i love that despite how unity (admittedly sick af) animations make it look, ac1 has still the best parcour by a landslide only because ac2 removed vaulting, cause level design is quite the improvement
I feel like they are afraid to go back to this system because the animation cancelling and ‘jump first, figure out where to grab next’ would mess with the fluidity of animations. It’s a shame though because this is so clean
Nice tutorial, very well put together. Short and sweet. You could make another video covering the various visual and environment cues that can be used to set a parkour route or just in general understand what options are available in the environment.
Thank you! and that’s a good idea, I might work on that. My main goal is to change peoples minds about the Ezio Trilogy Parkour, so working on guides is sorta my priority at the moment.
@@spirit_504 no I would not be, because that opinion is just mirroring the knowledge of player.... parkour system in AC1 - AC:R is very smart, arcady and feels like you are playing with Rubiks cube.... its just really good for an old system and overall its the most full packed system we got in AC.... Unity has issues system wise, AC3 and 4 are animation wise weird in climbing, or more like not really realistic, like overally AC:2 probably does not have contender to me... if Unity has skill checks and better balance of animations heeeeell man, that would be the dream
i love that despite how unity (admittedly sick af) animations make it look, ac1 has still the best parcour by a landslide
only because ac2 removed vaulting, cause level design is quite the improvement
I feel like they are afraid to go back to this system because the animation cancelling and ‘jump first, figure out where to grab next’ would mess with the fluidity of animations. It’s a shame though because this is so clean
Nice tutorial, very well put together. Short and sweet.
You could make another video covering the various visual and environment cues that can be used to set a parkour route or just in general understand what options are available in the environment.
Thank you! and that’s a good idea, I might work on that. My main goal is to change peoples minds about the Ezio Trilogy Parkour, so working on guides is sorta my priority at the moment.
1 year late but pleas change the smoke detactor batteries 😂.the beeping 😭
Tank you
i got scared by the start of the video cus i thought you were about to spend 5 minutes calling the system trash😭
Great guide but stop slurring your words together man, talk clearer
ill be sure of that. Thanks for the advice 😁
@@spirit_504I may be a year late but keep talking the way you talk man, fuck everyone else
could be a speech impediment. dont judge strangers for things they cant fix in 5 minutes
Also change your fire alarm batteries
Did you link the wrong videos? lol
Nobody thinks that parkour system of old games is bad or not working correctly. Dont start with saying this crap. Although the video is good
you would be surprised lol
@@spirit_504 no I would not be, because that opinion is just mirroring the knowledge of player.... parkour system in AC1 - AC:R is very smart, arcady and feels like you are playing with Rubiks cube.... its just really good for an old system and overall its the most full packed system we got in AC.... Unity has issues system wise, AC3 and 4 are animation wise weird in climbing, or more like not really realistic, like overally AC:2 probably does not have contender to me... if Unity has skill checks and better balance of animations heeeeell man, that would be the dream