Brilliant observation by Randy. Balanced mod needs to give Axis urgency. They shouldn't be able to comfortably grow to a point and then play defense and chokehold the Allies. I put suggestion in their feedback thread
Adam watched at least part of this video, and kindly corrected me that for victory conditions: Just taking Rome does not count to make Japan get 7 cities. Has to be Berlin.
I play infantry defend on 1 and cost 2 still gets the artillery boost i think sire blood is changing to that also you could still have them cost 3 its really changed the game what you think bro
I like that idea a lot. More Accurate proportion of units is important. Helps Russia obviously. Certainly the board-every part of the board-ought to be covered by infantry. That being said, it needs to be tested. I’ve had a lot of good ideas that completely broke the game. For instance, Using bombers as transports (2 capacity) completely warps the game.
@@sgtshultzie5717 it makes no sense infantry defend the same as mech or artillery when you have 2 big piles of different units facing battle nobody wants to attack cuz infantry defends at 2 and attacks at 1 that makes about as much sense as putting a screen door on a submarine 😂
@@ericbinkley2209I'm sure with all of your infantry experience you know better....how much of WW2 armies were mechanized? Infantry did the work and still do today. How will Russia survive if infantry defend@1?
Brilliant observation by Randy. Balanced mod needs to give Axis urgency. They shouldn't be able to comfortably grow to a point and then play defense and chokehold the Allies.
I put suggestion in their feedback thread
Adam watched at least part of this video, and kindly corrected me that for victory conditions:
Just taking Rome does not count to make Japan get 7 cities. Has to be Berlin.
I play infantry defend on 1 and cost 2 still gets the artillery boost i think sire blood is changing to that also you could still have them cost 3 its really changed the game what you think bro
Infantry defend @1? Not sure I've ever seen that proposed in my 40 years of playing...might as well take them out of the game defending @1
I like that idea a lot. More Accurate proportion of units is important. Helps Russia obviously. Certainly the board-every part of the board-ought to be covered by infantry.
That being said, it needs to be tested. I’ve had a lot of good ideas that completely broke the game. For instance, Using bombers as transports (2 capacity) completely warps the game.
@@randyvandyke1 I don't like infantry defend @1! They are the back bone of every fighting force(03-51 speaking here....Marine Corps infantry)
@@sgtshultzie5717 it makes no sense infantry defend the same as mech or artillery when you have 2 big piles of different units facing battle nobody wants to attack cuz infantry defends at 2 and attacks at 1 that makes about as much sense as putting a screen door on a submarine 😂
@@ericbinkley2209I'm sure with all of your infantry experience you know better....how much of WW2 armies were mechanized? Infantry did the work and still do today. How will Russia survive if infantry defend@1?
Where can we get the Balanced Mod?
axisandallies.org
@@randyvandyke1interesting....we may have to give this a go in our next G40 game
@sgtshultzie5717 I respect the effort, but to do all that work and the Allies STILL need a bid!!
@@randyvandyke1ok...I only saw parts of this so far....some of the NOs look tough to get
Using Triple A program, download maps within it, speak up if you're not finding these