Skyrim Creation Kit Tutorial - Ore Veins
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- čas přidán 10. 09. 2024
- In this tutorial I will show you how to create an ore vein that you can mine through the use of a furniture marker and linked references. I will alos explain the naming scheme used for the variety of ores.
I know this video is old but as I found it in my search I'll add to it. The step that is forgotten is to double click the mining furniture marker and add the ore vein under the "activate parent" tab. In addition to adding the furniture marker as a linked reference to the ore vein that's pretty much it . . .
Your videos have been fantastic, they have help me out heaps. you really should get more views for these.
I have a feeling as if they deliberatly complicated things in CK
Louis your video's have really been helping me, you deserve more views. I'm still learning but your vids help me :) Still struggeling with the cave parts though :/
Thanks for the help...watching all your vids to get me back on track.
Hey I cant mine the veins, sometimes it just keeps mining but I don't get any ores.
Aren't you supposed to add the MineOreScript to the ore? I'm pretty sure that script tells whether or not the player receives any ore when mining.
Never mind. I guess that's automatically included?
when i mine it it does not give me the ore out of it any ideas why?
@LouisAT444 what button did you press at 2:12 and the anim. goes to the ground without overpass it?
thanks!
I think it's "f".
Can you help me? I have a little problem with mining ores.
It say the vein is depleted . I have a mod to force respawn all things including mining ore veins.So i waited a day,and the problem still persist.
the simplicity of it =
i get ore, but the wrong ore (yes i changed it in properties) and after it's done, regardless of what type it was, it goes to the shape of mine01
any ideas?
Thanks - good demo - does anyone know how to modify the output as a result of mining? I want to create a racial ability for dwarves to get a better return from pickaxe mining?
@MrAndersonTheGamer will probably annotate the vid and drop a link to the solution. There are currently solutions on the creation kit website but I would prefer to link to something that will fix it for everyone. Its been brought up in a thread where the community ask the developers questions so hopefully an answer is given soon.
when you find out how to resolve the issue with the flying swords/shields will you be posting an update video/editing this one to let people know?
Thank you :)
I tried this following your steps exactly, but the ore still acts as though depleted. I even searched the creation kit wiki: creationkit[dot]com/Additional_Prefabs (had slightly different steps) as well as mimicking a bit of working ore in the game but nothing works... Is there something I'm missing? (like a setting for the cell?)
Thanks for this
Because everyone loves a criminally complicated creation tool that takes 80 hours of study to actually use effectively.
Get better speakers\headphones or turn your volume up.. I can hear him fine :|
z to be specific and e to manipulate it
@LouisAT444 ok thanks
first