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10:57 I think the reason most Unity games are unprotected is because most of the popular ones are singleplayer/indie games, where there's probably no need for hacks protection (heck, probably most of them are unprotected to encourage modders to make mods and extend the game's longevity).
This. For a smaller indie multiplayer game, preventing hacks is a never-ending problem - any significantly popular game is going to have people constantly looking for exploits. If you only have a very limited budget, addressing every single possible exploit you can think of beyond preventing casual hacks just isn't worth the time and effort when there are many things more valuable to people who want to actually play the game. Hell, even people pirating the game or decompiling and releasing a direct rip-off (which was pretty common on Android for a long time) is a bigger concern for any popular game, but a lot of indies often decide that going to great lengths to prevent it is a constantly moving target that just drains time and resources. There are far more important pieces of a game to secure, like your client and back-end systems for any PII data or any transaction/payment systems that you use - issues or incompetence there risks actual real-world legal liabilities (rather than someone just cheating in-game) and they are similar moving targets requiring continual re-assessment.
Simple. He actually understands the thing well enough to put it in simple terms effectively vs someone that has used it for a short while and decided to make a tutorial.
@@MiDnYTe25 It's more than that. The average game dev isn't going to care about the technicalities. They need to know how to USE unity, not how it works.
Its the difference of the approach, he specifically is coming at it as if you don't know what Unity or any of these words mean, Unity assumes you can infer which is good for some people. I as a Unity dev for 4 years I like the way this was explained, gives a concise meaning.
So true 😄 I think the building/runtime part is one of the most important topic here that many developers don't think about or to late and so may run into security or cheating issues.
@@akam9919 this. Most aspiring game devs don’t care about how unity works. In fact they don’t care about how video games work. They just want to get shit done.
People should also know that this is not a 'Unity problem'; it is a general problem when it comes to local games. There is no way to protect a game 100% when it is local, regardless of how good the engine is or which low code base you use. Everything he demonstrated for Unity can also be done in other games made with different game engines. Btw great video I like your editing.
Most Unity developers are aware of this situation and often choose to use Mono because it makes the game more open to modding community without any work. For example, the game client might use IL2CPP while the server version uses Mono. (example game: Rust ) This choice is deliberate, as it provides many options for modding or understanding how it works so you can use modding tools better if there is any.
The reason why almost no unity games are protected is because almost everytime someone asks something about anticheat instead of helping them they just say don’t bother making it because people will cheat anyways. Which does make sense if the game is offline, but for an online game anti cheat is one of the most important things
Imo if a game is offline you shouldn’t care if players hack your game. They are playing it for their enjoyment and if hacking it is how they will enjoy themselves the most then I would highly encourage them do that.
11:00 "Im not really sure why" A few sentences later you explain why: "... and even those games still have hacking problems." Usually, investing the time and money to keep someone from developing cheats for the game is absolutely not worth it. That's especially true if you're a smaller studio. If you know what you're doing and you want to hack the game, you will, no matter how hard the developer tries to obfuscate and encrypt.
It make sense for online games or mobile games with dashboards (that you REALLY MUST be in, for some weird reason). The only advantage of hacking a solo game is when you played it fully so much that it is boring, and you can hack to change some values and make it funny again. Or for piracy in case of non-free games.
Hi, it's been a couple years cazz, haven't watched you this time. Today decided to visit your channel and was very surprised! With 300 subscribers you have reached such heights, impressive. I wish you only good and prosperity 🤗❤️
Came here because the video was mentioned by Code Monkey. Excellent, and the Unity Tour section with the introduction to Unity really hits the hammer on the head! Some of those obfuscation tools also just add nonesense methods that have no purpose to confuse hackers.
bro i found out your channel just yesterday and thought "wow, this guy makes really cool videos, why doesn't he upload more often?" and today i find out you posted since 3 months keep up the good work!
I found this to be very interesting, being a unity developer. Im curious what the difference between difficulty for hacking a Unity game that uses IL2CPP and the standard data filing other engines use, such as Unreal and Godot.
If the game uses anti-cracking tools it is also quite difficult to modify the binaries themselves Enigma Protector RISC VM 😁 VMProtect CISC VM 🥴 Themida EAGLE VM 💀💀💀 ...but of course many developers just wrap the entire thing with only the packer and forget that you'd need to virtualize each function for themida
WHAT if the unity game uses mono and is unprotected but I can't find some important parts of the game? And if I find, editing them doesn't affect the game??
I've been wondering about this for a while, well, this and asset dumping or swapping. I would love a (non-unity) video on data mining games, especially with more obscure or even custom engines.
honestly modding a game for personal benefit is fine by me because it only ruins the game for oneself but when its used to ruin other peoples experiences then that's just sad...
Hey nice video, i wanted to ask if you can make a tutorial about a c++ minecraft cheat with jni, and explain how to hook wglSwapBuffers in order to use imgui
It would be so great if you were to tell the other side as well For example showing how to read code then showing how to obfuscate code Love watching your videos as a game dev
Can you do a tutorial on hooking the CreateMove function externally in CS:GO? and yes, CS:GO support stopped, but I think it will still be a great project (sorry for my english)
Thanks for sharing! Perhaps you could also guide us on how to decompile IL2CPP games that dont come bundled with that .dat file? I've seen more and more games switching to loading it directly at runtime instead of having it stored within the games files.
I really miss Unity NGL, I used to do some among us sus hacks like unlock all outfits then I went for one of my favorite game and turns out it's written in CPP and converted to custom binary, there used to be symbols in the shared library now they are even striping that,and it's understandable how hard that becomes no symbols, and to hack such a multiplayer game. Yeah I really miss Unity
Unity is widely used for indie or offline games doesn't really matter if it hackable or not cause its a offline game and they play for their fun and entertainment on the other hand anti-cheat depends on networking implementation or the plugin used tho ...............
Ive been hella intrested in coding for like 2 years but could never get started bc i never had a pc and i watched like alot of videos and nun of them helped me learn what i wanted to learn so if u end up reading this can u direct me to someone that goes into depth about teaching it❤
@@eldenlordinspektorif you have a PC just pirate a course and learn thru that, there's also tons of free resources on yt and different sites. Don't worry about what resource or course to use just pick one and stick to it
Mono don’t using any more from 2018, so already 6 years Unity code very hard to reverse unless you are have months for decrypting assembler code back to C#. So yeah you still can do some kid stuff like cheat more money or enable god mode in a indie single player game but probably you have many better things to do. 😂
I don't see why they can't sponsor this video. Hacking & Reverse engineering is a topic worth studying, there's a whole industry needing this skill set
As long as the game hasnt multiplayer, I dont if somone hacks it. As a indie dev people will give you money to support you, not jusr for the worth of the game. And so, most people who pirate indie games, are indeed to broke to buy them. And honestly? Then Idc anymore about it. Ofc its not fair towards us but money isnt everything also.
its great explanation, but i need more detailed step for hacking unity game for mobile games, the modern one like codm. would be thankfull if any of you can provide me reference :)
👉 To try everything Brilliant has to offer-free-for a full 30 days, visit brilliant.org/cazz/. The first 200 of you will get 20% off Brilliant’s annual premium subscription.
Kk
My Heart dropped when I see Realm of The Mad God: Exalt in the "Unknown" Category as I've tried and the metadata is encrypted
make a guide on how to make a hack for a unity game from android and bypassing signature verification
@@YoKKJoni lol that's too advanced for him maybe
10:57 I think the reason most Unity games are unprotected is because most of the popular ones are singleplayer/indie games, where there's probably no need for hacks protection (heck, probably most of them are unprotected to encourage modders to make mods and extend the game's longevity).
This.
For a smaller indie multiplayer game, preventing hacks is a never-ending problem - any significantly popular game is going to have people constantly looking for exploits.
If you only have a very limited budget, addressing every single possible exploit you can think of beyond preventing casual hacks just isn't worth the time and effort when there are many things more valuable to people who want to actually play the game.
Hell, even people pirating the game or decompiling and releasing a direct rip-off (which was pretty common on Android for a long time) is a bigger concern for any popular game, but a lot of indies often decide that going to great lengths to prevent it is a constantly moving target that just drains time and resources.
There are far more important pieces of a game to secure, like your client and back-end systems for any PII data or any transaction/payment systems that you use - issues or incompetence there risks actual real-world legal liabilities (rather than someone just cheating in-game) and they are similar moving targets requiring continual re-assessment.
@@GlennDavidson why are you so knowledgeable? tell us what you do, mr davidson
2:12 ah yes, the hierarchy window in the right, and the inspector on the left. truly the correct placings
that's how I have mine, what's wrong with it?
Are you watching the video upside down? Or through a mirror?
How did a "Hacking unity games" video explained unity better and faster than a "Unity beginner friendly tutorial" 40min nothing
Simple. He actually understands the thing well enough to put it in simple terms effectively vs someone that has used it for a short while and decided to make a tutorial.
@@MiDnYTe25 It's more than that. The average game dev isn't going to care about the technicalities. They need to know how to USE unity, not how it works.
Its the difference of the approach, he specifically is coming at it as if you don't know what Unity or any of these words mean, Unity assumes you can infer which is good for some people. I as a Unity dev for 4 years I like the way this was explained, gives a concise meaning.
So true 😄 I think the building/runtime part is one of the most important topic here that many developers don't think about or to late and so may run into security or cheating issues.
@@akam9919 this. Most aspiring game devs don’t care about how unity works. In fact they don’t care about how video games work. They just want to get shit done.
bro needed new Brilliant money
Let him cook
lmfaoo
Lol
sshhhh blacky
quick change your name nBlackyHVH ^
7:01 bros playing league of legends with a controller, what a legend
I was gonna comment that.
People should also know that this is not a 'Unity problem'; it is a general problem when it comes to local games. There is no way to protect a game 100% when it is local, regardless of how good the engine is or which low code base you use. Everything he demonstrated for Unity can also be done in other games made with different game engines. Btw great video I like your editing.
Being easily hackable is the best feature of unity as mods are the best thing about games.
Cheaters can cheat online regardless of game engine.
Most Unity developers are aware of this situation and often choose to use Mono because it makes the game more open to modding community without any work.
For example, the game client might use IL2CPP while the server version uses Mono. (example game: Rust ) This choice is deliberate, as it provides many options for modding or understanding how it works so you can use modding tools better if there is any.
0:54 he said “or just someone who likes breaking games” so casually!
2:43 bro forgot what is left and right. Fire video tho
@@JackPieCZ 😹
8:37 RIP Terry
Devine intellect.
Vehicular manslughterer of the bioluminecant african americans federal agents.
The reason why almost no unity games are protected is because almost everytime someone asks something about anticheat instead of helping them they just say don’t bother making it because people will cheat anyways. Which does make sense if the game is offline, but for an online game anti cheat is one of the most important things
Imo if a game is offline you shouldn’t care if players hack your game. They are playing it for their enjoyment and if hacking it is how they will enjoy themselves the most then I would highly encourage them do that.
For an online game the security should come from the server
@@stickguy9109 yeah true that depends on what plug-in you use for networking or how you implement your own networking
@@Peyatoe nintendo doesn't think so))
@@diablense oh yeah I can tell lol
11:00 "Im not really sure why"
A few sentences later you explain why:
"... and even those games still have hacking problems."
Usually, investing the time and money to keep someone from developing cheats for the game is absolutely not worth it.
That's especially true if you're a smaller studio.
If you know what you're doing and you want to hack the game, you will, no matter how hard the developer tries to obfuscate and encrypt.
It make sense for online games or mobile games with dashboards (that you REALLY MUST be in, for some weird reason). The only advantage of hacking a solo game is when you played it fully so much that it is boring, and you can hack to change some values and make it funny again. Or for piracy in case of non-free games.
great tutorial, next tutorial will be learning left from right
xd
We need a hacking Unreal Engine games next
It's the same
Learn the engine then have fun hacking
@@onigurumaa i already know quite a lot about unreal, you check out some games i made in my channel if you want for proof
ily cazz, thank u for helping me get motivated to learn cpp
Hi, it's been a couple years cazz, haven't watched you this time. Today decided to visit your channel and was very surprised! With 300 subscribers you have reached such heights, impressive. I wish you only good and prosperity 🤗❤️
Thank you for showing off my list of games in your video (11:02)
Great list, thank you!
Came here because the video was mentioned by Code Monkey. Excellent, and the Unity Tour section with the introduction to Unity really hits the hammer on the head! Some of those obfuscation tools also just add nonesense methods that have no purpose to confuse hackers.
You should make some more Unity tutorials
bro i found out your channel just yesterday and thought "wow, this guy makes really cool videos, why doesn't he upload more often?" and today i find out you posted since 3 months
keep up the good work!
I found this to be very interesting, being a unity developer. Im curious what the difference between difficulty for hacking a Unity game that uses IL2CPP and the standard data filing other engines use, such as Unreal and Godot.
One of the best all in one video about modding unity games
Such a good overview!!! Would love to see how you’d hack the tank game in a future video!
It would be great if you could make more tutorials on how devs can protect their Unity games. :)
love your videos, can you make a advanced tutorial about il2cpp?
If the game uses anti-cracking tools it is also quite difficult to modify the binaries themselves
Enigma Protector RISC VM 😁
VMProtect CISC VM 🥴
Themida EAGLE VM 💀💀💀
...but of course many developers just wrap the entire thing with only the packer and forget that you'd need to virtualize each function for themida
We need the same video for unreal engine
Also these games are modding friendly, which is a pro.
What about Unreal?
I loved the vr hack of Outer Wilds with a small modification you can trick the unity engine to allow first person games into vr without much hassle
yet again another banger from cazz (without him i wouldnt understand anything about gamehacking)
WHAT if the unity game uses mono and is unprotected but I can't find some important parts of the game? And if I find, editing them doesn't affect the game??
I've been wondering about this for a while, well, this and asset dumping or swapping. I would love a (non-unity) video on data mining games, especially with more obscure or even custom engines.
WAKE UP CAZZ POSTED
this is really cool and intersting appricate it, also possibly in the future could you do that same for unreal engine? for games like borderland 2?
@767corp well yeah, but more or less just out of curiosity is all that's why I'm asking haha
honestly modding a game for personal benefit is fine by me because it only ruins the game for oneself but when its used to ruin other peoples experiences then that's just sad...
Thank you for being a CZcamsr ong, these videos are class
Awesome video thank you! Game security is a very important topic!
hello cazz can you make a series of videos about reverse engineering web APIs
AMONG US PRETTY SUS LOOOLL EARNED A SUBSCRIBER BRO
This is truly a "HACKER MAN" moment
Any tutorials on ghosts of tabor bro?
Best dude with a computer
You should make a tutorial for a unlock tool war zone
What about devs who uses dots with burst compiler? And then set their stripping level to higher than minimal?
Could you do a tutorial on how to get a trigger bot for Valorant?
6:04 hollup is that the map of earth
Hey nice video, i wanted to ask if you can make a tutorial about a c++ minecraft cheat with jni, and explain how to hook wglSwapBuffers in order to use imgui
It would be so great if you were to tell the other side as well
For example showing how to read code then showing how to obfuscate code
Love watching your videos as a game dev
What if there is no metadata file in il2cpp games, like Russian Fishing?
I have a friend that could make reverse engineering on content warning and he opened it on the unity Editor
MY GOAT IS BACK
we are so back
We are very black
@@starnumber_alt 👨🏿🌾
Don't nost games run integrity checks?
pls make a tutorial on how to make a very good cheat resolver lua
Could you explain hw consoles work
Can you do a tutorial on hooking the CreateMove function externally in CS:GO? and yes, CS:GO support stopped, but I think it will still be a great project (sorry for my english)
I'd love to see a BepInEx/Harmony tutorial to expand on this topic! Good stuff
Thanks for sharing! Perhaps you could also guide us on how to decompile IL2CPP games that dont come bundled with that .dat file? I've seen more and more games switching to loading it directly at runtime instead of having it stored within the games files.
2:14 window to the right?
I really miss Unity NGL,
I used to do some among us sus hacks like unlock all outfits then I went for one of my favorite game and turns out it's written in CPP and converted to custom binary, there used to be symbols in the shared library now they are even striping that,and it's understandable how hard that becomes no symbols, and to hack such a multiplayer game.
Yeah I really miss Unity
This is great content man!
could you make a video about making chams for cs2 please
Do you plan on making more videos about DMA?
It was also used on the DS as well
Unity is widely used for indie or offline games doesn't really matter if it hackable or not cause its a offline game and they play for their fun and entertainment on the other hand anti-cheat depends on networking implementation or the plugin used tho ...............
As a Game Dev I'm shocked too see, how easy that is to reverse engineer...
what if global metadata is encrypted or changed to something else
decrypt
they talked about that in the video...
genshin player?
Bro can you do a video explaining how strafe helpers (strafe stabilizer) works in games like cs1. 6 or csgo please
Bro u gotta show us how to hack all games like a full series or sum bc i wanna learn to hack stuff like fortnite mw and other games
Ive been hella intrested in coding for like 2 years but could never get started bc i never had a pc and i watched like alot of videos and nun of them helped me learn what i wanted to learn so if u end up reading this can u direct me to someone that goes into depth about teaching it❤
@@eldenlordinspektorif you have a PC just pirate a course and learn thru that, there's also tons of free resources on yt and different sites. Don't worry about what resource or course to use just pick one and stick to it
can u show how can i make a unloock all for call of duty mw3
HELLO CAZZ!!!
Thanks a lot for bringing the hidden world of hacking to light!
Cazz i am new subscriber and addicted ro your channel 🎉
Sheeeesh, i was here at 1k subs and he already got at 138k, noice
Make a video on how to make a panel for emulator games.
A panel is a hack for a emulator game where we can activate or deactivate our hacks.
Yo cazz can you do something about hwid spoofers ?
Could you make tutorial about making cheat for iPhone ? it would be intersting and there is nothing good on youtube currently so you could do great
how do i learn all this
1:04that is JavaScript with JQuery included. That is not something applicable to Unity!
is there linux alternative for dnspy
Mono don’t using any more from 2018, so already 6 years Unity code very hard to reverse unless you are have months for decrypting assembler code back to C#. So yeah you still can do some kid stuff like cheat more money or enable god mode in a indie single player game but probably you have many better things to do. 😂
You seem to have left and right backwards
unreal engine next?
can you make a mw3/warzone chair?? pls
Make a video like this for ue4 and ue5 games too please
ty
"The window to our left" it was on your right...
It’s one mistake get over it
Pls make a video how to make a skinchanger in cs 2
Game developer watching this😅
Why tf is brilliant sponsoring this🤨
I don't see why they can't sponsor this video.
Hacking & Reverse engineering is a topic worth studying, there's a whole industry needing this skill set
Why not
Unreal next?
Great video , thanks.
I think you maybe need to change the title of the video. CZcams may give you problem for this.
As long as the game hasnt multiplayer, I dont if somone hacks it. As a indie dev people will give you money to support you, not jusr for the worth of the game. And so, most people who pirate indie games, are indeed to broke to buy them. And honestly? Then Idc anymore about it. Ofc its not fair towards us but money isnt everything also.
its great explanation, but i need more detailed step for hacking unity game for mobile games, the modern one like codm. would be thankfull if any of you can provide me reference :)
What about Godot Engine? . . .
u should make coding tutorials again or well at least a lot more
a new video finally