What Happens when Half-Life 2 Updates TOO FAST

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  • čas přidán 18. 11. 2022
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Komentáře • 860

  • @Pinsplash
    @Pinsplash  Před rokem +185

    too slow: czcams.com/video/cyYk9hUDdj8/video.html

    • @binkbunkspiggleworm
      @binkbunkspiggleworm Před rokem +2

      just watched

    • @dadutchboy2
      @dadutchboy2 Před rokem

      engineer gaming

    • @Floppa_TAG_brother_
      @Floppa_TAG_brother_ Před rokem

      Oh my goodness crazy stuff

    • @Capiosus
      @Capiosus Před 5 měsíci

      make a source engine mod that makes all the props way too bouncy like this and play hl2 with it

    • @Diabhork
      @Diabhork Před 4 měsíci

      I wonder what would happen if you tried something like this in GTA V. With speedrunners having uncapped FPS, the effects I've seen range from missions instafailing to ladders becoming catapults

  • @JackFoxtrotEDM
    @JackFoxtrotEDM Před rokem +3579

    I like how ragdolls are fine. I saw the beginning like “Oh nothing happens, neat”, then the dropped pistol starts bouncing around and I’m like “oh no…”

    • @thelvadam2884
      @thelvadam2884 Před rokem +126

      no u mean " OHH fuck yeah , lets fucking go !"

    • @travisdickens4304
      @travisdickens4304 Před rokem +36

      @@KeksimusMaximus of course they aren’t, you just don’t see it until later into the video; keeping the false sense of security.

    • @dovahkiin2108
      @dovahkiin2108 Před rokem +2

      So?

    • @exaltedb
      @exaltedb Před rokem +24

      3:40 would like to beg to differ

    • @randigo9992
      @randigo9992 Před rokem +8

      The first guy that died cause of metrocops is animated, he's corpse is kinda like in idle animation, so he's NOT a ragdoll

  • @Grimmers
    @Grimmers Před rokem +1875

    So it pretty much turns the game into a public Gmod server.

    • @NoahGooder
      @NoahGooder Před rokem +75

      that was my thoughts exactly expecially with the ragdoll physics.

    • @TheGlassMan
      @TheGlassMan Před rokem +19

      I mean, its the same game engine so there's no surprise here

    • @BungieStudios
      @BungieStudios Před rokem +35

      I like how the physics are more lifelike in some parts and beyond broken in others.

  • @mcarpen89
    @mcarpen89 Před rokem +1108

    My favorite part was when you caused a chain reaction with the crossbow and just sat on the other side of wall and watched everyone get crushed by super bouncy file cabinets

  • @colinhuber5903
    @colinhuber5903 Před rokem +446

    The way the second pistol flies straight to Gordon is wonderful!

  • @advancedmicrodevices3868
    @advancedmicrodevices3868 Před rokem +548

    The usp bouncing around then to the player is golden

    • @soda415.5
      @soda415.5 Před rokem +2

      Intel CPU doesn’t do that

    • @captain1334
      @captain1334 Před rokem +16

      @@soda415.5 no Intel cpu go boom when hl2 is at 400 tickrate

    • @soda415.5
      @soda415.5 Před rokem +3

      @@captain1334 I didn’t asked that your Celeron can’t run hl2 nicely

    • @thelvadam2884
      @thelvadam2884 Před rokem

      Bro there is no USP in Half-Life 2 xD

    • @captain1334
      @captain1334 Před rokem

      @@soda415.5 I don’t use a celeron I use a amd Ryzen 9 7950x so go and throw your Pentium D(isaster) in the trash

  • @simtexa
    @simtexa Před rokem +771

    I love how everything becomes infinitely much more terrifying, ranging from mere shovels, all the way to violently bouncing and spinning knife blades that shatter all the wood in the room to a million violently bouncing and spinning splinters. And turrets are even more immortal than before, and will now aggressively bounce around the map.

  • @Eira_
    @Eira_ Před rokem +192

    half life 2 but glados spilled repulsion gel everywhere

    • @AbsnormalCoolest
      @AbsnormalCoolest Před 5 měsíci +2

      how did she spill it

    • @Hugh_Mannn
      @Hugh_Mannn Před 5 měsíci +4

      @@AbsnormalCoolestCombine found her super-secret supply

  • @henryfreeman1256
    @henryfreeman1256 Před rokem +691

    Never knew Gordon learned how to use telekinesis in MIT

    • @korvo9936
      @korvo9936 Před rokem +47

      He's indeed a Highly Trained Profesional!

    • @VarenRoth
      @VarenRoth Před rokem +25

      How'd you think picking up cans worked?

    • @callumkristofer7793
      @callumkristofer7793 Před rokem +6

      @@korvo9936 he doesn't need to hear all that!

    • @Durwagon
      @Durwagon Před rokem +14

      He's got a degree in theoretical physics! Like the physics that are theoretically going on here.

    • @gamejunk1e
      @gamejunk1e Před rokem +5

      He has a theoretical degree in physics

  • @stupakoopa_3987
    @stupakoopa_3987 Před rokem +98

    "You can't stop me!"
    "Oh, I know. But he can"
    _400 tickrate pistol from hell_

  • @theworldsmostgiantDr
    @theworldsmostgiantDr Před rokem +37

    0:50 "I never thought I'd see a Resonance Cascade, let alone create one."

  • @arjunlagoon2015
    @arjunlagoon2015 Před rokem +421

    So I think what's happening is that the high tick rate makes the physics velocity calculator thing occur too much. So when you lifted the tire with the crate each tick it adds a certain velocity to also move it up. But because the tick rate is so high it added that certain velocity *way* too much in like a second so it went flying.

    • @disk0__
      @disk0__ Před rokem +52

      I'm pretty sure physics simulation is scaled/proportioned to tickrate, but I can't tell if it A) doesn't, or B) the simulation (read: the faster approximations of physics aspects actually used) break down as the tick rate departs expected ranges.

    • @owenkegg5608
      @owenkegg5608 Před rokem +2

      Maybe. Usually when physics engines are accelerating something they multiply the acceleration/ velocity by the time the last frame took to complete in seconds so everything scales properly no matter what

    • @Zack_Wester
      @Zack_Wester Před rokem +2

      @@disk0__ could be worse could be a case of some part of the physics simulation is scaled/proportioned to the tickrate (also part of the Frame rate) and some is not.
      Iknow there was a few games that ran fine in 30 and 60 FPS but if you set the FPS cap to 120 and ran it from that Physic would break in some cases because some physic calculation was done at 30/60 times a sec and some would end up been done 120 times a sec. and that would just break.

    • @FenekkuKitsune
      @FenekkuKitsune Před rokem +36

      You’re partially correct. In the source engine, whenever a physics object touches any other object that it cannot pass through, it is pushed away. It is not stopped, no, it is pushed. So for example, if you take a box and drop it on the ground, the box doesn’t actually stop as soon as it hits the ground, instead it slightly clips into the ground and gets pushed back out, making it seem like it stopped. On low tick rates, this would make the object either sink, or bounce weirdly as the object isn’t being pushed away instantly most of the time. However, on high tick rates, the check for whether the object is clipping happens too much, causing it to, well… go absolutely ape shit.
      You can actually see this occurring even on default tick rate, depending on certain conditions. If you’ve ever seen a physics object in a source game slightly dip into the floor or another object, that’s the push failing to occur (this will generally be caused by a performance dip, or something else). The only objects that don’t follow this rule in the source engine are: entities and ragdolls (technically ragdolls are entities)

    • @Mandragara
      @Mandragara Před rokem +2

      ​@@disk0__ Numerical simulations are not stable under all step sizes\tick rates. Pretty general statement but I'm sure that's to blame here

  • @schniemand
    @schniemand Před rokem +23

    "sorry doc"
    _fucking kills him_
    3:57

  • @PekaCheeki
    @PekaCheeki Před rokem +239

    Wow, I can't believe we discovered real physics in 2003 and valve forgot to enable them in launch options

    • @Genjinas
      @Genjinas Před rokem +1

      seniukai visai gerai suki klipukus, užskaitau, kažkada iš manęs parūkysim

    • @PekaCheeki
      @PekaCheeki Před rokem +6

      @@Genjinas ka lol as dont lietuvis

    • @Genjinas
      @Genjinas Před rokem

      @@PekaCheeki nevirink vogtų katalizatorių, žinau kad su Vladislovu į tą pačią mokyklą ėjai

    • @PekaCheeki
      @PekaCheeki Před rokem +1

      @@Genjinas vladislovu?!! tokio nepazystu bet gal ir ejau i ta pacia

  • @SkylorBeck
    @SkylorBeck Před rokem +155

    I legit thought my speakers weren't working for the first 11 seconds of this video.

  • @curlybrace314
    @curlybrace314 Před rokem +147

    Cars spinning in tight barrel rolls made me laugh so dang hard

    • @cac_deadlyrang
      @cac_deadlyrang Před rokem +2

      Like, I thought the most ridiculous thing I could see a vehicle unintentionally doing in video games was Shazza harnessing the energy of the Spin with her Fourbie in TY 2, but now I’ve seen *_true chaos._*
      Why yes, that is a JoJo reference. Sue me.

  • @1stgenIbishupessima
    @1stgenIbishupessima Před rokem +66

    0:38 gordon had the gravity gloves

  • @MaximG.
    @MaximG. Před rokem +39

    3:05 - I'm genuinely surprised this didn't end with splat+flatline

  • @andreaszetterstrom7418
    @andreaszetterstrom7418 Před rokem +71

    It's what I've always expected. Half-life physics is controlled by demons which are bound to the objects by the tickrate command. By using 200 you essentially release them upon this world and undo the thousands of hours valves demon hunters have spent catching and binding them to the objects.

  • @erykdoors
    @erykdoors Před rokem +54

    Low tick rate: vehicle bounces
    High tick rate: EVERYTHING BOUNCES

  • @BalthazarB2
    @BalthazarB2 Před rokem +302

    Basicaly what we see is Gordon's true inner state of mind after going through several traumatic evenrs and becoming a mute psychopath.

  • @SuperShadow
    @SuperShadow Před rokem +44

    0:16
    A liberated
    gun eventually finds
    its new caretaker

    • @daiganmonceaux7347
      @daiganmonceaux7347 Před 4 měsíci

      Did you just write a haiku about half life 2 physics? Damn

  • @Stresenbear
    @Stresenbear Před rokem +22

    4:09 insert free bird guitar solo here

  • @limeflake4192
    @limeflake4192 Před rokem +111

    When you allow the entropy of the Source Engine to become a weapon by itself

  • @vlauxa
    @vlauxa Před rokem +157

    I like that the gun got exponentially faster each time it touched something

  • @name1914
    @name1914 Před rokem +22

    4:57 anyone else hear the brain aneurysm meme?

  • @bishalgurung4356
    @bishalgurung4356 Před rokem +28

    "We don't go to Ravenholm." The physics is screwed.

  • @cactisiusninja
    @cactisiusninja Před rokem +18

    0:21 gordon use the force to catch the pistol

  • @maynard_neon1039
    @maynard_neon1039 Před rokem +14

    2:01 "container please do something funny" "container wake up" "container?" :(

  • @Beardtung
    @Beardtung Před rokem +18

    this is scarier than any source horror mod I’ve ever seen

  • @HomerGumther
    @HomerGumther Před rokem +12

    Physics object: hey, how much momentum do i have?
    Tick rate: YES

  • @hereelabs
    @hereelabs Před rokem +27

    This is the gordon freeman lsd trip of all time

  • @Wheagg
    @Wheagg Před rokem +13

    6:50 local scientist gets beat to death by a shovel

  • @lastguest
    @lastguest Před rokem +5

    "WE DON'T GO TO RAVENHOLM"
    [Crashing sounds, and then explosion]

  • @Kalinskiya
    @Kalinskiya Před rokem +12

    6:24 imagine Portal turret flying like that LMAO.

    • @audiovisualcringe
      @audiovisualcringe Před rokem +2

      the combine turret and the aperture turret are reskins of each other so playing portal on a high tick rate would let the same thing happen

  • @ConfirmedZer0
    @ConfirmedZer0 Před rokem +4

    Half Life 2 but everything is covered in Aperture Science Repulsion Gel™️

  • @invalid_user_handle
    @invalid_user_handle Před rokem +61

    I imagine the physics engine's code was tuned to function with lower tick rates, and as such it's overcompensating _way_ too much with collision forces at higher ones.

    • @xDShot9000
      @xDShot9000 Před rokem

      Interesting how does Volt handles that

  • @frogtape4305
    @frogtape4305 Před rokem +16

    7:07 Holy shit!! 400 tick activates channel memberships?!

  • @fandyus4125
    @fandyus4125 Před rokem +8

    0:57
    the way it just hits him in the head and he disappears is hysterical

    • @St-bh5oz
      @St-bh5oz Před 7 dny

      Everything about this clip is hysterical

  • @hhbkawaii
    @hhbkawaii Před rokem +11

    5:53 car roll

  • @OrigiNope
    @OrigiNope Před rokem +31

    I love how those pistols both just boomeranged back to him

  • @jakedill1304
    @jakedill1304 Před rokem +23

    I feel like this is a lore friendly glitch

  • @D0Samp
    @D0Samp Před rokem +70

    For all the engine similarities, I wonder what happens to Portal. If nothing else, we will have very smooth airboats.

    • @LavenderJJ_
      @LavenderJJ_ Před rokem +18

      You'd have to try so hard to catch your companion cube

    • @Citiesinmotionplayer
      @Citiesinmotionplayer Před rokem +1

      @@LavenderJJ_ or beat the game without it, which is possible

    • @D0Samp
      @D0Samp Před rokem +18

      Initial experience: I was repeatedly knocked to death by the clipboard and radio flying around the chamber. 10/10

    • @caav56
      @caav56 Před rokem

      @@D0Samp Are we sure it's not just a parallel universe where Cave was even more unhinged?

    • @RAFMnBgaming
      @RAFMnBgaming Před rokem +2

      given what seems to be going on with gravity, i can imagine some puzzles being way more exploitable and others becoming impossible, but with the speed cap it might mantain some degree of stability.

  • @garfthefatcat
    @garfthefatcat Před 5 měsíci +7

    I love how because of the tickrate the props and weapons have the ability to *kill combines.*

  • @FriendlyKat
    @FriendlyKat Před rokem +10

    The turret going ham absolutely broke me. LOL

  • @Spartan_Tanner
    @Spartan_Tanner Před rokem +19

    0:58 it's like one of those GMOD videos in which a prop is possessed and starts murdering everyone and the way he just looks at the player before getting bonked on the head by a Monitor is comedy.

  • @reyconsolaV
    @reyconsolaV Před rokem +21

    This is a small detail but I really like how you made the text appear with the same animation as in game 3:52 also same font ❤

  • @AverageMichaelJordans
    @AverageMichaelJordans Před rokem +9

    Man, gordon is a pro at catching those flying pistols!

  • @minichaz89
    @minichaz89 Před rokem +5

    I love this, you could just layer DeSinc's voice over the top and the Chaos would be seemless.

    • @DivineCerinian
      @DivineCerinian Před rokem +1

      I didn't know i needed this until I saw this comment

  • @supersonicbros23
    @supersonicbros23 Před rokem +56

    Seeing that car flail around reminds me, did you know you can control the cars with the console?
    After manually turning it on and releasing the handbrake with ent_fire the console, type in throttle 5000 and watch it enter the penal zone.

    • @JackFoxtrotEDM
      @JackFoxtrotEDM Před rokem +5

      Oh shit? How do you do vehicle stuff like that, is there documentation?

    • @Wheagg
      @Wheagg Před rokem +1

      Oh fr?

    • @Pacca64
      @Pacca64 Před rokem +5

      Yeah, it's a cool feature. Fun fact, actually; portal 2 has some base source entities that are related to HL2 entities, and one of them is a generic vehicle. The original player based controls are completely broken, but the IO based controls still kinda work. Ended up just barely restoring the jeep in Portal 2, was really neat.

    • @NoahGooder
      @NoahGooder Před rokem

      I bet that will crash the game

    • @travisdickens4304
      @travisdickens4304 Před rokem

      @@Pacca64 you can spawn airboats in portal 2 without sv_cheats on.

  • @heatherkirk7657
    @heatherkirk7657 Před rokem +25

    10/10 the way it's meant to be played
    tickrate 1000

  • @UnknownCleric2420
    @UnknownCleric2420 Před rokem +8

    6:08 Can't believe Valve stole the grenade mechanics from Doom 3 smdh my damn head

  • @cherrybutterflyproductions6795

    Some of my earliest memories of gaming are messing with HL2's physics settings. Setting the gravity to -1 was my favorite. Everything just gently floating inexorably off into the void...

  • @yvettemspainter7258
    @yvettemspainter7258 Před rokem +13

    no one is talking about the fact that the jeep LITERALLY started doing cartwheels

    • @NoahGooder
      @NoahGooder Před rokem +2

      tbh with everything else in the video it was just a minor note.

  • @-0rbital-
    @-0rbital- Před rokem +6

    Bouncy!!! 😃
    3:40 - Ground Control to Major Zomb.

  • @BaronPraxis8492
    @BaronPraxis8492 Před rokem +3

    I like how the first thing you hear in Ravenholm is a distant explosion.

    • @DinnerForkTongue
      @DinnerForkTongue Před rokem +1

      A bunch of shit breaking, THEN an explosion to cap it off.

  • @KrazyDavLP
    @KrazyDavLP Před rokem +19

    hmmm, i want to use this in VR

    • @NoahGooder
      @NoahGooder Před rokem

      from personal expirence airboat vr is PAIN.

  • @fen4554
    @fen4554 Před rokem +3

    *barnacle:* I swear this never happens to me. *spits you out, dejected*

  • @jesseromo7646
    @jesseromo7646 Před rokem +1

    6:20 The crazy flying turret on crack was perfect. Made something dangerous far worse. 😆

  • @dasantihero2827
    @dasantihero2827 Před rokem +6

    That turret bouncing at the end had me rolling

  • @theRedGman
    @theRedGman Před rokem +5

    2:57 when the teacher leaves class for 2 nanoseconds

  • @MrLyosea
    @MrLyosea Před rokem +5

    3:54 That actually looks like the game is telling you that :D

  • @thatthat8097
    @thatthat8097 Před rokem +2

    Bro the boat gun looking like a C-RAM my god

  • @supersp9450
    @supersp9450 Před rokem +11

    I wonder how amusing this is in the episodes.

    • @NoahGooder
      @NoahGooder Před rokem +2

      expecially with all the loose props and explosions and such.

    • @kitasan_onegai
      @kitasan_onegai Před rokem

      All i found while playing with high (acceptable) tickrate of 100 that it can break some part of the scripted event and softlock the game, example the undue alarm chapter in ep1 where you on an elevator with alyx to goes down to the core, the stop at the stalker section doesnt work even you put energy balk in the reactor thingy, the stalker simply does not spawn and the elalevator stuck in place.

  • @Magnymbus
    @Magnymbus Před rokem +3

    This, children, is why we multiply everything by "DeltaTime".

    • @nolram
      @nolram Před rokem +1

      Most calculations do seem to be deltaTimed - just certain contact modifications and velocity applications not

  • @ihatehandlestheyareannoying

    The guns were bouncy (and possibly also sentient) was HILARIOUS. And can someone explain why at least one of vehicles always goes completely nuts?

    • @stupidAgeverificatio
      @stupidAgeverificatio Před rokem +11

      I remember in one of pine splash's other videos he said player vehicles have a flag that makes them land right side up, and there's a special exception so the car can land upside down in sandtraps when it's dropped. Maybe it's just the physics trying to nudge it right side up and going haywire?

  • @fchudii5678
    @fchudii5678 Před rokem +4

    Finally, Aperture Science blug gel in Half-Life

  • @nicogeek7528
    @nicogeek7528 Před rokem +14

    6:27 There is something so weirdly epic in the way that turret spined

  • @fen4554
    @fen4554 Před rokem +3

    Vortigon was confused by instructions, installed Gau8 avenger cannon on boat.

  • @ComradeCovert
    @ComradeCovert Před rokem +2

    ok the turrets flying around causing nonstop absolute mayhem was too much lol

  • @sciguy4297
    @sciguy4297 Před rokem +9

    This is really interesting behavior from the game engine. The fact that ragdolls appear fine has thrown me for a loop...
    My first thought is that when you tell the physics engine to run far faster than normal the individual steps it has to calculate start to shrink drastically along with any associated numbers (velocities, prop positions, map geometry). These floating point values are all likely 32bit numbers and have a limit on there resolution. As they shrink that resolution dose too which throws off the accuracy of all of the physics calculations too the point that collisions that should be canceling velocity start to add it instead (that's where you get the super bouncy props from).

    • @FenekkuKitsune
      @FenekkuKitsune Před rokem +5

      It’s actually to do with how the engine handles objects touching each other iirc. Basically the objects touching each other aren’t a hard “don’t go in this” thing. Instead, objects resist each other like magnets, but slightly clip into each other leading forces to push them out making it seem like they’re stopped. But the high tick rate causes them to push too much, leading to, well… chaos. Also, entities (including ragdolls) are exempt from that kind of physics simulation (it’s why you can’t pick up ragdolls or do a lot of other physics-based things with them)

  • @stukatang
    @stukatang Před rokem +10

    I feel like having the tick rate at 400 turns HL2 into Portal or Garry's Mod which is super hilarious

  • @VorpalStorm
    @VorpalStorm Před rokem +2

    That bouncy pistol catch was sick as hell.

  • @Kapomafioso
    @Kapomafioso Před rokem +5

    6:13 that looks like more than just a minor fracture :))

    • @squidiskool
      @squidiskool Před rokem +1

      Who is the ruler never gonna look!

  • @SirPembertonS.Crevalius
    @SirPembertonS.Crevalius Před rokem +15

    The turrets look like they're panicking from all the bouncing around lol.

    • @SirPembertonS.Crevalius
      @SirPembertonS.Crevalius Před rokem +1

      @@doggobind Well if my life is nothing and serves no purpose, I have nothing to lose! The pfp stays!

    • @thelvadam2884
      @thelvadam2884 Před rokem +1

      @@doggobind whats the context of all this statements ? sorry i seem to be missing something...

    • @NoahGooder
      @NoahGooder Před rokem +1

      I mean wouldnt you be panicing?

  • @greniza2811
    @greniza2811 Před rokem +3

    It looks like the props are trying to apply bounce acceleration to themselves, but due to the high tick rate, they apply bounce acceleration multiple times because they’re in the proximity of a collider for multiple ticks.

  • @theunholyadventurer2376
    @theunholyadventurer2376 Před 5 měsíci +1

    the guns flying around and eventually being caught is so badass

  • @metalgear6531
    @metalgear6531 Před rokem +3

    2:47 I love how the dropship just.... stops dead in the air.
    Like "Well NOW what?"

    • @FenekkuKitsune
      @FenekkuKitsune Před rokem +3

      Broken trigger. It wants to go to a specific position and drop the APC. But the APC is gone. So it derps. You can do it legit at the lighthouse, if you destroy one of the troop carriers the drop ship derps and just starts doing loops trying to figure out where it’s supposed to go next.

    • @metalgear6531
      @metalgear6531 Před rokem +1

      @@FenekkuKitsune I was mostly just goofing, but that's a really cool piece of information too! Had a feeling it had something to do with breaking the script.
      Makes me just imagine the dropship turning around and going "Gordon, what the HELL!? Now we need to re-shoot this scene AND get a new deployment pod!"

  • @CptDoot
    @CptDoot Před rokem +3

    0:36 sick pistol kickflip into gordon

  • @birkobird
    @birkobird Před rokem +5

    10/10 would melt any 2004 graphics card

  • @blindfoldedmissile
    @blindfoldedmissile Před rokem +3

    3:18 got my heartrate up

  • @jesuschrist194
    @jesuschrist194 Před rokem +18

    Absolute golden relaxation video, I love the half life games and source engine feel. 100/10!

  • @blueshit199
    @blueshit199 Před rokem +5

    Half-Life 2 but the groundbreaking physics actually matter to gameplay

  • @vypergaming4974
    @vypergaming4974 Před rokem +13

    Imagine your just doing your morning routine, eating your breakfast and this shit happens "woops dropped my spo- OH JESUS FUCKING CRI-"

  • @IAmBael
    @IAmBael Před rokem +1

    The comedic timings are perfect. The way you just look at the aftermath and pause for a few seconds like "well, that happened".

  • @jakedill1304
    @jakedill1304 Před rokem +31

    Can't you adjust the the physics updates independently? I wonder if you could like find a balance where you get the hyper smoothness but it's like everything's out of sync cuz obviously it is.. but I wonder if you could bring it back into sync? At the higher rates...

    • @tristenarctician6910
      @tristenarctician6910 Před rokem +9

      By default, -tickrate is at 66. In his low tickrate video, it was 11. This time, it's set to 400, not a multiple of 11

    • @frozenheartedgiant8330
      @frozenheartedgiant8330 Před rokem +4

      @@tristenarctician6910 So 440 would work better?

    • @kitasan_onegai
      @kitasan_onegai Před rokem

      While the gameplay remain the same, higher tickrate break some part of the game and soft lock you. I tried playing with 100 tickrate (cs source high tickrate standard) in episode one, the elavator section with alyx did not work correctly, when revert back to 66 it worked flawlessly.

    • @tristenarctician6910
      @tristenarctician6910 Před rokem

      @@frozenheartedgiant8330 maybe, though I tested a 500 tickrate game and it appeared to an amplified version of tickrate 400

  • @jaydon4574
    @jaydon4574 Před rokem +1

    It’s like everything is a grenade with bouncy rubber shrapnel.

  • @Element4ry
    @Element4ry Před rokem +2

    6:51 - ambushed by demonic shovel from hell.

  • @_TheDoctor
    @_TheDoctor Před rokem +1

    The turret sounds like its panicking as it bounces around lol

  • @SATXSXRIProd
    @SATXSXRIProd Před rokem +4

    0:26 - breakcore producers be like

  • @zenniththefolf4888
    @zenniththefolf4888 Před rokem +8

    Something about a turret panic firing while bouncing around the entire level is hilarious to me.

  • @xXYannuschXx
    @xXYannuschXx Před rokem +2

    0:56 that shotgun combine must have been using HAAAX

  • @TyphoonBlast
    @TyphoonBlast Před rokem

    The combine getting whacked with the PC monitor really bringing back the doctor hax vibes

  • @schhhh
    @schhhh Před rokem +1

    ragdolls and dropping held objects: completely fine
    literally any other physics interaction:
    *GETMEOUTINEEDTOGETOUTOFHERELETMEOUTLETMEOUTLETME*

  • @Lagbeard
    @Lagbeard Před rokem +1

    0:37 Well that was nice of that Civil Protection officer.

  • @justit1074
    @justit1074 Před rokem +1

    takes the concept that any object can be a weapon if accelerated fast enough even further than the game already allowed

  • @MrMurdoom
    @MrMurdoom Před rokem +1

    **I roll a nat 20**
    DM: Okay, describe what happens.
    What happens:

  • @wiiprocontroller6471
    @wiiprocontroller6471 Před rokem +1

    That piece of wood in the beginning is on its way to detonate the Citadel Core

  • @brianvanderhoofven6418
    @brianvanderhoofven6418 Před rokem +1

    Half-Life 2 but every physics enabled object becomes SCP-018

  • @deleted5338
    @deleted5338 Před rokem

    I watched that slow-mo without blinking. Fascinatingly hilarious.