We need clothing base templets that are easily morphable are adjustable to the character mesh. So basically I’m asking for a clothing tool 😊 oh and curve based hair would be major
Mm it is possible to save the changes in the clothes? I mean this works but it is a one time only, if you try to repeat the process the cloth breaks again
I was really expecting to see some Shkirts at 00:30, really had me thinking how that would look like. Awesome vid like always. Thanks.
Wow!!! Perfect timing. Needed this tutorial. Thanks. 😊👏🏿🙌🏿
You real consistent
We need clothing base templets that are easily morphable are adjustable to the character mesh. So basically I’m asking for a clothing tool 😊 oh and curve based hair would be major
Very Useful Tutorial Dear Reallusion
Thank you for this tutorial, it did help me.
'very useful tutorial - thanks :-)
Is it just me or did the "Other" option work better than the specific clothing type settings??
You can use sculpt a lot of the time, ain't nobody gonna know 😎
What about the neck area? seems many of the Xurge3D armors fold inward on the neck and are distorted
Is this what character designers use for video games?
Hello! When we export to iClone are all the accessories bake to a single UV map and exported as a single mesh?
Mm it is possible to save the changes in the clothes? I mean this works but it is a one time only, if you try to repeat the process the cloth breaks again
too hot for tutorial :)))
I always feel embarrassed using cc3 lol
thank u for this tutorial