My uncle was obsessed with occult/satanic sort of imagery and heavy metal and stuff so Magic really appealed to him when it came out. He built like three complete sets of Unlimited and gave me one so we could play together. His wife used to make these sweet oil paintings of some of the artworks that they’d hang up in their house. Hypnotic Spector was one of the first ones I remember her doing. I still have that same set of Unlimited he gave me but more than anything I wish some of the paintings she did would have survived this long. They’re still in the backgrounds of some photos we have but she can’t remember where the actual paintings ended up. One of the paintings she did was actually in an issue of Scrye or some other magazine back in the day.
Though I really enjoyed War of the Spark, I have to admit the dilution of Planeswalkers was disappointing. I used to think they were exciting back when they were mostly mythics, but now, not so much.
The concept of non-mythic planeswalkers is interesting for a set but their impact on non-standard gameplay with their passive effects on top of their pretty high starting loyalty is part of the issue, they're like artifacts but more annoying to deal with. A really unfortunate situation since the war of the spark standard itself was pretty fun.
Agreed. The players are supposed to be the planeswalkers. The whole brand focus on them as cards instead is disappointing. This is why Pauper is now the purest form of Magic.
@@brokengames9020 "Hi, my name is Broken Games and I'm going to attempt to derail yet another positive or funny post with my wall of negative, bitter nonsense."
I think it would be cool if he was to make a video on the topic even if he doesn’t touch it. Maybe explain why. He may have in a previous video I haven’t seen or something tho. Maybe the reasoning about the Alt 4th is because it’s lesser known? I think Alt 4th cards are generally cheaper than summer magic and maybe he has a position just by accident. Sometimes ppl don’t even know they have them. Overall just speculation and commenting because it would be interesting for the man himself to make a video on the topics.
@@andyanderson2669 yeah, the thing I find odd is he owns all the most expensive cards in magic's history, but wants nothing to do with a set that's hands down just as rare. Maybe since the print run was supposed to be destroyed, he feels it doesn't count since it shouldn't exist in the first place?
@@chazzanschutz6096 Rudy is a market manipulation device so is Timmy learn that first thing. Then summer magic is hard to move as a seller. You need a set market
He won't touch Summer because Daniel Chang has been manipulating the market for them years. He's been making them out to be more scare than they actually are.
I started in 2011. Zendikar and mirrodin are the first things I think of when I think magic. The Jace Beleren and the Mind Sculptor, wurmcoil engine, myrs, and eldrazi are all things I cherish about the game. Over the last decade I find myself always going back to my roots and further. Some of the newer stuff is great, but what I consider to be "classic" magic is just too iconic for me.
I left magic in 09 and came back in 18 and was introduced to planeswalkers. I have to admit it was sort of a let down for me. IN THE BEGINNING us the player was THE planeswalker. The imagination that we were the planeswalker and casting the spells made it fun. The books were written with that perspective also. I still play but the fantasy imagination part of the game is gone imo
The characters from MTG are called planeswalkers.....it only seems obvious and right that they would make cards about the characters that are called planeswalkers.
I loved them for awhile, but they had books and context when introduced. That really expanded the feel of the game and our interaction with it. Now they're soooo watered down and blah
I know right. The only card to ever have the words "Take two extra turns " on it was Time Stretch and now Teferi, Master of Time. I'm not sure how a lot of people especially Rudy has not realized this.
It is so gross. Two extra turns is huge. And the trading out of bad cards to get there is huge. -3 to phase out any creature? And all effects can be used at instant speed? Sheesh. I cut off your turn with two extra of my own. Fuck.
I don't like the mechanic. I would have had a limit of one planeswalker of any type in a deck (one Teferi, Nissa etc ... even if they had different abilities), and similar to the legendary rule, but on both sides. So player A plays Nissa ... if player B plays it then player A loses Nissa, which would make more sense as how can you have two copies of the same planeswalker on the battlefield at the same time?
I played from revised through urzas, and 2020 brought me to love the secondary market. Planesewalkers feel like they're from a different game, though I'm glad the players welcomed their induction despite their oddity (though thats just me) I have however, enjoyed collecting some of the borderless strixhaven ones, as they are beautiful looking.
Same with me and YuGiOh when they started to push Different Dimension cards and using your graveyard as your hand, I stopped playing and never looked back.
Nothing like playing juggernaut and enchanting it with 3 unholy strengths. That was a good time when I first played the game with my stepbrother in 98. Those were the good times, no wait, the Golden years of my life.
Why do you not touch summer? Is it because WoTC at first never officially claimed the "error" set and stated "owning said cards might be unlawful" . OR is it that you might have a little inside info and there may be more cards in existence than collectors think. Or lastly you just don't do error cards.
I started playing MTG at 95 then stopped around 2002 cos there's not much new content that held my interest, The reason why I returned to magic last year was because of the planeswalkers. It drew my interest back and I kinda like having em both lore and gameplay mechanic. They could always make a new format without Planeswalkers if they think they're too overpowered during tournaments. As a collector and a gamer, planeswalker cards is a thumbs up for me.
Casual player here. Been playing since Odyssey with a few friends. Never went to a tournament or any such thing. To this day the only house rule we have (in non-commander mtg) is "no planeswalkers". They are designed to improve certain game plans but at the cost of "intruding" on the rest of the game flow. In short - they come equipped with their own "instant spells", can be reached by creatures but no creature interaction cards and wipes. They always represent "legendary characters" or...well..creatures(?) but act as their pseudo enchantment mirage. I'm trying to say that they do empower the game - but I don't think they enrich it.
yea trying to decide if u should attck the plater for 5 or kill there planes walker that can turn the tide of the game is some real BS, like no joke u could be winning hands down , opponet has no way out, they drop a walker and take the game , thats crapppp
Technically their own "sorcery" spells (except the latest Teferi that lets you play on any turn rather than just on your own turn)... Let's be accurate, yeah? ;)
I started playing back in 2010 and actually liked planeswalkers when they started out mostly because they were not common and seeing them was special. Seeing them go from these scarce powerful beings to common fodder when I came back to the game did bother me. That said before I stopped playing in 2013-2014 I made a superfriends commander deck and actually upgraded it when I hoped back into magic this past year. Basically, I like planeswalkers, but there are way too many these days.
Same. Im all about old cards. I will never play with a planeswalker. Im all about modern, pioneer, and commander. I only buy reserve list and the newest card I own is I bought a single CHULANE for commander. Hasbro aint getting ANY of my money. I buy on CardKingdom all my cards. I sure made a lot of money buying RL in 2018. Everything has doubled or more in price.
I actually like the current stardart, where the only planeswalker is Ugin. It feels much better when you can see it just from time to time. Yes, it still sucks when he comes into play, but I can live with it because of its cost.
Can someone please explain to me the difference between commander decks and planeswalker decks? Ive been playing the online game and oko the trickster planeswalker deck, i am only a couple months into the game. Are they two different game modes under magic or you can play with both or..? I'm highly confused...
So true. Planeswalkers are too complex and don't even list on themselves that they are legendary plus they changed the legendary rule about 5 times which ruined the game for players who like artifacts and enchantments. Planeswalkers are basically just artifacts that have multiple abilities that all cost 0 mana and basically have hexproof and indestructible because Larry Nevins Disk can't even kill them. Plus every rule change they've made have made planeswalkers more powerfull each time. It slows the game down because they are TOO HARD to strategize with and against. All of them are overpowered. Every last one.
The first bunch of planeswalkers was decent , it reflected the colors they represented quite well and only really Chandra was bad in Lorwyn (as she was too expensive for what she did). Then they started to powercreep planeswalkers so much that every deck needed to play them and they added more and more token producers, card draw effects and made them so overwhelming "snowbally" take over games that they started to just be annoying. Having a planeswalker with an "ultimate" that wins the game in the long run was cool, it made the cards feel like they have a big impact, IF you can protect them. The moment we got planeswalkers that just kept drawing extra cards and had no ultimate at all, it got stupid. Right now, we have so many 3 mana planeswalkers that just dominate games, and they even dared to add enchantment style static effects to planeswalkers, which dilutes them even more. Very bad how they gone that road, but basically impossible to get away from it now.
I got back into magic for a little while in 2011 and we went to a magic card night for innistrad and I pulled a liliana and some people went crazy over it. I looked at the card like "the fuck is this??" and it looked like a totally uninteresting mechanic I had no interest in. I think I traded it for a phyrexian obliterator and $20. I hated the idea of the planeswalker and I still do.
It’s all subjective. I can take ‘em or leave ‘em. Planeswalkers to me are a good idea but If some sets had none it might be better. Sort of a case of absence makes the heart grow fonder.
The only thing that really gets me about planeswalkers (as a new player) is emblems. One of my favorite cards is Chandra Awakened Inferno but she gives you 1 damage each turn that can never be removed, and she is allbut guaranteed to get atleast 1on you since she cant get countered. Most emblems arent this bad since they require so much setup, but its a permanent -1 each turn and it stacks so after 3 turns ur taking a lightning bolt to the face every turn...
Same here with the Planeswalkers. I loved MtG before their introduction, but when they came in, the entire game just received a power creep that slowly drove me away. It would be wrong to blame it all on the planeswalkers themselves, but I think they were the first symptom of the power creep.
As not only a newer player but also a player who's also a big comic collector, I like the Planeswalkers because of the cool superhero aspect. I like having these cool iconic characters, and honestly, as much as people might not like to hear it, I do think the Planeswalkers go a long way to bringing in new players who also are attracted to that kind of thing. I do think WotC needs to be careful with the power level on them, but they do feel like a huge part of modern Magic.
Power creep is real yo. I agree. Not a huge fan of planeswalkers, and they've kinda lost their minds with green ramp. It's neat don't get me wrong, but it got a little rediculous. Back to the planeswalkers, I basically disregard them in all homebrews.
there's a timmy in my mtg group who likes plainswalkers so much he buys all of the plainswalker decks for every set. they're casual and timmy fodder, give them a big shiny walker and they'll buy 7 boxes of a set.
Unfortunately it's true basically all my playgroups may play one in a specific deck but they are mostly popular by the super young crowd that got in late. I run tons of removal that can also get rid of them asap
In multiplayer EDH, Planeswalkers don’t usually survive for long, as they can be singled out for attack. Planeswalkers are often blamed as responsible for games taking too long.
I've toyed around with the idea of taking out plainswalkers in my jumpstart cube. Think it's too much advantage and some friends won't play with them in.
Would love to see a No mythic format. If it ever has had a mythic printing, it is not legal. Maybe even and no Planeswalker format would be refreshing.
@@nathanfriedman7367 You can name the format "The no more than rare rarity format". Anything above would be simply not legal, along with the usual banned and restricted lists.
@@urbano999 Then they would create "promo" rares that have a rarer rarity than regular rare's rarities, and that would only be in "The no more than rare rarity format Collector VIP boosters". Or they would just powercreep rares, idk.
Stopped playing around 8th edition with the frame redesign, felt really weird at the time, plus we were all growing up and moving to different things. I recently fell in love with the game all over again and I have to say, although overwhelming at first, I really love all the new stuff that came out with in the past 20(gasp!) years. Still not a big fan of planeswalkers though, a bit cheesy imo.
I don't mind planeswalkers, but I think they've become less special. I started playing in Scars of Mirrodin and my buddy opened an Elspeth Tirel. Our minds were blown by how rare and different it felt. Granted, Elspeth isn't a good card, but it felt special. Things started to get out of hand with the Gatewatch narrative, IMO. I get that planeswalkers make convenient characters for a narrative, but I think we've lost some of the set-by-set character and charm with WOTC's new kind of storytelling.
It was a printing in Europe that had error on cards and most were destroyed apart from a few that made it to stores. Super expensive to buy and the rarest cards in MTG
It was a second print run of Revised that printed but then was not supposed to be released due to some errors, but some leaked out. Darker, richer colors instead of the typical washed out Revised coloring, and has the year printed on the cards. Super hard to find.
Saying why Edgar/Summer Magic is a bad idea might ruffle a lot of feathers and might even burn bridges. I regret that I started buying some of those cards.
The only planeswalker I liked was Oko when he wasn't banned in Arena. Been thinking of getting a physical card of him just to have. But otherwise, as someone returning after a couple years hiatus, the oversaturation of planeswalkers has been my least favourite part about current mtg.
I’ve played magic since I was 6(30 now) and I lost interest when I found out about planeswalkers too but now that I’m getting back into magic, you have to use them now to have the same power level as other people. It’s hard not to use them but if you can’t beat em join em. The games still fun
I have been playing since The Dark came out. The only format I play anymore is Commander. The only planeswalkers I have in decks are the decks I made for my kids. I don't force onto them my "no planeswalker" rule. I don't like them for the same reasons others do not like planeswalkers. I never needed them. At my shop other players think twice about playing them around me to not incure my rath. As soon as the walker hits the table all my resources commit to taking it down. My chances of winning the game go down [so do theres]. But, in my book there are different levels of victory and acceptable loses. My favorite game [that I lost] this year I killed 5 planeswalkers in one game.
I generally don't play with them much, with the exception of Vivien, Monsters' Advocate from Ikoria. I love that card to death. It's a cornerstone of my green deck(s). I love my green draw decks where I can basically play/draw/play/draw/play. Vivien & Oracle of Muldaya help "unstick" the deck by showing the top card and letting you manipulate/play it. So, if you need a creature to trigger your card draw, you can play it off the top of the deck if it's not in your hand. Or woth Oracle of Muldaya you can drop lands off the top into play and get to your creatures. Also Vivien lets you create 3/3 token creatures with choice of counter (I prefer Reach as it's a built-in defense against fliers taking out Vivien). It also lets you go for combo cards by using its minus ability to search for a card lower CC than the next creature you play this turn. So, if you play a 5cc, you can search for your Beast Whisperer and drop it directly into play, ramping your card draw. I really do love that card. Pretty much all other planeswalkers can take a flying leap. Though, I'll admit that Samut, Tyrant Smasher with its giving creatures haste built-in ability is great for mana elf tribal draw decks, when paired with paradox engine, nyxbloom ancient, Beast Whisperer, Oracle of Muldaya, Vivien, Monsters' Advocate, Nyxbloom Ancient, Vanquisher's Banner, great henge, etc. The haste ability basically lets you tap all your elves for mana the turn they come into play. So you can basically use the paradox engine to untap your mana elves / great henge, cast another mana elf, trigger card draw, tap all of them again, cast another mana elf or creature to trigger more card draw untap with paradox engine, and so on, 'til you get to a Craterhoof Behemoth and really wreck their day. ;)
I hated Plainswalkers. More OK with them now after Commander. They are either useless or broken in most times but still their mechanic was so out of place when they came. I still prefer older Magic back in early mid 2000. Now there seems to be a need to make new mechanics for every set and then they are almost never seen again and it really annoys me. People almost never uses Sagas anymore and its been what? 2 years since Throne? Food token are pretty much gone, treasure are somewhat used. Conspiracy I have not seen in years. Oh I miss the simple times with fewer abilities, less rules and less focus on hyper-optimizing decks. It's a reason I still play trough the old Shandalar game once in a while.
I'm also not a fan of planeswalkers myself i really just was so fond of the way the game was before the era where paneswalkers became a super big deal it really changed everything about the way the game is played
I stopped playing the game around Urza’s block when I went to college. I came back way later around 2011 and thought similarly about the planeswalkers. The game probably needed them to spice things up, but they became way too much the focal point of the game. I think now we will see them take a power dive after Oko ruined everything.
Ugin begs to differ... That thing is OP / broken AF. Basically a board wiping nuke you can set off the first turn it comes in and that it survives itself to go on and wreck your day... Should have been an "ultimate" you had to build to, not something it could blow on turn one and still hang around to piss you the fuck off for the rest of the game..
Personally started out hating planeswalkers, now i'm more of the don't like or care for them crowd as my expectations of magic overall has decreased. Tho... even now with stupid broken planeswalker cards like Ugin, Teferi, Oko, etc I still hate them. It felt like they overall decreased the fun, watered down the play experience, change the lore and removed the special-ness of the player since the players are considered planeswalkers. The players could go to different planes and it felt unique... but then.. they added planeswalkers that you'd see almost every set, so it feels less interesting. I also didn't like the idea of mythic rarity and that planeswalkers was at that level. War of the Spark watered down planeswalkers with uncommons and rares but i think that it ultimately needed and should have been done a lot earlier. I don't think there has ever been a special card type that has been exclusively one rarity for so long in magic's history.
It’s funny how people just complain about anything. How about play the game with the cards provided. It’s pretty fun. Remember you get to choose to be unhappy.
Icy and assassin were two of my favorite cards when i played in 94. And hippy.
my buddy ran nettling imp and assassin combo, high tech baby!
My uncle was obsessed with occult/satanic sort of imagery and heavy metal and stuff so Magic really appealed to him when it came out. He built like three complete sets of Unlimited and gave me one so we could play together. His wife used to make these sweet oil paintings of some of the artworks that they’d hang up in their house. Hypnotic Spector was one of the first ones I remember her doing. I still have that same set of Unlimited he gave me but more than anything I wish some of the paintings she did would have survived this long. They’re still in the backgrounds of some photos we have but she can’t remember where the actual paintings ended up. One of the paintings she did was actually in an issue of Scrye or some other magazine back in the day.
@@jamesbrincefield9879 that is boss
I have a control commander deck that still use this combination and other combos that are similar.
Though I really enjoyed War of the Spark, I have to admit the dilution of Planeswalkers was disappointing. I used to think they were exciting back when they were mostly mythics, but now, not so much.
The concept of non-mythic planeswalkers is interesting for a set but their impact on non-standard gameplay with their passive effects on top of their pretty high starting loyalty is part of the issue, they're like artifacts but more annoying to deal with. A really unfortunate situation since the war of the spark standard itself was pretty fun.
I personally hate planswalkers. That’s the biggest turn off’s of the game.
Agreed. The players are supposed to be the planeswalkers. The whole brand focus on them as cards instead is disappointing. This is why Pauper is now the purest form of Magic.
ABU Icy is one of my favorite art works also.
Same here
I second this twice.
I hate the new frame and planeswalkers with the fire and fury of a thousand suns.
Dear Wizards of The Coast: What if you gave all your planeswalkers plainswalk? That would be funny I think. Thank you for listening to my TED Talk.
Or creatures that have Planeswalkwalk, which gives them Unblockable against players who control Planeswalkers.
Christopher planeswalken
@@brokengames9020 "Hi, my name is Broken Games and I'm going to attempt to derail yet another positive or funny post with my wall of negative, bitter nonsense."
@@brokengames9020 Don't care didn't read
@@brokengames9020 I'm surprised you replied here considering you've literally spent the past 10 minutes spamming WorthABuy's channel.
Been playing since 1999 and my favorite magic card is Jace, The Mind Sculptor!
Summer magic: hmm rarer than beta, but Rudy wont touch it....odd considering his position in 4th edition alt print version.
I think it would be cool if he was to make a video on the topic even if he doesn’t touch it. Maybe explain why. He may have in a previous video I haven’t seen or something tho. Maybe the reasoning about the Alt 4th is because it’s lesser known? I think Alt 4th cards are generally cheaper than summer magic and maybe he has a position just by accident. Sometimes ppl don’t even know they have them. Overall just speculation and commenting because it would be interesting for the man himself to make a video on the topics.
@@andyanderson2669 yeah, the thing I find odd is he owns all the most expensive cards in magic's history, but wants nothing to do with a set that's hands down just as rare. Maybe since the print run was supposed to be destroyed, he feels it doesn't count since it shouldn't exist in the first place?
@@chazzanschutz6096 Rudy is a market manipulation device so is Timmy learn that first thing. Then summer magic is hard to move as a seller. You need a set market
Rudy won't touch it? Now it has my interest.
He won't touch Summer because Daniel Chang has been manipulating the market for them years. He's been making them out to be more scare than they actually are.
Hey Rudy why don't you show us that collection you bought from the Professor?
I started in 2011. Zendikar and mirrodin are the first things I think of when I think magic. The Jace Beleren and the Mind Sculptor, wurmcoil engine, myrs, and eldrazi are all things I cherish about the game. Over the last decade I find myself always going back to my roots and further. Some of the newer stuff is great, but what I consider to be "classic" magic is just too iconic for me.
I left magic in 09 and came back in 18 and was introduced to planeswalkers. I have to admit it was sort of a let down for me. IN THE BEGINNING us the player was THE planeswalker. The imagination that we were the planeswalker and casting the spells made it fun. The books were written with that perspective also. I still play but the fantasy imagination part of the game is gone imo
You are still to this day one of the planes walkers, just you can now call other walkers to help you.
@@aquardie6376 have you read the original books. Whispering woods? Arena?
The characters from MTG are called planeswalkers.....it only seems obvious and right that they would make cards about the characters that are called planeswalkers.
Except that the planeswalkers are literally the MTG players, A.K.A. the people. Planeswalkers cards are a weird way to break the 4th wall
@@thebrunoserge Planeswalkers are the characters in the storylines AND also the players playing the game*
I genuinely agree about the Planeswalker commentary, for the most part. I don’t love them, but they did change the game
And thats the problem
I loved them for awhile, but they had books and context when introduced. That really expanded the feel of the game and our interaction with it. Now they're soooo watered down and blah
I heard they have Lululemon Planeswalkers now.... Maybe it's Liliana...
@@Pinhou9 why is it a problem? Don't like the game growing 3x since their introduction?
@@goatsemarathon6642 Lol that would be awesome! Love me some Lulu!
I have 10 cubes, 360 cards in each. 0 planeswalkers..
They do not work well in limited, I do agree with that.
Teferi master of time is a crazy card
I know right. The only card to ever have the words "Take two extra turns " on it was Time Stretch and now Teferi, Master of Time. I'm not sure how a lot of people especially Rudy has not realized this.
It is so gross. Two extra turns is huge. And the trading out of bad cards to get there is huge. -3 to phase out any creature? And all effects can be used at instant speed? Sheesh. I cut off your turn with two extra of my own. Fuck.
@@darkmatter69420 My pillowfort/Azorius deck LOVES it ;)
War of the Spark was so kickass one of the most enjoyable sets I've played. It got me into Magic after not playing for 5 years
I really liked PW's when creature combat was the best way to remove them as it created a cool mini game. They have gotten a bit strong though
Never had a real interest in Planeswalkers and never played with them.
I don't like the mechanic. I would have had a limit of one planeswalker of any type in a deck (one Teferi, Nissa etc ... even if they had different abilities), and similar to the legendary rule, but on both sides. So player A plays Nissa ... if player B plays it then player A loses Nissa, which would make more sense as how can you have two copies of the same planeswalker on the battlefield at the same time?
@@phoenixdundee yea that makes sense. Seems pretty illogical to have more than one of the same.
Same here. Although I did buy THE Jayce into my Yuriko CMD deck, partly because despite being """new""" card type, he is a very iconic card.
I played from revised through urzas, and 2020 brought me to love the secondary market. Planesewalkers feel like they're from a different game, though I'm glad the players welcomed their induction despite their oddity (though thats just me)
I have however, enjoyed collecting some of the borderless strixhaven ones, as they are beautiful looking.
Same with me and YuGiOh when they started to push Different Dimension cards and using your graveyard as your hand, I stopped playing and never looked back.
I stopped after XYZ and Synchro... oddly confusing
Nothing like playing juggernaut and enchanting it with 3 unholy strengths. That was a good time when I first played the game with my stepbrother in 98. Those were the good times, no wait, the Golden years of my life.
Why do you not touch summer? Is it because WoTC at first never officially claimed the "error" set and stated "owning said cards might be unlawful" . OR is it that you might have a little inside info and there may be more cards in existence than collectors think. Or lastly you just don't do error cards.
I'm paying too much for not enough shiny content.
I am the power 9.
I started playing MTG at 95 then stopped around 2002 cos there's not much new content that held my interest, The reason why I returned to magic last year was because of the planeswalkers. It drew my interest back and I kinda like having em both lore and gameplay mechanic. They could always make a new format without Planeswalkers if they think they're too overpowered during tournaments. As a collector and a gamer, planeswalker cards is a thumbs up for me.
Casual player here. Been playing since Odyssey with a few friends. Never went to a tournament or any such thing. To this day the only house rule we have (in non-commander mtg) is "no planeswalkers". They are designed to improve certain game plans but at the cost of "intruding" on the rest of the game flow. In short - they come equipped with their own "instant spells", can be reached by creatures but no creature interaction cards and wipes. They always represent "legendary characters" or...well..creatures(?) but act as their pseudo enchantment mirage. I'm trying to say that they do empower the game - but I don't think they enrich it.
yea trying to decide if u should attck the plater for 5 or kill there planes walker that can turn the tide of the game is some real BS, like no joke u could be winning hands down , opponet has no way out, they drop a walker and take the game , thats crapppp
Technically their own "sorcery" spells (except the latest Teferi that lets you play on any turn rather than just on your own turn)... Let's be accurate, yeah? ;)
@@MGmirkin Sure, my mistake there :).
I started playing back in 2010 and actually liked planeswalkers when they started out mostly because they were not common and seeing them was special. Seeing them go from these scarce powerful beings to common fodder when I came back to the game did bother me. That said before I stopped playing in 2013-2014 I made a superfriends commander deck and actually upgraded it when I hoped back into magic this past year. Basically, I like planeswalkers, but there are way too many these days.
I really like FWB and FBB cards, they look so much better than regular revised.. Almost all my duals are FWB or FBB
Haha, Rudy doesn't touch 𝙳̶𝚊̶𝚗̶𝚒̶𝚎̶𝚕̶ ̶𝙲̶𝚑̶𝚊̶𝚗̶𝚐̶ Summer Magic.
I like the dark brown artifacts much better
Mud decks are boss
I'm so early my taco is still in his alpha form
I love planeswalkers
Ian Dowell I love planeswalkers baked at 350° for an hour then served with melted cheese.
@@cliffordsherman7702 i actually love finding legendary creatures in their colors and building edh decks the support them
Ian Dowell that is another serving suggestion
Same. Im all about old cards. I will never play with a planeswalker. Im all about modern, pioneer, and commander. I only buy reserve list and the newest card I own is I bought a single CHULANE for commander.
Hasbro aint getting ANY of my money. I buy on CardKingdom all my cards. I sure made a lot of money buying RL in 2018. Everything has doubled or more in price.
Revised duals 150-700 DOLLARS each, Rudy. Not sure that constitutes an entry point for most newbs looking to explore old cards.
I actually like the current stardart, where the only planeswalker is Ugin. It feels much better when you can see it just from time to time. Yes, it still sucks when he comes into play, but I can live with it because of its cost.
Black Bordered Juggernauts, beautiful 🤩 Put an invisibility on those and you’re good to go! 🙌
Like in commander when one guy can shut down the whole table with one teferi and one Nicol Bolas
Can someone please explain to me the difference between commander decks and planeswalker decks? Ive been playing the online game and oko the trickster planeswalker deck, i am only a couple months into the game. Are they two different game modes under magic or you can play with both or..? I'm highly confused...
Always glad to show up to class Sir, thank you.
4:25 is where the topic begins. You are welcome.
So true. Planeswalkers are too complex and don't even list on themselves that they are legendary plus they changed the legendary rule about 5 times which ruined the game for players who like artifacts and enchantments. Planeswalkers are basically just artifacts that have multiple abilities that all cost 0 mana and basically have hexproof and indestructible because Larry Nevins Disk can't even kill them. Plus every rule change they've made have made planeswalkers more powerfull each time. It slows the game down because they are TOO HARD to strategize with and against. All of them are overpowered. Every last one.
The first bunch of planeswalkers was decent , it reflected the colors they represented quite well and only really Chandra was bad in Lorwyn (as she was too expensive for what she did).
Then they started to powercreep planeswalkers so much that every deck needed to play them and they added more and more token producers, card draw effects and made them so overwhelming "snowbally" take over games that they started to just be annoying.
Having a planeswalker with an "ultimate" that wins the game in the long run was cool, it made the cards feel like they have a big impact, IF you can protect them.
The moment we got planeswalkers that just kept drawing extra cards and had no ultimate at all, it got stupid.
Right now, we have so many 3 mana planeswalkers that just dominate games, and they even dared to add enchantment style static effects to planeswalkers, which dilutes them even more.
Very bad how they gone that road, but basically impossible to get away from it now.
I thought planeswalkers were stupid. I am the wizard casting spells not this joker next to me
I got back into magic for a little while in 2011 and we went to a magic card night for innistrad and I pulled a liliana and some people went crazy over it. I looked at the card like "the fuck is this??" and it looked like a totally uninteresting mechanic I had no interest in. I think I traded it for a phyrexian obliterator and $20. I hated the idea of the planeswalker and I still do.
Rudy ate the card card fruit he got card powers like one piece manga
It’s all subjective. I can take ‘em or leave ‘em. Planeswalkers to me are a good idea but If some sets had none it might be better. Sort of a case of absence makes the heart grow fonder.
i need that black border black knight.
Rudy can you please do another card sorting video or just a video flipping through binders and shooting the shit?!!! It’s very relaxing
I made a house rule no plansewalkers allowed, it made games much more enjoyable.
the doppleganger mat! havent seen that in a while. awesome art, favorite in the game
The only thing that really gets me about planeswalkers (as a new player) is emblems. One of my favorite cards is Chandra Awakened Inferno but she gives you 1 damage each turn that can never be removed, and she is allbut guaranteed to get atleast 1on you since she cant get countered.
Most emblems arent this bad since they require so much setup, but its a permanent -1 each turn and it stacks so after 3 turns ur taking a lightning bolt to the face every turn...
I also really dislike Ugin but I dont think hes insanely broken, just that he isnt very fun and super powerful.
I agree. Planeswalker's are broken and totally ruined Magic the gathering. it forced Magic to go in a directions that you can never turn back from.
Same here with the Planeswalkers. I loved MtG before their introduction, but when they came in, the entire game just received a power creep that slowly drove me away.
It would be wrong to blame it all on the planeswalkers themselves, but I think they were the first symptom of the power creep.
I have a golos walkers commander deck that is full of planeswalkers. Walkers are the reason I got back into magic.
Rudy can you please do a video on Summer magic? I played during 4th edition and I've never even heard of Summer magic.
As not only a newer player but also a player who's also a big comic collector, I like the Planeswalkers because of the cool superhero aspect. I like having these cool iconic characters, and honestly, as much as people might not like to hear it, I do think the Planeswalkers go a long way to bringing in new players who also are attracted to that kind of thing.
I do think WotC needs to be careful with the power level on them, but they do feel like a huge part of modern Magic.
Power creep is real yo.
I agree. Not a huge fan of planeswalkers, and they've kinda lost their minds with green ramp. It's neat don't get me wrong, but it got a little rediculous. Back to the planeswalkers, I basically disregard them in all homebrews.
So I think I just noticed the difference ears on the doppelgangers.
Also the artwork is flipped on that playmat. Might be why I noticed a difference.
there's a timmy in my mtg group who likes plainswalkers so much he buys all of the plainswalker decks for every set.
they're casual and timmy fodder, give them a big shiny walker and they'll buy 7 boxes of a set.
Don't say that Rudy! I have a planeswalkers collection :(
Unfortunately it's true basically all my playgroups may play one in a specific deck but they are mostly popular by the super young crowd that got in late. I run tons of removal that can also get rid of them asap
Can we have tournaments without planes walkers🤷♀️
In multiplayer EDH, Planeswalkers don’t usually survive for long, as they can be singled out for attack.
Planeswalkers are often blamed as responsible for games taking too long.
I've toyed around with the idea of taking out plainswalkers in my jumpstart cube.
Think it's too much advantage and some friends won't play with them in.
Would love to see a No mythic format. If it ever has had a mythic printing, it is not legal. Maybe even and no Planeswalker format would be refreshing.
Then wizards will make a higher rarity in a "insert format name here" product and make the new rarity even more broken than mythics these days
@@nathanfriedman7367 You can name the format "The no more than rare rarity format". Anything above would be simply not legal, along with the usual banned and restricted lists.
@@urbano999 Then they would create "promo" rares that have a rarer rarity than regular rare's rarities, and that would only be in "The no more than rare rarity format Collector VIP boosters".
Or they would just powercreep rares, idk.
Stopped playing around 8th edition with the frame redesign, felt really weird at the time, plus we were all growing up and moving to different things. I recently fell in love with the game all over again and I have to say, although overwhelming at first, I really love all the new stuff that came out with in the past 20(gasp!) years. Still not a big fan of planeswalkers though, a bit cheesy imo.
The same thing they said when sagas come in.
I don't mind planeswalkers, but I think they've become less special. I started playing in Scars of Mirrodin and my buddy opened an Elspeth Tirel. Our minds were blown by how rare and different it felt. Granted, Elspeth isn't a good card, but it felt special. Things started to get out of hand with the Gatewatch narrative, IMO. I get that planeswalkers make convenient characters for a narrative, but I think we've lost some of the set-by-set character and charm with WOTC's new kind of storytelling.
You sir have mastered the 10 min cutoff timer lol
My four year old niece came in my room while I was watching Rudy and she says she eats tacos every day.
Never heard of “summer magic”
It was a printing in Europe that had error on cards and most were destroyed apart from a few that made it to stores. Super expensive to buy and the rarest cards in MTG
It was a second print run of Revised that printed but then was not supposed to be released due to some errors, but some leaked out. Darker, richer colors instead of the typical washed out Revised coloring, and has the year printed on the cards. Super hard to find.
Rudy! You should start playing casual commander. It’s the new baseline for card market value, excluding vintage stuff.
In other words, Rudy is old and nostalgia makes him hate planeswalkers.
Saying why Edgar/Summer Magic is a bad idea might ruffle a lot of feathers and might even burn bridges. I regret that I started buying some of those cards.
The only planeswalker I liked was Oko when he wasn't banned in Arena. Been thinking of getting a physical card of him just to have. But otherwise, as someone returning after a couple years hiatus, the oversaturation of planeswalkers has been my least favourite part about current mtg.
Oko is one of the most broken cards ever printed
The planeswalker deck was my first deck I got. I love my planeswalkers😁
Hay Rudy I have a question. Is it worth it to buy revised dual lands in hp or damaged condition (i don't have a lot to cash lol)
Save your money and buy 1 light played instead of 3 heavy played
@@shannongerbes thank you
wish there was someone whon did patreon for poekmon liek rudy does for magic
Why is the font for icy different than any other Artifacts?
Correct.
I'm agree. I also don`t like the interaction of planeswalkers with the game.
Maybe a new magic format with no Planeswalker
Planeswalkers are definitely why i stopped playing. So your title works for me.
I’ve played magic since I was 6(30 now) and I lost interest when I found out about planeswalkers too but now that I’m getting back into magic, you have to use them now to have the same power level as other people. It’s hard not to use them but if you can’t beat em join em. The games still fun
I have been playing since The Dark came out. The only format I play anymore is Commander. The only planeswalkers I have in decks are the decks I made for my kids. I don't force onto them my "no planeswalker" rule. I don't like them for the same reasons others do not like planeswalkers. I never needed them. At my shop other players think twice about playing them around me to not incure my rath. As soon as the walker hits the table all my resources commit to taking it down. My chances of winning the game go down [so do theres]. But, in my book there are different levels of victory and acceptable loses. My favorite game [that I lost] this year I killed 5 planeswalkers in one game.
I generally don't play with them much, with the exception of Vivien, Monsters' Advocate from Ikoria.
I love that card to death. It's a cornerstone of my green deck(s). I love my green draw decks where I can basically play/draw/play/draw/play. Vivien & Oracle of Muldaya help "unstick" the deck by showing the top card and letting you manipulate/play it. So, if you need a creature to trigger your card draw, you can play it off the top of the deck if it's not in your hand. Or woth Oracle of Muldaya you can drop lands off the top into play and get to your creatures.
Also Vivien lets you create 3/3 token creatures with choice of counter (I prefer Reach as it's a built-in defense against fliers taking out Vivien). It also lets you go for combo cards by using its minus ability to search for a card lower CC than the next creature you play this turn. So, if you play a 5cc, you can search for your Beast Whisperer and drop it directly into play, ramping your card draw.
I really do love that card.
Pretty much all other planeswalkers can take a flying leap.
Though, I'll admit that Samut, Tyrant Smasher with its giving creatures haste built-in ability is great for mana elf tribal draw decks, when paired with paradox engine, nyxbloom ancient, Beast Whisperer, Oracle of Muldaya, Vivien, Monsters' Advocate, Nyxbloom Ancient, Vanquisher's Banner, great henge, etc. The haste ability basically lets you tap all your elves for mana the turn they come into play. So you can basically use the paradox engine to untap your mana elves / great henge, cast another mana elf, trigger card draw, tap all of them again, cast another mana elf or creature to trigger more card draw untap with paradox engine, and so on, 'til you get to a Craterhoof Behemoth and really wreck their day. ;)
I hated Plainswalkers. More OK with them now after Commander. They are either useless or broken in most times but still their mechanic was so out of place when they came.
I still prefer older Magic back in early mid 2000. Now there seems to be a need to make new mechanics for every set and then they are almost never seen again and it really annoys me. People almost never uses Sagas anymore and its been what? 2 years since Throne? Food token are pretty much gone, treasure are somewhat used. Conspiracy I have not seen in years.
Oh I miss the simple times with fewer abilities, less rules and less focus on hyper-optimizing decks. It's a reason I still play trough the old Shandalar game once in a while.
People hate on planes walkers like I use to hate on Rudy.
I'm also not a fan of planeswalkers myself i really just was so fond of the way the game was before the era where paneswalkers became a super big deal it really changed everything about the way the game is played
Where do I buy that playmat?!?
Rudy can we please play a game of magic?
Crucible has doubled overnight! Next timmytalk video please?!
I stopped playing the game around Urza’s block when I went to college. I came back way later around 2011 and thought similarly about the planeswalkers. The game probably needed them to spice things up, but they became way too much the focal point of the game. I think now we will see them take a power dive after Oko ruined everything.
Ugin begs to differ... That thing is OP / broken AF. Basically a board wiping nuke you can set off the first turn it comes in and that it survives itself to go on and wreck your day... Should have been an "ultimate" you had to build to, not something it could blow on turn one and still hang around to piss you the fuck off for the rest of the game..
I like planeswalkers
Low audio big guy lol
Tired of planeswalkers too. Was way too much in War of the Spark and since then they've been over powered.
I like the planeswalkers as a collector. I hate them as a player.
Tacos
Personally started out hating planeswalkers, now i'm more of the don't like or care for them crowd as my expectations of magic overall has decreased. Tho... even now with stupid broken planeswalker cards like Ugin, Teferi, Oko, etc I still hate them.
It felt like they overall decreased the fun, watered down the play experience, change the lore and removed the special-ness of the player since the players are considered planeswalkers. The players could go to different planes and it felt unique... but then.. they added planeswalkers that you'd see almost every set, so it feels less interesting.
I also didn't like the idea of mythic rarity and that planeswalkers was at that level. War of the Spark watered down planeswalkers with uncommons and rares but i think that it ultimately needed and should have been done a lot earlier. I don't think there has ever been a special card type that has been exclusively one rarity for so long in magic's history.
It’s funny how people just complain about anything. How about play the game with the cards provided. It’s pretty fun. Remember you get to choose to be unhappy.
New mechanic in my game waaahhhh. Lol classic.
You feel the same about alt 4th?
Oko was a mistake.
What is summer magic