There’s A NEW Warhammer MMO In Development!
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- čas přidán 7. 07. 2024
- There’s a new AAA Warhammer MMO currently in development at Jackalyptic Games. Here’s what we know! Thank you to WB Games for sponsoring this video #MagicAwakenedPartner You are invited to attend the Hogwarts School of Witchcraft and Wizardry! Download Now for iOS & Android: hpma.sng.link/Djzmt/uy28?pcn=...
- Hry
Thank you to WB Games for sponsoring this video #MagicAwakenedPartner
You are invited to attend the Hogwarts School of Witchcraft and Wizardry! Download Now for iOS & Android: hpma.sng.link/Djzmt/uy28?pcn=ForceGaming&pscn=CZcams
Bleh not available in my region. Who even regions locks mobile games...
you should cover Palia, it's about to go into Open Beta
An MMO that releases as a HARCORE (one life) experience will solve the burn out and burn-through. You'll need friends and you'll need the community. And PvP will make the Headlines. ANNND whoever gets to the end of the season first gets an HJ.
Hat and Jacket😉
He was working on a Marvel MMO
Champions Online was also a tab target game he was part of.....Best character creator in gaming......
I loved Warhammer Age of Reckoning! It was very underrated and had a strong focus on RvR (which is essentially large scale PvP). It did the PvP extremely well but suffered from content drought, I think this is why the player base died off :(
Yea it was fun for a little while. Content drought caused a bunch of people to leave then servers struggled with balance and the devs fought with that until it died.
I normallt stay away from 40k titles theyre just not fun and a waste of money besides the board game
had crazy amounts of fun playing it with my dad when i was 8-10
@@Y0oUrMama 40k was always fun for me, until they introduced the most boring faction, the tyranids.
Warhammer Age of Reckoning is back with a private server Warhammer Return of Reckoning and its amazing. The team thats keeping it up is releasing new content and there is a good player base
People forget how much Age of Reckoning impacted MMO design as a whole despite being... well, kinda subpar within the space at the time. They made so many good UI and design decisions that other AAA titles adopted and made standards of the industry. It was not a perfect game, but it was full of soul and it was fun. And honestly? That's what I want for a future Warhammer MMO. I'll support it if it's worth supporting. I never cared about numbers since my favourite MMOs in retrospect have been niche games like WAR, LOTRO, Age of Conan. I just hope they don't try and overshoot it and stay in their lane.
Guild Wars 2 is literally built upon the foundation Warhammer Online created. Their dynamic event system was just a dressed up public quest system taken to the next step.
I loved Warhammer Online. My best world pvp memories are from that game but I could understand if they go with the 40k universe considering there are so many fantasy mmos out there that they would want to create more of a contrast between themselves and everyone else.
Sneaking over as witch elf into imperial territory, and charging alongside the Orcs into the Noobs? Priceless.
I was one of the first Orc Choppas to get max level .. and paired up with a witch elf, it was so broken. As soon as they saw me or my friend witch elf, allllll the Blaze Wizards focus fired us lol ....
Good times =)
Still the best fantasy pvp game imho. And I have played them all.
Warhammer Online is still one of my all time favorite Warhammer games to date. Also top MMO for me. We need a 40k MMO but done properly.
The thing for me is, 40K isn't funny, whereas the fantasy warhammer is. I LMAO playing Warhammer online and Return of Reckoning, but warhammer 40k is so serious
I really miss Warhammer Online, you can technically play it on a fan emulated server, but honestly the game is really dated now. I love the Warhammer IP and am excited about how many games there are being made, even if a lot of them are not that good.
Return of Reckoning is trash😂😂 super dated. If your on Nostalgia Heroin it must be amazing
Its dated but its still ironically better than most modern mmos. Haha
i just reinstalled it and yes its an old game , but im having a blast (i played on release of warhammer o. too)
If it's Fantasy, I think they should take more inspiration from the very first Warhammer MMO by Climax - the tone they were going for fit the setting so well. It was brooding and almost horror esque, which was far far superior to the tone of Mythic's MMO, despite the good things about that game.
Id love to see em do a Lost Ark style MMO (but without all the garbage KR p2w systems) If its 40k, a grimdark Destiny 2 would be baller.
I agree. That said Mythics Warhammer Online art was still very nice and faithful. But damn i wish a Warhammer fantasy game would go with the tone of that Warhammer MMO by climax
@@MrLutharr ohh a grimdark 40k destiny 2 kind of a game oh man Im all in for it!!!
I mean, Fantasy isn't 40k. People exaggerate how dark the Fantasy setting is. Its a setting with American football as a sport lol.
I want a 40K MMO !!!
Random chaos planet and war and battles on all sides
I would take a Battlefield 40K game
@@crocrox2273 sounds like planetside2
They had plans for that years ago and my god did it fail entirely, before it was anywhere close to done
Thank you for your passion in covering the MMO genre. I love learning about a new studio I had not heard of and discovering my next dream game and also dream company to strive to work for.
For all of us former Retail City of Heroes players Jack Emmeret(Statesman) is an extremely contentious dev who made very many questionable decisions for COH during the time he was game director. Only after his leaving as lead did the game start to improve under the lead of Mark (Positron) His presences as dev for a warhammer game makes me VERY VERY VERY worried for the future of that game.
Agreed.
Can you be specific about what questionable changes he made? Enhancement Diversification, AOE cap, aggro cap, the purple patch, and the Global Defense nerfs were not fun but they paved the way for the golden age of that game by making room for end game content and the incarnate system. And finally defenders and controllers were useful again instead of some fire tank just taking on missions made for a full party grabbing an entire mission full of mobs and stacking them in a dumpster to AOE them all down at once. It made running teams amazing because literally everyone was useful again. No longer was I look for specific AT and often specific power set combos to fill teams. Now it didn't matter what class or power set you were, you were useful on a team. Except Masterminds vs really high level content. But masterminds were so super good/broken at normal and mid to high level content it kinda balanced out.
If you didn't like all those changes though, go play the private City of Heroes Homecoming server. It's almost back to pre-ED days again. Melee (and blasters were heading in that direction) are ridiculously powerful again and only needs support classes for the absolute toughest content and everyone has been power creeped to heck.
I ran teams on homecoming for awhile but eventually the power creep just got too much and it started to be hard to put together teams where 1-2 people were not hogging the entire mission to themselves and everyone else being just kind of there. Killing all the mobs, taking no damage, and the rest of the party gets to just watch. And the level at which that started kept creeping down, IIRC I was starting to see people occasionally hit that level of power at mid level 20s by the time I level. And you cant raise the difficulty enough to slow them down and challenge them without making everyone else just miss everything/die.
As a team runner though, im done. If I can't ensure everyone my team has fun, not just specific archetypes/power sets, because the balance is broken then there is no place for me there.
Yep. His track record is questionable at best.
Mythic's Warhammer Online is one of my all time favorite MMO's it was so far ahead of any MMO i had played before, i loved the aesthetic, the gameplay the PvP is the best i have ever played, and i played that game till the servers shut down and then i played the emulated server twice for nostalgia, they just didn't have the server tech and probably money because the open world faction PvP was laggy and that kinda killed the game, This is a seriously under used IP and i am the most hyped for this than even starfield and ES6...
For sure, I'll never forget... Played the 2h axe class with the pet and with that sick shoulder piece with the white lion head. Quick google search says it's White Lion, what a sick class name.
That game is a toxic grief fest😂😂 some of if the devs took part in that PvP toxic shenanigans. Nostalgia is a helluva drug
It's thee same stuff with Wildstar.
What is with this ridiculous reivisionism? The games failed because they weren't good enough. Both because their focus wasn't what was going to get them players, and because they had issues internally.
You want your MMO to survive? You don't focus on the PvP or "hardcore" elements. It's something people need to come to terms with because it's not going to change. The casual approach with sprinkles of hardcore is what you need, and if the vocal minority is so stupid they're going to lead people once again down that road, then enjoy your MMO being shut down so you can cry again about your nostalgia and how the game that just died was so far ahead of its time and that it was the best MMO ever made...
@@Ashelirria This. There's a reason why the TBC/WotLK Classic playerbase rivals the total WoW Retail playerbase. Going hard into class fantasy and simplicity, while also giving the player the power to effect REAL change in how they play their class... some people call this "casual" thinking but I call it making a good MMORPG.
11:07 If the devs are considering New World as a success, we are starting with the wrong foot already
i mean it made a fuck tone of money
you weren't listening. the guy was talking about how many units it sold (which in itself is a success) as an indicator that there is still a huge demand for mmos. he didn't say anything about the state of the game, but as a lifelong mmo dev i'm guessing hes not unaware of the failures of new world
When all this games come out in 10 years, it will be great
I was a huge fan of City of Heroes and I am now a fan of the Warhammer universe, so looking forward to seeing how this turns out.
Man, I miss city if heroes and city of villains.
@whitehuayra there are private severs now if you want to play. Homecoming, reborn thunder and a few others.
@@soulward6334 Fair warning to them though, Homecoming has seen significant power creep compared to the shutdown state of retail City of Heroes. Melee and Blasters are obscenely powerful now and support classes are basically not needed until extreme end game content.
I would love to see a MMORPG where EVERY quest is a PUBLIC QUEST and quest rewards should increase by perhaps 5-10% to make it so that players want to invite others to play with. You can play these quests alone but other players will play by your side if they are in the same quest area. You could unlock ALL quests in the zone by talking to some quest npc that wants a ton of shit done at once. Different public quests could give different rewards and the first time completing it every day could give a bonus drop chance of someting nice.
Seeing some of the in development videos of pax dei I think that game has me more intrigued than T&L's stuff, Chrono Odyssey, or Wayfinder currently I dunno why. The idea of a mmo where it is almost fully unguided pure exploration and self discovery makes me excited
DCUO was the reason I started playing mmos
Great, can't wait until it enters pre-alpha in about 10 years
using UE5 is a smart move. saves them so much time and hassle using a well established and supported engine instead of having to task a team of engineers with assembling one from scratch and dealing with all the ensuing bugs and issues
Warhammer Age of Reckoning is back with a private server Warhammer Return of Reckoning and its amazing. The team thats keeping it up is releasing new content and there is a good player base
Can only hope they also introduce a class like Mastermind that was introduced in CoH/V as there hasn't been any game that done a pet class as fun to play as that one.
And I think it will be in the fantasy universe as when we look at the latest releases were in the 40k lore, but either which one they pick it would be curious to see what they come up with in whatever lore they decided to go.
As for the interactive events happening like Everquest Next etc was trying, I think GW2 and even Rift had to restrict it very heavy so they again to a static world to play in. So I hope they can pull it of as this would make it great where the journey is different for newer players vs older players like those that killed the goblins that then got replaced by the dark elves.
Im a fan of pet classes, especially if they aren't limited to just 1 or 2 pets. Mastermind was cool.
A Necromunda mmo would be dope.
Yeah!
I actually see this. 40K is just too big and nobody wants to admit it but Space Marines are so boring
Many people forget (perhaps due to age) that Ultima Online had an indepth system for managing NPCs / Resources. No one killing sheep; predators would migrate to the a region... The more swords that broke the more iron ore that would spawn in mines to keep it in balance. Players hording gold in a region; a dragon would spawn nearby and roam. There was a complex system that provided an interconnected web.
So you can expect loot box mania once people get hooked and then Emmeret will move on to the next cash grab
He's not exactly known for loot boxes considering most of the games mentioned he worked on don't even have them lol.
@@Ralathar44 Every game he's been involved with since he left Paragon Studios and helped found Cryptic contained loot boxes. Neverwinter, Champions, and Star Trek Online are all games heavily driven by loot boxes - it's essentially the same system for all 3. He was CCO and then CEO for the launch of all 3.
He became CEO of Daybreak in June 2016, and guess what? DCUO added loot boxes that August. :)
@@ihatevnecks7015 Weird, I played Champions Online and Neverwinter both for a good while and don't even remember loot boxes. I guess they were not really that relevant. Musta been like an ESO situation where they don't really matter at all. Star Trek Online definitely has loot boxes as a free to play game but I played that one for free happily for like a year. Ground combat sucked but all the ship stuff was great.
Maybe instead of just saying "loot boxes" and screaming we need a little more nuance between games where loot boxes really don't matter (and are also free to play) and games where loot boxes are actually necessary for satisfying progression like Shadow of War or your average mobile game. Because just screaming "reeee lootboxes" doesn't really help.
For the record I hate predatory lootboxes. But a lootbox isn't predatory by default. It's based on how it and the game its in is designed.
@@Ralathar44gamers don't have nuanced opinions though. Things are either good or bad.
It's why they get so mad if you criticise anything they like.
HOT DAMN! I was just looking up stuff about the old Warhammer mmo then I stumble upon this.
As long as Mark Jacobs isn't involved.
I had been surprised that no one had been working on a warhammer mmo. glad that has changed. Now we need a new action rpg and souls like war hammer game.
A 40k MMO would be epic given the many juicy plotlines available now
Agree, I would spend the rest of my life just for that.
The point you brought up about coming back to a MMO and picking up PvP again and how hard it is, is so true. This is why I never really go back into a game like wow and try to do PvP anymore because there is just so much knowledge I've missed out on in the years I've missed. It's also why I can go into WotLK Classic and do PvP and have a blast. Because I know that PvP System.
Great Video, AGAIN, Force. :)
Gw2 has a bit of that dynamic event style. I think it works well.
Warhammer Online was one of my favourite MMOs. I still jump into RoR from time to time for a bit of nostalgia. I'll watch this space.
I wonder if dynamic questing, especially a community wide effort, would actually lend itself spectacularly to a seasonal model.
Didn't get to help eradicate the orcs, and now fighting the dark elves? Wanted to see how it all played out, but you came to the game later? Help make the push next season and be part of the journey!
They could even offer a rotation of these in an MMO for different seasons to keep the world fresh.
I feel like Ashes of Creations node system has more permanence from what I understand, so something repeatable, but not too frequently, would be pretty awesome.
Warhammer 40k would be a better MMO world IMO - it's a much more distinct IP and hasn't been covered in other MMO games. Could be a combination of space-exploration with ground combat that doesn't really exist in the market.
For some reason, scifi is always a more niche genre than (high) fantasy... But I'd like to see base-building, resource management and simply just hauling cargo.
@@DisgruntledDoomer You just expressed why it's more niche though. A fantasy game that can restrict you to a single landmass and have an easy "you're people who quest in dungeons" gameplay loop can have a much more manageable scope. Compare that to a scifi game where you're expecting multiple planets, base and ship building, resource management and transport, and all the other quirks of sci-fi.
@@ihatevnecks7015 Nah, I actually think it boils down to NPCs. It's easy to picture "evil and mindless" orcs as targets to slaughter, but what about scifi, where species are often sentient? It's a lot tougher to write and justify massacres like that. (However, WH40k is a clear exception here, because you can have hordes of orks, tyranids, necron, etc, as opponents, without really needing to justify anything.)
I've never been one to get into warhammer... though I did use to paint them in my early 20s but that's as far as it went. As time went on I read more into the IP and my god, a MMO would be incredible if done properly. With an mmo coming and Henry Cavills Warhammer series its safe to say that Warhammer is getting the limelight it deserves. I can see this being the new WoW. I would love to see it be a cinematic story driven mmo like SWTOR however.
Warhammer is incredible, Warhammer Fantasy more so, the fact we dont have a 3rd person WoW style MMO is crazy!
Return of reckoning works pretty well. Usually 1000 players at a time and close to 50/50 thus the RvR works quite much as intended balance wise.
Ive done things like beating the inevitable city event 20 vs 20 (or it was 24?) That i didnt get to do during release (i quit early due to lag and balance issues).
Anyway, its fun for a few good months if anyone pondering giving it a try.
If its going to be 40k, that would be pretty cool. I think there are too many fantasy mmos already. What we lack is a modern approach to a science fiction/post apocalyptic/futuristic mmo. So 40k would perfectly fit into this. We will see in roughly 20 years when the game releases I guess.
It's probably going to be Age of Sigmar.
40k boring af
Don’t give me hope. I was in the Warhammer Online beta and fell in love. Still bummed the game never got finished and released
For me personally Warhammer Online age of Reckoning was underrated, the game was amazing. Only issue with it was once EA started to do well... scummy EA things and everything tanked.
One MMO that i hold dear to my heart... Star Wars Galaxies, an amazing sandbox MMO... and no MMO has come close since.
I played a ton of the WAR private server (RoR) in 2020. They radically fixed PvP and progression. If the game had used that progression system at launch it would have been much better. Also the new version had the benefit of everyone having much more powerful PCs.
I’ve been a warhammer fan since 2002. I really hope this isn’t junk. I’d just want a wow-like whfb/Aos mmo
Free to play business model also means players are not invested and drop off as soon as the next big free to play game releases. Buy to play on the other hand means you have more interested players leading to higher player retention.
Personally for games to survive, a buy to play model with cash shop for cosmetics and DLC content will lead to more dedicated players.
Seeing that old Everquest Next footage made me sad. I was so excited about that game and then nothing ever happened
WIsh it was for 40K - But still cool with the Medieval aswell
Personally I think the 'perfect' monetisation strategy for an MMO is no (or a modest) box price, but a monthly subscription with no in-game cash shop. A box price and that's it works for the majority of games which have no or very little ongoing development costs, but MMOs are very different in that regard. Just my 2c.
I agree though I’d say box price is full price + a required subscription then sell expansions on top of that. A low entry price and only a sub would open the gates to a possible cash shop.
initial price + subs is all they should be doing. Cash shop makes devs design around it which hurts the communities.
nice shot of Wulfrik and Archeon in the thumbnail !
dev: making a game
players: did you played what you made?
dev: no I am an adult I have a job to do
PvP is hard and scary, but it is also fun. In WoW I almost never done any battlegrounds and PvP arenas, but the thrill of open world PvP - loved it! It's not fun in New World, because it's not forced -- you can switch it off, which means only hardcore PvP players turn it on. I'm too average to have a chance of beating them. But if everyone was in the same boat, it would be much more likely to survive in an assassination attempt. 😁
have you followed Ashes of Creation at all?
Rust proves that full loot pvp can work as a strong niche. That's why pax dei and albion having the pve and pvp zones seperated from eachother makes sense. Randim ganking stops in the general open world but happens in those zones.
Issue with dynamics events is that people will find a meta where one event chain is slightly better than the other. So a year in or two you will never see any other event then the one.
Not true, I'm one of those players that forms parties and goes through lesser run content. Like City of Heroes homecoming people run sewers and then power level in peregin island alot of times. But I ran alot of mission teams often playing through mission arcs and content people didn't even know existed or hadn't seen in forever. I got ALOT of positive feedback. Sometimes all it takes is 1-2 motivated players to save people from themselves lol.
Box Price + Battle Pass + Cosmetic shop is perfect tbh. Just make sure in game cosmetics can compete and at the higher end be better than cash shop.
If this is going to be another Eternal Crusade (Dark Millenium) , im not sure my heart can take it.
Dynamic Events has already been done (fairly successfully) in GW2....
Played WoW pretty much non stop since TbC with breaks here and there to test new games etc. Longest break was 2 years when SWTOR came out, but WoW brings me back😂
For me I dont mind a monthly sub, ill rather take that then a heavy cash shop P2Win stuff. If the developers are 50/50 on sub or cash shop, just do a low sub + cosmetic shop only. Most games with sub have like 10+ dollars a month, a new game could have 5 dollars then. Alot more ppl will play it then since its cheaper
If you had the combat of vermintide in an MMO format, I bet it would be super popular
City of Heroes is my favorite game of all time, I spent countless hours in that world and made many friends I remember fondly. It has private servers now but it's not nearly as good as the only populated server made it too easy to lvl and made changes I'm not crazy about
40k faction style pvp would be FUCKING AMAZING
City of Heroes/Villains is still to today one of my all time favorites. Maybe they'll reach out to Cavil to see if they can colab between the tv-series coming and the MMO :D
I had the best memories with friends playing warhammer online defending the keeps 😢
Buy to play + Expasions and Cosmetic/B. Pass for me is pretty ok, even preferred. It can also become f2p once expasions comes out, or have a smaller price/promotion to be more affordable for new ppl to enter.
Best way to do a Warhammer Fantasy MMO would have it be something like a cross between Planetside and Vermintide, the Empire setting, Humans/Elves/Dwarves vs Greenskin/Undead/Ogre vs Chaos/Norse/Skaven, have factions battle for territory while having dynamic Vermintide style PVE content (Beastmen, Giants, Trolls, Fimir etc) spread through the map.
Warhammer should focus on War and Combat. PVP should be the main focus, but having it play a lot like Vermintide would keep PVE content fun and fresh
If this comes out it might be interesting
The studio CEO worked at Cryptic and Daybreak. This project is DoA.
I'd love a combat system similar to BDO. Imagine obliterating hordes of enemies in a Mature rated Fantasy or 40K setting.
Whats bdo?
@@CptRonSolo Black Desert Online
No needing to memorize key combinations for skills, though.
I just recently played warhammer vermintide and found the lore quite interesting.
Only to make the mistake of watching a yt video on the lore i have spent my last two days climbing the iceberg known as warhammer.
Big shout out to MajorKill for all his amazing warhammer lore videos
They should do warhammer 30k. The Horus heresy mmo. This really makes the giant and messy warhammer universe easier to narrow down to an efficient story driven mmo. Loyalist space marine factions vs traitor space marine factions. Then populate the rest of the game with the various other factions of the game such as eldar and orks as you typical quest mobs.
Oooh I love warhammer. Not surprised a new warhammer mmo is being made with the renewed interest in warhammer games, especially fantasy because of total war.
I could see any of the IP being the one that gets picked. Fantasy for the release of Old World, 40k for the tv/movies coming, AoS because they wanna push that.
i prefer warhammer 40k mmo, there needs to be more sci-fi mmos. There's already a bunch of fantasy mmos and we dont need more. Warhammer 40k still has magic in it and a bunch fantasy elements. Also they need to stop announcing games that are still 5-7 years away from release. Just announce it like a year prior to release.
I'm still sad that Dark Millenium got shafted
@@Zuemmel dude I feel that deep in my soul still to this day.
@@MrLutharr the announcement trailer was pure bolter porn with the Warhound walking around and Black Templars and World Eaters duking it out.. *sheds some tears*
Tanks in PVP in warhammer mmo was actually useful. When taunted an enemy, it forced them to retarget you, even though they could just reacquire their target, but if they attacked anyone but you for the duration of the taunt, which was a decent length, they did 30% reduced damage.
Finally i can be a Skavenslave, yes yes
Yeah...
Yes yes.
I liked regular warhammer a little more than 40K.
In 40K my army was space wolves, in regular warhammer my army was skaven.
Brings me more warpstone!
I have the Warhammer Age of Reckoning deluxe box as my monitor raising stand, so I can be reminded of what an amazing game it was, and mourn that it did not work out for it.
I would love, to have another shot at deep diving into warhammer Fantasy MMO, I'm a huge fan of Vermintide, and just Fantasy games overall.
And, sadly, I feel like whenever we dive into Warhammer 40k, it is always... ALWAYS, flipping Nurgle, that we end up fighting...
I know there are games that breaks that norm, but i dont want to fight Nurgle again
I agree Nurgle's so insanely overused, but it's the same thing for Fantasy games. What do we fight in the two Vermintide games? Skaven teaming with Nurgle.
City of Heroes/City of Villains was awesome tbh.
Many good memories from them :D
Cool, cool, cool but on a more serious note, hey Force, what kind of hair product do you use? Your hair look so thick and voluminous
😮
I have so many hours in Star Trek I can't count. The space combat was so good it makes me want to play now. Keeping an eye on this.
what would cause me to support a never winter mmo is if it had the stuff neverwinter nights had back in 2002 but had 3d form and the stuff of today
definitely wanna see it have a box price. pay once and i can go back to it whenever i want and maybe have some cosmetics in the cash shop or something. thats what i love about new world. i may not play it as much but i know i can go back whenever because i dont have to re start a sub
RIFT had a pretty decent dynamic content system, WAR's public quests were okay just needed some random wrinkles.
I would really be happy about a 40k mmo. Maybe in the city of hero style, 40 bucks for space marines, 40 bucks to play an Eldar campaign and 40 bucks to play Chaos. This way we get 3 big stories factions specializing the factions ala city of heroes city of villains or old school guild wars.
Guild Wars 2 does that "dynamic events" thing. It's not as great as it sounds, though. Especially since it just cycles over and over again.
I pulled over to watch this... I cant wait until I retire to my MMO old folks home!!
I think Jack will at least try to do the IP Justice if he is going for a 40k MMO he should look at the Dark Heresy TTRPG from Fantasy Flight/Cubicle 7 that would translate best to a MMORPG, the Same if he goes with Warhammer as Warhammer Fantasy Role play...personally I'm excited for whatever he comes up with
What headphones are you using? They look great!
I think a Starcraft MMO by Blizzard is the only thing that could have the potential to top WoW, but even then i think the time where that would be a possibility has passed, both in terms of IP age & faith in blizzards ability
As someone who was amazed by the original Warhammer Online and had more fun in it than other mmo even tho my comp glitched a little during gameplay (computers fault), I am ecstatic to hear this. I am really really happy to hear this thank you for the video.
I miss the old warhammer mmo, but I would love a 40k mmo especially if could play as a thousands sons marine or inquisitor.
Devs of wayfinder playes the game... which is such a tease to see on disc, when there still over 2 weeks til EA
Jesper Kyd should do the ost for all warhammer games
I'm a big fan of the original Warhammer mmo and I do play the Warhammer private server from time to time. I'm very excited about this new Warhammer mmo and am hoping it's going to be fantasy based like the first one was. Hopefully it'll be available for pc. And I'm hoping it won't be free to play. I'm hoping it'll be either a buy to play or pay to play title. Going to free to play is I believe what killed the original Warhammer mmo.
I have no faith is this project based on their history and the tidbits revealed here.
Hello, I am from ten years in the future! All of these mmo's launched and died immediately. They had launch issues, bugs, and not enough end game content at launch so everybody quit playing them and went back to watching hot tub AI asmr anime girls.
Does anyone can tell me where the cinematic from 9:00 is?
I would be jazzed if they went with Age of Sigmar but included playable Lizardmen/Seraphon because... they are just so damn interesting.
If the Dev is talking about Orcs then followed by Dark Elfs in a dynamic event, then it does sound like Fanatsy. DE isnt a thing in 40k nor are they reffered as such in Age of Sigmar either. Iam curios if this came from the Dev himself.
The best thing they could do is make an alternate timeline for the game in which Age of Sigmar is not the destruction of the world but instead rising to become a full god, allowing for the good-ish gods to be more active like Chaos is, and his Stormcast Eternals being unleashed along with the forces of Order and Chaos working internally closer with their allies instead of being at arm’s length (narratively for survival, gameplay-wise so players and their races can interact more easily with each other and the other races of their faction without jumping through narrative hoops or walking/sailing a bajillion miles).
Make it what the Age of Sigmar should have been: the Fantasy analogue of what the Age of the Emperor was in 40k. You see, Fantasy has the benefit of starting as grimdark and clawing its way up with periodic setbacks. Which means it can afford to have a light at the end of the tunnel where 40k can’t really do that as the very existence of the other factions in 40k is why it’s grimdark.
I love your PVP rant - I feel you! I stay away these days 🤣
Give me the Warhammer Age of Reckoning RvR experience and I'm happy. Also would love to be able to play as a mutated Marauder..
It's time to please the Dark Gods!
This would be awsome if this was about or designed around the Skaven. please
Endless player progression is one thing, but what about social progression?
A aspect every MMO have failed at for quite some time. Every method of making a player feel like they are contributing, rewarded, appreciated and recognized have been on a petty level, over bloated or destroyed by micro transactions.
It takes a mature person to enjoy things like that - and a lot of players simply aren't very mature, regardless of age. (That's why boomers play EVE Online, because it's like an interactive org-chart, LOL.)
@@DisgruntledDoomer I did not play EVE Online for long, but they do got a couple of interesting mechanics that's forgotten or ignored in modern mmo games.
The explorer got several opportunitets to be a boon for their group/clan, be it scouting for resources, mapping the terrain and shortcuts or hunting down a over extended player.
Having active explorers in the game attracts typical gankers, and the game don't fail to reward them as well, while most other mmos struggles with dead pvp zones.
Failing to lure the sheep to the flock of wolfs, as in 99% of the cases it would be unrewarding.
And they recognize and reward positive social interactions without forcing it or on the cost of modern player tools. (Not that EvE Online can't be very toxic, but community contribution on different scales is a recognized path and the very reason some of their players are still logging on.)
It's not perfect, but at least it's considered. And I belive the game benefits greatly.
Ugh... There's a long standing rule that whenever people leave the studio theily are known for and create a new one the new studio is vaporware or a Kickstarter flop.
They can't live up to their past success and it holds them back.
Have you read about why he left Daybreak Studios? If you haven't you should.
he must of bin on the landmark/EQN team i F ing loved that game :)im still trying to get them to bring it back
Thank the Lord for Unreal Engine 5. That engine is single handedly saving the gaming industry. Too many companies spend 75% of their budget trying to make an engine to get their game to work the way they want it to and it comes out looking and playing like poop *coughs in camelot unchained*. Now they can finally focus on making games and not making game engines. Cyberpunk being another example.
Definitely wanting a 40k warhammer, but I'd be down for fantasy for sure!