The Incarnate Fleet of the Veil | Homeworld
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- čas přidán 12. 05. 2024
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An ancient power is rising beyond the Great Network of Hyperspace Gates. It is guarded by the Fleet of the Veil.
The Templin Institute. Investigating alternate worlds.
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Ending music "Battle Forever" used under license from Shutterstock.com. - Hry
I was hoping HW3 would have more emphasis on exploring the galaxy in a non-linear way seeing as the hyperspace gate network is now accessible. Imagine exploring new areas for the first time like nebulae, planets or asteroid fields and encountering a variety of ships from unknown minor factions that could be friendly, neutral or hostile. More factions would make the galaxy more lived-in and interesting. For example what if you arrive at a new area to find two unknown civilizations already battling each other over resources and one or both of them request assistance from you - and your decision has consequences. Or maybe you encounter a civilization who have just achieved space flight for the first time and the Hiigarans the first aliens they have made contact with. Also, how about you visit an area and you encounter Kiith Somtaaw doing a bit of asteroid mining? You say your greetings and maybe they'll send a few ships to reinforce your fleet if you get into trouble later on?
I loved the Kadesh from HW1 but also that strange mysterious ghost ship and the junkyard dog. I don't like the feeling when you encounter a ship and you're so familiar with the rock/paper/scissors combat mechanics that you know straight away whether you're going to defeat it or not - more uncertainty is exciting for me.
I like some of the Incarnate ship designs but as an adversary, they don't seem to be that different from the Vagyr.
Honestly, I agree. Homeworld 1 and Cataclysm/Emergence made me feel an immaculate sense of wonder ... and horror in the second case. The galaxy felt so vast and rich because of the different fleets and ships you've encountered. Homeworld 2 and 3 feel so ... small. I don't really feel there's much going on. They seem to miss the sense of exploration. I was hoping that the hyperspace gate would introduce many new factions and cultures too.
I also feel that a lot of the ships look too similar, the visual clarity seems to have suffered as well.
I agree with the both of you. I do sorta feel the same way in a smaller sense with Freespace but given how "small" that universe is it makes sense, given they're regional and not quite galactic. I would love to have seen some of the ideas you guys floated come into play here, they would be rather fun.
I suppose it would cause balancing issues, though, as if you took certain pathways, you could get much further ahead in your research and resources, etc due to having more time and so on.
They'd have to adjust for that with more reactive scaling.
The entire galaxy has been mapped by the Bentusi, who had control over the First Core for thousands of years. With Long Jumps, they've established the "Outer Rim Trade Routes." No one before them (except for Progenitors) could have accessed the widely spread star systems at the galactic edges, having only ships capable of Short Jumps.
It's not that the Gates unlocked new regions. They allow covering vast distances to ships without Long Jump capacity. And the Hiigarans have had access to three Cores for a century, surely wasting no time or efforts to increase their political influence after defeating the Vaygr and uncovering Sajuuk. They must've send their envoys everywhere they could, to fill the niche Bentusi left behind. Thus, there's little space for a newly discovered threat, such as the Incarnate. They're a worse addition than the Vaygr in HW2. At least the Vaygr were explained to be infamously known, but distant and ignored (until they found the Third Core and gain support of imperial Taiidan remnant).
This comment has way more thought put into it than the entire HW3 story.
"Hey guys, why don't we blow up the Anomaly Hyperspace Gate and leave the baddies stranded in their own region where they can't bother us?
There's still a massive new network to explore elsewhere."
Because their leader is draining the network's power do to her crazy shit. And the last piece of her plan is stranded in enemy territory. Blowing up the gates wouldn't matter if the Anomaly consumes the galaxy, not to mention a large chunk of the galactic population became dependent on them and would certainly disagree with such a reckless plan.
What makes you think that there's not a whole bunch of other hyperspace gates that allow the 'isolated' region to connect to the rest of the galaxy you just don't know about yet?
The exploration would be one part 'find what is in there', (for the new mission) one part 'find where our previous expedition went', and one part 'find out the extent of the Anomaly so we can safely isolate it'.
@SkyHawk2137 True.
There's also the _"Let's heavily fortify the Gate entrance on both sides and lay massive minefields so they can't do a Thunder Run if they get past the battlestations"_ option.
...."No, I said Battlestation-sss, we're going to rely on more than just a DS9 on our end."
They really could have just killed the queen instead of having Karen commit mutual unalive. So wasteful
All the Incarnate ships are Sajuuk derived, irs obvious in their designs
I was thinking they all looked very Vygar
Or a combo of both.
Their ships all look like mini-Sajuuks!
@@nickthenuker7916 yeah agreed
They are based in Progenitor designs. Their capture corvettes are basically modified Movers. There's also some Vaygr influence in them, as part of their home space is in the Anomaly.
I love the Ship designs honestly.
Vaygr influence is very visible too. battlecruiser is very similar for example.
@@zmkarakas yeah its like a mix between vaygr and progenitors. I like it
it's missing something. just not as striking as the homeworld 2 designs
@@cagneybillingsley2165 HW1 2 and cataclysm/emergence ship design is unique because of their shapes which you can tell from a greater distance, it's a very creative method due to our PC isnt as advanced, HW3 however, the ships look almost the same, just different sizes.
I honestly don’t mind the Incarnate. At least they have mildly clearer goals than the Vagyr and their threat to the galaxy is actually understandable instead of just being…pretty damned vague, not to mention their ship designs are actually pretty cool. I also rather like the parallels between the Incarnate Queen and Karan S’Jet. Karan was one of the Kushans’ most celebrated scientists and became a key part in saving the Kushan people and became celebrated as thus. Meanwhile, Tiaa’ma was…well, for all we know her people just grabbed the most expendable person they could find who could survive the integration procedure while still being useful and shoved her into the Mothership. I mean, taking into account the fact that they clearly treated her as little more than a glorified computer, distrusted and hated her even after she did everything for them, and probably without adequate preparation like Karan and Imogen went through to handle the neural load and feedback from _everything,_ and is it any wonder she’s insane, practically suicidal, and has a God-complex?
The Vagyr are vague? But its in their name!
Nah, the queen was absolute cringe to watch
@@smolpp585 She is supposed to be. Her motivation is pain and she is lashing out.
And that why, kid, we treat our supercomputer, living or not, nicely.
The Vagyr are clear enough, they're warlords. Raiders but with so much power they stop being just raiders and start being the Mongolian Empire in space. Makkan is 50/50 Genghis Khan and Paul Atreides.
I want to see more videos from the world of Homeworld, like the Hiigaran Empire, the Homeworld War, and the various ships used by the Homeworld factions.
And some love for Homeworld Cataclysm.
They had a bunch of OP ships that would be dominant if they existed in later games.
@@casbot71 Kudos, the combined acolytes were great once unlocked. 👍
Honestly, I liked CW more than HW1.
if you like long form content Mac's World mayb e up you alley then he jsut relased a big vid on homeworld lore
I miss that in HW1 and Emergence the ship design had to be very clear and discernable. Because graphics were less the hull lines had to be very specific. So it was always very clear which ships did what. I think ships look better in HW2 and 3... but when I was playing I could barely tell what anything was. Even Incarnate carriers look like frigates or destroyers from a distance. I wish the designs were super visually varied.
It also helped that in HW2 it wasn't just the Vagyr's ships that looked different but also their behaviour. Vagyr fighters would stay in a very close and tight formation. It made them very distinctive from a distance with them looking like predatory fish as they come in for the kill. I wish HW3 would have done something similar.
Since y'all are doing space civilizations:
Requesting an investigation on the Free Planets Alliance and Goldenbaum Empire from Legend of Galactic Heroes
And the Earth Federation and Zeon Principality from the Gundam Universal Century
I'd appreciate the Persean Sector from Starsector, or any of the polities within it :)
The institute used too many LOGH footage to not talk about it
What's your favorite General?
FPA: MacArthur. His drive to the Yalu was genius.
Federation: Ike got things done.
Or Tekkadan
Sounds like the Imperial Japanese Navy in space.
I can see the parallels for sure. An emphasis on speed and firepower, heavily overgunned fast cruisers with inadequate armor protection and hull strength, high speed destroyers designed to punch up against larger warships with torpedoes, and excellent interceptor aircraft. It's strange that the incarnate lack any bomber strike craft, although I suppose their corvettes fill a similar niche. In space, the practical difference between a heavy fighter bomber and a torpedo boat is mostly arbitrary.
So the Veil Fleet is space Russia in the way it treats it's manpower...
That must mean we're space Ukraine because of how they are our biggest supplier of foreign weapon systems by way of capture.
From the ship designs i can see them to be a distant relatives tothe Vaygrs, i always thought that the Vaygrs are russian but they're more space mongolians/space huns.
The Incarnate, i think they are space imperial japan from their fanaticism and how they value their men's lives
So they're space Russia.
😂
Id bet homeworld 8 will have more than 2 factions
I do agree the story isn't on par with the other HW, but nevertheless I'll still buy the game solely for its gameplay and my love for the franchise. I'm hoping if they ever make a new HW, they'll improved on things they lacked when making HW3.
There's the chance HW3 might become RTS Skyrim. Story's fine, but the mods will be the main attraction.
They won’t this game sucks don’t buy it
The game looks great, the music is great, the atmosphere is spot on, the gameplay is good, but I was disappointed in the game's story.
The Incarnate are not interesting and they don't do very much with the good ideas established in the game. They show Incarnate weaponizing hyperspace by hyperspacing asteroids into planets or having ships hyperspace into solid objects but they don't do much of that in the campaign. It would have been cool if they had missions where the Incarnate used hyperspace to throw solar flares at you or hyperspacing giant obstacles in your way.
Or into your ships, destroying them?
@@harrietr.5073I think ships are too fast for that. Even larger ships would be able to move out of the way before the hyperspace engine spins up.
The main issue with a weapon strong enough to destroy planets is that a) it can easily destroy your own forces, especially if the enemy learns to do the same, b) such weapons are difficult to setup and c) starships are much smaller and faster, and can dodge your attack.
Didn’t they throw a moon at a planet to make that one asteroid mission or something?
I only watch a very edited video of the campaign, so I might be wrong, but I believe they did that.
@@MastercheapNo, that was just some random asteroid field that visited a gate exit
Time to dust off my salvage corvettes and capture me some Incarnate ships.
I've always wanted to see you Guys do Space Empires from Galactic Civilizations, like the Drengin.
How Soviet of them
Have you guys investigated the world of Big Guy and Rusty, the boy robot?
I second this. An underrated cartoon.
I havent seen any Templin videos in a few years... Still doing amazing work!! But I also have to sdmit that I'm a bit bummed out that there's still no video about the Principality of Zeon. 😭
Future faction suggestions:
The Dominion (Star Trek)
Sith Empire (Star Wars)
House Harkonnen (Dune)
Tau Empire (Warhammer 40K)
Deep Rock Galactic
Resources Development Administration (James Cameron's Avatar)
The Cabal (Destiny)
United Citizens Federation (Starship Troopers)
Freestar Collective (Starfield)
The Protoss (StarCraft)
So many pretty ships to take.
I wonder why 3 isn't on GOG when the rest of the franchise besides the mobile and tabletop games are?
Edit: I also wonder why its so common for villain factions in RTS games to have the high firepower, high speed, low defense style I like. Though I've never really liked very specialized ships its been standard in the Homewold games since the beginning especially Frigates and Strike Craft.
It’s not on gog because the game launched with dneuvo or however you spell that damned service. I blame gearbox for that tho
Usually the bad guy is bad because they are the aggressive one, they attacked first and the good guy is merely responding. So what does "aggressive" mean in gameplay terms? It means low defence but high offense and high speed, and other features that encourage the player to be more aggressive. Meanwhile if the good guy faction is on the defensive in the story, they will probably be on the defensive in gameplay too. That concept drives the story but also influences decisions about how gameplay works.
@@MrQuantumInc But often the aggressors in a war will have a stronger military force unless they're insane or some form of desperation is driving their actions. And its the smaller forces that benefit most from such units. High speed units with high firepower are great for hit and run warfare. Get to a lightly defended area fast, do serious damage then get away before enemy reinforcements can cut off your retreat routes. Those are the kinds of tactics needed when you can't afford to trade losses with the enemy due to a strength disadvantage.
Can I just say... these ships look wonderful and I am so excited to play the new Homeworld! I've beena fan since the 90's...
BUT!
The Incarnate are basically just the Vaygr...
I don't know if that is intentional or not but it might be nice to mix it up a bit?
So I haven't played the game yet because I don't have time but the Incarnate sound suspiciously like the Borg since they both have a queen who exerts control over them robbing them of free will.
They look too much like the Vagyr did in HW2 :(
I actually thought they were supposed to be the Vagyr until today. Even in promotional material the ships had the giant white Vagyr logo on them instead of the golden eye. It makes me wonder if earlier in development they actually were intended to be the Vagyr and they decided to change them to this new faction but not scrap all the ship designs.
So gameplay wise, we're fighting the Vagyr again. Now original.
I was really hoping we'd be fighting something new and alien. Heck, both the original game and Cataclysm had you fighting multiple enemy types.
They Following The Homeworld DoK Path when you focused on 1 faction Enemy.
I mean, there's pirates
@@panelaashigaryuuko😢😢
I just hope we can meet with the Taiidan again
I hope i can see other factions at least as a cameo, even the homeworld mobile ones (bruh the Tanoch... sign me up on creepy harkonnen-lookin' space aztecs)
Basically Vagyr 2.0
Honestly, its too vague to get itself a video I think? But the narration is always top notch!
Aww. For a minute there I though it was going to be something eldritch. Like the Darkness from Destiny when it first started appearing. Or the reapers when we knew nothing about them.
Homeworld has a long tradition of being a very ancient universe with high technology that is worshipped as magic. In some ways, hyperspace is kinda quasi-supernatural, too, with strange properties. Navigators become revered or reviled as near demi-gods.
Spoilers:
The ultimate god of many of the factions in Homeworld, Sajuuk, turned out to be an ancient ship designed to use the three great Hyperspace Cores - special cores that allowed instant travel anywhere in the galaxy- and also served as the key to the gate network. And had a giant honking superlaser.
These reminds me a lot to the Vaygr, its fine I guess...
Damn scary.
Cover the Impossible Mission Force (IMF)
link is down!!!!!!!
so the new big enemy are... .humans, again? Disappointing... hopefully there will be a cataclysm like DLC
Everyone in the home world universe is human, that’s the point, the progenitors are human. The whole point is all these conflicting civilizations are the remnants of a greater human interstellar empire
Space looks a lot more... crowded, than previous games, and that's a problem, HW1, HWC and HW2 had made more sense of how empty space is, in HW3 it seems you are always in some mega-structure or planet.
The ship design is on point. A shame that they are so glassy in the gameplay, the campaign is so short, and the story is hot "predetermined destiny" garbage.
Note to Self
The bottom is reinforced with additional plastic, similarly for the top where the drawstring is sewn in. This makes the trash bag less likely to tear at the areas of weakness. Haven’t tried it with a heavy load yet. So not sure whether their self-proclaimed anti-rip technology is real or bullshit.
Unlike several of the other reviewers, I don’t find any strong smell to the trash bags. They are not scented, they do have a slight plastic smell to it, but this is fair since they are made of plastic after all. This is important to me, since I am using them to store various junk I got lying around the house. Want to keep the dust off of them, so a nasty smell would be bad.
There is only 2 factions in this game? Well that ain't much.
I suspect the Incarnate started as one of the Vaygr tribes, they're ships look pretty similar, then again Makaan's Vaygr fleet was heavily based on Progenitor tech. Noctua-27 also looks to be within or nearby what was Vaygr territorry. As for Tia'maa, maybe she is a Progenitor, why she would want to 'reshape the galaxy'... no idea. Though it seems the 3 cores were hidden throughout the galaxy for a reason, and this only really started after the gate network was unlocked.
Bring Sajuuk to bear.
Hello can you do second tyrannic war plsss
I suggest videos on:
Hyrule
Naboo
Alderaan
Troy
Waterworld
Wayne Enterprises
Kamino
I don't know if I've already said this, and I don't want to look excessively critical but... while the game is incredibly well, the plot of the game... I don't like it.
We already had Homeworld 2 when a myserious space empire attacks Hiigara for the three cores.
Why making a new one? We already had a focus about how important are such "navigators"...
Homeworld 3 is basically a second Homeworld 2.
What it's missed is some revelations over the Progenitors. Who they was, how their technology works, how vast was their dominion, why they disappeared...
Maybe I'm too critic. Maybe not, but this is my opinion.
Shen an Calhar have been waiting years for a worthy mention.
WAR!!!!!!!!!!!!!!!!!
The worst part is they made the factions exactly the same. If I wanted to play Higgs, i'd play higs, not a reskin of the same thing...
I prefer the design of incarnate ships than hiigaran
the lore when read sounds pretty cool its just such a shame the campaign and cutscenes did such a disservice in the presentation
nice
Could you do FEDRA from TLOU next??
I like the game.
Navigators, inspired by 40k
More like Dune.
I'd say dune
but I swear it feels like 3's writers wouldn't have read Dune...
@@nerag7459 I was referring to specific references, such as the lidless eye with rays shining through - it's nearly the same as navigator symbol in 40k. Dune's navigator also have a symbol, but it looks completely different. 40k's navigators are also sometimes admired, even worshipped, but sometimes shunned and isolated, depending on circumstances. They have psychic abilities other than navigation related, which for some houses, include mind control of their own house's servants. Dune's navigators, while weld great leverage for obvious reasons, are much less involved in direct command, direct combat, or feared for their command/combat abilities. HW3's navigator is almost directly lifted out of 40k. while compared to Dune navigators, they only share the name of navigator, and ability to navigate.
Wsg fellas
When the youtube presentation is better than the game presentation. :(
I like homeworld 3 although not better than the original homeworld its still great.
I suggest a video or series of videos on the _FFXII_ incarnation of Ivalice.
Too close to HW2 antagonist's design wise and as a faction background, religious zealots blindly following a powerful yet juvenile 'God' is just lazy writing.
I miss when this channel wasn't a giant ad read.
Gotta pay the workers and researchers in the Institute somehow.
Documenting alternative universes isn't exactly a lucrative job.
Homeworld is still an interesting game to explore the lore of, not really that deep they made money off it at the same time given the amount of work they put into videos.
I don't get this cause lore channels are barley affected by sponsorships and they 100% would have done homeworld 3 anyway
Templin lost their way a long time ago.
The channel has been doing this since the beginning lol
First
As much as i wanted to like it this game was seriously very bad. It makes 2 so much better in comparision. Sad state that we have way more bad homeworld games than good ones now...
I was very excited, until I found out just how bad the game is.
Seriously, the story is worse than a low-budget korean drama.
And the fighting is all spam and no strategy, wtf?
Homeworld 3's story and world building are extremely disappointing. Even more so when compared to HW and Cataclysm.
Care to elaborate? Game just came out today i saw like 3 parts of the story mode for now
Its pretty cool for now
I can't agree more. Homeworld 2 was my first game of the franchise, but even compared with it, Homeworld 3 is just... Ooof...
@@emelgiefroit came out 3 days ago for those who got the fleet command version.
it also has Denuvo.
I hate when the e fact people are so quick to hate on anything new it’s like they don’t want a good game to play anymore and ruin the experience for everyone else
HW3 looks and plays childish.
Maybe its for Newcomer who didnt know RTS Games. So you didnt must Play the HW1 and 2
@@panelaashigaryuuko the guys who played HW1 and HW2 were newcomers to HW1/2. This reasoning doesn't withstand scrutiny.
@@sulev111 yeah, maybe you right, but nowdays RTS games that looks like Homeworld its never know, even Fallen Frontier is Not Looks Like Homeworld. But the War Mode is Brand New. Maybe there was a DLC for the campaign (sry for copium)
too bad homeworld 3 have DENUVO... i wont touch games that have that
sucks that homeworld 3 sucks :(
Your opinion. A lot of people disagree with it. ¯\_(ツ)_/¯
This game sucks. Don’t buy it
Note to Self
The bottom is reinforced with additional plastic, similarly for the top where the drawstring is sewn in. This makes the trash bag less likely to tear at the areas of weakness. Haven’t tried it with a heavy load yet. So not sure whether their self-proclaimed anti-rip technology is real or bullshit.
Unlike several of the other reviewers, I don’t find any strong smell to the trash bags. They are not scented, they do have a slight plastic smell to it, but this is fair since they are made of plastic after all. This is important to me, since I am using them to store various junk I got lying around the house. Want to keep the dust off of them, so a nasty smell would be bad.