The end to House of Ashes is something I didn't expect My COFFEE ☕: topofthemornincoffee.com/ Twitter : / jacksepticeye Instagram : / jacksepticeye Edited By: / @aliceandchill
Absolutely obsessed with the fact that they included a whole-ass interactive love triangle, and still Salim and Jason ended up having more chemistry than any of them lmao
YES i love that so much. i hated jason at the beginning but now i like him because of his relations with salim lmao. never really liked Rachael Eric or nick though
@@kayla4769 Imagine if they combined the best parts of Nick and Jason into one character. And cut out the love triangle drama in favor of a story of rebuilding trust in a relationship. And if they needed, expand the character of general Dar as another possible survivor. Edit: Also, maybe let the journals be flashback chapters, and cut down some on the "I'm such a marine" bit.
literally the single character it's easy to actually care about. Enlisted into a war he doesn't want, dragged away from his son, and doing everything he can to stop people from killing each other before the vampires can kill them all.
I think we can all agree that Salim surviving is the most important part of this ending. He was the only character I actually cared about: not only was his dialogue written so much better, he was so much more logical and relatable.
Honestly I can't help but like the journey Jason goes through too, obviously Salim being such a great character is a big part of that, but I can't help but like the stripping down of Jason's personality and finding out he's kind of fronting to fit into this marine stereotype he's built and by the end it's all fallen apart and it's just him and Salim!
@@blueflare3848 Eric gets sympathy because Rachel cheated one him. He also seems not to be an outright jerkwad, but rather simply hard. Rough around the edges. If anyone deserved to get to live, of those who died, it was Eric.
I think they do that on purpose! In the new game the curator also said “I’ll see you.. in the future.” when the premonition was of two astronauts in space. Pretty neat!
im going to use this phrase every chance I get now. It's so much better than the "if it looks like a duck and quacks like a duck, then it must be a duck" phrase.
Man of Medan: the spooky stuff isn't real, it's just a hallucination Little Hope: the spooky stuff isn't real, it's just in this one guy's head House of Ashes: not only is the spooky stuff real, it's aliens
Until Dawn: Not seriel killers, wendigos. Man of Medan: Not zombie ghosts, toxic gas. Little Hope: Not time travelling ghosts, mental breakdown. House of Ashes: Not vampire demons, vampire aliens.
The main problem with this series is that the supposedly supernatural themes turn out to be completely mundane (or in this case, aliens, which I will admit was interesting, but the idea has been done before, e.g. Chariot of the Gods). There is a trope called 'Doing in the Wizard'. This refers to something unusual that was believed to be supernatural, but turns out to have a reasonable explanation. Either it turns out to be all in somebody's head or the paranormal aspects are extraterrestrial in origin. This company has used both. Aside from the possible exception of the Narrator, I don't think that there are any supernatural elements at all in three games out of eight that they have planned. I suspect that 'House of Ashes' may have originally had an ending where everything was in the protagonists' heads, but the developers changed this after the critical reactions to their previous two games. If you take a look at the logo for 'Dark Pictures Anthology', you will notice that for each game it shows pictures inside of a skull. I think that this meant that the developers planned for every game in the series to have a twist where it was all inside of the protagonists' heads. I bet that the next game, which features demonic possession, might involve schizophrenia. I will explain why this is a terrible idea down below. Not only can this be a massive letdown for the players (and as a result can stop people from purchasing your games) but it can be insulting for people who have suffered from mental health disorders. This also leads me to believe that the developers could be mocking people who DO believe in the supernatural by saying 'It's all in their heads. Don't believe in the paranormal, because it's all in YOUR head.' So you don't believe in the supernatural. That's fine; it's your choice. But please don't create game after game with uninteresting characters and mundane (or at the very least extraterrestrial) explanations instead of the paranormal adventures that the customers paid for. I'm sorry to go on about this, but as a Pagan and someone who has suffered from mental health disorders it feels as if The Dark Pictures Anthology is mocking people who chose to believe.
@@MinimalistTheatre333 Great points, but I'd add that pacing and environment is a huge issue for me in all DP games as well. In every Dark Pictures game, your characters are thrown into a hostile environment almost immediately which forces them to be on edge. Until Dawn happens at a familiar place for the teens, the family lodge of a close friend where they've visited multiple times and have positive association to, it doesn't feel hostile until nearly halfway through the game and only due to external forces in the environment but never the environment itself. The teens are comfortable enough to open up in realistic and practical ways, the dialogue feels campy but natural, each character has lengthy or key interactions with one another, we get to see how they all embody different personalities and how those conflict. Dark Pictures doesn't have enough confidence in itself to allow this kind of breathing room, instead it thinks it needs to bait you into playing with intro setpieces filled with danger, then take a group of people you hardly know and throw them into that same danger and I don't know why considering you've already purchased the game. But now the game has to cram any key dialogue for each character between life-threatening scenes; often ham-fisted and corny like Rachel's crazy robot mood swings or any of the dialogue involved in the love triangle in this one; because it has to justify teaching us the backstory of a character while simultaneously juggling having them placed in such hostile situations and environments. The dialogue comes off as bad, but it isn't all the dialogue -- it's the ham-fisted and sloppy feeling character strength and flaw lines. Until Dawn's main twist was at the halfway point where the stakes were infinitely raised, and it played with multiple premises leading up to this point then it dropped all but one and hyper focused on it. Dark Pictures has (until probably this specifically because of the backlash against the first two) always saved it's twist for the end in what seems to be a "Woah dude" rugpull moment playing on the all-in-your-head motif you point out which seems to devalue the entire narrative up to that point. While I did appreciate they actually committed to this, I still don't understand the *need* for a twist. Are these choice-based games, or twist-based games? It seems that my choices are always laid out in service to the twist. The only "twist" near the end of Until Dawn was the fact that Hannah was a wendigo -- but that's only consequential insofar as we feel sympathetic towards Josh or other characters, and the sisters were masterfully reinforced throughout the story to add extra emphasis and weight to this. So it works, it's a great twist. It isn't world or reality breaking because twists don't need to be, they just need to feel satisfying and earned. I had Lots of Hope for Little Hope because it was doing such a good job building up multiple premises but that ended up being the weakest part of the game; like nearly all other DP games; it usually spreads the multiple premises too thin and for too long so that the remaining premise feels unearned and unsatisfying. This one felt like it had an identity crisis: is it religious? Let's gloss over that and just segue straight into aliens, but wait dudes, check it out: Resident Evil ending. Oh noes an evil corporation/shadowy govt agency check this out, is this what you want nerds? Supermassive, I liked the Analyst because he was an interactive and interesting framing device that had a huge narrative tie-in to the actual story towards the end. I can't stand when a framing device only exists for the sake of having a framing device like the Curator. He's useless. The dialogue is pompous and pretentious even though the last two games were easy enough to call out in the first five minutes, and he seems to be the embodiment of how Supermassive views themselves: so smart and sophisticated compared to us, with a flat undertone of condescension the entire time.
For some odd reason I literally thought “the crucifix” was a fancy knife that nick was gonna use to stab the guy, and then I sat there in genuine shock as he whipped out an actual crucifix
Yup, a friend chose it cause I guess our brains just went stupid, we thought crucifix was somehow synonymous with crucify, and that with "stab through them". Like, anything to make this choice not as dumb as it was
It showed him have the crucifix from Joey earlier in the game, and I’m guessing it’s there bc some ppl think that they can ward off certain types of vampires. I’m really glad it didn’t work though bc it would’ve been dumber if it did LOL
"my father once told me that if it looks like shit, smells like shit, you don't have to taste it to believe that it's shit" is the only single line I can appreciate from this game lol
Honestly, this game was a clusterfuck of uneven and downright horrible writing BUT this scene where Salim and Jason stand in the cave and have this honest conversation was really good
I wouldn't say "amazing" per se, just a meh slasher up until the wendigo revelation which gave it a good twist and made it good from there on. But definitely better than this.
So from reading theories, the archaeologists that found it in the first place allowed them to get the hallucinogen to create a bio weapon and tested it out and thats the ship at the beginning of the Man of Medan. The manchurian gold is made from the aliens. Rachel and Eriks car crash was the one from the beginning of Little hope.
I’m quite late, but to add to that theory is that Directive 8020 (the next installment of the series) is in space, and the monsters in HoA are from space
Someone else may have said this already: in Man of Medan, they find a newspaper on the ship from 1947 that has an article about missing archeologists in Iraq (it's at about 40 mins in part 2 of Jack's play-through). Very neat little tie-in!
I was wondering also if the biohazard people at the end saying something about winterhold or winterheld may have been a reference to until dawn or one of the other games
@@ItsButterBean1020 i think we've had enough of zombies. I'd go far enough to have an angel hunting down humans for their sins, which is still related to this game.
Sean's ending seemed way more typical of a horror movie's ending, only two former enemies getting out because they worked together. And it had poignancy to it.
Yup, or more about the timeline and events in the intro. It would've been cool if they'd even entwined them more, so that the decisions you make in the ancient time have consequences in the modern time, helps or not
salim and jason's relationship towards the end is just so wholesome, suddenly the dialogues are good and there's emotion in their interactions... wish all of the game had that good of a script :(
Yeah its really strange how these games can write such shit characters, turn around and make just a few great ones. Jason never really felt like a person to me but when i saw his face when he was talking about the woman with groceries, I dont know if it was just good acting or not but i started liking him more. Salim and Jason have good chemistry. An honest father paired with a facade of a man; they imprint on each other and before you know it, somehow, they're friends. These writers confuse me
It's what happens when the writing serves the spooky events, rather than the other way around. Occasionally you luck into some actual character development, otherwise it's artificial dialogue and running from boring monsters.
@@fluffyth3f0x8 the thing is if you didn't have Jason being so hateful throughout the story, you wouldn't have the "blow" of character development once he gets to know Salim and clears his conscience. I just think we are too hard on the writing. Jason is at first a stereotypical American soldier who hates the Iraqis and has a light hearted personality with people he cares about. And once he meets Salim through an unlikely alliance, he starts to grow as a character and it takes time, but he eventually gets there. If Jason was characteristically good all over, you wouldn't feel the satisfaction of when he gives up his hatefulness and understands where he was wrong.
@@unknownacquaintance8738 lots of people are too hard on the writing, because it changes depending on your actions. I never found the characters to be bland or bad, except Rachel and Nick, but everyone else seemed real and normal to me.
Personally, I really liked Jason by the end. As far as his dialogue.. I grew up near a military base in the south. That's actually how a lot of them talked. And I loved the redemption arc of he & Salim becoming friends. There's a potential part after setting off the dynamite where Salim is pinned down by the vampires. Eric says to leave him behind, & there's an option for Jason to go back & save Salim. I really love that part.
Sean: "I met Eric at climbing class, we got this...I took a couple of french classes as well doesn't mean I can hold a coversation" [Menacing foot appears] Sean: "Bonjour?!" Always gets me :'3
Honestly. What's the problem of wanting to look good in a war? Where are the aesthetics? If I'm going to die then I might as well dress nice for such a special occasion
Clarice: absolutely rips Rachael to shreds for asking if she’s okay Also Clarice: why don’t you let anyone in? This dialog is all over the place man, the games can be interesting but they really put no thought into characters.
Right? I also thought the scene where we got to see how Rachael and (don't remember his name) started the affair, was just plain awkward... A lot of the characters has so many out of the blue, heart to heart conversations, and half of them doesn't really make sense, cuz they don't know each other *that* well
Omg I was thinking the same. Rachel opened up like 3 times and Clarice just shut her down so hard. Then has the audacity to say "Jesus you have a mountain around you". Tf is your problem Clarice? 🤣
unpopular opinion (maybe?): jason is the best character if you choose the right options and let him and salim become friends. he undergoes great development as the story goes on and becomes a great character. and obviously salim is up there too but he’s just kinda been good since the start lmao.
As far as I'm concerned, that was a perfect ending. Salim and Jason were both alive, and Salim gets to walk off into the sunrise. Nothing else matters.
He had a tiny pistol at the start, it ran out of ammo and he didn't change the mag, the madman threw his empty pistol at the demons and got 600% more kills than everyone with a damn crowbar
I feel like Salim and Jason becoming trusting friends is the one emotional plot going on- the whole Rachel-Eric-Nick plot was dull and predictable and ended up nowhere, mostly because in every playthrough I've seen one or two of them die, etc... But two opposing soldiers bonding and becoming demon-hunting friends? Quality character interaction, best thing about that game
It probably would've gone so much faster if basically half the dialogue wasn't just the rest of them questioning Salim and just getting on with murdering demon-vampire-bats
When you want to see the effects of your choices - just look at the bearings on the pause menu, you never looked at them! They explained how you didnt find the medkit, so salim was injured, so they had to take a longer route to Nick, Nick died before they got there It also explains how eric let clarice stay, so clarice killed him when she turned. As for Rachel, you literally shot her. The choice to save her is afterwards, either with the UV if Eric is alive or cocooning her in the preservation goop. Ive watched this playthrough a bit late because i played it for myself first. I killed Eric the same way you did, but i saved the others. Im not angry with your choices its all cool love the variation, i just wish you looked at your bearings on the menu so you understood your choices, as you complained you didnt know why stuff happened. I love this game so much personally, but of course i respect others opinions.
@@newbiesama Yes, until dawn literally spoon fed you into learning how exactly the mechanics of these games work, the butterfly effect, the menu always lists the decisions you've made and what path it takes one way or another. And this is the 4th game released by the same game devs, you'd think Jack would get the gist of how these type of game works by now.
One thing I will say: to me, it was crystal fucking clear that the reason Eric died was not because you tried to save Nick/Rachel, but because Clarice was kept alive instead of snuffed out. I'm interested to know however, if when Rachel is infected, if she DOES have a different outcome to Clarice, seen as she was directly affected by the musical language, so maybe her infection was altered somehow? I gotta say, I was personally "meh" about this game at the start, but it does pick up steam, and the idea that the vampires are just an infected alien (which explains why we dont turn into them) was a nice touch; makes a change from the cliche option!
i'm not sure about why she was affected by the music, but i think Rachel can survive the parasite if you choose to keep her alive; unlike Clarice. I've read that she ends up being rescued later and they get the parasite out of her in that last cutscene
You can either put her in a cocoon to ‘freeze’ her until they can extract her out with more help. Or if you keep Eric alive (like I did in my play-through) he can burn the parasite out of her with the UV light. The reason the parasite reacted violently towards the sound is because it’s not native to it. It doesn’t like that pitch of noise. I got everybody out alive and only failed one QTE towards the end when Jason goes back to save Salim in the cocoon vault and that only resulted in Salim being a complete beast and saving Jason’s ass.
@@ohsock.5501 Rachel survives the parasite if you keep her alive and use the UV, which forces it out. Clarice has to get abandoned if you want the characters to be safe, though.
Its supposed to make you think about them like that so that choosing options for them people would be harder for you. But hey thats just a theory. My theory.
@@heroomorikin true true makes sense, but I feel like it gets to the point where when I play I don’t really care who lives, cause I never really have a reason to want to keep them around, you know ?
The monsters: Predate Christianity by thousands of years. Jack: Thinks a crucifix will save him. The game: Makes this the best choice anyway because fuck you.
i wish sean didn’t ignore the “bearings”, i know the game doesn’t mention to be sure to check them because it’s not necessarily obligatory but if you want to understand what choice led to each consequence the bearings tab will show you all of that, and it pops up at the top of the screen every time a choice is made. he ignored it in little hope too, so there were a lot of outcomes he didn’t understand
Merwin dying and Clarice turning, 2/3 of Jack's biggest problems with his run through were because he can't ignore a QTE. You need to let Merwin breathe by doing nothing (he dies anyways but you're able to call in air support quicker for the finale), and you need to get Clarice killed by saying nothing. Nick died because you let Salim get hurt but shooting the vampire above Rachel (which was pointless she gets infected anyways), so they took longer to get to him and stab Balathu. Oh yeah and you could've saved Rachel by refusing to shoot her and stopping her from committing suicide, but it's so counterintuitive I'm surprised anyone ends up saving her that doesn't have Eric and the UV light still alive at that point.
So wait, nick dies cause you let salim get hurt saving rachel, yea thats not really, intuitive, i mean sure death isnt exactly intuitive but still. I get why the deaths feel annoying cause they always die due to actions made in the past rather than in the moment, which means you really cant know what will cause what. Like sure keeping an infected around seems dangerous but there is no way to know how many options the game will give you to kill her or that *keeping* her is the death flag rather than something later
@@angelus1738 but then Nick bleeds while going for the hive and that wakes up the aliens, making it harder. And if you do go for the giant egg thing, there will be like five consecutive stay calm things that are pretty hard to get right because the background blends in with them, and if you mess up a single one Nick dies, but so does Balathu/Kurum. If he doesn’t go for the egg, he survives, but Balathu/Kurum lives and attacks during the eclipse.
@@viriandelar9303 bro, the game literally tells you that every choice has consequences. If you ignore that advice, it’s your fault if things go wrong, not the game’s.
sacrificing a character to keep another live (like the choice to kill clarice) is different from accidentally getting a character killed bc of a choice you didn’t intend to make tho
@@chase-2200 i know. im saying it’s just weird people think Jack’s logic is backwards somehow. not liking the characters doesn’t mean he _wanted_ them to die and that he _wanted_ a terrible ending. so idk why everyone keeps making the same repetitive comment saying he did and got upset for no reason.
Actually there's an Until Dawn Prequel called "The Impatient", I never played it, but it's supposed to be you playing as someone who lost their memories. It takes place 60 years prior to all the events at the Lodge and in I think a Asylum or Medical Ward of sorts. Edit: Also I actually really enjoy House Of Ashes, it's my favorite game out of this "series" set thing.
To be fair, it seems less like emotional attachment and more that the game is sort of unfair in who lives and dies. Half the time you just end up feeling like there was nothing you could do to change the outcome.
Ngl, my roommates and I yelled something similar to "What the fuck Rachel!" when she said that. It had all of us mad and when Jason stepped up we were all like "YES! GET HER ASS!"
I almost cried when Jason was explaining about what happened with him and Nick to Salim, he looked so guilty and it looked like he was gonna cry too 😭 I wanted to hug him so bad 💖.
Some of these decisions are giving me whiplash. "She's turning!" and "We're not giving up on hope!" is said by the same character in less than 10 minutes.
I love how in those games you can make them complete lunatics "No don't kill her! We can save her!" *10 secs later* "Meh k you can shoot her" *10 secs later* "Nooooo clarice why did you shoot her"
That's how I felt during the conversation between Rachel and Clarice. Clarice calls her a queen bitch and then goes "why aren't you nice to me? jeez" xDD
i wish there was a more significant change in his character at the end there, but overall i agree i love the way salim and jason interacted in the last hour
@@YellowTwerker yea I feel a lot of the character's added context depends on outcomes of the choices, which is of course the point, but I think some forget that. But I love going back and replaying these games to see what character traits I might have missed out on.
@@thesmackdragon True. That ending cutscene felt a lot like Until Dawn when you only get Mike out alive and he's being grilled by the cops. But when more survive, the tone is very different. I guess this would be the same.
I sorta agree with the character development of Jason, but it feels sorta rushed at the end, like they had to make it so that Jason liked Salim (?) Enough so that they'll work together
I agree that this game had a weird flow, and together with some awkward dialogue and obscure cut from scene to scene, it could for periods be quite uninteresting. But Salim fucking carried this game. He had charisma without being a total dick, some good lines and an interesting perspective that we rarely get in the west. Jason was generally pretty annoying, but had a good arc at the end, with a really good conversation towards the end (no spoilers). This game is in some ways the opposite of the last 2, where it starts out weak but holds it's ground in the end. 6/10
You watched one playthrough of the game, and a solo one at that. Not only that, you didn't play it yourself. Dialogue and scenes can change with higher player count or even exploration. There's a lot more to the game than just one CZcamsr's gloomy playthrough.
Rachel: Hey you ok? Clarice: It doesn't matter Rachel: Well then let's focus on surviving Clarice: Omg your so closed off from people and push away anyone that wants to help
Rachel: *acts like an actual military commander and not a valley girl* Let's focus on survival. Clarice: omg ur such a queen bitch, so cold and closed off This atrocious dialogue, jfc
Eric: do you see any hope?! Eric, literally two seconds later because of Sean's choice: we can't loose hope Bruh-- 😂😂 Just because of the dialogue alone, the game doesn't even need to be taken out of context for it to be out of context
SPOILERS FOR WHY PEOPLE DIED! To put it simply, Merwin, Clarice and Dhar would always die. Merwin could have lived longer if you did the first 2 QTEs but not the third so he wouldn't suffocate but you have to choose to leave him behind if you want to save Eric (if you don't cut the rope he'll get shot unless Nick and Jason leave Merwin and get to him in time. If you do cut the rope then I'm not sure if this choice has any bearing). Eric died because you let Clarice tag along for so long. If you give her hope and then tell her the truth on the bridge before you jump, she'll tell you about the parasite and tell you to kill her if she turns. This makes it easier to let Jason shoot her but I think you can just stay silent and let him shoot her either way. Rachel died because you didn't choose the desperate option twice to make her plead for her life. If you do so they'll go to put her in a cocoon but, if Eric lives, he'll burn the parasite out of her. I think she only lives if you have Eric alive? *_[Update]_* She also lives if you put her in the cocoon, you just don't see her until post-endgame. Nick died because (after finding Joey's belongings) you didn't walk down the dark path and find his medkit. Finding the medkit means Salim will patch his wounds and their path to Nick won't be blocked by a vampire attracted to Salim's blood, so you'll get to Nick in time. *_[Pepsi Mars addition]_* Nick also lives if you tell him to retreat instead of advancing into the alien hive. Also, I think it was a good call to not have air support in the beginning. I think Salim gets taken as a prisoner of war if you do, because they get to you faster than he can leave. But anyone can correct me if I'm wrong. Another good call is not taking the white phosphorous as it just means you don't get the option to use it on the Iraq soldiers and Rachel can't try and commit suicide with it towards the end. All in all, Jack's choices were pretty good. It was just a few early on hiccups that gave him a worse ending. He even said he should leave Clarice so he was thinking all the right things!
Yes with the air support they take salim and he can't see his son it's not really as prisoner though it's like what happened to Jason in Jack's playthrough
@@valkyrie2443 Hiya ik this is a bit late but in the scene where nick can advance forward onto the bigger pile of aliens or retreat I let him retreat and he lived in my playthrougth hope this helps
This is really detailed info- where’d you learn this stuff? Just by testing the game? I know some people will be like “AuGh GeT a LiFe” if that’s the case but honestly I just wish I had that kind of time🤣
I love how in the previous games jack was always like “oh no I have to try to save everyone” and in this game it’s now “well if eric had to die then so does Ashley”. It’s honestly one of the funniest parts about it
Jack: I am fine with shooting Clarice, we should probably leave her behind Also Jack: Maybe we can help her Also also Jack: I can't believe Eric died because I didn't get rid of Clarice, this is bullshit
If you have Eric and Rachel alive at the start of the third section you get a "3 years earlier" scene where you see them stop at the diner in Little Hope, get some food, then as they're talking Rachel tells Eric to get his feet off the dash and.. then a bus slams into them. Don't know if the timeline fits for that to be the accident that happened in the start of Little Hope, but it's interesting. Especially since the character model of Eric was a cop in Little Hope.
Unfortunately it doesn't. The majority of Little Hope takes place in the year 2020, and based on the timeline of this game Eric and Rachel's car accident would've been in 2000, about 20 years earlier.
Oh wow. I'm so glad all these awful games are interconnected in a bastardized MCU style universe🤮🤮🤮 Why anyone cares for these games at this point is beyond me. They are just David Cage games that aren't funny bad.
@@durpyflabergazm9339 idk but I think that by what it was saying was the parasite took over the alien bodies and gave them the teeth and shit which I think implies that the aliens were originally peaceful but the parasite uses them to find more hosts
Chekhov’s Gun is actually named for Anton Chekhov, a playwright. He edited for Ernest Hemingway, who was a friend of his, and outlined the principle in a letter, basically stating all story elements must have a purpose in the story. He used a gun as an example, if you show a gun in a play, it must be fired later. Interestingly in his later play, The Cherry Orchard, he shows two guns that never get fired. But that ties into the themes of the show. My theatre degree really jumped out lol
I feel Jack is letting his expectations of what the game series should be get in the way of what the devs are making. I agree with him, Until Dawn was perfect or near enough, but it’d get very boring if the company had to crank out an Until Dawn 2 and 3 and 4. I also agree that the endings for MOM and Little Hope were disappointing without committing to the supernatural aspects. But Jack kept getting more critical as he progressed and as more and more “mistakes” accumulated. Totems were vital in Until Dawn and to get them you had to explore, in much the same way I think Jack could have avoiding some outcomes by exploring and looking for the tablets. Which is something the game fails at emphasizing is important, like they did in Until Dawn. The “butterfly effects” were rarely checked and never referenced, which could have been helpful key info Jack could have used, though possibly to a lesser degree. I doubt Jack will read any of this, but if he did I’d tell him his expectations were a bit unfair. He was playing House of Ashes, not Until Dawn 2. All the same, I loved watching him play but wouldn’t want him to force himself to continue the series if he wasn’t interested anymore.
I agree, even tho MOM and House of Ashes were quite dissapointing, this game was actually better and had a good set of characters and story. So i have high hopes for the next one and i hope they go back to same ways they made Until Dawn. (And also theres, ASHLEY TISDALE!)
Sean: "I think they're alive, right? Nothing suggests that they're 𝘥𝘦𝘢𝘥." Joey, who literally died and 𝘵𝘩𝘦𝘯 turned into what he did: "𝘼𝙢 𝙄 𝙖 𝙟𝙤𝙠𝙚 𝙩𝙤 𝙮𝙤𝙪??"
@@akultyagi2818 ...Does your entire view point on something super heavily emotionally charged change in like 4 minutes or are you just picking on him to be that person? Mind you this was only a year or so after 9/11
I physically gasped when Jack missed that QTE. Little Hope was definitely the most spooky-scary of the games so far. But I feel like these games are heaps of set up and then a very short climax.
Yeah, Little Hope is definitely the scariest one. The characters have the least fighting power. A horror scene is scary when the potential victims cannot fight back and we can kind of imagine it to happen in real life.
jack: "i want chaos, i wanna see people die that'll be more interesting" also jack: "WHAT?! they died and i didn't get a chance to save them?!" *visibly distressed, gets out of chair and walks away out of frustration*
@@pearl_solis I believe a good chunk of them died cause jack over here decided to break one of the big rules of infected people. (Dont help them unless you know how to, actually know how.) Has he not watched any zombie movies?
@@experiencemaster1743 ngl, I noticed a lot with this company's games, sometimes you pick an option thinking it's a good one, and it does the opposite. sometimes I can't blame jack. plus, sometimes you when you actually do something, it seems like it has no impact so it's hard to know sometimes what would be impactful and what wouldn't.
The big mistake for this one, I feel, was making it about US soldiers instead of the much more interesting Archaeological Group that we read about. Like, as soon as the trailer dropped and I saw that we were gonna be following a bunch of oorah marines I could practically write all their dialogue in my head before meeting a single character
I actually like it when Jack is honest about whether he likes a game or not. It’s important whether he is having fun or not and I’m glad he’s genuine about it.
Yeah, he's honest about it, but he's making his experience with the game worse based on his feelings for the other ones, he goes into the game with a bias that he *will* be disappointed, then watches for all the bad things while ignoring all the good. He goes into the game thinking he won't like it, and... He doesn't, he creates a self fulfilling prophecy.
He can’t complain about not knowing what bad decisions he’s making when he doesn’t check the bearings. They tell a very clear sequence for each outcome
Dar calls Salim crazy when he tells him about the demons then ignores the deafening screams of demons literally seconds later. Tf is he supposed to think is making that noise? Wind turbines?
@@trinwarn I think the difference was Rachel got bit by one of the vampires and Eric got his neck ripped out by the turned-Clarice. Dar also got killed by Clarice in similar fashion. The turned people were much more violent with digging into peoples necks whereas the vampires were clean bites.
i'm sad seán didn't enjoy this game more because i absolutely loved it beginning to end, but i wish they would've shown something about salim and zain at the end as well, and wrapped up what happened to jason. a lot of seán's complaints were actually things i liked about the game- the fact that choices early on affected the game later on was really fun to me. i like having to make decisions on the fly early on and having them make the story what it was. i also REALLY enjoyed the characters, funny enough. i really wanted all of them to live except for eric, i really hated eric. i think it would be really cool to have saved rachel and eric's marriage and then killed eric and watch and see what happened.
Same, I acc really enjoyed this game tbh. It's not as good as Until Dawn or The Quarry imo, but I thought it was great overall, & better than the rest of their games. I liked all the characters too, except Nick tbh (I thought he was kinda meh). I acc liked Eric tho - he was a bit annoying at times (as most of them are), but he's not that bad imo, & he's more likeable if you choose his more polite dialogue options. I definitely hoped for Rachel to end up getting back together w/ Eric over Nick tho lol.
That whole crucifix thing… I can understand that Nick the character might think of it as an option, but for the life of me I can’t understand why players would go with that option, even with usual vampire lore. The ancient dude PREDATED CHRISTIANITY. As in he was already undead/vampiric for a couple thousand years before Jesus rolled up!
Even if you forgot about the fact that they predated Christianity, the whole temple was still out of a different mythology. The game mentions demons, but that doesn't make them Christian demons.
Shooting him with the rifle just makes him mad and he sprints towards Nick and kills him, so apparently confusing him as to why would you show him that is a better option than shooting him
For me I misunderstood what it meant by crucifix, in my play through Nick ended up with the tent stake and in the moment I thought it was an option to use that to stab him lol
As an Iraqi this series was a rollercoaster for me lmao Also, they arent actually speaking iraqi, they're speaking egyptian, and hearing them speak Egyptian as Iraqis is some next level Arab Humour
Honestly, this seems like the best ending for me, Jason found respect with the enemy and admitted his flaws to himself, both fighting and escaping together calling him a brother, if that wasn't his redemption arc then I don't know what is
Yeah I agree. Personally this is the best ending. Rachel and Eric were atrocious (Eric more so honestly, he was just a prideful douchebag that constantly made stupid decisions that would get everyone killed or in more trouble) and Jason (who admits his sins and tries to atone for them) and Salim come to respect each other as well as Salim gets to see Zain. And Nick I didn’t really give a shit about and he annoyed me.
The only other one i liked (kind of) is Rachel. He could've saved her and put her in that cocoon fluid. The rescue team saves her later and removes the parasite.
as a military child and having parents who were separated for 3 years once, barely being able to talk. My mom never once cheated, sure they had tension cause it gets hard living a life like that but she knew that it wasn't his fault for racheal to herself be in the military and act like its such a hard thing to be separated...ma'am ur gonna be separated from anyone you marry until u retire, that is the job u signed up for. After this assignment most likely nick would have been transferred just annoys me everytime hearing her sad excuses for cheating
I don't think that was about the separation. They really seem to be bad for each other. They went for a break because something had already happened between them. Maybe it was that accident, maybe something else. And they seem to have different relationship styles. Rachel takes everything seriously, while Eric is all about affection. And you can see how they communicate with each other in Nik's flashback. I'm not justifying her cheating, of course, just saying it's not about their time apart. For me that flashback made things worse, because before it was uncertain on what terms they had gone apart and if they even contacted each other, but now it's obvious she started cheating about the time they talked.
Seriously though, they really need to make the characters likeable with less personality issues. I know, making them the way they are is probably intentional for the players and you have to work hard to get those character developments BUT I think having a strong character in the beginning is more worth it at this point. Just look how the people reacted to Salim.
I think part of it is emulating retro horror movies where everyone is insufferable. I think movies were like that because of the "they deserved it" angle (those stupid teens deserved to get carved up because they were arrogant jocks and having too much of the sex). But I think there's a reason those aren't as common anymore. It's a lot harder to get invested if the characters are almost inhumanely unlikable. Give me a story where the characters are flawed, but not caricatures of those flaws and ill be more able to relate. And therefore more immersed in the story.
@@gingermedman8509 plus when you play a game, you want your protagonist to survive. And since you play as almost every character, you don't want them to die just because they're dislike able- because then that means you've failed the game
They're mistaking 'bad person' for 'unlikable'. There were characters in Until Dawn that weren't good people but they were still likable enough that you wanted to keep them alive. Then there was the asian girl, i think her name was Emily and she was a bitch and she wasn't just a bad person she was an unlikable bad person. I wanted her dead the whole time. She was the Umbridge of Until Dawn. Most of these characters have problems and they're not great people but they also are complete dicks through the whole game so you don't care if they die. Literally they established them as sexist and racist in the first hour and didn't give them a redemption arc accept for one or two. They just all feel unlikable instead of just unkind
I think another part of the issue is the fact that the player has to choose options for all the characters. Imagine playing an rpg where you make choices for npcs too. Its like trying to have a compelling argument with yourself.
ye i agree! though i did like Sam from until dawn as she was also the most reasonable one out of all the characters. at least consistently through-out the entire game, like salim was.
For sure. In my head I was kept thinking, I don't really care who dies, just as long as Salim gets out alive because he was the only one I got attached to. Although I suppose Jason had okay development at the end, but I feel it should have been done way sooner. It just felt like his development came way too late. I do agree with Toby though, I also liked Sam from Until Dawn. Edit: I just watched the best ending for the game (just the ending), and apparently there was a scene that Jack didn't get (probably because too many people died) where Jason goes back to save Salim as he is getting over run by the vampire-aliens and says that Salim is one of them. Jason is definitely second best character, but if he can get even more development if everyone lives through the whole thing, then he is for sure either the best along Salim, or a very close second.
Absolutely obsessed with the fact that they included a whole-ass interactive love triangle, and still Salim and Jason ended up having more chemistry than any of them lmao
YES i love that so much. i hated jason at the beginning but now i like him because of his relations with salim lmao. never really liked Rachael Eric or nick though
@@kayla4769 Imagine if they combined the best parts of Nick and Jason into one character. And cut out the love triangle drama in favor of a story of rebuilding trust in a relationship. And if they needed, expand the character of general Dar as another possible survivor.
Edit: Also, maybe let the journals be flashback chapters, and cut down some on the "I'm such a marine" bit.
@@kayla4769 There’s a pivotal scene that Jack missed where Jason goes back to save Salim. I implore you to watch it.
jalim 4 life
The metal bar holds on to Salims back thanks to his enormous back-muscles carrying the whole plot of this game
This should get more likes
Underrated comment
Salim is our Iraqi gigachad.
Edit: *Iraqi
literally the single character it's easy to actually care about. Enlisted into a war he doesn't want, dragged away from his son, and doing everything he can to stop people from killing each other before the vampires can kill them all.
@@nickzakrath7080 iraqi
They weren’t stuck down there with the vampires, the vampires were stuck down there with Salim
ahhaahhsshhh the way i screamed...
So many people have commented that come on bro
I think we can all agree that Salim surviving is the most important part of this ending. He was the only character I actually cared about: not only was his dialogue written so much better, he was so much more logical and relatable.
Honestly I can't help but like the journey Jason goes through too, obviously Salim being such a great character is a big part of that, but I can't help but like the stripping down of Jason's personality and finding out he's kind of fronting to fit into this marine stereotype he's built and by the end it's all fallen apart and it's just him and Salim!
I liked Salim, but I didn’t think Eric was bad either. He wasn’t a complete asshole. He seemed like a good guy.
@@blueflare3848 Eric gets sympathy because Rachel cheated one him. He also seems not to be an outright jerkwad, but rather simply hard. Rough around the edges. If anyone deserved to get to live, of those who died, it was Eric.
@@coultersheppard2052 I agree. You put it perfectly into words.
@@coultersheppard2052 Rachel cheated on a guy who lost his leg, what a horrible person!
Jack: can we just kill Clarice? she's gonna turn and kill us all.
Also jack: saves Clarice at every opportunity
floored me XD
I know right?! Literally every bad thing happened because he saved Clarice LOL
Yeah, because it's a difference between what you think you will do in a situation and what you actually do in the same situation.
the one time doing something was the best option he didn't do it
Also it literally didn't matter during his ending with the rope LOL
Rachel: *does literally anything*
Jack: ASHLEY TISDALE!
*dies
@@linkmaster253 ASHLEY TISDALE!
@@MustyCheeks *dies
Literally Jack's equivalent to "General Kenobi!"
@@golan1095 ASHLEY TISDALE!
“Oorah!”
“What??”
That is the most realistic dialogue I’ve heard in this entire game so far
The curator: “Maybe someplace HOMELY next time”
Next game with H.H. Holmes.
I think they do that on purpose! In the new game the curator also said “I’ll see you.. in the future.” when the premonition was of two astronauts in space. Pretty neat!
@@kaliacant7088 oh yeah same when in the past game the curator also said “With -Little Hope- we will meet again” or something similar to that
I LOVED that😂
Salims Dad
“If something looks like shit and smells like shit, you don’t have to taste it to know it’s shit!”
Best phrase in the entire game
I don't normally like 2 hour long videos, that's a lot to see but I'm definitely Liking that.
His dad must be Sun Tzu i swear
im going to use this phrase every chance I get now. It's so much better than the "if it looks like a duck and quacks like a duck, then it must be a duck" phrase.
Ohoho 666 likes
@@reiplattuni6073 aw it used to be now it’s 814 lol
Salim's the man, almost everyone would be dead if he weren't there to single handedly impale everything that came their way.
I love both Jason and Salim. Jason might have been rough at the start but I liked seeing him progress through the story.
vlad the Impaler, nah. salim the Impaler, yeah
I like salim the most then Jason then nick idk why
He have the power of god and holy pipe
@@havardgamez8122 same, I hated Eric tho don't know why 🤣
Man of Medan: the spooky stuff isn't real, it's just a hallucination
Little Hope: the spooky stuff isn't real, it's just in this one guy's head
House of Ashes: not only is the spooky stuff real, it's aliens
Talk about escalation
The Devil In Me: not only is the spooky stuff real, it's moderately realistic.
I feel like their motto should be "My enemy is never my enemy when we are both being chased by demons"
nah, "The enemy of my enemy is a friend" feels better.
"don't understand what choices led to character's deaths" *puts up a crucifix to a man who died 2000 years before christianity*
I-
bu......
WAIT I DIDNT EVEN THINK ABOJT THAT 😭😂
lol true
That moment when you're so old that you hold seniority over christianity xD
Until Dawn: Not seriel killers, wendigos.
Man of Medan: Not zombie ghosts, toxic gas.
Little Hope: Not time travelling ghosts, mental breakdown.
House of Ashes: Not vampire demons, vampire aliens.
It’s like they choose the worst possible outcome for monsters in these games except until dawn that was good
The main problem with this series is that the supposedly supernatural themes turn out to be completely mundane (or in this case, aliens, which I will admit was interesting, but the idea has been done before, e.g. Chariot of the Gods).
There is a trope called 'Doing in the Wizard'. This refers to something unusual that was believed to be supernatural, but turns out to have a reasonable explanation. Either it turns out to be all in somebody's head or the paranormal aspects are extraterrestrial in origin. This company has used both. Aside from the possible exception of the Narrator, I don't think that there are any supernatural elements at all in three games out of eight that they have planned.
I suspect that 'House of Ashes' may have originally had an ending where everything was in the protagonists' heads, but the developers changed this after the critical reactions to their previous two games. If you take a look at the logo for 'Dark Pictures Anthology', you will notice that for each game it shows pictures inside of a skull. I think that this meant that the developers planned for every game in the series to have a twist where it was all inside of the protagonists' heads. I bet that the next game, which features demonic possession, might involve schizophrenia. I will explain why this is a terrible idea down below.
Not only can this be a massive letdown for the players (and as a result can stop people from purchasing your games) but it can be insulting for people who have suffered from mental health disorders. This also leads me to believe that the developers could be mocking people who DO believe in the supernatural by saying 'It's all in their heads. Don't believe in the paranormal, because it's all in YOUR head.'
So you don't believe in the supernatural. That's fine; it's your choice. But please don't create game after game with uninteresting characters and mundane (or at the very least extraterrestrial) explanations instead of the paranormal adventures that the customers paid for.
I'm sorry to go on about this, but as a Pagan and someone who has suffered from mental health disorders it feels as if The Dark Pictures Anthology is mocking people who chose to believe.
So...
Something mundane that's actually supernatural.
Something supernatural that's actually mundane.
Something supernatural that's actually mundane.
Something supernatural that's actually _stranger._
Hotel: Trivago.
@@MinimalistTheatre333 Great points, but I'd add that pacing and environment is a huge issue for me in all DP games as well. In every Dark Pictures game, your characters are thrown into a hostile environment almost immediately which forces them to be on edge. Until Dawn happens at a familiar place for the teens, the family lodge of a close friend where they've visited multiple times and have positive association to, it doesn't feel hostile until nearly halfway through the game and only due to external forces in the environment but never the environment itself. The teens are comfortable enough to open up in realistic and practical ways, the dialogue feels campy but natural, each character has lengthy or key interactions with one another, we get to see how they all embody different personalities and how those conflict. Dark Pictures doesn't have enough confidence in itself to allow this kind of breathing room, instead it thinks it needs to bait you into playing with intro setpieces filled with danger, then take a group of people you hardly know and throw them into that same danger and I don't know why considering you've already purchased the game. But now the game has to cram any key dialogue for each character between life-threatening scenes; often ham-fisted and corny like Rachel's crazy robot mood swings or any of the dialogue involved in the love triangle in this one; because it has to justify teaching us the backstory of a character while simultaneously juggling having them placed in such hostile situations and environments. The dialogue comes off as bad, but it isn't all the dialogue -- it's the ham-fisted and sloppy feeling character strength and flaw lines.
Until Dawn's main twist was at the halfway point where the stakes were infinitely raised, and it played with multiple premises leading up to this point then it dropped all but one and hyper focused on it. Dark Pictures has (until probably this specifically because of the backlash against the first two) always saved it's twist for the end in what seems to be a "Woah dude" rugpull moment playing on the all-in-your-head motif you point out which seems to devalue the entire narrative up to that point. While I did appreciate they actually committed to this, I still don't understand the *need* for a twist. Are these choice-based games, or twist-based games? It seems that my choices are always laid out in service to the twist. The only "twist" near the end of Until Dawn was the fact that Hannah was a wendigo -- but that's only consequential insofar as we feel sympathetic towards Josh or other characters, and the sisters were masterfully reinforced throughout the story to add extra emphasis and weight to this. So it works, it's a great twist. It isn't world or reality breaking because twists don't need to be, they just need to feel satisfying and earned. I had Lots of Hope for Little Hope because it was doing such a good job building up multiple premises but that ended up being the weakest part of the game; like nearly all other DP games; it usually spreads the multiple premises too thin and for too long so that the remaining premise feels unearned and unsatisfying. This one felt like it had an identity crisis: is it religious? Let's gloss over that and just segue straight into aliens, but wait dudes, check it out: Resident Evil ending. Oh noes an evil corporation/shadowy govt agency check this out, is this what you want nerds?
Supermassive, I liked the Analyst because he was an interactive and interesting framing device that had a huge narrative tie-in to the actual story towards the end. I can't stand when a framing device only exists for the sake of having a framing device like the Curator. He's useless. The dialogue is pompous and pretentious even though the last two games were easy enough to call out in the first five minutes, and he seems to be the embodiment of how Supermassive views themselves: so smart and sophisticated compared to us, with a flat undertone of condescension the entire time.
The most supernatural part about this is how Clarice still has her hat on
the horns kept it on
@@ptsmknbatgirl I was expecting a reveal of oh her hat was knocked off oh look she has the start of horns
I still don’t understand how she’s still alive or why we even needed her to be 😂
BROOO???
For some odd reason I literally thought “the crucifix” was a fancy knife that nick was gonna use to stab the guy, and then I sat there in genuine shock as he whipped out an actual crucifix
LMAO same, I was like "why was that even an option" and started the scene over.
Yup, a friend chose it cause I guess our brains just went stupid, we thought crucifix was somehow synonymous with crucify, and that with "stab through them". Like, anything to make this choice not as dumb as it was
LMAO SAME
SAME I had the same thoughts too 🤣🤣
It showed him have the crucifix from Joey earlier in the game, and I’m guessing it’s there bc some ppl think that they can ward off certain types of vampires. I’m really glad it didn’t work though bc it would’ve been dumber if it did LOL
"my father once told me that if it looks like shit, smells like shit, you don't have to taste it to believe that it's shit" is the only single line I can appreciate from this game lol
Heard it somewhere....
This game is full of funny lines!
lol true
he's not wrong though. great wisdom lmao
Honestly, this game was a clusterfuck of uneven and downright horrible writing BUT this scene where Salim and Jason stand in the cave and have this honest conversation was really good
All games from this studio have terrible writing imo
@@tomchillen3039 I think until dawn was amazing but after that it was meh
I wouldn't say "amazing" per se, just a meh slasher up until the wendigo revelation which gave it a good twist and made it good from there on. But definitely better than this.
I loved it...I wish their was more QTEs though
CLUSTERFUCK LMAOOO
This was secretly the best bromance disguised as a horror game between our best boy Salim and Jason
So from reading theories, the archaeologists that found it in the first place allowed them to get the hallucinogen to create a bio weapon and tested it out and thats the ship at the beginning of the Man of Medan. The manchurian gold is made from the aliens. Rachel and Eriks car crash was the one from the beginning of Little hope.
If that's true, that's pretty cool all linked together
I’m quite late, but to add to that theory is that Directive 8020 (the next installment of the series) is in space, and the monsters in HoA are from space
Whaaatatatat?!!! How did I NOT notice that?!! 😂
Sean: **aims perfectly**
Nick: **shoots literally everywhere around the guy**
I think Nick wanted to just get the guy away
He's used to players having goofi fingers and missing QTEs so he adapted
Arnt you a bills fan?
I call it “aim desist”
I feel like in the real battle they shoot before aiming, which kinda makes sense
Someone else may have said this already: in Man of Medan, they find a newspaper on the ship from 1947 that has an article about missing archeologists in Iraq (it's at about 40 mins in part 2 of Jack's play-through). Very neat little tie-in!
I was wondering also if the biohazard people at the end saying something about winterhold or winterheld may have been a reference to until dawn or one of the other games
@@inferno723 I'm thinking Winterhold could be an upcoming game? Maybe something Zombie esque?
@@ItsButterBean1020 i think we've had enough of zombies.
I'd go far enough to have an angel hunting down humans for their sins, which is still related to this game.
@@a_very_burnt_steak
Ngl, that sound hella interesting and terrifying.
Ikr
Sean's ending seemed way more typical of a horror movie's ending, only two former enemies getting out because they worked together. And it had poignancy to it.
Lmao i just realized Jack didn’t get the jason saving salim scene because he didn’t have enough characters left lol
That still pisses me off. I just hope Gab showed it to him after she finished.
I wish the game would have just been about the expedition done in the 40's, the notes sounded so interesting
YESSSSSS!!!
yeah! or a game where you get to explore more of the environment
And have them butcher it with more painful dialogue, and what have you? Nahhhhhhhh
Yeahhh…
Yup, or more about the timeline and events in the intro. It would've been cool if they'd even entwined them more, so that the decisions you make in the ancient time have consequences in the modern time, helps or not
salim and jason's relationship towards the end is just so wholesome, suddenly the dialogues are good and there's emotion in their interactions... wish all of the game had that good of a script :(
Yeah its really strange how these games can write such shit characters, turn around and make just a few great ones. Jason never really felt like a person to me but when i saw his face when he was talking about the woman with groceries, I dont know if it was just good acting or not but i started liking him more. Salim and Jason have good chemistry. An honest father paired with a facade of a man; they imprint on each other and before you know it, somehow, they're friends.
These writers confuse me
It's what happens when the writing serves the spooky events, rather than the other way around. Occasionally you luck into some actual character development, otherwise it's artificial dialogue and running from boring monsters.
@@fluffyth3f0x8 the thing is if you didn't have Jason being so hateful throughout the story, you wouldn't have the "blow" of character development once he gets to know Salim and clears his conscience. I just think we are too hard on the writing.
Jason is at first a stereotypical American soldier who hates the Iraqis and has a light hearted personality with people he cares about. And once he meets Salim through an unlikely alliance, he starts to grow as a character and it takes time, but he eventually gets there.
If Jason was characteristically good all over, you wouldn't feel the satisfaction of when he gives up his hatefulness and understands where he was wrong.
@@unknownacquaintance8738 lots of people are too hard on the writing, because it changes depending on your actions. I never found the characters to be bland or bad, except Rachel and Nick, but everyone else seemed real and normal to me.
Stop with this bullshit. Jack missed a pivotal scene where Jason saves Salim and you have the gall to trash the writing. *STOP!*
Personally, I really liked Jason by the end. As far as his dialogue.. I grew up near a military base in the south. That's actually how a lot of them talked. And I loved the redemption arc of he & Salim becoming friends. There's a potential part after setting off the dynamite where Salim is pinned down by the vampires. Eric says to leave him behind, & there's an option for Jason to go back & save Salim. I really love that part.
Sean: "I met Eric at climbing class, we got this...I took a couple of french classes as well doesn't mean I can hold a coversation"
[Menacing foot appears]
Sean: "Bonjour?!"
Always gets me :'3
PFT SO FUNNY
“Why are you wearing a choker in the middle of a war?”
Me: it’s 2003, Jack.
I whispered the same exact thing to myself when he said that xD
Its 2003 but at 55:45 jack reads a note that says mary died in 2013 lol I'm confused
@@stephanieedwards2787 That's the time. They should have put it as 20:13 so the confusion is understandable.
oh, that's time of death in military time. 2013 = 8:13 pm
Honestly. What's the problem of wanting to look good in a war? Where are the aesthetics? If I'm going to die then I might as well dress nice for such a special occasion
Clarice: absolutely rips Rachael to shreds for asking if she’s okay
Also Clarice: why don’t you let anyone in?
This dialog is all over the place man, the games can be interesting but they really put no thought into characters.
I was thinking the same thing, it's like it's they would completely change tune Between one breath and the next for no discernible reason
Right? I also thought the scene where we got to see how Rachael and (don't remember his name) started the affair, was just plain awkward...
A lot of the characters has so many out of the blue, heart to heart conversations, and half of them doesn't really make sense, cuz they don't know each other *that* well
This stuck me as so odd too but granted, she is kinda turning into a monster 😂
*especially* the female characters.. they’re written so poorly jfc
Omg I was thinking the same. Rachel opened up like 3 times and Clarice just shut her down so hard. Then has the audacity to say "Jesus you have a mountain around you". Tf is your problem Clarice? 🤣
unpopular opinion (maybe?): jason is the best character if you choose the right options and let him and salim become friends. he undergoes great development as the story goes on and becomes a great character. and obviously salim is up there too but he’s just kinda been good since the start lmao.
As far as I'm concerned, that was a perfect ending. Salim and Jason were both alive, and Salim gets to walk off into the sunrise. Nothing else matters.
I love how everyone else has guns and keeps dying while salim is over here with a piece of scrap metal just tearing apart these aliens
He had a tiny pistol at the start, it ran out of ammo and he didn't change the mag, the madman threw his empty pistol at the demons and got 600% more kills than everyone with a damn crowbar
Salim’s the mvp
Salim is just that good! The others will never relate 😌✨
Salim looks so tired after carrying this whole game. He might have done better by himself honestly.
My mans had a goddamn baby carrier on his back carrying the whole franchise at this point. Name a better character in the Dark Anthology
@@fluffyth3f0x8 I’m not even sure Until Dawn cast can match with Salim’s character
@@fr0ck360 Ehh you have mike but still salim and mike and Jessica are my favs that supermassive has ever created my opinion
I feel like Salim and Jason becoming trusting friends is the one emotional plot going on- the whole Rachel-Eric-Nick plot was dull and predictable and ended up nowhere, mostly because in every playthrough I've seen one or two of them die, etc...
But two opposing soldiers bonding and becoming demon-hunting friends? Quality character interaction, best thing about that game
It probably would've gone so much faster if basically half the dialogue wasn't just the rest of them questioning Salim and just getting on with murdering demon-vampire-bats
When you want to see the effects of your choices - just look at the bearings on the pause menu, you never looked at them!
They explained how you didnt find the medkit, so salim was injured, so they had to take a longer route to Nick, Nick died before they got there
It also explains how eric let clarice stay, so clarice killed him when she turned.
As for Rachel, you literally shot her. The choice to save her is afterwards, either with the UV if Eric is alive or cocooning her in the preservation goop.
Ive watched this playthrough a bit late because i played it for myself first. I killed Eric the same way you did, but i saved the others.
Im not angry with your choices its all cool love the variation, i just wish you looked at your bearings on the menu so you understood your choices, as you complained you didnt know why stuff happened.
I love this game so much personally, but of course i respect others opinions.
Literally what i was thinking, bearings are so important in this game to understand why certain things happens.
@@turkialhudaithy5362 Ikr like it said she was infected, and he just thought she was dead and then was confused on why she was alive
He did that in the last game too!!! It's so frustrating to watch someone complain about something that is literally his own fault. Dumb
@@Azenithf Do any of the games explain it or nudge you to that?
@@newbiesama Yes, until dawn literally spoon fed you into learning how exactly the mechanics of these games work, the butterfly effect, the menu always lists the decisions you've made and what path it takes one way or another. And this is the 4th game released by the same game devs, you'd think Jack would get the gist of how these type of game works by now.
One thing I will say: to me, it was crystal fucking clear that the reason Eric died was not because you tried to save Nick/Rachel, but because Clarice was kept alive instead of snuffed out. I'm interested to know however, if when Rachel is infected, if she DOES have a different outcome to Clarice, seen as she was directly affected by the musical language, so maybe her infection was altered somehow?
I gotta say, I was personally "meh" about this game at the start, but it does pick up steam, and the idea that the vampires are just an infected alien (which explains why we dont turn into them) was a nice touch; makes a change from the cliche option!
i'm not sure about why she was affected by the music, but i think Rachel can survive the parasite if you choose to keep her alive; unlike Clarice. I've read that she ends up being rescued later and they get the parasite out of her in that last cutscene
You can either put her in a cocoon to ‘freeze’ her until they can extract her out with more help. Or if you keep Eric alive (like I did in my play-through) he can burn the parasite out of her with the UV light. The reason the parasite reacted violently towards the sound is because it’s not native to it. It doesn’t like that pitch of noise. I got everybody out alive and only failed one QTE towards the end when Jason goes back to save Salim in the cocoon vault and that only resulted in Salim being a complete beast and saving Jason’s ass.
@@ohsock.5501 Rachel survives the parasite if you keep her alive and use the UV, which forces it out. Clarice has to get abandoned if you want the characters to be safe, though.
i love these games but oh man idk, the characters are always so unlikeable. i feel like each game only has one good character. salim best boy
Thats the point i think, for a player to actually decide which character they would like to save more
Its supposed to make you think about them like that so that choosing options for them people would be harder for you.
But hey thats just a theory. My theory.
@@heroomorikin
Exactly what i thought
@@heroomorikin true true makes sense, but I feel like it gets to the point where when I play I don’t really care who lives, cause I never really have a reason to want to keep them around, you know ?
did not expect to see you here big man
Jack: "It's all decisions early on"
Also jack: "Crucifix!"
Weirdly enough, the crucifix choice is the best one for Nick, not sure why but the rifle just gets him killed faster.
Back demon! The lord compels you!
because a man older than the religion the crucifix relates to will definitely be afraid of it
@@dallunatic i Shot him and my nick survived
The monsters: Predate Christianity by thousands of years.
Jack: Thinks a crucifix will save him.
The game: Makes this the best choice anyway because fuck you.
i wish sean didn’t ignore the “bearings”, i know the game doesn’t mention to be sure to check them because it’s not necessarily obligatory but if you want to understand what choice led to each consequence the bearings tab will show you all of that, and it pops up at the top of the screen every time a choice is made. he ignored it in little hope too, so there were a lot of outcomes he didn’t understand
Merwin dying and Clarice turning, 2/3 of Jack's biggest problems with his run through were because he can't ignore a QTE. You need to let Merwin breathe by doing nothing (he dies anyways but you're able to call in air support quicker for the finale), and you need to get Clarice killed by saying nothing.
Nick died because you let Salim get hurt but shooting the vampire above Rachel (which was pointless she gets infected anyways), so they took longer to get to him and stab Balathu.
Oh yeah and you could've saved Rachel by refusing to shoot her and stopping her from committing suicide, but it's so counterintuitive I'm surprised anyone ends up saving her that doesn't have Eric and the UV light still alive at that point.
If you find Joey's medkit you can get Salim hurt, have him heal up, and Nick then ends up living.
So wait, nick dies cause you let salim get hurt saving rachel, yea thats not really, intuitive, i mean sure death isnt exactly intuitive but still. I get why the deaths feel annoying cause they always die due to actions made in the past rather than in the moment, which means you really cant know what will cause what. Like sure keeping an infected around seems dangerous but there is no way to know how many options the game will give you to kill her or that *keeping* her is the death flag rather than something later
I don't think Merwin dying was one of the biggest problems of the play through tbh
@@angelus1738 but then Nick bleeds while going for the hive and that wakes up the aliens, making it harder. And if you do go for the giant egg thing, there will be like five consecutive stay calm things that are pretty hard to get right because the background blends in with them, and if you mess up a single one Nick dies, but so does Balathu/Kurum. If he doesn’t go for the egg, he survives, but Balathu/Kurum lives and attacks during the eclipse.
@@viriandelar9303 bro, the game literally tells you that every choice has consequences. If you ignore that advice, it’s your fault if things go wrong, not the game’s.
Salim is not only holding those big stone doors for Jason, he's holding this entire story on his shoulders
Hi
And his metal pipe is legendary
Nah man Salim can't hold the doors cause he has to hold his massive balls the entire game
Jack: “I’m willing to sacrifice all of you”
Also Jack: “I’m upset, my characters are dead”
Quality quote.
sacrificing a character to keep another live (like the choice to kill clarice) is different from accidentally getting a character killed bc of a choice you didn’t intend to make tho
@@noodledogs that’s the name of the game
@@chase-2200 i know. im saying it’s just weird people think Jack’s logic is backwards somehow. not liking the characters doesn’t mean he _wanted_ them to die and that he _wanted_ a terrible ending. so idk why everyone keeps making the same repetitive comment saying he did and got upset for no reason.
i mean the plot kinda gets fucked up when almost everyone's dead. also it's sooo annoying when a character dies for seemingly no reason
"it's our house, our rules," said an American soldier in a Sumerian tomb in Iraq
Sean: I am fine shooting her (infected girl)
Also Sean: *makes every choice to not shoot her*
Jack: "Kill her"
Ashley Tisdale: "Don't kill her"
Jack: "yeah....yeah...Don't kill her"
I mean, cmon, it's Ashley Tisdale
ASHLEY TISDALE
F YEAAHHHH MATE IT'S ASHLEY TISDALE
jason's entire personality and dialogue is just " america ".
Jason went on to be the Denny's old man who's answer to every question about the Red, White, n blue pancakes was "'Merica"
*murica
Jason’s character development was great IMO it seemed pretty believable how him and salim became friends
@@evanceier8577 what does your display pic mean?
@@2.5chainz nothing special, its just a bald eagle and one of those old school American flag shields.
I love that it's rarely Rachel and never just Ashley, whenever her character does anything it's ASHLEY TISDALE. I would definitely do the same
Actually there's an Until Dawn Prequel called "The Impatient", I never played it, but it's supposed to be you playing as someone who lost their memories. It takes place 60 years prior to all the events at the Lodge and in I think a Asylum or Medical Ward of sorts.
Edit: Also I actually really enjoy House Of Ashes, it's my favorite game out of this "series" set thing.
Jack: I'm not emotionally attached to anybody, I'll sacrafice them all!
Also Jack when almost everyone dies: Man, this is bull shit
To be fair, it seems less like emotional attachment and more that the game is sort of unfair in who lives and dies. Half the time you just end up feeling like there was nothing you could do to change the outcome.
Yeah, i think he was more angry at himself that possibly ruined the ending because all the characters were dead
@Mc76 did you want to elaborate on that, or are you just trying to sound impressive?
@@joelbrich2538 Do not fail QTEs and do not sacrifice or give up on anyone -> Everyone makes it out alive (Other than Clarice, she's a goner).
@@markuskononen388 jack only failed 1 qte and didn't really give up on people much
The fact that Jason was the one sticking up for Salim after all that, when Rachel started on him. Beautiful.
Ngl, my roommates and I yelled something similar to "What the fuck Rachel!" when she said that. It had all of us mad and when Jason stepped up we were all like "YES! GET HER ASS!"
Bracamonaga German science is the greatest
Bromance is indestructible
It's like 2 separate people are writing the dialogue in a scene, without actually communicating to each other what they're writing
I almost cried when Jason was explaining about what happened with him and Nick to Salim, he looked so guilty and it looked like he was gonna cry too 😭 I wanted to hug him so bad 💖.
Some of these decisions are giving me whiplash. "She's turning!" and "We're not giving up on hope!" is said by the same character in less than 10 minutes.
I love how in those games you can make them complete lunatics
"No don't kill her! We can save her!"
*10 secs later*
"Meh k you can shoot her"
*10 secs later*
"Nooooo clarice why did you shoot her"
That's how I felt during the conversation between Rachel and Clarice. Clarice calls her a queen bitch and then goes "why aren't you nice to me? jeez" xDD
Jason’s character development is honestly really good his interactions with salim is one of the best parts about the game
i wish there was a more significant change in his character at the end there, but overall i agree i love the way salim and jason interacted in the last hour
@@lynwood there would be if Jack kept everyone else alive
@@YellowTwerker yea I feel a lot of the character's added context depends on outcomes of the choices, which is of course the point, but I think some forget that. But I love going back and replaying these games to see what character traits I might have missed out on.
@@thesmackdragon True. That ending cutscene felt a lot like Until Dawn when you only get Mike out alive and he's being grilled by the cops. But when more survive, the tone is very different. I guess this would be the same.
I sorta agree with the character development of Jason, but it feels sorta rushed at the end, like they had to make it so that Jason liked Salim (?) Enough so that they'll work together
Sean: I wish I new the consequences are of my decisions.
Also Sean: never checks bearings.
👀
I agree that this game had a weird flow, and together with some awkward dialogue and obscure cut from scene to scene, it could for periods be quite uninteresting. But Salim fucking carried this game. He had charisma without being a total dick, some good lines and an interesting perspective that we rarely get in the west. Jason was generally pretty annoying, but had a good arc at the end, with a really good conversation towards the end (no spoilers). This game is in some ways the opposite of the last 2, where it starts out weak but holds it's ground in the end. 6/10
You watched one playthrough of the game, and a solo one at that. Not only that, you didn't play it yourself. Dialogue and scenes can change with higher player count or even exploration. There's a lot more to the game than just one CZcamsr's gloomy playthrough.
This game felt like multiple directors wrote their own script and then just mashed them together.
You mean the shit stain of star wars?
Good description
It's like a bunch if different people told to write one character and only two of them thought to talk to each other about how they would interact
did you mean: "Writer's room"?
I'd agree for single player and for the choices Sean made, but I saw a different run of this game in 2 player and it fit together very nicely
Rachel: Hey you ok?
Clarice: It doesn't matter
Rachel: Well then let's focus on surviving
Clarice: Omg your so closed off from people and push away anyone that wants to help
Literally I was saying the same thing like wdym!???
Rachel: *acts like an actual military commander and not a valley girl* Let's focus on survival.
Clarice: omg ur such a queen bitch, so cold and closed off
This atrocious dialogue, jfc
Eric: do you see any hope?!
Eric, literally two seconds later because of Sean's choice: we can't loose hope
Bruh-- 😂😂
Just because of the dialogue alone, the game doesn't even need to be taken out of context for it to be out of context
How about Jack saying he doesn't care about them dying but when there's 2 left he's sad about them dying 😂
@@moxiemaxie3543 The two left I shipped ngl, but I feel like if he saw the ways Jason could die he would either find it horrifying or just really cool
SPOILERS FOR WHY PEOPLE DIED!
To put it simply, Merwin, Clarice and Dhar would always die. Merwin could have lived longer if you did the first 2 QTEs but not the third so he wouldn't suffocate but you have to choose to leave him behind if you want to save Eric (if you don't cut the rope he'll get shot unless Nick and Jason leave Merwin and get to him in time. If you do cut the rope then I'm not sure if this choice has any bearing).
Eric died because you let Clarice tag along for so long. If you give her hope and then tell her the truth on the bridge before you jump, she'll tell you about the parasite and tell you to kill her if she turns. This makes it easier to let Jason shoot her but I think you can just stay silent and let him shoot her either way.
Rachel died because you didn't choose the desperate option twice to make her plead for her life. If you do so they'll go to put her in a cocoon but, if Eric lives, he'll burn the parasite out of her. I think she only lives if you have Eric alive?
*_[Update]_* She also lives if you put her in the cocoon, you just don't see her until post-endgame.
Nick died because (after finding Joey's belongings) you didn't walk down the dark path and find his medkit. Finding the medkit means Salim will patch his wounds and their path to Nick won't be blocked by a vampire attracted to Salim's blood, so you'll get to Nick in time.
*_[Pepsi Mars addition]_* Nick also lives if you tell him to retreat instead of advancing into the alien hive.
Also, I think it was a good call to not have air support in the beginning. I think Salim gets taken as a prisoner of war if you do, because they get to you faster than he can leave. But anyone can correct me if I'm wrong.
Another good call is not taking the white phosphorous as it just means you don't get the option to use it on the Iraq soldiers and Rachel can't try and commit suicide with it towards the end.
All in all, Jack's choices were pretty good. It was just a few early on hiccups that gave him a worse ending. He even said he should leave Clarice so he was thinking all the right things!
Yes with the air support they take salim and he can't see his son it's not really as prisoner though it's like what happened to Jason in Jack's playthrough
Nick can survive without the medkit though I’m not sure what factors into it.
@@valkyrie2443 Hiya ik this is a bit late but in the scene where nick can advance forward onto the bigger pile of aliens or retreat I let him retreat and he lived in my playthrougth hope this helps
Wait, Rachel can commit suicide in this game??
This is really detailed info- where’d you learn this stuff? Just by testing the game? I know some people will be like “AuGh GeT a LiFe” if that’s the case but honestly I just wish I had that kind of time🤣
Salim is the embodiment of : I am not locked with you in here, but you are locked with me, And I love it hahaha
Clarice: complains about Rachel being negative
Also Clarice: "we're not making it out alive lets just give up"
To be fair she was dying
Didn’t she got fucking bitten? Like I would lost hope too.
"If something looks like shit and smells like shit, you don't have to taste it to know that it's shit."
Wise quote from Salim's father.
I love how in the previous games jack was always like “oh no I have to try to save everyone” and in this game it’s now “well if eric had to die then so does Ashley”. It’s honestly one of the funniest parts about it
Jack: I am fine with shooting Clarice, we should probably leave her behind
Also Jack: Maybe we can help her
Also also Jack: I can't believe Eric died because I didn't get rid of Clarice, this is bullshit
If you have Eric and Rachel alive at the start of the third section you get a "3 years earlier" scene where you see them stop at the diner in Little Hope, get some food, then as they're talking Rachel tells Eric to get his feet off the dash and.. then a bus slams into them. Don't know if the timeline fits for that to be the accident that happened in the start of Little Hope, but it's interesting. Especially since the character model of Eric was a cop in Little Hope.
Unfortunately it doesn't. The majority of Little Hope takes place in the year 2020, and based on the timeline of this game Eric and Rachel's car accident would've been in 2000, about 20 years earlier.
The scene is to show how Eric lost part of his leg. Rachel blames herself and I think it was the cause of some of the rift between them.
Oh wow. I'm so glad all these awful games are interconnected in a bastardized MCU style universe🤮🤮🤮
Why anyone cares for these games at this point is beyond me. They are just David Cage games that aren't funny bad.
@@TheMrrccava Then why do you keep watching them?
@@TheMrrccava why are you here? seeing as you're at the last episode of the series, i assume you cared enough to watch it
You’d think they would use Eric’s light more than once during the assault since they know it’s their weakness
My thoughts exactly! Heck, it might've even been used to kill the parasite somehow!
DA MotoNeko I got the parasite out of her. It was used.
Especially when they where holding back doors that the parasites where trying to break through.
It would have been used if Eric didn't die 😂
@@durpyflabergazm9339 idk but I think that by what it was saying was the parasite took over the alien bodies and gave them the teeth and shit which I think implies that the aliens were originally peaceful but the parasite uses them to find more hosts
Chekhov’s Gun is actually named for Anton Chekhov, a playwright. He edited for Ernest Hemingway, who was a friend of his, and outlined the principle in a letter, basically stating all story elements must have a purpose in the story. He used a gun as an example, if you show a gun in a play, it must be fired later.
Interestingly in his later play, The Cherry Orchard, he shows two guns that never get fired. But that ties into the themes of the show.
My theatre degree really jumped out lol
tell me more i beg of you. i will give you my damn phone number dude theatre history is so fckin interesting
@@possums154the meatriding is fucking bonkers
1:38:23
Look at Mr. Charlie Lonnit burn in, aint he?
Jack: "i don't mind killing all of you"
Jack: "FUCK NO THEY ALL DIED?!"
Jack
Bruh I've been spoiled
@@CD-gq2ti my bad my bad
@@CD-gq2ti literally dont go to the comments before watching the entire video
@@nerdgirlgir3558 I was messing around lol ur good
"Why are you wearing a choker in the middle of a war?" Absolutely fucking murdered me!
And it’s one of those cheap plastic ones u get in a pack from like Walmart too 😭
Nine year old me loved those little things. Still have one or two because they had like a charm I wanna put on a necklace
@@kitty0chan444 ye
I feel Jack is letting his expectations of what the game series should be get in the way of what the devs are making. I agree with him, Until Dawn was perfect or near enough, but it’d get very boring if the company had to crank out an Until Dawn 2 and 3 and 4. I also agree that the endings for MOM and Little Hope were disappointing without committing to the supernatural aspects.
But Jack kept getting more critical as he progressed and as more and more “mistakes” accumulated. Totems were vital in Until Dawn and to get them you had to explore, in much the same way I think Jack could have avoiding some outcomes by exploring and looking for the tablets. Which is something the game fails at emphasizing is important, like they did in Until Dawn. The “butterfly effects” were rarely checked and never referenced, which could have been helpful key info Jack could have used, though possibly to a lesser degree.
I doubt Jack will read any of this, but if he did I’d tell him his expectations were a bit unfair. He was playing House of Ashes, not Until Dawn 2. All the same, I loved watching him play but wouldn’t want him to force himself to continue the series if he wasn’t interested anymore.
I agree completely!
Feels the same way when he played Deltarune ch2 tbh
I agree, even tho MOM and House of Ashes were quite dissapointing, this game was actually better and had a good set of characters and story. So i have high hopes for the next one and i hope they go back to same ways they made Until Dawn.
(And also theres, ASHLEY TISDALE!)
Sean: "I think they're alive, right? Nothing suggests that they're 𝘥𝘦𝘢𝘥."
Joey, who literally died and 𝘵𝘩𝘦𝘯 turned into what he did: "𝘼𝙢 𝙄 𝙖 𝙟𝙤𝙠𝙚 𝙩𝙤 𝙮𝙤𝙪??"
"Now is not the time" is pretty much the summary of all the dialogue in this game
NOW IS NOT THE TIME
I loved the character development of Jason. He went from "screw the Iraqis" to "there's a larger threat than this war". I just loved it.
Iran sucks though
@@LavaCreeperPeople doesn’t mean the innocent people there have to suffer.
only took him the entire game to do so
@@akultyagi2818 ...Does your entire view point on something super heavily emotionally charged change in like 4 minutes or are you just picking on him to be that person?
Mind you this was only a year or so after 9/11
@@LavaCreeperPeople True true but every country has its innocents
“I’m not going to allow him to carry a pistol!” Ma’am we inside an alien mothership. I think we are past that at this point.
I physically gasped when Jack missed that QTE. Little Hope was definitely the most spooky-scary of the games so far. But I feel like these games are heaps of set up and then a very short climax.
Yeah, Little Hope is definitely the scariest one. The characters have the least fighting power. A horror scene is scary when the potential victims cannot fight back and we can kind of imagine it to happen in real life.
jack: "i want chaos, i wanna see people die that'll be more interesting"
also jack: "WHAT?! they died and i didn't get a chance to save them?!" *visibly distressed, gets out of chair and walks away out of frustration*
"didn't get a chance to save them"
Also Jack chose a poor option because he thought it would be funny and caused the chain of deaths to occur
I think cause a lot of it was out of his control like most of them died on the cutscene
@@pearl_solis
I believe a good chunk of them died cause jack over here decided to break one of the big rules of infected people. (Dont help them unless you know how to, actually know how.)
Has he not watched any zombie movies?
"You better all be prepared to die, because I'm gonna kill any of you" - Sean
Also Sean: What?! Most of them died?! This is outrageous, it's unfair!
@@experiencemaster1743 ngl, I noticed a lot with this company's games, sometimes you pick an option thinking it's a good one, and it does the opposite. sometimes I can't blame jack. plus, sometimes you when you actually do something, it seems like it has no impact so it's hard to know sometimes what would be impactful and what wouldn't.
jack: “i’m not attached to any of you”
everyone: dies
jack: “FUCK”
Can we keep fucking spoilers off the comments. Thanks 😊
@Jdm Fan002 I wasn’t purposely looking trough comments i looked down on the video and it was the top comment
@Jdm Fan002 ow, my feelings
@@sunofnight8143 just instantly go into full screen. Mistakes were made now it is time to learn from them.
@@sunofnight8143 your fault for scrolling in the comments before watching the video
The big mistake for this one, I feel, was making it about US soldiers instead of the much more interesting Archaeological Group that we read about. Like, as soon as the trailer dropped and I saw that we were gonna be following a bunch of oorah marines I could practically write all their dialogue in my head before meeting a single character
I love him picking the worst choices for entertainment purposes but then being surprised that the outcome is bad 😂 this was such a fun watch
I actually like it when Jack is honest about whether he likes a game or not. It’s important whether he is having fun or not and I’m glad he’s genuine about it.
Stupid that people would ever get mad at that. What? He's supposed to be fake as shit and act like he enjoys a game that's kinda garbo?
@@LitEmbers I enjoyed the game overall.
I thought it was less polished then just calling it garbo.
The premise was most interesting part for me.
Yeah, he's honest about it, but he's making his experience with the game worse based on his feelings for the other ones, he goes into the game with a bias that he *will* be disappointed, then watches for all the bad things while ignoring all the good. He goes into the game thinking he won't like it, and... He doesn't, he creates a self fulfilling prophecy.
Rachel: "I met Eric at climbing class"
Josh: "You mean gym?"
He can’t complain about not knowing what bad decisions he’s making when he doesn’t check the bearings. They tell a very clear sequence for each outcome
Dar calls Salim crazy when he tells him about the demons then ignores the deafening screams of demons literally seconds later. Tf is he supposed to think is making that noise? Wind turbines?
😂😂😂
Nah it’s the sound collapsing pillars
Or collapsing wind turbines. I wouldn't be surprised it was both at this point tbh.
The moment they let Jason be emotional and honest about how's he's feeling the dialogue suddenly gets good. Coincidence? Probably.
Shouldn’t Eric be “alive” still? I know towards the end, the whole place started to fall apart after the bombing. But he got bit just like Rachel.
@@trinwarn I think the difference was Rachel got bit by one of the vampires and Eric got his neck ripped out by the turned-Clarice. Dar also got killed by Clarice in similar fashion. The turned people were much more violent with digging into peoples necks whereas the vampires were clean bites.
This was written by a crowd of people and you can tell.
He's holding everything in
@@CybertroninfiniteOfficial Yeah, but the entire time he's doing so he's almost as much of an ass Merwin (Whatever his name is) was acting.
This game would have been 30 times better if we had followed the archeologists.
i'm sad seán didn't enjoy this game more because i absolutely loved it beginning to end, but i wish they would've shown something about salim and zain at the end as well, and wrapped up what happened to jason.
a lot of seán's complaints were actually things i liked about the game- the fact that choices early on affected the game later on was really fun to me. i like having to make decisions on the fly early on and having them make the story what it was.
i also REALLY enjoyed the characters, funny enough. i really wanted all of them to live except for eric, i really hated eric. i think it would be really cool to have saved rachel and eric's marriage and then killed eric and watch and see what happened.
Same, I acc really enjoyed this game tbh. It's not as good as Until Dawn or The Quarry imo, but I thought it was great overall, & better than the rest of their games.
I liked all the characters too, except Nick tbh (I thought he was kinda meh). I acc liked Eric tho - he was a bit annoying at times (as most of them are), but he's not that bad imo, & he's more likeable if you choose his more polite dialogue options.
I definitely hoped for Rachel to end up getting back together w/ Eric over Nick tho lol.
Jack is just the definition of "Some of you may die, but that is a sacrifice I'm willing to make" when it comes to this game lol
Where is that from I can't remember
@@poohbear7899 Shrek
And yet he's still so pissed when someone dies that he has to get a bottle of water lol
I actually read that in Lord Forqard 's vioce. Lol
Shout-out to Salim, dude out here with a piece of metal doing more work then 5 armed military men.
To be fair. Salim is also a military man. Still op tho.
"Alright I'm bringin' Clarice along because I don't want her to die but if she kills one of my cast I'm gonna be pissed."
_Does exactly that._
That whole crucifix thing… I can understand that Nick the character might think of it as an option, but for the life of me I can’t understand why players would go with that option, even with usual vampire lore. The ancient dude PREDATED CHRISTIANITY. As in he was already undead/vampiric for a couple thousand years before Jesus rolled up!
Even if you forgot about the fact that they predated Christianity, the whole temple was still out of a different mythology. The game mentions demons, but that doesn't make them Christian demons.
Shooting him with the rifle just makes him mad and he sprints towards Nick and kills him, so apparently confusing him as to why would you show him that is a better option than shooting him
For me I misunderstood what it meant by crucifix, in my play through Nick ended up with the tent stake and in the moment I thought it was an option to use that to stab him lol
As an Iraqi this series was a rollercoaster for me lmao
Also, they arent actually speaking iraqi, they're speaking egyptian, and hearing them speak Egyptian as Iraqis is some next level Arab Humour
They thought no one would notice 😂
Honestly, this seems like the best ending for me, Jason found respect with the enemy and admitted his flaws to himself, both fighting and escaping together calling him a brother, if that wasn't his redemption arc then I don't know what is
Yeah I agree. Personally this is the best ending. Rachel and Eric were atrocious (Eric more so honestly, he was just a prideful douchebag that constantly made stupid decisions that would get everyone killed or in more trouble) and Jason (who admits his sins and tries to atone for them) and Salim come to respect each other as well as Salim gets to see Zain. And Nick I didn’t really give a shit about and he annoyed me.
The only other one i liked (kind of) is Rachel. He could've saved her and put her in that cocoon fluid. The rescue team saves her later and removes the parasite.
especially when compare to the first story in the game
This is the best ending, but it isn’t hard to improve on garbage.
watch slimecicles playthrough of the game, its a lot more fun with two players.
as a military child and having parents who were separated for 3 years once, barely being able to talk. My mom never once cheated, sure they had tension cause it gets hard living a life like that but she knew that it wasn't his fault
for racheal to herself be in the military and act like its such a hard thing to be separated...ma'am ur gonna be separated from anyone you marry until u retire, that is the job u signed up for. After this assignment most likely nick would have been transferred
just annoys me everytime hearing her sad excuses for cheating
Yea because there is quite literally no excuse for cheating on someone unless youre literally being held at fucking gunpoint or something
I don't think that was about the separation. They really seem to be bad for each other.
They went for a break because something had already happened between them. Maybe it was that accident, maybe something else. And they seem to have different relationship styles. Rachel takes everything seriously, while Eric is all about affection.
And you can see how they communicate with each other in Nik's flashback.
I'm not justifying her cheating, of course, just saying it's not about their time apart.
For me that flashback made things worse, because before it was uncertain on what terms they had gone apart and if they even contacted each other, but now it's obvious she started cheating about the time they talked.
They broke up without signing any papers.
THANK YOU
Salim and Jason where the only characters in this game that had any character development at all
There’s actually a whole scene that Jack missed where Jason goes back to save Salim. I implore you to watch it.
The other three characters were too worried about their love triangle to offer much opportunity for development.
Seriously though, they really need to make the characters likeable with less personality issues. I know, making them the way they are is probably intentional for the players and you have to work hard to get those character developments BUT I think having a strong character in the beginning is more worth it at this point. Just look how the people reacted to Salim.
I think part of it is emulating retro horror movies where everyone is insufferable. I think movies were like that because of the "they deserved it" angle (those stupid teens deserved to get carved up because they were arrogant jocks and having too much of the sex). But I think there's a reason those aren't as common anymore. It's a lot harder to get invested if the characters are almost inhumanely unlikable. Give me a story where the characters are flawed, but not caricatures of those flaws and ill be more able to relate. And therefore more immersed in the story.
@@gingermedman8509 plus when you play a game, you want your protagonist to survive. And since you play as almost every character, you don't want them to die just because they're dislike able- because then that means you've failed the game
They're mistaking 'bad person' for 'unlikable'. There were characters in Until Dawn that weren't good people but they were still likable enough that you wanted to keep them alive. Then there was the asian girl, i think her name was Emily and she was a bitch and she wasn't just a bad person she was an unlikable bad person. I wanted her dead the whole time. She was the Umbridge of Until Dawn. Most of these characters have problems and they're not great people but they also are complete dicks through the whole game so you don't care if they die. Literally they established them as sexist and racist in the first hour and didn't give them a redemption arc accept for one or two. They just all feel unlikable instead of just unkind
I think another part of the issue is the fact that the player has to choose options for all the characters. Imagine playing an rpg where you make choices for npcs too. Its like trying to have a compelling argument with yourself.
Rachel was so unlikeable too, she cheats and had plot armor thicker any relationship in the game
Salim has been rocking every demons shit the whole game.
Salim WAS the demon, man got like 20.0 K/D
@@keltonikgabriel5167 Absolutely right.
@@keltonikgabriel5167 Iraqi Doomguy vibes
funny that even after all this time jack hadn't realized that 'run' means qte's & 'stay' means heartbeat
Seán: "BCE"
My dumbass brain: Before Christ Evolved
Salim is the best character out of everyone in all the other games to me. He's just a great character with actual good lines and development
Seriously. He was the most interesting one there
ye i agree!
though i did like Sam from until dawn as she was also the most reasonable one out of all the characters. at least consistently through-out the entire game, like salim was.
For sure. In my head I was kept thinking, I don't really care who dies, just as long as Salim gets out alive because he was the only one I got attached to.
Although I suppose Jason had okay development at the end, but I feel it should have been done way sooner. It just felt like his development came way too late.
I do agree with Toby though, I also liked Sam from Until Dawn.
Edit: I just watched the best ending for the game (just the ending), and apparently there was a scene that Jack didn't get (probably because too many people died) where Jason goes back to save Salim as he is getting over run by the vampire-aliens and says that Salim is one of them. Jason is definitely second best character, but if he can get even more development if everyone lives through the whole thing, then he is for sure either the best along Salim, or a very close second.
EmeraldWitch At least you actually fucking saw that scene. I’m so sick of people judging Jason without seeing that scene.