Kayzk merely decently strong? Dude removes Charge Defense from whoever he's charging, allowing any charging Rot Knights that he buffs to delete the unit from the battle.
Well, he is on the level of a Nurgle mage, the one who is human. + 7% damage to ALL troops, which also stacks or endless area damage which is 1.5 times stronger than that of Festus. If this is not stronger than the buffs that Kayzk offers, then it is certainly much more universal and simple to use, plus Kayzk does not have Nurgle magic. For example: weakest of the heroes is a Nurgle cultist who summons demons, Great unclean, and also on the altar passively heals everyone within a radius of either 35 or 50 m - it's incredibly strong. That is, Nurgle’s generic heroes are so broken that compared to them Kayzk is simply good , but without anything extraordinary
Agreeing mostly for the inability to figure out how to use slayers. It kinda feels like this is a person whose weighing these usages based on having seen the characters rather than played as them. Garagrim better for anti-infantry, Gotrek better for lord & anti-large killing, Felix for Support dps. Kinda comes across like this creator doesn't know how to use tactics in a tactical warfare game and is basing this purely off, "I auto resolve every battle, how does this help me?" or "I threw the two characters at one another in MP and one lost so I guess the other is better". Not knowing how to use Belegar's ghosts is another red flag.
@@CultistOfkhorne donno about 1 man doomstack but Harald is stronger than most of the heroes as a combatant because he basically has archaeon stats(or very close). He is only infantry and it's unfortunate but his stats are a powerhouse, tho he is not providing much for the army and campaign. But it`s not a duel list so maybe you are right.
@@Fyrrra Problem with Harry is that he has low mobility, and having no mortis effect or spells mean that he can't kill enemy units as fast as heroes or lords who has them.
@@masaheimoi Harry has his weapon ability which does a big explosion aoe. Ive built many "1 man doomstack" armies with just archaon and harry where I hid archaon and had harry do all of the dmg
11:36 Bro, Hammerstorm removes the Undead trait from enemy armies. He quite literally single handedly changes the outcome of some battles with just that. He also has better combat stats than a lot of legendary lords, how the fuck is he a mediocre hero? Guess you're going for that engagement farming 💩
Because if you bring him against Tyrion, he will solo your entire army and there will be nothing you can do about it, just because Harald gives your army fire attacks. It just depends on what you bring him against. Also I'm really not farming anything, I make these the way I honestly think they should be ranked, and I don't think I'm too far off at all, but it still surprises me how pissed people get because of these.
@@bali4n1 Let's say you're a Chaos faction that can recruit Harald. Are you close to an undead faction? I guess Kholek being near Caravan of the Blue Roses or Belakor being near Barrow Legion may count but otherwise, the fat that he removes undead trait is as useful as Wood Elves LLs defeat traits. I doubt the majority of the community has end-game crisis on anyway. Also assuming that they aren't wiped out by nearby factions to begin with. From my experience, Heinrich barely makes it past his mountain-settlement before being attacked by every nearby order factions. Helman is a coin-flip, though. He may defeat Kugath, 50/50 but there are also some other nearby blockades such as Gelt, the Chaos Dwarves, Greasus.
Another comment on the video on several points worth bringing: Coedill in Drycha's faction is actually good, like you said, but him in any other wood elf faction is very strong because he has the Treemen mortis engine you get as a technology in Drycha's faction only. The damage of the mortis is on the lower side, but considering the treeman doomstack is literally about outlasting your enemies, it makes Coedill very important for such an army, especially if you play as Durthu's faction. Felix brings a few bonuses thanks to his skill tree, but him healing heroes around him is VERY good for the Empire faction, (since dwarfs can craft an item that heals your character), it makes heroes blobs reliable since his healing doesn't have any limit. Ulrika in dwarfs (Malakai) brings magic to a faction that doesn't normally get it, I know you said it's not that good cause the winds available will be low but the lore of Shadows is considered an upper tier magic, and for good reason, it has buffs, lord sniping, elite sniping and anti blob spells. Ulrika herself brings a few useful buffs to the army and can, in the late game, become a doomstack by herself. For Kislev and Empire, she is way less useful (though she remains a very good fighter in late game) These ancestors heroes for Belegar are extremely useful in the early game, where magic weapons are rare and where enemies have low leadership since they have terror (especially greenskins and skaven, who are around Belegar at his start), they fall off later on but remain useful, definitely worthy of the Mediocre tier. Harald can destroy entire armies by himself, buffs his armies quite considerably and turns any battle against the undead into a joke. The chaos dwarf chieftain gives you access to fireglaives and most importantly, dreadquakes mortars. their number is very limited, but this is a unit every single faction in the game wish they had for campaign. He also enables replenishment in enemy territory and can fully replenish his army instantly. Definitely worthy of the mediocre tier at the very least.
Sorry for being a detractor but I have to say this list is pretty screwed, right out the gate Coeddil is maybe the strongest single entity in the game (can 1v1 Skarbrand reliably) so even if he's kinda bland I don't know how you could call him "mediocre" at all, keep trying though mate your passion for the source material is good
Thanks for being supportive, I appreciate that, but I really don't know in what way to explain to people why I rank things the way that I do. It doesn't matter that he can 1v1 Skarbrand, 2 generic units can kill Skarbrand, 2 generic melee heroes can kill Skarbrand. Look Coeddil is slow, deals decent damage, but is also very lager, so takes massive damage, you can't maneuver him on the battlefield, once he gets stuck in that is it, you ether win or lose, with Skarbrand you can move out of a bad situation and choose to fight somewhere else, then deal with Coeddil when he can beat him. He can kill hundreds of units, but that is about it. Generic units can get hundreds of kills, that isn't special. Lord Kroak can solo entire armies, and get thousands of kills. How can you compare the 2 and say Coeddil needs to be higher. Gorduz makes his army so strong it can kill anything that the wood elves can throw at it and still have enough left over to kill Coeddil. A generic spell caster of life can out damage Coeddil, and 2 treeman units can be just as powerful in melee. If I was ranking how strong legendary heroes were in melee Coeddil would be higher than Kroak, but I am not.
@@CultistOfkhorne That's a very cherry-picked response man, Lord Kroak could beat an army of T1 infantry sure but single entitity units? He'd get eaten alive by monsters, heroes, or even cav and you know it, killing an army of skaven slaves is completely meaningless.
I just startiñed playing my first Kholek campaign and i'm buffled with so many legendary heroes so i wanted to learn more about them, and lo and behold, you drop this video at the precise moment. Thanks and keep up with this excelent guides and analysis 😁
Wrong from the start lmao. Coedil is only mediocre?? The dude is one of few characters that can solo skarbrand lmao. Unbreakable, spellcaster, giant monster that is a beast in melee? he is one of the best! and gotrick bad in melee? he is an insane antilarge lord lmao. and felix healing is awesome, combined with Gortek they can almost solo middle level armies
I pretty much disagree with the entirety of this list. But I guess our criteria are different. You value army-wide buffs; I value combat power. So you think Gorduz is among the best; I think he is trash - and so on.
@@masaheimoi I did notice that. Perhaps it's more that he doesn't value melee combat power? For instance, I can't believe he thinks the Golden Knight is trash. There is also the additional factor of racial context. Kislev is one of literally two races without melee specialist hero ("Champion" hero type). So getting one is extra special.
@@alfarabi73 I kinda agree with him. Simply being somewhat beater than normal heroes isn't as powerfull as army buffs and being able to kill blobs with spells. Unless melee only character has mortis effect they are very limited by how fast they can kill.
@@alfarabi73I’d consider patriarchs melee enough. Not exactly duelists, but once they get the bear, when combined with their buffs, if nothing else I find they hold the like well.
I think Blue Scribes are a little bit more powerful than you say. Not only they have access to 90% of the spells in the game, they also cast them at -60% cost. (25 times 4% reduction from the skill tree). If you combine this with Yuan Bo's defeat trait, this goes up to -80%, which is BIG. There's also an event if play as Warriors of Chaos, that reduces spell cost by further 20%, meaning during the event with the farmed trait, they can cast 90% of every spell in the game for ONE wind of magic. Now you might think that they have it randomly and that's not a good thing. It does have one big advantage, as soon as you cast a spell, you get new ones, meaning you can cycle around spells while others are on cooldown, meaning you can cast nonstop for 1 winds of magic if everything is maxed out. They also have barrier, meaning they can overcast safely, they are also a FLYING unit with a ranged attack and they are ALSO very fast, hard to catch. They are superior to Kroak 100% imo
@@CultistOfkhorne Bro you are just being stubborn now. The likelihood of gettinf 6 very bad spells in a roll is low to begin with, and even if you get bad spells, you just cast again to get new ones
I'll have to disagree even a little harder, the Blue Scribes are campaign changing. I know randomized spells "sounds" bad, but these guys fully kited out make any battle an absolute slaughter, with the enemy rarely able to do anything about it at all. The biggest part is honestly just getting a good comprehension of what spells do what from all across the game. Getting "bad rolls" on the magic is honestly almost impossible to really do, and doing so again and again is actually impossible I think. The rerolls will never be any of the last 6 you cast, and I don't think you can truthfully say that 12 spells in the game are all absolutely useless......
No, you don’t understand, I'm not saying you will get bad spells, I'm saying bad spells for the situation. You might get a good spell, but not one that is going to be helpful in the situation you are in, so it's harder to be consistent, whereas with Kroak, you always know what you have and what you need. The Scribes can be much much better than Kroak, but it is rng dependant, so you can't say they are always better. That is the only thing I'm saying, not that they are definitely worse.
@@CultistOfkhorne Now I am not entirely sure about this one, however if my memory serves me right (and my experiences with the Blue Scribes support this) in a roll, you generally get various spells. So you won't end up with 6 magic missiles for example. You are VERY likely to get a good spell for your situation, and if you don't you can roll again very easily. The situations that I can think of could be: - Mass infantry clearing (Kroak can do this, Scribes have to roll some kind of a vortex or wind spell) - Single entity killing (Kroak can't do much about that, Scribes can get Life Leech or the Chorf spell or magic missiles) - Healing (Kroak can't do that, Scribes can get healing) - Some kind of damage over time spell that's good for monstrous infantry, Ogres for example (Scribes can get a spell like that, Kroak can't) I think the potential and the positives HEAVILY outweigh the "bad spells for the situation" problem with the Scribes, and I think they are better than Kroak. Adding to this further, I'll say again, this is a FLYING very fast unit with barrier, while Kroak can't get away and needs to be guarded.
Yeah, I did consider it, but it didn't change that much as they get just 5 melee attack and 5 melee defense, compare that to Vlad and Isabella, it just doesn't even come close.
Did you ever play Gotrek and Felix with good Equipment? Because with the dwarfen gear forge Felix can clap the shit out of unmounted Lords and Heroes. Gotrek deletes the rest but is not as strong as Felix.@@CultistOfkhorne
Yes, which is one of the reasons I put Gotrek so high, but for whatever reason, Felix dies quicker than a slayer hero in melee (I'm over exaggerating a bit, but still).
Karanak should arguably be at the top of the list rn my guy. He just removed mages from the game physically by killing them or by silencing them. They can’t get away cause he can either stop their movement or just run them down If there are no mages on the field then he is just a frontline chaff slaughterer and can kill elite units rapidly once his WS gets built up as well as removing magic attacks from his opponents. He’s like at least Top 3
I wish, I put him that high because he is so good at killing enemy lords or heroes, but get a exalted hero and he can do the same job, if a bit worse + has better bonuses for your armies.
Right and then he gets beat up by a empire captain with magic attack, or goes away to come back in 10 turns. He is just a gimmick at this point and needs a major rework. Also most legendary heroes are free of upkeep.
Those legendary dwarf heroes have insane physical resistance on account of being spirit ancestors and they supremely outclass regular heroes of the same type unless the enemy is fielding magic damage
Which you can get from a common item, when facing half the units in this game, almost every legendary lord has magic attack, half of all buff spells give magic attack, etc..
Im only taking into consideration Belegars actual campaign for this - the road to K8P is littered with exclusively orcs until you hit queek, and those boys quickly pave it with their corpses. Races that are not known for any sort of magical attacks. Adding in that theyre all immortal from the get go they're supremely more attractive than any generic hero without question. I dont think relying on getting an RNG common item drop 4 times (not even sure what youre referencing, ive never seen one that makes a hero into a ghost?) makes for an accurate comparison
Im only taking into consideration Belegars actual campaign for this - the road to K8P is littered with exclusively orcs until you hit queek, and those boys quickly pave it with their corpses. Races that are not known for any sort of magical attacks. Adding in that theyre all immortal from the get go they're supremely more attractive than any generic hero without question. I dont think relying on getting an RNG common item drop 4 times (not even sure what youre referencing, ive never seen one that makes a hero into a ghost?) makes for an accurate comparison
@@CultistOfkhorneFor Malekai I think she would still be top ranked. Dwarfs can make enemy blob us real nice, and putting pit of shades and pendulum is more powerfull than what rune priests can do.
I think dwarf hero for Markus would have been mediocre few months ago. Yeah he is just a master engineer, but since stealing a master engineer is a pain, having access to a hero who buffs your missiles is valuable. Now empire has engineers, that are sidegrade to dwarf engineers.
Empire engineers are better than dwarf ones imo. They are fast skirmish cav that have much higher damage output and all the same army buffs that matter. Dwarven engineers can't hold the line or do meaningful damage, just buff the army and nothing else.
@@ethanwilliams1880 Dwarf engineers increase ammo that very much matters. They also increase speed for missile units that is to be fair, a niche buff. Also with dwarven enginners can hold the line somewhat with flash bomb and acess to good armor and items through oathgold.
I think Karanak should be valued higher due to the ability to deny spell casters their ability to get off their spells, which itself is in my opinion is a game changer as spell casters can make or break a battle with the effectiveness of their spells (may that be support spells or damage spells.)
Kind to think of it, almost all factions have legendary hero’s, Norsca included, besides Tomb kings and vampire coast, they’re the only faction with no legendary hero’s.
Nobody picks Saytang in multiplayer because he's "good on campaign". I'm not sure why your focus is primarily on army buffs vs the individual heroes' performance. Lords buff armies, heroes support them. You're weighing the wrong stats for what makes a HERO specifically useful.
Mhhh, I do believe I start the video by saying: ``how strong these heroes are on the single player campaign map``. I also did take individual performance in mind, as Lord Kroak is at the very top, as well as Vlad.
I understand this is opinion based. But man there is 2 especially I disagree with. 1st one is Ketzak Fimdirach(Tamurkhan) , he can give regeneration to Shaggoths and Frost Dragons(no legendary lord can even do that) and horrible regeneration to Fimir warriors and Skin Wolves. And he is a shadow caster something Nurgle doesn't get. Which I may add just because there are just a caster doesn't make them weak ,some faction don't have access to certain lores which makes them that much more effective. 2nd one is Coeddil, guy is a beast. He is a great fighter not fast though, but if they run he has Doombolt for those weaklings. Plus he has flock of doom and Murder of Spites for massive blobs fights if you need. I just did battle with him in my campaign and he had over 12k gold value from killing 2 lords/heroes and over 600 infantry kills.
Everything in Nurgles roster has healing, you cant spit while playing Nurgle and not hit something that has healing attached to it, so him giving you regeneration is kind of pointless, sure horrible regen is fine, but it's only for 6 units in total and they have to be in the same army. I also believe that Nurgle and death magic are better for Nurgle than shadows. As for Coeddil, yes he is very strong, but a regular spell caster of life will deal more damage + has healing, and a regular treeman unit is not that much weaker than him, so get 2 treemen and you have already matched him in melee. He just isn't that strong.
@@CultistOfkhorne I think you kinda proved how valuable Coeddil is. You need to get two tier five units and a high level life caster to = 1 hero I can get a tier 2 with a lot less upkeep? :) And while Death and Nurgle maybe better lores of magic overall than Shadow, Shadow works really well with Nurgle. If you don't play Nurgle a lot you may not understand it.
No you didn't understand, 1 spell caster of life is enough to out damage Coeddil, while providing better utility, and 2 treemen can beat him in melee. Ariel and a single lord can probably beat multiple armies, while Coeddil and a lord could maybe kill a quarter stack. And you can't tell me that a lore of magic that gives you a % speed increase to a faction that has the lowest speed in the game works better than Nurgle or death magic for Nurgle. The other 2 lores are perfect at lowering enemy stats, damage and healing, why would you need something that doesn't synergize with Nurgle at all?
@@CultistOfkhorne I actually do understand the power of a life caster, been using them far before Coedill even came out. The best thing about Warhammer is there is plenty of ways to get the job done. Our ways are greatly different. Bottom line it is your Ranking and your channel. I'm grateful there is more people covering Total War Warhammer on youtube. But I know in the future when your channel pops up on my recommended watch list I will think twice before clicking on it, being it will be just an opinion on a very specific type of playstyle.
Slayers being bad in melee was true a year ago, but after thrones of decay they are absolutely ridiculous. Doomstacking slayers and doomseekers with Ironfist went from challenge run material to an actually viable strategy.
Nah, they still die in 2 seconds, they can make a decent army with Ungrim, but they are still extremely expensive and lose sight on them for a moment, they die to goblins, or worse still war hounds.
@CultistOfkhorne are you referring to the basic vanilla slayers or all slayer units? Because ill grant the basic ones need a lot of micro but doomseekers beat straight up body exalted bloodletters if their charge goes off, definitely aren't dying to goblins. I am dwarf pilled mind you so the bias is there lol, but I just don't think your giving them the credit they deserve.
I mean, doomseakers are oke, but the rest of the slayers just die way too quickly to basic units. And I love dwarfs as well, which is why I hate slayers :P You simply have much better units.
So you're just comparing them to each other and not how they fit in their faction? Because Krell and Robert Barthelemy's role is to fight Lords or heroes because the LL isn't a fighter, role that they perform very well especially since they're immortal and you don't have to worry about losing them. They're very useful bodyguards. Not saying they're gonna win the 1v1 against a melee LL, but they will occupy them long enough to win the battle.
@@CultistOfkhorne true, i was thinking about early campaign because that all I only play. Before turn 100, you just steam roll at that point, auto resolve everything and it's just sim city and spend more time watching AI turns than actually playing
Gorduz is insane in my opinion. Like you get a Hero that buffs early game unit, and you can get that hero early. Also, will you make a video on unique heroes, too? Like generic heroes with unique traits such as Prince Ograx, Oracle of the Sacred Plaques,.... eventually?
You can actually get both Vlad and Isabella as both hero and lords at the same time using resurrection mechanic. I cant remember the details but im fairly certain you can find videos on it
@@CultistOfkhorne play as another vamp faction, destroy vlad faction, make a rebel army at drakenhoff, after the rebel army take back the province isabella will be a LL, confederate then you got both as LL
I think Ketzak deserved more that that. Giving healing to Dragen Oger nad Dragons sound really good. And ezar beeing last placed is a shame looking at his insane buffs.
@@CultistOfkhorne Doesnt Katzak improve the healing for beasts of nurgle? If so, wouldnt it make him good? And I used Ezar with Ku'Gath's Artillery, some Soulgrinder and lots of exhaulted Plaguebearer. Not ideal for sure, but I believe its still not that bad.
Horrible regen is wasted on single entities, and the more range Soulgrinders of Nurgle have the more inaccurate they are, I think, considering they are already super inaccurate :P
Krell does get stronger at rank 12 when Kemmler gets Eternal Bastion, but he still never becomes anything special. He's just tanky and does a decent amount of damage. Beyond Krell needing a rework, Kemmler needs a rework more than any other legendary lord in the game.
@@mp5284 What really threw me off was I watched a video about his lore before I played him, and the cloak of mists and shadows could be used to turn him invisible and to move very quickly. In the game the cloak of mists and shadows just gives a few seconds of 75% physical resistance.... Then his best mount option is just a basic horse....
When it comes to Ezar, i would put him higher because of the recruitable chieftain units. The blunderbussys, fire glaives and Dread quakes with high dps and range just provide nurgle army something it doesnt have with the rest of the normal army roster. Overall though i would agree with most of your list. A lot of the legendary heros are pretty lacking, and seem to be barely stronger than their normal counterparts.
While i agree that the hunter squad is relatively weak but i think a distinction should be made just by the fact that they are cross factional heroes. I will say i do like that you dont rank evryone as game changing.
ur list is strange friend...not the order of the lords or w/e but just the tiers like its all eh then theres GAME CHANGING. like why not just do bad/decent/good/"GAME CHANGING". "decently strong" is a weird way of ranking very good characters that just dont happen to have game altering mechanics.
@@CultistOfkhorne If you mean, he isn't 'just a slayer' you're right. 😄 And i probably don't have to explain this to you, but he is wearing armour because he also has the king vow. But that was not what i ment. When slayers have 'the journeys end', because of being part of the army of Ungrim, they are WAY stronger imo 😄
Brother is CA saw this and reworked some of the lower ones they would be beyond game breaking. Herald, Felix, Gotrek, Karanak, are all super strong and do not need buffed The easiest one is Karanak, the best dog literally DESTROYS any mage LL/Lord/Hero Can’t cast spells, can cast a spell preventing them from moving, removes magical attacks so demons are even stronger around him and has ramping weapon strength based on how many people are dying around him So he can either frontline with other units and become a monster or he can snipe your mage and tear them to shreds. Literally watched him 1v1 Masdamundi and kill him before any Calvary or monsters could get to him
You can usually get them as you progress the campaign, you will get missions that will tell you what you have to do, but as an example Harald you get by reaching rank 15 with Archaon and then slaying 3k enemies, or Karanak by reaching rank 16 and then building the tier 4 growth building.
It seems to me that Theodor Bruckner is underrated. I can’t be 100% sure, since I didn’t play Warhammer, but I watched playthroughs for the empire, there Bruckner was an excellent killer of lords and heroes, he had great damage (I saw that he can get damage higher than 800), good attack, and personal abilities that greatly increase the characteristics (with his spear the damage increases above 1000 units, and with the sword the attack will increase above 100), he can be sent to the enemy lord or hero, turn on his abilities, and most likely he will destroy him , and even if he dies, his amulet can take the killer with it (in total, the amulet can cause more than 2500 damage). Although, as I understand it, you first of all appreciate how much the hero strengthens the army. (on the other hand, Theodoar has buffs for demigryphs, but it seems that you consider them insufficient) But anyway, thanks for the video!
I mean, think of it this way, Theodor is stronger in melee than 1 empire captain, but not by much, so 2 captains are stronger than him in melee + they also buff all cavalry, not just demigryphs, by +6 ma and md, which is better than 10% weapon strength. Just getting 1 empire captain that buffs your army with + 3 ma and md is already better in terms of army buffs, so really what is the point of Theodor. And I'm glad you enjoyed the video :D
@@CultistOfkhorne I do think that though hes not as good as buffing as wide a net as a captain he is leauges better at Hero hunting and its fun doing so. Also I think the fact he makes your army immune to attrition is a very overlooked army utility.
I would only kind of disagree with him being better at running down heroes than captains, as captains can fly, hence can get at any target, anywhere, and are much faster. But I also like seeing things with huge weapon strength kill single entities quickly :P
@@CultistOfkhorne His excutioner ability acess to unbreakable and wardsave I think keeps him in the conversation compared to captains. And his items are pretty buff too.
Damn,more controversies more views. You should do more videos like this and more toxic,divide into three classes , goood ,hot garbage and garbage. By the way golden knight should put in decent because she can silent enemy hero stop them use ability to slaughter your army. Especially Kisliv will face Chaos this has strong heros.
"He provides decent bonuses to your army" How is Hellblade, Frenzy (granted, quite a few Norsca units come with it already), ITP, 45 armor (for a faction with relatively low armor) and +10 base damage weapon strength not an amazing bunch of bonuses ?
@@CultistOfkhorne If Gorduz, who turns bad units into good units, is put into S rank, then a faction reward hero that turns any unit (even units you can recruit from alliances) into even better units and is a good individual fighter should be put into S rank as well. I understand that the slaneeshi hero brings good buffs too and is a much more useful hero on the battlefield, thus deserving the S rank for sure, but that shouldn"t mean that the Khorne hero deserves to be put down to accentuate the differences between the 2. They are both extremely good and useful heroes that turn any army in which you put them into a doomstack. On that note, the dwarf engineer and the wood elf you get for Marcus Wolfhart deserve a highter tier, simply because they boost range and missile damage, for a faction where this is normally only possible for lords to boost. I don't think I need to tell you how a global +10% range for any ranged unit is such a big deal for the Empire after the latest DLC.
Yeas, but Gorduz has much better buffs for his armies, and while stuff like hellblade is good, it doesn't synergize with Norsca as well as extra speed does. As for Marcuse's heroes, the wood elf hero doesn't boost your ranged units, only some reload time reduction in forest battles. For the dwarf hero, I don't remember him giving bonus range, but if its in his unique quest line, he was wounded in my campaign and bugged out which is why I can't see most of the stuff he provides. So really if it's that easy to break his quests do you really think he deserves to be placed anywhere higher? Maybe if they ever fix it I will reevaluate it.
@@CultistOfkhorne The wood elf has a skill to boost the missile damage of units around them (35 meters) by 15% while the dwarf has a skill to boost the range of all units in the army by 10%.
The wood elf skill is completely useless, you will be able to buff like 3 nearby units, nothing that will help you, and the dwarf skill doesn't stack with the engineer lords skill, so again not really as impactful as you might think.
Anything is better than slayers, especially with Malakai, try guns, and lots of them. If you really want a slayer army make one with Ungrim or just a regular slayer lord.
@@CultistOfkhorne Thanks, unlike basically everyone I'm playing the kingdoms of chaos campaign with Malakai but I never played dwarfs before but I'm always looking for a strong army for the final battle. Before that I played Drazhoalt in the same map and built an army around K dai monster and it worked very well so I was wondering if I could do the same with slayers since Garagrim and Malakai boosts slayers. Btw hello from France.
@@untyprandom9740 Use ironbreakers for your main line, then bring guns, guns and guns. Slayers still have a spot: you can use 2-3 units to patrol your flanks and defend your cannons from cavalry or chariot flanking (Giant slayers will melt any cav even in armor or flying monster).
@@lordcorax6918 I already finished 2 campaign since my comment lol (Malakai and Valkia) thanks anyway, in my main army I had Malakai, Ulrika, Some Ironbreakers, (I have the game in french so I don't know the english name so I'll guess the names) some Iron Flamethrowers, some gyrocopters, some thunderbarges (I wanted some but I didn't want to do a Doomstack) and 2 Organ cannons
Aekold should have been a faction leader and I'm sad he's not.
Yeah, I always thought the changing and blue scribes should have been swapped round. But Aekold would have been a good leader as well.
I know... but the advantage is that you can play him with every lord of Tzeentch
Just get the mod and be happy
@@RichyRich2607 do you have a link?
@@guillemmoreno5522 plot twist: ca's gonna make the blue sribes a LL instead
Kayzk merely decently strong? Dude removes Charge Defense from whoever he's charging, allowing any charging Rot Knights that he buffs to delete the unit from the battle.
I mean that is why he is decently strong, he is something that all legendary heroes should aspire to be.
Ulrika and Harald buff to the army are insane
Well, he is on the level of a Nurgle mage, the one who is human. + 7% damage to ALL troops, which also stacks or endless area damage which is 1.5 times stronger than that of Festus. If this is not stronger than the buffs that Kayzk offers, then it is certainly much more universal and simple to use, plus Kayzk does not have Nurgle magic. For example: weakest of the heroes is a Nurgle cultist who summons demons, Great unclean, and also on the altar passively heals everyone within a radius of either 35 or 50 m - it's incredibly strong. That is, Nurgle’s generic heroes are so broken that compared to them Kayzk is simply good , but without anything extraordinary
The fact you put some heroes in the bottom category that can be a one man doomstack makes me wander how much you really know about this game
Ummm, which of those heroes at the bottom can be one man doomstacks?
Agreeing mostly for the inability to figure out how to use slayers. It kinda feels like this is a person whose weighing these usages based on having seen the characters rather than played as them. Garagrim better for anti-infantry, Gotrek better for lord & anti-large killing, Felix for Support dps. Kinda comes across like this creator doesn't know how to use tactics in a tactical warfare game and is basing this purely off, "I auto resolve every battle, how does this help me?" or "I threw the two characters at one another in MP and one lost so I guess the other is better".
Not knowing how to use Belegar's ghosts is another red flag.
@@CultistOfkhorne donno about 1 man doomstack but Harald is stronger than most of the heroes as a combatant because he basically has archaeon stats(or very close). He is only infantry and it's unfortunate but his stats are a powerhouse, tho he is not providing much for the army and campaign. But it`s not a duel list so maybe you are right.
@@Fyrrra Problem with Harry is that he has low mobility, and having no mortis effect or spells mean that he can't kill enemy units as fast as heroes or lords who has them.
@@masaheimoi Harry has his weapon ability which does a big explosion aoe. Ive built many "1 man doomstack" armies with just archaon and harry where I hid archaon and had harry do all of the dmg
11:36 Bro, Hammerstorm removes the Undead trait from enemy armies. He quite literally single handedly changes the outcome of some battles with just that. He also has better combat stats than a lot of legendary lords, how the fuck is he a mediocre hero?
Guess you're going for that engagement farming 💩
Because if you bring him against Tyrion, he will solo your entire army and there will be nothing you can do about it, just because Harald gives your army fire attacks. It just depends on what you bring him against.
Also I'm really not farming anything, I make these the way I honestly think they should be ranked, and I don't think I'm too far off at all, but it still surprises me how pissed people get because of these.
@@bali4n1 Let's say you're a Chaos faction that can recruit Harald. Are you close to an undead faction? I guess Kholek being near Caravan of the Blue Roses or Belakor being near Barrow Legion may count but otherwise, the fat that he removes undead trait is as useful as Wood Elves LLs defeat traits. I doubt the majority of the community has end-game crisis on anyway. Also assuming that they aren't wiped out by nearby factions to begin with. From my experience, Heinrich barely makes it past his mountain-settlement before being attacked by every nearby order factions. Helman is a coin-flip, though. He may defeat Kugath, 50/50 but there are also some other nearby blockades such as Gelt, the Chaos Dwarves, Greasus.
Another comment on the video on several points worth bringing:
Coedill in Drycha's faction is actually good, like you said, but him in any other wood elf faction is very strong because he has the Treemen mortis engine you get as a technology in Drycha's faction only. The damage of the mortis is on the lower side, but considering the treeman doomstack is literally about outlasting your enemies, it makes Coedill very important for such an army, especially if you play as Durthu's faction.
Felix brings a few bonuses thanks to his skill tree, but him healing heroes around him is VERY good for the Empire faction, (since dwarfs can craft an item that heals your character), it makes heroes blobs reliable since his healing doesn't have any limit.
Ulrika in dwarfs (Malakai) brings magic to a faction that doesn't normally get it, I know you said it's not that good cause the winds available will be low but the lore of Shadows is considered an upper tier magic, and for good reason, it has buffs, lord sniping, elite sniping and anti blob spells. Ulrika herself brings a few useful buffs to the army and can, in the late game, become a doomstack by herself. For Kislev and Empire, she is way less useful (though she remains a very good fighter in late game)
These ancestors heroes for Belegar are extremely useful in the early game, where magic weapons are rare and where enemies have low leadership since they have terror (especially greenskins and skaven, who are around Belegar at his start), they fall off later on but remain useful, definitely worthy of the Mediocre tier.
Harald can destroy entire armies by himself, buffs his armies quite considerably and turns any battle against the undead into a joke.
The chaos dwarf chieftain gives you access to fireglaives and most importantly, dreadquakes mortars. their number is very limited, but this is a unit every single faction in the game wish they had for campaign. He also enables replenishment in enemy territory and can fully replenish his army instantly. Definitely worthy of the mediocre tier at the very least.
Sorry for being a detractor but I have to say this list is pretty screwed, right out the gate Coeddil is maybe the strongest single entity in the game (can 1v1 Skarbrand reliably) so even if he's kinda bland I don't know how you could call him "mediocre" at all, keep trying though mate your passion for the source material is good
Thanks for being supportive, I appreciate that, but I really don't know in what way to explain to people why I rank things the way that I do.
It doesn't matter that he can 1v1 Skarbrand, 2 generic units can kill Skarbrand, 2 generic melee heroes can kill Skarbrand. Look Coeddil is slow, deals decent damage, but is also very lager, so takes massive damage, you can't maneuver him on the battlefield, once he gets stuck in that is it, you ether win or lose, with Skarbrand you can move out of a bad situation and choose to fight somewhere else, then deal with Coeddil when he can beat him. He can kill hundreds of units, but that is about it. Generic units can get hundreds of kills, that isn't special. Lord Kroak can solo entire armies, and get thousands of kills. How can you compare the 2 and say Coeddil needs to be higher.
Gorduz makes his army so strong it can kill anything that the wood elves can throw at it and still have enough left over to kill Coeddil.
A generic spell caster of life can out damage Coeddil, and 2 treeman units can be just as powerful in melee.
If I was ranking how strong legendary heroes were in melee Coeddil would be higher than Kroak, but I am not.
@@CultistOfkhorne That's a very cherry-picked response man, Lord Kroak could beat an army of T1 infantry sure but single entitity units? He'd get eaten alive by monsters, heroes, or even cav and you know it, killing an army of skaven slaves is completely meaningless.
I just startiñed playing my first Kholek campaign and i'm buffled with so many legendary heroes so i wanted to learn more about them, and lo and behold, you drop this video at the precise moment. Thanks and keep up with this excelent guides and analysis 😁
Wrong from the start lmao. Coedil is only mediocre?? The dude is one of few characters that can solo skarbrand lmao. Unbreakable, spellcaster, giant monster that is a beast in melee? he is one of the best!
and gotrick bad in melee? he is an insane antilarge lord lmao. and felix healing is awesome, combined with Gortek they can almost solo middle level armies
I pretty much disagree with the entirety of this list. But I guess our criteria are different. You value army-wide buffs; I value combat power. So you think Gorduz is among the best; I think he is trash - and so on.
I think he took combat power to account. For example lord Kroak doesn't buff his army very much, but is exceptional mage so gets top spot.
@@masaheimoi I did notice that. Perhaps it's more that he doesn't value melee combat power? For instance, I can't believe he thinks the Golden Knight is trash. There is also the additional factor of racial context. Kislev is one of literally two races without melee specialist hero ("Champion" hero type). So getting one is extra special.
@@alfarabi73 I kinda agree with him. Simply being somewhat beater than normal heroes isn't as powerfull as army buffs and being able to kill blobs with spells. Unless melee only character has mortis effect they are very limited by how fast they can kill.
@@alfarabi73I’d consider patriarchs melee enough. Not exactly duelists, but once they get the bear, when combined with their buffs, if nothing else I find they hold the like well.
I think Blue Scribes are a little bit more powerful than you say.
Not only they have access to 90% of the spells in the game, they also cast them at -60% cost. (25 times 4% reduction from the skill tree).
If you combine this with Yuan Bo's defeat trait, this goes up to -80%, which is BIG.
There's also an event if play as Warriors of Chaos, that reduces spell cost by further 20%, meaning during the event with the farmed trait, they can cast 90% of every spell in the game for ONE wind of magic.
Now you might think that they have it randomly and that's not a good thing. It does have one big advantage, as soon as you cast a spell, you get new ones, meaning you can cycle around spells while others are on cooldown, meaning you can cast nonstop for 1 winds of magic if everything is maxed out.
They also have barrier, meaning they can overcast safely, they are also a FLYING unit with a ranged attack and they are ALSO very fast, hard to catch.
They are superior to Kroak 100% imo
Yes, but you can get the worst spells for the situation an infinite amount of times. Which is why they can be amazing, but also much worse.
@@CultistOfkhorne Bro you are just being stubborn now. The likelihood of gettinf 6 very bad spells in a roll is low to begin with, and even if you get bad spells, you just cast again to get new ones
I'll have to disagree even a little harder, the Blue Scribes are campaign changing. I know randomized spells "sounds" bad, but these guys fully kited out make any battle an absolute slaughter, with the enemy rarely able to do anything about it at all. The biggest part is honestly just getting a good comprehension of what spells do what from all across the game. Getting "bad rolls" on the magic is honestly almost impossible to really do, and doing so again and again is actually impossible I think. The rerolls will never be any of the last 6 you cast, and I don't think you can truthfully say that 12 spells in the game are all absolutely useless......
No, you don’t understand, I'm not saying you will get bad spells, I'm saying bad spells for the situation. You might get a good spell, but not one that is going to be helpful in the situation you are in, so it's harder to be consistent, whereas with Kroak, you always know what you have and what you need. The Scribes can be much much better than Kroak, but it is rng dependant, so you can't say they are always better. That is the only thing I'm saying, not that they are definitely worse.
@@CultistOfkhorne Now I am not entirely sure about this one, however if my memory serves me right (and my experiences with the Blue Scribes support this) in a roll, you generally get various spells. So you won't end up with 6 magic missiles for example.
You are VERY likely to get a good spell for your situation, and if you don't you can roll again very easily.
The situations that I can think of could be:
- Mass infantry clearing (Kroak can do this, Scribes have to roll some kind of a vortex or wind spell)
- Single entity killing (Kroak can't do much about that, Scribes can get Life Leech or the Chorf spell or magic missiles)
- Healing (Kroak can't do that, Scribes can get healing)
- Some kind of damage over time spell that's good for monstrous infantry, Ogres for example (Scribes can get a spell like that, Kroak can't)
I think the potential and the positives HEAVILY outweigh the "bad spells for the situation" problem with the Scribes, and I think they are better than Kroak.
Adding to this further, I'll say again, this is a FLYING very fast unit with barrier, while Kroak can't get away and needs to be guarded.
I feel gotrek and felix should be judged together as you don't get one without the other and they have unique buffs for each other.
Yeah, I did consider it, but it didn't change that much as they get just 5 melee attack and 5 melee defense, compare that to Vlad and Isabella, it just doesn't even come close.
Did you ever play Gotrek and Felix with good Equipment? Because with the dwarfen gear forge Felix can clap the shit out of unmounted Lords and Heroes. Gotrek deletes the rest but is not as strong as Felix.@@CultistOfkhorne
Yes, which is one of the reasons I put Gotrek so high, but for whatever reason, Felix dies quicker than a slayer hero in melee (I'm over exaggerating a bit, but still).
Karanak should arguably be at the top of the list rn my guy.
He just removed mages from the game physically by killing them or by silencing them. They can’t get away cause he can either stop their movement or just run them down
If there are no mages on the field then he is just a frontline chaff slaughterer and can kill elite units rapidly once his WS gets built up as well as removing magic attacks from his opponents.
He’s like at least Top 3
I wish, I put him that high because he is so good at killing enemy lords or heroes, but get a exalted hero and he can do the same job, if a bit worse + has better bonuses for your armies.
Gotrek and Felix = two man doom stack
is this a troll
green night is a amazing hero especilly sence you get him basically free your getting chivelry anyway most of the time
Right and then he gets beat up by a empire captain with magic attack, or goes away to come back in 10 turns. He is just a gimmick at this point and needs a major rework. Also most legendary heroes are free of upkeep.
Meanwhile my Gotrek destroying armies on his own....
One thing you should definitely account for Krell is that he's a summon and does not take up place in your army, plus he's literally free
I did, you can see he isn't last place :P
I only played it once, but Karanak is a great battle hero or lord assassin, Gotrek and Felix with Ulrika just bc I made them a doom stack xD
Troll video with L takes for engagement.. yikes.
I really don't get why people think I'm trolling or fishing for engagement...
@@CultistOfkhorne people think you're trolling or fishing because of your terrible takes lmfao
Those legendary dwarf heroes have insane physical resistance on account of being spirit ancestors and they supremely outclass regular heroes of the same type unless the enemy is fielding magic damage
Which you can get from a common item, when facing half the units in this game, almost every legendary lord has magic attack, half of all buff spells give magic attack, etc..
Im only taking into consideration Belegars actual campaign for this - the road to K8P is littered with exclusively orcs until you hit queek, and those boys quickly pave it with their corpses. Races that are not known for any sort of magical attacks. Adding in that theyre all immortal from the get go they're supremely more attractive than any generic hero without question. I dont think relying on getting an RNG common item drop 4 times (not even sure what youre referencing, ive never seen one that makes a hero into a ghost?) makes for an accurate comparison
Im only taking into consideration Belegars actual campaign for this - the road to K8P is littered with exclusively orcs until you hit queek, and those boys quickly pave it with their corpses. Races that are not known for any sort of magical attacks. Adding in that theyre all immortal from the get go they're supremely more attractive than any generic hero without question. I dont think relying on getting an RNG common item drop 4 times (not even sure what youre referencing, ive never seen one that makes a hero into a ghost?) makes for an accurate comparison
Ulrica is avaliable for the dwarfs, wich is gamechanging, having acess to a spellcaster.
Not really, as they have no way to boost spell casting, and you can only get her as Malakai.
@@CultistOfkhorneFor Malekai I think she would still be top ranked. Dwarfs can make enemy blob us real nice, and putting pit of shades and pendulum is more powerfull than what rune priests can do.
i dont know bout legendary heroes, but this streamer is legendary for sure, no cap no cap.🧢
Kayzk a “decent melee hero” my guy got almost 1k dmg and 90 melee attack and melee defence
I think dwarf hero for Markus would have been mediocre few months ago. Yeah he is just a master engineer, but since stealing a master engineer is a pain, having access to a hero who buffs your missiles is valuable. Now empire has engineers, that are sidegrade to dwarf engineers.
Yeah, I was thinking the exact same thing.
Empire engineers are better than dwarf ones imo. They are fast skirmish cav that have much higher damage output and all the same army buffs that matter. Dwarven engineers can't hold the line or do meaningful damage, just buff the army and nothing else.
@@ethanwilliams1880 Dwarf engineers increase ammo that very much matters. They also increase speed for missile units that is to be fair, a niche buff.
Also with dwarven enginners can hold the line somewhat with flash bomb and acess to good armor and items through oathgold.
I accidentally 4 shotted an enemy necromancer in Drazhoath’s quest battle with Gorduz.
great video,
it could be perfect if you say which lords can recruit which hero, but beside that its rly good :)
Thanks for the feedback!
I think Karanak should be valued higher due to the ability to deny spell casters their ability to get off their spells, which itself is in my opinion is a game changer as spell casters can make or break a battle with the effectiveness of their spells (may that be support spells or damage spells.)
Kind to think of it, almost all factions have legendary hero’s, Norsca included, besides Tomb kings and vampire coast, they’re the only faction with no legendary hero’s.
Also high elf, dark elf, and beastmen. Greenskins and Ogres too but they will be getting LH’s with next dlc
@@jessebaker9536 Vampire coast has a legendary hero if you play as cylostra
Nobody picks Saytang in multiplayer because he's "good on campaign". I'm not sure why your focus is primarily on army buffs vs the individual heroes' performance. Lords buff armies, heroes support them. You're weighing the wrong stats for what makes a HERO specifically useful.
Mhhh, I do believe I start the video by saying: ``how strong these heroes are on the single player campaign map``. I also did take individual performance in mind, as Lord Kroak is at the very top, as well as Vlad.
Imagine if vlad had a mount!
I understand this is opinion based. But man there is 2 especially I disagree with. 1st one is Ketzak Fimdirach(Tamurkhan) , he can give regeneration to Shaggoths and Frost Dragons(no legendary lord can even do that) and horrible regeneration to Fimir warriors and Skin Wolves. And he is a shadow caster something Nurgle doesn't get. Which I may add just because there are just a caster doesn't make them weak ,some faction don't have access to certain lores which makes them that much more effective. 2nd one is Coeddil, guy is a beast. He is a great fighter not fast though, but if they run he has Doombolt for those weaklings. Plus he has flock of doom and Murder of Spites for massive blobs fights if you need. I just did battle with him in my campaign and he had over 12k gold value from killing 2 lords/heroes and over 600 infantry kills.
Everything in Nurgles roster has healing, you cant spit while playing Nurgle and not hit something that has healing attached to it, so him giving you regeneration is kind of pointless, sure horrible regen is fine, but it's only for 6 units in total and they have to be in the same army. I also believe that Nurgle and death magic are better for Nurgle than shadows. As for Coeddil, yes he is very strong, but a regular spell caster of life will deal more damage + has healing, and a regular treeman unit is not that much weaker than him, so get 2 treemen and you have already matched him in melee. He just isn't that strong.
@@CultistOfkhorne I think you kinda proved how valuable Coeddil is. You need to get two tier five units and a high level life caster to = 1 hero I can get a tier 2 with a lot less upkeep? :)
And while Death and Nurgle maybe better lores of magic overall than Shadow, Shadow works really well with Nurgle. If you don't play Nurgle a lot you may not understand it.
No you didn't understand, 1 spell caster of life is enough to out damage Coeddil, while providing better utility, and 2 treemen can beat him in melee. Ariel and a single lord can probably beat multiple armies, while Coeddil and a lord could maybe kill a quarter stack.
And you can't tell me that a lore of magic that gives you a % speed increase to a faction that has the lowest speed in the game works better than Nurgle or death magic for Nurgle. The other 2 lores are perfect at lowering enemy stats, damage and healing, why would you need something that doesn't synergize with Nurgle at all?
@@CultistOfkhorne I actually do understand the power of a life caster, been using them far before Coedill even came out. The best thing about Warhammer is there is plenty of ways to get the job done. Our ways are greatly different. Bottom line it is your Ranking and your channel. I'm grateful there is more people covering Total War Warhammer on youtube. But I know in the future when your channel pops up on my recommended watch list I will think twice before clicking on it, being it will be just an opinion on a very specific type of playstyle.
@@frankfowler3270 Im completely on your side. That Treeman has been the source of many great stories.
Slayers being bad in melee was true a year ago, but after thrones of decay they are absolutely ridiculous. Doomstacking slayers and doomseekers with Ironfist went from challenge run material to an actually viable strategy.
Nah, they still die in 2 seconds, they can make a decent army with Ungrim, but they are still extremely expensive and lose sight on them for a moment, they die to goblins, or worse still war hounds.
@CultistOfkhorne are you referring to the basic vanilla slayers or all slayer units? Because ill grant the basic ones need a lot of micro but doomseekers beat straight up body exalted bloodletters if their charge goes off, definitely aren't dying to goblins. I am dwarf pilled mind you so the bias is there lol, but I just don't think your giving them the credit they deserve.
I mean, doomseakers are oke, but the rest of the slayers just die way too quickly to basic units. And I love dwarfs as well, which is why I hate slayers :P You simply have much better units.
So you're just comparing them to each other and not how they fit in their faction? Because Krell and Robert Barthelemy's role is to fight Lords or heroes because the LL isn't a fighter, role that they perform very well especially since they're immortal and you don't have to worry about losing them. They're very useful bodyguards. Not saying they're gonna win the 1v1 against a melee LL, but they will occupy them long enough to win the battle.
I did take how they fit their faction into consideration, and both races have already strong melee heroes to deal with enemy lords and heroes.
@@CultistOfkhorne but they are not free, available from the start, and immortal
And you can get 100 of them, but just 2 are more powerful. Cost is really only a factor in the early stages of a campaign.
@@CultistOfkhorne true, i was thinking about early campaign because that all I only play. Before turn 100, you just steam roll at that point, auto resolve everything and it's just sim city and spend more time watching AI turns than actually playing
Krell combat stat is increased with the kemmler skill tree no? Not sure about
I think he is just supposed to get 2 melee abilities, but like I said, he is missing them half of the time.
Gorduz is insane in my opinion. Like you get a Hero that buffs early game unit, and you can get that hero early.
Also, will you make a video on unique heroes, too? Like generic heroes with unique traits such as Prince Ograx, Oracle of the Sacred Plaques,.... eventually?
Probably not, but maybe, if I ever rank heroes again.
I stopped watching at Gotrek being mediocre
Karanak dog 20 stack is actually not so bad, add a few minos or something of the sort and it's 95% auto resolve wins.
Where is lord kroak? He would be at the tipity top of the list. As he has nukes
He is.
You can actually get both Vlad and Isabella as both hero and lords at the same time using resurrection mechanic. I cant remember the details but im fairly certain you can find videos on it
Huh, I didn't know that, I will have to look it up.
@@CultistOfkhorne play as another vamp faction, destroy vlad faction, make a rebel army at drakenhoff, after the rebel army take back the province isabella will be a LL, confederate then you got both as LL
I think Ketzak deserved more that that. Giving healing to Dragen Oger nad Dragons sound really good.
And ezar beeing last placed is a shame looking at his insane buffs.
Yeah, but Nurgle can't use any of those range buffs, and already has lots of healing so both of them are kind of out of place.
@@CultistOfkhorne Doesnt Katzak improve the healing for beasts of nurgle?
If so, wouldnt it make him good?
And I used Ezar with Ku'Gath's Artillery, some Soulgrinder and lots of exhaulted Plaguebearer.
Not ideal for sure, but I believe its still not that bad.
Horrible regen is wasted on single entities, and the more range Soulgrinders of Nurgle have the more inaccurate they are, I think, considering they are already super inaccurate :P
Krell does get stronger at rank 12 when Kemmler gets Eternal Bastion, but he still never becomes anything special. He's just tanky and does a decent amount of damage. Beyond Krell needing a rework, Kemmler needs a rework more than any other legendary lord in the game.
It’s especially strange to me that kemmler buffs all the ghost units when in the lore he is famous for his wights and grave guard not ghosts
@@mp5284 What really threw me off was I watched a video about his lore before I played him, and the cloak of mists and shadows could be used to turn him invisible and to move very quickly. In the game the cloak of mists and shadows just gives a few seconds of 75% physical resistance.... Then his best mount option is just a basic horse....
Not just Kemmler needs a rework, his entire race does.
When it comes to Ezar, i would put him higher because of the recruitable chieftain units. The blunderbussys, fire glaives and Dread quakes with high dps and range just provide nurgle army something it doesnt have with the rest of the normal army roster.
Overall though i would agree with most of your list. A lot of the legendary heros are pretty lacking, and seem to be barely stronger than their normal counterparts.
While i agree that the hunter squad is relatively weak but i think a distinction should be made just by the fact that they are cross factional heroes. I will say i do like that you dont rank evryone as game changing.
Vlad and Isabella is not qualified for this ranking, they can be heros only cos CA decided to give them the romance they deserve.
Thank you!
You're welcome!
ur list is strange friend...not the order of the lords or w/e but just the tiers like its all eh then theres GAME CHANGING. like why not just do bad/decent/good/"GAME CHANGING". "decently strong" is a weird way of ranking very good characters that just dont happen to have game altering mechanics.
Slayers are bad in combat?😑😑
Lets hear what Ungrim has to say about that!!!
Ungrim isn't a slayer when he has 120 armor, change my mind :P
@@CultistOfkhorne If you mean, he isn't 'just a slayer' you're right. 😄
And i probably don't have to explain this to you, but he is wearing armour because he also has the king vow.
But that was not what i ment. When slayers have 'the journeys end', because of being part of the army of Ungrim, they are WAY stronger imo 😄
Hey look, I'm drinking the slayer Kool-Aid already, you don't have to sell it to me, and I am trying to make a video on the topic :D
@@CultistOfkhorne to late,
Ungrim has allready a grudge, with your name on it...
😜
All legendary heroes should aspire to be Gorduz?? Bruh…
As impactfull as he is. As just one hero unit he can make somewhat bad army into a good army.
Isn't Henry just a unique hero?
He is immortal, while all the other unique heroes can be killed, so I think that makes him legendary.
I hope CA sees this and considers some reworks
Brother is CA saw this and reworked some of the lower ones they would be beyond game breaking. Herald, Felix, Gotrek, Karanak, are all super strong and do not need buffed
The easiest one is Karanak, the best dog literally DESTROYS any mage LL/Lord/Hero
Can’t cast spells, can cast a spell preventing them from moving, removes magical attacks so demons are even stronger around him and has ramping weapon strength based on how many people are dying around him
So he can either frontline with other units and become a monster or he can snipe your mage and tear them to shreds.
Literally watched him 1v1 Masdamundi and kill him before any Calvary or monsters could get to him
As someone who just got this game how do you even get legendary lords specifically heros that associate with archaon the everchosen
You can usually get them as you progress the campaign, you will get missions that will tell you what you have to do, but as an example Harald you get by reaching rank 15 with Archaon and then slaying 3k enemies, or Karanak by reaching rank 16 and then building the tier 4 growth building.
Tell me you know nothing about this game without telling me you know nothing about this game.
Seriously bruh you are just wrong in mostly anything
How so?
It seems to me that Theodor Bruckner is underrated. I can’t be 100% sure, since I didn’t play Warhammer, but I watched playthroughs for the empire, there Bruckner was an excellent killer of lords and heroes, he had great damage (I saw that he can get damage higher than 800), good attack, and personal abilities that greatly increase the characteristics (with his spear the damage increases above 1000 units, and with the sword the attack will increase above 100), he can be sent to the enemy lord or hero, turn on his abilities, and most likely he will destroy him , and even if he dies, his amulet can take the killer with it (in total, the amulet can cause more than 2500 damage). Although, as I understand it, you first of all appreciate how much the hero strengthens the army. (on the other hand, Theodoar has buffs for demigryphs, but it seems that you consider them insufficient) But anyway, thanks for the video!
I mean, think of it this way, Theodor is stronger in melee than 1 empire captain, but not by much, so 2 captains are stronger than him in melee + they also buff all cavalry, not just demigryphs, by +6 ma and md, which is better than 10% weapon strength. Just getting 1 empire captain that buffs your army with + 3 ma and md is already better in terms of army buffs, so really what is the point of Theodor.
And I'm glad you enjoyed the video :D
Ah, that's clear then, thanks for explaining! And actually, I want him to get buffs too.
@@CultistOfkhorne I do think that though hes not as good as buffing as wide a net as a captain he is leauges better at Hero hunting and its fun doing so. Also I think the fact he makes your army immune to attrition is a very overlooked army utility.
I would only kind of disagree with him being better at running down heroes than captains, as captains can fly, hence can get at any target, anywhere, and are much faster. But I also like seeing things with huge weapon strength kill single entities quickly :P
@@CultistOfkhorne His excutioner ability acess to unbreakable and wardsave I think keeps him in the conversation compared to captains. And his items are pretty buff too.
Damn,more controversies more views. You should do more videos like this and more toxic,divide into three classes , goood ,hot garbage and garbage. By the way golden knight should put in decent because she can silent enemy hero stop them use ability to slaughter your army. Especially Kisliv will face Chaos this has strong heros.
Oh I see stealing ideas from the stream chat
"He provides decent bonuses to your army"
How is Hellblade, Frenzy (granted, quite a few Norsca units come with it already), ITP, 45 armor (for a faction with relatively low armor) and +10 base damage weapon strength not an amazing bunch of bonuses ?
Well, they are, that is why I put him in decently strong.
@@CultistOfkhorne If Gorduz, who turns bad units into good units, is put into S rank, then a faction reward hero that turns any unit (even units you can recruit from alliances) into even better units and is a good individual fighter should be put into S rank as well.
I understand that the slaneeshi hero brings good buffs too and is a much more useful hero on the battlefield, thus deserving the S rank for sure, but that shouldn"t mean that the Khorne hero deserves to be put down to accentuate the differences between the 2. They are both extremely good and useful heroes that turn any army in which you put them into a doomstack.
On that note, the dwarf engineer and the wood elf you get for Marcus Wolfhart deserve a highter tier, simply because they boost range and missile damage, for a faction where this is normally only possible for lords to boost. I don't think I need to tell you how a global +10% range for any ranged unit is such a big deal for the Empire after the latest DLC.
Yeas, but Gorduz has much better buffs for his armies, and while stuff like hellblade is good, it doesn't synergize with Norsca as well as extra speed does.
As for Marcuse's heroes, the wood elf hero doesn't boost your ranged units, only some reload time reduction in forest battles. For the dwarf hero, I don't remember him giving bonus range, but if its in his unique quest line, he was wounded in my campaign and bugged out which is why I can't see most of the stuff he provides. So really if it's that easy to break his quests do you really think he deserves to be placed anywhere higher? Maybe if they ever fix it I will reevaluate it.
@@CultistOfkhorne The wood elf has a skill to boost the missile damage of units around them (35 meters) by 15% while the dwarf has a skill to boost the range of all units in the army by 10%.
The wood elf skill is completely useless, you will be able to buff like 3 nearby units, nothing that will help you, and the dwarf skill doesn't stack with the engineer lords skill, so again not really as impactful as you might think.
Is making a slayer army with Garagrim and Malakai good or are there better choices for Malakai?
Anything is better than slayers, especially with Malakai, try guns, and lots of them. If you really want a slayer army make one with Ungrim or just a regular slayer lord.
@@CultistOfkhorne Thanks, unlike basically everyone I'm playing the kingdoms of chaos campaign with Malakai but I never played dwarfs before but I'm always looking for a strong army for the final battle. Before that I played Drazhoalt in the same map and built an army around K dai monster and it worked very well so I was wondering if I could do the same with slayers since Garagrim and Malakai boosts slayers. Btw hello from France.
@@untyprandom9740 Use ironbreakers for your main line, then bring guns, guns and guns. Slayers still have a spot: you can use 2-3 units to patrol your flanks and defend your cannons from cavalry or chariot flanking (Giant slayers will melt any cav even in armor or flying monster).
@@lordcorax6918 I already finished 2 campaign since my comment lol (Malakai and Valkia) thanks anyway, in my main army I had Malakai, Ulrika, Some Ironbreakers, (I have the game in french so I don't know the english name so I'll guess the names) some Iron Flamethrowers, some gyrocopters, some thunderbarges (I wanted some but I didn't want to do a Doomstack) and 2 Organ cannons
I also had an army full of slayers with Ungrim, Garagrim, Gotrek and Felix which was really fun to use against Khorne
Coeddil has Beast, not Wild
Right, I always confuse the two.
@@CultistOfkhorne I have done that as well :D Good tier list and solid arguments 💪
Tamurkhan is the strongest lord in the game right now, I think this tier list is wrong.
Umm, oke, he isn't the strongest lord, and this is a heroes ranking, not lord ranking.