RAMATTRAS ABILITIES ARE COMEPLETELY BROKEN!!! Overwatch 2 Developer Update

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  • čas přidán 26. 11. 2022
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Komentáře • 1,3K

  • @cactiko
    @cactiko Před rokem +1239

    If the pierce with punches is too overpowered they could make the damage drop depending on how many targets it travels through. A shield could also be considered a target so it doesn’t make shields useless. Or not.

    • @godlyvex5543
      @godlyvex5543 Před rokem +60

      I think just slightly less range would be fair, so it would retain the piercing nature but wouldn't feel like it just goes through the whole team. That, or they could leave it strong but increase the cooldown/decrease duration on alt form, so alt form is still strong but just available less often.

    • @MarkyVG
      @MarkyVG Před rokem +11

      I actually like this idea

    • @chaos832
      @chaos832 Před rokem +41

      They did. You could tell in the vid that kiriko died after ashe

    • @leandrecook179
      @leandrecook179 Před rokem +4

      Im more worried about the primary fire of the base form, fast reload with insane dps while also being decently tanky with good util.
      (And his ult is crazy)

    • @freshbud6113
      @freshbud6113 Před rokem +8

      @@chaos832 this. I'm glad I wasn't the only one who noticed.

  • @chaserandalow8548
    @chaserandalow8548 Před rokem +631

    important to note that his shield has a 15 second cooldown, so depending on it's duration it may not be up nearly as often as other barriers like sigma's or winston's

    • @sakitoshi
      @sakitoshi Před rokem +16

      at least it's not ow1 orisa since you have to place it immediately like mei wall, can't shoot it up to have a faster cooldown.
      but it does seem outrageous.

    • @MrZebanHai
      @MrZebanHai Před rokem +43

      @@sakitoshi Do you remember when orisa's barrier had 900 hp on release? Pepperidge Farm remembers...

    • @2inchWonder
      @2inchWonder Před rokem +4

      It lasts 2.5 seconds

    • @IzThatit
      @IzThatit Před rokem +6

      So basically you have to Shield, Rush and go into Nemsis when Shield goes on cooldown. So for 8 Seconds you can block. When you come out of Nemsis you'll have 7 seconds left before you can barrier again unless you go into nemesis with ~8 seconds left on Barrier cooldown.

    • @faulte2120
      @faulte2120 Před rokem +1

      why do new characters in every game get so many abilities compared to previous. hog gets a hook and heal rein also 2 abilities ramattra got like 4 abilities slow people hit through shield damage reduction + his nemesis form doesnt seem mechanically difficult

  • @violetgriff2704
    @violetgriff2704 Před rokem +1597

    Who could’ve imagined new character will be busted

    • @Backfisch5927
      @Backfisch5927 Před rokem +176

      Especially the new character you have to pay for.

    • @Tarby.
      @Tarby. Před rokem +16

      @@Backfisch5927 wait he won't be free like kiriko was ??

    • @DeskIsUndead
      @DeskIsUndead Před rokem +112

      @@Tarby. Without paying for battlepass, you have to grind for the high tier rewards. Even if you had OW1

    • @scumbagsteve4934
      @scumbagsteve4934 Před rokem +47

      @@Tarby. he is gonna be deep in the battle pass on the free track so you would have to grind for a few weeks if you dont buy the premium battle pass

    • @Smogytho
      @Smogytho Před rokem +45

      @@Tarby. he will, its just crybabies crying over grinding to get free stuff.. they cant get into their heads that a free game needs some kind of microtransaction stuff.

  • @xpete10
    @xpete10 Před rokem +315

    On Zen, it took 7 nanites before it reached him, so firing for 27 means 20 hit. 10 damage per crit would be the magic number

    • @camolamo1741
      @camolamo1741 Před rokem +44

      It seems like it would do 5 damage per nanite for a body. If you look at Cassidy, 22 got him to around half hp (113). If it were 5 damage then the 22 shots would deal 112 so 10 damage for a crit makes a lot of sense. Also, his nemesis pummel does 60 as it needed 12 pummels to kill hog.

    • @iRaven-_-
      @iRaven-_- Před rokem +3

      Bunch of nerds

    • @H3ndry
      @H3ndry Před rokem +12

      At the beginning of the video, Ramattra was very close to Roadhog and took approximately half of his health with "85" nanites, dividing 350Hp by 85 gave an extremely broken number, but I rounded it up to 4.
      I don't think it's 5 damage, as 5x85 did 425 damage, well over half.
      I rewind the video to see how long it took to reach it, it took 3 or 4 nanites to deal the first damage, so 4x81 = 405.
      That remains well over half.
      If he actually does 4 damage, a 2.5x crit would do 10 damage.
      (Most do 2x, they might be exploring new multipliers considering Kiriko does 3x)
      About his Punch, it took 4 punches for Kiriko and Ashe, so it's really 60 damage.

    • @kirika87
      @kirika87 Před rokem +3

      @@H3ndry have u counted tank passive? Cuz that might be it

    • @mari-with-a-gun
      @mari-with-a-gun Před rokem +2

      @@kirika87 it reduces knockback, not damage

  • @WhoMusic
    @WhoMusic Před rokem +655

    I think the "increased damage from headshots" thing is just to differentiate from certain other projectile weapons, like Pharah's, which don't do critical damage.

    • @Guitar-Dog
      @Guitar-Dog Před rokem +72

      Your correct but so wrong.
      Ana has projectile and hitscan, and she doesn't headshot becuase it's damage over time.
      Projectiles do headshot, torb, zen, baby Dvas, lots of them.
      It's weird to say 'becuase projectiles dont headshot' the majority do

    • @TheDestructor04
      @TheDestructor04 Před rokem +21

      @@Guitar-Dog a better example from the original comment would be like bastions tank form, but all other examples off the top of my head are explosive

    • @WhoMusic
      @WhoMusic Před rokem +44

      @@Guitar-Dog I think perhaps I could have worded it better, and used a better example. I didn't mean that projectile weapons don't do critical damage, I meant that certain projectile weapons, such as Ana's, don't do critical damage. And the damage over time thing is a good point. I'll edit the comment so that it's clearer.

    • @Guitar-Dog
      @Guitar-Dog Před rokem +4

      @@WhoMusic yeah sorry I don't mean any hate, just saying

    • @jayanimations494
      @jayanimations494 Před rokem +1

      Orisa primary is projectile and head shots too

  • @ravennoir7474
    @ravennoir7474 Před rokem +534

    I don't mind tanks having many abilities and powers. But what it does create is the massive gap in others who have far less abilities to contend with such a monster

    • @xleplayVA
      @xleplayVA Před rokem +40

      *cough cough* doomfist *cough cough*

    • @naughter3674
      @naughter3674 Před rokem +31

      @@xleplayVA rein is kinda just there now with the piercing shield.

    • @rrba1089
      @rrba1089 Před rokem +51

      @@naughter3674 yeah its kinda unfair how rein has to put down his shield to attack; dva, rammatra, sigma, and orisa can attack and put up a shield or some kind of defense at the same time

    • @Nullbound
      @Nullbound Před rokem +12

      @@rrba1089 and winston

    • @geezusotl4021
      @geezusotl4021 Před rokem +11

      any game with multiple champs/heroes in categories all go through power creep problems. theres no way around it

  • @rivini4585
    @rivini4585 Před rokem +519

    His Omnic form primary fire is described as having a "slow travel time," but the projectiles seem almost as fast as hitscan. _Way_ faster than Orisa's primary fire, at least.
    Is it just me?

    • @Bigmilklord
      @Bigmilklord Před rokem +67

      its slightly faster then zens abt 100m/s (some shady calculations from bad img quality)

    • @Xer405
      @Xer405 Před rokem +62

      Yeah way faster than Orisa's and it has no damage fall off lmao.

    • @Broockle
      @Broockle Před rokem +31

      Pretty much the speed of Zenyatta's projectiles maybe 🤔
      Tho much faster fire rate.

    • @rightful4973
      @rightful4973 Před rokem +2

      @@Xer405 ahhh shit

    • @MrZebanHai
      @MrZebanHai Před rokem +26

      But his nanites only deal 5 damage, or 10 for a critical. And he will have to reload much more often than zenyatta. Also guys, keep in mind that none of these targets are even attempting to move out of the stream of fire. They could have at least made a bot use A/D strafe every other second to simulate battle.

  • @megadeathtron345
    @megadeathtron345 Před rokem +114

    Ramattra Ult (50% reduced enemy damage) + Block (probably 80% reduced damage) = Free Overtime win every time. Man is a living immortality field.

    • @SumGai
      @SumGai Před rokem +1

      Damage reduction caps out. He isn't going to have 100% damage reduction and there is a hero called Ana who exists. He has shown zero immunity to CC, so it won't be hard to deal with.

    • @peterpan4038
      @peterpan4038 Před rokem +13

      It's like mercy damage boost and Zen discord: two different mechanics.
      Block (and his armor health!) reduce damage he takes, and his ultimate reduces the damage enemies deal.
      Aka stuff very much stacks.

    • @SumGai
      @SumGai Před rokem +1

      @@peterpan4038 Yes, damage reduction stacks. But case in point, Nano Orisa. Orisa Fortify = 50% reduction. Nano = 50% reduction. Does she have 100% reduction? No. Above 50 it gets halved. They have a cap on damage reduction. And like Doom blocking, you will likely be able to sleep him out of it and kill the CD. There is always a hard limit to this stuff, so that you can't hit certain reduction breakpoints.

    • @eyescrossedFTW
      @eyescrossedFTW Před rokem +6

      ​@@SumGai I don't think you understand how percentages work. You don't add them together. If something does 100 damage and gets reduced by 50%, it does 50, and if it gets reduced by another 50% it does 25. Which is 75% damage reduction

    • @natereynolds2783
      @natereynolds2783 Před rokem +1

      @@eyescrossedFTW yeah it gets multipled. In this case it would result in 90% dmg reduction or 4500 ehp not counting armor(Significant due to now anything 50 being reduced to one. ) So holy shit

  • @tylersmith9942
    @tylersmith9942 Před rokem +162

    Ramattra looks like a boss character that never got nerfed. It looks like he can solo the entire team

    • @zacktheslayer6564
      @zacktheslayer6564 Před rokem +17

      Basically. He's gonna be a meta pick 100% of the time. They have ruined their game up until he gets patched

    • @zbeavermanz4277
      @zbeavermanz4277 Před rokem

      @@zacktheslayer6564 lol

    • @Quazex
      @Quazex Před rokem

      lol

    • @emperortime2356
      @emperortime2356 Před rokem +1

      Age like milk

    • @RandomName12345
      @RandomName12345 Před rokem

      @@emperortime2356 I mean you still can solo a team in silver and below just not above you just need to weaken everything before using the ult

  • @Birdsickle
    @Birdsickle Před rokem +622

    Dev : This ability damages, slows and pulls enemies downward.
    Flats 3 seconds later when he watches the ability slow someone :
    OMG IT SLOWS TOO?
    AND IT DOES DAMAGE?
    Yeah my man that's what the dev just said 2 seconds earlier

    • @shreksmyhomie2419
      @shreksmyhomie2419 Před rokem +33

      Lol I thought the same thing

    • @XPjonjon
      @XPjonjon Před rokem +80

      lmao its like he forgot he read what the abilities did the day before

    • @fruitsalad2035
      @fruitsalad2035 Před rokem +26

      literally lol like theyve been saying that lmao dude

    • @fruitsalad2035
      @fruitsalad2035 Před rokem +54

      and then again when hes like WAIT DOES IT DO DAMAGE TOOO? like bro pls pay attention lmao

    • @AISBERGgg
      @AISBERGgg Před rokem +8

      bronze brain power

  • @XManKillz
    @XManKillz Před rokem +374

    ah yes an ult to use when ever the game enters overtime. using that ult during overtime means that they have no choice to run away from his ult, bc its literally overtime they have to kill him. which is kinda hard especially when you combine the 50% less damage with the block. meaning you have to look at him as his whole team kills you and hes just sitting there blocking. i actually cant wait for this this sounds so funny. (also people saying that others can win OT, i forgot to mention that too. its just funny to me that the ult is literally infinite as long as you are next to the enemy, adding on to the list of ways to tilt the enemy.) edit: lol overwatch stated that the 50% thing was a mistake on there part.

    • @holtzheimer
      @holtzheimer Před rokem +79

      Finally I'll be able to win Total Mayhem without using Sigma

    • @fizzlock
      @fizzlock Před rokem +60

      Tbf, there are several ults that can just win Overtime almost by default. Sigma Ult, for example

    • @amphire8124
      @amphire8124 Před rokem

      @@fizzlock yes but imagine sigma ult but you stay in the air until you die

    • @Bigmilklord
      @Bigmilklord Před rokem +1

      80% dmg block since it prob stacks with armour

    • @philistine3260
      @philistine3260 Před rokem +10

      @@fizzlock Torb as well

  • @Clorox-enjoyer
    @Clorox-enjoyer Před rokem +105

    "Ramattra is our first tempo tank"
    Hammond:🐹

    • @emilizlim1802
      @emilizlim1802 Před rokem +11

      hammond is more stance change than tempo
      i understand why they’re calling him a tempo tank, it makes sense, but generally the playerbase is jaded by the devs not understanding ingame terms

    • @oKenshinHimura
      @oKenshinHimura Před rokem +5

      @@emilizlim1802 The tempo thing actually fits more bastion and ramattra by definition. Just because the community decided to use an umbrella term wrongly, it makes it right.

    • @SamuraiPipotchi
      @SamuraiPipotchi Před rokem +4

      Honestly, all tanks are tempo tanks. Controlling the tempo of the game is kind of their role.

    • @oKenshinHimura
      @oKenshinHimura Před rokem +10

      @@SamuraiPipotchi You are one of the lost ones I guess. A tempo character by definition is one that transforms, and the whole kit changes. Only Bastion and Ramattra are true Tempo heroes since they have transformations, in which on a FIXED time they alter how they play completely. Their gameplay is about tempo.
      The community using the word Tempo for for all tanks instead of a proper one like adaptive or reactive, doesnt change this fact. There is nothing fixed about ''tempo tanks'' as the rhythm they use change constantly and they are not limited by a fixed cool down. You don't see Rein using the shield and then waiting a fixed amount of time to then swap into offensive hammer wacking tank. It all happens fluidly without restrictions.

    • @SamuraiPipotchi
      @SamuraiPipotchi Před rokem +2

      @@oKenshinHimura You absolutely do see Reinhardts doing that. It's a core element of his gameplay. The swing of his hammer is akin to a metronome.
      I don't know if other MOBA's use the word differently, but the word Tempo is normally defined by pacing or a change in pacing - not by the length of time itself.
      When you play tank you mostly play to either set and maintain a rhythm of pushing and pulling against your opponents. After that, you win by identifying your opponents' tempo and utilising it to break rhythm at an opportune moment. If Ramattra is being defined as a tempo tank because he can't break rhythm, then he's going to struggle as a tank.

  • @oldguywilikers4340
    @oldguywilikers4340 Před rokem +300

    Why are they so scared to give us actual numbers for damage

    • @NintenJoeGamer
      @NintenJoeGamer Před rokem +76

      they're probably still changing them. They still have time to do so.

    • @junipetta1595
      @junipetta1595 Před rokem +105

      most likely because they’re changeable before launch. these videos are probably made a while in advance and numbers are subject to change. there’s also probably a silly “numbers are scary for casuals” aspect

    • @tropicata
      @tropicata Před rokem +32

      @@junipetta1595 I think it's definitely more the latter. I mean overwatch has been out 6 and a half years and we still have no offical means of looking up/testing hero damage numbers unless someone from the community makes a workshop mode for it

    • @NeroV1L3
      @NeroV1L3 Před rokem +5

      Because they know the damage numbers are absurd and don't want to scare casual players away

    • @popsos5601
      @popsos5601 Před rokem

      @@NintenJoeGamer yeah, they might increase it

  • @808CHAKU
    @808CHAKU Před rokem +35

    Vortex + Ashe’s dynamite + Sojourn disruptor shot + Ana’s bio grenade = Vortex of chaos

  • @ToddHowardWithAGun
    @ToddHowardWithAGun Před rokem +136

    I think he mentioned the fact it does headshot damage because other stream abilities with 100 ammo like mei's frost gun or zarya's beam do not.

    • @shawn4819
      @shawn4819 Před rokem +8

      This seems pretty straightforward to me. 5 damage per bullet, 2x damage headshots, kills zenyatta in 20 headshot bullets. There's a number of characters that can't crit and they just saying he can.
      Meanwhile nemesis form looks to be doing 65-70 damage per punch to knock most heroes out in 3 punches and the block looks to be blocking like 80% damage but since he's holding his arms in front of his head there go the headshots. Looks ludicrously unbalanced. Don't forget to pick up your premium battle pass.

    • @slayinderp7501
      @slayinderp7501 Před rokem

      I feel like they should have just said "the real damage is in landing headshots" or something to that degree to not make it sound like he has bonus crit dmg a la Kiriko and instead just has the _ability_ to crit while having a beam weapon.

    • @ljb5163
      @ljb5163 Před rokem

      @@slayinderp7501it was obvious to me what they were saying. I was confused when Flats thought it did more damage lol

  • @BUGS9000
    @BUGS9000 Před rokem +29

    Dev: His vortex ability deals damage and slow enemies
    Flats 30 seconds later: Holy shit does it slow them down and deal damage

  • @raito862
    @raito862 Před rokem +171

    The ult is gonna definitely be basically a Overtime winner, depending on how long the initial timer is. If the timer without doing damage isn't crazy then that does leave some room to get out but still contest but I feel like it'll just barely be enough

    • @NeroV1L3
      @NeroV1L3 Před rokem +21

      Just a team fight winner honestly, there is nothing you can do besides run away and give them the team fight since it lasts infinitely until no one remains

    • @isaiahgilbert4313
      @isaiahgilbert4313 Před rokem +7

      The ring is way bigger than an objective like a payload tho so in order to get out of the ring you have to be off point for a decent amount of time.

    • @mylittlenukacola1932
      @mylittlenukacola1932 Před rokem +4

      I think mei would be a good counter due to her wall, they said within vision so behind walls you are save

    • @WhatisaLee
      @WhatisaLee Před rokem

      People are overestimating how much damage that ult does and what Ram has to do in order to keep it up. If the opposing team scatters, some will remain in the field and others will be out of it. Those out of it can do full damage, which can force Ram to block, which then allows players caught in the field to get out.
      It’s great when players are standing still or they’re all moving in the same
      Direction, but otherwise, Ram will still need to prioritise who to chase. And because he has to chase to keep his ult up, he has to give up the space he was holding.
      Can it still be strong? Sure, but again, it’s not as overpowered as people think. Lacking any mobility buttons also lowers his overall strength without a Lucio, his nemesis form (and ult) especially.

    • @NeroV1L3
      @NeroV1L3 Před rokem +12

      @@WhatisaLee ah so to not die to the ult you have to run away... from the objective... the thing that makes you win for at least 6 seconds... riiiight

  • @godlyvex5543
    @godlyvex5543 Před rokem +147

    I think him having a big weak spot on his back in nemesis would be cool.

    • @NeroV1L3
      @NeroV1L3 Před rokem +30

      @@RU1N0 600hp with armour, he would be perfectly fine

    • @NeroV1L3
      @NeroV1L3 Před rokem +30

      @@RU1N0 if you manage to get behind a tank as one of those characters, 2 of which have very few movement abilities and one that has practically none, then yeah you earned that kill. Anything to help dial this tank down from absurdly OP I'll happily take

    • @ashonline77
      @ashonline77 Před rokem +6

      he doesn't need a big weak spot on his back in nemesis, that's literally just his head. Flats is talking about having one in the back only when he blocks in nemesis form. it doesn't make any sense to give him two crit spots.

    • @Muuony
      @Muuony Před rokem

      Tracer would just be unfun mostly right now with that bug

    • @skarloeythomas5172
      @skarloeythomas5172 Před rokem +2

      He's totally right about the developers here. Every hero is 'vulnerable' at the spot where they are not looking, that's why they can simply turn around. In the developers' view, any other hero is vulnerable whether they are being shot from the front or the back or both at the same time, because they aren't in creative god mode. Rammattra is even less vulnerable than every other hero since he can choose if and when to block at any angle he chooses.

  • @oKenshinHimura
    @oKenshinHimura Před rokem +38

    Tempo Tank is being correctly used by them. Only Bastion and Ramattra are transforming heroes that have true fixed tempo in their kit. Many aspects of their kit change once they use that ability. They go into a passive mode and then into an aggressive one. Meanwhile for the rest of the tanks its not so fixed as they do it out of rhythm. It is more of an adaptive/reaction thing, and not a fixed tempo. I don't see Rein putting up his shield and waiting on a cd to run out to then drop the shield. Its fluid and depends on the fight.

    • @skarloeythomas5172
      @skarloeythomas5172 Před rokem +9

      Yes I agree with this. Arguably Wrecking Ball is already this 'tempo tank' as when done optimally, there's a context for one form as there is for the other, but he isn't limited by cooldown, while Bastion and Rammattra are. Rammattra is loaded in either form, so it's about deciding which is best, but for Bastion, he's a gimp in recon and needs to be in tank, but the timing to do it is where the 'tempo' comes from.

    • @MyaTimes4
      @MyaTimes4 Před rokem

      That's...exactly what reinhardts do...

    • @oKenshinHimura
      @oKenshinHimura Před rokem +5

      @@MyaTimes4 Read again but carefully this time.

    • @RacingSnails64
      @RacingSnails64 Před rokem +4

      Thank you! That makes perfect sense to me. Other heroes do have stances/forms, but none are quite so dependant on literal tempo.

    • @indiegamesonly6617
      @indiegamesonly6617 Před rokem

      @@RacingSnails64 so is lucio a tempo healer? is mercy a tempo healer since she changes the pace of the fight with rez?

  • @Ephlaght
    @Ephlaght Před rokem +174

    I think calling Ramattra a Stance Tank would be more accurate. He’s able to change his kit on a dime, and each kit is better for different situations.

    • @xSpeakerYT
      @xSpeakerYT Před rokem +28

      Every 8 seconds isnt really on a dime

    • @MajorReynolds92
      @MajorReynolds92 Před rokem +15

      seems that nemesis form has a time limit, how could it ever be called a stance

    • @ericsinibaldi65
      @ericsinibaldi65 Před rokem +2

      I'm surprised that they didn't call his true tank form. Good on you for describing on what ramattra really is

    • @alexlink4623
      @alexlink4623 Před rokem

      Yea this is kind of wrong, I'm sure nemesis has quite the cooldown. He really is a tempo tank that's not a bad description.

    • @hughmungus99
      @hughmungus99 Před rokem +1

      Yeah plus ball is already in the game and he's a stance tank by definition. Plus there's no cooldown on ball's stance change

  • @deviin6996
    @deviin6996 Před rokem +53

    There was really no reason to play doomfist before, but now this hero is just giving him more of a reason to never be played

    • @thatonerandomdude2916
      @thatonerandomdude2916 Před rokem +11

      doomfist is completely obsolete now man

    • @deviin6996
      @deviin6996 Před rokem +15

      @@thatonerandomdude2916 its a shame because i love Doom

    • @Relevart9169
      @Relevart9169 Před rokem +3

      @@deviin6996 maybe they'll rework him in the future and put him in the battlepass too

    • @hulkingowl
      @hulkingowl Před rokem +8

      Doomfist and Rammatra are completely different. I keep seeing this come back up as if they fill the same niche when they absolutely do not. Of course Doom needs touching up, but just because Ramattra has powerblock and can punch people doesn't mean he plays the same.

    • @Deadly983
      @Deadly983 Před rokem

      @@Relevart9169 lmao

  • @hypnotoad101
    @hypnotoad101 Před rokem +31

    Snare is worrying because with sojourn it basically cuts off a huge amount of distance if done well together. Basically massive area denial, so I hope something comes to push through that more than just Kiriko's invuln and baps invuln and heal.

    • @hypnotoad101
      @hypnotoad101 Před rokem +3

      Sojourn 15 seconds.
      Ramattra 12 second.
      The cooldown is not only shorter, it encourages use before or after Sojourns similar move. To me seems open to overuse or abuse without too many consequences.

    • @OlGaffer
      @OlGaffer Před rokem +17

      @@hypnotoad101 for real, they got rid of most stuns then added AOE DoTs with slows attached to them, like it's any better

    • @user-lh7mt7zo7l
      @user-lh7mt7zo7l Před rokem +7

      ikr they removed freezes and reduced barriers but now it seems like they're trying to introduce a new problem with snares instead

    • @scarletz506
      @scarletz506 Před rokem +2

      @@user-lh7mt7zo7l The new problem is now gonna be just HOW MANY abilities can now deny areas/push
      It's kinda crazy that with Soujourn still being used consistently, now we have a Tank that also can combo, even further, with her

    • @faulte2120
      @faulte2120 Před rokem +4

      @@hypnotoad101 sojourn is actually just cancer. the e does way too much damage + slow then give her a 1 shot cannon and mobility trash devs

  • @Imboredsoimonutube
    @Imboredsoimonutube Před rokem +25

    Going to be interesting to see if the block blocks sleep dart or if doomfist is just cursed.

  • @Bigmilklord
    @Bigmilklord Před rokem +21

    some maths ive done watching this
    NORMAL FORM:
    HP:450
    ARMOR:0
    DPS Primary: abt 90-100
    HS mult: 2-2.5X
    No dmg fall off
    proj speed= ~100m/s(jujding on spacing and time taken to do the dmg to RH(20meteres/0.2seconds))(10m/s faster then zen orb)
    BARRIER:
    HP:1k
    lasts: 4 seconds possibly more
    CD:15 but starts on deploy
    "TRANSFORM"
    CD:8 seconds
    LASTS:8seconds
    NEMESIS:
    HP:450
    Armour:150
    PUNCH: ~100-120dmg persecond + pierce
    Distance: 10M
    CANT BLOCK
    SIze: abt 3m?!? cant judge fully
    BLOCK:
    80%* (not 100% certain if its exactly 80% as im not certain if all of rh pellets hit him)
    CD: whats that dosent exist
    Duration: as above
    only front side dmg block *but devs said it protects against dragon fully and torbs molted core? (possibly sigma flux?!?)
    RAVENOUS VORTEX:
    Pulls enemy down + slows (abt 30%-40%)
    dmg abt 10 per second
    Lasts: 3 seconds
    CD: UNCLEAR
    ULTIMATE ANNIHILATION
    dmg:30DMG/ Second
    DURATION: (initatal time isnt clear but its indefinte as long are enemies are in the area)
    DMG REDUCTION: 50% + possibly 30% from armour (unclear if it stacks but prob does)
    PRICE: 1666(1700?) (same as dragon strike meteor stirke and sym wall?!?)
    DICLAIMER: take this with a grain of salt numbers can be reduced increased if devs stop smocking the green and figure out hey HES BUSTED (so dont quote me on release date)

    • @Sassaparilla
      @Sassaparilla Před rokem

      Note, you can also Block while Ulting, boosting DR probably to the point that almost nothing deals meaningful damage.

    • @Grizzy6122
      @Grizzy6122 Před rokem +2

      Block damage reduction is 80%. One shot from Hog is 175. If you assume it’s an 80% damage reduction then it becomes 35 per shot before you factor in armor (30% damage reduction). That brings it down to 24.5 per shot, which is what we see here.

    • @mekacrab
      @mekacrab Před rokem +2

      He probably only does 2x headshot damage.
      Otherwise it would be written in weapon description like Kiriko (and it's Kiriko's gimmick not his).

    • @Grizzy6122
      @Grizzy6122 Před rokem

      @@mekacrab Yeah I timed Cass going to half health on body shots and zen dying from headshots and they were about the same

    • @Bigmilklord
      @Bigmilklord Před rokem

      @@Grizzy6122 roadhog hit a bit off center if you look which might of made some pellets miss that’s why I put 90%

  • @JustARTificial
    @JustARTificial Před rokem +10

    The new DPS hero looks amazing, I wonder when they'll actually show us the tank hero though.

  • @leonp.2171
    @leonp.2171 Před rokem +4

    Observation I've made thanks to the trailer and dev updates:
    Hog (700 HP) died in 12 punches, meaning a pummel probably does 60 damage.
    In the clip with rein holding his shield with Kiriko and Ashe behind him we can pretty much see the range since the first fist doesn't hit kiriko. It's quite good but not outrageous.
    In a clip in the gameplay trailer where he unleashes his ULT, rein holds up his shield and doesn't seem to have the lil beam connected, so it seems to be blockable by shields.

  • @unitedstatesofamerica9239

    They didn't mention Zarya's bubble being one of the barriers that can be penetrated, so I'm wondering if Zarya's going to be one of the tanks used more often to deal with this kind of monstrosity.
    It would make sense given her sour relationship with omnics.

  • @RD-um9dy
    @RD-um9dy Před rokem +11

    My only gripe is that nemesis form punch has way to much range, I think it needs to be brought in to make home feel like a melee form

  • @luigifan669
    @luigifan669 Před rokem +51

    Does this mean 2 remattras ulting withing range of each other while constantly healed by their allies could make an overtime timer last indefinitely?

    • @godlyvex5543
      @godlyvex5543 Před rokem +7

      could overtime last forever if people just stood on the point? who knows

    • @k22k
      @k22k Před rokem +4

      @@godlyvex5543 I remember somebody testing it, Don't remember the exact time but the gameserver shut down after like 2:45:0 or something

    • @agnakuss
      @agnakuss Před rokem +9

      i can see it already, 2 ulting rammatras getting pocketed by both their healers just punching each other on the point

    • @gaboqv
      @gaboqv Před rokem +3

      total mayhem 15 minutes overtime riseup

    • @minguigui9741
      @minguigui9741 Před rokem +4

      @@agnakuss Only if you pay 10 bucks to get him though. Definition of pay to win. “Oh but you can get him at level 55-“ no. You will not get to lv 55 f2p before ram releases in comp

  • @jake120007
    @jake120007 Před rokem +17

    overwatch devs: we want to move away from hard counters
    Same devs: *showing ramattra being the absolute counter to shield characters*

    • @sgarrinda6948
      @sgarrinda6948 Před rokem

      the absolute counter toshields is being able to put shotguns tru it in reinhardts face, no im not biased fuck you reaper xd

    • @charKT-7461
      @charKT-7461 Před rokem

      Only in nemesis, and only if he up close. Besides, he deals low damage to the barrier, so if the people behind the barrier can spread out, he won't be able to hit them all at once. It looks really simple to counter, and you can just let the Rein, for example, tank his pummels

  • @nicholasbryant6122
    @nicholasbryant6122 Před rokem +4

    Blizz devs: this is our first tempo tank! He can change forms!
    Ball: AM I A JOKE TO YOU!?

    • @Terre314
      @Terre314 Před rokem +1

      They don't know their own game, that's the biggest joke...and it was The Lead Concept Artist !! 😰🤧🤣

    • @ravenr0cks
      @ravenr0cks Před rokem

      @@Terre314 by tempo tank I think they mean they completely change forms. Ramattra gains more health and different abilities while ball just simply can start shooting

  • @crimsonking9305
    @crimsonking9305 Před rokem +28

    I think what they coulda meant by it does extraa damage with headshots is because other beam weapons dont do headshot dmg and this could be seen as a projectile like beam weapon so i think they were just clarifying its not like zarya or symm primary, after checking and it would probably be alot closer to mei primary so thats probably what they are clarifying that it can crit.

    • @blueboy1958
      @blueboy1958 Před rokem +1

      But then it just does normal headshot dmg.
      It doesn't do increased headshot dmg. And if that's the case.
      Why didn't they say "unlike other beam type weapons. It does headshot/critical damage"
      Why say "it does increased headshot damage"
      It's vague at best. Misleading at worst

    • @godlyvex5543
      @godlyvex5543 Před rokem +4

      @@blueboy1958 they didn't say it deals increased headshot damage, they said it deals increased damage when you hit enemies in the head. I.E., how headshots work. They're saying that the weapon can headshot, you don't need to overthink it.

  • @Kurppalumppu
    @Kurppalumppu Před rokem +8

    15 second cooldown on the shield is the only glimmering ray of hope I see in this in terms of balancing. With that long a cooldown you definitely need to think about its placement somewhat. And it's not so big that it could block a dva bomb from any angle for example. Nemesis form also looks huge with its hitbox so he's going to be very easy to hit at least. His head especially looks pretty easy to hit from both the front and the sides of him as seen at 4:20
    He's probably still going to be broken as hell but I do look forward to hearing all the voice lines and interactions with other heroes. I especially hope that the "Suffer, as I have!" ult voiceline is delivered well.

  • @Papa_Emeritus_IV
    @Papa_Emeritus_IV Před rokem +4

    I like how rammatra's animations look more fluid and interactive. I feel that characters doing alot more on my screen make me feel like I'm doing more than just pecking at people from 2 years away.

  • @Adamski-
    @Adamski- Před rokem +4

    I think what he means with "It does increased damage with headshots" is that he doesn't want to confuse players who might think it's a beam type weapon like Symmetra and Zarya who can't headshot.

  • @johnpaulcross424
    @johnpaulcross424 Před rokem +3

    Flats trying not to mald over improper dev term usage challenge (impossible)

  • @NeroV1L3
    @NeroV1L3 Před rokem +6

    What a surprise that the first character that you have to either pay for or grind hours upon hours is the most busted character they've added

    • @afifkhan6151
      @afifkhan6151 Před rokem +2

      i mean overwatch isnt exactly new to making characters op on launch, in fact almost every release from bap onwards has been op/borderline op. id say even launch sig was more op than this, would have to see how it plays out in game tho to be sure

    • @salvadortapia5558
      @salvadortapia5558 Před rokem +1

      @@afifkhan6151 launch sig is the best tank to grace the game and arguably character I doubt ramattra will be as strong as launch sig

    • @Tekila0
      @Tekila0 Před rokem

      No shot they make him pay to play

    • @NeroV1L3
      @NeroV1L3 Před rokem

      @@Tekila0 either pay or get halfway through the battlepass (about a week or two of doing challenges)

    • @NeroV1L3
      @NeroV1L3 Před rokem

      @@salvadortapia5558 no way you think Sig is better than Dva Road or Winston

  • @D7uwbwbxieb
    @D7uwbwbxieb Před rokem +9

    ramattra looks busted, and they have a habit of not having the best hero releases, but they didnt fuck it up this time (there is a gun to my head)

  • @DP9k
    @DP9k Před rokem

    I believe that the distinction of his primary fire dealing more damage to headshots is to distinguish it from his melee primary fire which does not seem to be able to headshot, and it is worded that way to prevent confusion when viewed in isolation. In the broader context of overwatch it doesnt quite read that way, but i think that was the intention behind that particular distinction

  • @oOSpecialProskillsOo
    @oOSpecialProskillsOo Před rokem +41

    i love the fact, that the new char will be busted and meta defining for at least two weeks and you have to buy the bettlepass to get him

    • @salvadortapia5558
      @salvadortapia5558 Před rokem +2

      But he’s also locked for 2 weeks in competitive giving the devs enough time to reacts 🤔

    • @Hyde472
      @Hyde472 Před rokem +2

      ​@@salvadortapia5558 the devs want $$$ so please wait for the mid season patch before any changes❤

    • @oOSpecialProskillsOo
      @oOSpecialProskillsOo Před rokem +1

      @@Hyde472 i am honestly tempted to uninstall if they launch him like kiriko but without og players getting him day1

    • @paydayOW
      @paydayOW Před rokem +1

      @@oOSpecialProskillsOo bye

    • @charKT-7461
      @charKT-7461 Před rokem

      You don't have to spend anything for him. Just reach tier 55 and he's yours in qp and comp. Reaching tier 55 is not a grind. Just play 3-5 qp matches a day for two weeks

  • @cFlats
    @cFlats Před rokem +27

    RIP Rein, gone but not forgotten.

  • @lavitz3045
    @lavitz3045 Před rokem +2

    I think a big factor is going to be the time his animations take. Like how easily can he stance dance between blocking and punching, what's the delay? Also not sure if we saw his reload in this clip

  • @sapphire--9375
    @sapphire--9375 Před rokem +2

    I think they mean that the primary CAN headshots, as opposed to beam weapons.
    He does regular crit damage.

  • @VincentJLopez-ze3we
    @VincentJLopez-ze3we Před rokem +8

    They said his ult could be LOS'd. I wonder if rein can block it with his shield. In regards to his punches going through barriers, if he did less damage to armor, on top of the damage reduction armor already gives, it will be fine.

    • @Shzl47
      @Shzl47 Před rokem

      🤯🤯

    • @guiae
      @guiae Před rokem +4

      In the gameplay trailer you see Rein shield blocking the ult

    • @blueboy1958
      @blueboy1958 Před rokem +1

      @@guiae You don't though?
      At what timestamp do we see Rein blocking the ult?

    • @guiae
      @guiae Před rokem

      @@blueboy1958 1:03 in the Gameplay trailer (not this one, came out yesterday). Everyone not behind rein shield has a tendril leading to them but Rein doesn't

    • @faulte2120
      @faulte2120 Před rokem

      yes but just get a bastion and gg

  • @IV31677
    @IV31677 Před rokem +4

    super excited for tank queues to be 20 mins long

  • @20ecupirate13
    @20ecupirate13 Před rokem +1

    Void Accelerator has a "pattern" so the beam is made up of smaller projectiles. I think of shotguns when I hear the word "pattern." It's not like Zarya or Symm. It has a "fixed pattern" so there's no spread angle. It seems to be a tight spread shotgun beam. Projectile not hitscan.

  • @endless_del
    @endless_del Před rokem +1

    not every weapon or even bullet-type weapon crits so i think when qui said that he does increased damage on headshots, it's just the normal 2× crit multiplier because it wasn't specified to be more like kiriko's was

  • @biggie_d298
    @biggie_d298 Před rokem +4

    I think they're gonna get rid of the slow down of sojourn's so it balances it out

  • @GreyShot254
    @GreyShot254 Před rokem +4

    I just cant wait to push choke points in session two! rotating Soujorn then Ramattras snare over and over and over and over and over will be so *_fun_*

    • @AneirinRPG
      @AneirinRPG Před rokem

      Blizzard: we got rid of crowd control lol

  • @johnmcauliffe8824
    @johnmcauliffe8824 Před rokem +2

    Zen seems like the best counter to ramattra, discord orb with the damaged recieved increase will make his Nemesis block form quite weak and he can just dink and poke from a distance, the barrier is only temporary and so won't protect ramattra for long, and it will be difficult for ramattra to track a zen hit ox from across the map. Ramattra seems like an anti dive/sniper tank.

  • @JoyDaBeast
    @JoyDaBeast Před rokem +1

    okay so i looked closer
    zenyatta starts taking damage when the ammo count reaches 40 and dies when it reaches 20. 20 shots means 10 dmg per headshot (so the 5 per bodyshot estimate from cassidy seems to be accurate)
    hope this helps
    edit: the "more damage per headshot" means you can hit headshot, unlike heros like ana with basically have a 1x multiplier on headshots.

  • @logan3322
    @logan3322 Před rokem +5

    “steady damage and slow travel time” while showing gameplay of it doing crazy damage and moving pretty fast is hilarious

  • @segosaurus973
    @segosaurus973 Před rokem +3

    Given that the dps on his Omnic form is actually higher, and he has that shield, it seems like that form is what’s going to be in actual use while the nemesis form will become an instant get out of jail free card.

    • @minguigui9741
      @minguigui9741 Před rokem +1

      It’s an 8s ability with an 8s cooldown. It literally has a 50% uptime.

    • @charKT-7461
      @charKT-7461 Před rokem

      @@minguigui9741 Yeah. Literally no reason to not use it if you're close to your enemies

  • @josephpolk9660
    @josephpolk9660 Před rokem

    People seem to forget that damage that can't be blocked by Shields or eats are melee attacks. Nemesis punches are basically just close-mid range (prolly 10m?) melee attacks

  • @pietroalessandrini
    @pietroalessandrini Před rokem

    They either make it so that piercing damage is greatly reduced for every enemy/shield it goes through or the piarcing only activate at very close range making it a melee hero in that form like rein

  • @elhubro2386
    @elhubro2386 Před rokem +6

    take away doomfist slow on slam, but then release this... gold standard blizz balance

  • @xarioxblackheart152
    @xarioxblackheart152 Před rokem +5

    They gotta make him op to coerce people to buy the battlepass

  • @johnmcauliffe8824
    @johnmcauliffe8824 Před rokem +1

    Flats I think it is 20 bullets on the zenyatta kill, the slow travel time causes him to waste about 7 after the Zen is dead, so 5 for bodyshot, 10 for headshot

  • @graveness2701
    @graveness2701 Před rokem

    Holy smokes. I just watched this on stream, props to the speed and efficiency.

  • @Personguy0
    @Personguy0 Před rokem +3

    Honestly make the pummel pierce but it can only hit one enemy if it goes through a shield, then it pierces regularly if it's not .

    • @joereed8872
      @joereed8872 Před rokem

      So it's just melee damage. It works like rein hammer, blade, brig flail, Winston primal and gun. But unlike all of those it trade a sweeping arc with a straight line of slightly more range. As a general tank player this isn't really anything new.

    • @charKT-7461
      @charKT-7461 Před rokem +1

      @@joereed8872 People also aren't gonna line up behind you when you're shielding. People usually let you keep the frontline while they do stuff from further back. The piercing punches seems more like a way to tickle the enemy tank through their barrier than an important ability

  • @pre4edgc
    @pre4edgc Před rokem +5

    Don't forget that, with Blizzards new balance philosophy, we'll be stuck with his OP stats for a minimum of six weeks before they even think to start tweaking the numbers. Hope you get used to playing 100% pickrate Ramattra!

    • @charKT-7461
      @charKT-7461 Před rokem

      I'll take it. Let's me have some darn fun with tank for once

    • @Gabe7Gal
      @Gabe7Gal Před rokem

      @@charKT-7461 What is this take? The entire role is designed as complete raid bosses now, and even within that context Zarya has been busted for the majority of the season. If OP characters is your idea of fun then the tank role has been the funnest role for the entirety of Overwatch 2

    • @charKT-7461
      @charKT-7461 Před rokem

      @@Gabe7Gal what is this take?

  • @TomFoolery870
    @TomFoolery870 Před rokem +1

    I think the headshot is the regular multiplier, the guy just mentions it because some characters don’t get increased headshot damage (Zarya, Sym)

  • @nickjohnson7666
    @nickjohnson7666 Před rokem +8

    This didn’t age well

  • @sortascouseace
    @sortascouseace Před rokem +1

    His nemesis form punch looks like it's 50dmg a punch with an 8m range, which is slightly more than Winston primary (which also goes through everything)

  • @razzakbane
    @razzakbane Před rokem +1

    We do already have unblockable damage in Winston. The only thing that makes you safe is a Zarya bubble. Ramattra punch may also get blocked by deflect like most other melee attacks, though it probably wouldn't protect the other people hit by it. It also looks like Winston has a wider cleave, though Ramattra seems to do more damage. It really comes down to the numbers. The fact that nemesis form is on a cooldown also helps keep it more balanced.

    • @imza5535
      @imza5535 Před rokem

      Winston tickle damage tho

  • @itscoldproductions1796
    @itscoldproductions1796 Před rokem +13

    Imagine if other heroes had this much depth.

    • @ServantOfPuppets
      @ServantOfPuppets Před rokem +11

      what u mean, rectangle man have rectangle and swing hammer :) only fair ramattra get 5 big dick energy abilities with a wide range of effects and uses

    • @zba113
      @zba113 Před rokem +6

      It's a cool idea but it feels so fucking lazy. It's like the devs got together and were like "Let's just slightly tweak a bunch of characters abilities onto a new hero and call it a day"

    • @rrba1089
      @rrba1089 Před rokem +6

      Mcree be like - i shoot, roll, and shoot some more. Frickin lol.

    • @itscoldproductions1796
      @itscoldproductions1796 Před rokem +4

      @@rrba1089 hog legit is like “I can heal or one tap”

    • @ServantOfPuppets
      @ServantOfPuppets Před rokem +3

      @@itscoldproductions1796 the good ol "trick or treat"

  • @conorlees4336
    @conorlees4336 Před rokem +12

    You have to remember that he can only Block/Pummel for 8 Seconds on an 8 Second Cooldown.

    • @dennisp8520
      @dennisp8520 Před rokem

      8 seconds is a long time in a team fight though and he only needs to get one pick to essentially make the fight a winnable proposition. The reason I say this is because inorder to survive his pummel attack their is a high chance the enemy supports will have to invest resources to keep their teammates up. Anas nade as a example is on a higher cool down than Rams block/pummel. Even if she gets max value and snags the anti plus health boost for the team its unlikely he is gunna die

  • @lesliejacoby9137
    @lesliejacoby9137 Před rokem +2

    I think they stated the primary fire does crit damage because nemesis punches don't.

  • @afifkhan6151
    @afifkhan6151 Před rokem +2

    based on my back of the hand estimation:
    Staff: 150-160dps body w 2x hs multiplier
    Punch - 1 punch every 0.6s at 60dmg per
    Ult - not really sure bc they didnt show health bars but the dmg seems low, ~30dps maybe
    **edit - his E ability does damage, the killfeed (which you can't see in this bc of the facecam) credits the kill on the mercy at 5:13 to that ability

  • @kokohaha3604
    @kokohaha3604 Před rokem +14

    His shield doesn’t seem too crazy. It’s not retractable so he can’t really manage it’s health like rein or sigma. Since it’s stuck in a position, players will just walk during long fights

    • @jackrabbit3849
      @jackrabbit3849 Před rokem +6

      I just love that they reworked Orisa because people didn’t like her static shield, and the first new tank after release of OW2 has a static shield.

    • @redknight100
      @redknight100 Před rokem +7

      @@jackrabbit3849 I mean...that's not *why* they reworked her LOL. I get where you're coming from, but it was her static, "pokey", stay behind the shield playstyle. If you play Ramattra like that, instead of using it to close the distance, you're gonna stay in gold lol

  • @kobedaniels3441
    @kobedaniels3441 Před rokem +5

    His vortex ability that pulls people down kinda feels like it's hinting towards that one of the two new heroes who are supports can fly or be in the air a lot.

    • @Shzl47
      @Shzl47 Před rokem

      Another flying Support Hero?... yay

    • @kobedaniels3441
      @kobedaniels3441 Před rokem

      @@Shzl47 another? We only have one which is mercy

    • @Shzl47
      @Shzl47 Před rokem +1

      @@kobedaniels3441 yes. We have 1 currently. So getting a second one would be "another".

    • @kobedaniels3441
      @kobedaniels3441 Před rokem +1

      @@Shzl47 my bad I took what you said the wrong. I thought you were saying we already had another flying support.

  • @Elcocheese
    @Elcocheese Před rokem

    i wonder if what they mean by increased damage for headshot was that its like a beam and beams dont do extra damage for headshots

  • @remustdr246
    @remustdr246 Před rokem

    At 1:53 I assume it means to specify that it functions as a projectile rather than a beam weapon even though it looks like a beam, since beams don't deal headshot damage

  • @BelianTamashi
    @BelianTamashi Před rokem +15

    For anyone curious, Nemesis Punch does damage anywhere from 65~50 damage. Personally I'm assuming 50 off the bat

    • @andyshift8051
      @andyshift8051 Před rokem +1

      probably does 60. It kills hog in 12 shots, which makes it 720 damage. It 4 taps squishies but i imagine its 60 not 65 cause then you could 4 shot reaper/mei instead of 5

    • @Grizzy6122
      @Grizzy6122 Před rokem

      Also the damage reduction on the block is 80%, same as Doomfist

    • @kyubbikcat2281
      @kyubbikcat2281 Před rokem +2

      Doomfist fully charged rocket punch only does 30 damage ONCE and has a 4 second cooldown. This is infuriating.

    • @andyshift8051
      @andyshift8051 Před rokem

      @@kyubbikcat2281 that's without impacting a wall, or without charged gauntlet. And it cancels abilities and Ults on a 3 sec cooldown. But yeah doom is still dogwater

    • @Grizzy6122
      @Grizzy6122 Před rokem +2

      @@andyshift8051 He literally told you the cooldown was 4 seconds and you wrote 3 anyway

  • @EnigmaEnginseer
    @EnigmaEnginseer Před rokem +4

    Everyone here really thought this guy was gonna be OP lol

  • @alw06git
    @alw06git Před rokem

    It sounds to me like the headshots are going to ramp up in damage the more you hit, like how symmetra beam ramps

  • @thebeanbox14
    @thebeanbox14 Před rokem

    The "hold w" comp with this is mad in my mind. Lucio speed boosting you in behind a 1000hp barrier, with a Reaper along with you in Nemesis form with the Vortex, Swarm plus Soujorn snare, seems scary. Classic design issue for hero/legend based games, you want to be creative for new additions so you give them everything.

  • @MaybeT0XIC
    @MaybeT0XIC Před rokem +10

    Kiriko/Ramattra ult combo😍😍😍

    • @Muuony
      @Muuony Před rokem

      Nano Boost enough said

  • @jedidiahdriscoll4963
    @jedidiahdriscoll4963 Před rokem +10

    Symetras teleport has a great use against that ult though, teleport the team away from his ultimate, let it expire within the 4 sec or whatever, then go back. Possibly difficult to pull off, but a viable option I think.

    • @kuba-xy9hj
      @kuba-xy9hj Před rokem +1

      The issue is that, in quite a few situations you can't just run away and let it expire e.g. in overtime, or when the enemy team is pushing you e.g. on point like king's row or something. So that's the issue. Cause in overtime you can easily run away from it, but you will insta lose the round/game.

    • @melo7038
      @melo7038 Před rokem +3

      Symmetra also has great synergy with Rammatra. Put a Teleporter on the enemy team, have Rammatra go there an press Q. Chaos ensues.

    • @jedidiahdriscoll4963
      @jedidiahdriscoll4963 Před rokem

      @@kuba-xy9hj true, but outside overtime it’s quite effective. Otherwise it’s gonna stay up for a long time

    • @kuba-xy9hj
      @kuba-xy9hj Před rokem

      @@jedidiahdriscoll4963 yes, that might be effective IF you had a 5man party with discord etc, because in random party it is going to be borderline impossible to do + most of the games end in an overtime (im in diamond-master ranks and like 70% of the games end in an overtime, so yeah). Also depending on exactly how long the ult last without anyone in radius (if it is 3-4 sec, good luck with that if ramattra has lucio with speed boost next to him, because he most likely will catch up)

  • @drygn
    @drygn Před rokem

    So... evil Zen with the punching. I imagined orbs flying lol

  • @reagansido5823
    @reagansido5823 Před rokem +1

    Correct me if I'm wrong, but is that a new map in the background when the dev is on-screen?

  • @Nephozx
    @Nephozx Před rokem +3

    1k Shield and the infinite ult as long as they're within the radius is what seems crazy to me.

    • @snekyspider4219
      @snekyspider4219 Před rokem

      The shield seems like it honestly is only gonna be useful for blocking ults and big cooldowns, doesn’t really stay up long so the health is kinda meaningless because it’s never gonna get broken anyway

    • @charKT-7461
      @charKT-7461 Před rokem

      @@snekyspider4219 Kind of like Sym's old photon barrier

  • @solairedude7119
    @solairedude7119 Před rokem +3

    The Ult and unblockable 50+ damage punches are nuts

  • @LilypadOW
    @LilypadOW Před rokem

    hitting a big slow and then pierce punch is gonna be so satisfying, especially rein players are gonna love it

  • @harrybeast58
    @harrybeast58 Před rokem

    i think how it works is that the damage stacks the longer you hold it on a headshot. so if you hold it on someone’s head it will do more damage based on how long you’re continuously hitting headshots

    • @jazay591
      @jazay591 Před rokem

      No, I don't think that's how it works

  • @MaybeT0XIC
    @MaybeT0XIC Před rokem +4

    Some characters can’t headshot so that’s what he meant i think

    • @braidos.k3657
      @braidos.k3657 Před rokem +1

      Surely they could word it like 'can land critical hits' instead of 'extra' damage

    • @janalan6167
      @janalan6167 Před rokem

      I think that's what they meant yeah

    • @MaybeT0XIC
      @MaybeT0XIC Před rokem

      @@braidos.k3657true true

  • @skyz6708
    @skyz6708 Před rokem +7

    Literally every part of his kit is borderline too strong/OP

  • @pyark
    @pyark Před rokem

    The headshot thing is just to distinguish it from other beam effects like Mei and sym primary fire, I think.

  • @AMellowz
    @AMellowz Před rokem +7

    Yo Flats he said Ramattra is the FIRST tempo tank so im sure theyre trying to imply they want this to be a new mechanic they give to tanks; the ability to switch between two forms. I find it really interesting and telling of what to expect from future tanks and how they want to continue developing this game!
    Edit: This makes sense considering they said they tried Echo as a tank so maybe they wanted her to be able to transform into tanks only back when they tested her for that role OR maybe it was also a bigger form similar to Ramattra

  • @jpap967
    @jpap967 Před rokem +1

    I just took a tempo poop. I almost didn't make it to the toilet this morning

  • @mrspifff
    @mrspifff Před rokem +3

    They might've just killed half (or all) viable tank options with this XD

    • @charKT-7461
      @charKT-7461 Před rokem

      He has no way to defend against CC than his barrier, which has a long cooldown. I reckon that tanks with strong CC, like Orisa, Sigma, and Hog, are effective against him

  • @brix7573
    @brix7573 Před rokem +5

    I think the most broken will be tank queue times

  • @theaman147
    @theaman147 Před rokem

    I think it make sense that his punches can go through shield cause his shooting like a energy like projectile something similar to Reinhardt fire charge thingy and Moria’s damage and healing balls and yet they can go through shields the only exception I can think of is sojourn E or what ever you call it but then yet I actually don’t know if go through shield or not I think it doesn’t idk

  • @nergal9668
    @nergal9668 Před rokem

    Flats compares the short range attack to firestrike but it's more like Rein's melee. Short range left click with the "swing" going long instead of wide.

  • @RioRock7
    @RioRock7 Před rokem +11

    I don’t know how to feel about the tempo tank. I understand what they are saying with the 8 seconds on 8 seconds off tempo thing. But I don’t understand how that gives him a completely new idea for a tank

  • @mikayla6359
    @mikayla6359 Před rokem +3

    I think the unblockable damage is a really bad move & self block mechanics usually are so fking boring I'm sorry. I'm hoping that it isn't that bad since you do need to be close range and like in a straight line for the nemesis form to do THAT damage but I dunnoooo I think this is a bad idea. He has so much utility too lol man has a shield AND cc? Isn't that what they were trying to remove? Idk like these things directly counter Reinhardt, Brigitte, Mercy, and so on when they are already weak characters.

    • @skarloeythomas5172
      @skarloeythomas5172 Před rokem +1

      The instant block with no cooldown makes sense if he was restricted to melee. But he can shoot unblockable projectiles in that form? Reinhardt is useless then, his shield means nothing, and Rammattra has the upperhand on him and his teammates behind him in Reinhardt's domain.

    • @charKT-7461
      @charKT-7461 Před rokem

      @@skarloeythomas5172 His pummels aren't going to cripple Rein, and his teammates can just shoot Ramattra if he overextends. People are blowing this way out of proportion

    • @skarloeythomas5172
      @skarloeythomas5172 Před rokem

      @@charKT-7461 Oh wow thanks Mr Genius, people can just shoot the Rammattra to kill him. Seriously, should just delete your comment.

    • @charKT-7461
      @charKT-7461 Před rokem

      @@skarloeythomas5172 I'm right though. You, and many others, are exaggerating this to an extreme degree. Besides, his pummel has short range

  • @cynicalnightmare1108
    @cynicalnightmare1108 Před rokem

    His punches do at least 50 damage each. In the small clip where he is punching through the Reinhardt shield he hits the Ashe and Kiriko each four times before they died.

  • @Charisma8987
    @Charisma8987 Před rokem +1

    AS a winston main I feel like hes gonna be a hard winston counter. He will poke winston at range with his primary and once winston engages he will block his supports LOS with shield, Vortex the winston, and then nemesis pierce his barrier

  • @mekacrab
    @mekacrab Před rokem +5

    So every 8 seconds he becomes unkillable for the next 8 seconds ?
    And he has a shield for good measure.
    I guess we will "Suffer as I have"

    • @thecupofbrew7955
      @thecupofbrew7955 Před rokem

      His barrier is only usable in omnic form also a 15s cooldown looks like

  • @MsReclusivity
    @MsReclusivity Před rokem +3

    It's not about changing forms. It's about swapping the tempo of the battle. He can swap from ranged/defensive mode to melee/offensive mode on a dime swapping the "tempo" of the battle at a moments notice. Lucio is similar in his kit.