What is TF2's Worst Mechanic?

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  • čas přidán 15. 10. 2022
  • TF2 is an incredibly deep game with its vast array of interesting mechanics. Blast jumping, air strafing, and even basic stuff like Overheal and hitsounds add a lot of depth and enjoyment to the game. But this ain't about the cool stuff. This is about THOSE mechanics, you know the ones. The ones that make you so frustrated that you throw a $2,183 computer across the room and punch a hole in your main monitor, only to regret the choice minutes later and spiral into a deep depression from your anger issues and how they've ultimately ruined something that once made you happy. Or something like that. These are what, in my opinion, are the worst mechanics TF2 has (or had) to offer, as well as why exactly I find them so horrible. Let me know if you want a part 2!
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Komentáře • 1,6K

  • @Great_Blue
    @Great_Blue  Před rokem +2761

    HONORABLE MENTIONS BECAUSE MY EDITING SOFTWARE HATES ME:
    - Unboxing tiers (arbitrarily affects rarity of items)
    - Skin wears (cool in concept, lame when you consider facnew is usually the only good one)
    - Halloween ghosts (pain)
    - Crit pumpkins (I LOVE DYING TO CRITS I LOVE DYING TO CRITS)
    - Random crit snowballing (yes let's let the Soldier on a 28 killstreak one-shot you more often)
    - Slowdown effects (this is TF2, not Overwatch)
    - Explosion truncations (hard to explain, but it's what makes your explosions do no damage on stairs)
    - Sniper (Sniper)
    - Manual interp adjustment (telekinetic backstabs are for losers)
    - Physics differences for throwable reskins (ah yes, the $20 item that gives you a 3% upgrade)
    - Snowballing weapons (I don't care what you say, fighting a Sniper with 5 heads is annoying)
    Sorry the list wasn't in the video, I got hungry and ate it :(

    • @Great_Blue
      @Great_Blue  Před rokem +286

      Might do a follow-up video over these at some point, I surely have a lot to say about them

    • @Sypitz
      @Sypitz Před rokem +83

      Wait, what throwing reskins have physics differences? All I can think of is festive jarate

    • @tfx9223
      @tfx9223 Před rokem +48

      I like crit pumpkins 😢

    • @laszlopencz1187
      @laszlopencz1187 Před rokem +96

      @@Sypitz Mutated milk, self aware beauty mark

    • @BilaL08
      @BilaL08 Před rokem +93

      bro left off half the vid 💀

  • @DuckSwagington
    @DuckSwagington Před rokem +4790

    I think it's worth noting that Truces were not originally added when the Halloween bosses were introduced. They were introduced in 2015 when Merasmissions were added as people complained that it took too long to do the boss contracts because people would just kill each other instead of the boss. I remember the general attitude at the time was that people were for this change but that did not last long.

    • @TheRealClaylex
      @TheRealClaylex Před rokem +192

      Mhmm ESPECIALLY when everyone got their contracts done either for the bosses and or the missions for the map.

    • @MarcusFigueras
      @MarcusFigueras Před rokem +331

      I think it also has to do with how contracts also changed through the years; you used to be able to submit a contract as soon as it was finished but now you have to wait for the round to finish for it to count

    • @darksuperganon
      @darksuperganon Před rokem +269

      Maybe truces should only apply until the boss is killed for the first time that round? That way people can do their missions, but rounds don't take an hour.
      Plus it's kind of funny that the first time Merasmus shows up everyone is like "Oh shit, time to team up and work together!" but by the 3rd time they're like "Fuck off wizard, we have better shit to do!"

    • @jaletemur6680
      @jaletemur6680 Před rokem

      BOOOO NOBODY FUCKİNG CARES SHUT THE FUCK UP

    • @zappodude7591
      @zappodude7591 Před rokem +27

      Bosses should have their own maps and not be shoved into PVP. The way VSH has been doing it for years.

  • @notarealspy4090
    @notarealspy4090 Před rokem +1088

    If you want a hilariously bad example of Tf2s melee Hitreg, boot up a Zombie Survival map and watch as the last survivor is unreasonably immortal because the entire team of zombies can't stop punching each other on "accident" because Hitreg logic

    • @corvus1221
      @corvus1221 Před rokem +56

      Kinda the same for Zombie Escape, the last player gets a massive melee damage buff and reduced melee damage taken from every zombie present
      The last player one shots zombies fairly easily despite having over 10000 HP when there are exactly 32 players on the server
      (Spies rarely solo win as they can one shot zombies by swinging their knife around, you have to surround the last man standing in order to avoid getting one shotted)
      (Wonderland doesn't have this feature, Skial does in fact)

    • @Ring_-or2hy
      @Ring_-or2hy Před rokem +9

      @@corvus1221 the last player plugin is unique to skial only

    • @tezereth
      @tezereth Před 3 měsíci +1

      I rately saw a "last man standing" moment that lasted more than 1 minute at best. The rare times a last player won by himself is in map heavily defender biased
      Edit : woops I’m 1 year late 💀

  • @icsx
    @icsx Před rokem +1175

    Due to popular request, i'll be adding skeletons into every future halloween map I make. Thanks for the feedback.

  • @Mima_the_vengeful_spirit
    @Mima_the_vengeful_spirit Před rokem +390

    fun fact about melee hit registration: In MVM, the robots you faces doesn't get registered as "players", therefore, when several of those are gonna melee you..well..you end up more mashed than a potato purée in no time.
    this also applies..to the infamous skeletons.

    • @dkskcjfjswwwwwws413
      @dkskcjfjswwwwwws413 Před rokem +6

      but how? mvm robots are bots while skeletons are npcs

    • @Mima_the_vengeful_spirit
      @Mima_the_vengeful_spirit Před rokem +48

      @@dkskcjfjswwwwwws413 Skeletons are also "bots" in the game's code (also..fun fact: they uses sniper's armature and animations in their models)

    • @NicknineTheEagle
      @NicknineTheEagle Před rokem +19

      @@Mima_the_vengeful_spirit They're not, MvM robots are NextBot fake players while skeletons are NextBot combat characters, i.e. they're not derived from player code and don't occupy player slots.

  • @RdTrler
    @RdTrler Před rokem +616

    "At least it's not as bad as *real life,* where killing *one* person gets you put in Dominant status for *80* years."
    This is why I watch your videos. I can't unthink jail time like that now, thank you.

    • @RdTrler
      @RdTrler Před rokem +23

      Oh and the quote's at 11:50

    • @ooooooooooooseijohhh6234
      @ooooooooooooseijohhh6234 Před 6 měsíci +2

      this was the first time i heard of this channel and that joke instantly made me sub

  • @scottthewolfgamer
    @scottthewolfgamer Před rokem +1548

    As an Engineer main, the thing I hate most about truces is how you're forced into two bad corners: you either wait for the truce to end to rebuild any destroyed sentry nests destroyed by the boss OR rebuild your nest and have a Demoman notice this and set up a sticky trap, causing you to restart or quickly move everything out of the way depending on how much time is left

    • @dabmasterars
      @dabmasterars Před rokem +55

      i love placing my sentry nest on the second floor in the house on ghost fort. this place would've been almost undefeatable if truce didn't exist.

    • @fractalisomega9517
      @fractalisomega9517 Před rokem +102

      Conversely during Truces engies are allowed to build sentries on the point itself almost ensuring their team caps unless said Demo sets the trap
      There's also the Carnival of Carnage map which depletes your sentry ammo every time Merasmus uses a spell and also causes any built sentries to have 0 ammo if the spell is still active

    • @zer0ishere
      @zer0ishere Před rokem +20

      at least you aren't the engineer main who builds near the point on ghostfort and whenever merasmus gets defeated and everyone else is in the underworld moves a level 3 right next to the point to make it imposible for the enemy team to cap

    • @spiderjuice1804
      @spiderjuice1804 Před rokem +22

      to be fair, engineers will often put their sentries into an annoying spot while everyone is distracted, giving their team way too much of an advantage while the other team can only watch and wait

    • @Argonwolfproject
      @Argonwolfproject Před rokem +7

      @@fractalisomega9517 Now if only it put a timer on spells so dickwads couldn't team-wipe so easily with meteor showers.

  • @kerbonaut2059
    @kerbonaut2059 Před rokem +131

    CTF Capture crits are one of the few reasons why youd want to cap in the first place, in a game mode notorious for having no incentives to cap in the first place. It also makes lopsided matches end quicker. Like, if you backcap you can coordinate with your team to crit roll through a spawn camp. Or the enemy is competent and you can die with crits but atleast someone's capping.
    Oh and the Mannpower Dev is Dario Casali. Yes, the creator of Plutonia. You ain't gonna get past him ever. He's been trolling fps players before half of tf2's playerbase was even born.

    • @ImaginaryNeon
      @ImaginaryNeon Před rokem

      YOU FOOL! I HAVE NO GODDAMN CLUE WHO THAT IS!

    • @lyokianhitchhiker
      @lyokianhitchhiker Před rokem +14

      Ah, Plutonia. Where the mappers knew how best to use the strengths & weaknesses of each monster to screw you over

    • @SleepyMook
      @SleepyMook Před 10 měsíci +3

      Man I love Dario Casali.

    • @Awesomeness-iz3dh
      @Awesomeness-iz3dh Před 8 měsíci +11

      "No incentives to cap in the first place" the incentive is winning, because that's the point of the gamemode. The reason people don't cap isn't because there's no in-built incentive to cap, it's because the gamemode isn't fun when you try to play it normally.

    • @-RandomStranger-
      @-RandomStranger- Před 3 měsíci +2

      The problem is that while you're being spawncamped, a scout can just steal your intel and cap FIRST, since half of your team is being spawncamped, and the spawncamp gets even worse and the enemies can cap again since the teammates that were free got killed by a crit and are being spawncamped even harder now. And what is that "no incentives to cap" argument?It's just for fun, people don't get crit boosts on control points when they capture a point on a cp gamemode or attack/defend, players don't get crit boosts on payload upon reaching a checkpoint. The crit mechanic on ctf just ruins every fight and makes them one-sided for a few seconds, and make it even easier to cap and usually start a Capping chain

  • @FrogInShorts
    @FrogInShorts Před rokem +111

    I love the melee hit detection actually! So many times when playing soldier I land an epic multi rocket jump market garden and get that nice satisfying hit sound, but then the hit doesn't register anyways and I close tf2 and go outside. Melee hit reg has really helped me with my life goals.

    • @Sarah12471
      @Sarah12471 Před 5 měsíci +9

      You go outside and Market your actual Garden

  • @RealNikoPlush
    @RealNikoPlush Před rokem +1168

    The more advanced version of taunting your enemy is spraying after a kill. Now I know that you can do it consisti

    • @joeyjonquantaviusjr9927
      @joeyjonquantaviusjr9927 Před rokem +78

      This sentence out of context is incredibly mischievously, devious 🤨😏

    • @KRUSH-R
      @KRUSH-R Před rokem

      Good luck trying to take a picture with furry porn in every shot!

    • @realryushiro
      @realryushiro Před rokem +99

      Too bad in casual this doesn't work. Could have torment streamers or anyone by putting an NSFW spray down after kill.

    • @nuhunla1930
      @nuhunla1930 Před rokem +61

      Now he knows we can do it consisti

    • @DeltaTitan
      @DeltaTitan Před rokem +41

      I'm really surprised. I honestly had no idea that we could do it consisti

  • @ZebbyD
    @ZebbyD Před rokem +752

    Great Blue, if you must know, the only reason the Dominant status exists is because SolarLight broke the mode in one of his videos, so valve nerfed him in response.

    • @redstonewarrior0152
      @redstonewarrior0152 Před rokem +38

      If I didn't find this comment, I would haveade it myself.

    • @Spiffyo
      @Spiffyo Před rokem +82

      Nope, this change was made after solarlight made his video, they essentially gutted demoknight after that video.
      Edit: I mean't to say this. Solarlight's video on getting an 84 Killstreak was after the Scream Fortress 2020 that added the Dominance Status, Valve/janitor and plant nerfed demoknight in a November update.

    • @juckya9660
      @juckya9660 Před rokem +72

      @@Spiffyo you said the same thing

    • @arsenicflask
      @arsenicflask Před rokem +77

      @@Spiffyo so they nerfed Demoknight AFTER Solarlight, a Demoknight main, broke the gamemode. You said the same thing op said

    • @Spiffyo
      @Spiffyo Před rokem +8

      @@juckya9660 @ Arensic Flask: My bad in that he's right about demoknight being gutted in another updated, but I mean't that the Dominant Status was implemented before Solarlight's 84 killstreak video.

  • @nugget0928
    @nugget0928 Před rokem +76

    Surprised that you didn’t mention another frustrating part of truces: your temporary teammates still collide with you, and so any attempt to cooperate just results in unintentional bodyblocking and ceaseless anger.

  • @kayasaur2036
    @kayasaur2036 Před rokem +176

    I honestly think the halloween gift boxes were the reason I got into the game, I liked having to hunt down a cool cosmetic I had never had before. It was like a fun easter egg hunt every few hours

    • @dooplon5083
      @dooplon5083 Před rokem +1

      how do you feel about the soul gargoyles then?

    • @kayasaur2036
      @kayasaur2036 Před rokem +24

      @@dooplon5083 I think they are fine but they dont give me the same rush of adrenaline that gift boxes did

    • @dooplon5083
      @dooplon5083 Před rokem +1

      @@kayasaur2036 that's fair lol

    • @dbelow_1556
      @dbelow_1556 Před rokem +6

      I agree, wish they were back but just really rare and team exclusive

    • @mikopaws1
      @mikopaws1 Před rokem +3

      back when i was like 14 i remember getting super panic/adrenaline at the gift announcement but rarely ever got one. I did eventually get a headless horseshoes spell though once. Little did 14 year old me know that i'd end up selling that item for $400 in a few years

  • @Awesomeness-iz3dh
    @Awesomeness-iz3dh Před rokem +452

    The problem with Halloween bosses is that they're just slapped haphazardly into existing modes and shut the whole game down for a while to make you fight them. I think they should be given more complex sets of abilities (especially Monoculus) and given their own mode where there's no truce and you're fighting to deal the most damage. You could even have some sort of secondary objective like dropping a Payload cart on them or capturing a control point to deal extra damage, which would compliment the primary objective of the mode rather than be an awkward side dish to it.

    • @SnivyTries
      @SnivyTries Před rokem +36

      Not to mention bosses that DON'T have truces tend to skew the battle towards the offensive side. It happens far too often where someone will lead HHH back into the defender side and he just...doesn't leave. Or when Monoculus appears over the defending spawn or on the cart and wipes the defending team out...

    • @dastyp4771
      @dastyp4771 Před rokem +1

      is this just VS Saxton Hale

    • @Awesomeness-iz3dh
      @Awesomeness-iz3dh Před rokem +32

      @@dastyp4771 No, VS Saxton Hale has a player be the boss and doesn't have a goal beyond just killing the boss before it kills your whole team. This hypothetical mode would still have two distinct teams who can kill and sabotage each other while fighting to deal the most damage to the boss before it dies. Respawning would be enabled.

    • @lumbajackthumbs7755
      @lumbajackthumbs7755 Před rokem +1

      @@SnivyTries I thought the same thing about monoculus on PL maps, but he can be an advantage if the underworld has strong (purple) spells, or if the underworld teleports you close to the objective. The defending team has to intentionally make use of it. On this one match of Hellstone, the enemy team couldn’t get close to the last point because I just kept spamming spells and critting them. But then when we were offense and monoculas spawned, I didn’t see very many spells or buffed played, and we capped pretty easily.

    • @dkskcjfjswwwwwws413
      @dkskcjfjswwwwwws413 Před rokem

      the point of bosses is to shut the game down, thats literally the point

  • @kingslim3853
    @kingslim3853 Před rokem +562

    Autobalance literally leaves me with a gaping void in my soul

    • @M4x_P0w3r
      @M4x_P0w3r Před rokem +111

      I remember back in the day when the game was kind enough to offer you the choice. Now, it only warns you 5 seconds ahead, or sometimes it just decides "fuck you, switch team"

    • @fractalisomega9517
      @fractalisomega9517 Před rokem +21

      If I get AB'd I either leave or refuse to help my new "team"

    • @themanwhoatethefrench4505
      @themanwhoatethefrench4505 Před rokem +72

      “Oh man, I am having so much fun! This battle is so close and I think we might just pull through if we all work together!”
      You will automatically balanced to the BLU team in five seconds if the teams are not even.
      “Never mind, I guess I’ll go stub my toe on a rusty nail”
      And all because Xx_d3ath_sh@d0w_xX couldn’t handle the idea of losing a video game

    • @BlazingShadowSword
      @BlazingShadowSword Před rokem +33

      Well, maybe if everyone didn't just refuse anyways we wouldn't have this issue. Seriously, autobalance was reimplimented because the prompt didn't work. There were too many snowballs of people leaving and nobody switching. Now we're forced to because nobody wanted to.

    • @IammeoramI
      @IammeoramI Před rokem +55

      As much as it sucks, it's still a necessary evil. There was a point early on the MYM update where they removed it. It wasn't fun

  • @emeraldnickel
    @emeraldnickel Před rokem +66

    SUGGESTED CHANGES TO TRUCES:
    - Make the capture timer and capture progress pause instead of reverting to neutral. It feels unfair, both to a team that already owns the point and a team that had nearly captured it.
    - Make stickies fizzle out or have a cooldown after the truce, and potentially disable sentries for a moment too. Having 2 classes that can use the truce to set up is STUPID and unfair to other classes (even though I main engie myself).

    • @lightningkitten
      @lightningkitten Před rokem +14

      also just... make the bosses spawn less often lol

    • @emeraldnickel
      @emeraldnickel Před rokem +7

      @@lightningkitten Yeah that too

    • @bloodbrawler1438
      @bloodbrawler1438 Před rokem +10

      @@lightningkitten that only applies to merasmus. the other two have their own set timers which are longer i think

    • @dkskcjfjswwwwwws413
      @dkskcjfjswwwwwws413 Před rokem +6

      @@lightningkitten only applies to merasmus, who spawns every minute after you kill him thrice, when he should spawn every 3 minutes in general

  • @nino7771cp
    @nino7771cp Před rokem +18

    8:00 Imagine walking into a walmart and hearing the intercom come on and just "A GARGOYLE HAS APPEARED SOMEWHERE ON THE MAP!", and 5 minutes later it just comes back on and "THE GARGOYLE... IS GONE!"

  • @StickMaster500
    @StickMaster500 Před rokem +826

    The thing that really does irritate me is how TF2 registers hitting someone from behind where in some cases, going for a backstab against someone who is clearly not facing you won’t die to a backstab while in other cases, you die to a backstab even though you’re directly facing them.
    Same goes with other weapons like this such as the Backburner and the Back Scatter.

    • @ladyravendale1
      @ladyravendale1 Před rokem

      This video does an amazing job of showing what the conditions for a backstab are, and how when combined with a bit of ping you can get some unfair looking stabs czcams.com/video/gh5Fg5d_uBU/video.html

    • @Mirthful_Midori
      @Mirthful_Midori Před rokem +46

      The backburner's hit reg is just confusing sometimes. I managed to get killed by another player only to finish him off when a few particles apparently went through them and hit their back post-mortem. The annoying part was that they were facing away from me when I started to burn them, but the crits happened long after they'd turned around.

    • @wolverdep4739
      @wolverdep4739 Před rokem +14

      As a medic main I really enjoy playing spy, but the amount of time I heard a hitsound plays whenever I click on someone's back but it did nothing happens too often (longest I've gotten was 4 in a row). What's worse is that I couldn't find any other game that would make me do the same backstab mechanic spy does which sucks alot

    • @p24p14
      @p24p14 Před rokem +38

      I think that's more "Source Spaghetti" then intentional game design

    • @xvxvcaspervxvx
      @xvxvcaspervxvx Před rokem +7

      @@Mirthful_Midori
      The backburner's crit box is very narrow and doesn't cover the 180 degree backplate the spy's knife has. I would say, aim for the butt with the backburner and attack from the left (aka, the hand holding the enemies weapon since everyone is right handed in TF2) with the knife.
      However, the backburner is further nerfed because the crit box is dependent on the direction the target is facing in proportion to the direction the fire particles are going. So if the enemy is strafing, it's much harder to get a good angle for crits. Contrary, if you strafe and the enemy is facing away from you, its much easier to get crits.

  • @krimson8089
    @krimson8089 Před rokem +323

    Loose Cannon seems to be the best weapon against skeletons, it's like shattering glass with an actual cannon.
    It crushes them in hoards with the cannon ball, as it kinda penetrates thru and tiny skeletons are no problem with it's bigger projectile or a charged fuse.
    Despite being the worst grenade launcher, it's hella fun. Have fun with it on halloween.

    • @ToxicBastard
      @ToxicBastard Před rokem +8

      Mini sentries beat skeles easy. I got the 99 skele kills achieve by setting up a gun and chilling on helltower

    • @brickbattlepro9862
      @brickbattlepro9862 Před rokem +15

      loose cannon isnt the worst launcher

    • @WiiWarrior933
      @WiiWarrior933 Před rokem +28

      @@brickbattlepro9862 It kinda is since it doesn't have near the dps of the other launchers.
      And anyway, it being the worst launcher doesn't mean it's bad, the others' are just really good lol.

    • @fearlesswee5036
      @fearlesswee5036 Před rokem +28

      @@WiiWarrior933 Exactly, being the "worst" of something doesn't necessarily mean that it's "bad", just that the others are better. Doubledonks are goofy and funny yes, but a direct pipe to the brain is objectively higher DPS and easier to pull off.

    • @ammi5311
      @ammi5311 Před rokem +1

      @@fearlesswee5036 not really if you got good distant to hit uncharged double donk none stop

  • @SolarLight
    @SolarLight Před rokem +221

    Melee blocking teammates does have some benefit in that it prevents you from instantly dying when 3 or more people attack you with melee in a swarm. The risk of accidentally hitting a teammate is meant to force you into attacking one person at a time. A lot of fighting games work specifically because when you're in a swarm, only one opponent is allowed to attack you at a time. I guess the TF Team wanted to make the melee system work more in that way?
    It's a mixed bag, honestly. On one hand, you have badly designed maps and bad teammates which can make this mechanic an annoyance. On the other hand... Imagine trying to play Spy or Demoknight, only for 2 or more enemies to swing a melee weapon in your general direction, killing you instantly.

    • @bruschetta7711
      @bruschetta7711 Před rokem +9

      well you have to find an opening, as much as i would like to charge in against an army and come out victorious, it's not really a smart thing to do, but melee hit priority allows you to do just that and not receive a punishment, in Degroot Keep at least
      you can't control your teammate and waiting for him to fight him and die is not always a good thing if the enemy has a Half-Zatoichi or the Skullcutter, he gets extra health or extra crit rate just because you couldn't apprach until your teammate died, you would need to go behind so both of you hit from different positions, but on the last point of Degroot Keep it's almost impossible

    • @goldenproject1892
      @goldenproject1892 Před rokem +4

      can i get an autograph

    • @ImaginaryNeon
      @ImaginaryNeon Před rokem

      You fool! I use the Vita-Saw! I ALREADY DON'T GIVE A SHIT!

    • @KicksPregnantWomen
      @KicksPregnantWomen Před rokem +1

      they shouldve just made it so melees can go through multiple enemies at once instead

    • @commitfelonyfeline
      @commitfelonyfeline Před 9 měsíci

      holy shit it's solarlight

  • @user-hq2fy5cs1k
    @user-hq2fy5cs1k Před rokem +12

    9:35 Red Ones

  • @SaucyBoy
    @SaucyBoy Před rokem +174

    i still think truces are a good thing but they definitely need to lower the timer to 3 minutes like normal, and limit boss spawning to 1-2 times max per game (not sure about the specifics of when)

    • @trickstertwister612
      @trickstertwister612 Před rokem +33

      Imo, make boss spawn when one team reaches half time on the cap, with a 1-2 minute cooldown if the other team reaches half too fast

    • @SaucyBoy
      @SaucyBoy Před rokem +9

      @@trickstertwister612 that's genius af

  • @Mate_Antal_Zoltan
    @Mate_Antal_Zoltan Před rokem +210

    honestly, the kills-reset-spray-cooldown would make sense considering you'd only want to put down a humiliating spray either on some random wall or next to a guy you just killed

    • @Mate_Antal_Zoltan
      @Mate_Antal_Zoltan Před rokem +19

      damn.
      having actually watched more than the first few minutes of this video... Jesus
      I can barely handle the amount of copium radiating off of your voice

    • @the05thatasked52
      @the05thatasked52 Před rokem +12

      @@Mate_Antal_Zoltan uh did you just reply to yourself?

    • @VagueCastle649
      @VagueCastle649 Před rokem +7

      @@the05thatasked52 _Trust no one, not even yourself_

    • @Mate_Antal_Zoltan
      @Mate_Antal_Zoltan Před rokem +2

      @@the05thatasked52 no, I just didn't feel like editing my comment

  • @jadedninny3212
    @jadedninny3212 Před rokem +22

    Want to know something else about Melee hitreg priority? Valve fixed it... in Mvm mode. Yes, hordes of robot demoknights can all hit you at once.
    That means this mechanic is *very very very* much intentionally enabled in pvp... for a reason I'm sure none of us will know for our whole lives

  • @TimesChu
    @TimesChu Před rokem +19

    13:30 Was something supposed to be on screen here or was that just a lovely moment of Mario 2 music?

  • @bence2324
    @bence2324 Před rokem +60

    When you play demoknight and you go to a resupply closet to recharge your meter, the game randomly decides not to recharge it for some reason, forcing you to walk back to the closet right after you walk away.

    • @DoctorTheo
      @DoctorTheo Před rokem +23

      That feels more of a bug than an intentional feature

    • @SolarLight
      @SolarLight Před rokem +16

      @@UCKY5 They also might be charging into the resupply locker, and ending the charge afterwards, which empties the meter.

  • @RickJaeger
    @RickJaeger Před rokem +10

    10:12 Incorrect. It is a snowball mechanic. Which is a surprising thing for anyone to complain about, given that TF2 has lots of them, and given that CTF is notoriously stalemate-y.

  • @whosasking8839
    @whosasking8839 Před rokem +16

    There was a time when the Halloween gift functioned like the gargoyle, where one would spawn specifically for you that nobody else could get, which was a much better system than having it be a free-for-all for who got it.

  • @patom_6036
    @patom_6036 Před rokem +72

    You didn't talked about the fact that during a truce, engineers can still build sentries, so if the ennemy team is like 12 engies, when merasmus dies, you need to fight 12 sentries no matter what

    • @dragonfire72
      @dragonfire72 Před rokem +20

      And to counter that, (this is from a comment higher up) demos can sticky literally everything without worry
      So the engineer is also not having a good time when he’s setting up his sentry while the demo sticky traps it.

    • @self-proclaimedanimator
      @self-proclaimedanimator Před rokem

      @@dragonfire72 and engi can destroy stickies with shotgun whereas demo cant destroy sentries

    • @beaner1014
      @beaner1014 Před rokem

      @@self-proclaimedanimator demos can destroy sentries by the end of the truce, not sure about engies shotgunning stickies though

    • @Kemuja
      @Kemuja Před rokem

      @@beaner1014
      What about Short Circuit?

  • @TheDumbDwarf.
    @TheDumbDwarf. Před rokem +9

    11:51 This was such a good line

  • @S_Phoenix-059
    @S_Phoenix-059 Před rokem +6

    5:23
    That scout doing the A-pose: My power is beyond your limits.

  • @Helm-0
    @Helm-0 Před rokem +17

    I thought the gift system was really fun and represented the chaotic nature of TF2 perfectly. AND, if you didn't want to go through that chaos to get it, you could always just go to gift farming servers, which actually worked.

  • @SneakybeakyScrub
    @SneakybeakyScrub Před rokem +116

    melee doesnt use the hitbox, it uses the bounding box. since the bounding box is a square this also means that melee is inconsistent depending on angle

    • @ammi5311
      @ammi5311 Před rokem +8

      it checks both watched shounic's video

    • @AmelpsXett
      @AmelpsXett Před rokem +3

      Cool point now give me your pfp source

  • @Forestxavier20
    @Forestxavier20 Před rokem +47

    Okay, I'm just saying, I loved the Haunted Halloween Gifts. I was a new player back then and didn't know what was going on, but god dammit, the scavenger hunt for that box was fun. I do wish they would bring this back in a sense, where they use the same thing for Gargoyles to spawn specialty gifts, but increase the time so only one spawns per match per person and has a shorter window of time. This creates an interesting and twofold solution to current problems: Gargoyles are useless if you aren't doing contracts so why not create a special one that gives you a cosmetic for once you complete all your Merasmissions and beyond that, it incentives people to play the longer gamemodes beyond contracts and their own personal enjoyment. Long Halloween maps are rarely fun in my experience because all the bullshit of Halloween, so why not give people a better reason to play on them other than contracts and random queue?

    • @SentenceToDESU
      @SentenceToDESU Před rokem +17

      Actually he was wrong about gifts. It was a thing that gifts were spawning for the entire server untill the halloween of 2012 iirc, later it became an individual thing and tbh it was the most fun thing about halloween events for me. Its even makes me nostalgic about past times. So I completly disagree with his statement of haunted gifts being an annoying mechanic

  • @tincat2347
    @tincat2347 Před 10 měsíci +5

    0:20 “this spaghetti bowl of a game” is perhaps the most accurate description of tf2

  • @Geebanger0
    @Geebanger0 Před rokem +8

    I like how you used a clip of Zesty Jesus to represent the people who hate random bullet spread with a passion, even though he made a 20 minute long video that conveyed almost the exact opposite.

  • @monmagog
    @monmagog Před rokem +94

    Worst part about truces are the engies who set up there nest right on the control point and not being able to do much about it

    • @niranu78
      @niranu78 Před rokem +3

      Demos can

    • @nihili4196
      @nihili4196 Před rokem +4

      You can get rid of stickies easily

    • @zappodude7591
      @zappodude7591 Před rokem +6

      You can sticky trap them but only if you follow them for the entire fight, resetting your bombs every time they move anything.

    • @michaellin4553
      @michaellin4553 Před rokem +2

      @@nihili4196 I don't think it's possible to delete stickies during a truce
      It's more of a game of who's a better quick draw.

    • @nihili4196
      @nihili4196 Před rokem +1

      @@zappodude7591 and all Engie has to do is to hit stickies few times, breaking them.
      If there are more than one engie, good luck trying to do anything

  • @ihavetowait90daystochangem67

    TF2’s worst Mechanics is by far the entire Sniper Class

  • @CsubAzUrmedve
    @CsubAzUrmedve Před rokem +3

    11:51
    "Your honor, my client is not a murderer. He is simply dominant."

  • @pokeperson1000
    @pokeperson1000 Před rokem +4

    I remember the headshot immunity bonus being used in a clip to troll someone who was using a tool to make all their shots headshots. Dunno where to find that clip, but that’s how I as an outsider learned that tf2 had cosmetics with gameplay bonuses. The fact that it came from a set I didn’t learn until several years later

    • @icewelder8117
      @icewelder8117 Před 9 měsíci

      Hope you find it, sounds like a really fun video

  • @beanz6970
    @beanz6970 Před rokem +25

    Most of the time when I get the Dominant nerf in Mannpower I'm not even doing that well but I just happened to get too many kills in that 5 minute time period. Then of course I get a free pass to the bottom of the scoreboard for the entire game.

    • @ImaginaryNeon
      @ImaginaryNeon Před rokem +2

      "Yay, I get to be 2nd lowest on the scoreboard for once!"

  • @SpaceGunMan
    @SpaceGunMan Před rokem +13

    2:14 Zesty did not say that.

    • @SrMadru
      @SrMadru Před rokem +10

      He said the opposite of that lmao

  • @colestorch
    @colestorch Před rokem +10

    9:33 im dying over here

  • @pabroah6434
    @pabroah6434 Před rokem +4

    4:10 literally baby zombies but in tf2

  • @CreatorofSecks
    @CreatorofSecks Před rokem +19

    I gotta say truces on Eyeduct are much better than those on ghost fort since on eyeduct you only fight Monoculus once or twice a round and it doesn't take 7 minutes before a team wins.

  • @boopington
    @boopington Před rokem +16

    Man those honorable mentions were the highlight of the video for me

  • @JeffarryLounder
    @JeffarryLounder Před rokem +7

    I actually liked the present mechanic. I would always get it first by memorising each of its spawn points off by heart and keeping the bonk on me so I could get around sentries and whatever else was in the way to get to it first. I got a lot of cosmetics, including one I still have to this day which I remember very fondly getting, the haunted hat which gave me extra cool scout voicelines. It's been tradition ever since to ALWAYS wear the haunted hat whenever it's halloween for me again.

  • @kisenburg2313
    @kisenburg2313 Před rokem +6

    What’s funny about the dominance feature is because the only reason it exists is because solar light was destroying in the Mann power gamemode.

  • @Butterchu
    @Butterchu Před rokem +29

    It’s not the truces, it’s the bosses. Disabling truces would make those maps even worse

  • @maskofthedragon
    @maskofthedragon Před rokem +8

    3:49
    They shove these thing on every FUCKING Payload map

  • @supawahoobruh9816
    @supawahoobruh9816 Před rokem +6

    I agree with you on the truces as there are some bosses that completely neglected that mechanic and it’s hard to determine if you don’t look at the small notification in the big and fast game (also you make a great grandpa impression)

  • @insertuncreativenamehere

    9:26 Nicely referenced player.

  • @DEWILL
    @DEWILL Před rokem +59

    Some say skeletons are the most annoying part of the Halloween maps, some say Boss truce, some say Crit pumpkins, but I think the GHOST, the godforsaken GHOST is what makes me absolutely hate some Halloween maps. Ghost randomly spawns without proper notice, has a gigantic effect radius, triggers near instantly, and turns you into a punching bag for 5 seconds when spooked. Pretty much impossible to predict, and there's no counterplay to it. Seriously, who thought it was a fun mechanic to play with?
    It feels extremely fucked up when playing on pl_hellstone, the map where the CART ITSELF is a ghost. Playing RED Spy on that map is nearly impossible. It tortures your soul. I wish Valve remove that map from the Halloween map pool, tbh.
    Actually, making a video about Halloween maps that needs to be vaulted can be an interesting idea.

    • @zappodude7591
      @zappodude7591 Před rokem +6

      A self-defending cart only sounds like a cool gimmick. Unless there's a way for RED to disable said defense it's hideously unbalanced.

    • @juice762
      @juice762 Před rokem

      I fucking hate the stupid ass ghosts

    • @maskofthedragon
      @maskofthedragon Před rokem +7

      Boo!

    • @onemoreoiw4397
      @onemoreoiw4397 Před rokem

      Buymuh!

    • @dkskcjfjswwwwwws413
      @dkskcjfjswwwwwws413 Před rokem

      counterplay: dont go near the ghost, fight around it
      come on man, its too easy

  • @TheRealClaylex
    @TheRealClaylex Před rokem +41

    I'm still pissed the skeletons/bosses still have framerate issues (You know, they move/attack you at like 10-15 FPS?).
    I thought Valve fixed that!

    • @GaymingForFun
      @GaymingForFun Před rokem +15

      They fixed the fps but then reverted it I think. Tbh it's more fun with laggy skeletons than normal ones

    • @TheRealClaylex
      @TheRealClaylex Před rokem +5

      @@GaymingForFun Oh really? Shit. Why did they reverse it?

    • @Sjon_E
      @Sjon_E Před rokem +20

      They did fix it, the reason why you still see it is because your interp value is too low.

    • @mrstudent9125
      @mrstudent9125 Před rokem

      @@Sjon_E how to fix it?

    • @BlazingShadowSword
      @BlazingShadowSword Před rokem +18

      @@GaymingForFun they never reverted it, it's caused by having a different interp value in console. Valve fixed it for the default interp value, but most players eventually find their way into the console to make the game more fluid for themselves and that is where the problem lies.

  • @larsl00p
    @larsl00p Před rokem +6

    Melee being stopped on friendly hit was only added with the medieval mode update. This change was probably made to stop the team stacking into the corner in the final point and basically being unkillable.

    • @ilikewindows3455
      @ilikewindows3455 Před rokem +2

      *Laughs in caber*
      *Laughs in huntsman*
      *Laughs in skullcutter*
      *Laughs in crossbow*
      Seriously fuck whoever thought teammates eating melee swings was a good idea.

  • @jeddyboy1291
    @jeddyboy1291 Před rokem +3

    9:20 that part got me

  • @deputyrook6232
    @deputyrook6232 Před rokem +15

    i actually quite like the truce mechanic. maybe it does happen way too often for its own good, but i think it can be really good if tweeked a bit.
    also i'm bad at the game, so the dominant thing is not something that'll bother me much.

  • @ninjapenguin161
    @ninjapenguin161 Před rokem +11

    I wasn't expecting to be educated much after 10 years of playing, but you got me within 15 seconds. Well done

  • @trixsomethingsomething2095

    1:13 And Remember Kids
    Pinkie Pie Is Best Pony

  • @BeckenPowerPL
    @BeckenPowerPL Před rokem +3

    7:44 there were special idle spell servers that teleported you around the spots where the gifts appeared. Me and my bros used to leave it for the night and it would drop a few spells the next morning. We still have an old alt account with 12 unused spells. F

  • @thecrimsonmeteor
    @thecrimsonmeteor Před rokem +13

    Truces need to exist because pyro and and any weapon that does splash damage would make working together a lot harder. If bosses spawn a few minutes into the match and had a 15 min cool down it would be much better

  • @user-cd4bx6uq1y
    @user-cd4bx6uq1y Před rokem +5

    Say what you want, but at least we can have these weird mechanics instead of 10 of the same gun and generic maps

  • @themultiversalist5564
    @themultiversalist5564 Před rokem +4

    I've been playing TF2 for years, and this is the first year I've actually played more than one Halloween match at a time (it's hard enough for me to play non-holiday maps as it is). Thank you for explaining why Truces can be seen as bad; I was legitimately wondering why some Halloween Payload maps made defending even more difficult than it already is thanks to Monoculous spawning, sometimes at the same time as another Monoculous is already floating around blasting everyone.

    • @kerbonaut2059
      @kerbonaut2059 Před rokem

      Hellstone is garbage for defense, the map literally spawns the Twins from Terraria and the payload stuns on you on red. Fuck bombing the payload amiright

  • @sn1p1n
    @sn1p1n Před rokem +5

    0:53 what is quantum crouching

  • @CaptmagiKono
    @CaptmagiKono Před rokem +17

    I'd like to see one about unintended mechanics, this one was surprisingly interesting.

  • @Mirthful_Midori
    @Mirthful_Midori Před rokem +7

    The biggest problem with truces is how it makes it's too easy for engineers to abuse. It's not too common to find one or more level three sentries outside your spawn, but when it does happen it is quite aggravating.
    Random crits are aggravating for obvious reasons, but the issue I have is how easy it is to fix it. Disabling random crits is a server config that would take exceedingly little effort to disable.

    • @nihili4196
      @nihili4196 Před rokem

      Honestly? I would make so engies can't build or move buildings during truce.

    • @thatguybrody4819
      @thatguybrody4819 Před rokem +3

      Or lowering the random crit chances for the problematic weapons or in general. I heavily disagree with getting rid of them because even with all the times I died to them I still have fun. I will respawn. I can avoid them. I can kill them. If it comes to it I can leave for another server. Restrict them to melee if need be.
      Truces I agree with. They could be changed so that as soon as they end any sentries on the map disable for a few seconds like a wrangler charge shot.

    • @icewelder8117
      @icewelder8117 Před 9 měsíci

      My guess as to why it's still they're is because it's a core component of tf2, so they probably don't want to do something drastic as that
      They did remove random damage spread though, but random crits are probably more bigger

  • @Plumpyfoo
    @Plumpyfoo Před rokem +1

    A glitch and unintended game mechanic video sounds awesome, I look foraged to watching, keep up your content!

  • @hanburbger7782
    @hanburbger7782 Před 8 měsíci +4

    One of the best mechanics in TF2 has gotta be engineer

  • @Collisto2435
    @Collisto2435 Před rokem +5

    Here's some suggestions that I think could fix Ghostfort (and other boss-spawning halloween maps) if implemented together:
    - Bosses spawn much less frequently, often just once, sometimes two if the point is stalled.
    - Either stop the countdown timer and keep the point capped when a boss spawns, or uncap it and have it automatically cap to whoever owned it when the boss dies.
    - Reduce the objective time to match the regular map versions.

  • @icewhallowcome6689
    @icewhallowcome6689 Před rokem +3

    was the honorable mentions segment glitched or was it just a joke to not have it at all?

  • @IcedCoffeeGaming
    @IcedCoffeeGaming Před rokem +1

    I completely forgot about the grappling hook mode, I remember when they were working on it years ago, crazy shit

  • @Scout-Fanfiction
    @Scout-Fanfiction Před rokem +1

    Thnx for coving more obscure stuff (specifically relating to Mannpower and random dmg spread). I didlike that the Boston Basher's "foregiveness check" doesn't work when you're crouched\standing on top of an enemy player.

  • @dankmachine
    @dankmachine Před rokem +3

    5:06
    Have to disagree just because Truces allow me to do the funny and invite the BLU team to RED’s spawn

  • @GazMate
    @GazMate Před rokem +3

    Seeing Orange promote their Facebook page at 1:56 is the most 2012 TF2 thing

  • @Windette
    @Windette Před rokem +1

    I just found your content... I thoroughly enjoy it... You're an exceptional editor and that earns the highest respect award from me possible

  • @bjmax3045
    @bjmax3045 Před 8 měsíci

    how do you have it so that the damage you deal appears on the hud in the bottom left?
    I thought this was a thing with custom huds but this looks like the default hud

  • @vsevers24
    @vsevers24 Před rokem +3

    6:56
    This sounds like a great idea for a MrBeast video...wait has he already done this?

  • @kaiserfranzjoseph9311
    @kaiserfranzjoseph9311 Před rokem +4

    item set bonuses are a pretty fun mechanic, like the gravestones some sets spawn. Its only the stat changing ones that suck

    • @artifactU
      @artifactU Před měsícem

      because thats purely cosmetic

  • @MrBump2
    @MrBump2 Před rokem

    I've been playing for over a decade and I only just now learned the spray reset you showed near the beginning. Wow.

  • @charleshaskell2056
    @charleshaskell2056 Před rokem

    The honorable mentions just not being there makes a funny so thank you Richard’s editing software.

  • @moronribbons5774
    @moronribbons5774 Před rokem +7

    Honestly I like truces, they make fighting the boss more of a part of the map than just a massive nuisance to run from and pray it starts harassing the enemy instead. The biggest problems with them are really just how the maps they're in (at least valve's) don't accommodate for the fast boss spawn times at ALL with the actual point cap times, and how enemies get free positioning due to the truce in most cases (which is notoriously bad whenever some greasy engi sets a level 3 up in your team's face and a demo with stickies doesn't just babysit that encampment for when truce ends)

  • @steakwithlegs
    @steakwithlegs Před rokem +3

    I don't eat crayons, I snort whiteboard markers. The best flavor is green

  • @C.A._Old
    @C.A._Old Před rokem +2

    7:18 If this veteran mechanic was still somehow bugged today, if it was working, who knows it would be different in 2 ways. Of course Valve would fix it.

  • @kidcyd
    @kidcyd Před rokem +2

    6:06
    I remember for a contracts I had to kill marasmus once and it took 30 minutes due to merasmus spawning so many times

  • @Shroom_gang_leader
    @Shroom_gang_leader Před rokem +3

    12:20 1/1000 dove gib

  • @F_I_J_I_W_A_T_E_R
    @F_I_J_I_W_A_T_E_R Před rokem +8

    I really liked the halloween gift mechanic, I played on helltower all the time during Halloween 2013 and ended up with multiple pages of halloween hats.

  • @NexterZulu
    @NexterZulu Před rokem +1

    Crits on cap in CTF is a good mechanic, it rewards the objective playstyle.

  • @holidaypenguin
    @holidaypenguin Před 9 měsíci +1

    A note about item set bonuses:
    I think their original intention was to make subclasses more viable. Nobody used the sydney sleeper or shortstop without using the rest of the set, because they didn't work well on those classes (chip damage scout and no-headshot sniper). Buffing said weapons would mean they are too powerful when used with other specific secondaries, like crit a cola and the smg.
    The biggest problem was pyro's set. It already used some of the most popular and versatile weapons for pyro, but then went ahead and gave bonuses for it. You also couldn't tell if someone actually had all the weapons for it, so people donned the croc hat for sniper to make other snipers not try to headshot them.
    I think it was an interesting attempt at balancing even if it ultimately failed.
    edit: the necessary hats are also craftable with 4 ref + one of the set weapons. The criticism of the mann co store is just that - it is not necessary to get the hat (or anything) through the store. Why this isn't made clear to players is another issue entirely.

  • @citywokbesitzer6834
    @citywokbesitzer6834 Před rokem +3

    Everything about the Holiday Punch.
    - It does not get Spies generous 270 Degree back detection
    - Does not work on disguised Spies
    - Does not work on Robots
    - Does not work on jumping enemies

  • @Skullhawk13
    @Skullhawk13 Před rokem +5

    I’d say quick-scoping. It should at least have reverse damage falloff until you got at least a little charge. Makes Sniper weaker at close range but still lets high skill snipers have long range deleting.

  • @tommybrown6305
    @tommybrown6305 Před rokem

    You’re like the Tim Hansen of TF2 when it comes to reviews, it’s so fun to watch.
    Does anyone know what song he uses for his outro?

  • @xeanheart
    @xeanheart Před rokem +2

    The worst mechanic in TF2 is that allies eat up melee hits.

  • @amoron9247
    @amoron9247 Před rokem +2

    9:11 Okay, so, in theory, this could be fixed by 1 to 2 lines of code, saying that players of the same team color as you (team1 and team2 code wise) would make that invisible line pass through that player

    • @amoron9247
      @amoron9247 Před rokem

      11:00 This is fine, because of two phrases: Power ups, and grappling hooks. Fighting the Regen phlog pyro that is constantly hugging you is fucking cancer, so this makes it better for everyone except that fuckin weasel

    • @amoron9247
      @amoron9247 Před rokem

      I do agree with the mark for death part tho

    • @racer927
      @racer927 Před 8 měsíci

      inb4 somebody spouts "mUh BoDyBlOcK eXpLoItZ1!1" and tries to strawman that you could hide behind teammates.

    • @amoron9247
      @amoron9247 Před 8 měsíci

      @@racer927 what the fuck are you talking about

  • @esarraf1219
    @esarraf1219 Před rokem +4

    I actually liked the gift spawns for the halloween events. The sudden burst of adrenaline in having a mad dash to find it was so much fun.

  • @kebe1473
    @kebe1473 Před rokem +2

    2:42 what is this map called?

  • @Vitoluubs733
    @Vitoluubs733 Před 7 měsíci +2

    8:19 first i don't care, i'll tipe LoL
    second i like medieval mode, but i know well the melee hit detection is trash bag.

  • @shitzilla6229
    @shitzilla6229 Před rokem +6

    the sniper class.

    • @TheZett
      @TheZett Před rokem +1

      The sniper *rifles
      Sniper would be fine, if he only had bows to use (thus not instant hitscan delete button from the other end of the map)

    • @shitzilla6229
      @shitzilla6229 Před rokem

      If he loses the rifles he just becomes an archer class

  • @cheezkid2689
    @cheezkid2689 Před rokem +3

    I've always been shocked that damage spread was EVER a mechanic.

  • @ThatThomasContentCreator
    @ThatThomasContentCreator Před 2 měsíci +1

    what was the community's server name? i need to know

  • @temporary_error_3264
    @temporary_error_3264 Před 10 měsíci +2

    TF2 is a game that should be viewed as a party game.
    Take any Nintendo party game, Absolutely riddled with random BS that can be frustrating, but that’s also some of the charm.