Explaining why AAA games ( and the industry )is getting worse| The Chill Zone Reacts
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- čas přidán 10. 05. 2024
- The industry as a whole has gotten a lot worse, by the time I was done editing this more studios were shut down
Link to the original video:
• Why Are AAA Games Gett...
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@The_Chill_Zone: / jacquesjunior8 - Hry
Getting too big. Games are supposed to be fun. Not investments.
It should be both .Theres no reason for dev working their ass of to make a game and not making any cents from it .Especially if want you to keep making games in the future as a full time job/as a studio. Otherwise every indie game would be free because "Indies studio are the only good ones and they dont care about money lul". Not even talking about these solo dev who work for years as one man army AND on their free time.
@@starcilio4962 I agree. You should have both passion and a return for your investment. However, concerning AAA games specifically, 100-150 people should be the maximum amount of developers for a AAA game imo. Anything above that and the Return on Investment starts decreasing.
Solo devs and small studios' main issue is the lack of marketing. If people start talking about their game, it gets them more money. If they don't then they could fall into obscurity.
Bloat is due to combination of factors
-Incompetent hires who can't do simple tasks in timely manner leading to over hiring, which in turn leads to chain of command and leadership difficulties with larger and larger teams
-Blockbuster chasing of golden live service like fortnite, teams forced to work on large projects that have no creative foundation or motivation leading to low productivity and leadership unable to have clear vision when restricted by publishers. This is also restricted and slowed by ESG requirements.
-Nepotism, especially among the "woke", who only hire those they agree with on politics completely unrelated to work. So in really corporate offices they chase out old devs with the experience to hire new people who have no idea what they are doing.
@@starcilio4962 Yeah, but the money never goes to the game devs
The triple a gaming industry needs to crash. These companies have shown that they will not learn their lessons
One important piece of history that often gets swept under the rug is that Valve is the originator of loot boxes and microtransactions in modern games. Their success in TF2 is what made companies in EA and Bethesda to start considering such strategies.
Very valid point. CS-GO is a massive cash sink.
A fair point, but EA and Bethesda really took it a step further on how much they want to milk their fans. Nope, I do not support lootboxes whatsoever, I am just a big fan of valve's products whenever it is their hardware or games.
You genuinely are one of, if not, my favorite reaction channels; you actually put in insight and add something to videos, something not seen much anymore.
I like the pauses you do for your tangents. Please feel less guilty about it.
7:56 - I'd say that's how it's ALWAYS been. Small companies are the ones innovating. This holds true all the way back to the 90s. Even the "big" companies back then would've been about the size of indie studios today. They were still small enough to innovate, be agile, and make games that were FUN, not just cash grabs.
Though in the case of ID Software in particular, they had the ultimate combination of John Carmack and John Romero. They basically created the FPS, and were the forces behind Wolfenstein 3D, Doom, and Quake. Powerhouses individually, but a force that helped shape the entire industry when they worked together. People like that are rare, and they don't survive well in overly corporate environments like most of today's game companies.
The industrie need to make AAA games based on quality and fun, not bein AAA in budget. Look at Nintendo, they are making smaller, middle size games and AAA games, but they have a huge game library, and there are hardly no bad games that I can mention from hem in recent times.
Never happen, Triple A studios don't even see gamers as gamers. They see them as consumers. You could hear it in how they talked about them before E3 shutdown. Your right though, there is no reason the latest Spider-Man game should cost as much if not more than the last Spider-Man movie.
The problem with the entertainment industry is that if your company constantly fires really talented people even when they do a good job will earn apathyfrom that talent and even make other hesitant to work for you which will harm long term profits. We are seeing this happen with Disney suffering from pissing off all the most talented writers (firing them because it was cheaper to hire using dei even tho 95% of the time the dei hires are not qualified at all for the job they were hired for)
Thank you for bringing up some insight. Really appreciate your videos. I always learn something!
Thanks Thanos
The Investment economy was a mistake, and I deeply hope that kickstarter and similar programs renders them OBSOLETE!
Part of the problem is Big games and big studios need to get external funding for this massive projects, and the best way for that is ESG loans, or it was at first. Now the companies are full of zealots.
Also, I wasn't aware of the changed workplace SOP in regards to Boom-&-Bust cycles. THAT is new info to me. It feels really scummy though. Just hire contractors!
Wokeness is the WHAT of games being bad, but ESG and investor demands and company bloat are the HOW AND WHY.
The whole "company strategy" thing makes me feel like they see this as a literal war on their customers' wallets.
Also, my budget is barely good enough to pay rent and bills, im not gonna blow 100$ per new releases.
Too many expensive releases per year.
Back then, felt like there was that ONE release in the year, and then some side games.
I just dont have the money, im not a video game CEO, i don't have infinite money
One scene that I found they did a really good job with, was the interrogation scene from Modern Warfare (2019).
But yeah, as Jack said, they could if they wanted to.
One of the best things successful indie devs who are looking for seed capital for either further development or starting a new project IMO is the "pay it forward" "DLC" that doesn't really provide much, but the developers directly state that it's just if you really like the game and want to support them since it's often like a five dollar purchase on a 20 dollar game. Because they're basically the them being transparent and human about the fact they DO NEED money, but it's not ABOUT the money, it's what the money affords them to develop.
My heart hurt after hearing
Aliens: Colonial Marines 😔
And GTA Trilogy 😔
What bothers me the most is how these big businesses don't see that the "hype cycle" works for those without pattern recognition, but for the majority of gamers with brains, we SEE how toxic and scummy these companies are and are distancing ourselves. There's no longer any faith in AAA to a majority of gamers, so as people start to vote with their wallets, they're going to tank in revenue.
I remember that you've made a game reviev of your own. Wanted to watch it again, but cannot find it.
I have made reviews for a few games. They are under a playlist on the channel in a playlist called Gaming
As Gary from Nerdrotic says "Don't ask questions, just consume product, then get excited for next product." I believe he was talking about comics, but the saying applies to gaming. Either way the answer I hear from people like ItsaGundam, is a pretty simple one. Is that AAA Games are built as entertainment, they are built to be consumed, get you hooked on their monetization scheme & used to their loot boxes. Before you move on to the next 60, 70, 80, 90 dollar game as the price keeps going up. Unless Ubisoft gets there way and then it'll be price per hour.
I actually had my computer and phone taken away as a teen because I'd get Cs for not doing my homework so I could play WoW (yes, my parents did eventually end up paying for forcing the pressure on me, I'm now an alcoholic NEET who lives in their basement because my anxiety has crippled me)
Asmongold would love hearing your WoW story during school lol
The other part of not being able to easily fire people in Japan is black companies. No, it's not a race thing, it's a term for companies, often large ones with multiple controllers AND subsidiaries that engage in hiring young workers en masse, working them to the bone with overtime with no overtime pay, bullying them into quitting or suffering, and threatening to ruin their reputation in the workforce if they DO leave. So there's almost a 100% chance that Capcom and Nintendo have subsidiaries that engage in that type of exploitative practice.
I really wish Redfall was a success, Arkane is capable of making truly amazing games, or rather, was now that so many have left.
45:44 that sync tho 😩
Indie developers will always be there to save us from the corporate trash companys
Banishers are ok
Pretty mid combat
Pretty mid setting(not a fan of all pillgrim vibe)
Interesting moral choices
Good voiceacting and overall story was interesting
You can safely chek it
Games are becoming cash grabs you can tell they don't care what the game looks like acts like they just want the big flow of cash when it comes out that's it it's sad games back in the day they actually care whT was released
Yo Remember me is tight. I reinstalled it not long ago. Such a good game
Same as T Cain
Caution and i add confort zone personally the greatest tragedy in gaming was Assassins creed succeeded so much
Ubosoft lived on repeat for over a decade because of this other companies even copied that
And now we have companie that live on recipe by recipe never challenge themselves just copy what worked and that is it
And profit but that is in everything
As long as the Game is taking , at least Chris Roberts was smart enough to not rely on stupid investors
42:57 wait what? Nintendo? We talk about the same Nintendo here?
Yeah. Nintendo is weird, it's like the company holds some of "the last vestiges" of original japanese digital properties - so they often make moves that are anti consumer, but they want their workers and the company to do well.
They move in mysterious ways 😅
It's sad to say, but if you're not comfortable with not owning the games you've bought, then you're just ignorant. Digital storefronts like Steam do not sell games, you do not own the games you buy on Steam or other digital storefronts. You own a license to play a game, not the game itself, it's stated in the Terms of Agreement but nobody ever reads those.
The only exception to this is GoG, any game you buy there you truly own.
Well, I wouldn't say "own". GOG still has the EULA agreement that you have to sign. The only difference is that with GOG, the game you play is always stored on your computer, and won't be removed, as well as being DRM-free. But obv, if you happen to like redownload the game while it's not supported, you still wouldn't be able to update it, and you'd still have to adhere to the rules of the EULA.
I don't agree that you growth as a company HAS to result in you being publicly traded .
You can very well see stable growth and living as a buisness WITHOUT the stock market and it's pesky investors.
Fair. This has unfortunately been the attractive option for many Studio in last decades, who just now learned that it's just about as close to a stab in the back as possible
Just letting everyone know, you should play Pacific Drive if you haven't yet.
FOR KARL !
ROCK AND STONE
the actma'am knows nothing
Regarding Fallout... it si arguably something good that Interplay sold Fallout to Bethesda... go research Fallout: Brotherhood of Steel that would have been the future of the franchise. There was even a sequels in the works until it was cancelled.
To be totaly fair we should also look at how many indi games went nowhere or indi studios are closing each years
First
never defend the investors. unsubbed.
Where did I defend investors?
>the act man
wasn't he outed as a nonce?
when?
First I’m hearing about this.
Probably thinking about the dude he was beefing with a few years ago
Source: dude trust me