Dominions 6 MA Ind SIMPLIFIED

Sdílet
Vložit
  • čas přidán 4. 05. 2024
  • Ind is a human nation in Middle Age Dominions 6 that confuses a lot of people, and frankly can fool a lot of people into over-investing into certain parts of the nation. This is a simplified guide where I test and show EXACTLY what works for these guys, so you can just hop in and start to dominate with a human sized nation.
    Please feel free to use the chapters to flick back and forth through the guide as a reference!
    Timecodes:
    0:00 - Intro
    0:30 - Troops, brief nation overview
    5:01 - Oriande discussion and Lions of strange colors
    6:19 - The Gog and Cynocephalians (and great blood access)
    7:58 - Wasteland Giants
    8:31 - Piconye tiny people
    9:17 - Pretender Design and plan of attack for the nation (quick summary)
    13:06 - First year playthrough and example of "thinking" for Ind expansion
    26:15 - Reminder about Pretender goals
    26:30 - Blood summons available to us AKA How to break into other paths of magic
    27:49 - Angel summons brief overview of useful ones
    28:42 - Brief example battles
    28:46 - Ethereal Trick vs tramplers
    29:40 - Gog reaver army vs knights example of "the blenders"
    30:29 - Basis battle for testing (AKA we lose this battle and see what we can do magically to "fix" it)
    31:51 - Archery only vs arrow fend
    32:45 - Archery only vs mistform (spoiler: its better EVEN vs archers)
    33:45 - Protection buffs (Army of Gold/Temper army followed by Earthquake)
    35:12 - Breaking into late game fire magic (fire fend + fire evocations)
    35:57 - Breaking into death magic Horde of skeletons with plague
    36:30 - Outnumbered with high level astral spells
    37:33 - Outro
    Outro music by Karl Casey @ White Bat Audio
  • Hry

Komentáře • 33