Procedural Modeling Fundamentals in Houdini
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- čas přidán 21. 09. 2020
- Modelling procedurally can save a ton of time especially if you need variations. It can allow a single person to create much larger scenes than using traditional techniques. It can be a bit difficult to learn and start out with which is why in this video we go over the fundamental concepts of procedural modelling.
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this is one of the best houdini tutorials on youtube, cause it teaches the fundamentals. it also makes me want to cry cause you have to do that much work to get a capsule mesh :D
Thanks. It does take quite a bit to just get a capsule but the good thing is once you do it once you can make an hda and never have to do it again. If you do that for all the tasks that you do all the time then you will save a lot of time over the course of your projects
@@InsideTheMindSpace I completely agree. HDA is the reason I am getting into houdini, as i am a game artist and HDA's can really come in handy
Absolutely. I am sure you are aware but in case you aren't if you are using Unreal or Unity you can also take advantage of the live link for Houdini to build out your levels
@@InsideTheMindSpace I just started last week, so no i didnt knew :D will look that up and extra thanks for this cool little tip
@@InsideTheMindSpace by live link are you referring to the houdini engines? or is this something else.
Thank you for the tutorial!
Super helpful, thanks so much for the breakdown.
I've been ill for a number of weeks, away from my course and now they have started on procedural Modelling, I've felt so far behind on what they're doing and watching this has been my first introduction to Houdini, thank you so much for keeping me up to date! You were quite fast though! It took a minute to get on board with everything you were doing, but a good first dive!
I'm glad you found it useful. I recently posted another video where I model an abstract shape procedurally which covers some different topics that you might find useful as well. I'll keep in mind not to go too fast. Feel free to join the discord if you haven't and ask questions if you need
This is such a perfect introduction video. amazing job, it was so easy to understand
I'm glad you found it useful!
Fantastic tutorial; this really helped me understand creating geo parameters aswell so thank you!
Happy to help. It all comes in handy quite often
Saved! Will get into this later
Great video! Thank you
This is great - as a little introduction for beginers its super helpful. Can i ask if you are planning to produce more fundamentals like this for Dynamics / Particles / Velum etc etc? Im particularly intrested in using Houdini for small scale sims and then bringing those back into C4D.
I haven't dived into those topics as much as I want to but I do have some projects that involve some of those topics. Once I feel I understand them enough to fully explain them I will for sure. I do plan on exploring all of those techniques more
Awesome
Would this work equally well using a single Sphere and Box node branched out to the two Booleans? I've found that "reuse" of nodes super helpful as a concept so that you don't have to link so many parameters.
There are lots of ways to achieve this specific scenario so I am sure you could make it work. The idea of the video was more to attempt to illustrate the thought processes and techniques that go into procedural modeling by illustrating them on a simple project
The setup is way cleaner using a knife with a splitter and two transform, you can even keep the tube at the origin.
Cool! - have you solve problem with snap distance? (fuse = 0.5)
12:59
Great Tutorial for beginners like me !
Glad you found it useful!
Thank you, very helpful! I'm hoping to use Houdini as a solid modeler for 3d printing, seems a lot more versatile for creating cool artsy things than Maya or any of the traditional solid modelers out there.
Its definitely going to be a different approach. I haven't really seen it used for that but I don't have a reason to believe it couldn't be used for that.
nice
R.I.P. to those who chose "Create" instead of "Primitive". SideFX are epic prankshtersh.