you must get annoyed with this but, could you release an updated class guide for thorium? the other ones are weird and sometimes tell you to get worse items than you can get
@@sonatuh Also because Calamity has some insane tracks. Like Roar of the Jungle Dragon. Most mods' music mods are nowhere near as big as calamity's is, because they don't include vocal tracks, etc.
@@AtomicArtumas The first time I heard the Roar of the Jungle Dragon's vocals I was stunned. I wasn't even mad about getting absolutely demolished by Yharon.
As a fellow mod reviewer I highly recommend these content mods after Calamity! - mod of redemption - stars above - homeward journey - secrets of the shadows - polarities
The first two are great. TSA is a great mod, but when entering subworlds, things are getting a bit rough. I already played Redemption, but not added on my videos, just for the knowledge of the mod.
@@izver1969 yeah imo thorium feels a lot more polished than calamity anyways plus, calamity has the whole bad dev environment and bad community going on
The angler shop is probably my favourite here. I mean the idea of having that currency so you're still having to do the quest fish, so you're essentially changing nothing about the gameplay itself and you're just removing the RNG element, it's like... the perfect mod idea.
"30 + hours extra", I think when you first play calamity it's way more. Great video non the less and I am so happy I found a new mood to play( the combat changes one)
Mods showcased: *Smaller Mods* 0:55 Recipe Browser 1:24 Boss Checklist 1:59 Magic Storage 2:46 Alchemist NPC Lite 3:17 Ore Excavator 3:40 Boss Cursor 4:16 Fargo's Mutant mod 6:17 HERO's mod 6:58 OmniSwing 7:16 Angler Shop 7:53 Which mod is this from *Huge content Mods* 8:44 Thorium mod 9:43 Terraria Overhaul 10:22 Calamity mod P.S: If you're gonna play calamity, remember to also get the "Calamity Music Mod" ! It's a must for the proper calamity experience.
Playing calamity is like experiencing terraria again for the first time. It’s the closest thing there is to terraria 2. It’s so good I wouldn’t complain if the entirety of calamity was added to vanilla.
*I love Fargo's Mutant mod,* not only adds those NPCs that help you A LOT to make farming less tedious, but also adds recipes for instant arenas for Plantera and Wall of Flesh (literal bombs and insta-platforms that you place down and they make the boss arena for you), adds a sundial recipe to skip day and night, and the Abomination NPC has an option to skip events like Solar Eclipses, Blood Moons, etc... REALLY handy whenever you want to do something but a damn event you didn't want spawns.
The “New Beginnings” mod is pretty cool, allows you to pick what class your going to play and get a small early game boost for that class. But you can still switch to other classes with no downside. Also watch for Starlight River first release coming soon!
Btw, to anyone looking to play the calamity mod, make sure to get the music mod, the sound track is so good the base mod is literally unplayable without it
Quick note about using Thorium and Calamity together, while doing so is entirely possible, and indeed supported by the dev teams of both mods, conflicts can still occur. Specifically, Calamity's Sulphurous Sea biome always spawns dungeon side, and Thorium's Aquatic Depths always spawns jungle side. This is a good solution made to avoid conflict between two major biomes. However, Thorium's Lich boss is summoned at an altar in the mod's Graveyard biome, which always spawns behind the dungeon. From what I saw, Thorium's Graveyard, and its Lich altar, are generated BEFORE the Sulphurous Sea. This resulted in my Graveyard being overwritten, and I had no Lich altar in my world, so I had to use another mod to add one to my inventory so I could place one myself. Be mindful of worldgen conflicts, people.
@@SethBring the aquatic depths overrides the 'normal' ocean biome opposite the sulfuric/abyss, making certain drops very irritating or even impossible (also makes a certain boss never appear). In general, Calamity weapons are so overpowered compared to Thorium's bosses. I HEAVILY recommend separating playthroughs of Calamity with any other 'big' content mods
@@deltabeee681 what are you talking about, the aquatic Depths generating and the sulferic sea generating doesn't make anything impossible to get nor prevent any bosses from spawning
For recipe brower i would HIGHLY reccomend binding the "query item" to something like middle click on your mouse, makes it much faster and easier to see recipes for an item instead of placing it in the box
i bind it to Y and i bind the menu itself to T, my middle click is reserved for healing potions. healing like that is way more convenient than being able to look up a recipe
I hugely second Magic Storage, makes it so much easier to find items while also being balanced out with the somewhat expensive crafting recipes for better capacity and still needing to take up space to put the storage boxes. Used it in my Calamity playthrough and it was an big help. Looks like Hero's mod os basically a better version of Cheat Sheet, I'll keep that in mind for next time I wanna mess around
tbqh, it's not like magic storage actually takes up space... as you can just build it like 20 blocks below your base and run the connecting "wire" up to the access terminal. Similar to how you can do most storage mods in Minecraft. Also I HIGHLY suggest just having all cheat mods active at the same time all the time. At least as far as the big ones go. There's a LOT of things that each one has that none of the others do - IIRC, Cheat Sheet is the one that allows you to hack in extra accessory slots (though I think there's finally a functional mod that does this to a much larger scale), and one of them has a fullbright feature, one of them has a map exploration feature, magnet feature, etc. and they all like work completely differently from each other. So I just use them all. Some of these things are REALLY useful for troubleshooting issues (global magnet fixing lag from mobs dying in lava or similar, for example) or for building purposes (fullbright, full map) - Or, y'know, just having fun not having to spam torches everywhere on your 200th playthrough of the game.
Something that Chippy forgot to mention about Calamity, is that every vanilla boss is changed (at least somewhat), so every boss feels like a completely new experience
A mod i would suggest to go alongside the calamity mod is “calamity’s vanities” Its a smallish mod that adds a ton of calamity mod based vanity stuff to terraria; Pets, mounts, furniture, stuff like that. It doesnt do a whole lot, but it makes the calamity mod experience just that much more interesting
I'd recommend "No pylon restrictions" it's a mod that lets you buy any pylons and place them anywhere, a little bit cheaty but it makes keeping track of your arenas a lot easier. The mod also has settings if you want it to be less cheaty.
About the angler shop mod, Calamity revamps the angler rewards so that by 30 quests done you're guaranteed to have everything you need so if you're playing calamity there's no need for it (unless you still want to completely avoid fishing at all costs haha)
calamity makes the angler feel useless. you can literally get all the essential quest items from grinding desert scourge, one of the easiest bosses in the mod. the only things you need the angler for are cosmetic items, decoration, things like that. i hope they change that in a future update
A very tiny mod that I haven’t seen anyone use before is called platform helper. It basically just lets you set a keybind that lets you place five platforms or blocks at a time letting you just be able to run forward and place platforms removing a ton of hassle
A note to people thinking of trying magic storage, if you already have recipe browser there will be some conflicts with some of the recipe browser features. Also about Fargo's mutant mod, most of the "insta" building items are very Very destructive to the point they can ruin your world by deleting some important structure that are in a few big mods when you just place some platforms, so I would highly recommend you not use it with large mods if you have never use Fargo's mutant mod before, since it might just ruin your playthrough.
@@b0ne_r3aper78 yes, that's why I rather eliminate every single ash and hellstone block with the Ore excavator mod and leave only the underground lab, the brimstone crag biome and the profaned guardians and providence arenas (from the infernum mod) and then I just build a single bridge across the world with Obsidian platforms
definitely, so many features from journey's end i feel like I miss when playing modded (terra line changes, axe of regrowth, shellphone, loadouts, etc.)
My personal favourite mod is Split mod. Compared to other content mods, it is rather small, but has really nice boss fights and fun items. It also adds a Photography mechanic, which is one of my favourite mechanics as the pictures are pretty cool.
I wish we had more mods with the sheer amount of content as the Calamity mod, because I really want that feeling of just playing through a mod for the first time again
7:07 when he said there's autofire setting in 1.4.4 I was so confused I didn't know that was a new setting. I can't believe it's been 2 months and I didn't even know. I can finally stop complaining when I shoot bows in pre hard mode 😂.
For Hero’s Mod or CheatSheet, there is a new mod made by a dev from Starlight River that is a good replacement by combining both utilities. The Mod is called Dragon Lens mod and I think it’s worth checking out.
I would also include the 0.8 beta for mod of redemption in this list as well. it adds in a ton of unique weapons for each class (well, summoner does get a bit neglected, but what content mod doesn't neglect summoner?), an alingment system, the abandonned lab mini biome, and several bosses throughout progression, including some post moon lord ones.
honestly, i was bored with terraria for the time being.. but me and a friend decided to do a Terraria calamity mod playthrough full blind. I swear to god, i never had so much fun in terraria like this. I spend 500 hours in that mod, just testing and experiencing the full potential of the mod itself. If you are bored of vanilla terraria, i 100% recommend trying modded Terraria, IT'S SUPER FUN!
This is a old kinda unrelated memory, but one time in 1.3 tmodloader, I was playing with a ton of mods, but the ones important to this memory are lans uncrafting mod, SGA mod, crafting menu, and item checklist. SGA mod has a placeable "crafting station", called the Luminus Alter. Basically, it needed to have unobstructed access to the sky above it, and its crafting recipes depended(mostly) on what moon phase was active, and what items you put in, and crafting with it takes time. Because of how unorthodox the crafting method is, to make it so that the guide(or crafting menu, they work the same) could show the recipes, there's basically these "fake" items like time, moon, a specific moon phase, and solar eclipse, so that the guide/crafting menu could tell you what you need and how long it will take to make it, in the format of a regular crafting recipe. So what I did was get an item that can only be crafted with the Luminus Altar(this was old lans uncrafting mod, you couldn't change items that are part of an any catagory[like any wood or something] into each other yet, and it defaulted to first craft recipe to uncraft it into) and uncraft it. I got the time and moon "fake" items, which is not supposed to ever be possible under any circumstances. What happens because of this is that item checklist doesn't like this, so after later saving and quiting, when I tried to rejoin, it didn't work because item checklist couldn't handle these "fake" items, so for the rest of the play through I was forced to have it off. The funny part is just now I checked Luminus Alter wiki on SGA mod fandom wiki, and I clicked on the "fake" eclipse item, its wiki page said that the item doesn't really exist, and it means that you have to craft it during a solar eclipse. But I by myself, proved this to be wrong in a casual playthrough years ago. And I know its spelled altar, not alter, but I'm just trying to be accurate to the mod.
I recommend playing with item randomizer as a fresh play through when you get bored with everything after content mods and all, but only set it to randomize item stats so every item becomes truly unique, great for multiplayer play through as well
I feel like you shouldve mentioned consolaria It recently got ported to 1.4 and readds a bunch of the console and mobile exclusive content such as structures enemies and in the cases like the bosses. Revamps them to fit with modern terrarias standards
The Quality Of Life Mod is prob one of the best mods out there. You can enable ore excavation, tombstone don’t spawn, increased tile placing speed, no longer consume boss summons, portable crafting stations, Teleport NPCs, enemy money drop rate, faster respawn and much more. All configurable.
I'm still waiting on baited breath for Starlight River, god it looks so damn good, should probably play through calamity first though so I'm not spoilt
@@ChippyGaming is there any information on potential release time frames out or are we just waiting for it to blindside us into taking our year by storm?
Calamity is by far my favorite mod of all time and I recently went back to make a new playthrough on it. This actually ended up leading to one of my favorite worlds I've ever had and 2 more class specific playthroughs. I need to do my final class playthroigh (which will be ranger) but then I'm going to make a trophy room with my sets of gear from the end of each playthrough
Honestly I get why most people dont mention this one since some people find it just adding an extra accesory slot and it gets really funky with mods like Elements Awoken (F) and Calamity since they mix wings with boots
Man, I love calamity, but I hate all my favorite things getting nerfed, deleted, or changed in some way. No bumblebirb, no burden breaker, Siren (if you ask me) got ruined, especially with siren heart getting removed. Rogue leans a bit too far into my melee if you ask me, but that's not a huge complaint, and I don't even want to talk about the Murasama nerfs. But yeah, it's a pretty good mod.
its all because the creator Fabsol hates shit being easy and constantly wants to remove fun mechanics and sub in more "challenging" bs changes, like making Zenith require auric tesla bars or nerfing stardust dragon by almost 80%
Siren was removed because the person who made it never actually signed it in as Calamity Intellectual Property. After an argument with the owner the Siren’s creator asked for the removal of it since she legally owned it.
THANK YOU SO MUCH!!! I have just started playing modded terraria after playing terraria for 5+ years and this is the best video I ever could have asked for ❤️
I recommend any mod besides calamity, calamity has a tendency to corrupt your world file plus it has too much unfun bullshit that prioritizes lore over gameplay. Some goid alternatives that do prioritize gameplay is thorium, polarities, the clicker class, and fargo’s soul mod.
A new alternative to heros mod has been released called dragons lens. Takes a bit longer to load but I recommend trying it out to see which one you prefer.
The Calamity mod is basically terraria for me now, I tried playing vanilla terraria a few weeks ago after having the calamity mod for years and my initial thought was "this is it? Terraria is way smaller than I remember"
Some of these mods seem like they really should be included in the base game. Maybe locked behind a first clear, or journey mode, but definitely put them in somehow. Like recipe browser, boss list, and boss cursor. Would also be cool to have magic storage and ore excavator. And a way to add mods on console versions.
Ok so you just said all the mods everyone else says. But it is understandable. Everyone should play calamity. Maybe add the both evil mod or the anti evil spread mod.
There is a vanilla version of boss cursor, except you need to use the transparent map overlay, if you're using a gun, you can see that you can hit the boss by clicking on it on the map.
Thorium is so good. Like a massive expansion that still feels like normal terraria. Calamity doesnt feel that way to me. Not to mention some weapons and bosses in calamity actually lag my computer to death
I highly recommend Spirit mod because of the cool biomes with the nice and serene music surrounding lethal places. The bosses and events are nice and when it gets updated it just feels… indescribable.
As amazing as base Terraria is, I feel like the game is no longer complete without Calamity Mod, I love it so much. Huge props to Red for hiring some of the developers.
Would love to see a part 2! Would be cool to check out other bigger content mods other than the tmod giants that are calamity or thorium. I recommend visting the unfinished (but better than calamity right now imo) mod of redemption, stars above, fargo’s souls or secrets of the shadows, also remnants mod is great as an extra in modded playthrougs. Also I cant fully stretch how fun mod of redemption is now, even if its not complete. Everything is super high quality, and theres not a single bad boss fight.
@@bruh-nq5px have you tried it at least? yeah cal has a ton of cool content, but boss fights are mediocre and outdated and only an handful of weapons are high quality. MoR being half done has much better boss fights and structures overall, plus an actual sense of humour
To me mod of redemption has really good bosses and structures but mostly everything else feels too cluttered and honestly like I'm playing 1.2 again (and not in a good way)
If i ever made a Terraria mod, it would be Themed Around Castlevania, Adding a Entire new class named the Glyph Class which is a class that Starts off with the Confonere which is crafted via a Wood sword & A mana star, some Cv enemies will be there too, and it also adds the Rare Ring that greatly boosts luck, making rare drops a bit more common.
Timestamps 0:00 Intro 0:57 Recipe Browser 1:25 Boss Checklist 1:59 Magic Storage 2:46 Alchemist NPC Lite 3:18 Ore Excavator 3:40 Boss Cursor 4:16 Fargo's Mutant Mod 5:00 Sponsor 6:16 Hero's Mod 6:59 Omniswing 7:16 Angler Shop 7:54 Which Mod Is This From? 8:17 Transition to large content mods 8:44 Thorium 9:43 Terraria Overhaul 10:24 Calamity Mod 11:37 Outro
Been going through ever class in calamity with friends, and we always use Magic Storage, Alchemist NPC, IMK Sushi, Fargo's Mutant, Fargo's Best of Both Worlds, and Ore Excavator. Also, Calamity still updates every so often, so it's always fresh and has new things to do
My biggest problem with Terraria is not knowing what I have to do to progress. I hate going on the outdated Fandom Wiki or having to search for super specific stuff that I often times don't even know what I'm looking for. Thank you very much
One mod I would add si the Item magnet plus, as someone who doesn't like to go side to side collecting every single drop lying around this is a must have
If anyone new to Terraria or TML(TModLoader) sees this, I don’t recommend using calamity and thorium at the same time. I highly suggest you play them separately and maybe with other smaller qol mods such as alchemistNPC, magic storage, etc. There’s another mod called Spirit mod that’s awesome too. People are making content mods more now and it’s fun seeing what people make. Spirit, stars above, shadows of abandon are a few other content mods I enjoy. There are also adventure mods/maps you can play. There is an endless amount of fun with this game it’s amazing and so are the Devs or Terraria and TML(jopojelly is OP) lol
If you guys aren't good with bullet hell (danmaku) games, and you struggle with some of the bosses that rain projectiles upon you like you were playing Touhou, I would also recommend the cheat sheet mod: among others things, it allows to set yourself as fully invincible for as long as you want. I'ved used it to observe the boss' behaviours until I understood the patterns. And then, I'd walk a bit away, disable invincibility, and get back at it. If you're into heart statues, this cheet sheet mod also allows to "absorb" every item dropped everywhere else on the map, this way there aren't rogue dropped hearts everywhere that prevent your heart statues from doing their job in your arena.
I'd also suggest LuiAFK because it makes progression much faster, especially when you just want to fight bosses in something like calamity mod. Currently using it in a revengence run and it's great to not have to grind for each boss progression.
I'd recommend to keep an eye on the Split mod. It hasnt been ported to 1.4 yet, but it was one of my favorite content mods in 1.3 and theyre going to be porting it over... "soon"
OmniSwing is still necessary because the 1.4+ versions only make the base game's weapons fully automatic. while OmniSwing makes EVERYTHING fully automatic. *modded weapons included*
Other mods that I would highly recommend are the auto trash mod, fish farming mod, shop expanding mod, and map sharing mod for qol changes and starlight, redemption, and spirit for bigger mods
Here are some mods that have yet to be ported to 1.4 but you should still play -spirit mod : adds bosses and items and ores and its overall very fun -split mod : ditto -joost mod : a personal favourite of mine , adds the joost npc wich adds a new quest system and tons of minibosses and some other miscellaneous stuff -cerebral mod / esper class / defender class: compiles 4 class mods and 2 of wich are finished , complete with armors and potions and accessorries -ancients awakened: a fun challenge with creative bosses and new structures and insane weapons -shadows of abaddon: kinda ditto?
There's a more advanced tool(cheat if you think so) mod called DragonLens, it's more complicated and more powerful, with DragonLens you pretty much don't need any other similar mods since it's almost an all purpose in-game editor. But I did mention it's more complicated, so not too recommended for casual/usual players.
I have been playing Calamity for the first time with some QoL mods I’ve also never used and I have to say. Without Recipe Browser and Magic Storage I think I would die.
Though for some reason Magic Storage seems to not have some recipes so I have to take out the combined station and what not just to make like the summons from Fargo’s Mutants.
And if you're a Terraria expert, and did good on calamity mod, Try out the Infernum mode. It acts as a new difficulty, but rn is kinda of a new approach to calamity. Looks super cool and plays out even better.
Kinda sad that neither Polarities nor Infernum was mentioned, as Infernum adds a diffriculty to calamity that makes everything harder, by reworking every single boss, and its way way better balanced than base calamity is(kinda a shame its so much harder, if regular calamity had that level of passion and balance, it would be so much better). Even if you don't plan on using the Infernum difficulty, Infernum adds some non consumable boss summons to some otherwise non consumable summon less bosses like giant clam(cheese graters, educational television) and empress of light. On top of that the providence shrine that you can summon the profaned guardians and providence at is super cool. And polarities mod doesn't have all of its 1.3 stuff ported over to 1.4, but I trust that turingcomplete30 isn't going to disappoint, as every boss they make is better than the last. Their first bosses were standard, but good. But the second to last boss they made, self similar sentinel, is a fractal themed boss that exists in hyperbolic space, and becomes a order-infinity aperigon tiling in phase 2. And the last boss they've made so far, has extremely cool visuals, and looks 3D, and is like an actual worm, instead of a bunch of loosely connected squares following each other, definitely my favorite worm boss by FAR.
Infernum, while amazing, isn't something I'd remotely say is a "base staple" type of mod. It's specifically designed for people that have already beat calamity before, preferably even death mode. Polarities I agree with though. Like yes, Infernum's amazing. I'm not denying that. But it just doesn't really quite fit with the general feel of the list for this video, so it's not at all surprising it's not included.
A better mod that does the same thing as the "which mod is this from?" mod is the "true tooltips" mod. it basically just specifies various values such as use speed (uses/second), hook reach, hook pull speed, etc. It really is a very useful mod all around, but it can make the tooltip windows for certain items (specifically for a couple weapons from Stars Above) take up the ENTIRE screen, so you may want to dink around in the config menu for a while.
Watched this vid to see new mods to play, and its a great list but imma quickly go grab boss curser, cuz after beating calamity a couple times and using the minimap to know where yharon and DoG are coming from its a must get, so thanks for the suggestion
check out the verdant mod if u dont know it: "This mod adds the Verdant, a fairly small, underground biome that spawns naturally, containing many types of plants and critters. ..."
If I had to pick one mod I couldn’t live without it would definitely be magic storage. I wish they’d add something similar into vanilla because having to go back to having a ton of chests is the worst feeling and I constantly tell my buddies I miss magic storage lol
Sorry, im too busy suffering through legendary mode to start a modded game. Will revisit modded once im done. (I'm at the start of Hardmode so it might take awhile lol) Edit: in the last 3 weeks I may or may not have put in like 50 hours and finally beat Moonlord. Great fun and now I'm starting a Calamity playthrough
I don't think you *_need_* the "Boss Cursor" mod. I used to achieve the same thing by having my mini-map altered to the fullscreen version, zoom in *_aaaall_* the way until it's literally on a 1:1 block scale, and it would usually show the boss' position on your screen normally. It might be a bit disorienting to have the mini-map UI over your entire play area, but I manage to get by fine without it... not to mention that if you're going down into a cave that you've already lit (but have no active light sources available), the mini-map basically memorizes and overlays the cave layout for easy traversal. _(Then again, the Magiluminescence or Mining Helmet are cheap to craft / buy.)_
First time playing modded and I decided to play Death mode immediately lol hoping it goes well. Im not too good at the game but i really want to be invested and feel satisified with my first playthrough, exploring everything possible. Currently just before WoF right now, making preparations and looking forward to the fight/hardmode with like 30~ hours in PHM
I highly highly recommend Remnants mod, its the best and largest world-generation mod in Terraria
Dorman Dawn Mod too, adds pretty cool effects, and there is a video on the best channel, GitGudWO
you must get annoyed with this but, could you release an updated class guide for thorium? the other ones are weird and sometimes tell you to get worse items than you can get
honestly I didn't really like remnants... A lot of the new worldgen was a bit annoying to explore, even though it looked nice
Remnants mod is cool. The only thing I don't like is how the newer world generation is so repetitive and gets rid of all normal world generation
@@jimmyjohnjoejr I thought I was the only one who felt this way lol. I also didn't really like the underground dungeon type structures.
the fact that the music mod for calamity is bigger than the mod itself really shows you how much effort they put into it
It's mostly due to the fact that audio files are not nearly as compressible as a texture file or txt
@@sonatuh shhhhhhh
@@deadboyo2773 i had to be that guy atleast once
@@sonatuh Also because Calamity has some insane tracks. Like Roar of the Jungle Dragon. Most mods' music mods are nowhere near as big as calamity's is, because they don't include vocal tracks, etc.
@@AtomicArtumas The first time I heard the Roar of the Jungle Dragon's vocals I was stunned. I wasn't even mad about getting absolutely demolished by Yharon.
As a fellow mod reviewer I highly recommend these content mods after Calamity!
- mod of redemption
- stars above
- homeward journey
- secrets of the shadows
- polarities
Thorium mod. or "after Calamity and Thorium!"
The first two are great. TSA is a great mod, but when entering subworlds, things are getting a bit rough. I already played Redemption, but not added on my videos, just for the knowledge of the mod.
Calamity+redemption is such a sweet combo, they synergize so well, even theme-wise
@@izver1969 yeah imo thorium feels a lot more polished than calamity anyways
plus, calamity has the whole bad dev environment and bad community going on
The problem with most mods is that I have no clue what to do. The only reason I know what I’m doing in normal terraria and calamity are the wikis
The angler shop is probably my favourite here. I mean the idea of having that currency so you're still having to do the quest fish, so you're essentially changing nothing about the gameplay itself and you're just removing the RNG element, it's like... the perfect mod idea.
😮 we have to use another currency, that's good tbh
You should also try The Stars Above and The Amulet of Many Minions they are fire af
Ikr
Cant forget secrets of the shadows and dormantdawn
Woah that’s crazy
Stars Above is one of my favorites
almost like he did play that
"30 + hours extra", I think when you first play calamity it's way more. Great video non the less and I am so happy I found a new mood to play( the combat changes one)
yeah it was way more than 30 hours for me. it was over 86 to be exact.
Meanwhile me with almost 70 hours on vanilla Terraria while still never entering hardmode
@@tomas_iss7469 hahaha yeah
@@tomas_iss7469 the vanilla game took me 300 hours lol
Mods showcased:
*Smaller Mods*
0:55 Recipe Browser
1:24 Boss Checklist
1:59 Magic Storage
2:46 Alchemist NPC Lite
3:17 Ore Excavator
3:40 Boss Cursor
4:16 Fargo's Mutant mod
6:17 HERO's mod
6:58 OmniSwing
7:16 Angler Shop
7:53 Which mod is this from
*Huge content Mods*
8:44 Thorium mod
9:43 Terraria Overhaul
10:22 Calamity mod
P.S: If you're gonna play calamity, remember to also get the "Calamity Music Mod" ! It's a must for the proper calamity experience.
Legend
Ik Im kinda late but can I play one of the big mods with some of the smaller mods or should I play the big mod alone?
@@HAMZAMAN99Most of the small mods can pair with any of the bigger mods, but you should keep the big mods separate.
@@JJroks543 alright ty
@@JJroks543Bro what do you mean Fargo’s, thorium, redemption, polarities, stars above, calamity, and overhaul works just find
Playing calamity is like experiencing terraria again for the first time. It’s the closest thing there is to terraria 2. It’s so good I wouldn’t complain if the entirety of calamity was added to vanilla.
yeah
Redemption mod can also feel like that, but to a lesser extent
I wouldn’t mind if it was added to vanilla
@@cleaner900playz fr
ok calamity is good but maybe you’re enjoying it a bit too much
@@petrikhorr what??
*I love Fargo's Mutant mod,* not only adds those NPCs that help you A LOT to make farming less tedious, but also adds recipes for instant arenas for Plantera and Wall of Flesh (literal bombs and insta-platforms that you place down and they make the boss arena for you), adds a sundial recipe to skip day and night, and the Abomination NPC has an option to skip events like Solar Eclipses, Blood Moons, etc... REALLY handy whenever you want to do something but a damn event you didn't want spawns.
WAIT THATS SO SICK (im getting this mod at this very moment)
not to mention the battle cry, possibly one of the most convenient items for farming and building in the entire mod
is it even available for 1.4.4??? I tried downloading it and it didn't work
@@Mas-cm6cy I have no idea, TmodLoader just got updated yesterday to make 1.4.4 the default. But if it isn't, it will surely be available soon.
In other words, a cheat mod. I think I'll pass.
Another amazing one that wasn’t mentioned in this video is The Stars Above! It’s a really fun one and I’d highly recommend it.
I second this recommendation
This one is a really great mod, the latest updates have added a ton of content.
I've never heard of this one, might make it my next playthrough!
@@professorwinston Btw the weapons are kinda op so i aslo recommend playing it with fargo's souls mod etternity mode and terraria overhaul
I’m so sad this mod wasn’t in here
The “New Beginnings” mod is pretty cool, allows you to pick what class your going to play and get a small early game boost for that class. But you can still switch to other classes with no downside.
Also watch for Starlight River first release coming soon!
I liked new beginnings a lot more than I expected
Btw, to anyone looking to play the calamity mod, make sure to get the music mod, the sound track is so good the base mod is literally unplayable without it
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CHIPPY IS FIRST
E
I'm sad you didnt even feature Consolaria
today is my birthday
Since my current earbuds are starting to go, I’m heavily considering buying Raycons soon
Quick note about using Thorium and Calamity together, while doing so is entirely possible, and indeed supported by the dev teams of both mods, conflicts can still occur. Specifically, Calamity's Sulphurous Sea biome always spawns dungeon side, and Thorium's Aquatic Depths always spawns jungle side. This is a good solution made to avoid conflict between two major biomes. However, Thorium's Lich boss is summoned at an altar in the mod's Graveyard biome, which always spawns behind the dungeon. From what I saw, Thorium's Graveyard, and its Lich altar, are generated BEFORE the Sulphurous Sea. This resulted in my Graveyard being overwritten, and I had no Lich altar in my world, so I had to use another mod to add one to my inventory so I could place one myself. Be mindful of worldgen conflicts, people.
this seems to just be a world size issue, as if you make a large world, that kind of generation overlap isnt possible
@@SethBring the aquatic depths overrides the 'normal' ocean biome opposite the sulfuric/abyss, making certain drops very irritating or even impossible (also makes a certain boss never appear). In general, Calamity weapons are so overpowered compared to Thorium's bosses. I HEAVILY recommend separating playthroughs of Calamity with any other 'big' content mods
@@deltabeee681 what are you talking about, the aquatic Depths generating and the sulferic sea generating doesn't make anything impossible to get nor prevent any bosses from spawning
@@SethBring pink jellyfish, at least to my knowledge, don't spawn at all. The Siren boss doesn't spawn either: Anahita and Leviathan.
@@deltabeee681 then you have some issue occuring with another mod, every Thorium + calamity world I've ever made has never had that issue
For recipe brower i would HIGHLY reccomend binding the "query item" to something like middle click on your mouse, makes it much faster and easier to see recipes for an item instead of placing it in the box
i bind it to Y and i bind the menu itself to T, my middle click is reserved for healing potions. healing like that is way more convenient than being able to look up a recipe
@@duckified. yeah that makes sense, i used middle click as an example as that's what i have it set on
@@duckified. i use middle click for the normality relocator or the hook if i dont have calamity on
I've been playing modded terraria for over 2k hours, and I somehow didn't know this was a thing until right now
Dude me too, I thought I was the only one who did that. I have recipe browser itself mapped to tilde
Magic Storage is so hard to live without in vanilla!
Definitely helps make multi-player way more tolerable with lads who just all their stuff into random chests.
I hugely second Magic Storage, makes it so much easier to find items while also being balanced out with the somewhat expensive crafting recipes for better capacity and still needing to take up space to put the storage boxes. Used it in my Calamity playthrough and it was an big help.
Looks like Hero's mod os basically a better version of Cheat Sheet, I'll keep that in mind for next time I wanna mess around
tbqh, it's not like magic storage actually takes up space... as you can just build it like 20 blocks below your base and run the connecting "wire" up to the access terminal.
Similar to how you can do most storage mods in Minecraft.
Also I HIGHLY suggest just having all cheat mods active at the same time all the time. At least as far as the big ones go.
There's a LOT of things that each one has that none of the others do - IIRC, Cheat Sheet is the one that allows you to hack in extra accessory slots (though I think there's finally a functional mod that does this to a much larger scale), and one of them has a fullbright feature, one of them has a map exploration feature, magnet feature, etc. and they all like work completely differently from each other.
So I just use them all.
Some of these things are REALLY useful for troubleshooting issues (global magnet fixing lag from mobs dying in lava or similar, for example) or for building purposes (fullbright, full map) - Or, y'know, just having fun not having to spam torches everywhere on your 200th playthrough of the game.
Something that Chippy forgot to mention about Calamity, is that every vanilla boss is changed (at least somewhat), so every boss feels like a completely new experience
But only on the 2 new difficulties
All these look fantastic, especially Thorium! Amazing what the community is able to do :)
Woah that’s crazy
trust me bro do fargos soul mod on eternity
@@Thebigwheelpr fuck that
Magic storage alone is why it's so hard for me to go back to vanilla terraria
A mod i would suggest to go alongside the calamity mod is “calamity’s vanities”
Its a smallish mod that adds a ton of calamity mod based vanity stuff to terraria; Pets, mounts, furniture, stuff like that.
It doesnt do a whole lot, but it makes the calamity mod experience just that much more interesting
I'd recommend "No pylon restrictions" it's a mod that lets you buy any pylons and place them anywhere, a little bit cheaty but it makes keeping track of your arenas a lot easier. The mod also has settings if you want it to be less cheaty.
About the angler shop mod, Calamity revamps the angler rewards so that by 30 quests done you're guaranteed to have everything you need so if you're playing calamity there's no need for it (unless you still want to completely avoid fishing at all costs haha)
calamity makes the angler feel useless. you can literally get all the essential quest items from grinding desert scourge, one of the easiest bosses in the mod. the only things you need the angler for are cosmetic items, decoration, things like that. i hope they change that in a future update
A very tiny mod that I haven’t seen anyone use before is called platform helper. It basically just lets you set a keybind that lets you place five platforms or blocks at a time letting you just be able to run forward and place platforms removing a ton of hassle
A note to people thinking of trying magic storage, if you already have recipe browser there will be some conflicts with some of the recipe browser features.
Also about Fargo's mutant mod, most of the "insta" building items are very Very destructive to the point they can ruin your world by deleting some important structure that are in a few big mods when you just place some platforms, so I would highly recommend you not use it with large mods if you have never use Fargo's mutant mod before, since it might just ruin your playthrough.
That's only if You are not careful with them, I have all of those mods and I've never had any trouble with breaking important structures
@@ika-i mostly in calamity I know for a fact that the sky bridge and the hell bridge can and will delete necessary items if you hit the dreadon labs
@@b0ne_r3aper78 yes, that's why I rather eliminate every single ash and hellstone block with the Ore excavator mod and leave only the underground lab, the brimstone crag biome and the profaned guardians and providence arenas (from the infernum mod) and then I just build a single bridge across the world with Obsidian platforms
I used an insta world bridge once and dug right into the toxic sea, and basically emptied it and flooded my jungle. That was rough.
Wait how does magic storage conflict with recipe browser? I’ve played with both together a lot and haven’t noticed any problems
I can't wait for when tModLoader updates to 1.4.4, there's so many changes that it made that I miss in my Calamity playthrough right now
definitely, so many features from journey's end i feel like I miss when playing modded (terra line changes, axe of regrowth, shellphone, loadouts, etc.)
@@bluegem8582 journeys end is 1.4. you are thinking of labour of love which is 1.4.4
@@Lownwolf-sm5py my bad, at very least I got the update number when these items were added correct thankfully
My personal favourite mod is Split mod. Compared to other content mods, it is rather small, but has really nice boss fights and fun items. It also adds a Photography mechanic, which is one of my favourite mechanics as the pictures are pretty cool.
I would recommend the Vanilla Calamity Music Mod, it adds so much to the Calamity Mod experience and immerses you so much deeper into the world.
I wish we had more mods with the sheer amount of content as the Calamity mod, because I really want that feeling of just playing through a mod for the first time again
The mod of redemption is comparable to Calamity in my opinion.
Both have a lot of lore, and both add huge amounts of bosses both in normal area and post moon lord
PLAY OTHER MODS
Have you heard of The Story of Red Cloud?
7:07 when he said there's autofire setting in 1.4.4 I was so confused I didn't know that was a new setting. I can't believe it's been 2 months and I didn't even know. I can finally stop complaining when I shoot bows in pre hard mode 😂.
I still tap shoot most boss in vanilla even with the auto fire turned on because it hive me better control over when I shoot, so I'm more accurate
@@b0ne_r3aper78 It hive you better control?
1.4.4 came out in late October, so it's like 5 months ago
@@Izzythemaker127 you can choose to shoot or to not shoot so you don't waist shots while moving the mouse
@@b0ne_r3aper78 yeah okay but it H I V E you better control?
For Hero’s Mod or CheatSheet, there is a new mod made by a dev from Starlight River that is a good replacement by combining both utilities. The Mod is called Dragon Lens mod and I think it’s worth checking out.
Dragonlens is decent, but it glitches out a lot and is still missing several features from Hero's Mod and CS. Promising, but has work to go
@@goldh2o543 it is in a very early stage but there are definitely potentials
I would also include the 0.8 beta for mod of redemption in this list as well. it adds in a ton of unique weapons for each class (well, summoner does get a bit neglected, but what content mod doesn't neglect summoner?), an alingment system, the abandonned lab mini biome, and several bosses throughout progression, including some post moon lord ones.
In all fairness summoner weapons suck to code
Just was about to get into moded this was needed thank you
honestly, i was bored with terraria for the time being.. but me and a friend decided to do a Terraria calamity mod playthrough full blind. I swear to god, i never had so much fun in terraria like this. I spend 500 hours in that mod, just testing and experiencing the full potential of the mod itself. If you are bored of vanilla terraria, i 100% recommend trying modded Terraria, IT'S SUPER FUN!
This is a old kinda unrelated memory, but one time in 1.3 tmodloader, I was playing with a ton of mods, but the ones important to this memory are lans uncrafting mod, SGA mod, crafting menu, and item checklist. SGA mod has a placeable "crafting station", called the Luminus Alter. Basically, it needed to have unobstructed access to the sky above it, and its crafting recipes depended(mostly) on what moon phase was active, and what items you put in, and crafting with it takes time. Because of how unorthodox the crafting method is, to make it so that the guide(or crafting menu, they work the same) could show the recipes, there's basically these "fake" items like time, moon, a specific moon phase, and solar eclipse, so that the guide/crafting menu could tell you what you need and how long it will take to make it, in the format of a regular crafting recipe. So what I did was get an item that can only be crafted with the Luminus Altar(this was old lans uncrafting mod, you couldn't change items that are part of an any catagory[like any wood or something] into each other yet, and it defaulted to first craft recipe to uncraft it into) and uncraft it. I got the time and moon "fake" items, which is not supposed to ever be possible under any circumstances. What happens because of this is that item checklist doesn't like this, so after later saving and quiting, when I tried to rejoin, it didn't work because item checklist couldn't handle these "fake" items, so for the rest of the play through I was forced to have it off. The funny part is just now I checked Luminus Alter wiki on SGA mod fandom wiki, and I clicked on the "fake" eclipse item, its wiki page said that the item doesn't really exist, and it means that you have to craft it during a solar eclipse. But I by myself, proved this to be wrong in a casual playthrough years ago. And I know its spelled altar, not alter, but I'm just trying to be accurate to the mod.
Very cool.
CHIPPY WHERE ARE THE CHAPTERS
I recommend playing with item randomizer as a fresh play through when you get bored with everything after content mods and all, but only set it to randomize item stats so every item becomes truly unique, great for multiplayer play through as well
I can't wait for Elements Awoken to be ported, same with The Spirits Mod, great mods with good biomes, music, and bosses
I feel like you shouldve mentioned consolaria
It recently got ported to 1.4 and readds a bunch of the console and mobile exclusive content such as structures enemies and in the cases like the bosses. Revamps them to fit with modern terrarias standards
Consolaria is really good.
Now that consolaria is in 1.4 I am just using it permanently. It is so good
i had to watch a 2 minute and 53 second unskippable ad before watching this. i don't regret it.
The Quality Of Life Mod is prob one of the best mods out there. You can enable ore excavation, tombstone don’t spawn, increased tile placing speed, no longer consume boss summons, portable crafting stations, Teleport NPCs, enemy money drop rate, faster respawn and much more. All configurable.
i was hoping you'd put overhaul in here
can't be a video about terraria mods without calamity too
Both are mentioned towards the end + he mentions Thorium
I'm still waiting on baited breath for Starlight River, god it looks so damn good, should probably play through calamity first though so I'm not spoilt
Definitely top of my most anticipated list
@@ChippyGaming is there any information on potential release time frames out or are we just waiting for it to blindside us into taking our year by storm?
@@ImMimicute the devs said that it could be released in april this year but they might delay it if they need more time
@@unitedairlanes5500 oh my god sounds like I don't have the time to get the calamity playthrough out first 😱
Calamity is by far my favorite mod of all time and I recently went back to make a new playthrough on it. This actually ended up leading to one of my favorite worlds I've ever had and 2 more class specific playthroughs. I need to do my final class playthroigh (which will be ranger) but then I'm going to make a trophy room with my sets of gear from the end of each playthrough
Another smaller mod I would love to add would be wing slot, I cannot live without this one
I also play with a shoe slot
Honestly I get why most people dont mention this one since some people find it just adding an extra accesory slot and it gets really funky with mods like Elements Awoken (F) and Calamity since they mix wings with boots
Also expert slot
You can also do angler quest counter showing the numbers of quest you do!
I would definitly also recommend Story of Red Cloud, it is now revamped and ready to play :)
Really great video for all the newbies to modding out there! Well done Chippy!
For sure don't forget Mod of Redemption and Fargos Souls!
Very solid recommendations, and yeah Calamity is awesome! it's insane how many cool things they've been able to add to Terraria
Man, I love calamity, but I hate all my favorite things getting nerfed, deleted, or changed in some way. No bumblebirb, no burden breaker, Siren (if you ask me) got ruined, especially with siren heart getting removed. Rogue leans a bit too far into my melee if you ask me, but that's not a huge complaint, and I don't even want to talk about the Murasama nerfs. But yeah, it's a pretty good mod.
its all because the creator Fabsol hates shit being easy and constantly wants to remove fun mechanics and sub in more "challenging" bs changes, like making Zenith require auric tesla bars or nerfing stardust dragon by almost 80%
Siren was removed because the person who made it never actually signed it in as Calamity Intellectual Property. After an argument with the owner the Siren’s creator asked for the removal of it since she legally owned it.
THANK YOU SO MUCH!!! I have just started playing modded terraria after playing terraria for 5+ years and this is the best video I ever could have asked for ❤️
I recommend any mod besides calamity, calamity has a tendency to corrupt your world file plus it has too much unfun bullshit that prioritizes lore over gameplay. Some goid alternatives that do prioritize gameplay is thorium, polarities, the clicker class, and fargo’s soul mod.
i would also recommend Split mod for people who have beaten Calamity, or Spirit mod for beginners
A new alternative to heros mod has been released called dragons lens. Takes a bit longer to load but I recommend trying it out to see which one you prefer.
You should play calamity co-op with captainsparkles once he finishes his expert mode playthrough.
The Calamity mod is basically terraria for me now, I tried playing vanilla terraria a few weeks ago after having the calamity mod for years and my initial thought was "this is it? Terraria is way smaller than I remember"
Ok thank you for reccomends! I will try em out next day.
Some of these mods seem like they really should be included in the base game. Maybe locked behind a first clear, or journey mode, but definitely put them in somehow. Like recipe browser, boss list, and boss cursor. Would also be cool to have magic storage and ore excavator. And a way to add mods on console versions.
especially recipe browser and magic storage
out of all the mod pack soundtracks, and there are some good one, the OST for Terraria will always be the GOAT.
Ok so you just said all the mods everyone else says. But it is understandable. Everyone should play calamity.
Maybe add the both evil mod or the anti evil spread mod.
Isn't Both Evils basically drunk world but no finch staff and bones are post-skeletron?
@@Kickiusz you just have a world with both evils. Sadly the altars stay the same.
There is a vanilla version of boss cursor, except you need to use the transparent map overlay, if you're using a gun, you can see that you can hit the boss by clicking on it on the map.
Thorium is so good. Like a massive expansion that still feels like normal terraria. Calamity doesnt feel that way to me. Not to mention some weapons and bosses in calamity actually lag my computer to death
I highly recommend Spirit mod because of the cool biomes with the nice and serene music surrounding lethal places.
The bosses and events are nice and when it gets updated it just feels… indescribable.
We want more terraria playthroughs(modded or not) on Chippy's couch!Love relaxing and hearing your stories
As amazing as base Terraria is, I feel like the game is no longer complete without Calamity Mod, I love it so much. Huge props to Red for hiring some of the developers.
Would love to see a part 2! Would be cool to check out other bigger content mods other than the tmod giants that are calamity or thorium.
I recommend visting the unfinished (but better than calamity right now imo) mod of redemption, stars above, fargo’s souls or secrets of the shadows, also remnants mod is great as an extra in modded playthrougs.
Also I cant fully stretch how fun mod of redemption is now, even if its not complete. Everything is super high quality, and theres not a single bad boss fight.
saying mod of redemption is better than calamity should be punishable by jail time
id still say that calamity takes the cake vs mod of redemption, not without some fight tho. I see where youre coming from
@@bruh-nq5px have you tried it at least? yeah cal has a ton of cool content, but boss fights are mediocre and outdated and only an handful of weapons are high quality. MoR being half done has much better boss fights and structures overall, plus an actual sense of humour
To me mod of redemption has really good bosses and structures but mostly everything else feels too cluttered and honestly like I'm playing 1.2 again (and not in a good way)
@@b0ne_r3aper78 What feels "cluttered" to you?
If i ever made a Terraria mod, it would be Themed Around Castlevania, Adding a Entire new class named the Glyph Class which is a class that Starts off with the Confonere which is crafted via a Wood sword & A mana star, some Cv enemies will be there too, and it also adds the Rare Ring that greatly boosts luck, making rare drops a bit more common.
Timestamps
0:00 Intro
0:57 Recipe Browser
1:25 Boss Checklist
1:59 Magic Storage
2:46 Alchemist NPC Lite
3:18 Ore Excavator
3:40 Boss Cursor
4:16 Fargo's Mutant Mod
5:00 Sponsor
6:16 Hero's Mod
6:59 Omniswing
7:16 Angler Shop
7:54 Which Mod Is This From?
8:17 Transition to large content mods
8:44 Thorium
9:43 Terraria Overhaul
10:24 Calamity Mod
11:37 Outro
doing a playtrough of calamity and infernum + thorium + fargos (+addons) + stars above and my pc is struggling but we re having fun
Been going through ever class in calamity with friends, and we always use Magic Storage, Alchemist NPC, IMK Sushi, Fargo's Mutant, Fargo's Best of Both Worlds, and Ore Excavator. Also, Calamity still updates every so often, so it's always fresh and has new things to do
My biggest problem with Terraria is not knowing what I have to do to progress. I hate going on the outdated Fandom Wiki or having to search for super specific stuff that I often times don't even know what I'm looking for. Thank you very much
One mod I would add si the Item magnet plus, as someone who doesn't like to go side to side collecting every single drop lying around this is a must have
If anyone new to Terraria or TML(TModLoader) sees this, I don’t recommend using calamity and thorium at the same time. I highly suggest you play them separately and maybe with other smaller qol mods such as alchemistNPC, magic storage, etc.
There’s another mod called Spirit mod that’s awesome too. People are making content mods more now and it’s fun seeing what people make. Spirit, stars above, shadows of abandon are a few other content mods I enjoy. There are also adventure mods/maps you can play. There is an endless amount of fun with this game it’s amazing and so are the Devs or Terraria and TML(jopojelly is OP) lol
If you guys aren't good with bullet hell (danmaku) games, and you struggle with some of the bosses that rain projectiles upon you like you were playing Touhou, I would also recommend the cheat sheet mod: among others things, it allows to set yourself as fully invincible for as long as you want.
I'ved used it to observe the boss' behaviours until I understood the patterns. And then, I'd walk a bit away, disable invincibility, and get back at it.
If you're into heart statues, this cheet sheet mod also allows to "absorb" every item dropped everywhere else on the map, this way there aren't rogue dropped hearts everywhere that prevent your heart statues from doing their job in your arena.
I'd also suggest LuiAFK because it makes progression much faster, especially when you just want to fight bosses in something like calamity mod. Currently using it in a revengence run and it's great to not have to grind for each boss progression.
Thank you Chippy for coming to save the Captain.
A mod I've been wanting to check out is REMNANTS, which is a complete overhaul of the world gen.
I'd recommend to keep an eye on the Split mod. It hasnt been ported to 1.4 yet, but it was one of my favorite content mods in 1.3 and theyre going to be porting it over... "soon"
Bro the half of this mods didn't even working on 1.4.4 tmodloader
if you're playing with alot of npcs, a must have is Celsus, it's an npc list like the boss checklist mod
OmniSwing is still necessary because the 1.4+ versions only make the base game's weapons fully automatic. while OmniSwing makes EVERYTHING fully automatic. *modded weapons included*
you know there's a setting in the game to turn all weapons autoswing, right?
Other mods that I would highly recommend are the auto trash mod, fish farming mod, shop expanding mod, and map sharing mod for qol changes and starlight, redemption, and spirit for bigger mods
Here are some mods that have yet to be ported to 1.4 but you should still play
-spirit mod : adds bosses and items and ores and its overall very fun
-split mod : ditto
-joost mod : a personal favourite of mine , adds the joost npc wich adds a new quest system and tons of minibosses and some other miscellaneous stuff
-cerebral mod / esper class / defender class: compiles 4 class mods and 2 of wich are finished , complete with armors and potions and accessorries
-ancients awakened: a fun challenge with creative bosses and new structures and insane weapons
-shadows of abaddon: kinda ditto?
There's a more advanced tool(cheat if you think so) mod called DragonLens, it's more complicated and more powerful, with DragonLens you pretty much don't need any other similar mods since it's almost an all purpose in-game editor. But I did mention it's more complicated, so not too recommended for casual/usual players.
I have been playing Calamity for the first time with some QoL mods I’ve also never used and I have to say. Without Recipe Browser and Magic Storage I think I would die.
Though for some reason Magic Storage seems to not have some recipes so I have to take out the combined station and what not just to make like the summons from Fargo’s Mutants.
And if you're a Terraria expert, and did good on calamity mod, Try out the Infernum mode. It acts as a new difficulty, but rn is kinda of a new approach to calamity. Looks super cool and plays out even better.
Kinda sad that neither Polarities nor Infernum was mentioned, as Infernum adds a diffriculty to calamity that makes everything harder, by reworking every single boss, and its way way better balanced than base calamity is(kinda a shame its so much harder, if regular calamity had that level of passion and balance, it would be so much better). Even if you don't plan on using the Infernum difficulty, Infernum adds some non consumable boss summons to some otherwise non consumable summon less bosses like giant clam(cheese graters, educational television) and empress of light. On top of that the providence shrine that you can summon the profaned guardians and providence at is super cool. And polarities mod doesn't have all of its 1.3 stuff ported over to 1.4, but I trust that turingcomplete30 isn't going to disappoint, as every boss they make is better than the last. Their first bosses were standard, but good. But the second to last boss they made, self similar sentinel, is a fractal themed boss that exists in hyperbolic space, and becomes a order-infinity aperigon tiling in phase 2. And the last boss they've made so far, has extremely cool visuals, and looks 3D, and is like an actual worm, instead of a bunch of loosely connected squares following each other, definitely my favorite worm boss by FAR.
Infernum, while amazing, isn't something I'd remotely say is a "base staple" type of mod. It's specifically designed for people that have already beat calamity before, preferably even death mode.
Polarities I agree with though.
Like yes, Infernum's amazing. I'm not denying that. But it just doesn't really quite fit with the general feel of the list for this video, so it's not at all surprising it's not included.
I just decided to mod terraria for the first time, great timing on this!
A better mod that does the same thing as the "which mod is this from?" mod is the "true tooltips" mod. it basically just specifies various values such as use speed (uses/second), hook reach, hook pull speed, etc. It really is a very useful mod all around, but it can make the tooltip windows for certain items (specifically for a couple weapons from Stars Above) take up the ENTIRE screen, so you may want to dink around in the config menu for a while.
I played terraria on one character for over 120 hours before I got a pc, now that I have a pc I can’t stop playing mods since they’re so fun
Watched this vid to see new mods to play, and its a great list but imma quickly go grab boss curser, cuz after beating calamity a couple times and using the minimap to know where yharon and DoG are coming from its a must get, so thanks for the suggestion
ngl was thinking the exact same thing
Terraria might be one of the only games where I'd say, go big when you mod for the first time.
check out the verdant mod if u dont know it: "This mod adds the Verdant, a fairly small, underground biome that spawns naturally, containing many types of plants and critters. ..."
If I had to pick one mod I couldn’t live without it would definitely be magic storage. I wish they’d add something similar into vanilla because having to go back to having a ton of chests is the worst feeling and I constantly tell my buddies I miss magic storage lol
Sorry, im too busy suffering through legendary mode to start a modded game. Will revisit modded once im done. (I'm at the start of Hardmode so it might take awhile lol)
Edit: in the last 3 weeks I may or may not have put in like 50 hours and finally beat Moonlord. Great fun and now I'm starting a Calamity playthrough
I don't think you *_need_* the "Boss Cursor" mod. I used to achieve the same thing by having my mini-map altered to the fullscreen version, zoom in *_aaaall_* the way until it's literally on a 1:1 block scale, and it would usually show the boss' position on your screen normally. It might be a bit disorienting to have the mini-map UI over your entire play area, but I manage to get by fine without it... not to mention that if you're going down into a cave that you've already lit (but have no active light sources available), the mini-map basically memorizes and overlays the cave layout for easy traversal. _(Then again, the Magiluminescence or Mining Helmet are cheap to craft / buy.)_
First time playing modded and I decided to play Death mode immediately lol hoping it goes well. Im not too good at the game but i really want to be invested and feel satisified with my first playthrough, exploring everything possible. Currently just before WoF right now, making preparations and looking forward to the fight/hardmode with like 30~ hours in PHM
im new at the terraria mods so i just download every single one mod on this video and test how it feels also great video
Mod of redemption is showing some great promise with the whole other dimensions thing, nudge nudge..
Can’t wait to replay it, since I’ve not played the new version yet I didn’t want to include it in todays video