The Key to INSANELY DETAILED TEXTURES | Pixel Peeping Tom Newbury

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  • čas přidán 20. 11. 2022
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    Mari for texturing
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Komentáře • 145

  • @tomnewburycg
    @tomnewburycg Před rokem +105

    Loved the interview J, thanks so much for having me on, really enjoyed our chat!

    • @workflowinmind
      @workflowinmind Před rokem +1

      So much cool insights! Thanks to you both for this!

    • @malikgarcia699
      @malikgarcia699 Před rokem

      Question, you said that doing it with displacement Maps it’ll be sharper? Does that mean Mari bakes it while you’r painting and simulates the high poly mesh so you don’t need to jump into the render to see it working or do you only see the final in the render, maybe its a dumb question but i was wondering that the whole video 😅

    • @tomnewburycg
      @tomnewburycg Před rokem +1

      @@malikgarcia699 It is sharper because you are relying on the resolution of the UV maps rather than the density of your mesh. I am only visualising the maps as bump in Mari which gives a very accurate representation of how the final model will looked when they are applied to the geo as displacment in a rendering engine.

    • @malikgarcia699
      @malikgarcia699 Před rokem

      @@tomnewburycg Hey thanks a lot for taking time to Answer i really appreciate it! So as i understand it its like a Bump preview in Mari so you can see what your doing right? But how can you get such a high amount of detail in the Render if its still dependent on the actual Geo displacement and Polycount? As you said your polymodel is quite low, so i dont really understand if its still dependent on the geo displacing in the render, sorry if im annoying just cant wrap my Head Around it

    • @tomnewburycg
      @tomnewburycg Před rokem +2

      @@malikgarcia699 At render time you need to set a subdivision level which you can set rather high to gain all of the details in the textures. Arnold then adds any details it cannot displace into the bump automatically (this will be ultra fine details around the pore level), so if you have a decent amount of UV realestate, you can obtain some very high detail on your surfaces.

  • @FlippedNormals
    @FlippedNormals Před rokem +15

    Loving the video, guys!

  • @joelsukkau7470
    @joelsukkau7470 Před rokem

    This was awesome, has givin me lots of new ideas and work flow approaches, my favorite episode of the series to date!

  • @LuizGuilherme-cr2kq
    @LuizGuilherme-cr2kq Před rokem +1

    Great video as always. This is indeed a great workflow, thanks for everything!

  • @JapjeevSinghKohli
    @JapjeevSinghKohli Před rokem +1

    Fantastic J Hill! Great presentation by Tom!

  • @MrSheduur
    @MrSheduur Před rokem

    Good collab, Tom is such a curious mind, seen alot of his stuff years ago and he has put some good stuff on his gumroad through the years that helped me out alot of times.

  • @dharambirkhalsa5820
    @dharambirkhalsa5820 Před rokem

    Looking awesome, so cool to see this collab happen 😊

  • @wcherokee100
    @wcherokee100 Před rokem +3

    great video men and very inspiring. thanks to the two of you for making it ❤‍🔥

  • @jakeholden7532
    @jakeholden7532 Před rokem

    Great conversation. Thanks for putting this together. So inspiring!

  • @TiDuZzO
    @TiDuZzO Před rokem +2

    You know what's funny? When I start the video, watching that big 50 MINUTES that seems infinite, almost keep me off. But at the end of the video I'm more like "wait, what? Is it over?", craving for more details.
    Really enjoyed that, even if I work on stylized hand-painted texture (WoW like)... It still a huge source of knowledge that will surely improve my perception in texturing and keep pushing for an higher quality.
    I wish to see more contents like that, unfortunately this is probably not a CZcams material... People nowdays turn around from anything longer then 90 seconds. Unfortunately quality content is underrated...
    Thanks again for sharing.

    • @artofjhill
      @artofjhill  Před rokem

      Thank you for the comment! Very much appreciated and glad you enjoyed it

  • @Zertox3D
    @Zertox3D Před rokem

    Phenomenal video, I learnt so much. Thanks J and Tom

  • @godbrz
    @godbrz Před rokem +38

    Absolutely loved this, J you're the hero on CZcams for our industry, the amount of things I have learned from your channel is crazy. I appreciate what you do with all my heart, thank you so much

    • @artofjhill
      @artofjhill  Před rokem +5

      Thank you for the comment! Super happy to hear that

  • @SMAARTIST
    @SMAARTIST Před rokem +6

    I love how Tom is geeking out just as much as Jason at how the technology works. Stellar. Killer video, dudes.

    • @artofjhill
      @artofjhill  Před rokem

      ha thank you man, glad you enjoyed the video

  • @pb-fo9rt
    @pb-fo9rt Před rokem

    Thanks for sharing all of your knowledge! Next Level Stuff! Love it

  • @anandpg_art
    @anandpg_art Před rokem

    Bind-blowing and thoroughly inspiring! Thanks so much for posting this. I am a big fan of both of you!

  • @Arvolve
    @Arvolve Před rokem +2

    Super inspiring!

  • @Rhyff
    @Rhyff Před rokem +1

    Awesome talk, very insightful!

  • @kaziaoualwanis3819
    @kaziaoualwanis3819 Před rokem +1

    Damn , thats so great !

  • @TheAnimatedOsprey
    @TheAnimatedOsprey Před rokem

    Amazing work and info guys!

  • @Zuntrix
    @Zuntrix Před rokem

    Amazing content. Gave me a much needed push of motivation. :) Thanks for the video to both of you.

  • @elizabethivy1337
    @elizabethivy1337 Před rokem +10

    It was really great to see a workflow that avoids using Zbrush for higher frequency detail. I've always found that part of the process to be cumbersome and frustrating, so having an alternative is exciting. I'm definitely going to give some of those techniques a try in an upcoming project. Thanks for providing us with this awesome interview!

    • @artofjhill
      @artofjhill  Před rokem +2

      Happy to hear that. Gl on your next project!

  • @IsUserADuck
    @IsUserADuck Před rokem

    Fantastic interview!

  • @AmnestyAu
    @AmnestyAu Před rokem

    ooh looking forward to this one!

  • @landonwarnick
    @landonwarnick Před 10 měsíci

    Wow. This video has taught me more about texturing in an hour than a year of practice and university study!

  • @promisearchimedes
    @promisearchimedes Před rokem

    Big fan of Tom, Love his work so much, thanks J for this.

  • @torrrents
    @torrrents Před rokem

    Absolutely insane!

  • @Bodenlanable
    @Bodenlanable Před rokem

    Great episode!

  • @danielndungo1946
    @danielndungo1946 Před rokem

    Crazy work and awesome😲🔥

  • @jenyachernokhalov8207

    it's insane! TY !

  • @juanp.5364
    @juanp.5364 Před rokem

    Two of the best online tutors right here. 💪🏻
    Seeing J impressed like me is funny 😂

  • @TheSatzy6699
    @TheSatzy6699 Před rokem

    Great Series !!!

  • @ANASCGI
    @ANASCGI Před rokem +2

    It is the most inspiring meeting between great artists that I follow💓

  • @Professor_Oak
    @Professor_Oak Před rokem

    Another banger, great video, informative and fun!

  • @mircealuchita1215
    @mircealuchita1215 Před rokem +2

    Holy moly, I was doing every details in zbrush, but now everything is change for me

  • @mortezashateri4212
    @mortezashateri4212 Před rokem +1

    hello j hill thank you really bro im soooo happy to see this interview.

  • @hamatoshamatos7048
    @hamatoshamatos7048 Před rokem

    happy new year mr J Hill

  • @Musiclover6404
    @Musiclover6404 Před rokem +1

    This is genius, I see the light now...I've been unwilling to acknowledge Mari for years but I see my mistake.

  • @cgworm6111
    @cgworm6111 Před rokem

    watched it fully 2 times its just super interesting 🔥🔥to see the secrets of these amazing artists.

  • @MindfulnessOne
    @MindfulnessOne Před rokem +1

    Holy crap! I totally feel the same way about my projects! Starts very motivated and high energy and then it slows down and I lose interest. Good to know I'm not the only one out there like that!! I even think that maybe I don't love doing this anymore, but at least now I know it's not just me!!! Hahaha!

    • @artofjhill
      @artofjhill  Před rokem +1

      Happens to us all. Keep moving forward

  • @TRUEbASNER
    @TRUEbASNER Před rokem +4

    As someone who's in love with node workflows, Mari is becoming more attractive by the day

  • @omardirani9959
    @omardirani9959 Před rokem

    We missed You

  • @imamaldekian4383
    @imamaldekian4383 Před rokem +1

    Thank you, learned stuff. Would like node based organic asset tutorial very much. Still doing it the old way.

  • @M_k-zi3tn
    @M_k-zi3tn Před rokem +1

    My whole world just lights up when i see a new J video

  • @yuji3162
    @yuji3162 Před rokem

    Thanks for your channel. These videos are very cool and really helpful!!!

  • @momarkmoproblem
    @momarkmoproblem Před rokem +1

    After learning Substance 3D I don't feel intimidated by the Mari node work flow and it really looks like a great direction of non destructible texturing.

  • @sriramsaravanan2845
    @sriramsaravanan2845 Před rokem +1

    I'm working as a Junior Texturing Artist, Its very useful ❤

  • @krushh
    @krushh Před rokem +1

    W asf

  • @ebelesaurus2
    @ebelesaurus2 Před rokem +17

    Lemme guess.. It’s gonna something to do with Mari and texturing XYZ. 😅

  • @Iam-gk9jw
    @Iam-gk9jw Před rokem +1

    I've noticed that Tom has a DarkElf folder for his reference images. I wonder what's in there?

  • @paulkinuthia1409
    @paulkinuthia1409 Před rokem

    Thank you for the gems guys appreciated!

  • @2bit8bytes
    @2bit8bytes Před rokem +1

    Displacement maps

  • @Alter3go
    @Alter3go Před rokem

    46:44 lmao i would stare watching face details of that guy in a cafè

  • @adranfloran2827
    @adranfloran2827 Před rokem

    Gold content

  • @just1it1moko
    @just1it1moko Před rokem

    "Zedbrush" gotta love the Aussies.

  • @ericb6048
    @ericb6048 Před rokem +1

    the secret to insane texture, is using an insane amount of texture memory

    • @ericb6048
      @ericb6048 Před rokem

      ​@Riyad Ahmed it's ok when you don't understand someone, but you're better off asking them a question than you are reacting like that.

  • @JohnGrello
    @JohnGrello Před rokem

    oooooh look at the fancy man!

  • @sevenseven31
    @sevenseven31 Před rokem

    simple character but smoother

  • @R_FangZ
    @R_FangZ Před 9 měsíci

    I got a question: at 25:25 you conclude that displacement works for models like this because you can fit much more fine detail on a texture using pixels than you can directly on a model, which would require a huge amount of polygons. But unlike normal maps, don't displacement maps depend on a high poly count to really get that high-quality details? Maybe I just didn't understand the idea here

    • @tomnewburycg
      @tomnewburycg Před 9 měsíci

      In VFX at rendertime you can assign subdivisions to your mesh to get very high densities, and in Arnold it does a very good job at converting any details which won't be displaced into bump. This alows you to get very high details at render time.

  • @HassanNur
    @HassanNur Před rokem

    You guys are dope! some awesome tips and insight 🤟

  • @TruckerChaser
    @TruckerChaser Před rokem

    I love Tom Newbury he is good teacher

  • @AmareshBeuria
    @AmareshBeuria Před rokem +2

    Hi J,
    Can you tell me what camera do you use for recording the talking head portion of the videos?
    Would love to see a video on your current setup. 😊

    • @artofjhill
      @artofjhill  Před rokem

      I keep wanting to make one! Just need to clean up this mess

    • @AmareshBeuria
      @AmareshBeuria Před rokem

      @@artofjhill So it's a mystery till you make one 😅?
      Asking this as I'm planning to start a CZcams Channel myself on Unreal Game Dev. So collecting a bit of info.
      Thanks.

  • @JJ-oe6hw
    @JJ-oe6hw Před rokem

    厉害

  • @ATLJB86
    @ATLJB86 Před rokem +3

    I use Blender but this gave me an Idea.. Stop going so deep on the sculpting and texture the object. I have never thought to create all those maps and bake the textures but I’m definitely going to have a new workflow soon.

  • @parsantalive9346
    @parsantalive9346 Před rokem

    Really like U’r Video’s😘 Wow that(Unreal Engine 5) Soo Cool🥰

  • @kpendurkar
    @kpendurkar Před rokem

    @J Hill just discovered your channel and I'm getting ready to go down a rabbit hole. But need some help: for someone new, can you recommend which program would be best to create hyperrealistic human characters? Do you have a video comparing the different programs? Thanks in advance!!

    • @artofjhill
      @artofjhill  Před rokem +1

      Hey. ZBrush is the only one that’s necessary imo. Maya or blender are the most common DCC and substance or Mari for texturing. Substance is used for games

    • @kpendurkar
      @kpendurkar Před rokem

      @@artofjhill thank you!

  • @sonsuns
    @sonsuns Před rokem

    this is awesome, what does unims mean?

    • @artofjhill
      @artofjhill  Před rokem

      UDIMS are the separate UV sections that would have their own texture sets. More UDIMS = more textures = more pixels = more detail

  • @Dragon-Slay3r
    @Dragon-Slay3r Před rokem +1

    J hill aka j umbrella but it's tiny not huge

  • @musashidanmcgrath
    @musashidanmcgrath Před rokem

    16:30 you're limited by the geo in Zbrush, yes, but you can utilise Geo HD and UDIMS. I've used Mari off and on over the years on different projects but I've always found the projection painting workflow clumsy and not very artist-friendly. Sculpting this detail in Zbrush is a much more organic and natural process as an artist - wysiwyg. It's been a while since I've done anything in Mari, but it looks like Tom has set up a decent lookdev environment within Mari, so maybe that helps. Painting those 3 channel TXYZ in Mari without proper visual feedback of the displacement is a pain.
    And people constantly complain about the Zbrush UI, but the Mari UI.... 🤮😆 it's horrendous.

  • @endizero
    @endizero Před rokem

    waht about tattoo ? how did we apply it?

  • @mudbutt234
    @mudbutt234 Před rokem

    Dumb question: Would using displacement maps/nodes be useful when you're sculpting for 3d printing? Would they work for 3d printing?

    • @artofjhill
      @artofjhill  Před rokem

      not dumb. You do need those to be applied to the mesh to send to the printer. You can load disp maps into Zbrush and apply it there. That should work. Ultimately the crazy detail shown here isn't needed for 3d print anyway

  • @Dabbl1ng
    @Dabbl1ng Před rokem +2

    Hey J Hill, awesome video, was hoping you'd be able to do a little shoulder sculpting video of a lean girl, can't find a single tutorial which gets this right.

    • @artofjhill
      @artofjhill  Před rokem

      thank you! I may do an anatomy series at some point but not super soon I'm sorry to say. Keep going!

  • @Iam-gk9jw
    @Iam-gk9jw Před rokem

    give more SSS for the horn guy!

  • @LordLuigi_Rigs
    @LordLuigi_Rigs Před rokem

    ✅✅✅

  • @user-jp4ng2mp6k
    @user-jp4ng2mp6k Před rokem

    please tell me in games such as mobilelegends on mobile 3D models of heroes about how many polygons consist of? so that the performance is good on mobile, but the model is also beautiful

    • @artofjhill
      @artofjhill  Před rokem

      Mobile character models will vary wildly per game but for that game I’d guess between 10-20k

    • @user-jp4ng2mp6k
      @user-jp4ng2mp6k Před rokem

      @@artofjhill thanks 🙏🙏

  • @valerijshishkin6021
    @valerijshishkin6021 Před rokem

    Hello. I'm importing animation to UE5. In game mode, the animation is played. But how do I make the animation not play in game mode? Let's say I inserted a rolling ball and I need the camera to move behind it. I animate the camera, but the ball does not move. In game mode, the ball is rolling but I can't animate the camera. Can you tell me how to do so that I can control the camera and see the inserted animation?

    • @artofjhill
      @artofjhill  Před rokem

      Not sure but probably using sequencer

  • @xshawn287
    @xshawn287 Před rokem +1

    This character cannot bow his head, or the horns will pierce his chest.

    • @artofjhill
      @artofjhill  Před rokem +1

      a Druid never bows

    • @xshawn287
      @xshawn287 Před rokem

      @@artofjhill Even when peeing? Then his wife must be very angry.:D

  • @Sonu-tg6tt
    @Sonu-tg6tt Před rokem +1

    Sir can you please make your maya udim workflow. Please sir can you make tutorial. Please 🥺🥺🥺🙏🙏🙏

  • @MrAnishraaj
    @MrAnishraaj Před rokem

    Logic switched profession?

  • @joedoe7506
    @joedoe7506 Před rokem

    geeky

  • @RaviTomar__
    @RaviTomar__ Před rokem

    Oh both have you seem to have bought your spectacles from the same shop.. Lol

  • @arrtma
    @arrtma Před rokem

    so we use displacement on none.move object or it work on both animation and photo ? speak for real . am just kid in middle school. who learn from anywhere and anything about animation . and i found u. and i fk up . it was like what is that . it so alots of software .

    • @artofjhill
      @artofjhill  Před rokem

      Yes, Displacement works with animations

    • @arrtma
      @arrtma Před rokem

      yeah . amezing .,thank you

  • @BrunoPereira-tt8pi
    @BrunoPereira-tt8pi Před rokem

    Man, i don't know if you remember me but I enjoy your course (the free part ^-^) but here in Brazil we have some financial difficulties. I said I would save the money to buy your couse. I'm really almost there. You can help me with a Coupon Code?? PLEEEEASSEEEEE. Anyway...your content is awesome...and I really love your job. Thanks for all

  • @link6563
    @link6563 Před rokem

    This is not enough detail, I can't see the blood cells. If I do something I want the zoom in to go to DNA

    • @artofjhill
      @artofjhill  Před rokem

      Gonna need more UDIMS for that 🔍

  • @chrisjessee9789
    @chrisjessee9789 Před rokem

    ear hair...

  • @jesperjee
    @jesperjee Před rokem +1

    I am watching the video and still don't believe you two are not the same person

  • @tommykho4348
    @tommykho4348 Před rokem

    dude... you two look alike a lot!

  • @elimbekadambek8330
    @elimbekadambek8330 Před rokem

    the guy who's interviewing sounds like not Interested enough

  • @jari2018
    @jari2018 Před rokem

    i just dont know about devs and games but i think they shurely should concentrete on other thing than having textures sharpnes donw to planck scale - Usally is the fine" texures" that makes games not worthy to visit -the lightning is a another matter and sinc eits harder to get correct or good they cheat use ligning that evenly lit up every texture making textures look bad unappealing and boring and just meh

  • @matejivi
    @matejivi Před rokem

    Zet brush. this was great. thank you both!

  • @troyhayder6986
    @troyhayder6986 Před rokem

    Noise...

  • @Giga3D811
    @Giga3D811 Před rokem

    I prefer Substance cause Mari is a convoluted mess of a software

    • @artofjhill
      @artofjhill  Před rokem

      Been thinking about ways to use some of these techniques in there

  • @Moebius3D
    @Moebius3D Před rokem

    This is a really great video guys, very interesting and well presented info. Inspiring stuff.