MESHmachine 0.6 - Flatten

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  • čas přidán 4. 09. 2024
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Komentáře • 28

  • @cmccampb
    @cmccampb Před 6 lety +2

    Each one of these tools is worth the price of Mesh Machine alone. Love the clarity of these feature videos too.

  • @brentlio5578
    @brentlio5578 Před 6 lety +3

    Actual tools Blender 2.8 needs. Thank you again, for making all these!

  • @Heavypoly
    @Heavypoly Před 6 lety +8

    Tools I never knew I needed.

  • @pelte
    @pelte Před 6 lety +1

    this literally solves every angle matching/cleaning problem I'm having while doing hard surface modeling so beautiful

  • @Sophistry0001
    @Sophistry0001 Před 4 lety

    holy crap this is incredible. goodbye scale z 0 and then manually eyeballing it back into place!

  • @harrysanders818
    @harrysanders818 Před 2 lety

    Geniously crafted tools. Every single one of em

    • @MACHIN3
      @MACHIN3  Před 2 lety

      Thanks Harry, working like crazy on the next tools right now (in HyperCursor).

  • @fiendish55
    @fiendish55 Před 6 lety +4

    Great stuff, loving the voice over so much easier to understand.

  • @joelwalden5504
    @joelwalden5504 Před 4 lety

    Following along with my (paid) copy of MM for the first time -- this is really fantastically clever. I would have done the operation at 2:47 in such a more agonizingly difficult, ugly, painful way. But this... the three vert trick. Wow. Just so cool. Well done, man!

  • @MattproThe
    @MattproThe Před 3 lety

    Man.... i saw this video when you released it, and i was amazed by it, still.. by my ignorancy i wasn't able to use it properly in all these years, nowadays i'm looking into Fusion 360 more and more and right now i realise (watching this again years later) how amazing this Flatten tool was, and still is. It's simply amazing, if i respected you before Machin3, i have to say that you're a damn GOD now that i realise how good your work is/was!

    • @MACHIN3
      @MACHIN3  Před 3 lety

      Happy to hear that. As for the flatten tool, I've been using it a lot recently using edge selections: two edges that meet in a corner.

    • @MattproThe
      @MattproThe Před 3 lety

      @@MACHIN3 i'll give a try today using it on Edges then. By the way Machin3, are you working on a model project? you were the guy who bring me into 3D after i saw your amazing robot/mech modeling in Blender, since then i didnt saw anything new in terms of your personal projects, only the ones on your Artstation. Are you planning on making some new Mechs in the future? or you'll stay on thr programming addons side? Have a nice day man.

    • @MACHIN3
      @MACHIN3  Před 3 lety +2

      I didn't plan to go down this route. Originally I intended to create scripts just to improve my own workflow. When I then started selling DECALmachine, as I thought it might be useful to other people as well, I set things in motion, that are still moving forward today. Ever since the first DECALmachine release I was trying to balance tool development and the associated customer support and documentation work, with creating art. Sadly, I failed badly and haven't really managed to create any refined/finished designs or pieces of art since.
      Developing tools requires creating lots and lots of very simple objects for testing, and it seems to numb my artistic abilities.
      Hopefully I can finally find the balance this year, do tooldev and art at equal amounts.
      Thanks for your support and kind words, much appreciated!

    • @MattproThe
      @MattproThe Před 3 lety

      @@MACHIN3 Wow, i didn't think it'll be so deep in terms of Art change, by far your Addons are the best hard-Surface/modeling tools in blender, no doubt. If we mix it with hardOps+Boxcutter you can really change the entire Blender modeling style for sure. I've seen your demos and showcase of new functions many times and i can tell you that "those simple shapes" you make so quick and easy are actually "harder" than you think for the average user, i'm really sure that if you dedicate at least 1 month doing research, maybe sketches and start your own project, even if it is half-character, you're gonna make it and it'll be extremelly well done, that no one will realise it was made in Blender, no doubt about it :) Thanks for the chat and wish you the best, you're extremelly talented Machin3 ;)

    • @MACHIN3
      @MACHIN3  Před 3 lety +1

      Thanks man!

  • @rafaeltenorioaranguren6067

    Oh boy, this workflow is awesome!

  • @creechy97
    @creechy97 Před 6 lety

    This is so sick in so many ways. Keep up the good work. And thx for mesh machine

  • @masterxeon1001
    @masterxeon1001 Před 6 lety +1

    hot hot fire!

  • @JohnGrello
    @JohnGrello Před 6 lety

    Love the addition of vo

  • @LuzanovAndrew
    @LuzanovAndrew Před 5 lety +1

    Its amazing!

  • @EveyJamo
    @EveyJamo Před 6 lety

    Got a very similar tool in ye olde IMDJS mesh tools addon, but I'm looking forward to this.

  • @vincentdecc3287
    @vincentdecc3287 Před 4 lety

    2:42 wow….thank you

  • @morphiuskc
    @morphiuskc Před 6 lety

    Awesome addon,fits perfectly to my pipeline,but one question,i dont have same menu as you have,i downloaded 0.5.13 version?is there a reason why yours has much more options?

  • @HroftiHroft
    @HroftiHroft Před 5 lety

    Hi! How did you desolve this vertices in 2:19 min? And how did you get additional vertex on a crossing meshs in 2:27?

    • @MACHIN3
      @MACHIN3  Před 5 lety +1

      1. Using the cleanup tool in MACHIN3tools, mapped to the 3 key.
      2. I'm not sure what you mean, is 2:27 the timecode you meant? I'm merging a vert and then removing and edge there. Not adding any vertex.

  • @Charly_Chive
    @Charly_Chive Před 6 lety

    this is very ok