I Gave More TF2 Reskins Different Stats

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  • čas přidán 10. 06. 2024
  • Weapon reskins are fun. Why use the boring old Machina when you could use the ~Shooting Star~ and make people you shoot completely disintegrate instead? I swear, even though the stats are the same, it just feels better to use, dang it! But... what if the stats weren't the same? That's what I'm taking a look at in this video: making super wacky concepts for super expensive reskins! This is a followup to the previous video, so if you haven't watched that one yet, what are you waiting for?
    Join the community!
    My other channel: / @bluesnest
    Steam group: steamcommunity.com/groups/GreatBlueHeron
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    Twitch: / greatblue
    Patreon: / greatblue
    Outro music by liledix4: • 🎵 Graze the Roof ︱ PvZ...
  • Hry

Komentáře • 1,2K

  • @vaeastra
    @vaeastra Před 2 lety +1898

    The Brass Beast is already the reverse Tomislav. The Iron Curtain reskin would essentially become a better BB.

    • @bruschetta7711
      @bruschetta7711 Před 2 lety +78

      i think more of a sidegrade

    • @tylercoon1791
      @tylercoon1791 Před 2 lety +279

      @@bruschetta7711 more like Stalingrade

    • @N-i-L
      @N-i-L Před 2 lety +38

      There are also weapons like that already. Same except for like 1 gimmick or same but better

    • @exi_m7074
      @exi_m7074 Před 2 lety +9

      It would be the new MVM Meta

    • @Nameless_Cat_IsAGoodGame
      @Nameless_Cat_IsAGoodGame Před 2 lety +32

      It would be pretty interesting to see a new Meta weapon in MvM for Heavy besides the Brass Beast and Minigun, would you rather have more mobility with Stock? A better way to deal with giants with the Brass Beast? Or the Ability to deal with groups better with the Iron Curtain concept?

  • @lairenbarker4501
    @lairenbarker4501 Před 2 lety +1910

    As a fan of Sam & Max, I feel like it would be way funnier to go the complete opposite direction and just make it a bullet hose that couldn’t hit the broad side of a barn. The freelance police shoot first and ask questions while shooting

    • @telmoth
      @telmoth Před 2 lety +153

      just like the real police lmao

    • @grukmccrymyselftoosleep7098
      @grukmccrymyselftoosleep7098 Před 2 lety +216

      @@telmoth no the real police don’t bother asking questions at all

    • @Destroyer_Jayy
      @Destroyer_Jayy Před 2 lety +96

      @@grukmccrymyselftoosleep7098 let's not go in this direction

    • @morepain9337
      @morepain9337 Před 2 lety +24

      @@Destroyer_Jayy yeah let's not

    • @chef_dude
      @chef_dude Před 2 lety +17

      the flamethrower of gun

  • @thememelordbobbeh3107
    @thememelordbobbeh3107 Před 2 lety +1188

    "Engineer is probably the worst class in the game right now."
    He says as he's talking about spy.

    • @lizandroid
      @lizandroid Před 2 lety +67

      i think he said this because it would make engi more frustrating to play

    • @jentegeeraerts1119
      @jentegeeraerts1119 Před 2 lety +76

      Idk who said it before but spy is literally a more risky and worse sniper
      Edit: I love playing spy but he relies too much on the other team's bad communication and stupidity to actually be effective.

    • @chuckled125
      @chuckled125 Před 2 lety +18

      I think he just meant to say spy.

    • @thanospatrick8382
      @thanospatrick8382 Před 2 lety +12

      @@jentegeeraerts1119 this is TF2. unless they're actually friends, you're most likely to find bad communication, and unless they're a pro, they're most likely not that smart. (game wise, of course, not IRL)

    • @jentegeeraerts1119
      @jentegeeraerts1119 Před 2 lety +36

      @@thanospatrick8382 yeah but even against good players sniper can more reliably get a pick, and is safer while doing so. I love playing spy but I realise that how well I'm doing is much more dependant on how bad the enemy team is.

  • @eclecticspaghetti
    @eclecticspaghetti Před 2 lety +1714

    That Robo-Sandvich idea is actually a stroke of genius. You have a real knack for this kind of thing.

    • @sirrock5558
      @sirrock5558 Před 2 lety +89

      After seeing a bazillion randomly made stats, he has become enlightened to what makes them great

    • @bruschetta7711
      @bruschetta7711 Před 2 lety +38

      Terminator Heavy is something i didn't know i wanted

    • @bridgemaker6105
      @bridgemaker6105 Před 2 lety +28

      to be honest i thought the robo-sandvich was just going to be a sandvich that instead of giving health gave ammo/metal but the robo-heavy thing is even better

    • @user-of5pz5wz7o
      @user-of5pz5wz7o Před 2 lety +6

      @@bridgemaker6105 I'm not toxic but that's stupid

    • @dazarapjpp1740
      @dazarapjpp1740 Před 2 lety +6

      No it should be recharge 20% slower only heal 200 health but spawn 2 mvm heavy/medic robot where he is at it should be good

  • @patrolfp1847
    @patrolfp1847 Před 2 lety +621

    The shooting star actually was so close to being perfect. Instead of doing less for every ricochet I think it should do *MORE*, but have 10% less damage by default. After all, you are not able to charge and it wouldn't be easy to land a ricochet headshot.

    • @EndieGaming
      @EndieGaming Před 2 lety +40

      Ahh yes, give a weapon a negative that does effectively nothing because of something else the weapon does/the play style it encourages. Great idea.

    • @footisman2059
      @footisman2059 Před 2 lety +107

      @@EndieGaming Minimizing negative stats on a weapon by altering your playstyle changes how you play, your counters, everything about the class and actively punishes you if you wont be playing around it.

    • @billywaffles5678
      @billywaffles5678 Před 2 lety +40

      @@EndieGaming You underestimate how hard it is to get a ricochet headshot mid-fight.

    • @billywaffles5678
      @billywaffles5678 Před 2 lety +12

      @@footisman2059 You overestimate how hard it is to get a ricochet headshot mid-fight.

    • @billywaffles5678
      @billywaffles5678 Před 2 lety +23

      this would make the gun entirely niche, extremely overpowered, or absolute garbage because calculating angles mid-fight is hard.

  • @thewas-man4103
    @thewas-man4103 Před 2 lety +349

    Okay, I’m gonna sound like a nerd here, but I feel like the Lugermorph should instead have less accuracy, but maybe even more power. After all, Max sucks at aiming with his Luger, which is what the Lugermorph is based on, however Max also uses a ton of heavy artillery and goes overkill on pretty much everything he does

    • @chef_dude
      @chef_dude Před 2 lety +10

      that's good 🗿👍

    • @noahhamilton5974
      @noahhamilton5974 Před rokem +16

      He literally keeps a bazooka up his inventory (arse)

    • @chasevaccaro8468
      @chasevaccaro8468 Před rokem +1

      DEATH FROM ABOVE!

    • @diggyrobinson5859
      @diggyrobinson5859 Před 10 měsíci +5

      So basically for balance, more damage more bullet spread but fires faster with kess ammo

    • @skelebrowhovian6817
      @skelebrowhovian6817 Před 5 měsíci +2

      ​@@ToppHatt_8000That's Sam's gun. The Lugermorph is Max's.

  • @PRO100SashaX
    @PRO100SashaX Před 2 lety +358

    The Enthusiast's Timepiece sounds like the funniest shit ever made with this game, imagine tf2 spy ragdoll just appear inside you in t-pose.

    • @9voltage
      @9voltage Před 2 lety +29

      Maybe if this video ever comes true this should be an achievement weapon so we can see noob spies decloaking inside of everyone and dying.

    • @davisdf3064
      @davisdf3064 Před 2 lety +25

      Imagine a whole team of spies just appearing out thin air and dying
      I am already laughing just the thought

    • @PRO100SashaX
      @PRO100SashaX Před 2 lety +15

      You can do that in the actual game right now just killbind when invinsible in front of somebody from opposite team lmao.

    • @lamegamertime
      @lamegamertime Před 2 lety +4

      @@davisdf3064 Yeah t-pose heavy just stands there while a cascade of spies decloak on him and die

    • @Starpotion
      @Starpotion Před 2 lety +4

      Give the enemy heart attacks lmao

  • @ashtongiertz8728
    @ashtongiertz8728 Před 2 lety +104

    I think if they give a weapon unique stats they'll add it to the random drop system. The red tape recorder, cleaver, sun-on-a-stick, etc, were all promotional items, but since they had unique stats, they were added to the random drop system anyways.

  • @garrettbates9124
    @garrettbates9124 Před 2 lety +482

    I think the time-peice should make a sound when you walk through someone. Just loud enough that the person you're inside of hears it. Wheatley should hack buildings to make them neutral. Sentries shoot both teams, dispensers heal both sides, teleporters go both ways and can be used by both teams, etc. The downside is that any damage dealt to the building is dealt to the sapper and both teams can attack it.

    • @thestealer63214
      @thestealer63214 Před 2 lety +48

      I like the Ap-Sap idea.

    • @boppertron4929
      @boppertron4929 Před 2 lety +67

      Well, Wheatley's version of "hack" involves breaking it into pieces but yeah I like the odea

    • @garrettbates9124
      @garrettbates9124 Před 2 lety +64

      @@boppertron4929 I was inspired to make things neutral by how Wheatley helps you at first but ends up doing his own thing instead, against you AND Glados

    • @boppertron4929
      @boppertron4929 Před 2 lety +19

      @@garrettbates9124 I understand. That makes more sense

    • @aSingularLoafOfBread
      @aSingularLoafOfBread Před 2 lety +9

      The ap sap would quickly become annoyance because its very rare a dispenser is far from a sentry, and you can get near the dispenser if your getting shot at, this weapon would be a good troll for when a friendly engie is next to his sentry, plus the sentry would 80% of the time would kill you placing the sapper if you didnt have the deadringer. I feel like most would not use this weapon.

  • @AlmyTheAlien
    @AlmyTheAlien Před 2 lety +427

    The Iron Curtain:
    -25% damage penalty
    - No random crits
    On hit: Seize the enemy's resources
    (their ammo refills your gun, their uber is given to your medic, their metal is distributed to nearby friendly buildings, their cooldowns are extended to reduce your own. Obviously it'd take a lot of fiddling to get the rates balanced, so I won't even bother trying here.)

    • @usernametaken017
      @usernametaken017 Před 2 lety +44

      I think "on kill = refills ammo" would be more balanced and make more sense

    • @joeyjonquantaviusjr9927
      @joeyjonquantaviusjr9927 Před 2 lety +49

      @@usernametaken017 but u can just pick up the ammo box?

    • @Pataponaddict
      @Pataponaddict Před 2 lety +31

      -10000% secondary recharge rate (if secondary is a lunchbox)

    • @usernametaken017
      @usernametaken017 Před 2 lety +12

      @@joeyjonquantaviusjr9927 yeah but it would be good for defending an objective. Not that i think about it, it could also heal you after you kill someone, but thats it

    • @Teixas666
      @Teixas666 Před 2 lety +13

      dont mess with medic ubers, especially if it doesnt depend directly on the medic himself. that's how you make this thing unusable
      ammo on kill would be more in theme.

  • @nathaniel5157
    @nathaniel5157 Před rokem +184

    Weapon reskins in TF2 have always seemed like a strange case to me

    • @Temmieundertale
      @Temmieundertale Před 7 měsíci +1

      Same

    • @Beegsire
      @Beegsire Před 7 měsíci +3

      We were on the verge of greatness, we were this close.

    • @vulture6068
      @vulture6068 Před 6 měsíci +2

      On one hand, if you like how a weapon works......

    • @Pickletron275
      @Pickletron275 Před 5 měsíci +3

      But hate how it looks

    • @smilweyboi9936
      @smilweyboi9936 Před 4 měsíci

      oh ha hahahahhahahahahahaha i am bursting out in laughter from this incredibly thought out and original comment on greatl blues video: "I gave more TF2 Reskins Different Stats"

  • @Kibble_Bites
    @Kibble_Bites Před 2 lety +190

    2:28 What you suggested there was basically the Engineer's Railgun in earlier version of Team Fortress, or something that sounds close to it. I'd imagine it function a lot like Fortress Forever's Engineer Railgun if it were in TF2, and I think that would be a really cool weapon to bring over.

  • @nessy3098
    @nessy3098 Před rokem +86

    Different idea for Wheatley: since he is ridiculously good at structure-wide failure, how about a sapper that saps all the engineers buildings at once? If sapped somewhere, it saps everywhere; if removed somewhere, it is removed everywhere. It is very easy to stop, like Wheatley, but if you give Wheatley too much control and too much free time, he blows up the entire facility.

    • @crudbeans8905
      @crudbeans8905 Před 8 měsíci +13

      I was thinking a sapper that swaps the team of a sentry gun but can do damage and has 30 heath

    • @mitrion301
      @mitrion301 Před 4 měsíci +3

      ​@@crudbeans8905 yea, I thought about something like a Hacking Sapper that turns enemy buildings into friendly buildings aswell.

  • @funnyspeedrun84
    @funnyspeedrun84 Před 2 lety +340

    my idea for the ap-sap is that it’s sort of rng the sapper. like you put it on a sentry, and because wheatley is incompetent, there’s a random chance that he buffs the sentry, but there’s also a chance that he instantly makes it blow up, or switches it to a sentry for your team, or something like that.

    • @JonathanThe501st
      @JonathanThe501st Před 2 lety +161

      You're asking the most tryhard f2p community who hates RNG with a passion to the point where they beg Valve to remove Random Crits to rebalance a support weapon into the equivalent of building Russian roulette.
      It's genius. I'll take 5

    • @thestealer63214
      @thestealer63214 Před 2 lety +45

      I don't know what to feel about this. Like, it's in character for Wheatley, but it could also potentially be horrifyingly unfun to fight because RNG is usually universally hated in TF2.

    • @skeptic_lemon
      @skeptic_lemon Před 2 lety +39

      You mean you're installing russian roulette into a sapper? That's the most frustrating weapon idea I've heard in a while. I still like it though.

    • @thestealer63214
      @thestealer63214 Před 2 lety +17

      @@skeptic_lemon Yeah, it's unfun but still likable because it's in character.

    • @skeptic_lemon
      @skeptic_lemon Před 2 lety +7

      @@thestealer63214 Yup. Agreed.

  • @asinski324
    @asinski324 Před 2 lety +201

    I think for an ap-sap it would fit to make enemy buildings change teams for the duration of the sap the cost of having only one sapper active at a time, and maybe having an animation to deploy a sapper.

    • @YesMan66
      @YesMan66 Před 2 lety +2

      Animation? Like placing the bomb in counter strike?

    • @asinski324
      @asinski324 Před 2 lety +8

      @@YesMan66 I guess, maybe a little shorter though

    • @potman999
      @potman999 Před 2 lety

      I think that would just be the subjective sabator

    • @vilcsith
      @vilcsith Před 2 lety +4

      I completely agree, Ap-Sap should change the team of the building for the duration of the sap, then destroy it afterwards, but only allowing 1 sapper to be active at a time.

    • @TacoTurkey
      @TacoTurkey Před 2 lety +5

      no way, that is so op. imagine a level 3 sentry and a spy against a poor engie. the engineer has so little health he'd be dead in seconds.

  • @professormeme6584
    @professormeme6584 Před 2 lety +118

    8:03 That would be so broken for bots. Imagine bots knowing the maps geometry that would be ridiculous.

    • @numberstheidiot
      @numberstheidiot Před 2 lety +16

      Local bots casually dupe expensive item in order to nail everyone at once

    • @userNULL
      @userNULL Před rokem +8

      what bot would afford a shooting star XD

    • @professormeme6584
      @professormeme6584 Před rokem

      What bot wouldnt

    • @professormeme6584
      @professormeme6584 Před rokem

      I mean the hosters still think there joke of killing tf2 is funny

    • @userNULL
      @userNULL Před rokem +7

      @@professormeme6584 the bot hosters wouldnt spend an unnecessary amount of money when they can still ruin the game without the weapon. not enough reward for the price

  • @yourlocalcorrectidiot927
    @yourlocalcorrectidiot927 Před 2 lety +44

    3:26 also it should have a special taunt kill where scout force chokes someone to death

    • @smnio5619
      @smnio5619 Před 2 lety +4

      YES
      YES
      YES
      CALL GABEN
      YES
      YES!

    • @darealmrman2266
      @darealmrman2266 Před 8 měsíci +4

      Scout does the hand choking thing then he lunges forward and fucking strangles them

  • @floppa9415
    @floppa9415 Před 2 lety +125

    With the Lugermorph it would make sense to reduce the magazine capacity to 9. Because thats the max amount a real Luger would hold. And then just increase the damage or smth idk.

    • @icetide9411
      @icetide9411 Před 2 lety +24

      Realistic magazine size and tf2 have never been great with one another.
      *Cough cough* Grenade launchers *cough cough*

    • @tau-5794
      @tau-5794 Před 2 lety +16

      @@icetide9411 I mean the grenade launcher used to have 6 pills and the loch-n-load used to have 2, but they were changed due to balance reasons.

    • @alexkaplan6581
      @alexkaplan6581 Před 2 lety +1

      @@icetide9411 loch and load says hi

    • @floppa9415
      @floppa9415 Před 2 lety +2

      @@icetide9411 i mean shit if you already make a weapon thats based on a real gun and is named after it...

    • @Tekkwin
      @Tekkwin Před 2 lety +6

      heh *max* amount

  • @thegamingsnail5119
    @thegamingsnail5119 Před 2 lety +68

    1:42
    Intentional or not, that transition was really smooth. Made me stop for a few seconds to think "I thought he was just playing Scout?"

    • @pee_man_probably_real
      @pee_man_probably_real Před 2 lety +13

      That transition is smoother than pressing tab and seing your whole team being named doeshotter and your stats of tf2 and a message saying "been kicked by system"

  • @Sleepy_Cabbage
    @Sleepy_Cabbage Před 2 lety +28

    the headless horseless headmanns headtaker should have a taunt that can spook all enemys infront of them

    • @Sleepy_Cabbage
      @Sleepy_Cabbage Před rokem +2

      The taunt: The scotsmans looker
      A taunt were demo man covers his face, and a giant eyeball jumpscares anyone in front of them

  • @Mohandar881
    @Mohandar881 Před 2 lety +31

    I think the Batsaber should make you unable to use guns, since Jedi or Sith generally do not use guns or blasters.

    • @rustymuffin
      @rustymuffin Před rokem +5

      I'd like to think, scout would be a horrible jedi and not only use his saber but also use guns, cause he wouldn't care bout honor

  • @maikidot
    @maikidot Před 2 lety +142

    Engineer is arguably one of the strongest classes in the game, I think you meant to say Spy is the worst class

    • @deathisfunny56
      @deathisfunny56 Před 2 lety +37

      Yeah when I heard that he said engineers one of the worst class if not the worst class I was like the fuck? Engie is super strong lol but I think he meant engineer without his buildings because without his buildings he's kind of poo poo

    • @justanormalguy1840
      @justanormalguy1840 Před 2 lety +1

      Well it is the worst class without its buildings but who's ever going to do that
      Edit:I forgot that battle engie is a thing

    • @justarandomguyonyoutube7978
      @justarandomguyonyoutube7978 Před 2 lety +1

      One time me and some randoms made a f&cking colony of sentries below their base in double cross. Not even an ubered hevy could rip us apart, even a spy as a pybro was there

    • @certifiedmoron6348
      @certifiedmoron6348 Před 2 lety +4

      i think he meant worst class as most annoying to deal with

    • @justanormalguy1840
      @justanormalguy1840 Před 2 lety +12

      @@certifiedmoron6348 "the sniper has entered the chat"

  • @terreausore2435
    @terreausore2435 Před 2 lety +120

    "Oh no ! Your fan-made and non-implemented are too OP and I can't afford those skins !"
    - Someone who's very smart

  • @zizzR
    @zizzR Před 2 lety +39

    I feel like the robo sandvich should have a longer cool down then all other lunchbox items, since when you eat it you effectively turn into a mini boss with 0 consequences other then the sapper. Another fix I would add is either give the robo only 3, uses, encouraging heavies to be smart about when to eat it and not just plow through every single class, or put a mark on the robo heavy the alert enemies of a incoming robot so they can prepare, would be a nice little reference to mvm as well.
    If we want, we can take out the only 3 uses per life trade off and replace it with that the heavy takes longer to chew through the sandvich, sinces it metal.

    • @thegunnitgamer5716
      @thegunnitgamer5716 Před 2 lety +8

      Here's an interesting alternate downside- can only be healed by an engineer rather than a medic during it's effect and therefore also cannot be ubercharged, making it more a solo heavy option than a team playing option- at least in competitive

    • @zizzR
      @zizzR Před 2 lety +2

      @@thegunnitgamer5716 Oh yeah, that would make sense too, sense the robo heavy is basically a mobile sentry.

    • @thegunnitgamer5716
      @thegunnitgamer5716 Před 2 lety +1

      @@zizzR That was exactly the idea I was going for.

    • @EvanSakaguchi
      @EvanSakaguchi Před 10 měsíci +1

      What if the player takes mini-crits when the effect ends so they will be punished for being in a bad position when the effects end and will be forced to waste robot mode finding a good place to turn back

    • @uningenious
      @uningenious Před 10 měsíci +1

      ​@thegunnitgamer5716 Maybe let's also stun the heavy when the effect ends for 3 seconds? In MVM, when bots capture a gate, they get stunned for awhile. Of course they gain crits after the stun ends, but I honestly think combining these would actually make fighting the robo-heavy conceptly-wise, more fair.

  • @fjshdf
    @fjshdf Před 2 lety +6

    6:00 red tape recorder turns roboheavy into robobabyheavy

  • @stormedrain
    @stormedrain Před 2 lety +14

    a cool alternative idea for the Ap-Sap would be (since he "hacks" stuff) to be able to highjack enemy buildings after a decently long delay, so if a team ignores the sapper the sentry they forgot about becomes one of the enemies (cannot be upgraded, ammo refilled, or healed, and destroys itself when it runs out of ammo)

    • @diggyrobinson5859
      @diggyrobinson5859 Před 10 měsíci

      I thought that maybe it could speed up Friendly buildings and slow down enemy ones

  • @bakubladers
    @bakubladers Před 2 lety +22

    Just remembered that I used to have a headless horseman head taker, but scrapped it because of limited backpack space when I was F2P...

  • @rockowlgamer631
    @rockowlgamer631 Před 2 lety +32

    I'd use the Robo-Sandvich, negating random crits is a plus in my book
    plus using the brass beast, you are truly the sentry now

    • @doctorhealsgood5456
      @doctorhealsgood5456 Před 2 lety +2

      If you use it with the brass beast you get a brass skin

    • @Aaa-vp6ug
      @Aaa-vp6ug Před 9 měsíci

      @@doctorhealsgood5456yes.
      Dew it

  • @t24gamer
    @t24gamer Před 2 lety +4

    12:00 You’ve hear of pybro now get ready for spy bro

  • @potato1341
    @potato1341 Před 2 lety +27

    for the robo sandvich I was thinking have it overheal you (not grant bonus HP like the chocolate bar) up to 50% base HP, as well as healing you, but it took 6 seconds to eat (instead of 4) and applied a bleed effect (cause eating metal would definitely cut your gums badly) for a fixed 25 seconds (no removing it with mediguns, dispensers, supply cabinets or healthpacks). It restores the typical 300HP, recharges in 30 seconds and is sharable for a medium healthpack.

    • @skeptic_lemon
      @skeptic_lemon Před 2 lety +3

      Holy shite, that would kill you really quickly.

    • @potato1341
      @potato1341 Před 2 lety +1

      @@skeptic_lemon yeah metal would indeed kill a person. But heavy has an iron stomach

    • @skeptic_lemon
      @skeptic_lemon Před 2 lety +3

      @@potato1341 No, I mean 25 seconds of bleed damage. That's one serious detroment to one of the core skills of heavy: durability.

    • @potato1341
      @potato1341 Před 2 lety +1

      @@skeptic_lemon yeah but it can still be healed through. Also I was gunna make the bleed count higher but thought it would've been too much.

    • @skeptic_lemon
      @skeptic_lemon Před 2 lety +6

      @@potato1341 Afterburn practically negates healing from all sources. The reason you don't notice is because healing removes afterburn, and then proceeds to heal normally. But if you can't take off the 25 seconds of bleed... I don't think I have to explain this any further. A potential fix would be making bleed infinite, but removable, and adding another downside.

  • @coldfire-blitz3122
    @coldfire-blitz3122 Před 2 lety +15

    Me listening to the purpose of the Iron Kurtain rework:
    "So, basically, the Brass Beast?"

    • @EvanSakaguchi
      @EvanSakaguchi Před 10 měsíci +1

      What great blue basically said I’m going to change the iron curtain from a stock minigun reskin to a brass beast reskin

  • @skeptic_lemon
    @skeptic_lemon Před 2 lety +15

    I think you should make it so that the Ap-Sap confuse enemy sentries, make them damageable by both teams, and make them shoot the enemy for 5-10 seconds after the sapper has been put on, and then disable the sentry and kill it. Make it do like 50-75 percent less damage to buildings, and steadily damage the sentry while it is confused.

  • @Idontlikeanyonehere
    @Idontlikeanyonehere Před 2 lety +5

    9:23 you could say it would be a _big shot_

    • @EvanSakaguchi
      @EvanSakaguchi Před 10 měsíci +2

      No stop I don’t need spamton stuck in my head

  • @ifong_4
    @ifong_4 Před 2 lety +5

    Thanks for letting me lend you my batsaber and capper lol

  • @ablexx
    @ablexx Před rokem +6

    4:56 AHAHAHAHA THIS IS GENIUS

  • @kraken_slayergaming5833
    @kraken_slayergaming5833 Před 2 lety +3

    I like the idea you had for the Ap-Sap as I feel that it would be interesting if there was a 'Spy-bro' playstyle that the spy could use to help the engineer. Mostly since, if the two were practically counters to each other, wouldn't it make sense for the spy to have something that could help the engineer or vice-versa. I dunno, but I do find the concept interesting since, while you rarely see those two classes interacting with each other in a friendly manner, they are quite possibly the 2 smartest classes on their teams, with medic and sniper coming in at a close second, and heavy a very hard 3rd

  • @addabledragon515
    @addabledragon515 Před 2 lety +5

    Ap sap could make enemy buildings friendly for a short time, becoming more corrupt the longer it’s on a building. It could be removed by any class, and the friendly spy can pick up the sapper whenever.

    • @gold571
      @gold571 Před 2 lety

      You should only be able to replace it by placing something else on the building
      Never played tf2 but yea

  • @ilikemusic3856
    @ilikemusic3856 Před 2 lety +11

    "engineer is the worst class as it is"
    You know this guy pissed off so many engineer by saying that.

    • @alx7927
      @alx7927 Před 2 lety

      Uncle Dane fans noises

    • @cognitiveAfflatus
      @cognitiveAfflatus Před 2 lety +2

      spy is right there too i dunno how he think engineer of all things is the worst class lmao

    • @DoctorCyan
      @DoctorCyan Před 2 lety +2

      He’s not though. I think you could say he’s the worst on offense for most game modes, but if you’re playing defensively, Engineers are vital.

    • @ilikemusic3856
      @ilikemusic3856 Před 2 lety

      IMO engineer is not even close to being the worst lol. I think heavy,spy and (let's be honest for a sec) pyro are worse than him. We all know his defensive capability.
      He can still use offensive weapons like
      FJ,widowmaker,Panic attack, stock shotgun and gunslinger.
      His lack of weapons seems bad at first till you realise that because of this he Objectively has the most consistent lineup of any class. Like he has only one bad weapon and we all know what it is. I can understand that spy being the worst but engineer,hell no!

    • @cognitiveAfflatus
      @cognitiveAfflatus Před 2 lety

      @@ilikemusic3856 yeah i can agree with this, at least with engie you can just sort of slap down your area denial and then go be a slighly slower scout, and you also have teles and dispensers, the only real advantages heavy and pyro have is and easier time moving that area denial and maybe burst damage or uber denial (but the wrangler also exists)

  • @jessehunter362
    @jessehunter362 Před 2 lety +1

    for the AP-Sap- destroying a building with it attached spawns a little mini-sentry that attacks everything it can see, regardless of team? giving spy a little sabotaging chaos.

  • @aeruwynn9590
    @aeruwynn9590 Před 2 lety +35

    not to be that guy but it's pronounced "geeger" counter. its a pun that references H. R. Giger, an artist responsible for a lot of the xenomorph/Alien movie designs.

  • @maxgaming5225
    @maxgaming5225 Před rokem +3

    5:02 makes heavy say “comrade” after every kill

  • @pikazooka
    @pikazooka Před 2 lety +1

    I first started playing tf2 around Invasion and Tough Break and unboxed both the Capper and the Shooting Star in my first 2 crates, then remember selling them for like 50 cents because I was disappointed to see they wasn't any mechanical difference from their counterpart.
    What a fool I was.

  • @littleumbrella1763
    @littleumbrella1763 Před 2 lety +4

    12:10 what about, the ap sap changes the sentries team colour while still sapping it

  • @idunno6437
    @idunno6437 Před 2 lety +4

    4:09 solarlight be like: YESSSSSSSSSSSSSS

  • @mateusrabelo7890
    @mateusrabelo7890 Před 2 lety +4

    The Robo-Sandvich stats is what i hoped for the Bufalo Steak

  • @Levitatic
    @Levitatic Před 2 lety +1

    Love the Turbo Dismount OST playing in the background.

  • @SparkTheKirin
    @SparkTheKirin Před 2 lety +4

    The Big Kill idea is honestly kinda fun and would be a nice way to introduce some scout-like aspects to the Spy, considering their relation. Like father like son, but with a bigger gun

  • @lexcentrique2554
    @lexcentrique2554 Před 2 lety +4

    The Big Kill could actually be even more OP, while removing the ability for the Spy to use his knife.
    This could then create a potential subclass that you'd couple with Your Eternal Reward.

    • @artifactU
      @artifactU Před měsícem

      how would you couple it with YER if you cant use a knife

  • @ashtongiertz8728
    @ashtongiertz8728 Před 2 lety +3

    13:55 maybe it could also switch buildings when struck and at random intervals, making it harder to remove since it won't stay on any one building for very long.

  • @Deltamon937
    @Deltamon937 Před 2 lety +1

    10:20 i was relaxing at my desk watching this when i look to my right and see a mouse looking back at me.
    now i have a mouse trap behind my screens

  • @somerandomgamer8504
    @somerandomgamer8504 Před 2 lety

    These are really fun vids to watch! Love your creative ideas for these, even if they are pretty damn unbalanced!

  • @AntiCommunist
    @AntiCommunist Před rokem +4

    4:20 wortox dont starve

  • @saucguillopages6843
    @saucguillopages6843 Před 2 lety +5

    12:59 i think htat the ap-sap should make enemy buildings attack everyone

  • @disappointedoptimist255
    @disappointedoptimist255 Před 9 měsíci +2

    Mutated Milk immediately makes me think of an inverse Mad Milk mechanic where damage done by enemies coated in it deals damage to them

  • @Michaeldragon800
    @Michaeldragon800 Před 2 lety

    Those are some excellent weapon ideas for these reskin weapons mate. Nice work.

  • @veggie928
    @veggie928 Před 2 lety +2

    For the Lugermorph I'd probably make it semi-auto like the revolver and also change the weapon model so that when you shoot it the action bit on the back would move up like it's real life counter part.

  • @IkeFanBoy64
    @IkeFanBoy64 Před rokem +3

    Possible idea for the Black Rose is that since the blade is serrated, it can cause bleed damage with regular hits. The idea being that if you fail a backstab, you can still try to cause enough damage to the target to cause them to bleed out. Dunno what the drawback would be though.
    UPDATE: I may also add a 10% damage resistance when equipped, just to give you that little bit of extra survivability when up close. Also, i think a -15% or -20% attack speed is good for this since the knife is better suited for general close quarters combat than backstabbing. The damage resistance would likely be able to compensate for the speed when in a melee fight.
    UPDATE AGAIN: Another penalty I thought of that could work is a weakness to melee damage.

    • @tamsuemomwife
      @tamsuemomwife Před 11 měsíci

      Less heath

    • @IkeFanBoy64
      @IkeFanBoy64 Před 11 měsíci +1

      @@tamsuemomwife two of the five knives already have that debuff

    • @EvanSakaguchi
      @EvanSakaguchi Před 10 měsíci +1

      Make it so it does slightly less damage and swings slower

    • @EvanSakaguchi
      @EvanSakaguchi Před 10 měsíci

      Or one or other

    • @IkeFanBoy64
      @IkeFanBoy64 Před 10 měsíci +1

      @@EvanSakaguchi I'd say a -15% attack speed seems right. I mean, it's probably more tricky to slash using a serrated blade anyways.

  • @AlbertGaming20
    @AlbertGaming20 Před 2 lety +2

    6:33 this idea would make heavy into REAL fat scout and i love this idea.

  • @nonesense5693
    @nonesense5693 Před 2 lety +1

    My idea for the Apsap was that when placing it on an enemy building, it switches teams. The sapper would still damage the building so that it wouldn’t last forever. That means sentries would fire at the other team, your teammates could use enemy teleporters, and dispensers will heal you. The downside is that only one can be active at a time, and when you use it, you would undisguise automatically, you can’t switch weapons for 5 seconds, and your invisibility watch would be on cool down for also 5 seconds.

    • @EndieGaming
      @EndieGaming Před 2 lety

      Cool idea, but the downsides are so bad no one would use it as they’d die for playing a class how it’s meant to be played, effectively making it a one use per life weapon.

  • @worstspytf2824
    @worstspytf2824 Před 2 lety +53

    "The only source material I could reference for this one would be communism itself, but having a weapon that prevents heavy from consuming any food items wouldn't be fun to use so I'll have to make something else up instead"
    That is an amazing line made all the more better by being said in a completely monotone voice, 10/10

  • @prettyradhandle
    @prettyradhandle Před 2 lety +3

    i think the ap-sap should convert enemy buildings to the team you are on until it is either destroyed, or the sapper destroys the building

  • @evangonzalez7732
    @evangonzalez7732 Před 2 lety +1

    *points at the Metal cap from SM64*
    "This is good*
    *Points at the different robo-sandvitch*
    "But I like this."

  • @ironencepersonal9634
    @ironencepersonal9634 Před rokem +1

    My idea for an Ap-Sap:
    Go all-out with... what happens to Wheatley in Portal 2. He turns on you.
    +Sapped buildings slowly converts enemy buildings to your side
    +Converted buildings will become susceptible to friendly-fire
    -100% damage penalty
    -Sapper can be removed by any weapon
    -Sapper will self-destruct in X seconds after converting building
    -Only 1 sapper can be applied at a time

  • @MachStarry
    @MachStarry Před 2 lety +4

    Would be nice to add a charge mechanic to the shooting star like the Gauss Gun from Half Life 1 charging it can give you knockback and mobillity, would be cool for sniper

  • @yourlocalcorrectidiot927
    @yourlocalcorrectidiot927 Před 2 lety +3

    8:17 nah just increase the charge time by 200 percent

  • @A_Random_Person324
    @A_Random_Person324 Před 2 lety

    Is that the Turbo Dismount OST i hear?
    The video was already good, and this takes it even further, i love it

  • @Solid_Hank
    @Solid_Hank Před 2 lety

    You are a genius man. I love game design so this was great to watch, thanks

  • @mthemstandsformilk1965
    @mthemstandsformilk1965 Před rokem +5

    Weapon reskins in tf2

  • @sammyday9743
    @sammyday9743 Před 2 lety +8

    Ah, yes, no good source material for the Lugermorph. Not like you have a collection of comics, a television show, and three games to choose from.

    • @mechakirby9576
      @mechakirby9576 Před 2 lety +2

      Well then what stats can You think?

    • @sammyday9743
      @sammyday9743 Před 2 lety +1

      @@mechakirby9576 literally anything would be better than this moron's content. He's too incompetent to do simple research, but fine. I'll bite.
      +25% Clip Size
      +10% Increase in firing speed
      -10% less damage
      Doing damage builds up "Banang Meter", which when full can be activated and last for 10 seconds.
      While In Banang Mode:
      +Small-Radius explosive bullets
      +25% more damage
      -10% slower firing speed
      I could really do anything though and it would be better. This guy spent a total of a minute thinking about these weapons I bet.

    • @TonTon14904
      @TonTon14904 Před 2 lety +1

      @@sammyday9743 geez did the video really tick you off?

    • @sammyday9743
      @sammyday9743 Před 2 lety +1

      @@TonTon14904 it's not the video, it's the guy making them that can't do simple research.

    • @flying_gorilla8069
      @flying_gorilla8069 Před 2 lety +2

      @@sammyday9743 are you getting pissed off by some random guy on the internet talking about a virtual gun?

  • @projectkepleren
    @projectkepleren Před 9 měsíci +1

    12:51 id give it a 2 max sapper. so that you can use it on either two sentry or sentry and a dispenser.. and allow it to also be used on enemy building
    +100% sapper health and enemy building affected will be 60% less effective by reducing their healing rate, firing speed and turret turning rate. teleporter recharge significantly slower, dispenser replenish much slower etc
    -100% damage on enemy building
    Sapper will gradually lose health over time
    the idea with me is that this is a purely utility sapper that cannot directly stop an enemy usage of building but it can still be used for assisting in general.

  • @MindOfGenius
    @MindOfGenius Před 2 lety +2

    I like the Snack Attack idea; sure, you as a Spy aren't destroying buildings *faster* , but you're *wasting the engie's time* longer/more (like you said, its basically a sentry-nest time waster). That means he's gonna spend less time repairing and more time fighting the [harder to remove] Monster Sapper.
    I think this idea puts it between Stock Sapper and Red-Tape Recorder.

    • @finpospilil9621
      @finpospilil9621 Před 2 lety

      It'd be interesting if there was a sapper that didn't disable buildings but did double damage

    • @MindOfGenius
      @MindOfGenius Před 2 lety

      @@finpospilil9621 that might make the Jag too slow to deal with it...

    • @finpospilil9621
      @finpospilil9621 Před 2 lety +1

      @@MindOfGenius Sapping a level 1/2/3 from full would take 3/3.6/4.32 seconds. The jag hits every 0.68 seconds, which means it takes 2.04 seconds to remove a sapper. This means the time a jag engineer has for a level 1/2/3 sentry to deter a re-sap, or simply get to their building is 0.96/1.56/2.28 seconds. This seems a little low compared to the 3.96/5.16/6.6 seconds that a normal sapper would allow. I think you're right, +100% damage would be busted.
      At +50% damage, the engine would have 1.96/2.76/3.72 seconds to prevent a re-sap. I think this is a little high still because you have less time to save a level 3 with this than a level 1 without it.
      At +40% the times are 2.2/3.1/4.1 . to me this looks balanced, especially at level 3, where you have around 4 seconds to deal with the spy and get to your sentry before beginning repairs. Remember a spy could not attack near a sentry when using this sapper because they would get killed by it still. Maybe +30% would be more balanced and not as OP. Also it might be better against the other buildings (crucial dispenser picks)

  • @juancruzroviaro1043
    @juancruzroviaro1043 Před rokem +3

    4:48 bro... Since when is Great Blue based?

  • @4sythdude549
    @4sythdude549 Před rokem +3

    So I know that this video is 10 months old, but does anyone know what Blue is talking about at 1:32?

    • @B2wasTaken
      @B2wasTaken Před rokem +6

      I assume he's referring to some guy who put a My Little Pony figure in a jar and added the "mad milk" over time. Honestly nasty

  • @KaihanFidaiy
    @KaihanFidaiy Před 9 měsíci +1

    My idea for the ap-sap :
    -50% firing speed while on sentry
    -unable to be removed
    - sentry can now take critical hits and afterburn
    -sentry can target disguised spy’s
    - sapper only works with the sentry
    -sapper doesn’t do damage

  • @CandyJackalope
    @CandyJackalope Před 2 lety +2

    5:10 ah yes, how the Brass Beast is supposed to be used

  • @ashtongiertz8728
    @ashtongiertz8728 Před 2 lety +3

    2:06 well, looking at the Luger pistol IRL, we can see that it has an 8 round magazine, is one of the most accurate pistols to date, used higher caliber bullets than that used by most US pistols at the time, and has a slower fire rate at 116 RPM compared to the stock pistol's 540 RPM. So your stats are mostly accurate; just replace the slower reload with a 33.3% reduced clip size.

  • @unbreakablem7130
    @unbreakablem7130 Před 2 lety +3

    0:51 bro its bread, those sharp teeth are MADE of bread, how can bread deal any phisical damage to someone?

    • @zodiac3844
      @zodiac3844 Před 2 lety +5

      Something tells me no one has ever beaten you with a baguette

    • @Swagpion
      @Swagpion Před rokem +2

      They are sharp

  • @Fluxuation
    @Fluxuation Před 9 měsíci +1

    weapon reskins in tf2 are a neat concept that’s not really used to its full potential

  • @breadspy5974
    @breadspy5974 Před 2 lety

    These ideas are honestly great

  • @PotatoPatatoVonSpudsworth

    Have you considered doing a reverse of this, with workshop skins?

  • @Adamthecoolguy123
    @Adamthecoolguy123 Před rokem +7

    0:01 he said it

  • @miketheant1107
    @miketheant1107 Před 10 měsíci +1

    3:31 a bullet damage vulnerability could be a lore accurate downside lol
    In SW lore, some groups like mandalorians used slugthrowers (in other words, conventional guns) against jedi because deflecting them with a lightsaber would just result in the bullet keeping its path, now as a chunk of molten metal.

    • @mewmew8932
      @mewmew8932 Před 4 měsíci

      medic is better than jedis confirmed

  • @thedeskman08
    @thedeskman08 Před 2 lety +1

    For the ap-sap I would make it so it also slowly degrades the building to balance it so it's a better red tape recorder but it's slightly faster in degradation

  • @elithris
    @elithris Před 2 lety +3

    8:37 i cant believe the pyro doesnt like jews

  • @noahoglesby5325
    @noahoglesby5325 Před rokem +4

    your ap-sap idea is way off mark. also "engineer is the worst class in the game as is" 12:50.
    Wheatley is a moron, not a tech genius. He doesnt hack things he breaks them. having Wheatley buff friendly engineer buildings makes no sense.
    rather have the ap-sap roll a dice every second its applied to an engineer building where it does a random ammount of damage to it between 5 and 60. giving it a chance to be quicker than the sapper or slower. It also would match Wheatley being a bumbling idiot and randomly mashing buttons (or levers in the case of re-awakening GladOS).

  • @joao2479
    @joao2479 Před 2 lety +1

    I kinda like the idea of the bread bite instead being that scout bat I forgot the name of, the bred boi bites the enemy on hit which deals bleed as well as the damage but if you miss the lil fella accidentally noms on your arm instead dealing small bleed to yourself, if additional linger damage becomes too OP you can throw a unholter speed penalty to it so he can't just do a bleed to shotgun combo to outshine a minigun deploy on weaker targets.
    Also it would be cool for the shooting star to deal afterburn

  • @Average_Guardian
    @Average_Guardian Před 2 lety +2

    3:03 general grevious: (laughs) you serious?

  • @amateurprey7802
    @amateurprey7802 Před 2 lety +3

    Stock Melee items already have their own stats: a crit rate that only seems to show up when you're trying to stop that stinking demopan or the sign pyro.
    Also, your outro music is really boss, is there a full version somewhere?

    • @TheWrathAbove
      @TheWrathAbove Před 2 lety +1

      The outro music is linked in the discription

    • @forple8930
      @forple8930 Před 2 lety

      You also forgot that engies have an insanely high crit rate that seems to show up every time a spy is nearby or causing trouble.

  • @independentconfederate6604

    The ap-sap could act like the red tape recorder where it degrades the enemy building it’s placed on but it also turns it to your team for its duration. However it doesn’t shoot it’s engineer cuz that wouldn’t be fun.

  • @purplehaze2358
    @purplehaze2358 Před 2 lety +2

    Your pitch for the enthusiast’s timepiece is literally just the Le’Phantome custom weapon.

  • @lonelyshpee7873
    @lonelyshpee7873 Před 2 lety

    Holy fuck, your idea for the Big Kill sounds amazing. The cool stab potential is incredible.

  • @Aditya-wg3lp
    @Aditya-wg3lp Před 2 lety +1

    The Robo-Sandvich idea is actually really cool

  • @deathkorpofkriegguardsmen9355

    I would say the AP sap would actually turn a enemy building friendly for a small amount of time but would heavily reduce the amount of time they operate so turrets turn slowly and dispensers heals slower, and teleporters actually reverse direction so your team could use them to get through but very slowly

  • @velocity1852
    @velocity1852 Před 8 měsíci

    The big kill knocking back targets is actually genius as it could make spys actually get good with their revolvers in order to counter pyros

  • @GatEnjoyer
    @GatEnjoyer Před 3 měsíci

    I know I’m 2 years late but I have a note to make: the Enthusiast’s Timepiece idea has real no downsides, since bumping into enemies isn’t a beneficial mechanic for the spy. I think it would be fun to give it a faster battery drain than the stock but actually regain cloak when walking through enemies. This way it incentivizes you to play riskily and hug enemies who could kill you quickly and easily. It should still blow up on you if you manually uncloak inside someone though, much like a tele-frag. Either way, fun video concept 👍

  • @ToppHatt_8000
    @ToppHatt_8000 Před 8 měsíci +1

    Imagine RED Scout and BLU Scout re-enacting the High Ground scene.

  • @user-ml2su2pz2h
    @user-ml2su2pz2h Před 2 měsíci +1

    He missed a great opportunity of saying ‘tf2 weapon reskins have always been a strange case to me’

  • @liovox
    @liovox Před rokem

    Imagining standing next to your engineer’s dispenser as weatly tries to talk to you, making idle, awkward conversation until you move on is excellt

  • @jadynandchara640
    @jadynandchara640 Před rokem

    shooting star would be such a haven for bots. They sit in the spawn and when one pulls all of them outside the spawn, five bots fire five bullets that bounce across the entire map and headshot that medic behind the wall, and that demo, and that spy and that heavy and that scout

  • @jackjones2454
    @jackjones2454 Před rokem +1

    The Wheatley idea is cool, but what if it was taken a step further. What if instead of buffing friendly buildings Wheatley could temporarily "hijack" enemy ones? You put Wheatley on an enemy dispenser, then it will start providing your team with heals and ammo, and provide less heals and ammo to the enemy. If you put Wheatley on a Teleporter, then then when enemies try to TP, then have 4 different possible outcomes, 1: they just teleport normally, 2: they get Teleported to a random spot on the map/any TP exit, friend or foe, 3: They TP through but telefrag all allies in range, 4:They make it through but get telefragged the moment they reach the other side. And finally, if a sentry gun get's Wheatley stuck on it, then it will begin shooting randomly at friends and foes until it runs out of ammo, and is unable to reload, just making clicking noises as it tries to shoot to no avail (like the broken turrets in portal 2). As for the other stats, I feel that one that would serve as both a blessing and a detrement, would be that Wheatley takes much longer to fully sap a building, nearly 2 times as long, this way while the building lasts longer, it also will spend more time acting as a detriment to the enemy team. Another stat could be that Wheatley is invisible to all players except the spy who placed it, the spy's team, and the engineers who are on the team that is getting sapped, making it so the enemy team is more likely to fall for the malfunctioning TP and Sentrygun. As for the downsides on the weapon, the first I think would be key is for Wheatley to be able to be removed by any wrench instantly, even the Jag can take him out in 1 or 2 swings. The second downside obviously being his voice, enemy teammates can (occasionally) hear Wheatley speaking, and might be able to tell if a building near them has a Wheatley on it. The final downside being that the buildings technically remain functional while being sapped, there is still a 1/4 chance that a TP will work properly, the dispenser still heals and gives ammo to the enemy, rather than stopping entirely, and the sentry gun can still shoot your team (when not killing it's own team), so Wheatley causes more chaos than the normal sapper, but is not as good at destroying an enemy nest.
    I feel that this version of a Wheatley sapper could cause a great deal of funny moments, and confusion amongst the enemy team. And all it would take to counter, is a team that listens for the sound of Wheatley, or an engineer who is good at warning their team. What do you think of this idea? Any proposals to improve it?