I tried the new 'Starfield' update Beta...
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- čas přidán 26. 07. 2024
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Starfield is a 2023 action role-playing game developed by Bethesda Game Studios and published by Bethesda Softworks. In the game, the player character joins a group of space explorers who must venture to various corners of the galaxy to acquire mysterious artifacts. The game features an open world in the form of an area within the Milky Way galaxy, containing both fictional and non-fictional planetary systems.
Starfield takes place in a space-themed setting, and is the first new intellectual property developed by Bethesda in 25 years. It was described by director Todd Howard as "Skyrim in space". Like Bethesda's previous games, it was powered by the Creation Engine, though it was heavily modified to accommodate the game's procedural generation system. Active development of the game started following the release of Fallout 4 in 2015.
~ Wikipedia
TIMESTAMPS:
What's In The Update?: 0:00
New Maps: 3:53
The Great Crash Of 2024: 8:23
New Camera: 12:09
It's Still Starfield: 13:26
Conclusion: 20:58
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damn, nitro in a video game car must be real bad to add to a game 💀
i prefer the cinematic camera from FO4 as you can move around in dialogue and not be stuck in conversation, but i also prefer the player voice, i know that's controversy and all, but seriously who the hell was stupid enough to take away the player's voice?
honestly i know the answer, it was bethesda boomer gamers who made that choice, but for one who liked the player having a voice this comes off as a bethesda game when there is a silent protagonist, "thanks guys for keeping this game in the stone ages of gaming", it's not at all like all the good games out there who provide this aspect like normal conversations.
to be honest Bethesda should really delegate this aspect to player choice like every other thing they added to this update, everything would be better off if it was up to the player in any of their games.
I like how the rocks are arranged in a grid pattern.
Just make whole landing area into/next to POI just one big building complex, and/or everything between nothing. Caves, canyons, geyshires etc. different issue.
@@jaskajokunen6538
that's actually a great idea if they can pull it off, but i would think it would need to be randomized to make it feel a bit more fresh in some cases.
bethesda really need to make far more asset builds so there is a hell of a lot more variety in the bass locations they have in this game.
i mean if your going to make a game as open as this and this kind of scale, not every planet would look the exact same, and i'm also including things like the assets of buildings and such, but to much of this stuff was wasted on the procedural generation that it made the whole game mostly boring.
they just did a far better job of this idea in their past games, sure they were smaller world spaces but the worlds were packed full of all kinds of things that made it interesting, this is just so damn limited.
to be honest they could have fixed some of this idea by limiting the planet count even further, to something like 30 planets, it would still have plenty of room for all kinds of crap, but it would feel a lot less boring as the result because each planet could have been far more unique and a lot less of the same crap.
I still don't understand how Todd thought 1000 empty planets were better than 10-50 planets of solid content. Such a shame.
For a game like this, I totally agree. At least, if I understand correctly what kind of game this is, I don't have it. Even just 10 planets would be great, if packed with content and exploration. Have it set in a single solar system.
A huge number of planets works for games like No Man's Sky. Not that No Man's Sky isn't flawed, but it's a game that wouldn't benefit from being smaller without fundamentally changing what kind of game it is.
I think a single small planet is more than you can actually humanly make.
@@kloakovalimonadaabsolutely, 10-50 is crazy but imagine if we had ~10, with different biomes across the planet, and the effort that went into making all the other planets could have gone into making a lot more of the structures you can explore. Maybe if they made the building layouts randomly generated? That would have been pretty cool vs what we have now: buildings with the exact same layouts.
Todd actually wanted to keep it around a handfull it was Emil who pushed that design choice
Majority of planets have POIs..I don't recall going to a planet and finding absolutely nothing
The problem with Starfield, apart from outdated engine and all the problems resulting from it, is the fact that Bethesda plays it safe. Just look at Cyberpunk - despite its issues the guys who made Cyberpunk are not afraid to be creative. The cutscenes are dynamic. The same goes for dialogues. While having a conversation with NPC we see them walking, sitting, doing other stuff. It looks natural and creates a believable illusion of a real world. As of writing, Cyberpunk touches many adult themes, the characters use foul language, scream, shout, chatter, tell jokes, etc while Starfield is like a family friendly sitcom from the 90s. It's so safe on every level. I am not an English native speaker but I hope you got my point.
Point was nice and clear
I love when ESL's apologize for their english and then its almost always better then how a native speaker speaks. lol
Right, but Cyberpunk sucks. Bethesda sucks too, but Cyberpunk was very disappointing.
Your English is great 👍
You made your point better than the vast majority of native English speakers.
oh, they added maps? Yay, they finally added a very basic feature of basically every open world game!
The game already had maps, but they where more simple.
baby man has spoken. Waaah!
Games from the 80s had maps... Hell, text-based BBS games had maps lol.
Starfield has run into the same problem that earlier broad-scale space sims like Elite Dangerous have faced; the only practical method to populate the +1000 planets you have created is to rely on pre-made and procedurally generated content. Unfortunately, the desire to explore is effectively killed when you encounter the same abandoned listening post that is inhabited by the same number to Crimson Fleet pirates three times in a row.
Ynow that can be easily fixed, they’ll just add a few dozen more poi with more meaningful quests tied to them, and a rotation system for the pois.
This is a complete fix, and one that Bethesda is very very likely to add.
@@TheParagonIsDead If it's a single player game, they could randomly generate planets and it wouldn't matter if your random planet was different than mine. Would also make replaying the game with a different build interesting too. It's why games like civilization have stayed relevant for 30 years. Randomness is amazing for replayability.
@@scorpion07070 it is random for everyone tho.
@@TheParagonIsDead I don't think "procedurally generated" is truly random. Otherwise people wouldn't complain about seeing the same things on every planet.
I 100% agree on you map theory. I think they probably took them out because it showed how empty planets were and how small cities actually were
Yeap, totally agree.
Indeed it even makes me want to explore less. I can already see what type of building it is... They should have made some type of fog of war thing.
Solution: increase the size of poi's and have only one per landing zone (removing all others). This way the procedural terrain works more as a backdrop than an obstacle.
After all, why would you NOT land exactly where you want to explore, you own a spaceship for petes sake
They just need to copy NMS and turn it into an RPG.
100%. Now you can finally see that it's just a square of nothing
Confirmed: talk too much shit and Todd Howard will straight up brick your whole rig
Nah, remember, MS owns Bethesda now, and his PC runs on Windows....Satella did it
Vid about zero ha
Hey they already done “bricked my rig” and my wallet on this the simple fact of money I paid and time and drive space this bore took from me 👍
He did it to my Fallout 4 saves...
Bullshit, the pc was dead, thats a bios issue. As the pc didnt come back directly, i assume more likely heat protection of the board.
That was a good explanation of the "performance" mode. Way too many people on Reddit are saying it's a "60fps mode"
And they're defending it to the death
Fortunately I have 120 fps TV and VRR.
But I'll probably wait another year or two.
Only in 2024 are we giving a AAA developer kudos for adding in a map a year after the release of one of the most hyped games of 2023. God I hate being a fan of gaming sometimes.
Only the fanboys are giving kudos. A few people are trying it again to see if it’s better. The vast majority of gamers have moved on after the first week or two, and are never thinking about Starfield again. 😉👍🏻 Personally, I just watch these Starfail videos because it’s entertaining to see how much of an absolute failure it is.
We don’t have to give them kudos but we can still enjoy the feature. It makes the game better and I’m glad for it. I stopped playing Starfield for 6 months, this update made it fun for me again and I’m going to enjoy that while it lasts
A vehicle is a neat feature but that isn't gonna fix the issues with exploration. The travelling wasn't the problem, the destination was, it doesn't matter if you get there in 5 minutes or 30 seconds, it's still just gonna be another empty cave, or the same cryo lab you've already cleared on 3 other planets. They need to add more (and better) POIs and dungeons. What's the point in a rover if you don't wanna bother exploring in the first place?
This here is the main issue to me. I didn't do much but take bounty missions. Every mission would take me to a POI that I already been. After a while it got quite boring.
Agreed.. I was so excited for this game. And my first 2 hours I decided to pick a random planet. Carefully worked thru a huge science facility.. then left the planet after seeing an empty cave, and boring bio, a few plants and animals and some other lackluster locations. Picked a new star and a random planet.. landed and the FIRST place I find was the EXACT same science facility, same science notes and same scientists who wrote the notes, same skeleton on the cot. .. I was like what the hell?! Killed it for me.. not to mention exploring "space'' is like playing forza motorsports but you only get to drive the cars in a CVS parking lot.
The took all the best qualities of a space game, and left them out of this one. I'm dumbfounded how anyone is obsessed with this game and defend its quality like it's their own child
They just need to make the creatures / POIs randomly generated . Each POI or creature have a pool of skins / colors / sizes ect. that it pulls from. Its comical that they call these renderings " randomly generated " when in actuality , they're just a handful of items that can / will spawn . There's not enough randomness to make it interesting .
go nowhere faster
Solution: remove procedurally generated poi's entirely
Have a handful of unique, handcrafted, locations in each star system that you can land directly at (like the abandoned mech factory on Mars), and use the procedural terrain as more of a backdrop than an obstacle. (I mean why would you NOT land at the place you want to explore, right?)
The detailed mini-maps reveals just how *barren* and *bleak* the game actually is. I had a small sense of exploration before, just like how fog in the distance adds the sense of scale
I have an idea, why not just add fog of war to the uncivilized planets, that way we can stil have that sense of adventure, and have a detailed map as we go explore that planet.
fog of war to all maps, problem solved both ways
The fundamental problem isn't fixed though - you'd be wandering a barren planet for 90% of it and get bored after the 2nd or 3rd.
The problem isn't that you lose the sense of adventure, it's that there is no adventure to be had because there are only 4 or 5 key locations to visit, all clustered together.
Elden Ring has a similar system in that you can see details of something to explore, but dont have it marked until you visit it.
The key difference is that once you get to that location there is a cave, a castle, a ruin, a mine, a boss to fight or explore.
The scale of interesting things to discover is just so small in Starfield that it by its very nature discourages exploration.
Very good point about the immersion/illusion being broken. Once it's broken, there's not really much that they can do to bring us back. The problems of this game are way too baked into the core of it that it will always be just meh.
i got burnt out when every single action required a loading screen. That breaks immersion.
I couldn't believe it when there was a loading screen to go into that first facility. Meanwhile Cyberpunk has a whole city without any loading screens.
They need to have background loading, they need it badly.
This in my opinion is the biggest mistake they made. Not being able to take off in your spaceship, not even being able to ENTER your spaceship without a loading screen ffs.
They need to get rid of that out-dated, broken ass engine they’re using…
@@masqueradet one person figured out how to modify the game to allow you to manually move the ship off a “planet”. Triple A gaming is honestly a joke with how much bureaucracy there is.
Todd Howard is big brained, Starfield can't be broken if it breaks your computer first.
Regarding the map: It only shows markers on POI you discovered, thats why there are many close to you and none anywhere else, because you still have to discover those places.
(Source: Just tried it out)
Wasn't it that way at launch too?
@@GiftboxCreativemediayes and unfortunately most of these reviewers spent very little time on the game.
@@TheChrisLouiswhy would they spend time on this boring, empty, lackluster game? Why would reviewers waste hours exploring the same 7 pois?
The FPS issue with this game is yet another symptom of running with a decade-old engine that has long been surpassed by competitor studios.
We may find out what that looks like in a few months if that unreal 5 oblivion remake releases this year.
But i actually like the jank of the original though.
Two decades. Same engine all the way back to Morrowind.
@@fuzzydude64 unreal engine 5 is also based on unreal engine 4 though.
Yes all game engines from all studios are tje same game engines just improved upon. For instance, unreal engine 5 is based upon unreal engine 4, 3, 2, and 1. They started with gambryo engine, and turned it into creation engine, and developed it into creation engine 2. It is just a crappy engine that they need to boot. They need to just use unreal engine 5 and make there own out of that just like they did with gamebryo.
Honestly at this point I feel like Bethesda is just an actual vault experiment on how long they can make modern day games using decade+ outdated business practices to build them
i wish they used decade+ outdated business practices, the games around 2009-2016 were the best! Skyrim, fallout 4, Terraria, minecraft, Stardew valley, Factorio, Darksouls 1,2,3
the list keeps going!
@@kitsunekaze93 I mean 15+ business practices would prolly be better.. no in-game shops and such... But your sentiment is fair. Id also argue that while Stardew valley is certainly a brilliant game, Fallout 4 and Skyrim are easily outdone by Morrowind :) Fallout 4 isnt exactly an impressive game imo.
um dude. honestly we been saying that for years... stop actin like youre smart or brave. starfield runs on a game engine called gamebryo under a guise recode now called creation. its the same shit. just made compatible for systems today
Not only business practices, also a completely outdated game engine.
@@kitsunekaze93 2024 business model and game design, 2009 technology
We'll never have a DLC as well written as Far Harbour because the person behind it was their only competent writer, and he's left the company.
Far Harbour was a masterpiece, one of my favorite areas in the whole game!
The writer for far habour was in charge of the main quest for starfield
@@jenksuy no, your confusing emil for the person this guy is talking about.
@@jenksuy no, he wasn't, Emil wasn't the one in charge of Far Harbor, that was Willian Shen
@@spicydeath82 will Shen was the lead quest designer and emil was lead writer
on the map POIs, they show up when you get close enough, so your map section/critique is a little off. ALSO the map moves with you, IE if you go far enough a new square map will generate. This means the old maps, where there were only 3 or so POIs to look at are now proper large maps with dozens of POIs if you go find them. That being said, each POI is still a 3-5 minute slog of running around. I haven't had it kill my PC yet though lol
that being said my favorite change is the difficulty adjustments...you can now do the fallout 4 style survival mode where both you and the enemy do tons of damage, no more bullet sponges.
Maps in an open world rpg. So brave. So bold.
Only 5 more years until the game is good, yay!
....... yep
Add 5 more to that
...... yep
5 more years until it's a game maybe
And 10 until Skyrim 2!!!!
The PC tried to kill itself rather than run Starfield
i'd watch the video card temperature
@@D0NU75they were fine.
😂😂😂😂💀💀☠️☠️
A PC is not a living thing
@@taditaherrera5919 Alexa says you are wrong
7:44 I think Stephen is spot on here. The map on planets suddenly make planets just look like a small cell of very little, not like an explansive planet of many things to find. It's literally like removing the curtain and seeing it really isn't that great.
What's the point of having a vehicle in a world with nothing to do or see?
Why not land your starship AT the poi instead of 500+ meters away from it
@@masonmurphy2679 Bethesda sandbox games have things to explore and do but not this one apparently its "different." 500+ meters of nothing maybe they decided to go for realism over you know fun.
The update coming with the vehicle will add more things to do and see… what’s the issue?
Starfield feels like Bethesdas game design philosophy taken to its final conclusion. Every game post-morrowind (I’m sure daggerfall enthusiasts would say before this even) gets a little more shaved down, and unlike past bethesda games it doesn’t have an already established world to use as a crutch to hide the flaws.
True, true. Also, I love the Neil Breen profile pic, made me lol pretty hard at work.
Starfield really shaves a lot off. Ive played every single bethesda game and all the fallouts. Even fallout 1 and 2. I still even love fallout 4 despite a lot of peoples disdain for it. Starfield is just horrible though. I love exploring in games, but this is the only bethesda title that makes you walk for 10 minutes with nothing to see just to get to a building with 5 minutes of content in it. Its the most empty and depressing game ive ever played.
There were many things in Daggerfall that Morrowind didn't have. Though Morrowind was still a good game, it was an entirely different genre of rpg.
@@Lucildor A true Breen crossover event here.
Luke's pc after playing starfield: "I am feeling less stable"
Starfield’s got its problems and I’m by no means a stan, I gave up on it months ago, but I will say I considered it to be less shaved down than Fallout 4. At least you had dialogue choices that weren’t just three ways of saying yes and one way of saying no, and at least you could pick background traits and classes that would still occasionally come up in dialogue later. It was no Baldur’s Gate 3 or any other modern RPG really, but I unironically thought Starfield was at least better in RPG mechanics than 4 was. 4 went way overboard with the settlement building too, to the point that it felt like building your own settlements was there just to hide the fact that they only made like 2 major settlements with actual stories and named NPCs. That’s slightly worse than Starfield’s 3 major cities and dozen or so scattered space villages IMO
If ES VI has Starfield’s RPG mechanics but with Skyrim’s openworld design I’ll consider it the best thing modern day Bethesda is realistically capable of and be… fine with it
"At the end of the day its still Starfield"
Loadingfield 😬🤨
14:48 They made the same assumption with Fallout 76. Everyone in the game was a real person. People don't play like NPCs making soup, giving quests, and running a shop, etc. They assumed reality would be enough and it wasn't. They should've learned there that "realism" has limits on "fun". If reality was as fun as video games we'd all be outside haha.
Wow a map, look how far they got 🤦♂️
The guy who made skyrim together was making a mod for this game, until he literally got bored. That sleaks volumes.
Sleaking volumes is a game breaker fr
@@camzy96 it's obviously a typo, but I'll stand by it 🤣
@@bastianwright3402 Lol i’m only messing dw
@@bastianwright3402 gotta resleak that
Liking your comment cuz the typo. A+, 13/10.
Can't wait for Bethesda to finish fixing Fallout 5 in 2042
you mean in 2077?
in 2077
@@Asoeee ha ha
Not too far off really. I predict we won't see FO5 until 2036 and it won't be a good game till 2039.
That’s too soon.😂
This game needed just one galaxy with more hand crafted planet content and variety. Could have been so good, daamn.
Yeah Sol. Earth is home to the NASA Launch Pad currently
You mean there should only be one solar system, Starfield has only one galaxy the Milky Way
6:05 idk, man. I played a lot of Starfield when it first came out, 369 hours according to Steam, and I did a lot of exploring on planets. Yes they were largely empty however from what I recall, they were not as empty as that map makes them appear. Points of interest seemed to be spread around the maps because I'd only see some of them pop up on the HUD once I had gotten a fair bit away from my ship. It was almost always the case that if I took off running away from the ship, toward nothing, within a few minutes I'd have a point of interest pop up on the HUD somewhere ahead of me. I suspect this surface map you showed only shows points of interest once you've gotten close enough to them.
Bethesda: We've added little maps in cities!
Gamers: Can you improve the writing and RPG elements?
Bethesda *in sad voice*: Oh my no.
You’ve got to be an absolute moron to think any developer is re writing their entire story
Underrated Futurama reference
I don't know about the writing but rpg elements in this game is definitely the best one bethesda has ever made (maybe except morrowind). At least the dialogue options and variety wise.
@@videodeposu8741 shh, Bethesda sucks
Don't worry, as always, their real answer is "the modders will fix it"
Heres a boost buggy so you can explore absolutely nothing slightly faster
I just don't get it. Bethesda HAD to know they would get fans coming from No Man's Sky and Elite: Dangerous Odyssey, both of which allow you to completely explore the surface of a planet. I understand from a funcitonal standpoint why they CHOSE the "fishbowl" method, I just don't understand why they thought it was actually a good idea.
My problem with Starfield is that strictly speaking there are no planets, no space travel, only instance 'dungeons'. Also while almost every planet has something little on it's surface "because that's how it is realistic", however for some reason, even on unexplored planets there are buildings by humans. How is it unexplored, if people already built on them? This is the basic stuff, there would be many more however it's announced as a game of exploration, while you have 0 chance to explore. I've played 319 hours with it in 3 months, there are good points to the game, but it becomes boring. With Newgame+ I've tried how many differences come in the game (story or quests) after 'reborning', but was underwhelming. I deleted it in October or November, waiting if they could make it enjoyable. I hope they can, also hoping the modders could make it better.
Elder Scrolls- Multiple races. Fallout- Multiple races. Vast universe where anything is possible Starfield- Humans only.
Because _Science™!_
Which they immediately threw out the window with all the Ancient Aliens -Dra- Starborn nonsence.
It took me a second to realize Fallout had multiple races I wasn't thinking about ghouls and super mutants. I may be misremembering but I believe they wanted to go for semi realism. At the same rate we found hostile aliens terrormorphs (I don't remember their name lol) but not another civilization across all these planets. I am fairly sure science believes life exist on other planets.
Right? Honestly I wouldn’t have been mad if they took races from those games
@human3504 Also Synths!
@human3504 Yeah I'm pretty sure it's Mathematically impossible for there not to be live somewhere else in the Universe.
Never underestimate Bethesda's ability to disappoint.
Luke you are not right about terrain maps and markers. If you move further outside of the initial bubble more markers would pop out.
Putting some flowers on a pile of trash ain't gonna make it any better
I wish they let us fly the ships manually into the planets, land manually, etc! That's why I droped the game. I have a feeling that I don't need my ship for anything! That's horrible. It breaks the freedom that Bethesda games always had
I spent so much time customizing my ship only to have the realization hit me like a brick. You don’t actually use your ship for flying because it’s just all done with fast travel. The only thing your ship is good for is storage and work benches. None of the other habs are necessary. The space traversal feels like a tacked on afterthought.
Yep. A space game where space is rendered pointless.
Sadly , that is probably never gonna happen. What they could do however, is require you to use jump gates to travel through sectors of space. These sectors could be filled with space stations, asteroids and so forth. Basically turn space into a grid of large open areas with content instead of tiny glass bowls that only exist above planets... That way your ship would actually be used for space exploration
If you want an idea of what i am talking about, have a look how travel works in the X series.
@@ethanmyers3742 No weapons, no thrusters just a rock.... The video of people traveling to planets was a fake... And the 1,000s of other videos....
@@MaMastoast I agree with you 100%!
Yeeeah, I've played X4 Foundations a lot.. I hadn't thought about that, but this game solves that problem in a really interesting way, no doubt.
I loved your idea! BUT I don't think that will happen either, unfortunately
Bethesda thinks adding maps and a vehicle to explore nothing in fish bowls faster will save Starfield 😂
Yeah, the maps just make everything look even emptier. Like, for God's sake at least put a resource overlay on them so we can actually use them to find stuff.
Maybe with a fog of war (at least for the resource info) so you still actually have to explore a bit and don't see the square map bounds the instant you land...
This comment should be on top
Man i really want this game to be good.. A space fallout was all i ever wanted.. But im not buying this shit until i really know it's good, cause too many good games releasing nwoadays
They should add more interesting encounters, to make space adventure more exciting. Anything but another aggro raider with no story or purpose other than xp farming and the kill counter lol
Too little, too late...
Too late? My dude no mad sky is great now, but it was only great *now*
It had all the same problems starfield had, but it took 8 years to fix them… and you expect Bethesda to do it in a few months?
@@TheParagonIsDead Don't even try and defend games that aren't finished at launch
@@kiwicami287 neither are half of modern games, but they ARE finishing them.
Maps, new quest line, dune buggies, full yearly story expansion, tons of customization options, and so much more. All of the criticisms they get they immediately start working on, with that kind of effort this game has a bright future.
@@TheParagonIsDead But that's exactly the problem, they're finishing them meaning that you buy a $60 game that's not finished and i'm sick and tired of it, they shoudn't have to finish them because a released game should ALWAYS be finished
@@kiwicami287 that would have just as much if not more outrage. They wanted it out for gamepass, they have deadlines, etc etc.
The fans would have been just as upset.
I had to artificially remove 40 points in my IQ in order to roleplay this game and somewhat enjoy it :D
Adding new modules to the shipbuilder?! What the fuck, thats the LAST thing they should be doing. How bout giving a purpose to the ones that are already there.
its an annoying trend for developers to not improve existing things, but instead bloat their game. wide as the sky! but puddle deep...
New modules wouldn't hurt, some of the categories are sorely lacking in choice. But I may not have seen all there was because some genius locked stuff behind levels, not just money.
They're adding empty modules that you can decorate how you want.
Cool but theirs not point or reason to ever go on the ship even less to flying the ship.
Gimme an elevator or some type of gravity leveler u know step on the portal pad teleport to & between floor 1/23 etc etc
I fully agree that the maps show the real lack of content in Starfield. This was the first thing that also popped in my mind when you showed the map of a planet lol
The RNG environments problem is blasted in your face when you look at the map.
I loved starfield. But that is valid criticism, same for the exclusion of maps at launch. They better not do any of that for TES6.
The only reason to land on a random planet is to steal ships to get high level modules early, or sell em and maybe get some loot.
I already had a feeling the random planets wouldnt be interesting as soon as they mentioned procedural generation.
I cannot handle the amount of loading screens.
No way, they added a map. In an exploration game! Wow! It just works!
Revisiting Skyrim made me realize why it has such a lively modding scene, making the game essentially immortal - there is this handcrafted world, rich with lore and locations, which modders can piggyback on. For example, Gods and Worship builds on existing temples, quests and NPC to give you an all-encompassing religion experience. Or Song of the Green involves you taking Auri to see all those beautiful locations Skyrim has. I just don't see any of that being possible in Starfield, where modders only have barren planets and 1,5 caves to work with.
Id argue that Skyrims modding scene was a natural evolution of the modding scene in past Bethesda Games. There was no shortage of mods way back in Morrowind either. The general lack of interest in Starfield modding is fairly depressing. I will we will see how much it blossoms once the actual modding tools are released.
I guess there is something to be said for fantasy generally being more mod friendly than sci fi, but even so.
@@MaMastoast I think the setting and world paired with fan passion also gives a desire to fill it with stuff or fix the gaps. If the players really like the lore and the story/setting enough, more chance they'll want to mod it. If you don't have a compelling story/setting, modders are less likely to make mods for it.
Tell me a space game with dozens of handcrafted worlds, I’ll wait.
No update can make it less boring.
My opinion I don’t think it’s boring. It’s more to me annoying than boring.
@@pizzahut235 Both tedious and boring, which is annoying.
@@pizzahut235 Nah it's a pretty boring game imo
I'm a lame ass who loves spending 1000hrs in a Bethesda game. I spent MAYBE 20hrs on this game and tapped in..
@@heartboyxo2496 I did the same
You do know that the fishbowl area adds POIs as you walk around in random directions, right? I'd bet $ that if you picked a direction and walked it would add more to the map than you currently could see.
The thing about barren planets is that it CAN be fun but really on in the context of a game where the space sim aspects are the focus (i.e. Elite Dangerous). Flying around as a space trucker to a largely empty world works there because you're actually doing the flying.
starfield is such a good example of how CEO-brained developers have totally lost track of what makes games fun lol
they dont care if its fun it all about how well they can hype the game up and get as many sells on launch as they can and then they think now what can we add to get people to spend more money. Fun is at the back of there mind money first fun second. It use to be fun first money second with older games they wanted to se how much good gamplay mechanics they could get into there game along with a good story. now money is the priority and making a good game is at the back of there mind they just wanna make it look good in trailers and show alittle bit of game play that makes it look incredible to get the sales up then ther game comes out and its nothing like advertised. thats the AAA industry today.
It's not ceo brained developers, it's just CEO's. Ceos force devs to make these stupid decisions
@BobDole-gz4kk That was before microsoft bought them. Anyhow its not just Bethesda games, the past 5-10 years most games have downgraded, and i am speculating that it has a connection with all the me too, feminists bs thats been going on lately.
That's a terrible point to fall back on. Being financially successful does not make something objectively good or ethical. Unless you're going to argue that lootbox culture and MLMs are somehow good because they make money? If you can't respond to criticism directly, don't talk. Nor do you need to make a better game yourself to say this one isn't fun or that the developers have lost touch with their audience. @BobDole-gz4kk
@@davidfrazier6308I’d argue old developers knew a fun game = money. Now it’s hype and lies = money.
For those on Xbox Series X who want to check if they have VRR.
Go to Settings > General > TV & display options >
Video modes > Variable refresh rate towards the bottom.
7:39 Planet exploration now reminds me of the mostly empty maps of Mass Effect 1.
The map conspiracy you mentioned is spot on because the first moment I saw the map you showed in the video I thought to myself "this definitely describes the lack of scale and was probably left out intentionally and they knew they shat the bed".
yesterday i was on a mission near mars and having played 40+ hours i thought erm there's phobos, and it's not far away, lets actually fly to something, , having never needed to really do it, apart from space stations, fly right up to , and tried to land on it, went right through it , Elite 40+ years ago had better space exploration, hell Asteroids did
Every single time I see this game in action I'm reminded how much better base Cyberpunk was in comparison lol.
LOL
more immersive navigation would make this game actually enjoyable to me. it doesnt even feel like a space game the fast travel is egregious
Even Oblivion had a horse because they figured walking everywhere would be tedious. 1000 full-scale planets and they didn't figure it.
Can't wait for one person to make a more vivid, adept version of Starfield in a few years
I shall do my best
The Outer Worlds
Even your PC is like "Yeah...... No" 😂
What they should have done was make Starfield smaller like have 10 planets around the size of Skyrim map each with everyplace you go unique and interesting! Instead of repeat stuff that's boring over loads of planets you don't want to go!
I think one of the best ways they could solve the emptiness issue for all the planets is to allow the game to allow a massive multiplayer. Let people claim their own land and bases and stuff. The tech and everything required would absolutely be insane, but it could help with the exploration part of everything
2:46 I wish the 3rd option was "[ Cyber Run] Go play Cyberpunk instead?".
Night city supposedly has a population of over a million yet you never see more than two cars at a time 😂
@@PzShockzjust say you haven't played the game, don't lie on the internet
That crash reminded me of a friend who played Oblivion on his Xbox 360 waaaay back when and it crashed. Not all that uncommon, but not only did it crash it seemed to completely wipe his Xbox Live account clean. It appeared to be just gone... Not sure if that was ever resolved for him or what actually happened but i've never seen anything like that before or since. Truly a Bethesda moment.
I feel that your assumption about the maps is absolutely spot on
Id almost go further to say that a producer requested they be turned off before release.
So no extra work was actually put in, the function was just toggled on instead
Spot on with the map. It makes it that much more apparent how empty it is.
Bro got the authentic Bethesda experience with that crash
Nice. The update is like chocolate sprinkles for a poop cake :D
When I think about my time with Starfield, I did not once think "this would be great with a different dialogue camera and mini maps", I just thought, "this is boring, nothing feels like it has any meaning".
Bethesda managed to do the impossible by getting me to play Fallout 4 again. A game I HATED 8 years ago. But now I'm kinda enjoying it. I still hate the building though.. and the UI, and the inventory management, and the creation engine.... But still, kinda fun game once you watch the TV show and want more? Damn you nostalgia, you cunning winch!
It's not just the fishbowl maps and loading screens that break the illusion of what this game is presenting itself as. It's also once you reach the point of the story where you learn that there's an infinite number of multiverses and an infinite number of you, it makes everything feel pointless.
Speaking of games that make you feel pointless in a good way, you should play Outer Wilds
I agree. I’m in ng 7 and i stopped because whats the point of starting over again. Outcomes are always the same. Also sometimes the dialogue doesn’t add up when choosing the starborn option. So yeah.. also the lore is empty
Cheers for the spoiler 👍
@@Hylander_1989 Cheers. I just saved you 60 bucks, if it's not already in the discount bin.
Regarding the map: NEVER waste the players time. And with sci-fi planetary scanners, it makes sense that we can see where points of interest that aren't even tagged may be. However, this also gives modders a great chance to see the maps and start ADDING new stuff to these 'empty' worlds.
The biggest issue with Starfield is they procedurally generated content put all around your ship opposed to you actually finding something hidden on a map. "The T-Rex doesn't want to be fed. It wants to hunt."
They need to heavily optimize this game. That would give it a ton of improvement in the performance portion. I'm not sure how it's so terrible optimized since they reuse assets everywhere.
Looking at the planet map. They could cut the area around out, so it's not loaded as unneeded empty space.
They can easily fix that "map" stuff by just adding some fog of war - once you visit area it will reaveal on that minimap
That would be just hiding the nothing. It won't work because we all know that there is nothing there.
maybe in 3 years i'll come back. the core issues are much deeper
I don’t think the core game is fixable. They are making quality of life improvements. Which will only be evident to those who were already dedicated enough to play it. If you weren’t interested before, I don’t think you ever will be.
@@cosmicgamingunlimited right, exactly. I have a friend who thinks this is a cdpr like road to redemption, and I'm like: I don't think so
Core issues won't be fixed. The game engine is obsolete and was a decade ago. Yes, they improved it but still, not suitable for this type of game. I'm sure the game will be improved in many areas but the foundation is not good this was built on.
@@cosmicgamingunlimited the exploration, is the worst part which is a fucking crime... Like a space game???? Has worse exploration than skyrim??? WHat a fucking joke
@@alyssafaden9443 Yep, they would need to rewrite all the stories and quests to actually make the game good.
My biggest problem with this space game is that i have to travel through 14 load screens just to have a conversation with someone. Do they not have communication devices? Even when on the same planet you have to travel back to someone's house for them to say "thanks for your help." I can travel to far away planets but can't make a simple phone call. Basically every mission you do forces you to travel to a planet to have a conversation with someone that just pads time and slows everything way down.
It’s not enough to make me play again but those autocad looking ah maps are nice. 😂
The fact that they even lie about your movement speed kills me; no matter how much you upgrade your skills, jet pack and starborn powers you will only go as fast as the games animation allows! Cant believe people gave this a "most innovative game award" where? Innovated once maybe but come on, this whole game is a wad.
That award was given as a joke, but they took it really seriously because they needed the accolades to boost sales
Honestly, just filling the maps with a bunch of interesting pois would go a long way. I think that would be good for any update, for any game
How Starfield and its planets feel more like a Wasteland than Fallout is actually impressive.
My problem, and it's still a problem that Bethesda clearly doesn't understand; is that the exploration is completely lacking in reward. You can place a map and patch in a Mars lander vehicle, but all of the points you see or travel between, are just 3 or 4 variations of the SAME layout. A layout that provides the exact same enemy/item placement everytime. Unless you straight travel from A to B for the questline locations, which can have some unique gameplay + locales. But then you miss out on what is Bethesda's main attraction: Exploration.
So A. You aren't provided any reward on a visual/exploration front.
And B. Because the items are usually the exact same, you also aren't given any literal worthwhile rewards to justify the potential item & ammo sink it took to get there.
Once again; no buggy or map can save this HUGE flaw.
if they could also procedurally generate interesting cities, characters, stories and quests for all those planets it would be genuinely awesome, which is where i think the future of these big open world story games will go
whoever is capable of releasing a fully functional game, running at 4k 60 fps with all content included for 70 bucks, will win the videogame war. it has become a unicorn...;)
Helldivers 2 did that at 40 bucks.
And no, you don't *have* to buy anything in the mtx store.
@@ps3beatswiiyeah but every one doesn’t like multiplayer games
@@Motion_God I don't like them due to unreliability of internet even with fast mostly reliable internet is still too unreliable, and don't mention the updates that can last hours or a day or 2 to add content or fix bugs and gltiches. It is why many prefer complete single player games on release.
@@ps3beatswii As much as I enjoy HD2 it doesn't come close to Starfield in terms of "ambition". The idea of Starfield (and TES, Fallout, etc) is to be in a massive solo RPG universe where your actions, choices, stats, etc will define how your adventure will unfold. This "liberty" is what makes these games rich and complex. In Helldivers 2 the gameplay loop gets very repetitive (go to the HUB, choose a mission and a loadout, do the mission, collect your rewards, rince and repeat). Sure, the game came out fully done, functional and is very enjoyable but it is a really simple game compared to Starfield, Fallout and such. That being said, I think Starfield has a lot of flaws and isn't that enjoyable at the moment unless you are really invested.
@@ps3beatswii pretty close but bad servers
I must say the theory of Starfield being a multiplayer game makes a lot of sense when you think of all the loading screens. Since you would have a personal session at every loading screen, makes a lot of sense sence if you consider why most stores in neon are behind a loading screen.
If you jump from apartment in new Atlantis, you can make your way all the way to landing pad without “leaving” area that you would need 2 load screens, why?
Congrats to Bethesda for bringing in a 3rd person conversation cam, dune buggy and planet exploration that's a mostly empty square tile with 3 points of interest.
*Mass Effect (2007) has entered the chat*
"Finding THIS box was the most exciting thing in this video. That should say a lot..."
I recently found out i have over 100 hours in starfield, if you asked me i woulda said i had less than 50, and i can hardly remember playing it at all.
i also recently got around to playing cyberpunk, ive played less than 50 hours and the game is so dense it feels like ive played over 100.
Night City makes Neon look like a kids playground
Yes cyberpunk is actually fun has a interesting story and cool gameplay starfield welp
@@SwooshJush83 You haven't fought the Disciples yet. Those were some BAD dudes!!! (said in my best Joe B voice) 😁 😂😂😂
Cyberpunk is much much better than Stanfield.
Biggest problem of CP2077 is that it tried to work in last gen consoles.
The fact the small amount of anything "interesting" to discover on planets draws from such a small pool of assets to procedural generate also hurts massively - you know it's a problem, when you can not only recognize the assets from just glaring at them from a distance, but also remember the exact location of landmines and other things.
12:44.....I'm sorry but I was in tears for that transition, like you knew it was coming. Funniest thing I've seen all day.
So it went from 3/10 to 3.5/10.. yeah, that's definitely an improvement at least.
Light a Todd candle, Luke fired up SF again!
They should add in-game mods so the player can create any type of content they want while on the planets. Like able to add creatures and enemies to fight you and each other. And other things to make the game a bit more interesting.
6:06 I agree. In towns and cities, yes…. Planet surface, no…. It is too revealing. There was an advantage to increasing the scanner, now there’s no need to be able to see a point of interest farther out, or not being to see it until you go to another point of interest first. They took it too far. The procedurally generated points of interest do get old. They are identical. They should have implemented random variations of the points of interest. So glad now that I maxed out the scanner with 4 points. Pfffttt…..
when Bethesda said they will put more interesting quests into Starfield they weren't lying,
New Quest started, your PC is dead, will not work till next update in 6 months
Wake me up when they rewrite the entire story and characters, fix exploration, and make ship combat more interesting.
I'm totally fine with the planets being mostly empty, I don't think that's the problem.
The issue in my opinion is that there just aren't nearly enough set pieces to make it work. Feels like there are maybe 5-10 different big buildings to explore, and they're always exactly the same. Another thing that would help, would be secrets spread throughout the universe, actually something to find, because the way it is, there just is nothing, no point in exploring.