Learn to Play presents: GI Joe Mission Critical Play Through
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- čas přidán 25. 08. 2024
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Game type: Cooperative
Run time: 60 - 120 mins.
Number of players: 1-5 Players
Creator/ Designer: Jonathan Ying
Artist: Robert Atkins
Publisher: Renegade Game Studios
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Very clean video which I appreciate. One note: heroes have to draw cards (or not) before enemy cards are flipped over at the start of a battle.
One other thing: each FAST card that comes out leapfrogs to the front of the line. So, against Major Bludd, No Mercy should be the first card to resolve.
30:22 Wouldn’t the Guard card below Baroness provide protection for her and need to be attacked first?
Correct. Vertical and horizontal adjacency
Happened on that first attack as well
What does a panicked location do? Also, is it even possible to lose this game? It looks INCREDIBLY easy.
it is surprisingly easy to lose if you misplay your hand or don't have tools to deal with certain gimmicks lieutenants and bosses have. Zartan and Serpentor are two incredibly hard bosses that if you don't play every turn ok, you will get overwhelmed and eventually lose.
The next thing is that taking a recover action is better than going back to the Pit, unless you’re really hurting. You’ll spend fewer actions that way (enemies can spawn right where you are).
In this video, you allocated surplus damage tokens to an an adjacent enemy card after killing one card. I couldn't find that in the rulebook, which acts as if any surplus damage is wasted. Am I missing something?
Please do more mission critical vdo