[Resident Evil HD Remaster] Chris, 100%, Kill All Enemies, Real Survival, No Save, No Damage
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- čas přidán 28. 05. 2024
- Resident Evil HD Remaster
- Chris' story
- Best Ending: saving Rebecca and Jill
- Cinematic 100%: All Files, Maps and Cutscenes
- Kill All Enemies: all the enemies in the game are killed. The whole list is based on this website: www.evilresource.com/resident... . More details below.
- Real Survival: hard mode, no auto-aim, item boxes are not linked.
- No Saves
- No Damage
- 120 FPS
- Door skip mod is used
Exceptions for "kill all enemies":
1 - the wasps are infinite in the guardhouse and they will despawn after the insecticide.
2 - the 10 snakes on the way to the guardhouse respawn every time you reset the room. They despawn once you complete progress in the guardhouse. I decided to kill them once and move on.
3 - the 20 snakes that drop in the tiger statue room if you place the red jewel in the puzzle are ignored - the space is tight and they can drop at an insanely fast rate, they can instantly hit you as they're dropping, they despawn if you leave the room. It's meant to be a trap for failing the puzzle and designed to overwhelm you and not give you a fair chance. Since I'm doing this on no saves, I don't have the luxury of taking the gamble for no damage there.
Notes:
- I edited the initial cutscene into the video for my own convenience when doing attempts - which is why there's a small gap between real-time and IGT.
- When checking the list on the Evil Resource website, be aware that some enemies are listed twice (depending on where you can encounter them). For example, the outside balcony zombie will be listed there but also as an enemy in the "West Wing Inner Stairway" room. The "extra" chimera in the morgue is actually the same enemy that can come through the ducts (there are two in total in those two connected rooms).
- It doesn't count as an extra enemy killed but I incapacitate Lisa temporarily in the first encounter to showcase that you can do that. I don't do that in the next encounters or it would be repetitive.
- I defeat Yawn in the first encounter.
- Pale zombies and Forest can't become crimson heads.
- I prevent all possible crimson heads with critical headshots, burning the zombies' corpses or using flash grenades.
- If you're wondering why zombies are dying by a few knife slashes on Real Survival, it's because I'm often using the upward slash technique which deals roughly double damage by hitting the head (that's specific to zombies).
- I use the generator to kill Mother Neptune. You can dodge and knife it but there's nothing interesting about it. I don't have the knife there for inventory purposes, and using the generator is a lot faster and gives you an extra trophy.
- I picked up but forgot to actually watch Kenneth's film here (2:32:39). Sorry about that. It's just an extra small cutscene showing the obvious though.
Timecodes:
- Intro (0:00:00)
- Mansion 1 (0:03:31)
- Guardhouse (1:08:47)
- Mansion 2 (1:30:17)
- Courtyard B1 (1:59:52)
- Laboratory (2:25:47)
- Ending (2:53:35)
Results:
- Play Time: 02:51:19
- Creatures Dispatched: 173
- Ammo Used: 293
- Ink Ribbons Used: 00
- Health Items Used: 00
#ResidentEvil #NoDamage #ChrisRedfield - Hry
# Enemies:
** Zombies **
- Tea Room: 1 (burned - 0:17:20)
- Mirror Corridor: 2 (burned - 0:17:47)
- Dining Room 2F: 1 (critical shot - 0:08:04)
- Graveyard: 2 (pale - 0:08:59 / 0:09:13)
- Art Room - Mansion 1F: 1 (flash grenade - 0:27:45)
- Bathroom - Mansion 1F: 1 (0:38:49 - lured to Winding Corridor burned - 0:39:43)
- Dark Corridor - Mansion 1F: 1 (critical shot - 0:38:00)
- East Wing Stairway - Mansion 1F: 3 (burned - 0:15:07)
- 'C' Corridor - Mansion 2F: 2 (burned - 0:45:10)
- West Wing Inner Stairway - Mansion 1F: 3 (burned - 0:25:52)
- Outside Balcony - Mansion 2F: 1 (0:22:31 - lured to West Wing Inner Stairway and burned - 0:25:52)
- Northern Corridor - Mansion 1F: 2 (flash grenade at 1:52:33 and burned at 1:53:14)
- Researcher's Bedroom - Mansion 1F: 2 (burned - 0:24:21 / 0:25:24)
- Kitchen: 2 + dead corpse (burned - 1:40:40)
- Winding Corridor: 4 (burned - 0:39:43)
- Pillar Room: 1 (0:44:06 - lured to C Corridor and burned - 0:45:10)
- Attic Entry: 1 (0:45:37 - lured to Small Dining Room and burned - 0:47:07)
- Small Dining Room: 1 (burned - 0:47:07)
- Forest Pathway: 1 (flash grenade - 2:13:05)
- Room 002: 1 (burned - 1:11:29)
- Room 001 Bathroom: 1 (burned - 1:12:35)
- Concrete Passage 2: 2 (burned - 1:39:06)
- Elevator Corridor: 2 (burned - 1:50:28)
- Mirror Room: 1 (flash grenade - 1:35:04)
- Small Headstone Area: 2 (pale - 2:13:27)
- Laboratory Stairway: 3 (flash grenade at 2:26:00 and burned at 2:27:18 / 2:27:30)
- 'O' Room: 2 (flash grenade at 2:29:00 / 2:30:19)
- Elevator Entry: 2 (pale - 2:35:40)
- X-Ray Room B: 1 (pale - 2:30:34)
** Crimson Heads **
- Mirror Corridor - Mansion 2F: 1 (1:49:09)
- Elder Crimson Head (0:56:26)
** Adders (snakes) **
- Zigzag Path - Courtyard 1F: 10 (1:08:11) * these respawn every time you reset the room
- Water Pool - Courtyard 1F: 10 (1:28:52)
- Lisa's Room - Courtyard B2: 4 (2:11:41)
** Cerberus **
- Main Hall: 1 (0:05:49)
- 'L' Corridor - Mansion 1F: 2 (1:47:11)
- Outside Boiler - Mansion 1F: 2 (1:46:37 / 1:46:58)
- Roofed Passage - Mansion 1F: 1 (1:06:00)
- Outside Balcony: 2 (0:18:18)
- Main Garden - Courtyard 1F: 3 (1:04:07)
- Falls Area - Courtyard 1F: 2 (1:28:08)
** Crows **
- West Wing Outer Stairway: 7 (1:34:08 / 2:16:45)
- Small Headstone Area: 6 (0:59:00)
- Gallery Puzzle: 6 (2:15:19)
- Falls Area - Courtyard 1F: 5 (1:07:19)
** Hunters **
- Dark Corridor: 1 (1:30:31)
- East Wing Stairway: 2 (1:31:00)
- Winding Corridor: 2 (1:46:12)
- Mirror Room: 1 (1:47:44)
- Dining Room 2F: 2 (1:48:29)
- West Wing Inner Stairway: 2 (1:51:46)
- Outside Balcony: 2 (1:32:23)
- Tea Room: 1 (1:53:34)
- Small Library: 1 (1:45:15)
- Boulder Passage 1: 1 (2:02:58)
- Enrico's Room: 1 (2:01:19)
- Forked Passage: 2 (2:01:51)
** Chimeras **
- Power Maze A: 3 (2:36:20 / 2:38:24)
- Power Maze B: 4 (2:38:44 / 2:39:25 / 2:40:36)
- Power Control Room: 3 (2:39:44)
- Surgeon's Room / Morgue: 2 (2:33:48)
- 'O' Room: 2 (2:48:26)
** Web Spinner (spiders) **
- Rec Room - Residence 1F: 2 (1:08:56)
- Concrete Passage 1 - Mansion B1: 3 (1:54:08)
- Black Tiger Room: 2 (2:03:50)
** Bosses / Mini-bosses **
- Yawn 1 (0:53:15)
- Lisa 1 (1:02:00)
- Plant 42 (1:22:27)
- Black Tiger (2:03:26)
- Yawn 2 (2:17:31)
- Lisa 2 (2:20:15)
- Tyrant 1 (2:43:02)
- Heliport Tyrant (2:50:30)
** Others **
- Forest (Outside Patio - Mansion 2F) - 0:29:40
- Neptunes: 2 (1:15:27) + Mother Neptune (1:18:13)
- Wasp at Fish Tank Room - Mansion 2F - 0:41:30
# Files:
- S.T.A.R.S. Manual (0:06:47 / 0:10:52)
- Kenneth's Film (0:05:06)
- Book of Curses (0:09:54)
- Trevor's Diary (0:51:29 / 1:34:52 / 1:37:57)
- Crumpled Memo (0:15:43)
- Botany Book (0:15:34)
- Body's Disposal (0:13:38)
- Keeper's Diary (0:24:26)
- Researcher's Will (0:41:02)
- Mail to the Chief of Security (1:41:39)
- Suicide Note (1:12:18)
- Plant 42 Report (01:11:34)
- Organic Chemistry Lab Experiment (1:21:57)
- Family Picture & Notes (1:01:36 / 2:12:01 / 2:22:17)
- Barry's Photograph (CANNOT BE OBTAINED AS CHRIS)
- Researcher's Letter (2:28:32)
- V-ACT (2:29:33)
- FAX (2:31:25)
- Security Protocols (2:32:07)
- Observation Note (2:45:09)
# Maps:
- Mansion 1F (0:28:03)
- Mansion 2F (1:36:50)
- Mansion B1 (1:55:30)
- Courtyard (1:01:30)
- Residence (1:20:59)
- Aqua Ring (1:16:15)
- Courtyard B1 (2:04:35)
- Laboratory (2:32:01)
I played all RE series since 1996, but until now I don't understand why no cat zombies in RE serie or movies, we have many kinds of animals zombies from dogs, snake, crows, sharks, spiders, etc..but no cat zombies. I don't understand
Chris really is the ultimate bio-weapon all along, even long before he was a boulder-punching, baby-stealing freak.
This is run is canon for me no doubts. And then he went to Africa and crushed all the boulders he could find...
Incredible run, and a serious showcase of skill. I admit I was perplexed when you left the magnum in the item box underground, but you made it work. Kudos!
Thanks! There’s no magnum ammo in the lab so it is a waste of precious inventory space to take it there.
Great run as always, Aether. No save runs in classic RE games are something else. Too stressful for me to try lol. Something random I've noticed, but at 1:40:09, when you start backing up, Chris is holding the shotgun with one hand along his side.
Thanks! Yeah, they forgot to program resetting to the normal shotgun animation when you stop after backing up.
I had the original Resident Evil for the PS1 memorized like this and could run through it in about 1H 40M. Having the infinite rocket launcher was a blast.
Another excellent video! keep it up! 👍
Excellently done!!! :D
Badass is the only thing I can think of definitely gonna watch this the next few mornings while I drink my coffee
Unbeliavable good run, keep it up.
Great Play, Always Awesome Skill. 😊👌🌺💐🌷
yay i was waiting for a chris kill all ty :]
Amazing Thank You ! :D
didn't know you could use the knife that way, amazing job 👍
I could never finish this game. I wanted to do it without looking at a guide.
Joga muito parabéns por dominar todos os inimigos com maestria!
This is so impressive. I tried a real survival run for myself and tried to knife some of the early enemies and without auto aim it's really tough, not to mention I kept getting tagged by the vomit even though I was behind them. The skill it takes to do this is nothing short of mastery.
Yeah, some of these methods are not as easy as they may look in the video. 😆
@@Aether2125 For sure! I consider myself a bit of a veteran but this is really next level stuff. Even getting zombies to die "on top" of each other so you can burn them in one canteen use is much more difficult than it looks.
excellent run
Beautiful thumbnail and amazing Game-Play 🎮
Amazing run. Can't think of a more complete walkthrough.
Have you ever considered using tank controls to increase the difficulty?
Thanks. It would definitely force me to change some strategies but this run already had a lot of nonsense even with alt controls. 😅
You do the best play throughs can you do re4 like the way you did 5 it was the most perfect walkthrough I ever seen
I’ll do re4 when it’s a little closer to the Remake.
Can’t wait your the best
Love re watching your 100% kill all enemies, i do have to ask would you still be able to get the achievement every kook and cranny on real survivor or would that only work on normal mode?
You can get it on Real Survival. It's more convenient because it doesn't have way too many items like lower difficulties.
Master You have My respect
Yes! I knew I wasn't the only one who examines the keys so you could see their name.
Awesome run pal. I enjoyed every bit of it.
P.S. Small question: does enemy health reset when you re-enter the room?
Yes they do reset health.
awesome !!👍👍👍👍👍
U got my like by coming back and killig the spiders
Lore accurate Chris Redfield.
Damm using the knife on the crows was good
Awesome
How long it took to master to dodge enemies?
There isn’t much to master dodging in this game really. The biggest challenge here was planning out the route with where to use resources and when to kill enemies.
Greatt !
One day I wanna be as good as you.
Specs? I'm having some issues running this game on Intel GPU.
8:45 how did you do that? How did you walk backwards?
Down on the d-pad.
⭐⭐⭐⭐Ο ΠΑΙΧΤΑΡΑΣ⭐⭐⭐⭐
Fin ner done this run it is a pain the ass but havent done no damage yet
⭐⭐⭐.S.T.A.R.S.⭐⭐⭐
Why is he burning the corpses?
I did not know it was possible for real survivor mode Have that time for kill all
I just did it but not a no damage run its fecked and i raged alot but im.glad now i want a no damage run
@@malcolmwasher9915 you Literally, half two Use the whole knife the whole time
@@then.com2003 yes u have to kill all the zombies with the knife and what ever else u can hit i found the dogs in the elevator can be knifed as well.they wont come in the elevator
rupaul drag race
🔥💯❤️
When u stab the spiders in the pool.table room y do u.make a weird noise 😂😂😂😂😂
Bro george trevor diary has 31st of November
Trying this with jill is it just me or does jill suck with the knife i found it easier as chris
She deals less damage but has more tools so it’s 50/50.
@@Aether2125 her knife skills seem shit with chris i didnt struggle to stab the zombies
@@malcolmwasher9915 she knifes more slowly, with less range and deals less damage. But game compensates by giving her other tools, less enemies and etc
*@Aether Have you played the Forbidden Siren Series? I used to did a 100% archives completion walkthrough of those three game titles long time ago.*
*From the creators of Silent Hill (1999)... Keiichirō Toyama, also several team members. Siren, known as Forbidden Siren in the PAL regions, is a survival horror stealth game developed by Project Siren, a development team within Japan Studio, and published by Sony Computer Entertainment for the PlayStation 2 in 2003.*
*_______________________________________________________________________________________________________________________________________________________________________________________________*
*Forbidden Siren (2003 / 2004, PS2) - The game's plot revolves around an interconnected cast of characters that possess a power which enables them to see and hear what a nearby character sees. It was followed by a sequel and remake, a loose film adaption and three manga adaptations.*
*The story of Siren is told through the alternating perspectives of ten survivors of a supernatural disaster in the (fictional) rural Japanese town of Hanuda in 2003. These events are presented outside of chronological order and deal primarily with the efforts of the viewpoint characters to both escape the town and find answers to what has happened in the three days immediately following the disaster.*
*_______________________________________________________________________________________________________________________________________________________________________________________________*
*Forbidden Siren 2 (2006, PS2, PAL Version, EU Only) - The game tells the story of several characters who become trapped on Yamijima Island, off the coast of mainland Japan. In 1976, during a blackout, the entire population of the island disappeared without a trace or explanation. Twenty-nine years later, in 2005, a journalist is visiting the island to conduct research for an article when the ferry he and a small group of other passengers are on capsizes. Shortly after this, a group of soldiers crash land on the island. The game is played from the perspective of these characters, and out of chronological order, as the protagonists attempt to survive the island's monsters and discover its mystery.*
*A film inspired by the game but featuring a different plot and characters, Siren, was released that same year.*
*_______________________________________________________________________________________________________________________________________________________________________________________________*
*Siren: Blood Curse (2008, PS3 / PSN, "New Translation") - Blood Curse is a "reimagining" of the first installment in the series, Siren, with many alterations to structure and content, along with most of the gameplay improvements introduced in Forbidden Siren 2. The game follows a cast of interconnected characters as they try to survive a cursed village in a remote area of Japan.*
*The game is mostly set in Hanuda Village, including the Karuwari and Tabori districts, the Hanuda Mine, and the Saiga Hospital. The village is home to the unique Mana religion. The dead humans who now roam the area, the shibito ("corpse people"), are a result of the Mana "god" Kaiko ("silkworm child"), the primary antagonist. Because of Kaiko's influence, Hanuda is "cut off" from the outside world, preventing communication and escape from the village.*
I haven't played that series yet. Will check it out some time.
Re Village kill all no damage VOC.😂😂
You missed the second cerberus outside the foyer, I think the zombie in the mirror room who got replaced by a hunter and didn't burn all zombies. Still, though, good job.
I got them all. I don’t burn zombies that are killed by crit shots or grenades. Check the pinned comment for the list of enemies again.
@robertmiles1603
That second ceberus outside of the entrance to the main mansion in the main hall never comes in and you can't go out to kill it so it's just part of the cutscene and part of the background it's not actually there. Otherwise he got all the other enemies in the game.
@@Aether2125 You didn't burn one of the two zombies found in the graveyard outside of the mansion, though.
@@chano7053 Pale zombies don't become crimson heads, so they don't need to be burned.
@@Aether2125 I see.