Kohdok Talks about the Flawed TCG for a bit
Vložit
- čas přidán 24. 07. 2024
- As in, a TCG named "Flawed". This is the latest TCG to try to make use of clear plastic cards, but it does so in a different way than the other games we have seen so far.
Link to Flawed TCG: linktr.ee/flawedcardgame
Follow my twitter!: kohdok
#Gaming #tcg #sdstcg #tradingcardgame #bakugan - Hry
The idea of stacking 2 cards into one during deck building sounds like a ton of fun and I'm interested to see how it turns out
sounds like a headache to me, but I suppose that is just a "this game is not for me" thing, since it does seem like a cool and unique idea
What if instead of cards, they are unique sleeves that modify abilities and stats.
Will that work?
@@kagemushashien8394 Thanks for your comment! This is a question we get at least once at every event. The issue with sleeves is, if the sleeve breaks or is damaged, now you can’t play the game. This is why we chose to go with clear cards, and players can use any standard sized sleeve they want!
@@flawedcardgame4580
Ah I see, I also wondered that too, also, I got a question for y'all, are you patenting the Clear Card In Sleeve Upgrade mechanic? Cause I would like to use something like that but a little twist in my TCG I'm making, it will give an edge of uniqueness to the game, I'm gathering all sorts of ideas and mechanics and coming up with new ones too to make a new TCG that is fun and in depth, what I'm saying is can I use that type of mechanic in my game? It will most likely be a special type of troop/creature/monster, you basic attacker but it's not the same as the normal, mabey I can use that clear card mechanic in some way or form that it would be different, not the same so I don't directly mirror you, this mechanic is really cool and I would like to explore what I can do with it, mabey not upgrade stats but to LVL up troops like an RPG.
I would get why you would patent it if you are doing so.
It's a new spin in the market and what I heard your game is blowing up somewhere, I get why because it's something new, a bit of fresh air.
Also I tried looking up your TCG on CZcams, either you guys are very New or you chose one heck of a name because what I'm getting is what is wrong with TCGs and failed TCGs, it's funny.
@@kagemushashien8394 Not sure if just the concept of sleeving clear cards can be patented, lots of games use that concept.
Our CZcams channel has only been around for about a year, so it is pretty new!
I love how the clear card sets will be uniform and universal rather than randomized! That has me way less concerned about an accessibility barrier.
We thought so too 😊
I think the clear cards could stand to be a little more visually distinctive.
My reasoning for this is that generally once you're familiar enough with a game, you can start to know what a card is just by looking at its art.
I would hate to misread the game state because I thought that a different clear card was on top of a base card
I imagine each clear card could have their own custom foiling and markers too if this game hits it off. That way you can more easily see both the card and the essence at a glance once you're familiar with both.
6:44
yugioh has 3, spell speed 4 is just a fan term for what would be "split second" in mtg, and mtg has actually also more than just 2, they actually have 4: instant, sorcery, mana ability and special action
The Spell Speed 4 cards was the UDE Seal of Oricalcos it was the only card ever printed with that spell speed dispite it should only be a spell speed 1. Lucky when they released a legal version they nerfied it a lot
@@jawsisra i mean, the UDE seal also said the loser has to forfeit their soul so it clearly was never menat for official play
@@xolotltolox7626 now you tell me! Wonder if I can get my soul back...
Except both mana abilities and special actions both have the same 'speed' of not using the stack at all.
I think what makes me like the way this game works, and what makes it interesting, is the fact that it does not go against what most card games already go for. You still sleeve your cards, you just sleeve a cardboard one and a plastic one together. Cards still have uniform backs, and it gives a very big ammount of customization on deckbuilding without being much of a hustle (the most being having a normal deck being the size of a commander deck).
We’ve actually compared, and a fully (single) sleeved Flawed deck is about 75% the size of a commander deck, so a little smaller.
The word hecatomb comes from an ancient Greek ritual sacrifice of cattle (hekaton meaning "hundred" and bous meaning "bull"), not from "hex"
en.wikipedia.org/wiki/Hecatomb
Flawed sounds like a really interesting game. The ability to customize your cards like that seems very cool. The one thing I can see it potentially running into is newer players getting hit with decision paralysis when trying to figure out which cards to combine while deckbuilding. I could see the merits in having the starter decks come with the cards in a suggested order, so like the top clear card is meant to go with the top paper card. That way a new player can just sleeve up and play their first game, without needing to dive into deckbuilding right away.
You can see in the video that these decks have suggested deck lists on the back of the box
@@roseboatman693 I missed that. Thanks for pointing it out!
This is the first card game since Legends of Runeterra that I'm genuinely excited for. And lo and behold, it has alternating activation rounds too. Awesome!
hello. know any other games with "alternating activation rounds" ? is this name real?
@@goncaloferreira6429 Nah I made up the name on my own, I've heard action/response turn structure be used for it too, but I don't think there's a generic term for it yet. I think the easiest way to describe it is a chess-turn structure if you want a more familiar term. I saly don't know any other card or strategy game that does this other than chess or chess like games.
Hecatomb was super fun and I'm sad it didn't take off. I think it would make for a _great_ digital card game though and I hope Wizards revives the brand as such.
The way Flawed uses the clear cards is indeed pretty neat.
Thanks for the video Kohdok.
I imagine each clear card could have their own custom foiling too if this game hits it off. That way you can more easily see both the card and the essence at a glance once you're familiar with both.
Shhh don't tell anyone, but we have looked into gold foil accents on the essences as an option for the future!
@@flawedcardgame4580 That's awesome. I'll try and keep my lips sealed for at least a couple of minutes lol, but I look forward to see it in action!
I got a whole bunch or Redkai cheap when it died. A handful of them look pretty cool in a binder.
Didn't expect to see redakai today, that's a fun forgotten memory from childhood
13:06 Nice idea, to put different foils onto the same card to produce effectively two different cards - as long as there are good (i.e. meaningful) options to choose from. For now I just knew the concept of cards having like two or more effects such that you can use them in different ways.
I am soooo stoked for Flawed! I’ve had a chance to play with those same intro decks you have in the video-I’m literally addicted and can’t wait for the full game to drop!
@FlawedCardGame
This game looks amazing! I would love to try it out!!
It's something Gloom successfully implemented 15+ years ago (same time Hecatomb was also a novelty). It's not a tcg though, it's a standard card game and a deck/game itself varies in size depending if you have expansions or not. Sleeved mine with standard clear ultra pros. There's also Mystic Vale card game that does a similar thing.
The idea for Flawed was very much so inspired by Mystic Vale! Though Mystic Vale is a deck building game, we wanted to create a TCG.
@@flawedcardgame4580 I can see the appeal of it. And personally know people that would probably like more the trading and collecting aspect of it. The art is top notch, the design is rather good. Although it's not my cup of tea, my tcg days are more or less over, I hope your product finds its long lasting spot on gaming tables and dedicated player bases.
@@Baldricksturnip I mean in his video specifically talking about plastic cards he didn’t mention gloom and how it did the gimmick better than most TCG
@@empireyouth5791 Yep. But his channel is more about TCGs. So it's understandable. Also, maybe he's not aware those games exist. I for sure didn't know about around half of the games mentioned on this channel.
There was this game in Chile made by a candy company (yes, really) called Tierras Mágicas
You bought card packs that came with 5 o 6 cards, a bubblegum (because yeah) and a sticker.
The idea was that each card could use a number of specific stickers, that modified it.
No one knew how tf to play it. I don't know if they had the rules anywhere other than on the company's web page.
But i kinda miss it haha
The concept was similar to this one
Just
Badly done 😂
There was Hyborian Gates, a Conan themed tcg that did a similar thing. It wasn't very good either, but it had some sweet Frazetta and similar artist art on them. If that came to my country, I'd be collecting them just for the art itself. Magic the Gathering tried something like that also, it was a disaster.
It sounds like a really cool idea, but they've gotta be very careful with their balancing as letting players build their own cards sounds like an easy recipe for unforseen combinations getting through. Having the pool of plastic cards be static helps, but it's definitely a risky choice still
I'm gonna go against the grain and say I don't like the 'Clear cards are more like LCGs/Aren't in random boosters' aspect. I always love the draft and sealed portion of card games more than constructed play, and drafting together a combo that just works is always a great feeling. If needed, the game could be set up so you draft two cards(one cardboard and one clear) at a time, or set aside the clear cards till you've drafted all the cardboard cards so everyone gets the same amount of paper and plastic for example.
I played this yesterday at a local comic con. Has tons of potential! I enjoy it a lot, and even if its just niche, I'm the niche for it
This is the first time I remember hearing Kohdok mention that he was working on his own game 😮😮
Learned how to play this over the weekend at Origins, my wife and I loved it. We can't wait to put everything together.
I feel like you'd have to spend a lot of time reading your opponents cards, in most games you can see a card enough just to know its effect just by seeing it's name or picture but since any card can have a bunch of possible effects and stat buffs it'd be hard to know at a glance what a card does
good point. perhaps their audiance is not the more competitive croud but more small groups of froends trying to see what each other can come up with?
It is a little off putting having to look at the card that's being played by your opponent. There are so many combinations that can be used, you may never remember all the cards/effects etc. When I bought the first season at Origins, they stated that there are 6000 different combinations, just for the first season, so plenty to keep you busy
12:18, that’s why I only would buy Dragonshields cause they had 100 packs, the perfect amount for a commander deck.
And they always come with a handful of extras in the box (usually there's like ~105 sleeves in one) which means you're set even if one breaks
I can't help but feel like it'd be better to have the clear cards be, like, sleeves themselves? Like, inner sleeves. That way, you wouldn't _need_ other sleeves for the game to work, but you still could use them, and it'd feel less awkward having to stack two cards into a sleeve.
Still, if I see this around somewhere, I'll get some and try it :]
They commented somewhere else in this thread, and Kohdok did too, that if you printed on sleeves and the sleeve broke or got damaged, then you couldn’t play the game.
@@roseboatman693 i mean, that's true with the card, too, but I suppose maybe a card is sturdier? Can't say I've ever had an inner sleeve get damaged, though
@@Duskstone89 yeah but if it’s an inner sleeve… you still are sleeving the deck. I thought your comment was to try and not have to sleeve the deck?
I think printing on sleeves is probably also much more expensive and less accessible
@@roseboatman693 It's not that I want to completely remove the option to sleeve, more that for randos who just wanna pick up the game but don't have card sleeves at home, it'd be nicer to have an option that doesn't require the extra knowledge and expense
But perhaps the box with the plastic cards will come with a pack of 50 sleeves too, what do I know?
The Galactic Solar Wars Official Card game will be using plastic cards when it gets released. It is a game I been working on for years now. I am going with plastic cards for the Test Decks. When I finally get them released. If you like a Link let me know and I will send you a link the game is going to be Print on Demand.
this actually looks cool. Wish I had friends to play with lmao
Very interesting!
So if Redakai had had a larger border around the cards where they all look the same could have helped slightly? Would mean that deck box would actually work. Still has other issues, but that at least seems easy to fix
The title of the video can describe a lot of videos in this channel 😅
"Hecatomb" is actually a real word, originally meaning the sacrifice of one hundred cattle, and unrelated to the number six. TMYK!
Yoooooo I've seen this game getting playtested and edited IRL. I don't actually know the creator but I've seen him around with the game.
Thanks for checking our game out ❤
It is called Flawed because of Fire, Light, Air, Water, Earth, and Darkness.
I actually had an idea kinda like this, a game where you play as a cartoon/pulp mad scientist sort and splice your minion cards with different "mutations" that gave them things like "crab claws", and each card usually had different effects tied to different bodyparts, like a thug usually just had a "gun" as his "arm effect", so if you gave him "crab claws" he would lose his gun, but if you gave him "ostrich legs", then he'd have his gun and also super speed. And I hadn't considered translucid cards and rather than adding them in deckbuilding, I imagined your "mutations" would be going in your "Research deck", which was a bit like YGO's Extra Deck mixed with magic's Commander zone, but honestly I think that would make putting the "mutations" in translucid/plastic cards more tolerable, since you'd never have to shuffle them into the main deck, where someone could predict where in the deck the "stacked" card is based on weight and "hardness" of the sleeved card (I imagine you can, since "blinging" your key cards in YGO and MtG is a thing cheaters do, and that is just very thin foil that can still be felt easily by experienced hands).
Hecatomb looks so far up my alley in style
I was lucky enough to play Redekai at one of the conventions when they were doing the rounds when the game is new. I don’t think I ever bought any packs. I still have the cards I got for being there and they are cool for sure
I wonder if it would not be easier to sell sleeves with the essence symbols instead of plastic sheets, if they don't plan to really put put a lot of them
The problem there is twofold.
Firstly, front-printing sleeves is sort of unheard-of. Believe me, people would get vignetted sleeves if they were available.
Secondly, a damaged sleeve is useless, even a few nicks or tears can cause problems.
@@Kohdok You'd also either have to buy more of the same colored sleeves for the rest of your deck (resulting in all players having the same color sleeves which would be confusing for play) or double sleeve everything, neither I think are good solutions
I want to know how booster packs and boxes would be handled.
CHaotic used Plastic cards too if i remember right
Hey kohdok, i know you're thing is more physical card games but do you think you are ever gonna make a video on Inscryption, if you haven't played I highly recommend and if you have what did you think of the game
So you don't play the clear ones over the regular ones during play, but instead during deackbuilding? That's an interesting way to do it.
Mystic Veil & Edge of Darkness (not TCGs)
Redakai!
Yugioh has 3 speeds:
1 is for regular effects that don't respond to stuff
2 is for quick effects that can respond to stuff including each other
3 is ONLY for Counter Traps, and only other Counter Traps can respond to them.
The term Spell Speed 4 is more of an oversimplification. Cards deemed that can really be any of the above but they have a clause in their effect that says they cannot be responded to, making a pseudo-superior kind of speed but not really.
Hexen 2 original name was Hecatomb
Is there going to be an issue with fitting a plastic card and a cardboard card into the same sleeve? Like, you'd need to either print thinner cardboard cards, which would be expensive/nonstandard, or you'd need to have players cram both a standard-thickness cardboard card and your plastic card into a sleeve designed to snugly fit only the former.
Excellent question! We have printed two demo decks through our final manufacturer. Both the clear cards and cardboard cards are a standard thickness. Thankfully, we did not have to compromise on quality with this project! One clear card and one cardboard card can easily fit together in a standard size sleeve. We have used Dragon Shield, Ultrapro, and Katana sleeves without any issues. We have also tested perfect fitting the two cards together AND sleeving in a standard sleeve, and there are no issues with the fit! Perfect fits actually help the essences line up very nice and prevent shifting within the over sleeve. So long as you aren't using clear over sleeves though, you don't have to perfect fit, but you can if you want to!
Interesting gimmick, but I don't know if the benefit of this stacking mechanism can outweigh the obvious flaws. In theory you have unlimited possibilities: 10 cards x 10 essences = 100 combinations. However, for every card there are probably only 2-3 good combinations, so it might have been a better way to just print 3 variants of each card. Or maybe even more, because I am assuming that 1 plastic card probably costs as much as 5 cardboard cards. And with these variations you could definitely sell more boosters and get a second market going
Ive played the game, there are many more combinations than that. The clear cards are both to customize how the card plays, but it’s also the mana base. There are 6 colors, so 6 “basic lands” and 6 “infused basics” which provide that color’s trope (eg infused fire gives +1 power, infused earth gives Surge 1). So almost all the 140 base cards have at least 12 “basic lands” to choose from. Then from there you have dual lands in every combination, and “non basic lands” that provide more unique customization to how the card plays. There are 140 cardboard cards and 80 essences.
I’d argue that each card has at least 12 viable essence options just from a mana fixing stand point, not even considering what the essence adds for card abilities. Very quickly you have too many viable combinations to warrant simply printing all the versions. I think it would be super annoying trying to open one of 12+ different versions of a card from a booster pack.
The word hecatomb has nothing to do with the number six. Hecatomb translates literally as "100 oxen" and refers to an ancient Greek and Roman ritualistic animal sacrifice practice. The meaning has shifted to refer generally to any massive or great sacrifice. Knowing that, the name of the game should make perfect sense.
Yugioh is now flawed too because of Dark World support. I will repeat that until Konami hits the deck xD
how about use plastic cards just for durability? I mean, normal card, lets say a MTG card just made of plastic it is viable?
its something that I wanted because occasionally I lost some cards due humidity or something alike, my favorite cards are magic and yugioh ones, pokemon cards always felt like very cheap cardboard
you think that plastic cards could make good cards for small decks? (20ish)
I've had plastic poker decks before, you lose A LOT of rigidity if you go full plastic. They do not feel good to shuffle.
RAGE had, if not full plastic, like a plastic laminate on their cards and yeah they're way more durable. I'd like to see it on other games but I have to imagine the production costs are a lot higher.
Do cards from the abyss on battle cards
Fwiw Yu-Gi-Oh! Has 3 Spell Speeds and then one clause that is put on some Spell Speed 2 cards that functionally says "you cant (directly) respond" for a handful of cards. "Spell Speed 4" is a fan-made term for that offshoot clause of Spell Speed 2. Come to think of it have you made a video on fan-terms and their affect on the game? Boy is it frustrating describing how cards do and don't work when people throw around terms like inherent summon and I was wondering if that was commonplace.
I think I saw Seal of Orchicalcamalous was Spellspeed 4.
the Seal of Orichalcos is a field spell which are Spell Speed 1 by default (I can't think of any field spells off the top of my head that have quick effects that can be used once they are on the field). Upper Deck printed some weird version for a special event before they got sued for distributing counterfeit product and lost their role as distributor and event organizer for the Yugioh brand and long before the Seal was printed for real.
There is no spell speed 4 in the rulebook. There are no card types that are "spell speed 4". the spell cards that can not be chained to can NOT be activated in response to a counter trap (spell speed 3). Spell Speed 4 is a fan term that causes some misconceptions.
Personally I would much prefer a digital card game if you want to include gimmicks like this.
I brought this up, they really want the tactile experience.
The lead designer of Flawed is a long time competitive TCG player, and wanted to create a game for in-person competitive play. That is the main reason why our game didn’t take the digital route, simply game designer preference. We do get asked a lot about a digital version though, the game is on Table Top Simulator but no other plans for digital play at this time.
Flawed seems like a lot.
No lorcana video?
Google "Kohdok Lorcana".
@@Kohdokan updated one since we have actually info now
My opinion hasn't changed. The rules are so painfully derivative that my original thoughts on the motives behind its creation still ring true.
First view first post WOOO
Wow, with two piece cards, deckbuilding seems like it would be a complete brain burner.
Maybe marketing it as a LCG/FCG would be best for this kind of game? Each deck has it's own series of plastic cards, but ultimately can be mixed and matched for competitive play?
2
Yugioh has 3 spell speeds, unless you truly want to consider cards that cannot be responded to as its own spell speed.
i dont really like mandatory sleeving of the cards. if you have to use outside products to make the deck functional, that doesn’t feel right to me. the creativity the system allows is neat, but i just dont like how the sleeving works. it feels weird when magic has cards that mandate it, and it feels weird here.
like, maybe if it comes with sleeves as standard, that blow would be lessened, but still not perfect to me.
I have nothing against the game itself but the name 'Flawed' just sounds so wrong to me. It's like calling a game 'Mediocre' or 'Dull'.
The game profile commented somewhere on here a response to this. Besides what’s already mentioned in the video, the game is also named for the 6 factions
F-fire
L-light
A-air
W-water
E-earth
D-dark
@@maryboatman2258 Beat me to it!
@@maryboatman2258 Sounds like the correct way to refer to and call the game then would be F.L.A.W.E.D.
Yeah, when I saw "the flawed tcg" I thought it was mocking Redakai or something.
I kind of hate the name. As a foreigner I can't pronounce it easily, unlike Magic or Yugioh or whatever.
Appreciate the feedback. Maybe this can get you on board with the name: the 6 factions of Flawed are
Fire
Light
Air
Water
Earth
Dark
F-L-A-W-E-D 😮
@@flawedcardgame4580 ahh, so that's the point! Thanks, that makes it a lot better!
@@flawedcardgame4580 HaHa, that was a good idea too! Having that deep of a lore is what sells a good game, gives it the feeling of putting a puzzle in the right place and it just slips in nice and neatly.
Although I'm still figuring out my game's name, it's bouncing around with many names, D'realmora, Meldamora, the only names that fit in my game for it, what they mean is up to interpretation, Meldamora is the name of the anime and the card game there delays a great war, Melda in some sort of language mean Global War, and Mora means Delay for a word, D'realmora just has the name of the place the TCG is from in the lore, The D'realm, still figuring about the Mora part there though.
But Meldamora also is how the game is played, you Meld a deck, still figuring out the Mora though, not sure what Amora means.
And instead of a few colours like 5 or 6 I got the 8, the 7 colours of the rainbow:
Red-Earth
Orange-Flame
Yellow-Light
Green-Ruach/Air and Life
Blue-Aqua
Indigo-Night
Violet-Plasma
And 1 that is basically all of them combined, it represents all of them:
White-White Light
In science white light is the combination of all the colours.
I'm curious about what's your native language and why is "flawed" difficult to pronounce (or more difficult than "Magic").
@@fernandobanda5734 The main thing is that english speakers have chosen for some reason avoid representing sounds with letters well. "Magic" has 5 letters and your mouth has to make 5 sounds which aren't necessarily obvious and you might never get them perfectly but are somewhat easy to learn. "Flawed" reads like "flood", but kinda different, I think? Like maybe W is silent (?), and E is as well, and you pronounce A like you would O? It's just so random and confusing. (Also, it's polish).
Reality check for everyone. They could just print all these combinations of cards on paper. The clear plastic part is a pointless gimmick that does literally nothing.
Considering set 1 has just shy of 7,000 possible combinations, that seems like a hefty undertaking. Most TCGs only print around 200 unique cards per set.