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Logic Pro 10.7 is Here! - Spatial Mixing w/ Dolby Atmos
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- čas přidán 13. 08. 2024
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**Enjoy Part 1 of this 10.7 deep dive walkthrough on Spatial Mixing with Dolby Atmos in Logic Pro? Never miss a reason Why Logic Pro Rules. Subscribe Today: whylogicprorules.com/
Logic Pro 10.7 is here! And what it brings with it is the next frontier of audio production. Spatial Mixing with Dolby Atmos and much more. Part 1 of WLPR's deep dive walkthrough explores this breakthrough news.
Watch Part 2 here: • Logic Pro 10.7 - Every...
00:00 - Intro
1:45 - What is Spatial Mixing with Dolby Atmos?
2:17 - How to Get Started Mixing with Dolby Atmos
4:19 - The Dolby Atmos Renderer Plugin
6:37 - Audio Bed & 3D Object Track Types
9:04 - Surround & 3D Object Panner Plugins
9:51 - Audio Examples (Listen with Headphones!)
12:14 - 7.1.2 & 7.1.4 Plugin Formats
12:42 - Space Designer's B Format Reverbs
13:03 - Multi Mono Plugins
14:03 - Exporting Your Atmos Sessions
14:37 - Things to Remember When Mixing with Dolby Atmos
The most important difference between having a track panned into the 7.1.4 bed (surround) or as an object (3d panner) is translation. Any moves and placement you do in the surround is "fixed" as it is embedded within the mix of the bed. Objects are separate and the pan is rendered by the device the listener is using. The point of Atmos is that it can handle pretty insane speaker setups (22 speakers in the horizontal plane, subwoofers and height speakers not included). The playback device knows what your speaker setup is and therefor will translate pan moves of objects to correlate better to your speaker setup. This means that if you have a 12.2.4 setup, your pan move is smoothed out over 12 distinct speakers instead of 7. Because you rely less on the phantom centers between speakers, the panning move is more accurate. This makes a lot of sense for mixes of films where a typical cinema setup can have that many speakers (they are big spaces with lots of seats after all…). But for music, this is often a bit over kill as nobody will listen to a music mix on a 22.2.6 setup at home…
That said, the Atmos Bed is also still distributed to your speaker setup as you are having it. Which is why they recommend at least a 7.1.4 setup. The 2 mid speakers will be transformed/downmixed to a phantom center when the listener has a 5.1.n setup. But this is also why pan moves within the bed don't translate the same as separate object pans. They are less accurately calculated as they rely on mapping of the bed to the setup and therefor potential phantom centers. The general difference between phantom center and dedicated center being directionality in relation to your listening position. If I sit in the perfect middle, the phantom center between L and R is aligned with the position of the C speaker. Anything in the middle is that physical space. If I move my position, the phantom center between L and R moves and distorts. But the C speaker is physical tied to a spot. So anything you send to the C comes from that physical spot. If you scale that to the panning of objects over larger arrays of speakers, you might see why that translation is so much better compared to panning within the bed.
Regarding the loudness: the reason this is lower than for stereo has to do with the object panning. Because the object panning is calculated on the fly based on your setup, it can be that if you just have a 5.1 setup, things might pile up as you have less speakers. Therefor the bar has been set lower for an Atmos mix as safety margin.
Regarding processing of object tracks (compressing); as the masterbus will not affect the objects, it means they can easily stick out. If you want them to still be compressed along with the masterbus (to make it "glue" better), use a compressor on the object and key (sidechain) them to the same source the compressor on the masterbus is keyed to. This means that if your 7.1.4 bed is compressed with 2db, the object will also be compressed with 2db.
For me, this spatial thing doesn't really translate on headphones. I cannot get things to translate as coming from above or behind me, just in front and kind of at the sides. I'm experienced with 5.1 mixing and have a discrete setup for that so I know how it is supposed to sound.
Great insight man!
Thanks for all this info. Really in-depth comment that explains a lot behind the scenes.
Thanks very much for this. Now.....to figure out how to actually deliver these files!
Do you mean you think that Dolby Atmos doesnt translate to headphones, while 5.1 does - or do you mean both dont translate well to Headphones? Honestly I have yet to be convinced that we need this for music. Its more a distraction so we can again play with technical toys rather than just make music
Thank you for that highly informational comment! It took my understanding of the intricacies of Atmos, further 🙏😎
Personally I’ve come to the conclusion that Atmos doesn’t help me achieve the sonic signature that I’m going for, when producing, mixing and mastering. I WANT the directness of mid-panned sounds, hard L/R panned sounds, AS WELL AS pseudo-3D effected sounds (which can be BETTER achieved with several non-Atmos plugins).
Atmos locks you you in. Once your production is “in Atmos world” - it sounds (severely) like Atmos.
Atmos sounds very phasey, smeared, on headphones. For music I don’t like it. At all. And I’ve done extensive (!) A/B testing, over a period of two months, with different music genres etc.
Very few tracks benefit from Atmos, on headphones.
For electronic club music (house, etc) it is a joke. Ruins and rottens it, at the core. Sounds like s***.
But for movies, or games, and that kind of stuff, it makes a lot more sense. Especially with Apple’s Spatial Audio head-movement tracking stuff.
I don’t like how Apple is marketing it, with Zane Lowe (who I otherwise respect deeply) is praising it like there’s no tomorrow - when, to my ears, it’s a HUGE step BACKWARDS for music on earphones.
I was listening in headphones and I actually turned around and looked behind me bc I thought one of the sounds came from outside of my headphones. I guess it works.
I aint hearing shit
Thanks Bro .An absolutely first class tutorial .You are a great teacher and I appreciate how patient you are when explaining Dolby Atmos 😊
Thanks so much for the video!
I didn't even know that there was an update, and I'm so thrilled to test it out by myself.
This was super helpful on creating my first spatial audio mix. I would have been lost without this video.
Logic Pro is the ONLY professional music production software where you can work non-stop from inspiration to a fully mastered demo in the same application start to finish. In my mind, it’s in a class all by itself. Best purchase I ever made, with the possible exception of Final Cut Pro.
Cubase has being doing that and much more almost 2 decades now!
Studio One also
I have been messing around with this for a couple days. Now I have a better perspective of what's going on thanks.
Mindblowing addition to Logic Pro and great explanation. Thanks!
Mind blowing indeed!!
Great video, this demo of the atmos allowed me to hear the effect more clearly than Logic’s demo track and loop set.
Awesome. This has been the update I’ve been waiting for all year. Great video!!!!!
Your channel is wonderful. Thanks so much!!!!☺☺☺
Wow this is exactly the video guide we need!
Wow! This is so well explained I have to switch from Cubase to Logic now!! 🙏☮️
I’m in love with 10.74 👽🙏
Thank you. Not a lot of videos for the basic home production set up out there.
Was wondering when we were gonna get this vid, nice man! 🔥
quality step by step thank tou very much !
Holy moly that was amazing 😮
Hi, thanks so much for the useful information. I just have a little problem with my Dolby Atmos project. after I got an expert, The ADM BWF file doesn't have some of the lines and sounds and seems that they wasn't exist at all but in normal bounce they're good. please help me how can I fix that thank you so much🙏🏻
The examples here sound very good, even in some small cheap headphones.
Great video!
Couldn’t be more comprehensive 🙏🏻 appreciate it, thanks
Amazing, I am steaming through my headphones and I can totally hear sound from all around! 😮❤😮
Short and concise , thank you.
My reference for years. I know if I search something new to me, I'll find it right here.
Amazing video!
At 7:21 in the video, I really like that bass Dude, what bass is that if you remember? sounds really solid.. Is that a Logic stock instrument? Excellent video dude..
Thanks for the video! Very informative as usual :-)
Should i be mixing in binaural mode from the moment i start a new track? Or write the track in stereo and then convert to dolby atmos after i'm done mixing a stereo version? Do i need two mixes or just the one dolby atmos mix? Does it translate to stereo? A lot of questions.
no, do not start in spatial. Finish your track in stereo, and mix it. Then do a project alternative, convert THAT to spatial, and then mix that separately. I made the error (because of enthusiasm as it was all sparkly new!) of converting halfway thru and it's a pain, especially with CPU usage and still in creating mode. To do more vocals I had to start a new project as it was just too much for it. My master bus plugins were too much for a spatial mix on my CPU (12 core) unless i froze some tracks, so it was just frustrating. My spatial mix bounces down to stereo pretty good, but I made tweaks, exported that to stereo, but it sounds like rubbish. So what I found was best was to export 7.1.4 AIFF, then open in QUICKTIME of all things and do a export audio as AAC stereo. That sounded the best. This is of course after monitoring in 2.0 in Logic and mixing for that, even in my spatial audio mix. So yes, you can do it this way but I don't recommend. At least for the next few years or even a decade or more you're going to always have a stereo mix, so just do that first. Then when you're COMPLETELY done, (like, mastered) then do your spatial mix. You'll be completely familiar and can make the changes as you know exactly what instruments you want to move around etc. That's my thoughts anyway.
As I heard somewhere about dolby atmos on stereo hearphones: "You have to be very positiv and wanting to get the experience in order to get it". 😀
More generaly speaking I'm not so happy to have to switch to Big Sur and spend hours on my 2 mac in order to check everything works (audio interface, plugins, ancient tracks...) 😞
Well I'll try all of this on my mobile setup which is a little bit less "strategic" for me than my main studio setup.
Actually we only have two ears.
my head is exploding hahaa I kind of get it you did a great job explaining it
Ok, so what happens with limiter and all mastering? You can't apply that, hence you submit an unmastered file at -18 LUFS to the world?
Thanks for making this. Super informational! I hadn't gotten around to upmixing a stereo session since I saw they added Atmos native support. Glad I found this, lots of stuff I would have looked past!
Dude. This is so cool! How do you learn all this stuff so soon after the new features are released? Thanks for the video!
Awesome, thank you.
Thank you! Very well made, full of info and not overwhelming 👌Great stuff!
Don't know what I did wrong, but I didn't get any sound after making these changes...
so good, thank you, will probably be coming back to this many times.
Can you make a video on how you would master a Dolby Atmos File. Thank you
Great info in both 10.7 videos - thanks!
Thx buddy nice 👍 info good video
thanks, amigo!!!
So, I updated Logic (10.7) and every time I playback my tracks (piano), the sustain function plays throughout the notes but shows no MIDI recording or automation of sustain. It also play random notes that i did not assigned nor play to the MIDI data. I know it’s more of a software issue, but if anybody can please help out, I’d appreciate that a lot.
Great video. Lots of great information about 10.7 and Dolby Atmos.
some friends who have released tracks say their released song sounds vastly different on Apples Spatial Audio to other Dolby Atmos streams such as Tidal & Amazon , why?
Apple, Amazon, and Tidal, render/decode it differently, according to different standards/specs.
So it’s basically yet another moving target for producers and mixing engineers. Yay, huh?
Personally I’ve more or less (I’m not 100% yet, more like 95.5%) decided, that:
It’s very early times for binauralized / virtualized / Atmos’ed music on headphones.
So there’s no hurry to spend time and energy on mixing our music for Atmos.
The rational thing to do is:
Save tracks or stems. Preferably (but that’s taking it all the way) with reverbs on separate tracks, so you also have the dry tracks. Then you can, later on, rerelease as “mixed for Dolby Atmos”. For example when doing an album that compiles your singles of the last year or two. Perhaps in remixed or other kind of “album versions”.
And don’t release any Atmos’ified music, until people have specifically, genuinely asked for it.
When three people or more, have individually expressed a wish for my music to be released in Atmos: I will reconsider doing it.
Until then: it’s a situation of corporations (Apple, mostly) seeing an opportunity to sell more subscriptions to Apple Music, and more AirPods! 😉
Meanwhile, most musicians are struggling to make a decent living. And are busy (at the expense of their private lives, relationships, etc) making music, marketing their music, perhaps playing gigs for little to no pay, etc etc.
So, if musicians now have to also spend $299 on Dolby’s own rendering software (which has been a terrible CPU-hog, IME) or $199 on Apple’s Logic Pro X - PLUS spend extra time and energy, mixing for Dolby Atmos: it’s a rather bad proposition.
Especially considering the complexity of mixing for Atmos, once realizing that for example the mixbus is gone, which means more work on each channel. And potentially also the cost of a computer-upgrade.
Apple doesn’t currently acknowledge the binaural metadata according to some folks at Dolby I’ve talked to. That’s likely because Apple uses a proprietary renderer which is was probably done to facilitate the new personal HRTF feature they’re adding in iOS 16
That’s great news that they added Atmos to this so that makes buying this program a no-brainer for me, my only question now is how do you burn it straight to a Blu-ray for playback?
Thank you Chris! 👏👍
This is great! Thanks for making this video!
This video is a lifesaver thank you!
Thanks
Thanks, Chris. Very helpful. I cannot wait to play with Dolby Atmos in Logic. Awesome update to my favorite DAW
thank you
Hi but you never tell us how to get the sound to the headphones or out of the DAW which I am stuck on I have the apps jus tno sound yet
Excellent video, thank you so much!
Amazing Stuff very informative
Thankyou 🙏🏼
Well done, thanks
how to remove or eliminate Normalize the export of the adm-bwf; WHEN DO I EXPORT IT?
Hello Chris, i have a problem .I can't hear anything when i change the monitoring format to binaural, i am using headphones and all the settings you covered at the beggining are set, when i choose 5.1 or 7.1.4
i only hear the left channel. also when i try to listen to the demo project montero by lil nas, which should play without changing any settings i still can´t hear anything .
Thank you !!!!
I get no sound when i switch to binaural and when i switch back the project only plays in one ear?? Anyone know how to fix this issue?
Great news. Looking forward to your thoughts on the new MIDI implementation with hardware synths
Great video! Thank you. It would be great to see an in-depth panning spatial audio tutorial / demo.
Awesome video!!!!🔥
when I turn on spacial audio in my project settings logic crashes straight away. Any help?
so good!
Thank you very much!!!Great professional video 🌈🎻💍
If the 3D tracks go directly to the Atmos plug than how do I create or use summing Busses?
The binaural option isn't available on my Mac. I can only chose the other ones, help
when i export the file it doesn't play and it ain't playing like it's playing but it isn't making any sound why is it? i'm using the speakers of my macbook and air pods pro
Thanks a lot. And for the Catalina users - now Apple made sure we can't update Logic as they didn't time this with any launch of the big iMac.
Studio One now hqs Atmos included
Nice sound
Why does my stereo drum track sounds roomy when I set the track so surround?
How to avoid this?
How to let your stereo mix translate sounding the same when you copy the stems into a surround session from where you can go on to mix Dolby atmos?
And Apple rendering sounds so different too.
Any advices?
Thanks
export to wave for mastering
How do I test out what I mixed with my AirPods Pro? How can you bounce your mix and play it out of a home theater system?
Please tell us!!
My next experiment today is to AirPlay from Files the surround bounce aiff file to an Apple TV connected to a home theatre system and see if that works
AirPlay didn’t work but hdmi out to the Sony Dolby atmos receiver did. Even let me monitor from logic that way (although I had to hit the ITU button in IO assignments as center was coming out surround left until I did! That’s cos my system is 5.1 and center channel is conforming to that standard rather than whatever 7.1.4 defaults to. Someone else said Bluetooth might work. I never even tried that cos I thought Bluetooth was just always low quality and never Dolby Atmos lol.
@@benjackson11111 Very interesting. AirPlay worked from my iPhone to my new Apple TV 4k I just bought with the silver remote with tvOS 15 installed. I did have to export my files to AIFF with surround checked on. AirPlayed it from the files app and it worked perfectly. So far I cannot connect via HDMI without it showing more than 2 channels. It's getting a little bit annoying lol
@@GabrielJoseRodriguezRecords so my hdmi is from a hackintosh. Into a Sony atmos receiver. I airplayed from phone / files app to a new Apple TV 4K with silver remote as well. Connected to the Sony. It definitely was not surround. It came out all speakers but it was stereo being sent to all speakers. None of my surround effects. Dunno why cos yeah it should work to the Apple TV. I’m glad it worked for u.
Ok, so what happens when you play your carefully arranged surround sound mix on your basic iPhone headphones. Will it be missed parts of the song as they are assigned to front/back/top? Will it sound better? Please help me comprehend.
cool. thanx for this uncomplicate tutorial ;) :)
Do you know why after you export it as ADM BWF. There is no sound when you play it back?
So what if you wanted to do footsteps with the Binaural (3-d Object Panner), you can't put the objects below the Ear level?
Great video, but how to work on Quad or Octophonic?
So useful, thanks!
Has anyone else lost the "preferences" function in the "Logic Pro" dropped menu and has "settings" instead?
One question so before doing dolby panning we need to do stereo mix and bounce it and then do dolby panning and then master the track pls tell me I don't know it will help me alot
Amazing. Would love to hear what you think about using a spacial input device like our AR XYZ MIDI Controller to dial in the various positions in 3D space. Feels super intuitive to be able to physically move your phone in the direction you want the sound.
Hey Chris, you mentioned ‘make sure mix doesn’t EVER get louder than -18 LUFS.’ But isn’t it ok as long as the END reading, after playing through the whole song, is -18 LUFS ‘integrated’?
Yes integrated. Some parts of the song can be louder, if other parts are softer to balance it out.
Every time I go into the Dolby atmos, it immediately quits. Not crashes, but quits the entire Logic Pro app, I’m not entirely sure why. Any idea why that would happen? The system/mac is not being overloaded, hence why it’s not crashing, but quitting. It’s also on Big Sur
Same for me, can't get it to work.
hello dear friend! greetings from Argentina.
please someone help me...i have problem with DOLBY ATMOS plug in. it does not allow me to choose the BINAURAL output option. Does anyone know why this is happening to me? can someone tell me how to fix it?
I have a macbook air M1 with logic pro x 10.7.3.
I will read and appreciate all the comments.
Thank you!
Hmpf wow, Dolby Atmos really awesome... what I am supposed to do with it if I am not capable of having a Dolby Atmos Monitoring System (by the way costs more than one house... )... Is it maybe not more worth to mention about the other useful changes? Thanks and best Regards!
Use headphones
With the loudness meter, does that show just the bed of the object loudness as well, being that the Atmos mix I’d the 10 channel bed + your objects (up to 118).
Binaural render option is blanked out on my logic. Help??
Is it possible to use that rendered adm bwf file in a vr video, so that if you move your head the sound changes according to the mix? or is there a different way to achieve that? would really appreciate some guidance
thanks!
Does anyone else get latency issues between MIDI channels? I have followed all settings recommended in this video and even tested the difference between the rendering options, low latency mode, changing clock settings and buffer size in preferences and still there remains a clear latency issue between channels. I am running logic 10.7.3 on a M1 Mac mini on macOS Monterey and have tried opening the software with and without Rosetta. The CPU is super low so definitely not an issue. If anyone knows how to solve this issue it would be greatly appreciated, thanks
What if u bounce your ADobe Atmos track and bring it back to logic and add Adobe Atmos again ; will it lose its direction? (Sorry if that sounds complicated)
hello, to record in dolby atmos, also use my headphones as far as I can now to produce music or do I have to use headphones for specific ones, to record in dolby atmos? thank you
Is it worth upgrading to Monterey from Big sur to get the latest Logic version?
For some reason my binaural setting is blacked out!! Anyone know why?! 😢
Hey can anyone tell me if there's any horns in this update? it mentioned something about new instruments and I'm always looking for more jazz horns I know about the other librarys out there I own most of them.
No, sorry, mostly drum machine and synth patches. A few additions to the piano and other keyboard sounds, but as far as I can tell they are new effect chains rather than actual new instrument samples.
@@brendanmattson no problem, thanks anyway
so i just finished a project, and set up a master chain, and then enabled the dolby atmos in the settings, and my master chain got deleted and replaced with the plugin Atmos, is there any way to bring it back, or something?
Thanks for pointing out this a,axing update Chris vdvr
That was quick! Thanks for posting. How do you play back a file once exported in the ADM BWF format?
I'm DYING TO KNOW!!!!!
I’m trying to figure this out too. U can’t import the Dolby atmos files into Apple Music app. I don’t get how to check out my mix to ensure it’ll sound good once sending for distro. I tried to play via the files on Dropbox on my iPhone with AirPods Pro but everything not in L/R was missing from the mix. Is there an app to use? How do I hear these files?? And nobody anywhere mentions this. I’ve been searching hours now. Watching every video. It seems to be an obvious question I cannot believe nobody is addressing it lol!!
I bet that MacOS Monterey will be able to playback these files. Why they released an update of Logic Pro with Dolby Amos BEFORE is beyond me. How thoughtful 🤦🏻♂️
@@GabrielJoseRodriguezRecords actually I figured it out. Monterey not needed. You need to export from logic as not the adm bwf format. That’s only once you’re delivering to distro. Bounce the track normally but make sure the Dolby Atmos plug-in is set to monitor in 7.1.4. The bounce using wav or aiff and make sure surround bounce is checked. Then bounce. But U can’t just play that. And don’t use Dropbox to get to your phone. Use iCloud Files. Put this rather large file (it’s large and that’s how you’ll know it’s a surround bounce file) on files then go to your iPhone and use files app to download then play. Then use control center to hold down on volume for your AirPods Pro and select spatial audio. If you’ve done it wrong it’ll only give option for spatialized stereo. That tripped me up a few times as spatialized stereo sounds like a surround file but it’s not. It’s just apple magic to make stereo tracks sound spatial. If you’ve done it right it’ll say spatial audio in control center with option for head tracking. I got caught up accidentally bouncing tracks with binaural monitoring still selected which was what was ruining this process. Hope this helps.
@@benjackson11111 YOOOOOOOOOOOOOO BENNNNNNNN!!!!!!! THIS IS AMAZING!!!!!!! YOU FREAKING ROCK MAN!!!! Are you on social media. We GOTTA STAY CONNECTED man!!!!!