Playdate / PC multiplatform game engine in C 🎮 Menus, states, and Pickin' Sticks
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- čas přidán 29. 05. 2024
- Omelet multiplatform engine repository: gitlab.com/moosadee/omelet-en...
My itchio page: moosadee.itch.io/
#playdate #C #SDL #gamedev #indiedev
00:00 Welcome!
00:59 Showing off menus
04:43 Color vs. Black and white assets
11:17 Code overview
15:40 Thoughts - Menu Manager
16:34 Thoughts - View Stack
18:20 Other to-dos
19:13 Repository & Itchio
// ❤️ Be Creative ❤️ Be Kind ❤️
//
// MOOS-A-DEE STUFF
// ➭ My ko-fi • ko-fi.com/rachelwilshasingh
// ➭ My project repositories • gitlab.com/moosadee
// ➭ itch.io - find my games and zines here • moosadee.itch.io
// ➭ Moosadee homepage • www.moosadee.com
// ➭ Rachel's personal homepage + blog • rachel.likespizza.com
//
// ABOUT ME
// Rachel Wil Sha Singh (formerly Rachel Morris)
// 🧑🏫 Teacher 💻 Code Crocheter 🎮 Gamedev 🌻 Kansas City 🎨 Artist 🎹 Pianist
//
// Trying to make the world a better place through education and game development! - Hry
happy nice font and colors scheme in code editor :D
Looking good! It'd be cool to see how you plan features etc. in a future video. =)
Super Rachel saving the day!!! Thanks for sharing with us. 👍
It's all coming together! Great to see the two build side-by-side. Also, love the bitmap font :D
Also, can relate with the full time job thing, that's basically holding me back from just working on my stuff all the time. I did an oopsie and ended up working on a continuous deployment script for my own project until 2:30am one night with work in the morning, not recommended!