Creating Realistic Sand With Tyflow | Fxmaniac

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  • čas přidán 25. 08. 2024

Komentáře • 56

  • @niaanubis
    @niaanubis Před rokem

    Thanks so much! There are so many tutorials out there and I don't always understand everything, but you get to the point and it is understood! I also love that you explain what the parameters can do and why something is the way it is. thank you, keep up the good work

    • @fxmaniac2839
      @fxmaniac2839  Před rokem

      thank you! I'm Glad it was useful to you !!

  • @ibchemvids
    @ibchemvids Před 2 lety +1

    thanks for that - clear and to the point - this tyflow is superb!

  • @rebirthgurlin
    @rebirthgurlin Před měsícem +1

    Am I right in assuming that if the steps are not made into a single object, when they are added to the collision operator the file becomes heavy, the processing becomes slow, thus, the concoction of all the steps into one object?

    • @fxmaniac2839
      @fxmaniac2839  Před měsícem +1

      No , that won't be an issues you can merge the steps or use them individually

  • @risnandarmultimedia5296

    subscribed.. houdini blow my head off and tyflow is very good sim. i like ur tutorial. please continue the good work. more tyflow vid is perfect

  • @beameier436
    @beameier436 Před 2 lety

    Great tut, thanks for that.

  • @ProvVFX
    @ProvVFX Před 2 lety

    Thanks for the tutorial!

  • @meylisshyhberdi9078
    @meylisshyhberdi9078 Před 3 lety

    Very cool and useful . Thanks!

  • @vertexAM
    @vertexAM Před 6 měsíci +1

    great job it was a perfect explanation but there is a missing thing when I render it in vray the sand does not appear in the render?

    • @fxmaniac2839
      @fxmaniac2839  Před 6 měsíci

      Thank you , you should add a mesh operator then it will appear in render

  • @MrMohamedelshaer
    @MrMohamedelshaer Před 3 lety

    brilliant as usual

  • @jacke4904
    @jacke4904 Před 3 lety +2

    Just what I needed! Do you know a way to have the sand settle on an object (like you showed) and then become activated by a force so that the sand would float, almost like gravity is suddenly turned off?

    • @RyanDaily
      @RyanDaily Před 2 lety

      Create a time test and link it to a force operator.

  • @Florian_Ionescu
    @Florian_Ionescu Před 2 lety

    very nice and cool. good job

  • @kyubae5028
    @kyubae5028 Před 2 lety

    thanks for this

  • @TechJunctionExpress
    @TechJunctionExpress Před 3 lety

    nice one

  • @rakeshshahu2095
    @rakeshshahu2095 Před rokem +1

    sir i want to show falling sand and i want to hide mesh but i want show the impact of those mesh to be there...how will it be done

  • @MrGawn
    @MrGawn Před 11 měsíci +1

    what node do i need to render?

    • @fxmaniac2839
      @fxmaniac2839  Před 11 měsíci +1

      Mesh operator

    • @MrGawn
      @MrGawn Před 11 měsíci

      @@fxmaniac2839 yup, i found it, thnx brother

  • @beameier436
    @beameier436 Před 2 lety +1

    Hello Sayed,
    a little question about your sand tutorial, is it also possible that the grains of sand build up to one heap?
    See you soon

    • @fxmaniac2839
      @fxmaniac2839  Před 2 lety

      Yah with a little tweaking, you can create that effect

    • @beameier436
      @beameier436 Před 2 lety

      @@fxmaniac2839 OK, I have build a little pool, where the patricles fall in. Is that the way, or there an operator in TyFlow for this behaviour?

  • @3dnanin
    @3dnanin Před rokem +1

    Where can I buy the Tyflow plugin?

  • @Florian_Ionescu
    @Florian_Ionescu Před 2 lety +1

    btw, i have to ask you something. i want my sand to fall in a single stream and stack like a moutain and also drop the rest from the object. how do i make it stack in a moutain form? can you help me?

    • @fxmaniac2839
      @fxmaniac2839  Před 2 lety

      You can try cluster your the particles with custom stream like patterns so when they or collide will be clustered together

    • @Florian_Ionescu
      @Florian_Ionescu Před 2 lety

      @@fxmaniac2839 i ll try, thak you

    • @Florian_Ionescu
      @Florian_Ionescu Před 2 lety

      @@fxmaniac2839 didn t get do resolve anything i can t find the right setting :(

    • @Florian_Ionescu
      @Florian_Ionescu Před 2 lety

      @@fxmaniac2839 can you try and explain again? how do i make them stack at collision?

  • @ishaanwankhede8972
    @ishaanwankhede8972 Před 2 lety

    when am in my vray vfb .it doesnt show me the particles..what did i do wrong here?

    • @fxmaniac2839
      @fxmaniac2839  Před 2 lety

      it's probably because you haven't added a mesh operator to your flows, add the mesh operator to all the flows used inside tyflow.

    • @ishaanwankhede8972
      @ishaanwankhede8972 Před 2 lety

      @@fxmaniac2839 Ohh yea !Thank you so much!

  • @salazar665
    @salazar665 Před 3 lety

    Is tyflow used by studios.!? And what can be used in maya for sand sim.!?

    • @fxmaniac2839
      @fxmaniac2839  Před 3 lety +2

      Of course it is already used by a lot of studios and solo artists, it's still in beta version but we can expect the full version soon, and as for Maya, you can use Nparticles to do something similar to this!

  • @wonkaytry
    @wonkaytry Před 2 lety

    3:50

  • @Hope0551
    @Hope0551 Před 3 lety

    LIKE ❤️
    That is an amazing show. Thank you for sharing this video my Friend.
    your upload is always awesome thanks for , and i really like your presentation🌸
    good job❤️🙏
    full support please stay connected 🌸🍃🌸😍❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️

  • @real100talk5
    @real100talk5 Před 2 lety

    No offense, this is cool. But I have yet to see a single Tyflow thing that actually looked like sand, it is always these big particles and not the size of sand.

    • @DCFHazardRebornChannel
      @DCFHazardRebornChannel Před rokem

      Hence the whole part about decreasing size to make it look better. He must if mentioned it 3 times.

    • @real100talk5
      @real100talk5 Před rokem

      @@DCFHazardRebornChannel Lets see someone do it then. Decreasing size to actual sand leads to impossible simulation times and memory size that leads to crashing.

    • @DCFHazardRebornChannel
      @DCFHazardRebornChannel Před rokem

      @@real100talk5 No offense, but if you want to decrease it to actual sand size then get a better rig. You are trying to launch a missile without having a silo.
      So no idea what your complaint or observation is.
      You want a particle system that calculates sand in actual sand size, and then complain its too heavy.
      Yeah, thats kinda to be expected.
      Having that said, also depends what sand you are going for. There is thicker sand, finer sand, how dry or humid it is, all combinations which change the density and size of each particle.
      If you want millions of dry fine sand particles, get the machine to handle it. The process is the same (less stringy and clustery result, this result here is clearly not for fine dry sand... finer and dry sand does not cluster as much)
      Peace Out.

    • @real100talk5
      @real100talk5 Před rokem

      @@DCFHazardRebornChannel circle back to my original comment of there isn't any Tyflow sand sim that looks like real sand ever. None.

    • @DCFHazardRebornChannel
      @DCFHazardRebornChannel Před rokem

      @@real100talk5 circle back to what I said about sand density and dry or more humid sand, and you will realize I am telling you that this already actually looks like real sand as it is. Make it slightly smaller and you are good to go. No need to make it too small to crash the rig. Also, what you are trying to say I believe is "there isnt any TyFlow sim that you have seen or are aware it was even TyFlow in the rare chance you already saw it used somewhere and it wasnt a YTube TYFlow tutorial"... there, fixed it for you.
      Peace Out.