Vermintide 2 Tier List | Item Properties

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  • čas přidán 29. 08. 2024

Komentáře • 110

  • @ThePartyKnife
    @ThePartyKnife  Před 3 lety +16

    Do you agree with the Tier List? If not, what would you guys have done differently?

    • @SwordEncarmine
      @SwordEncarmine Před 3 lety +3

      1. I agree with the list.
      2. I love vermintalk about tier lists
      3. id love tier lists about all careers in terms of skill floor and skill sceilling
      4.or a tier list from fav to ugliest career (personal preference)

    • @pawes6894
      @pawes6894 Před 3 lety +4

      Bruh, rev speed is must have on push maiden rescue unit.

    • @n4k3d51
      @n4k3d51 Před 3 lety +2

      The ultimate question I have is: If you play cata+ and you want block cost on weapon and amu... what do you enchant on your weapon? crit to proc swift slaying more reliable? or attackspeed?

    • @ThePartyKnife
      @ThePartyKnife  Před 3 lety

      @@pawes6894 xDDD

    • @ThePartyKnife
      @ThePartyKnife  Před 3 lety +1

      @@n4k3d51 Depends on the weapon but for weapons such as the elf's S&D I would always get crit chance + block cost with swift slaying where as on a flaming sword with opportunist I would get block cost and attack speed! :)

  • @n4k3d51
    @n4k3d51 Před 3 lety +17

    Weapon trait tier list: S-Tier "Swift Slaying " THE END!

    • @ThePartyKnife
      @ThePartyKnife  Před 3 lety +3

      You are not wrong! xD That is exactly where it is placed in tomorrows video haha!

    • @kaje3435
      @kaje3435 Před 3 lety +4

      And then opportunist for shield/stagger weapon

  • @aetherblackbolt1301
    @aetherblackbolt1301 Před 3 lety +8

    Revive Speed is above the damage reduction properties and respawn speed purely because Hand Maiden can make it work for instant revives in high intensity situations. All the others go to F tier.

    • @zhihou9972
      @zhihou9972 Před 2 lety +1

      Yep, only for one sec touch revive build handmaiden

  • @seanlogronioduremdes2693
    @seanlogronioduremdes2693 Před 3 lety +4

    Oh boy we're in for a treat

  • @Pineapoool
    @Pineapoool Před 3 lety +2

    Awesome considerations and reasoning throughout, hence for your tier list vids honestly I think it's low effort production wise (time/effort to make vid) but high effort since you've put so much work into understanding and explaining vermintide (unlike a tier list I saw the other day where someone put mace and sword low tier... LOL)
    A few things I might add:
    - Personally I liked how crit power/CD were together, seemed appropriate given their niches
    - Curse resistance decision making is cursed XD I felt your pain
    - Revive speed >>> respawn speed
    -- As bad as they are, getting a clutch revive is always gonna have more value than having a dead teammate respawn sooner imo. Also it's a great meme on handmaiden (since you don't *need* Stam Rec) since you can get almost instant revives (it's so funny)
    - Chaos > Skaven when not considering breakpoints (though idk if it would be a full tier diff...) because the chaos horses are tougher/more dangerous + the two super tanky elites are chaos compared to SVs?
    Overall great insights and reasonings, I always love your insights into the game

    • @ThePartyKnife
      @ThePartyKnife  Před 3 lety +1

      Aww why thank you very much my friend I'm glad to hear that! :) And not to make it sound worse than it is but by low effort were still talking 1 hour making the icons and setting up the tier list plus another hour recording and something like 3-4 hours of editing and another 1-2 hours rendering/uploading/writing description and making the thumbnail!

  • @kubakowalik6598
    @kubakowalik6598 Před 3 lety +3

    Yeah its pretty accurate
    I think armor vs skaven/chaos should be 20%, armor vs AOE should be 30% (and make it affect all AOE actually)
    Movement speed up to 8% (i mean 5% is not BAD, but its rivaled by crit chance and stamina regen)
    CDR up to 15%
    Push block could also increase push range (not only arc)

    • @prich0382
      @prich0382 Před 2 lety

      Movement speed modifiers are all multiplied, so for example on Grail Knight, it's 1.0 x 1.1 passive and x 1.05 for trinket adds up to 1.155, then you multiply that by any weapon movement tech, take mace and sword L1 to BC repeat which is around 10%> and now it's 1.27-1.28 ish.
      Handmaiden with Spear and Shield with a speed pot and doing Heavy 1 to Light 1 (fastest movement tech weapon) at +50% speed)can reach nearly 200% speed for the duration.
      Anyway Movement speed on Trinket is only really relevent in something like Fortunes of War, maybe some weaves for that little help with kiting around the map or going for timed based challenges

  • @asim.r
    @asim.r Před 3 lety +2

    Dayem man, you're on a roll. Another amazing video. Very helpful. This is where I needed help most. Thank you !

    • @ThePartyKnife
      @ThePartyKnife  Před 3 lety +1

      awww you are too kind my friend! :)

    • @asim.r
      @asim.r Před 3 lety

      @@ThePartyKnife I'd been using Pwr vs Chaos & Monsters on my Javelin for SotT lol Btw could you recommend a decent damage build for SotT, please (Legend mostly)? I use Glaive, S&D, Spear + Javelin. Thank you.

  • @prich0382
    @prich0382 Před 2 lety +1

    Revive speed is fantastic on Handmaiden on very high difficulties as you don't really need Stamina recovery so take Crit Chance and Revive Speed for literally instant revives, it's so funny how fast it it

  • @johanrojassoderman5590
    @johanrojassoderman5590 Před 3 lety +3

    2:07 oh yes, no one can compete with that handsomeness.
    Oh, wait. I managed to turn off my screen, that's just my reflection. Oops.

  • @vinson3505
    @vinson3505 Před 3 lety +2

    Another piece of gold. Keep up the good work!

    • @ThePartyKnife
      @ThePartyKnife  Před 3 lety

      Awww you are being too nice my friend! :) But thank you! Really appreciate the love!

  • @yarshmanspeaks
    @yarshmanspeaks Před 3 lety +8

    This makes me think about what properties would look like for the baddies in vs mode, like "Power vs. Condescending waifs who won't shut up about how superior they are" or "Dmg reduction vs. Facial Hairs"

    • @ThePartyKnife
      @ThePartyKnife  Před 3 lety +1

      Legit died reading "Dmg reduction vs. Facial Hairs" haha!!!All they need now is the trait ''Mayfly Insurance'' and they are good to go! :D

  • @CraigBozUK
    @CraigBozUK Před 3 lety +2

    Great vid. My setup for waystalker’s longbow on PlayStation (Legend difficulty) is skaven and monsters on the bow and chaos and skaven on the charm. Not sure if it’s the same on pc but that consistently one-shot body-shots stranglers and gunners and two-shot body-shots everything else (except chaos warriors and them banner twats). So with blood shot activated, you can take out any special with one shot no matter where you hit it. I also put movement speed instead of crit chance on the charm for added manoeuvrability and to stack with fervent huntress.
    Edit - also needs enhanced power talent to make the breakpoints.

    • @MasterOfPaquets
      @MasterOfPaquets Před 3 lety +1

      Yeah, I wonder too if the break points are the same on pc and on console. I couldn't find any reliable source about it and without mods, testing is a crazy amount of work

    • @CraigBozUK
      @CraigBozUK Před 3 lety

      @@MasterOfPaquets agreed. Mods would be so handy. I messed about for ages trying to find the best setup for the longbow.

    • @MasterOfPaquets
      @MasterOfPaquets Před 3 lety +1

      @@CraigBozUK Maybe if... let's say, a handsome Vermintide CZcamsr could make a video about differences pc vs console... Nah, just kidding, I think there is way too few people interested and the information is not transparent enough

    • @thatoneguywhodoestuff4285
      @thatoneguywhodoestuff4285 Před 3 lety +1

      The special and elite breakpoints are the same on console, but basic horde unites have more health than they do on pc, and hordes in general are slightly smaller to compensate for the fact that consoles can’t handle as many enemies on screen at once.

    • @elgringosupremo
      @elgringosupremo Před 3 lety +2

      All enemies have ~10-11% more HP on console consistently from my own testing. Melee weapons also almost universally deal less infantry damage but equal armor damage to PC. Breakpoints for many weapons can be a little different, most annoyingly for grail knight on Legend as he can’t one shot chaos warriors without crits like he can on PC. interestingly enough on console ranged weapons actually deal more armor damage than PC and equal infantry damage but with the increased enemy health they mostly break even with PC.

  • @Cyrtox
    @Cyrtox Před 3 lety +1

    I love how you make an case for taking stamina instead of block cost reduction (since it equals more push block attacks) in most of your videos and then rate them the other way round. :)
    But it is very hard to rate some of these properties tbh...
    Box the way, I see your rating as in "for cataclysm) because I think for champ and legend the ratings would be different.
    Keep up the good work though!

    • @ThePartyKnife
      @ThePartyKnife  Před 3 lety

      Shhhhh

    • @prich0382
      @prich0382 Před 2 lety

      60% Block Cost becomes a lot more important the higher the difficulty, there are though certain weapons that you should take Block Cost AND Stamina like Cog Hammer, Billhook, maybe the Flails and a few others, again it depends on the weapon, and character

  • @Silikone
    @Silikone Před rokem

    I use Power VS Berserkers on Handmaiden with javelins. That specific build lets me one-shot body-shot everything smaller than a mauler on legend.

  • @myheartislessthan3
    @myheartislessthan3 Před 3 lety +1

    I almost spit my water out laughing about natural bond. I literally started running it on handmaiden for legend book runs just a few days ago and love it. I get to mostly ignore healing items now aside from tagging it for others. Just grab a tome and keep moving. If i get hit, I can gen THP off a horde and let the green bar grow. The biggest downside is if I'm in a tight spot and can't get out of a gas hit quickly.

  • @LLC008
    @LLC008 Před 3 lety +2

    If they replace area dmg reduction with teammate dmg reduction maybe I'll take it cuz moonfire bow, javelin and blessed shot hurt like hell hahah

  • @shkiper9411
    @shkiper9411 Před 3 lety +1

    Flashback to 300 hours in game. 5% crit chance, 20% crit power WOOOHOOO 😂

    • @ThePartyKnife
      @ThePartyKnife  Před 3 lety +1

      hahaha i know right?!?!? XD

    • @one7decimal2eight
      @one7decimal2eight Před 3 lety

      That's fine. For shade with dual daggers.

    • @shkiper9411
      @shkiper9411 Před 3 lety

      @@one7decimal2eight maybe in some cases. In general, it is unreliable

  • @prich0382
    @prich0382 Před 2 lety

    Cooldown Reduction (along with Movement speed) is good for doing timed based challenges with Handmaiden with a Decanter Concentration Pot.
    Cooldown Reduction is also good on Hagbane/Longbow Waystalker along with the 20% Talent as more ults equals more ammo sustain.
    Also has value on Mercenary if you use the 20% Ult cooldown talent for more THP generation for party, but it's rare as mostly 25% date reduction talent is picked

  • @illoney5663
    @illoney5663 Před 3 lety +1

    I think with Curse Resistance, you should've placed it with the assumption that you're grabbing books, placing it accordingly (which would probably end up B, A or possibly S, a bit depending on the map), as it's clearly useless if no books are picked up.
    It is a hard one to place though, as whilst it's very valueable if doing two grims, if you're only grabbing one, other things might be more valuable.

    • @ThePartyKnife
      @ThePartyKnife  Před 3 lety

      Certainly A/S tier then!

    • @one7decimal2eight
      @one7decimal2eight Před 3 lety

      Curse resist should never be used even in a full book run. It makes you play a much tighter game. Whenever a cata game is full and I play legend I never switch curse on.

    • @illoney5663
      @illoney5663 Před 3 lety

      @@one7decimal2eight You using a different meaning to "tighter" in this context than I am? Because playing a "tighter game" sounds like a good thing. For clarification, the way I read "tighter" in this context would effectively mean with fewer problems and faster.

  • @cl5547
    @cl5547 Před 3 lety +2

    is curse resistance just used for books?

  • @davethiessen3372
    @davethiessen3372 Před 3 lety +1

    I'd love to see a more in depth video looking at Crit Power as related to various weapons, where it can actually be good and where it is useless or even detrimental. I have heard that in some few cases crit power can actually due to janky ass calculations decrease damage on crits.
    It is one of the most enigmatic subjects even among fellow legend and cata players, and that includes myself. It's really really hard to tell when it could actually be worthwhile or even quite good to take, what few times that could happen. Like, how much for example does it increase the health window at which you insta kill enemies with Grail Knights talent that let's him insta kill enemies when their remaining health is 4 times greater or less than the crit damage done, or whatever. How much would Crit power benefit a build with that talent and with what weapons of his, for example? If there was a single video you don't have out that would be my one time life's request of you it would be that.
    Cheers from Canada mate 🇨🇦 🍻

    • @ThePartyKnife
      @ThePartyKnife  Před 3 lety +1

      Aww why thank you very much Dave! :) Appreciate the love and you are on point with that question I think! :D THE VERMINTDE ENIGMA!

    • @prich0382
      @prich0382 Před 2 lety

      Crit Power is one of the worst properties, there is a max bonus system to damage and with a headshot, the amount of bonus crit power gives is less, also it's not really 20%, if crit damage bonus is 50%, with 20% crit power it's now 60% not 70%

  • @KRIMZONMEKANISM
    @KRIMZONMEKANISM Před 3 lety +1

    Though I enjoyed this video, I'd like to offer a critique.
    There are different properties for different items.
    Because of this, you should have done 3 sections on this video where you go over the item properties for melee weapons, ranged weapons and the necklace/trinket/charms. This way it kind of seems all over the place.
    Just my two cents. :)

    • @ThePartyKnife
      @ThePartyKnife  Před 3 lety +1

      I totally get that and I even asked that question myself in the comment thread. And whilst I do agree from a logical standpoint the problem is that you simply wouldn't have anything left to really make a tier list with in the first place at that point! :P

  • @Mossmyr
    @Mossmyr Před 3 lety +1

    Only cowards skimp on books in Cata. What seperates man from rat is that we can read and write!

  • @one7decimal2eight
    @one7decimal2eight Před 3 lety +1

    Totally disagree on infantry. It covers all of the skaven and beast men and chaos that come at you in hordes.

    • @elgringosupremo
      @elgringosupremo Před 3 lety

      It does but only adding 10% power vs infantry makes essentially no difference in melee

  • @ben6507
    @ben6507 Před 3 lety

    revive speed can be clutch though, had it so many times where i was literally at the end of the bar and you get pushed

  • @wilhelmthonwicklund1544
    @wilhelmthonwicklund1544 Před 3 lety +1

    Can someone explain why power vs infantry is important? I know most enemies are infantry, but I never feel like I lack damage to deal with these enemies. On legend mind.

    • @justinmcglade6126
      @justinmcglade6126 Před 3 lety

      Power v. infantry can be important to reach certain ranged breakpoints

    • @wilhelmthonwicklund1544
      @wilhelmthonwicklund1544 Před 3 lety +1

      @@justinmcglade6126 any specific ranged weapons? I have the calculator, but I guess my favourite ranged weapons are the single shot high power ones.

    • @ThePartyKnife
      @ThePartyKnife  Před 3 lety

      So the important minions that count as infantry when it comes to breakpoints are ''Assassins, Gasrats, Blightstormers and Leeches'' :)

    • @one7decimal2eight
      @one7decimal2eight Před 3 lety +1

      Infantry is great because it takes care of just about everything that hits you in a horde. Skaven slaves. Chaos men and the bulimic chaos men. Much better than skaven or chaos imo.

  • @RexySexy42
    @RexySexy42 Před 3 lety +1

    I've got a question that I can't seem to find an answer for, so I guess... here's as good a place as any to ask: what are the advantages of using the Hagbane shortbow? Because it seems to me that the new Moonfire bow does everything that the Hagbane does... but better...

    • @ThePartyKnife
      @ThePartyKnife  Před 3 lety +1

      It pretty much does yeah :D The only context in which the hagbane is better comes down to it's ability to spam way more shots in a smaller window of time as well as benefitting heavily from ammo boxes! But overall the moonfire bow is the better choice most of the time! :)

  • @Felix-zo9jx
    @Felix-zo9jx Před 3 lety +2

    fucking legendXD

  • @swadams2
    @swadams2 Před 3 lety +1

    Do the "power vs" properties stack? For example, if you have the chaos and armored ones, do both apply when you're fighting a chaos warrior?

  • @CentauriTT
    @CentauriTT Před rokem

    Ok someone confirm for me can you roll Power vs Skaven and Power vs Chaos on a ranged item? I lost so much dust and feel like I’m going crazy trying to get it.

  • @RenzorTheRed
    @RenzorTheRed Před 2 lety

    How much does crit power affect crit damage?
    Seems like on crit focused builds, increasing the crit damage multiplier to go with higher crit chance would be a given.

  • @deletedaxiom6057
    @deletedaxiom6057 Před 3 lety +1

    As a general best practices i agree with your list. At first I was thinking, hey i use some of those E and F tier traits and do fine on cata, but then i had to concede that those are meme builds that just work because i super specialized.

  • @notarikon7777
    @notarikon7777 Před 3 lety +1

    Hmm... Push/block is C for BEGINNERS, and Movement speed is... B ?!! I think it deserve a D, but I need to test it . Proper list anyway ! Cheers ! 😁

    • @ThePartyKnife
      @ThePartyKnife  Před 3 lety

      hahaha :D glad you liked it my friend! :D

    • @one7decimal2eight
      @one7decimal2eight Před 3 lety +1

      Movement speed it critical for fortunes of war.

    • @notarikon7777
      @notarikon7777 Před 3 lety

      @@one7decimal2eight You have a point ! I forgot that map.

  • @svs6029
    @svs6029 Před 3 lety

    where is block angle?

  • @Juggaliath
    @Juggaliath Před 3 lety +1

    *takes crit power off swiftbow....*

  • @VicUPx
    @VicUPx Před 3 lety +1

    PK dansk #1

  • @nanoSam
    @nanoSam Před 3 lety

    i dont get why health% is S tier

    • @ThePartyKnife
      @ThePartyKnife  Před 3 lety +5

      Because without it on lets say legend difficulty for example, you die to a single Stormvermin overhead with only 100 health. It also increases the value of things like damage reduction which you have from things like barksin that otherwise would be negligable because your pool of health would simply be too small for it to ever have any real impact. :)

    • @nanoSam
      @nanoSam Před 3 lety

      @@ThePartyKnife damn didnt know that. thanks bro