change the game by adding new complex vfx and animations that don’t fit the game it basically ruins the whole vibe.
    New flashy animations and visual effects are also a huge problem because the devs tend to make them unreadable in a PVP game thus making pvp less enjoyable and skill based.
    Example: yba
    I don’t really care about new weapons, but the fact that they are so flashy and annoying, they are all so special when they don’t need to be

  • @kirbycoolguy1918
    @kirbycoolguy1918 Před 11 dny

    yea I 100% agree that, atleast until conquest drops, they should change the schedule to every 2 weeks. I actually don't think deepwoken's endgame is THAT bad as long as you have atleast one freind to go ganking with, but the absolutely horrid balancing at the moment genuinely ruins the game for me.

  • @skyliaan6247
    @skyliaan6247 Před 9 dny

    - remove chime
    - remove silent heart or rework it (1 bar per m1 is not fun with 5000% mantra res)
    - stop only adding legendary weapons every week, and have them have 3000 crits

  • @spectrophobia4042
    @spectrophobia4042 Před 11 dny

    personally i would prefer to see a substantial update every month instead of the super scuffed updates we are getting currently, maybe a week to plan stuff out or rest, 2 weeks to make content, then a week to thoroughly test everything so we dont have stuff like permafrost prison dropping then immediately getting nerfed because they didnt test it, or stuff like pyrekeeper dropping as strong as it did. also the devs taking feedback from testers would be nice, im sure if pyrekeeper was actually tested then maybe someone could have pointed out that its absolutely ridiculous and shouldnt have dropped in the state that it did.

  • @Epik412
    @Epik412 Před 11 dny

    Why was bro doing 2 kidados in the background?

  • @joshuaabu4929
    @joshuaabu4929 Před 11 dny

    If anything, make chime give respectable exp again

  • @cassiovieiraferreira9926

    me when the game has more leg weps than actual normal ones

  • @Arden_t
    @Arden_t Před 11 dny

    I feel like this is a good idea but maybe make it monthly updates with weekly balance changes and bug fixes but no content. This allows for stuff to be tested properly AND less stress on the devs

  • @zetthefirst
    @zetthefirst Před 11 dny

    one thing i rly rly get mad abt is that the deepwoken lore is rly good but they keep ruining it, like the legendary weapons should actualy follow the lore and THEN add more lore. hopefully they add gale legendary medium weapon splinterblade (etrean kings sword).

  • @Dr.Lucius
    @Dr.Lucius Před 10 dny

    For me the biggest problem with Deepwoken is something that's also somewhat good (mostly for casual players), in the past you would grind the perfect build wich you would need to farm for lucky (wich sucked) but would keep you engaged, it would take like 1 week to max the perfect build then you would need to farm for your setup like even a shattered katana used to be a big thing, enchants jeez i remember the hype of getting my first enchant, me and my friends going on depths expeditions for loot... Anyways also the old gameplay, mostly the PvE without 9192875 multipliers 1 shot or the immortal builds. Nowadays you can max a whole build in like 2/3 hours meanwhile getting every legendary, 900 enchants and HP sets theres pratically no point on playing the game quite literally unless you play chime, but then you have the Cringe builds with the stupid new weapons. Long story short nowadays you can get everything without any effort into it, you can make a stinky 1 shot/immortal build for PvE and even PvP and lets not talk about the Depths mechanic, there should be a CD to leaving Depths, i remember ganks that i would kill the same person/slot 5+ times in a single gank...

  • @adamd938
    @adamd938 Před 10 dny

    Where’s my Uber progressions.

  • @iamsoup3
    @iamsoup3 Před 11 dny

    Haven’t played in about a year and was planning on coming back untill i see only negative feedback on the game

    • @idk-xp7kj
      @idk-xp7kj Před 11 dny

      It’s mostly from players who kept spending thousands of hours non stop in this game, i think your experience should be fine, it’s a pretty decent game after all

  • @funnehdennis
    @funnehdennis Před 11 dny

    maybe the real legendary weapon is quack quake not uploading

  • @elijahh4848
    @elijahh4848 Před 11 dny

    khei is calling...

  • @kfer2129
    @kfer2129 Před 11 dny

    saying that theres no content in deepwoken and that the whole game is chime is crazy delusional

  • @AnAverageEclipse
    @AnAverageEclipse Před 10 dny

    i agree, but most tryhards would most likely complain if it was any longer, the community usually causes massive problems in games
    for instance depths ganking... people got bored of chime as it wasnt "risky" enough so they started wiping builds of other players, new or not, just to satisfy their entertainment
    once it was stopping and type soul revamped, deepwoken HAD to push a pvp based update for guilds to keep people involved.. thus making depths ganking beneficial and super common

  • @ashiin1222
    @ashiin1222 Před 11 dny

    I havent heard your voice innaminute king

  • @snifferslime
    @snifferslime Před 11 dny

    I actually fw this idea it would be so good

  • @GnightPunpun
    @GnightPunpun Před 10 dny

    I think what should be noted with proposed bi-weekly updates is that if they don't keep the content released in these updates to a similar level to what they do in the weeklies currently then the benefit will be pretty minimal. No point releasing bi-weekly updates if it just has the same amount of content as two weeklies. The current amount of content in each weekly is more then enough and honestly the sheer frequency of them is making content feel less special. Deepspindle was cool but the next week is here so whats new now go go go focus on the new shiny thing. It sucks for the games health and the community because that type of "new shiny of the week" mindset is horrid for the community.
    Bi-weekly updates would let them refine what they want to add as well as give them extra space to work on larger content drops. Honest opinion currently is that conquest won't save the game like everyone thinks it will. Sure it will be cool, but it won''t drag new players in and with the current balance of the game I don't see it being a big seller. The game simply just needs more content at this point. More luminants or layers to explore, bosses to fight, maybe a new weapon type for people to play with. Can't get much of this cool stuff when they spend 90% of their time drip feeding poorly designed legendaries every week without stopping to think if thats what the game even needs.

  • @guiqlord4348
    @guiqlord4348 Před 11 dny

    Having to farm for a new ability or a new weapon along with a new build every single week is the reason I stopped playing the game. The game's pve is not fun considering all the cahnges they've made and farming is just a pain that takes multiples hours/days and you're almost never guaranteed to find what you want
    Also did I mention that having these upgrades is almost always mandatory to be able to pvp
    That's precisely why I want big updates, cuz the first thing I think about isn't "oh I need to farm for the new things" no I'll just venture and see where things lead me. This also is the reason why I want central luminant over any other major content update they could add

  • @SoleStingray
    @SoleStingray Před 10 dny

    this game has enough replayabiliy the issue is the endgame. as you said after finishing a build there's only chime or some meaninglessness ganks and basically nothing else. I hope that conquest would fix this issue but with all honesty I think conquest would just end up like chime and it would be cancer to play. regardless they should stop with the weekly updates because they're only ruining the game with every new broken weapon they add

  • @walter9778
    @walter9778 Před 11 dny

    Me asf who only goes for drip and doesn’t care about weapon stats or armor

  • @mprado1405
    @mprado1405 Před 11 dny

    Weekly updates can be VERY good its just not the type of game for that, For example helldivers 2 a game where the players actively determine the story and make a change through community contributions is amazing for that but something like deepwoken its really not.

  • @Spooktherobot
    @Spooktherobot Před 11 dny

    Quack came out of the closet and is starting to use his voice!!

  • @bayonexd6951
    @bayonexd6951 Před 11 dny

    W Kingdom:2 Crowns OST selection

  • @augustussinclair6493
    @augustussinclair6493 Před 11 dny +3

    the game is also boring because people think in 1s and 0s and play objectively meta builds and then hardfocus pvp, yes, if you max out the objectively best build in the game you're going to get bored. try using a build you find fun? like i dont understand your point when you say "why would you use a blazing sword when pyrekeeper is just better?", maybe because pyrekeeper looks like a fucking bad dragon dildo, and using it is a trampstamp of shame? the secret is to play with friends and have fun lol
    p.s. i do agree that deepwoken needs more things to do outside of chime (i personally don't play it much and gank instead) and i lowkey think rogue lineage beats deepwoken in exploration, there's a lot they could do better, but a lot players can do to make the experience better for themselves also. in addition, they use a different team of devs for weeklies

    • @zoey2262
      @zoey2262 Před 8 dny

      so many people now use whatevers meta and it makes the fights so lame

  • @kmokumo
    @kmokumo Před 11 dny +1

    10 views in one minute the falloff must be studied

  • @zezus001
    @zezus001 Před 11 dny +9

    am i the only person that thinks deepwoken is already playable enough and that the people crying about the "dissapointing updates" and "lack of content" are just playing the wrong game because deepwoken already has enough replayability and if that's not enough for them they should play something else? like i unironically genuinely enjoy progressing builds and even after fully minmaxing them i still enjoy doing pve and playing the same bosses and mobs

    • @ultimonx9152
      @ultimonx9152 Před 11 dny +4

      Honestly, deepwokens biggest flaws stem from the player base at most points.

    • @penut4120
      @penut4120 Před 10 dny

      Its insane to think that people that are dissapointed with the updates are people that are "crying" when we havent gotten a update that actually impacts the game in like a year

    • @zezus001
      @zezus001 Před 10 dny

      @@penut4120 it’s insane that ur pfp is so outdated

    • @penut4120
      @penut4120 Před 5 dny

      @@zezus001 😈

    • @w_w_ww
      @w_w_ww Před 2 dny

      Aye, I also find this true, progging builds is so fun to me since I can build a story for each of my characters.

  • @SamuelRamirez-js5rb
    @SamuelRamirez-js5rb Před 11 dny +1

    BIG 30k SUBS!!!!!!!

  • @builder4541
    @builder4541 Před 11 dny

    He's entirely right with the legendary weapons there's a class of legendary for every single weapon type basically, and I don't understand how you can make a weapon with 2 types of burn on hit then give it hyperarmor on 2 crits and then give it 5 crits, like what???? Also like can we get some more oaths? I swear if I see another *Insert Legendary Weapon* with dawnwalker Im gonna lose it. I mean when was the last time you saw someone with a leg wep and like visionshaper or blindseer.(More rant below)
    I think 2 weeks for an update is a fucking great idea, because I don't have wait for that new legendary with a unparryable crit that gets nerfed next update and it can just be balanced off the bat, and maybe if they add more QOL people would enjoy the game more, for example why not some more capes, or how about a monster that instead of making it harder by giving hp and damage, maybe it would require you to parry it or something rather than me using wardens blades and spamming m1 like breh.

  • @Beeguv
    @Beeguv Před 11 dny

    Sure love swinging my lightsaber around while emitting more particles then a nuclear reactor in my medieval esque world with some magical elements 🤤🤑🤑😋