Naya Landfall "Land's Wrath" Budget Upgrade Guide | The Command Zone 348 | Magic The Gathering
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Show Notes:
This is our budget upgrade guide for the Naya Landfall "Land's Wrath" ZNR precon. We're taking a look at the full list, analyzing all the stats and discussing the reprint value. Then we give you our recommendation for 10 cards to add and 10 cards to remove in order to get this deck quickly tuned-up and ready for battle with "real" Commander decks.
Find the full deck list for "Land's Wrath" here:
magic.wizards.com/en/articles...
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27:23 Cards to Add
39:26 Cards to Cut
You’re a legend for this
“You are a good man, thank you.”
Thanks dude
You saved hundreds of people a lot of time
Thank you
You should make a new stats section at the end to really show how the 10 cards removed and 10 new cards added changed the landscape.
Would also help to give me ideas on how to better build my commanders deck! By seeing how many cards go in each category, how many categories, How many win cons, how many synergies supporting the different strategies, all that good stuff would really help to give a sort of exemplary overview on the skeleton of a deck.
Cheers!
Best idea I've seen in a while
They have several videos like that. I use them as guidelines for a lot of my decks. It makes my decks competitive against decks 2-3x the price of mine. For commanders that the generic deck tech advice doesn't seem to apply to, you can usually find suggestions on how to tweak it if you look up the commander or theme. For example, how they mention a landfall deck should probably have 40 lands compared to other types of decks.
@@jaimeephipps8978 Yeah I usually go through forums like MTGSalvation of Nexus for guidelines and ideas for the commander and theme I'm building around.
Just figured having and actual second breakdown of those pre-con decks at the end of their updgrade section would be neat for newer people.
"Trove Warden is clearly a better card"
I.... don't know that I agree with you, and six mana is a fine cost for Geode Rager.
1) 6 mana is easy for a lands deck. There's a thing my playgroup says, "Windgrace's four is everyone else's two," ie you can have a WAAAYYY higher curve in lands decks.
2) The effect is INSANE. In a lands deck, playing this on curve essentially locks your opponents out from attacking you indefinitely. Better than locking them out actually, it makes your opponents beat up each other! So when you're ready to move into the endgame, your opponents have already done half the work for you. Every time you crack a fetchland, cultivate, or Explosive Veg, you protect yourself and inflict either damage or creature removal on your opponents.
3) Goad keeps your planeswalkers from being attacked. Yes, the reasons above make it good for any deck, but Lord Windgrace decks especially will LOVE this.
I respect Jimmy and Josh a lot, but I think they're dead wrong about Geode Ranger. This is EDH, not Modern. We don't have to be afraid of 6 mana cards, especially not with such a powerful effect on it and especially not in a lands deck. It is *not* unplayable by any stretch of the imagination.
Honestly their whole thing about hiding the cmc and then directly comparing it to something in a different color before just ripping on how it needs to be 4 mana to be playable really came out of left field. Never feel like this is something they do, not to mention they praised Disrupt Decorum in the past which isnt an effect you get every turn . . . attached to a good body . . . very confused as to where all the geode rager hate came from.
@@gabegucker1222 Add to that the fact that they seem to think a 4/3 First Strike should cost what? Those typically are 4 mana with no landfall ability. I look forward to adding Geode Rager to my Marisi deck.
They are wrong. It is better than the white one and should be 5 mana. 6 mana is a crowded slot in commander. They need to think how it can be [disrupt decorum] with a fetchland or multiple landrop effects which land decks run.
100% agree
I gotta agree with this which is why it stays in my landfall deck.
5:47 Start
Saint. 🙏
Thank you buddy
Thanks
you da real mvp!
Thank you
2 things.
1.) As someone who's played for a couple years now and have a sizable collection and variety in deck power (5 up to 9) these products still appeal to me. Being heavy reprints with 2-3 potential directions that relate well to the plane in my book is a job well done. Better further if the cost to consumer is lower.
2.) Glad to see Jimmy representing the Sannin.
I think yall are underestimating geode rager. Troves landfall effect is like half a delayed brought back so 2 to 1 cmc spells. While geode has disrupt decorm a 4 cmc spell on landfall. You kinda want to start goading later in the game when your opponents have scary things. In a casual game one fetch land even evoling wilds is basically fog plus dmg yout opponets every turn.
I agree in my opinion geode rager is the better card
@@JacobSmith-rh2sr and with Geode Rager almost every turn you can turn one of your opponents creatures into your creatures to use against your other opponents. I would to prefer to play Geode Rager then Troves
Yeah trove warden also needs 3cmc cards in the graveyard to even do anything at all. Geode is better, they are both pretty weak tho
Goad also keeps creatures off your planeswalkers! Windgrace players rejoice!
Was gonna say it also gets around politiking which happens more often late game as well, when people start to stand out more as threats.
Them: "Hey man dont attack me on my next turn and ill take care of his Commander"
Me: "Ok you two, now kiss!"
I feel like trove warden is something that can be played around in a multitude of different ways like never letting it enter the graveyard. But goating causes the opponent to make decisions they normal wouldn’t and can easily lead to you being in a better position and turning the tides on them
I like how the commander foil is already curled in Jimmy's hand
@@invertedname3099 never had or have a curling foil.. or maybe I do and am oblivious to it, but that happens overtime. Not directly out of a pack or booster. Is this something only happen to people in the US? or EU aswell. Just curious.
@@Ukkepuk123 It seems to be a print issue in the US, EU cards are less affected by it
It's caused by humidity unfortunately
Thats how you know its authentic
Mine was curled right out the box
RE: Trove Warden vs Geode Rager
1) Trove Warden doesn't give you the value until it DIES. If it never dies, you just have a 3/4 vigilance for 4, not a good value.
2) Geode Rager FORCES your opponents to attack or otherwise tap them. This will either reduce your opponents' life totals or remove their creatures.
1.) There's plenty of ways to kill your own Trove warden.
2.) 6 CMC to force people to swing with garbage stats AND is easily removed by literally anything. No evasion, no haste.
I 100% agree geode ranger is crazy becasue with land ramp you can tap all your opponents creactures every turn and make them not attack you, that is rediculous
@@BTypeHStyle
1) There's also plenty of ways to exile it, or kill it in response to the landfall so you get no value and permanently lose whatever you were trying to return.
2) 6 CMC is like turn 4 in this deck. 4/3 is not as garbage stats as you think in most EDH games, plus it has FIRST STRIKE which does matter. And it's a continuous effect, meaning you'll be forcing one opponent to swing every turn at least, which opens them up for opponents as well. And that includes forcing them to swing with stuff like Dark Confidant.
@Tyler Frost Actually, dies to removal is an argument, and is the main reason creature cards that do not have immediate impacts are widely considered bad or inefficient.
Goading is an effect I think you’re undervaluing. Every player is swinging with creatures they might not want to swing with, and not even at you. Also this leaves the entire board tapped for your creatures.
Not their *entire* board, because summoning sickness is a thing. But it's still pretty amazing.
goading is useless if its one on one. only good in multiplayer
Majin Vegeta very true, however command zone typically caters toward multiplayer deck building and exclusively shows multiplayer gameplay, but yes in 1v1 goading is almost useless. Making a 1/1 combo piece attack can be important
@@Jimmythehead oh i get that just in case someone isn't paying attention lol since we know there will be some who don't.
@@tenin982000 Thank god this is commander
I'd stick in Blackblade Reforged, make Obuun huge and help boost the lands even more.
Good idea, make giant lands
Sword of the animist would be good too
It's in the other sneak attack deck I think too? Weird
@@adrianrobles8622 Sword of Rampant Growth, lol
Throw in Blanchwood Armor for a similar effect, combined with Dryad of the Ilysian Grove to make all your lands Forests (and play additional lands)
You guys are going to have your work cut out for you when all those commander legends partner pairs come out.
Mitch also has a hell of a few months ahead of him
I'm just waiting for what Day9 does because he does that full set card review that is generally hilarious and kind of inaccurate since he is easily wowed.
Mach Dude never watched any of those, I’ll have to get hip
I wouldn’t be surprised if they have already started recording now.
I imagine a video covering all the non-partners, all the partner commanders then a follow-up of the “best” combinations of partners
These precon upgrades are my favorite vids you guys put out - it's always very interesting to hear why you like or don't like certain cards, and it helps me out in my general deck-building.
I'm sure you have thought about this, and there is a reason why you don't, but I would love to hear you guys quickly list like 5 cards at the end of these videos that you would include if there was no budget limitation (similar to how Josh threw out Xenegos at the end).
I love these videos for the insight they give me when building decks and helping me to know what is important to specific strategies. Seeing some higher-end recommendations helps me (and I'm sure other newer players) to know what the top-end versions of relevant effects look like so I know how to gauge cards that I want to add - they also give a cool "goal"/prize card to attain in the future.
Thanks for the content guys - cheers!
I think these days people really need budget decks. I know people that aren't even buying cards anymore because of financial problems.
Or just convince your playgroup to use proxies
@@JacobSmith-rh2sr Or he has one that he switches between his decks. I have a folder of very expensive cards, and the a proxy in each of my decks running one of those cards. If my playgroup says "Hey, thats a proxy!" ill just pull out the real one and say "Is this better?". Helps with the financial part, and most playgroups allow it.
🙁
I hate that rule that says "if you remove a gaia's cradle from your deck, burn it"
Jacob Smith he just swaps in his like single copy lol. They’ve talked about how they build the game knights decks and it’s basically they have a pool of cards at the office for any of the players to choose from when they build the deck.
Colossification and Kazuul's Fury are great with Obuun, in the later game you can take out two opponents at once if not countered.
That is a really good card for this deck
I run that deck with omnath locus of creation. Added blue, took out all the +1+1 effects, went with better landfalls. Works great.
Stone Seeder Hierophant! It's a must have in my landfall decks. 1/1 for 2GG but it's always worth it. Cheap too. It was made for landfall but it came out in Ravnica! Gotta love it! Thanks guys.
Sylvan advocate actually helped me amazingly. Had 5/5 for land creatures
Surveyor's Scope is 2 mana ramp. If you go last or activate it on your upkeep turn 3 before you play your land drop for turn, it can bring out 3 lands of your choice untapped and then u can play your land for turn. (And at its worst, its a 2 mana spell than ramps you by one when you activate it at the beginning of turn 3)
This video has been incredibly helpful for me since i’m building a landfall deck with the new omnath
Right i was just talking to a buddy that you can just buy this deck and put most of it in that omnath for a budget starter deck to build on! Just gotta add some blue say for the cards they recommend taking out and boom quad color landfall powaaaaaaa
I personally think knight of the white orchid would be a bad choice because if you are trying to play Obuun turn three then having him search for a plains would give you three white Mana and unless at least one of them produces two colors it wouldn't let you cast Obuun
Yea, these upgrade videos are kinda lacking lately.
You guys underate living twister. It can do so much work.
6:49 - You can see the curl on that commander card from here
You guys really nailed the stats intro on this one
Excited to see what y’all do for the rouge deck
I feel like adding azusa lost but seeking with the creature that let's you play lands from the grave will be a great ramping tool. Thats also 6 landfall triggers per turn
This was very helpful thank you
Geode Warden is 6 cmc because it has the potential to save you from combat damage entirely, at instant speed with fetches or instant ramp, which is pretty huge and can completely shut down several opponents for a long time if no one finds a kill spell.
"You might open one of these new Expeditions in a pack"
Yeah, in a Collector Booster pack. I wish these were in draft or set boosters.
Yeah I was thinking that same thing. And if you're chasing $250 collector boxes for Expeditions, I doubt you'll be too interested in a $20 Commander precon....
I think you can hit the expeditions in the set booster box box topper ... just wont be foil.
@@stevecheesemeister558 uhhhh.... the only thing in the box toppers are Expeditions. Thats for all 3 styles of boxes for Zendikar Rising. Did you mean fetchlands? Those are 1/3 of the expeditions, but are distributed at a lower rate than the other 20 possible toppers.
@@kylewynne7930 HA... yeah, I did. I get that the OP was talking about getting the fetch/expeditions in the booster packs, but there are avenues to getting them IF your willing to buy and open the setboosters (not sure if in the draft boosters or not) as well. As old man Rudy says, Papa HasBrough's gotta hit those quarterly returns.
I personally like the idea of Colossification in the deck. You don't really care if it taps Obuun the first turn, he's gonna make a land that's at LEAST a 23/23 with Trample and Haste. That kind of presence from nowhere can swing games in your favor if suddenly someone else is dead. Also, True Conviction is under $2.50 and that plus Colossification on Obuun means whatever land you animate is a minimum 23/23 Double Strike, Lifelink, Trample, Haste. Just a thought for those that want something super stompy for fairly cheap.
Karametra, God of Harvests perhaps? Not sure how many basic plains or forests you are gonna be running in the deck after you stock up on dual lands etc, but its an indestructible enchantment (or creature if you have devotion) that gives you a land every time you cast a creature spell onto the battlefield. That gives you ramp, sets off your land fall triggers several times if you are play cheap creature spells one after the other. And its only like 3 bucks to pick up.
Came here to say something about Geode Rager. Glad people in the past already did. This card saved me so many times. I don't even play Trove Warden anymore because he get's exiled anyway and then your cards are gone.
Was a fun deck to play and made me build the 4C Omnath
When you mentioned that the deck was trying to do too much, having 3-4 different themes, my mind instantly went to "Ruthless Regiment". It is doing the same thing if played out of the box, which is why you kinda have to choose 1 or 2 of those themes and sub out cards that don't fit those theme's agendas. And, as you suggested in the video for that deck, that deck seems to lean more towards aristocrat and human tribal, so stick with those 2 and get rid of the cards that don't work with either of those 2 (i.e. pump/buff cards).
One thing about Trove Warden is that, it can get exiled or bounced, and when that happens you don't get cards you exiled back. There is a bit of risk involved.
I feel like Trove Warden is like Purgatory, but weaker.
I just built a landfall Omnath deck. Cool to see some of the stuff I put in there show up in this.
Geode Rager is a very powerful card. What's important about goad is that the player it affects has to tap all his/her creatures. This means that person is open to attacks from all other players. This may very well mean elimination of a player near the endgame. Single target goading is fine but mass goading may lead to many hurt feelings.
I think they may have missed the fact that those artifact hate cards shut off the clue tokens from Tireless Tracker. Thats some great card draw to lose in the hope that you slow down your opponent.
I run a deck from core 2020 mixed with some other cards that focuses on ramping hard on Risen Reef and using Omnath to spam tokens that this reminds me of so I love this commander deck. I ran a similar deck on Magic Arena using the other Omnath from that core set as well as as many token makers as possibly like scampering scorcher or thunderkin Awakener. Actually got away with five planeswalkers on the board in the last two turns and I recorded my final turn as I ramped my ENTIRE deck in less than 10 rounds and knocked my opponent down to -62 health!
I hope they do a commander episode with these 2 decks, ruthless regiment since it didn’t make an appearance last game knights and maybe enhanced evolution since it only got to mutate once
A Moraug with his landfall trigger is nice with this deck giving you an extra combat phase and then buffing them even more for the ones that already attacked surprises you guys didn’t mention him
I bought this deck when I was playing Oathbreaker at my LGS because some EDH players showed up and I didn't have my decks with me.
I won with it, out of the box, because of Geode Rager. You get so many landfall triggers you can make the entire table fight each other. No one could attack me. But I was attacking them with something rocking 4 power and first strike. You can chump block him for days, sure, but that gets difficult when you have to throw all your creatures into combat every turn. 6 CMC is high in some formats, but in a Commander deck that can play multiple lands per turn, it's nothing.
Idk if you made a video addressing this or not, but Josh are you from Hawaii? If so, what part?
Always love a commander with multiple directions. Definitely a worthwhile deck for beginner.
EDIT: 33:30, Obuun's effect only lasts till the end of the turn, so sorcery speed removal like Wrath cannot kill it in most cases.
37:40 The correct answer is "Natural Affinity". It's INSTANT speed. You can us it in response to another player to wreck their plans, in tons of scenarios.
Regarding Rites of Flourishing, I feel like if the deck has enough lands ( and card draw) to justify it it is solid, but if you aren't running close to 50 lands, it seems like a bad Howling Mine that helps the opponents as much as you. I run it in Tatyova, but that is very much in flux atm. I also run that Multani, but mostly to use him as sac fodder for Altar of Dementia as a redundant win-con.
I have to disagree with removing Living Twister. If you have a 'play multiple lands per turn' effect in play it can get powerful to bounce and play those lands and get triggers. Add in repeatable 2 damage that can take out problematic support creature that the opponent is using and 5 toughness to make ground attacks less attractive and it's not too shabby.
This show makes me feel like I have friends as I’m sitting here alone in my room at 2:09 AM
One bit of feedback: for new players it would be super helpful when you go over new pre-cons and the reprints in the deck that you show the pre-con reprint then show the same card from the latest printing and then mention the set it was reprinted from so new players can go to that older set to see how the card worked originally. Great work guys!
the new RADHA is super fun and can help smooth out some land drops.
If you add Omnath, Locus of Creation as the commander of this deck, this will be such a sweet deck.
Wave of Vitriol seems crazy good in this deck considering you don't play too many artifact or enchantments and you can trigger Landfall a whole bunch off it too if you have enough non-basics in play.
Radha, nylea's intervention, and awakening of the vitu is just cheap great cards you guys didn't mention from standard alone I can think of!!
Awakening is great. But as someonw has said something like backblade reforged is better investment
Was thinking of throwing radha, heart of keld in, just another easy creature ramp up from all the lands and the peek/play lands at anytime?
These two are getting preordered for $45 aud which makes them like $16 usd per deck and will likely range between 15-20
Love your Chanel and your songs at the start of yur chanel
About the prices of the precon: I preordered both decks for 30€ in Europe, so 15€ each, which is a very low price for a commander precon...
I added Azusa Lost but seeking and want to add Avenger of Zendikar also put in Felidar Retreat Prowling Felidar as well..... As for Multani I kept him because you can recur him by paying the 1 and a green and returning the lands to your hand..... I went the route of trying to get as many effects off landfall as i could i have yet to try out the deck but it seems like it could be good
Looks like the way obuun is written. The land only stays a creature the turn it was turned into a creature which seems like an interesting effect
“This deck just doesn’t have any finishers really.”
>cuts Multani, a lands matter finisher.
They advise to cut literally one of the best cards of the deck smh
@@oscarbautista4156 Its really not that hard when the deck doesnt really have that fantastic a selection of card to begin with. Its so much weaker than the Sneak Attack one, requires more investment and more changes as well. Dunno why they think that Trove Warden is that great though, first card i would drop. Its asking. No begging to be hit with an exile. Do wish Geode was like a mana cheaper but still think thats the better card of the 2 as well.
The finisher is actually the commander. He can be easily imagined as a voltron-type commander. Not in the deck as it is, but once you do the standard move of getting multiple land drops going per turn via Crucible of Worlds and similar effects plus fetchlands, you can easily see him finishing players with one attack.
goading each creature target player controls is really strong for the right board state. if there's an attacking player in the pod (which is typical), geode rager can keep those attacks away from you repeatedly. it could have been too oppressive to casual metagames at a lower cmc.
I think Geode Rager is 6CMC because this deck OOTB has ways to play multiple lands per turn earlier than you would drop Rager. So first turn it's out you only goad 1 opponent, but subsequent turns you can goad 2 opponents possibly even all 3. Protects you, and leaves opponents with no blockers unless they have some creatures with vigilance or defender.
Love the animations
I have been buying Commander precons since 2014 and I still have great fun with them amongst friends. Also as a bonus most of them have gone up in value since! Its one of the few MTG products I still buy every year.
I think Evolution Sage would be a great include to synergize with the commander
I think it comes in the deck
@@oscarbautista4156 you are correct
I think this deck could definitely benefit from a Brave The Sands. 86 cents will get you Vigilance on all your creatures for when your ahead and attacking with your Land Elementals not spending mana to attack. But when you're defensive, your creatures can block two creatures each.
This is one of my pet cards. Chumping 2 creatures with 1 token feels good
I hope I'm not the only person to get confused when Josh and Jimmy claimed Geode Rager is straight worse than Trove Warden, and unplayable at 6 mana. When I initially looked at the cards I was more excited about the Rager. It has a chance to completely disrupt one or two opponents the turn it comes down if you have a land to play after it, often with no chance to react with removal unless there are etb triggers. Warden has to build up, and is still vulnerable to exile and bounce. It seems a bit weird to me for them to be directly related for cost despite the similar stats...
Amphetere Because at 6 mana you would have to play a land after to trigger his effect immediately, which means you have to have access to 7 mana to trigger his targeted mass goad effect that can be disrupted by removal right before you get any value. Trove Warden at 4 mana however triggers his effect on death, which means if he survives for just a little bit and you have triggered landfall a couple times, unless your opponent exiles him or bounces him, he WILL net you value. Triggering Landfall on him is also easier since he theoretically enters 2 turns earlier than Geode rager, which is HUGE. And in the worst case scenario you lost 4 mana vs Geode rager’s 6. Plus comparing geode rager’s effect to like a Disrupt decorum is not even close. For one it only affects 1 player, 2 its on a creature, 3 needs access to 7 mana to trigger it once, 4 its not even an etb effect. Its a fun card but I can definitely see it having a mediocre performance in play.
@@Nergal123 actually, if eager hits the board, as long as there are no etb's, there is no priority passing before you can play a land, meaning you are guaranteed to goad at least one opponent
Jared Graf oh that is true, then isn’t that bad in that case actually, a little overcosted but guaranteed goad one player is not so bad for 7 mana, even at sorcery speed. Nothing crazy but decent, just wish it’s body was bigger, that make it an easier sell for me.
@@Nergal123 Given that it's in a commander set, a bigger body would definitely be nice.
Even if you're not in a landfall deck while playing it, though, it's likely you've ramped once or twice meaning playing it out would be a turn 5 or 6 play even with a land to play right afterwards. Again, it does only has the potential to disrupt your opponents, assuming one or two have a decent board and especially if they have creatures they want to sit there and not risk attacking with.
Like Jared mentioned too, if you hold it in hand as a surprise, you can still play a land without priority passing unless someone has triggers for it entering.
I do think the potential it has to impact the board is a better potential than Trove Warden has to make an impact though... Trove warden still needs time to set up, needs small permanents in your grave (I personally don't have fetches, so that does affect me more than someone that does own them), and needs to actually die.
It's all iffy, since we haven't played with them yet, but I'm looking forward to playing with Goad Rager :P
Amphetere that is true but the ramp argument doesn’t really apply here since the same could be said for trove warden. A turn 3 trove warden with proper setup like mill and or sakura tribe elder type cards would be pretty powerful since he’s great anti boardwipe tech in the right deck. But it does require setup vs geode rager who only needs your opponents to have decent creatures to attack with, or your other opponents can block their small value creatures. That’s still relevant however since in low creature metas he has the possibility to whiff. Probably why jimmy and josh rated low due to their low aggro metagame. The roof of both cards are notably high while their floor is practically zero value in worst case scenario.
Scapeshift was a good one for me, nice big main 1 bunch of tokens on my commander
I don't think you can target a fetchland with the trove warden trigger immidietly when you play it, the trigger has to have a target for it to go on the stack so you can't crack in response because before then it has to have a target right?
You guys should do a budget deck episode where you have a budget of 100 bucks. Good way to bring back Mitch
My problem with this deck is how i should play the commander. He wants lands to attack and deal damage that is for sure. But on the other hand he wants lands to enter the battlefield, so will i go for landfall and the 2nd theme? OR the whole +1/+1 counter system
I just can't choose
I'm planning on making an Omnath Locus of Creation commander deck, would it save me money to just rework this precon and sub out the commander for Omnath?
Blind Obedience and Splendid Reclamation are good adds. (Splendid Reclamation may have been mentioned, and I missed it)
I don't think Trove Warden works with fetch lands as you want it to, because the Landfall trigger goes on the stack as soon as the fetch enters, so you have to choose the target already. You can crack the fetch with the trigger on the stack, but targets have already been chosen.
I wished, there would be a gameplay of Obuun. Did you guys plan to play this deck on Game Knights?
Having played with this deck at my local card store and beaten an Edgar Markov deck with the deck being mostly out of the box as is minus the add in of a lotus bloom, I feel this deck is great but don't fully agree with the cards to pull out.
Geode Rager has an ability with way more impact (especially in a multiplayer game) than Trove Warden. Especially when you start dropping multiple lands per turn (ramp, Evolving Wilds, extra lands per turn) you're essentially using other players for removal. 6 CMC may not look playable at first, but this is definitely a card that's going to consistently HAVE AN IMPACT consistently and reliably.
Destiny Spinner, Ghirapure Orrery, and Nissa Who Shakes the World.
If the arti-stax route will not be pursued, Blackblade Reforged can be an option :)
I would say get the 2 new mythic green creatures from Zendikar rising as well... But we don't know their price yet.
Ashaya turns all your non token creatures into landfall
And ancient greenWarden doubles up landfall triggers (as well as being a crucible of worlds)
Then there's maybe adding in the some of the spell lands from the new set..
"We don't say put in polluted delta"... Ofc not, it's exactly the one fetch that is of color xD
I came here to like your post after thinking the exact same thing. XD
I'm a bit confused about the recommendation of "Knight of the White Orchid": Since it costs WW and gets you a plains, I don't think you are likely to match die 1RGW on turn, especially on a budget land base. Yes, you will get to 4 mana with it, but I expect you to miss the correct colors. For this to work, you'd need to have at least one untapped W/R or W/G land on turn 2 (meaning tapped-dual on turn 1 or untapped-dual on turn 2) and have the missing color of R or G on turn 3 as an untapped land in your hand. Please correct me if I'm to pessimistic on this!
It says "a Plains card", so any land with the subtype Plains will do. There are several duals that have the subtype.
@@therealax6 thanks for the clarification! I haven‘t played with too many duals yet, so I forget about the difference between „a plains“ and „a basic plains“ a lot of the time :D
@Tyler Frost I'm not talking about the original duals, but many two-color lands.
Absolutely shocked they didnt at least float the idea of using Darksteel Citadel. It's an insane land in this list, especially to be your "main attacker", because people rarely want to waste exile spells on a land that taps for colorless, especially when they know I'll just be making another land that big the next turn, just minus the indestructible. Been running my own list since I saw the commander announced, and Darksteel Citadel has done so much damage in games; combined with cards like Greater Good and Hunter's Insight, it fuels this deck big time.
OZOLITH! Why not! It’s not expensive, it don’t require activation, and fit perfectly whit commander AND whit secondary strategy! I will include it for sure! Keep up the extraordinary work guys!
Shouldnt we expect the value of Arcane Signet and other much needed reprints to drop when Commander Legends drops?
Looks good
I play obuun, probably swapped 25 cards out, managed to deal 240 something damage in one turn :)
What did you put in for that?
Some adds that aren't from ZR:
Rampaging Baloths - Can you smeelllllll......
Retreat to Kazandu - Another one....and another one...and another one.
Khalni Heart Expedition - Tick....Tick...Tick...
Druid of the Ilysian Grove - Yeah, it's $9, but if you're going to splurge on one card....
Courser of Kruphix....Just pure fun.
Scute Mob - Have you ever wanted to pay G and watch your opponents get very worried?
Budoka Gardener - VALUE.
Splendid Reclamation - What if everything you ever wanted....
Broken Bond - So it's anti-mana ramp mana ramp?
What are the cards they said to add so I can buy them
Obuun is nice, but I think I'll stick with Mina & Denn for a strict-landfall deck. If I'm going 3 colors, it's in Windgrace to get things like the Gitrog Monster.
I see a lot of people say that you are undervaluing Geode Rager but I think you are spot on. If you are in a group where at least 2 of your opponents are trying to win by attacking, I can see some value in forcing attacks and having creatures kill each other. Id that really the case in your groups though? I find usually there is maybe one player who is attacking. Is it really worth it to drop a 6 drop jsut to deflect one of your opponents?
Just Yesterday I was the creature player and one of my opponents was goadig me each turn. It did not bother me at all.
I have a quick question I am an artist and I actually have a few designs for play mats that are very simple and look interesting how would I go about getting those printed for you guys to use as play mats
Do you guys have a written recap of your video?
Can't say knight of the white orchid makes sense for your turn 3 commander play. He costs 2 white and adds another white. You can't cast obuun with 3 plains
Jimmy where did you get your shirt?
Abundance + Sylvan Library = good times 😁
Grüessech! Guten abend! Bonsoir! Good evening!
I think they misunderstand obuun’s ability it makes those lands creature until end of turn
I dont like knight of the white orchid since he already requires you to have two mana sources that produce white and he only gets you a mana source that produces white which in a precon is extremely relevant, you might not even be able to cast Obuun next turn due to color restrictions. I like Edge of Autumn more. Similar weaknesses but with the added benefit of card cycling in late game.
Interesting budget upgrade to the decklist. Well done!
I'd rather rip this deck apart and built a new landfall themed deck around the new omnath, instead.
Goad each creature is incredibly strong. Don't mind the mana cost at all. It will help you win the game. The white one is a value card. Value is not everything