Fixing TF2's Terrible Weapons

SdĂ­let
VloĆŸit
  • čas pƙidĂĄn 25. 06. 2024
  • There are a lot of them.
    Play the Changes!
    grouchland.net/
    Read the Changes (free):
    / grouchland
    (Scroll down to "GrouchMod Weapon Stats")
    Discuss on Discord:
    discord.gg/D7SNRWpsRM
    |
    |
    |
    0:00 Intro
    đŸŽ” Rocket Jump Waltz - TF2 Soundtrack
    0:50 Heavy
    đŸŽ” Idol Springs - Spyro 2 Soundtrack
    6:10 Sniper
    đŸŽ” Right Behind You - TF2 Soundtrack
    đŸŽ” Seduce Me! - TF2 Soundtrack
    đŸŽ” Mystic Marsh - Spyro 2 Soundtrack
    đŸŽ” Magma Cone - Spyro 2 Soundtrack
    14:03 Soldier
    đŸŽ” Forest Funk - Super Meat Boy Soundtrack
    14:58 Scout
    đŸŽ” Forest Funk - Super Meat Boy Soundtrack
    15:45 Demoman
    đŸŽ” Forest Funk - Super Meat Boy Soundtrack
    16:58 Engineer
    đŸŽ” More Gun - TF2 Soundtrack
    đŸŽ” Lon Lon Ranch - Zelda: Ocarina of Time Soundtrack
    20:37 Spy
    đŸŽ” Ghost Fight - Undertale Soundtrack
    đŸŽ” Old War Machines - Into the Breach Soundtrack
    đŸŽ” The Healer Stalks - Doom 2
    27:10 Pyro
    đŸŽ” The Shallows - Another Crab's Treasure Soundtrack
    đŸŽ” Resurrections - Celeste Soundtrack
    30:31 Medic
    đŸŽ” Strike the Earth! - Shovel Knight Soundtrack
    đŸŽ” Vampires Invading Heaven - Everhood Soundtrack
    34:59 What now?
    đŸŽ” Undertale - Undertale Soundtrack
  • Hry

Komentáƙe • 2,3K

  • @Finnaware
    @Finnaware Pƙed 11 dny +1417

    No Gas passer? No hot hand? No sun on a stick?

    • @ZoofyZoof
      @ZoofyZoof Pƙed 11 dny +242

      those weapons are too overpowered to be changed

    • @parkermarker742
      @parkermarker742 Pƙed 11 dny +71

      no sandman?

    • @HeyGrouch
      @HeyGrouch  Pƙed 11 dny +565

      In due time my friend. I wanted to keep this video relatively small since I knew many of the changes would be problematic

    • @Thetexianheathen
      @Thetexianheathen Pƙed 11 dny +33

      I'd add the wrangler to that list but nerfing it instead.

    • @rockowlgamer631
      @rockowlgamer631 Pƙed 11 dny +23

      @@HeyGrouch Problematic is under selling how big these changes were.

  • @3st3ban70
    @3st3ban70 Pƙed 11 dny +1358

    r/tf2 : "let the community make changes to the game"
    what the community does :

    • @FletcherCat
      @FletcherCat Pƙed 10 dny +77

      wait until you find out it's not a hivemind

    • @darkarma9368
      @darkarma9368 Pƙed 10 dny +84

      im glad valve doesn't allow community made updates anymore

    • @alexm.a.d892
      @alexm.a.d892 Pƙed 10 dny +45

      Probably better than what valve did to majority of the weapons

    • @danielsurvivor1372
      @danielsurvivor1372 Pƙed 10 dny +77

      Community: "We want to balance the game, we're better at it then Valve Devs"
      Also community: *nerfs 90% of spy unlocks*

    • @3st3ban70
      @3st3ban70 Pƙed 10 dny +44

      @@danielsurvivor1372 community : "we want to balance the game"
      community : "vomits on their keyboard"

  • @blitzkrieg4689
    @blitzkrieg4689 Pƙed 9 dny +506

    all the nerfs made sense when he said he was a soldier main.

    • @That_One_Fool
      @That_One_Fool Pƙed 7 dny +26

      couldn't have said it better myself

    • @mr.monkey354
      @mr.monkey354 Pƙed 4 dny +23

      Also the fact he thinks direct hit shouldn't be nerfed, r.i.p. loch n load, more difficult and satisfying

    • @xx_meemlord_xx2623
      @xx_meemlord_xx2623 Pƙed 4 dny +1

      Directed is balanced though it doesn't have any splash so you have to actually hit your shots and you only get an extra 25 damage which doesn't matter for a lot of classes

    • @Indioh
      @Indioh Pƙed 3 dny +2

      Love the fact he didn't nerf the Direct Hit lol... Im a Soldier main and that weapon is def broken in any 1v1 scenario

    • @masonkay7024
      @masonkay7024 Pƙed 3 dny

      @@mr.monkey354your stupid

  • @GRAHAMICVS
    @GRAHAMICVS Pƙed 10 dny +390

    >nerfs the sniper into the ground, with somewhat actually good reworks
    >changes a weapon so it isnt affected by tracers, one of the main characteristics of the entire rework
    >changes the dds to make it so you can jump 20 feet into the air and quickly reposition yourself in a moments notice
    and that, my friends, is how the entire server became sniper v sniper class wars

    • @ammi5311
      @ammi5311 Pƙed 9 dny +14

      Heat frog build war

    • @Chicken-Chaser
      @Chicken-Chaser Pƙed 6 dny +12

      I mean making the heat maker do basically nothing on body shots seems like a pretty damn big nerf to counter the lack of tracers. But yeah the jumping thing is crazy lol

    • @GRAHAMICVS
      @GRAHAMICVS Pƙed 6 dny

      @Chicken-Chaser fair point but it's more so "shoot a few times, reposition if enemy catches on" and rinse and repeat until they're dead

    • @ethandavis7310
      @ethandavis7310 Pƙed 6 dny +5

      All he did was reduce ammo and add tracers, hardly a nerf into the ground. If it was 5-7 rounds I'd consider it a change that did anything at all. Tracers are cool, but he can still go on an uninhibited quickscope rampage dealing 150dmg a second from any range. Then the danger shield and cozy camper buffs lmao what are we doing here?

    • @malignantpootis213
      @malignantpootis213 Pƙed 2 dny +2

      If you want to nerf Sniper, then make him less dangerous up close (within 500 hu) and at extreme distances (2000 hu and beyond). I thought about sweetspot ranges for the Sniper Rifles because tracer rounds basically do nothing to stop a half-decent Sniper that can reliably hit headshots, and a skilled Sniper becomes very oppressive very quickly

  • @alechandro89
    @alechandro89 Pƙed 11 dny +476

    bro nerfed the enforcer somehow :skull:

    • @Zero_de_Nova
      @Zero_de_Nova Pƙed 10 dny +26

      I konw right? Why...it shod not be nerved.

    • @danielsurvivor1372
      @danielsurvivor1372 Pƙed 10 dny +80

      I'm telling ya bro, if community was responsible for balancing, Spy would eventually get nerfed to oblivion

    • @SanctuaryGuardian
      @SanctuaryGuardian Pƙed 2 dny +8

      why putting bleed? its pretty pointless as you'd make less damage, die first and the other guy would prob survive

    • @bryansantos9979
      @bryansantos9979 Pƙed 2 dny +6

      I was excited when enforcer came up until he somehow made it even worse

    • @ColonelKlink1965
      @ColonelKlink1965 Pƙed dnem +4

      He turned it into the Liberator pistol from WWII.

  • @manhoovy193
    @manhoovy193 Pƙed 10 dny +490

    I love that he nerfed the sniper, but gave him weapons that make him as strong as before the nerfs

    • @artifactU
      @artifactU Pƙed 10 dny +16

      balance 👍

    • @GRAHAMICVS
      @GRAHAMICVS Pƙed 10 dny +87

      Not only just as strong, but STRONGER as he's able to reposition super quick with the darwin

    • @manhoovy193
      @manhoovy193 Pƙed 10 dny +17

      @@GRAHAMICVS I think he's a closeted sniper main

    • @GrassiestGrassy
      @GrassiestGrassy Pƙed 10 dny +55

      He nerfed Sniper’s ammo, but proceeded to buff the Cozy Camper to increase the Sniper’s ammo to more than it was BEFORE the nerf.

    • @masonkay7024
      @masonkay7024 Pƙed 10 dny +3

      @@GrassiestGrassyI mean you become unable to defend your self well

  • @DaManWithGun
    @DaManWithGun Pƙed 10 dny +815

    This is either an elaborate shitpost or the ultimate proof that not just Valve doesn't know what to do with this game but the community doesn't either

    • @That_One_Fool
      @That_One_Fool Pƙed 7 dny +20

      agreed

    • @skaiTF
      @skaiTF Pƙed 4 dny +5

      real

    • @unclejojo3702
      @unclejojo3702 Pƙed 4 dny +5

      None of us do that this point

    • @greensharktwod
      @greensharktwod Pƙed 3 dny +10

      what 7 years with no update does to mfs (plural)

    • @Syco600
      @Syco600 Pƙed 3 dny +6

      When you want fun alternative options instead of shitty, boring side grades in a video game:

  • @Cory_
    @Cory_ Pƙed 9 dny +150

    This whole thing sounds like one of those "If TF2 Was Updated by a Bot" videos.

  • @freddiekruger3339
    @freddiekruger3339 Pƙed 11 dny +847

    These are some psychotic balance changes and im still only in the heavy section

    • @freddiekruger3339
      @freddiekruger3339 Pƙed 11 dny +215

      Ok yea, I can't finish the video what the actual fuck were you thinking lol

    • @freddiekruger3339
      @freddiekruger3339 Pƙed 11 dny +102

      I look forwards to the follow up video of how the server instantly became heavy v heavy class wars

    • @Ban-zx9se
      @Ban-zx9se Pƙed 11 dny +69

      He gave heavy the most busted free mobility I've ever had the displeasure to see come through fruition lmao
      Edit: nvm Dalokahs bar doesnt fully refill GRU hp drain its fine

    • @freddiekruger3339
      @freddiekruger3339 Pƙed 11 dny +58

      Medic buffed to have a syringe gun capable of solo defense and health on melee kill as the second fastest class in the game, heavy buffed across almost every unlock, quick fix untouched, diamondback2back not dealing enough on the crit to be remotely useful. Grouch definitely has a sick and twisted mind. (I hope I'm not being too mean though, I recognize you probably put a lot of work into this and certainly hope that the tests go well and everyone has fun, just baffled at where you got these ideas from)

    • @HeyGrouch
      @HeyGrouch  Pƙed 11 dny +146

      Thanks for the feedback! It's not rude at all! I will fully admit to being a noob at multiplayer game balance since most of the games I've made are singleplayer. That's why I'm excited to try these changes out and see what you guys think! Your critique of the Diamond Back-To-Back is probably true but I wanted to stay on the safe side for the first playtest since, as you pointed out, a lot of the buffs are already pretty strong.
      But as for Heavy... Let's be honest, he basically has one loadout: Tomislav, Sandwich, GRU. (Or maybe stock minigun if you're really feeling frisky.) He definitely needed some big sweeping buffs so we could see a little variation is his gameplay, at least in my opinion. Did I go too far with them? Possibly! Only one way to find out, really.
      Same with Medic: If you're not running the Crossbow and Ubersaw, you're basically not even playing the class. I really don't think a Medic gaining some overheal is gonna be significantly better than gaining 25-75% Uber.
      And the Quick-Fix is the GOAT. I'll explain in a later video. It. Is. The. GOAT.

  • @Stevetstevets
    @Stevetstevets Pƙed 11 dny +596

    "the kunai already looks like a throwing knife"
    how do we tell him

    • @soundrogue4472
      @soundrogue4472 Pƙed 10 dny +7

      You mean the fact the kunai isn't?

    • @idkwho5339
      @idkwho5339 Pƙed 10 dny +108

      @@soundrogue4472 no, the kunai is based off of a real throwing knife

    • @soundrogue4472
      @soundrogue4472 Pƙed 10 dny +4

      @@idkwho5339 Where; what knife.

    • @ronanclark2129
      @ronanclark2129 Pƙed 10 dny +26

      What if it's based off the fictional uses of a real tool 😱

    • @lunalesombras1150
      @lunalesombras1150 Pƙed 10 dny +52

      ​@@soundrogue4472the Kunai, used by feudal Japanese farmers and in Shinobi disciplines. It's a shovel, climbing implement, and if the need arises, a thrown weapon used to cut.

  • @nullvoid2560
    @nullvoid2560 Pƙed 10 dny +166

    dont let this guy cook ever again

  • @Fatsaver
    @Fatsaver Pƙed 10 dny +166

    That Dalokohs ''buff'' is such a huge nerf tho. Only 50 health and then you have to continue waiting a few seconds before you can get another 50? That's horrendous. Dalokohs ON RELEASE had unlimited uses and still gave you 100 health each time. Only downside was u couldn't share with friendly players. This thing is just frustrating.

    • @heartnet40
      @heartnet40 Pƙed 9 dny +43

      Underselling the Dalokohs bar's bonus health is just batshit too. "Oh it's bad because Medic."
      No, it's good BECAUSE you don't need Medic. You're the Heavy. You take the heat of the focus fire to keep your team healthy. If the Medic can spend LESS time healing you/babysitting you, that's more time to support other players on your team.
      The Bar has ALWAYS been the Solo-Heavy lunchbox item. I always tell Medics on my team when I'm running it not to pocket me and I always see my teammates last longer in teamfights because of it. The Dalokohs Bar is ironically the least selfish lunchbox item because it encourages you to fend for yourself while your team gets more benefit from Medics, Medkits, and Crossbow bolts.
      This "buffed" version sucks ass.

    • @tadzoatrekei3745
      @tadzoatrekei3745 Pƙed 4 dny +4

      Today i learned some people actually think the chocolate is ok even thought it sucks shit

    • @captainweekend5276
      @captainweekend5276 Pƙed 11 hodinami +1

      The dalakohs would be great with twice as fast consume speed, but he already gave that to the buffalo even though it does nothing for the weapon, so I guess he just had to try to up the ante.

    • @leonardo9259
      @leonardo9259 Pƙed hodinou

      His dalokohs idea just completely kills the heavy gameplay loop
      Oops I took a couple of rockets, let me spend more time repeating the animation instead of fully repeating my health with a sandwich

  • @orangy57
    @orangy57 Pƙed 11 dny +403

    u were kinda cooking until the snipers started hopping around 10 feet in the air

  • @ChimpsR4
    @ChimpsR4 Pƙed 11 dny +150

    Dead honest, I disagree with half of these changes but it’s still fun to see what kind of stuff you came up with

    • @parkeddoor
      @parkeddoor Pƙed 11 dny +29

      These are hilarious and made me cry (in despair). If these were added it would be an amazing April fools update

    • @HeyGrouch
      @HeyGrouch  Pƙed 11 dny +25

      Yeah that's basically the vibe I was hoping to get :)

  • @gamertf2
    @gamertf2 Pƙed dnem +57

    >soldier main
    >50 hours in game
    >nerfs spy
    lmao

  • @masonkay7024
    @masonkay7024 Pƙed 10 dny +105

    You expect a lot in tf2 balance discussions, good ideas, bad ideas, weird ideas, what you don’t expect is for a spy to “go go gadget extendo-range” their knife into someone’s spine, and I’m not even mad

    • @burnttoast5372
      @burnttoast5372 Pƙed 5 dny +4

      I think it could actually work, too, as long as the spy temporarily lost his knife afterward

    • @GiovannaBassani-ve3wm
      @GiovannaBassani-ve3wm Pƙed 4 dny +3

      @@burnttoast5372 that could be made into something nice, like, kunai has an actually significantly increased melee range, but you need to wait for it to recahrge because you threw it.
      thing is at that point is it even a melee?

  • @starchking765
    @starchking765 Pƙed 11 dny +249

    every part of this video made me mad

    • @JAIBADRIVISHAAL
      @JAIBADRIVISHAAL Pƙed 10 dny +5

      yes

    • @SaintRedFox
      @SaintRedFox Pƙed 10 dny +20

      i am an engineer main and all of the changes are absolutely ass with exception of the jag

    • @somefries3101
      @somefries3101 Pƙed 10 dny +4

      ​@@SaintRedFox even the jag's change is ass, the original jag already takes like 3 hits to destroy a sapper.

    • @SaintRedFox
      @SaintRedFox Pƙed 10 dny +5

      @@somefries3101 thats why i personally consider the jag is ass, 3 hits to destroy a sapper means you are getting atleast 1 out of 3 of your buildings destroyed most of the time, i dont think the quick bulding speed is worth for buildings you are going to loss quickier

    • @somefries3101
      @somefries3101 Pƙed 10 dny +3

      @@SaintRedFox true but the uploader considers it OP for no reason.

  • @GimpyYoutube
    @GimpyYoutube Pƙed 10 dny +362

    This is why we don't let the community balance the game.

    • @BigManStrange
      @BigManStrange Pƙed 10 dny

      I want you tonight
..

    • @Sirebellum1337
      @Sirebellum1337 Pƙed 9 dny +23

      This is exactly *why* we should let the community balance the game. If he got more input on some of the subjects he seems to know less about (like engineer), it would really help these decisions. The sniper changes alone would really make the game more fun as a whole.

    • @michaeljonathan9715
      @michaeljonathan9715 Pƙed 8 dny +7

      ​@@Sirebellum1337 Yeah but the execution is the problem since there are several gamemodes that make several weapon useless but some are useful (eg. Tomislav is mediocore in MvM but good in Casual while Brass Beast is too situational in Casual but generally effective in MvM, anything except scout, soldier, demoman and medic is too situational in competitive 6's but every class is generally fine in Casual, etc.). In addition, there is always player bias so 6's player is more inclined to say sniper doesn't nessesary need nerf in 6's (unless using banned weapon or exploit in those mode) but Casual player inclined to say he desperately need nerfs in Casual so you can't sastify everyone.

    • @shrimpchris6580
      @shrimpchris6580 Pƙed 8 dny

      @@Sirebellum1337 lol

    • @reedoken6143
      @reedoken6143 Pƙed 7 dny +1

      @@Sirebellum1337 It would be so fun if the most broken class in the game received a significant buff to their biggest weakness!!!

  • @ryandpr6718
    @ryandpr6718 Pƙed 10 dny +65

    The Dunning-Kruger Effect : The Video

    • @Capiosus
      @Capiosus Pƙed 5 dny +5

      hey bud wanna learn about the irony behind the dunning kruger effect?

  • @paradoxglitch1108
    @paradoxglitch1108 Pƙed 10 dny +135

    Welcome as we introduce a balance update made by a Reddit user

    • @SaintRedFox
      @SaintRedFox Pƙed 10 dny +35

      the caber "buff" screamed so much reddit

    • @dkskcjfjswwwwwws413
      @dkskcjfjswwwwwws413 Pƙed 10 dny +16

      ​@@SaintRedFoxhe doesnt realize that the only reason why caberknight is the only caber playstyle is because its garbage and near useless on regular demoman

    • @chillycasual576
      @chillycasual576 Pƙed 9 dny +8

      This is what you get for letting an extremely casual player make long-term balance for the game

    • @SwagOverload1
      @SwagOverload1 Pƙed 3 dny

      There ain't no way you people use the term "redditor" unironically

    • @tttttttttttttttp12
      @tttttttttttttttp12 Pƙed 3 dny +6

      ​@@SwagOverload1 not a single person here used the word redditor except you

  • @Jonathan-bi8hr
    @Jonathan-bi8hr Pƙed 10 dny +95

    A lot of these aren’t straight buffs or nerfs but complete reworks

  • @AzelleTown
    @AzelleTown Pƙed 11 dny +409

    I'm glad you realised that the Gas Passer was perfect just the way it is and left it unchanged, it's used for psychological warfare, no one expects the green cloud of death

    • @orangy57
      @orangy57 Pƙed 11 dny +21

      IDK the fact that it doesnt come back when you respawn is criminal, though i hate the entire concept for the Gas Passer so maybe its for the best

    • @Sandvichin
      @Sandvichin Pƙed 11 dny +5

      Lmfao I just realised that

    • @ColonelKlink1965
      @ColonelKlink1965 Pƙed dnem +1

      Nobody expects the Spanish Inquisition!

  • @SoupeKitchen
    @SoupeKitchen Pƙed 10 dny +97

    what the hell were you thanking with the danger shield man

    • @orangeaurora
      @orangeaurora Pƙed 9 dny +13

      WHY IS IT THE SODA POPPER

    • @sejt23
      @sejt23 Pƙed 7 dny +12

      @@orangeauroraworse, it’s permanent

  • @chamitoempire1672
    @chamitoempire1672 Pƙed 10 dny +53

    A lot of times these rebalances do not account for how annoying it could be to fight many of these weapons. Sniper can jump around and move fast while shooting huntsman arrows? That's like a FaN scout with infinite critical hits.

  • @seth1450
    @seth1450 Pƙed 2 dny +21

    “Guys I balanced the weapons!” Makes unnecessary reworks, creates demonstrably worse or situational weapons, nerfs the worst class in the game, makes sniper changes that contradict each other
    Yeah man great stuff

  • @pepe20129
    @pepe20129 Pƙed 11 dny +223

    I can't believe you made this video and didn't mention the wrangler, as an engineer main, it's OP.

    • @dohvaakhindemo3772
      @dohvaakhindemo3772 Pƙed 11 dny +8

      when im fighting an ubered demo but he doesnt im about to press the number 2 on my keyboard

    • @HeyGrouch
      @HeyGrouch  Pƙed 11 dny +64

      I can't believe it either. In my notes I had a suggestion to make it mark the Engie for death and I just... Forgot to do it. Whoops.

    • @HybridHenderson
      @HybridHenderson Pƙed 11 dny +1

      ​@@HeyGrouch maybe for a later video with the other weapons you didnt mention?

    • @ESALTEREGO
      @ESALTEREGO Pƙed 10 dny +5

      ​​​@@HeyGrouchi think more interesting would be to give the shield to an engi
      With a death mark any competent engineer will just keep turtling behind the sentry and nothing changes
      The shield on engi instead of sentry will encourage more interesting gameplay: do i stand in front of sentry to deny damage but block its line of fire? Do i keep repairing sentry or pull out wrangler for more dps but risking its survivability? And so on
      (Also it will allow engineer market gardener, hooray)

    • @danielsurvivor1372
      @danielsurvivor1372 Pƙed 10 dny +1

      You know his video Sus when he doesn't even nerf the most universally agreed op unlock 😂

  • @Mystika
    @Mystika Pƙed 10 dny +54

    I'm so glad the eureka effect now gives enemy spies a free passage to our spawn!

    • @MystralThunder
      @MystralThunder Pƙed 3 dny

      I thought it was a fair balance honestly.

    • @jackthelarterns675
      @jackthelarterns675 Pƙed 3 dny +7

      @@MystralThunderhalf of your sentry damage nerfs, engi is weak against a strong push but now he's even weak to a medium push

    • @CharaGonzalez-lt7yw
      @CharaGonzalez-lt7yw Pƙed 2 hodinami

      ​@@MystralThunder it's a garbage change fym

  • @zepzep4423
    @zepzep4423 Pƙed 10 dny +62

    This is terrible. Someone who has NO understanding of how tf2 works and how it's balanced speaking with such confidence.

    • @SaintRedFox
      @SaintRedFox Pƙed 10 dny +5

      agreed

    • @Turtleboilol
      @Turtleboilol Pƙed 10 dny +2

      Really?

    • @miraculeweep5811
      @miraculeweep5811 Pƙed 10 dny +21

      @@Turtleboilol Yes really, he's speaking with such arrogance while still spewing some of the most lunatic balance changes I've ever seen. Even an AI-generated site can provide you with much more interesting concepts than this.

    • @Turtleboilol
      @Turtleboilol Pƙed 10 dny +1

      ⁠@@miraculeweep5811
      Could you give me examples of balance changes he made that sounded so “lunatic” to you?

    • @miraculeweep5811
      @miraculeweep5811 Pƙed 10 dny +32

      @@Turtleboilol Very simple:
      1- If you use the Candy Cane, you have to steal every small medpack in the map otherwise you get sneezed at not only against the same classes you used to but now every class that can deal damage
      2- Changing the Scorch Shot from an annoyance to a crutch that's even more spammable and irritating to fight against
      3- The Sharpened Volcanic Fragment now becomes a toxic weapon that's not even good at being toxic. (Seriously why the bleed on top of the afterburn ?)
      4- WHY IS THE ULLAPOOL CABER A NEUTRAL SKIP BOOM BUTTON WITH RANDOM CRITS ?!!
      5- Changing a sidegrade grenade launcher like the Iron Bomber to make it the absolute meta primary weapon for Demo: either you use this or you just don't play Demo at all
      6- Replacing the slow bullets from the Natascha to no speed debuffs when deployed while losing max HP: Funky Kong Flame Runner type beat
      7- One of the most pointless changes I've ever seen on any weapon: why even give the Brass Beast twice the amount of ammo he has ? If you know how to use it, you don't even need to worry about ammo management
      8- Making the Huo-Long Heater a worse weapon by default but once you get the gimmick off, it becomes slightly more useable while not addressing the ring of fire hiding 50% of your lower screen and the ammo drain
      9- Trying to make the Fat Scout subclass more viable by not giving him a primary weapon for it but by making the Family Business a must-run that gimps every Minigun option.
      10- For "just a quick snack", he has nerfed off one of the most interesting techniques that you can do with the Dalokohs Bar and the GRU (look up "Dalokohs Flash") when those changes would have been better on the Second Banana
      11- The Steak that doesn't get his hidden damage vulnerability stat removed and still locks you with melee for the sake of eating it faster
      12- Why even change the Pomson's reload speed ? That's one of the 3 major problems with that weapon and the other two are just being overshadowed by the fact that it's now a middle finger to the worst class in the game. It's not necessary
      13- Making such drastic changes to the Eureka Effect and nerfing the Jag out of spite really tells me he doesn't know how Engi works: he's supposed to switch loadouts to get his setup running (Eureka first for the cheap TP then Jag to get it done quick). As an Engi main, I feel offended.
      14- The Vaccinator went from an oppressive Medigun to a parrying weapon that 95% of the playerbase won't use correctly because they can't even organize themselves to ĂŒber push let alone time it to rockets. And 380 HP on a Heavy with the Dalokohs Bar, that doesn't go away.
      15- Doing a HiGPS and change stock weapons without applying it to the other unlocks (and not even good changes at that)
      16- the Overdose just lets you become the TFC Medic again. Just because he thought it was a good idea to give a speed buff to the 2nd fastest class in the game.
      17- The Blutsauger is one of the most redundant weapons in the game with those changes. It's the Candy Cane all over again.
      18- Why is it with those videos that wanna give the Medic a goddamn Eyelander with the Vita-Saw ? The fact that it happened twice is shocking to me
      19- "911, I would like to report the murder of the Hitman's Heatmaker"
      20- I don't understand why even change the Razorback to give you more HP but you just can't tank a backstab anymore, it becomes way worse as a result
      21- In his video, Grouch complained that the ammo the primaries have is way too much, which is understandable (that is one of the many complains about this class). My question is "WHY DOES HE GIVE THE COZY CAMPER UP TO 40 AMMO ON EVERY PRIMARY ?!!" Does he not go back and check on his script ? That's a very big mistake being left out
      22- The Darwin's Danger Shield... Need I say more ? Do I really need to tell you why giving a weapon that lets him take any spot in the map a bad idea ?
      23- Yet another HiGPS change by making the Shahanshah one of the worst melee designs ever. STOP TRYING TO MAKE THIS GIMMICK WORK, IT WON'T EVER BE VIABLE. IT'S A GODDAMN MELEE WEAPON THAT YOU NEED TO BE AT 50 HP FOR IT TO DO ANYTHING
      24- The Tribalman's Shiv changes were so inconsequential I don't even have anything to say about it. You'll do nothing if you use that weapon
      25- Seriously, why did he think it was a good idea to change the Enforcer to the Tranquilizer from TF2C with bleed ?
      26- I understand that the Diamondback needs to have a nerf in some way. But he absolutely took that weapon and crippled it so hard it's a shadow of it's former self.
      27- Introducing the new crutch for Spy mains with the rework of the Kunai! Do you really wanna get those stabs at the same range as the Disciplinary Action while also spamming the Dead Ringer ? No ? Well too bad! That's what you're gonna get with this.
      28- No Gas Passer ? No Equalizer ? No Baby Face's Blaster ? No Classic ? No Sun on a Stick ?

  • @WackyBloodWing
    @WackyBloodWing Pƙed 11 dny +91

    5:38 "it still has seven shots"
    it has eight.

    • @HeyGrouch
      @HeyGrouch  Pƙed 11 dny +38

      i'm an idiot

    • @lookitsash5765
      @lookitsash5765 Pƙed 7 dny +15

      @@HeyGrouch this whole video is dumb ngl

    • @keltonthepara
      @keltonthepara Pƙed 4 dny

      đŸ€“â˜ïž

    • @cheesechess-tr7pd
      @cheesechess-tr7pd Pƙed 2 dny +1

      ​@@keltonthepara oh so correcting someone is nerd now whats next get a good grade?

    • @Yosif3
      @Yosif3 Pƙed dnem

      Just goes to show just how Not that many people play my 2nd favourite class

  • @AvastAntiPony9445
    @AvastAntiPony9445 Pƙed 10 dny +34

    The changes get more deranged the longer I look at the video

  • @Jimbojanbo
    @Jimbojanbo Pƙed 10 dny +77

    >all sniper rifles get tracer rounds & half ammo bcuz he’s too hidden😠
    >danger shield now makes him a scout with a rail gun🙂
    >hitman’s heatmaker doesn’t get tracers until it’s too late and already obliterating the opposing team😊
    >cozy camper gives you an ungodly amount of max ammo, completely negating the ammo nerf across the boardđŸ„°
    >shahansha now smites any player that gets close, paring incredibly well with the previously stated danger shield change😝
    >scouts also fine and needs no nerf lol😂
    I’m just flabbergasted

    • @SaintRedFox
      @SaintRedFox Pƙed 10 dny +29

      DDS is absolutely insane for me, how can you think "yeah lets give sniper whats essentially scouts double jump" and think thats completely fine, how many hours do this person even has on the game?????

    • @michaeljonathan9715
      @michaeljonathan9715 Pƙed 8 dny +9

      ​@@SaintRedFox If i am not wrong, He never play test at least in full server before this video came out so that's the outcome (and he never though weapon combination to be broken except the vanilla's already existing one like Phlogisnator + Scorch Shot). Also some underpowered and overpowered weapons are forgotten in the video like gas passer and wrangler so this is just the first step into of him making his own rebalance server.

    • @snowrgl
      @snowrgl Pƙed 4 dny +1

      I personally think he needs to leave sniper alone, snipers only a problem with bots and people cheating. If theirs a god tier sniper on the enemy team you’re only way to kill him is to have good team coercion.

    • @tttttttttttttttp12
      @tttttttttttttttp12 Pƙed 3 dny

      ​@@snowrgl the fact that coordinating your team, an incredibly difficult task, is the only way to deal with a cracked sniper speaks to volumes about how little counterplay he has. Sniper is not fine.

    • @snowrgl
      @snowrgl Pƙed 3 dny +1

      @@tttttttttttttttp12 I mean, that’s how it is and it shouldn’t be changed due to how skill ceilings are. If you make it to that level legit, you shouldn’t be punished for doing that good. Just my opinion. I feel that it’s fine after my 10k hours in TF2. Then again I main sniper so my opinion is obviously in favor of how he is now.

  • @Red_Sky_postNuke
    @Red_Sky_postNuke Pƙed 3 dny +14

    Bro cooked when no-one was at kitchen, and burnt the entire thing down 💀💀💀
    As Hakita said, "it's good thing you aren't making Ultrakill, otherwise it would be shit", just replace Ultrakill with TF2 💀

  • @Multinic
    @Multinic Pƙed 10 dny +164

    Never let bro cook again

    • @snowtar2236
      @snowtar2236 Pƙed 10 dny +20

      Fuck he was on when changing the enforcer lmfaoooooo

  • @QuintupleBus
    @QuintupleBus Pƙed 10 dny +44

    Your main annoyance with sniper is that he is able to shoot you from positions that are far away, difficult to communicate about, and are immensely difficult to spot. And then you changed the weapons so that there is now a loadout (hitmans + danger shield) that makes this exact issue worse. I, personally, have never felt that sniper being able to shoot you from faraway without you having an idea of where he is that big of an issue, that's literally a sniper's whole gimmick (both in games and in actual warfare), and unless you're dealing with a sniper god, no sniper is insanely difficult to deal with due to their positioning (plus there's a level of predictability as to where a sniper is that you're overlooking). Thus, by making this loadout which allows sniper to "go where no Sniper has ever gone before", I think you've really only made it a thing where people who are insanely good at sniper (which is the group that would really perpetuate your initial grievance in the first place) can now basically nest in completely insane locations and be an even bigger nuisance than before, you even acknowledged this in passing, but that doesn't address that it is a fatal flaw and just reintroduces the issue you claimed to have fixed to a degree. I would like to hear your thoughts on this, if you have the time

    • @sdfggdfg5fgdfg
      @sdfggdfg5fgdfg Pƙed 4 dny +2

      The one and only correct way to fix sniper is setting their max class count per team to 0 in the server options

    • @snowrgl
      @snowrgl Pƙed 4 dny

      Yeah, I think he just can’t be bothered to peek sightlines. Sniper is fine as is, besides when theirs bots and people who use aimbot and walls.

    • @tttttttttttttttp12
      @tttttttttttttttp12 Pƙed 3 dny +1

      ​@@snowrgl Sniper is absolutely not fine. His main problem is that he has no counterplay.

    • @NothingMeansNothingButNothing
      @NothingMeansNothingButNothing Pƙed dnem

      ​@@tttttttttttttttp12 There's a reason why sniper aren't dominating every single server in this game.

    • @tttttttttttttttp12
      @tttttttttttttttp12 Pƙed dnem

      @@NothingMeansNothingButNothing Yeah, the reason is that most snipers aren't good enough to dominate games yet. But when one does, it's an awful experience. Just because it doesn't happen often doesn't mean it's ok when it does happen.

  • @fredsanford1972
    @fredsanford1972 Pƙed 10 dny +63

    4:34 I can't get over how the re-design of the Dalokohs Bar would make the Second Banana irrelevant.

    • @danielsurvivor1372
      @danielsurvivor1372 Pƙed 10 dny +12

      It's joever for banana bros, they'll NEVAH recover from this 😭

    • @elitemetropolice4551
      @elitemetropolice4551 Pƙed 6 dny +2

      50 hp per eat is still terrible
      If it was also 75 more hp or maybe the 50 max hp stacks with overheal then it woulda been better

  • @nolanlemmon8180
    @nolanlemmon8180 Pƙed 3 dny +12

    "Mental sickness!"
    -Sniper, 2009

  • @HeavyFortresss
    @HeavyFortresss Pƙed 10 dny +65

    the candy cane is absolutely NOT it imo. going from getting oneshot from explosives to getting oneshot by like 80% of the games weapons doesnt make the better healthpacks worth it in the slightest

    • @HeyGrouch
      @HeyGrouch  Pƙed 10 dny +8

      You should go on the server and try it :) Some were calling it OP, lol

    • @JAM_MastahDizzy
      @JAM_MastahDizzy Pƙed 10 dny +17

      @@HeyGrouch they suck at this game then 🗿🗿🗿

    • @tttttttttttttttp12
      @tttttttttttttttp12 Pƙed 3 dny +5

      ​@@HeyGrouch short term balance does not equal long term balance. Spy used to be powerful and scary and Sniper used to not be at the community's forefront of most OP/busted classes. The community learned how to counter Spy, and good Sniper mains and bots made the community realize that Sniper can't be countered. I don't think you've had enough evidence/ time to prove that the candy cane will stay balanced.

  • @Lonqudor
    @Lonqudor Pƙed 11 dny +144

    You leave my Billion Dollar Natasha alone

  • @Eliphand
    @Eliphand Pƙed 10 dny +24

    never let him cook again

  • @damsen978
    @damsen978 Pƙed 10 dny +40

    Congrats, you destroyed TF2's game balance lol

    • @Grayson-tk5hn
      @Grayson-tk5hn Pƙed 8 dny

      congrats its only on a community server

    • @damsen978
      @damsen978 Pƙed 7 hodinami +1

      @@Grayson-tk5hn So? Point still stands.

    • @CharaGonzalez-lt7yw
      @CharaGonzalez-lt7yw Pƙed 2 hodinami

      ​@@Grayson-tk5hn server nobody will play on

    • @Grayson-tk5hn
      @Grayson-tk5hn Pƙed 2 hodinami

      @@CharaGonzalez-lt7yw speak for yourself

    • @CharaGonzalez-lt7yw
      @CharaGonzalez-lt7yw Pƙed 2 hodinami

      @@Grayson-tk5hn I'm just saying how it is. Vanilla tf2 servers are the highest demand, a server with God awful balance is not on anyone's bucket list to play

  • @vjkvkj
    @vjkvkj Pƙed 7 dny +15

    This is the best rage bait ive seen on youtube in years

  • @vectormanforever
    @vectormanforever Pƙed 11 dny +39

    Just a proposal for my favorite garbage, the sharpened volcano fragment.
    What if it just basically worked like the scythe from TFclassic? You hold it out while someone is burning and it charges a meter for a guaranteed crit... that also explodes because it is a volcano...

    • @Aussie_Axe
      @Aussie_Axe Pƙed 4 dny

      sounds a lot like the Manmelter if it's a melee weapon

  • @leo01010
    @leo01010 Pƙed 11 hodinami +7

    never let this man design a game ever

  • @ColonelKlink1965
    @ColonelKlink1965 Pƙed dnem +11

    Bait used to be believable.

  • @itchylol742
    @itchylol742 Pƙed 11 dny +146

    i played a few rounds as natascha heavy and it was as OP as i thought it would be. some enemies literally couldn't even run away from me because the difference between their speed and the heavy speed wasn't big enough. thanks for hosting the server, its good to see people actually doing something about balance problems instead of just complaining and hoping someone else does something 👍

    • @HeyGrouch
      @HeyGrouch  Pƙed 11 dny +38

      yeah, natascha is getting nerfed ASAP lol. Thanks for playing!!!

    • @acornstudios3824
      @acornstudios3824 Pƙed 11 dny +20

      @@HeyGrouch some of the heavy reworks are really funny cuz they speed up the heavy's taunt animations (like the dalokus bar - the conga is super funny with it)

    • @meepmerp6935
      @meepmerp6935 Pƙed 11 dny +2

      Here’s a pretty good change; keep the de speed equivalent to hi walk speed, but reduce his walk speed by 20-25%. Also increase his time to rev and now there is a more conscious decision to rev or not rev

    • @scuot666
      @scuot666 Pƙed 10 dny

      @@HeyGrouch it's useless now, getting to 100 health in like 10 seconds makes heavy super weak even if he can move faster, dies in a single direct pipe

    • @Des_fa
      @Des_fa Pƙed 10 dny

      ​​​@@HeyGrouchIf possible, make Natasha consumes ammo on revved up or (and) decrease movement speed while firing.(like 50% faster movement on revved up, and 30% on firing). If 1 design:chases became not long = escape easier, more time-based. 2 design: will stop chases fully.

  • @scribbles24
    @scribbles24 Pƙed 11 dny +34

    I think you overvalue bleed effects, it doesn't have the same combo potential that burn does and is only slightly harder to get rid of it

    • @HeyGrouch
      @HeyGrouch  Pƙed 11 dny +3

      yeah, that seems to be the consensus. i'll probably have to make another enforcer change in the future :)

  • @sausageenthusiast4844
    @sausageenthusiast4844 Pƙed 10 dny +22

    Completely lost me at the danger shield... wtf

  • @Mr_Sega
    @Mr_Sega Pƙed 10 hodinami +6

    "The phlog isn't OP, it's the scorch shot's fault!"
    *makes the scorch shot able to burn a lot of people on a chokepoint*

  • @PastaCool
    @PastaCool Pƙed 17 hodinami +11

    Bro has never played tf2

  • @bucket6079
    @bucket6079 Pƙed 10 dny +69

    enforcer design sucks, while yes, you could disable his aim by flinching, you could also disable it by, i dunno, killing him?

    • @zakkfilms
      @zakkfilms Pƙed 10 dny +4

      I think the idea is that you can pop a sniper from far away to neutralize them. You also don't have to be behind them, so you can use to before sneaking behind the back line. It seems to fit with the spy's disrupter role.
      Also, you should work on giving constructive criticism. Instead of saying something sucks, you could instead try to explain why you don't like it and how it could be improved.

    • @Asa-ov9mj
      @Asa-ov9mj Pƙed 10 dny +6

      @@zakkfilms He's spy though. Why not... just stab the sniper and instantly kill him? Or shoot him with the new ambassador if he's low and basically one or two shot another class? Or just shoot him with the regular revolver. That and, what are you gonna use the enforcer against besides a single lone enemy? The old Enforcer was useless and this one made it good against only really weak classes that you could have just stabbed and killed instantly with spy's regular weapons or just shot to death with his REGULAR revolver.
      It's a side-grade that isn't special enough or useful enough to justify using.

    • @bucket6079
      @bucket6079 Pƙed 10 dny +2

      @@Asa-ov9mj its basically a situational weapon but the situation its supposed to excel at is done better by stock

    • @TheJukebox.
      @TheJukebox. Pƙed 10 dny +3

      @@bucket6079 So the current enforcer but even worse

    • @somefries3101
      @somefries3101 Pƙed 10 dny +3

      This whole video is bloated with bad ideas that either ruins the weapon or completely goes against the true porpuse of the weapon.

  • @user-ly8te7fx4i
    @user-ly8te7fx4i Pƙed dnem +9

    Grouch cooks the worst balance changes
    asked to killbind

  • @FaBLoo-bw4hy
    @FaBLoo-bw4hy Pƙed 10 dny +17

    It's a good thing you guys aren't designing ultrakill or else it would suck. -Hakita

    • @skull862
      @skull862 Pƙed 23 hodinami

      The first sentence that comes to mind.

  • @kayoh9364
    @kayoh9364 Pƙed 11 dny +42

    I'm willing to give it a try, but I'm going to say I hate the proposed change to the Eureka Effect. The current metal penalty is counteracted by the fact that you can teleport to spawn for metal, which can be doubly critical when a spy's sapping your entire team's teleporter line.
    While its very much noticable, the metal penalty's something I've learned to play around. I've got the rhythm of a eureka rollout basically down to muscle memory - drop an entrance and dispenser at spawn, grab a medium ammo on the way to the front lines, exit and sentry at my nest location, and then upgrading my stuff with teleportation. Either that or threaten my soldiers' kneecaps because he stole my metal. Seriously, how hard is it to not rocket jump rollout? You literally have a whole minute, just walk!
    Compromising the backbone of your defense to remove a penalty to metal which the weapon already counteracts means you're not actually capable of doing your own job.
    It might also be weird on visibility - a mini-sentry distinctly shows that it's weaker than usual, but with this there's no such indication.
    Actually - couldnt you teleport back to spawn and then swap to a better wrench? You can do that with the current EE and it even keeps your discounted teleporters.

    • @HeyGrouch
      @HeyGrouch  Pƙed 11 dny +6

      Thanks for the feedback! The Eureka Effect was definitely one I was hesitant about. I'm glad I get to hear the perspective of a more seasoned EE user. Do you think there is anything weak/wrong with TF2's official Eureka Effect? If so, what would you change? :)

    • @user-hn8xm7tx5c
      @user-hn8xm7tx5c Pƙed 11 dny +2

      I feel like his proposal could be a new weapon

    • @kayoh9364
      @kayoh9364 Pƙed 11 dny +6

      @@HeyGrouch Honestly, the biggest issues with the Eureka Effect are systemic ones rather than an issue on the wrench iteself - teammates stealing your metal during setup time, and the locations of resupply cabinets in spawn rooms being inconsistent. There are some maps where resupply cabinets are super far from your spawn point, and on 5CP maps forward spawns often dont have them at all - not what you want to see when you're 5 seconds away from burning to death.
      So, two small game-wide buffs I would propose (which would incidentally help all engineers, but I don't see that as a downside)
      1. During setup time, all weapons have infinite reserve ammo. Mostly prevents soldiers and demomen from stealing your precious metal. Notably this shouldnt extend to metal, so no setting up cheesy spots that should be impossible to upgrade in.
      2. When the Eureka Effect taunt-teleports to spawn, your health and ammo are fully restocked. Basically removes the second of having to figure out where you are and where the closest cabinet is, so right after you finish you can teleport right back to your nest. A few maps have spawn rooms where you can do this naturally - having a wrench's strengths shoot up randomly depending on the spawn room geometry is silly.
      Yeah, that's all the changes I can think of. -20% metal is definitely noticable, but it's a price I happily pay for breaking spacetime at will. Even with the delay of having to taunt.
      Getting only 32 metal instead of 40 from a dispenser can be annoying, especially when that's the last bit you need for an upgrade? But if it's yours you can just stand on the dispenser to force it to cough up twice as much, and if it's not yours... You have at-will respawn cabinets.
      Speaking of - do you mind if I gush about that for a second? Well, if you do you can just click off, nobody's holding you hostage.
      The teleportation! Sure, there's the sneaky ninjaneer thing, but also even just for regular use it's so good. Spy sapping your entrance? Anyone else has to walk like a pleb, but you can have it back up in a jiffy and then get back to the frontline with nearly zero downtime. Two-way Teleporter could only dream of that. A bunch of teammates respawning and racing for the teleporter? Nah, you don't need to let that slow you down.
      It has great synergy with other engineers! During setup, you dont need to fight over metal - doubly so if your allies upgrade your setup at spawn before you teleport back to pick it up. You can use it to hold angles that would be impossible for other engineers, creating a crossfire killzone. You know Dustbowl Last's first point? The one where every engineer ever holds the hallway right out of spawn because a sentry by the house is going to get obliterated? Admittedly, even at-will resupply lockers can't save you from the inevitable uber in the first 30 seconds if your team can't coutner-uber. But what you can do is sneak a teleporter back there and get your nest rebuilt in 30 seconds.
      You can use it to get value out of teleporters in situations where actually setting up teleporters would be impossible! Like, again, dustbowl last. On the final point, the outside of spawn has a nobuild zone - any entrances out there will get spammed to death. But with the Eureka Effect, you don't need an entrance. I like to set my tele by the medium healthpack in the house, which lets me have a sentry that covers the canyon, bridge, and point all at once. You can also rotate around to cover the usual entrance of that house, if nobody else is. The only route it doesnt cover is the left house, unless you use the wrangler. But only a monster would do that.
      Admittedly, it's not always the best choice. In MVM its not nearly as valuable, and on some maps even a lone exit isn't possible. But thatd be true of any wrench, and even the class as a whole. It has its weaknesses, but in exchange it's like a whole new playstyle.
      A playstyle that mostly revolves around you sitting behind your sentry like usual, true... but in different spots.
      What can I say? I like this wrench.

    • @captgeoff0713
      @captgeoff0713 Pƙed 11 dny

      Eureka effect is my favorite wrench, and I use it for everything.

    • @OmegaRC59
      @OmegaRC59 Pƙed 9 dny +2

      I used to use other wrenches, particularly the jag, all the time until I got into the EE's sheer utility. Teleporting back to spawn to fix teleporters entirely negates one of engie's traditional weaknesses. I think atm it could definitely be his strongest overall wrench, with only the jag's ability to build fast as fuck as proper competition

  • @benbot0733
    @benbot0733 Pƙed 6 dny +7

    Ngl, I think the biggest sin of this video was thinking the family business has 7 shots in the clip when it actually has 8

    • @largin386
      @largin386 Pƙed 11 hodinami

      That’s how you know he doesn’t actually play the game

  • @masterowl123
    @masterowl123 Pƙed 6 dny +10

    "time to rebalance a weapon I've never really used and make them "fixed", I'm sure the people who use these weapons will like it"

  • @miraculeweep5811
    @miraculeweep5811 Pƙed 10 dny +42

    I'm gonna be 100% real, this is the worst TF2 "essay" video I've had the displeasure to witness. Everything in this video is either factually incorrect or counteracted with some of the most outlandish changes ever.
    And I thought HiGPS' balance changes were bad...
    Sincerely, with all due respect,
    Get out of that kitchen before Valve's HQ burns to the ground ☠☠☠

    • @Des_fa
      @Des_fa Pƙed 8 dny +3

      Idk, I like wackh ways to balance games and literally new ideas for weapons.

    • @miraculeweep5811
      @miraculeweep5811 Pƙed 8 dny +6

      @@Des_fa 1- This isn't a party game like Mario Party, it's a goddamn FPS.
      2- His video title is "Fixing TF2's Terrible Weapons" not "New TF2 Weapon Suggestions", I'm judging it as the video is presented as.

    • @tttttttttttttttp12
      @tttttttttttttttp12 Pƙed 3 dny +7

      ​​@@miraculeweep5811 yeah, this video wouldn't even be judged half as harsh if he didn't present it like he knew what he was doing. Lol.

  • @CuddlyTheMadElite
    @CuddlyTheMadElite Pƙed 14 hodinami +6

    The Enforcer changes were a massive nerf. You know what’s better than bleed? Killing your opponent.

    • @HannahBieb777
      @HannahBieb777 Pƙed 13 hodinami +1

      He literally made the enforcer the worst weapon in the game 😂

  • @JOHNNYSEXLORD
    @JOHNNYSEXLORD Pƙed 8 dny +14

    ALSO JESUS CHRIST WHY DID YOU MAKE THE HUO LONG A LONG RANGE WEAPON IT’S A FUCKING MINIGUN THAT’S THE POLAR OPPOSITE OF WHAT HEAVY IS SUPPOSED TO DO AND NOT IN A FUN AND ENGAGING WAY LIKE TROLLDIER OR DEMOKNIGHT

    • @CharaGonzalez-lt7yw
      @CharaGonzalez-lt7yw Pƙed 2 hodinami +1

      Besides the heater is fine, TF2 players just hate when they're presented with a weapon that encourages thinking about what you're doing in-game more (aka good positioning as HEAVY)

  • @Septic24
    @Septic24 Pƙed 10 dny +15

    There are some gold nuggets in-between tons of coal
    In my opinion 99% of the tf2 weapons should just get some minor changes. Although I love the idea of the bison and pomson being some sort of a burst fire gun and sniper having his ammo halved, you definitely lost me when snipers started jumping like frogs or spies throwing their knives

    • @CharaGonzalez-lt7yw
      @CharaGonzalez-lt7yw Pƙed 2 hodinami

      And then even then spy gets r***d to death because of the fucking Pomson

  • @DaemonPrince
    @DaemonPrince Pƙed 8 dny +8

    imo the diamond back change is pretty awful, your idea of what would happen just wouldnt normally happen consistently enough for it to be that good, mainly because it keeps its innaccuracy on the 2nd shot which can absolutely make you miss the 2nd shot, not only that a basic revolver would do the same job just better.
    A better change would to let it deal more damage to lower health enemys and less to higher health if you want to really play into the idea of it being a finisher. Otherwise the change is terrible and not logical by tf2 standards.
    Enforcer change alone makes me think this is a shitpost instead of a genuine video.
    A nice thing to pull in spy mains too would be reverting the YER cloak drain nerf valve added arbitrarily to it.

  • @Nativefall
    @Nativefall Pƙed 11 dny +32

    I understand the sniper part, but bro just murdered snipers ONLY balanced gun

  • @mihnea4769
    @mihnea4769 Pƙed 8 dny +19

    NEVER COOK AGAIN😭😭😭😭

    • @Grayson-tk5hn
      @Grayson-tk5hn Pƙed 8 dny +4

      he burnt down the whole kitchen😭😭

  • @jon_mania
    @jon_mania Pƙed 12 hodinami +4

    This is a perfect example of why the community should not handle a game's balance changes.

  • @cursedspaghetti795
    @cursedspaghetti795 Pƙed 2 dny +8

    On behalf of fishsicks on a sick:
    WHAT THE F***!??!?!!?!??!??

  • @nitothompson97
    @nitothompson97 Pƙed 5 dny +7

    Bro watched 1 Great Blue video and thought "I can do that".

  • @Teathling
    @Teathling Pƙed 11 dny +20

    I feel like the heatmans heatmaker just undos the entire fix for sniper you proposed, the issue is that high skill snipers are extremely difficult to deal with, by making this gun you have empowered high skill snipers in your version of the game, making your nerf basically useless, I don't understand the point of this.

    • @HeyGrouch
      @HeyGrouch  Pƙed 11 dny

      Perhaps. Hitmans could always get a nerf in the future. My thinking was to allow for tryhards to, well, try hard- but to force them to actually play extremely well and not allow them to go for cheap bodyshots

    • @shrimpchris6580
      @shrimpchris6580 Pƙed 8 dny

      Sniper doesn't need a nerf

  • @ThePorgmaster
    @ThePorgmaster Pƙed 4 dny +4

    The Eureka Effect is Engineer's best wrench when fully set up (except on last). Destroying its defensive capabilities for an MvM upgrade - as well as stating that you're having no fun while using it - prooves that you have no idea how Engineer plays at all and how his weapons play into that.

  • @YorkshiretrainvidsLTD
    @YorkshiretrainvidsLTD Pƙed 18 hodinami +4

    No Sandman? No baby face bluster? No bonk? And he’s thinks scouts okay? What?

  • @The_Peter_of_7th_Universe
    @The_Peter_of_7th_Universe Pƙed 11 dny +18

    With you'r change Heavy eats dalokosh bar so fast it can't heal him full 100 health

  • @thislink1519
    @thislink1519 Pƙed 2 dny +7

    I feel like this was made by a TF2 fan that doesn't actually play TF2

    • @cursedspaghetti795
      @cursedspaghetti795 Pƙed 2 dny +5

      I don’t play tf2 I am shocked and outraged by everything this guy said.

    • @sekibankilover
      @sekibankilover Pƙed 8 hodinami +1

      It's like that one redditor in the TF2 sub that wanted to rework some weapons and decided to give the Minigun a "bullet speed" buff.

  • @CakeFaceCZ
    @CakeFaceCZ Pƙed 10 dny +19

    Why did you make the Enforcer even worse? I mean why shoot a sniper and make him bleed when you can just flank him or something and backstab him?

  • @ionisation4448
    @ionisation4448 Pƙed 10 dny +9

    I love you but dawg you can’t say “I’ve never actually used these weapons lol” 3 minutes into a video about weapon rebalancing

    • @iamewp
      @iamewp Pƙed dnem +1

      omfg he did say that 😬

  • @fisherisawesome9547
    @fisherisawesome9547 Pƙed 11 dny +155

    you were not cooking as hard as you thought dude 😭

  • @tadeojablonski105
    @tadeojablonski105 Pƙed 10 dny +8

    The kunai doesn't deserve such a harsh nerf/rework. You make it sound as if getting the first stab is a walk in the park for a "stealth class" when in reality the sheer chaos of a typical match is bound to get you killed unless you really know what you're doing. When you do get a stab, congrats! You're still just a medium health class with a knife and a pea shooter, so it'll rarely change the outcome of any one-on-one fights with competent players, it's just meant to help you run away. The only case against the kunai is that it's unfun to fight against in the hands of a pubstomper who can just get stabs back to back, which can just be fixed by tweaking the max overheal or something like that. Running into somebody that good isn't that common anyway.
    IMO you're kinda missing the point by reworking some of these weapons so much. You're just deleting the weapon and making a new one with the same skin (tbf Valve is also guilty of that).

  • @speedrunnertds
    @speedrunnertds Pƙed 10 dny +23

    No way you left the baby faces blaster and the sandman unchanged

    • @Capiosus
      @Capiosus Pƙed 5 dny

      tbh baby faces is actually fine if you don't play against pyros

    • @tiorast6802
      @tiorast6802 Pƙed 4 dny +2

      @@Capiosus heavys, sentry, splash damage anything than does 25 already removes your bar like for real lol

    • @Capiosus
      @Capiosus Pƙed 3 dny

      @@tiorast6802 splash is pretty easy to avoid when you’re at max speed, heavies generally also have issues hitting fast scouts, but yea sentries do still kill you like a regular scout

    • @Capiosus
      @Capiosus Pƙed 3 dny

      @@tiorast6802 splash is pretty easy to avoid when you’re at max speed, heavies generally also have issues hitting fast scouts, but yea sentries do still kill you like a regular scout

    • @Flamuski
      @Flamuski Pƙed 2 dny

      @@Capiosus False

  • @HannahBieb777
    @HannahBieb777 Pƙed 13 hodinami +4

    I feel like this video is why valve gave up on the tf2 community

  • @TeamForter2
    @TeamForter2 Pƙed 12 hodinami +5

    HOW DID YOU EVEN MAKE THE ENFORCER WORSE!?!?!?

  • @stryder06
    @stryder06 Pƙed 9 dny +17

    I'm seeing a lot of negativity in the comments, so I'll offer my perspective: I think most people want to keep the spirit of each weapon as close to its current feeling as possible while turning them into actual sidegrades. Huge changes might be necessary for some weapons, but most of them should just have some stat changes IMO.

    • @HeyGrouch
      @HeyGrouch  Pƙed 9 dny +4

      Makes sense. I personally wanted to add fresh new toys people could play with rather than just balance changes. I guess I should have made that more clear in the video :P

    • @valeragolub5862
      @valeragolub5862 Pƙed 59 minutami

      ​@@HeyGrouchyou said you want to fix weapons not remake them

  • @Ludee27
    @Ludee27 Pƙed 10 dny +13

    The Razorback doesn’t not allow overheal to stop revolver shots lol it’s so they can’t tank quickscopes, now you’ve given the sniper his free “I win the sniper duel” item back

    • @Fatsaver
      @Fatsaver Pƙed 10 dny +1

      Nah. Quickscopes still do 150 damage so he'll be dead.

    • @Ludee27
      @Ludee27 Pƙed 10 dny +4

      @@Fatsaver An overheated sniper has more than 150 health?? 😭

    • @Fatsaver
      @Fatsaver Pƙed 9 dny

      @@Ludee27 overheated?

    • @pharaoh3018
      @pharaoh3018 Pƙed 9 dny

      @@Fatsaver overhealed fool

  • @ivansanchez143
    @ivansanchez143 Pƙed 11 hodinami +4

    This video should have been released in April fool's day

  • @EvilFlyingCarMan
    @EvilFlyingCarMan Pƙed dnem +9

    I disliked this video before it was cool.

  • @skull862
    @skull862 Pƙed 19 hodinami +3

    You were dropped on your head repeatedly as a child, you got bounced around like a basketball, must be why your nickname is double dribble. -FLEEKAZOID

  • @dr.cheeze5382
    @dr.cheeze5382 Pƙed 7 dny +6

    There are some great ideas in this video, but the snarky "I'm so smart" attitude makes you come of as a narcissist,
    especially when you market a change that completely ruins a weapon as a """buff""".

  • @Mothemann
    @Mothemann Pƙed 10 dny +37

    Please never make balance changes again these were awful

    • @SaintRedFox
      @SaintRedFox Pƙed 10 dny +6

      agreed

    • @Turtleboilol
      @Turtleboilol Pƙed 10 dny +1

      I disagree

    • @logangoetz4319
      @logangoetz4319 Pƙed 9 dny +1

      you know who else had the worst balancing decisions? VALVE.
      People can get better with time. Giving feedback would be way more helpful than complaining.

    • @SaintRedFox
      @SaintRedFox Pƙed 9 dny +7

      @@logangoetz4319 atleast valve never thought giving sniper higher jump height was a good idea

    • @logangoetz4319
      @logangoetz4319 Pƙed 9 dny

      @@SaintRedFox higher jump height could be a good idea, it was just done way too extreme.

  • @AlexDoubleAU
    @AlexDoubleAU Pƙed 11 dny +99

    Natascha rework?
    Fucking thank you
    That thing was designed by someone who had already put in their 2 weeks notice

    • @HeyGrouch
      @HeyGrouch  Pƙed 11 dny +21

      It was designed by the potted plant because he got tired of being the only one stuck in place all the time

    • @rockowlgamer631
      @rockowlgamer631 Pƙed 11 dny +3

      @@HeyGrouch Honestly I'll gladly switch the slow down for me being the same speed as I walk. I'll finally be able to enjoy using Natascha for it's gun firing sound.

    • @Capiosus
      @Capiosus Pƙed 11 dny +1

      the fact that the counter to present natasha is to spam a/d is so bad

    • @CharaGonzalez-lt7yw
      @CharaGonzalez-lt7yw Pƙed 11 dny +1

      So I'm assuming you replaced the slowdown buff with the walkspeed buff​, and kept the other stats as is?@HeyGrouch

    • @zepzep4423
      @zepzep4423 Pƙed 10 dny +2

      Bro don't you understand that the rev speed being the same as the walking one is BUSTED. I disliked the video the instance i heard that. This man shouldn't speak on the matters of tf2 balance ever again

  • @orangejuice8279
    @orangejuice8279 Pƙed 10 dny +19

    “Scout has no broken weapons” nahhh who let him cook 😭

    • @JAM_MastahDizzy
      @JAM_MastahDizzy Pƙed 10 dny +6

      never let him cook again 💀

    • @raptormage2209
      @raptormage2209 Pƙed 8 dny

      Honestly i cannot think of a broken weapon that he has.

    • @Grayson-tk5hn
      @Grayson-tk5hn Pƙed 8 dny +1

      we need better security man

    • @TrustyGun2
      @TrustyGun2 Pƙed 5 dny

      @@raptormage2209 Sun on the Stick sucks, Back-Scatter is underwhelming, Crit-A-Cola/Soda-Popper are still kinda obnoxious...

    • @raptormage2209
      @raptormage2209 Pƙed 5 dny +2

      @@TrustyGun2 none of them are really broken tho

  • @meppy5585
    @meppy5585 Pƙed 10 dny +11

    is this satire?

  • @Ovalswing
    @Ovalswing Pƙed 10 dny +12

    dont ever let this bozo cook EVER agaib 😭😭😭

  • @toastyboi8737
    @toastyboi8737 Pƙed 10 dny +15

    With that caber buff, you can basically just add sentry busters to casual.

    • @TheJukebox.
      @TheJukebox. Pƙed 10 dny +1

      He should make a sentry buster line play when the caber demo respawns

    • @leonardo9259
      @leonardo9259 Pƙed hodinou

      Great changes because demo doesn't get enough self damage from his other weapons! Truly great design

  • @placeline3502
    @placeline3502 Pƙed 3 hodinami +3

    World's most elaborate shitpost

  • @oldschoolfoxtrot
    @oldschoolfoxtrot Pƙed 7 dny +9

    this is the most casual garbage i have ever heard

  • @Ploxtifs_OldAndDeadAccountXD
    @Ploxtifs_OldAndDeadAccountXD Pƙed 11 dny +43

    I have a problem with the sniper rework: the problem with sniper isn’t that he’s too hard to spot, it’s that the skill ceiling is WAY too high.
    The fact a good sniper can effectively shut down an entire game is beyond broken(as even ValvE admits that they had no idea that people would put thousands of hours to perfectly master sniper)
    The main problem being how a good sniper can do 150 damage in one shot at ANY range instantly. My suggestion is to remove the ability to crit on headshot unless fully charged, and being partially charged will do only mini-crits.
    It will force snipers to be scoped in and be vulnerable to flanking attackers, and promote good positioning. If you get headshot once, you’ll now know not to peek that specific sightline.
    It also has the added benefit of making cheating aimbots more easy to deal with, as it only takes one sacrificial class and a soldier/demo to take out a swarm of bots(they would all target the first guy, and give the solider enough time to peek the sightline and shoot multiple rockets to obliterate the bots) This tactic will also work when dealing with sightlines(you see your teammate get his head popped off by a sniper when he turned that corner. You have the choice to either: avoid the sightline and take a different route, or take some potshots while they are vulnerable to potentially avenge your fallen comrade and/or simply scare the enemy sniper away.
    Having tracer rounds does nothing to prevent a good sniper from just picking off your entire team one by one(the Machina is still used extensively, despite having tracers)
    I will give credit where it’s due: I like the idea of having less primary ammo.

    • @HeyGrouch
      @HeyGrouch  Pƙed 11 dny +8

      Thanks for the input! I'd really like to refrain from balancing around bots, you know? Feels like it's letting them win. But I do see your point. Maybe I'll try that sometime!

    • @Ploxtifs_OldAndDeadAccountXD
      @Ploxtifs_OldAndDeadAccountXD Pƙed 11 dny +8

      @@HeyGrouch well, it’s not even primarily against bots, it’s more of an added bonus.
      Quickscoping is still ridiculous, and it’s even more so when you remember that a decent sniper only has to account for horizontal positioning of the crosshair, as their crosshair should be at a general y elevation with little to no adjustment necessary most of the time.

    • @Ploxtifs_OldAndDeadAccountXD
      @Ploxtifs_OldAndDeadAccountXD Pƙed 11 dny +2

      Think about it: you know the general height of all 9 classes, and you aren’t going to aim low if you know that you will get 3x damage if you hit their head.
      Its not the fresh installs that you need to worry about, its the many sniper mains who know basic game mechanics that will dominate the entire game, completely ignoring positioning because they are unable to be “punished” for bad positioning if they can just drop 7/9 classes in 0.2 seconds if they get too close.

    • @swagguy7515
      @swagguy7515 Pƙed 11 dny

      cool, but that'll make the linear class even more linear and one-note and FUCK THOSE 4000 HOUR SNIPERS dare they hone their skills on a broken class FUCKEM

    • @Des_fa
      @Des_fa Pƙed 10 dny +3

      I play in Tc2 (yeah...roblox game) and there sniper has much better balance. Like this fews nerfs:
      While you on scope-tracer.
      Damage on scope starts

  • @superexplosion5985
    @superexplosion5985 Pƙed 3 dny +4

    WHAT ARE SOME OF THESE CHANGES.
    I FEEL LIKE I'M WATCHING SOMEONE THAT TOOK 1 CLASS ON GAME BALANCE THAT HE WASN'T PAYING ATTENTION TO AND THOUGHT "I know enough to balance things".
    You even admitted in the video that with some of the weapons you never even bothered play testing them.

    • @HeyGrouch
      @HeyGrouch  Pƙed 2 dny

      This is the playtest my friend

  • @greekieshion4501
    @greekieshion4501 Pƙed 11 hodinami +2

    This video really shows what happens when you're left in a bubble with no moderation or other form of criticism.

  • @COCO-tm3gp
    @COCO-tm3gp Pƙed 9 dny +8

    Who let bro cook

  • @coolepic519
    @coolepic519 Pƙed 2 dny +3

    Alright half a minute into the video i see the candy cane get called useless

  • @user-ox3nq4yx7y
    @user-ox3nq4yx7y Pƙed 6 dny +5

    Dude you are on some hard stuff over there, where can buy them?

  • @SUPDOZ
    @SUPDOZ Pƙed 13 hodinami +2

    might be the balance changes ever proposed to date, this is why valve is the one that makes the weapons and not the community

  • @lilyzzworld
    @lilyzzworld Pƙed 4 hodinami +1

    The L'exécuteur's entire point of flinching a Sniper is nullified by the cosy camper, which you buffed.

  • @sitdowncupcake
    @sitdowncupcake Pƙed dnem +4

    I know when another soldier main is talking

    • @HeyGrouch
      @HeyGrouch  Pƙed dnem +1

      "When two thieves meet they need no introduction."