I pulled Texalter, not having a Surtr of my own, thinking: "I'll finally have a mini-Surtr nuke to drop on my enemies." Fast forward a few days, I haven't used S2 at all, just dropping S3 whenever and wherever it's convenient, enjoying Annihilation Missions (which I despised before) like never before. Calling her a Top Tier QoL is more than accurate.
Yeah people been overselling the "mini surtr" thing too much she is indeed like that when you use S2 but S3 got so much utility that you will find yourself use it way more often
I have to say, this is very well written. You have outdone yourself this time. You tackled an issue that hasn't been explained properly. There's a lot of people pushing the idea that "texas is broken, Surtr and phantom are dead" and giving people questionable information or "texas is overhyped" but refusing to elaborate the proper use case for texas instead of "higher dps than Surtr". And while I did understand everything you said in this video before you said it, I'm happy it's out there for more people to see and I have something to link to that explains why.
im fairly new to arknights, but i feel like i see the "omg [new operator] is broken, [old operator] is dead" argument CONSTANTLY. thats why i really appreciate these videos as well, that actually EXPLAIN instead of just jumping on the hype or hate train
It is my absolute priviledge to announce how PLEASED I am of Studio Drails' master piece, "Texas Trick". The enchanting tale of Drails' editing and Khant's thumbnail skills is a majestic classic that will STRIP you off your feet, combining the elements of a high school romance as well as the purest form of love. Arknights has been saved - Doki Doki suru!
Wow. I am very surprised to learn that Texas' third skill is considered to be her main one. Even after she was released, Phantom and Kafka continued to have niches for the purpose of stalling. I had never stopped to consider how staggering the difference in power Between them and Texas S3 was. I leave this video convinced in that regard. However, I still find that some more emphasis has to be placed on account progression when answering this question. While Texas is undisputably the best for older accounts, I would argue that new and progressing players stand to benefit the most from Mlynar or Ch'alter. They are at the point in the game when DPS is the sole deciding factor in clearing a stage, rather than CC and such. I would also say that these accounts make up the majority of the user base. Still, very enlightening video. It has definetly helped me realize which skill to prioritize for M3 first.
eh, I looked more at the average midgame account which, I think by definition, makes up more than early game accounts for someone with say, half a dozen 6*s, and are playing relatively well with pulling for gameplay units and so on, odds are they have *some* form of strong dps, and borrowing is always an option for dps units, as opposed to say, skalter or sexas which holds a lot of value in regular qol - not even discounting their raw value good points though
@@Drails The true end game is whaling for units not because they are strong, but because they look cool. This has absolutely nothing to do with the question of the video, and I say it solely because I am desperate and salty to get Nian already, and 300 pulls is a very high price tag. I am coping to this day that I missed her not once, but twice already
As he said in a midrange account pretty much anybody can do dps. Lower numbers than broken numbers are offset with better strategy. And any midrange account will have several 6* just because of the game. Texas alter is more than numbers.
Its funny for me, a newbie that began on Mlynar banner how you, experienced player "would argue" what is the best for newbo. I mean, its been quite a while since you have been there. So let me tell you about Mlynar, because i was lucky enough to pick him in first 10. He absolutely revolutionized my account. I did everything to max him ASAP, and he made 99% of stages a fucking breeze. Other units served purpose just to stall so he can get his special ready. Yeah, i agree that "some other operators" would be more beneficial to me early on, but dont trivialize Mlynar impact on newbie accs. You make him your win condition and build around him. And it works. Theoretical debates "which unit is best for newbies" are pretty meaningless since we have no luxury of picking our operators, its gacha roll. Mlynar lets you finish content that would be impossible otherwise, and in a month or two you catch up with the rest of team anyway.
@@D00RYA f you watched the video at all you'd see that I never disagree on Mlynar being more impactful as a standalone unit; Furthermore, if you want to disregard my argumentation as "i'm not a new player" (even though I guide dozens of new players personally on a regular basis, and have rerolled 10+ accounts to test which units are the most influential early game), then your point on Mlynar falls under the fallacy of incomplete comparison, wherein you're blindly asserting Mlynar is better than any other alternative without having tried any of the others.
LMAO THE CALL OUT, I LOVED IT Like fr, thank you so damn much for this video, yeah in no world yalter is better than Texas, and seeing how CN players just use them both everywhere is the pure fact that no one replace the other as their DPS roles are different yet perfect to combine
Thank you for the deeper dive into Texas with this video. I knew that Texas was very powerful but never looked past the surface level of that power until this video. Its actually kind of refreshing to see S3 out performing S2 because a lot of arguments for operators typically hinge on the raw DPS level and not the utility they bring. The fact that Texas literally has a higher DPS skill but outshined by something else in her kit with lower damage but better utility is nice to see and brings forth some light that it isnt always about the highest raw number. I personally don't think Texas is the defacto strongest operator but i also don't have anyone in mind who would be stronger, perhaps just equally as talented. Arknights is a game conposed of the operators and their nuances and synergies. You need more than one operator to get the job done usually. Yes, i am ignoring Ling here. Lol. Thank you for the content as always :)
Texas is the strongest because, as a fast redeploy, she has mapwide presence. Part of what makes Chalter and Mlynar so good is their ability to cover 2 lanes. While it isn't full time, and isn't 2 lanes AT ONCE, the freedom to place her anywhere and erase entire waves is invaluable
Great vid, but as a Bagpipe lover I take exception to not placing Bagpipe in the Irreplaceable category. You're argument is that not using Texas alter in EN feels awful compared to CN. I'd argue that the exact same thing applies to Bagpipe. The game feels completely different with her. The speed is unparalleled with Bagpipe compared to not. Still love your vid but I had to nitpick this.
oh me not specifically putting bag there doesn't mean she isn't ranked highly - the video is texas centric so i'm comparing her against the best in each category, and the others are just there for benchmark purposes; i can't exactly place every single unit thrice on a single screen, after all, and bag's already the benchmark for qol
I think bagpipe doesnt make as much of an impact unless its cc - the game is completely playable without flagpipe squad, I myself have all of them e0 yet I completed all the game content with ease. And - its not just about how quickly you can get your team when your team slots are limited(if you dont have high utility units) In other words - any vanguard is viable, and stronger vanguards might not be able to give you as much dp, rather give you as much use of the early game and keep being powerful in the endgame unlike myrtle that you decided to take in your slot(the upcoming Vigil is a chance for you to overlook your playstyle)
bagpipe value has "slightly" been reduced by Cantabile just existing (as 90% of players should own her at high pot because Gavial/Pozy is a busted banner) she is great opener also, S1 and S2 being different play style/ openers.
Excellent video, Drails! As an avid player of Arknights, I must say that I thoroughly enjoyed your analysis of Texas The Omertosa and why she is the best 6-star in the game. Your in-depth analysis of her stats, skills, and potential uses in different situations was incredibly insightful and helpful. I agree with your assessment of her value as a unit and appreciate the time and effort you put into creating this informative video. Keep up the great work and I look forward to more of your content in the future!
Texas Alter is insane in IS3. The artifact that gives arts damage for every stun, and the ones that increase your damage for the first second of your skill makes her a monster clearing machine. Skill 3 just deletes gigantic mobs of enemies instantly
Early difficulties, probably under 4 or so, she can straight up solo the first boss and the creeps that spawn in the middle with any relic that increases stubs lol (Later on, enemies get enough free RES that texas doesn’t hurt much. She’s still super strong, since s2 shreds res for early damage and s3 stuns for a billion years)
I would be interest in a bigger list for replacability /RAW Power/QoL Especially replacability. Knowing which 6 Stars are basicly Impossible to replace would be quiet interesting
Thorns Any boss killer physical or arts depending on the bosses sometimes both. Usually SA/Mlynar/Surtr/Eyja and now Texas. Nightingale in the recent year became the most high value medic in the game basically trivializing entire boss fights by herself. The rest is pretty much flexible. However i will say Texas Alter is most likely the most flexible character the game will ever see.
It might be a hot take, but I actually very much like units who have not only 1 usable skills. Like, I'm kinda tired of all these 6 stars where it's basically trash-trash-m3 or something alike and prefer units like Saria/Spalter/Skalter, who have at least 2 good and different skills. It just feels like I'm getting more character per character because I can change the skill if I want to according to the situation. Probably going to m6 Texalter at this point.
I think there’s another CN “only” category and that’s lack of foresight. What I mean is, if you didn’t pull Texas on release, or if you didn’t have enough to hit the 300 pity, you would have a much harder time getting her again, vs Yato, with half the pity, or other standard ops, that can be spooked or come back around. It’s situational, but I think is an important thing to consider as strong operators you don’t have don’t do anything for you (though friend units mitigate that some). For GL, we have NO EXCUSE lol
Great video as always. I agree with your claim about the criteria to determine the good/best operator in the game. High dps usually comes out on top, but I never thought ppl should only look at dps to judge the viability of an operator and ignore the other parts like the utility and strategies offered. I always prefer using an operator that can open up more playstyles and strategies rather than just an instant-clear button, it seems like I have to get Texas alter at all cost.
To me she falls into the same category as Ling. There are units that are great in certain areas or even in between...then you have Ling and Texas that are just..."WOW". Between Texas and Yato, Yato is more niche or ST shredder while Texas is much more multipurpose.
texas alter is a deploy and forget unit with massive DPS comparing to other peers. hilariously, i wanted phantom badly, and i got him in recruitment right after i pulled texas alter.
That was me and SilverAsh, pulled Mylner and was like, the fuck is this shit? Uncle's the goat, even if he mostly just draws agro, it's such a QoL improvement.
Whilst I don't necessarily agree that Texalter is the best 6* (that is a hefty topic that will require lots of rumination and a lot of comparisons of every single 6* in the game), I ABSOLUTELY agree with the sentiment that brute force dps isn't as good as most people think. In the end, dps is the most widespread option in the game, where even a lot of crowd-control and support units also have some dps capabilities. I think support units or units that can solve multiple problems well are inherently better than big dick dps, and executors are very powerful because they are a spammable body (so even if the unit is unblockable they can still serve as bait) and they also solve other problems, in this case Texalter's crowd control. I think the concept can be best described as quantity over quality. Not that quality isn't important, Texalter's s3 still has really good cc and stun capabilities, more that even though it isn't absolutely OD on paper, Texalter being an executor means you will be seeing that skill a lot more than a different crowd control skill (the one that comes to mind is mostima s3 but that isn't very fair to mostima). Not to say that quantity is always better than quality, NG s3 is the epitome of quality over quantity, but Texalter's spread of high quantity and good quality is particularly potent for her. Also massive tangent, I'm done with my main point so you can stop reading this now, it's surprising how many people don't value the power of extra bodies. Even if Deepcolor/Mayer/Scene and Phantom are somewhat reliant on deployment limit, you're still getting anywhere from 1 extra cyclable body with good crowd-control/dps to 7 very spammable bodies that could easily stall an enemy for a significant period of time. Your squad size increases tremendously even if the units have less impact. As seen by CC, having a larger squad is preferable even if deployment limit is going to be more limited, and being able to feasibly stall most enemies (unless they're unblockable) and divert attention from other operators regardless of squad size is huge in my book. This is just a rambling that I haven't thought through a lot though.
It's all about force multipliers. Range is one of the biggest pluses. Thorns and SA would be much reduced w/o their range. Rosa has been very under rated for being able to control 2 lanes, and i dont think any unit is immune to her harpoon. You can point GG at a wall and still destroy and stall units for a large portion of the stage. Skalter makes everyone into a 6* Let's not even talk about Abyssal team modules. Fast redeploys bring utility in spades. Being able to pull them and drop them again anywhere is a force multiplier. And in arts damage, and pulsed crowd control in a 9 block grid with excellent damage...
@@crimsondemon6231 ling imo. I use her to trust farm every stage. There’s always a solo ling video on any hard stage which makes me rate her as the best 6*. Texas is insane on how she can just delete anybody on the map which is warranted on why people say she’s the best
I won't lie, I'm not a fan of titles like this since it usually leads to pretentious vids or just clickbait, but you make very sound points as to her being a really good all-rounder and QoL. Imo Texas>Yato since physical damage multihit doesn't go well, arts multihit will always be good
The only op that would rival her in terms of irreplacability is Kaltsit s3, Since she cheeses alot of mechanics in the game - Too much def and res? Kalt'sit - Enemy takes (x)% less phys and arts damage? Kalt'sit - Enemies has dodge? Kalt'sit Yeah sure there is Nearl alter s3 as well but imo she has other issues like 1 blk, Is limited, 15sp vs 45 and the weird mechanic where she or the sword has to block the enemy
@@Ak4set Simply for the pure bigger true damage number abuse. Remember Kal S3 the attack power diminishes over time, and total sum of the damage inflicted by Kal S3 is lower than Nearl S3. In scenarios where you need to kill a boss in one burst cycle, Nearl S3 is better. Still, I personally prefer Kal S3 over Nearl S3 for the stupid fast skill cycle for on-demand true damage source and free block 3.
@@fz_dracohart1255 I suppose this is true for bossing, I was assuming this was a "in general" type of context. And if Nearl's drawback is dismissable to actually overtake kal'tsit s3 for a higher usage rate
@@Ak4set Talking about general content, I don’t think Nearl's weakness with being a dreadnought and long SP cycle is dismissable. Again, in future events the true need for true damage is usually reserved for bosses or annoying elites (I don't count the cursed SN dodgefest rerun). In latest general CN contents so far I seldom see either Kal or Nearl and instead I got Texalter every-fecking-where, just proving how accurate this vid is.
I quitted Arknights in mid February. Why am I watching Arknights videos all of a sudden at 1:30am. Anyway If you read this Drails I'm happy that the voice of reason of Arknights is making again videos as yours are definitely the best at least of what I remember. 👊👍
I have only been playing for about a year and do not have a really good fast redeploy built i do have phantom, but never ended up building him and by the time i wanted to i had heard about texas... I really underestimated a sort of bailout to the point that even dorothy has felt like a significant help to me. So i am really excited to use texas when she comes to glb
I have been playing Texas since she first came out and have never once used her S2 outside of IS3. The damage is good but her S3 just has so much more utility, especially when I have units like Surtr or Chalter who can do higher DPS. IMO Texalter is the best operator in the game, not because of her damage, but because of how easily accessible that damage is.
I remember people saying if you have to pick one you should get Mlynar and skip Texas. Because of the explosive damage. I did the opposite, skipped Mlynar and pot6 the Texas(yeah I could get both but I wanted to spark Skalter). She made my "IS" runs very consistent and I legit haven't even consulted a single guide video on the event yet. I feel like this character enables the easy mode of Arknights. Also, I haven't even tried her S2 yet. Some say it's the superior skill.
can you do a more indepth analysis with comparing kirin yato and texas since a lot of ppl love comparing both as well, and a lot of ppl are already saving for yato too
I think I agree with 80% of what you said but I disagree on the conclusion I still think bagpipe is the best op in the game you need DP to get to sutr etc. in the high end content and like in gen content she just is QoL. but it is comparing apples to oranges so like who you value more is gonna depend on account state. like before I pulled bag pipe I didn't need her after I pull bagpipe she is perma in my squad. an argument for skill 2, you just deploy texas next to the boss and have someone else tank the hits texas loses a little damage but her skill 2 multipliers are still insane enough as they are. like you aren't taking texas for her what 14% damage increase. that is also assuming the boss doesn't just stop at some point and you can just texas the boss while it sits there. so like it isn't like her bossing is bad but also others have "better" tools for it. and on the replaceable side of things for example Silver ash is irreplaceable when his talent for redeploy times come up(so stall strats) and that is about it. however I wouldn't say that his niche is particularly needed in most contexts. having a FRD assassin is cool and all but when there is a single blue box and all the enemies meet up at a single part of the stage you can really just alternate helidrops the times where she shines above other strats is in incredibly complex maps with a lot of lanes where moving between locations and threats is super valuable and that just doesn't actually happen a whole lot most of the time we at most get 2 maybe 3 lanes. not saying she isn't good in 1 lane content it is her value diminishes as there are other strats that work on low brain power deploy mountain here= win isn't exactly hard. the thing that makes irreplaceable good is that you actually need what it brings for example NG was trash in the beginning of the game because the amount of arts damage in the game didn't put stress on ptilopsis enough to warrant building her. being irreplaceable out of context isn't a strong argument you have to sell what you bring is actually need to say the contexts in which it is good. I think you do that in this video you showcase. irreplaceability shouldn't be one of the three main categories as there are very few talents/skills that are truly irreplaceable and they are all incredibly unique cases when they do not saying she isn't the arguable most flexible DPS in the game but trying to say that she is better than NG or bagpipe just feels wrong she might be more flashy than the two of them but like flashy just means more people will immediately see the power not that they aren't doing. I also don't think that there is an objective best operator in the game mainly because I think supports are way more valuable to have in general mainly because you can make a "bad" DPS do whatever op you compare to levels of damage way easier that it is to get +6 SP on your vanguards or whatever talent you need. also welcome back hope your break from content creation was refreshing. also you do my boy vigil dirty he might be that bad but at least he is based and cool
You can still get the boost from sexas module if you just deploy her one more to the right from your defender since it's just her four adjacent tiles, now there is the issue that some maps don't have room for it but hey you can always use S3 for those situations
I'm tempted to roll for Potentials, since she's the strongest Operator in the game. Now that Muelsyse is out, I wish I saved my Royal Vanguard tokens for her instead of using on Bagpipe tbh. I have one set of Royal Tokens for Sexas. Maybe I'll see how the rolls are going and go from there. I managed to get P5 Chalter from lucky rolls and Royal Sniper Tokens.
Ive been sitting on 8 specialist tokens, debating Texas or Yato. Id love to roll more on Texas, but too many ops coming up that i want. Gnosis, Reed, Yato, Ines, Mumu ... the hits just keep coming. I lowkey want Ratgirl, but it's a weak archetype i dont enjoy surrounded by a ton of great banners.
I prob have her and Ling neck and neck/slight Ling bias, but can def see it. Also very based on the Skill choice, since day 1 I've always defaulted to S3 and opted for S2 when I need it specifically. I would also put Bag up there but MuMu makes her less of a necessity nowadays and is now 'just' optimal.
I noticed he avoided discussing Ling 🤣 like he brought her up in the beginning, but when it came to the scales 🤫🤫 I find it weird how all content creators hate her, but are fine with Surtr and Balans (drop on boss, press button, win is more engaging ?)
She's the first Executor i got, and she definitely change my Arknights life (got me to clear a decade old stage I haven't clear yet, finally) With the upcoming Collab Banner, my Arknights gameplay experience will be a breeze if i got Yato to go along
The fact that texas alter was given the amount of power she has for the cheer big ass amount of texas fans at the CN begging to make her broken, now basically i wont say shes the best 6 star at general content because of how people use her that can be a little squishy sometimes.
I didn't watch any guides on IS3, since I pulled Texas alter, I wanted to try out Texas. Managed to complete IS3 on second try. (regular difficulty) Didn't think I need to tell you who was the MVP. edit: grab a DP printer, cause all the repeated deployment really ate up DP.
Absolutely agree that she isn’t a boss killer. I can’t even use her against famiglia cleaners. Edit: it is really important (if you want to fight bosses) to catch peons along with bosses to get that skill reset
@@Drails i meeean, she solo carryes everything, broke every record, is basically the only op you need in your entire roaster to beat almost everything... can it be said the same for texas? Mnnh mnh! Maaybe~ Not trying to argue or anythin, just thinking about it.
@@Drails but yeeea you are right actually, texas is way more important for the harder stuff, and better of a addition to the roaster of people that already have good ops!
@@katrinecondukta7447 from my experience,very few people actually use ling on a daily basis. There's reasons for it,it's much easier to use full team than her. I would rather use three separate six stars than ling with two dragons
Its cool that her kit is so strong, though im holding out for dragon bro lol. Ill have to hope to get lucky (i never do lol) in the banner but otherwise expecting to just get the non limited or an off banner which....apparently my terrible luck likes doing lol.
My delima is settling on what I want to call her lol. Yeah, she definitely can plausibly be called the overall strongest unit in the game imho from a value perspective as she just offers so much.
So judging from wha you're saying here. Texas Alter is one. Becaues she's almost seemingly irreplacable. Because of skill three. (among everything said) By that logic. Yato Kirin is easily 2. Although she doesn't have that stun. She's as everyone says, Texas Alter. And with her also being a specialist. So, I'll take it. 1 and 2 are nuke specialist.
Just like a wise man said “mumu is as strong as your account” so is texas if you don’t have reed and surtr also not using sexas s2 what are you doing wasting your pulls on a sub optimal unit to a collab character that can work alone and doesn’t need external help im very disappointed that drails cherry picked footage that make sexas shine and on top of that manipulating the viewers by doing “theoretical dps” move to sway the veiwers after all we know that pallas is the strongest guard and can easily shit on sexas just by the fact she has more “theoretical dps” and the strongest guard skill for all my fellow doctors this is pure cn propaganda this is what tectone have warned us about when he faced the full wrath of cn elitists(truly like the alpha that he is) so my brothers don’t get brainwashed and reject sexas we will not become braindead like cn and use her instead we will use our lord and savior phantom which you can have 2 of him on the field that is double the dps while you can only have one sexas stay strong my fellow EN players and don’t give into this temptation and become a simp!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! Also hi drails welcome back :)
hey guys, can anybody help me out? I'm torn between sparking NTR or skalter on this banner and can't really decide who to pick. What do you guys think? (P.s My current roster is already pretty cracked with surtr thorns pozy chalter mylnar ect and now texalt)
Does Projekt Red still have any notable niches over the other FRD? I’ve been wanting to mastery one of her skills but it seems like her S2 is basically a worse version of Sexas S3 and her S1 isn’t nearly as impactful compared to Yalter or Sexas S2. Idk which one to go for.
Nah Texas is Red Upgrade on steroids The only niche thing I can say about her is when Enemy have Res +80 and Def +4000, she can deal minimum dmg about 400 no matter how Bulky is their def But that's also get powercreep by Texas S2 thanks to -30 Res which mean she do 30% True Dmg Anyway if u need stun grenade tool, she's still great ops to do that if u don't have Texas or u run a Full Squad Fast redeploy
When yato will be relase i will iust switch project red with her as texas alter and project red is my fav combanation my current time i usally run is 2x heler project red texas alter peaneance a sniper siege texas goldenglow amiya and other option always depend on the stage
Blue woman still the best imo. Trust farm is out of control. And her S2 is refreshing after all the Magallan S3 pain beforehand. S1 is very IS-friendly too. Cheap, fast, just let them die so her personal Atk goes up. Use skill on cooldown to keep regenerating her pool of spammable 1block dragons. Not replaceable, great impact, and great QoL.
In my opinion she's the best trust farm character but that's all, she's too slow and expensive in most of end game content. I personally like her a lot but at this moment she's just the lazy-brute-force-trust-farm character for me
I think Ling is weak as hell. I don't buy the argument that she is busted just because she is squad efficient. She isn't deployment efficient and thus competes with multiple 6* units deployed in opportunity cost, and through that lens, Ling is only good for newbies. Using her with a highly developed account is almost always sub optimal, and that is why almost nobody actually uses her despite so many people having her and being convinced she is "the most OP ever." The only thing Ling does for me is disappointment because the hype is a lie that people are not willing to really take an apples to apples look at.
Ling is really strong but basically everyone has always said and known that for endgame players a 12 operator squad will be stronger than bringing Ling. The one merit Ling has in an endgame team is providing you with semi FRD arts centurions, which is a niche that simply isn't that valuable most of the time, especially if you have insanely powerful operators. This small niche is now basically dead with Yato and Omertosa on the prawl too, which redeploy faster and have stronger skills. That leaves Ling with a niche of trustfarming, which many people don't care about in the slightest.
@@Khroniclas Also she need Skalter for heavier usage. She wouldn't survive at chapter 11 without. Some stages with Elite only enemies will squash her dragon pretty easily too. And she just doesn't have time to rebuild then. She's quite good as forerunner at IS.
I don't disagree, and it's a major concern in operator evaluation given objectively Ling cannot be placed anywhere below S tier, whilst she simultaneously devalues the prestige of S tier for other units once people try her out and find her underwhelming.
My first OP to ever get potentials on , ended up with pot 4 texas and pot 4 penance in 300 pulls. Man, seems like potentials don't really effect much at all in this game compared to other gacha games.
Ahh.. I remember when someone said Texas is bad when she first came out and I was like, ain't no way you calling that ridiculous S3 AoE Stun, decent damage on FAST REDEPLOY weak. I wonder what that guy doing now with his poor life decision.
Comparing apples with pineapples. Shouldn't you compare operators with nearly the same skills, perhaps same branch? Definition of "strongest" depends how you use ur operators, therefor comparing texalter with surtr seems out of question (medic squad for endless dmg boost). Morelikely Phantom and yato alter. Mlynar in comparison needs to charge, making him as an possible opener not the best option
there's semantic meaning to looking at objective strength across different classes and archetypes, otherwise you end up with a scenario where nobody is stronger than the other since "you can't compare"
I love how Vigil is constantly used as a benchmark on how low a 6* op can be
Texas alter: stops enemies before they can move by repeatedly spawn stunning and s3
Mlynar: kills enemies before they can even move
the video directly concedes that in terms of raw power, mlynar is superior
@@Drails help me mlynar robbed me at gunpoint for my newspaper and made me make that comment
I pulled Texalter, not having a Surtr of my own, thinking: "I'll finally have a mini-Surtr nuke to drop on my enemies."
Fast forward a few days, I haven't used S2 at all, just dropping S3 whenever and wherever it's convenient, enjoying Annihilation Missions (which I despised before) like never before.
Calling her a Top Tier QoL is more than accurate.
Yeah people been overselling the "mini surtr" thing too much she is indeed like that when you use S2 but S3 got so much utility that you will find yourself use it way more often
@@oturan9728 S3 is the bread and butter skill, while S2 is for when you have to clown on a target even harder than Surtr does.
Me using yatoalter and texalter from friend while wondering am i bother to use surtr anymore
I have to say, this is very well written.
You have outdone yourself this time.
You tackled an issue that hasn't been explained properly.
There's a lot of people pushing the idea that "texas is broken, Surtr and phantom are dead" and giving people questionable information or "texas is overhyped" but refusing to elaborate the proper use case for texas instead of "higher dps than Surtr".
And while I did understand everything you said in this video before you said it, I'm happy it's out there for more people to see and I have something to link to that explains why.
im fairly new to arknights, but i feel like i see the "omg [new operator] is broken, [old operator] is dead" argument CONSTANTLY. thats why i really appreciate these videos as well, that actually EXPLAIN instead of just jumping on the hype or hate train
Yato's midriff exposure is greater so I fail to see how Texas can possibly be superior to her in any way.
/s
Remove the /s, you’re just correct man.
There's always argument to be made for sharply dressed women.
Drails is finally back 😭
i quit when you were at 3k subs and now you're so much bigger than me uwu
Friendly rivalry 😊
It is my absolute priviledge to announce how PLEASED I am of Studio Drails' master piece, "Texas Trick". The enchanting tale of Drails' editing and Khant's thumbnail skills is a majestic classic that will STRIP you off your feet, combining the elements of a high school romance as well as the purest form of love. Arknights has been saved - Doki Doki suru!
Wow. I am very surprised to learn that Texas' third skill is considered to be her main one. Even after she was released, Phantom and Kafka continued to have niches for the purpose of stalling. I had never stopped to consider how staggering the difference in power Between them and Texas S3 was.
I leave this video convinced in that regard. However, I still find that some more emphasis has to be placed on account progression when answering this question. While Texas is undisputably the best for older accounts, I would argue that new and progressing players stand to benefit the most from Mlynar or Ch'alter. They are at the point in the game when DPS is the sole deciding factor in clearing a stage, rather than CC and such. I would also say that these accounts make up the majority of the user base.
Still, very enlightening video. It has definetly helped me realize which skill to prioritize for M3 first.
eh, I looked more at the average midgame account which, I think by definition, makes up more than early game accounts
for someone with say, half a dozen 6*s, and are playing relatively well with pulling for gameplay units and so on, odds are they have *some* form of strong dps, and borrowing is always an option for dps units, as opposed to say, skalter or sexas which holds a lot of value in regular qol - not even discounting their raw value
good points though
@@Drails The true end game is whaling for units not because they are strong, but because they look cool. This has absolutely nothing to do with the question of the video, and I say it solely because I am desperate and salty to get Nian already, and 300 pulls is a very high price tag. I am coping to this day that I missed her not once, but twice already
As he said in a midrange account pretty much anybody can do dps. Lower numbers than broken numbers are offset with better strategy. And any midrange account will have several 6* just because of the game. Texas alter is more than numbers.
Its funny for me, a newbie that began on Mlynar banner how you, experienced player "would argue" what is the best for newbo. I mean, its been quite a while since you have been there. So let me tell you about Mlynar, because i was lucky enough to pick him in first 10. He absolutely revolutionized my account. I did everything to max him ASAP, and he made 99% of stages a fucking breeze. Other units served purpose just to stall so he can get his special ready. Yeah, i agree that "some other operators" would be more beneficial to me early on, but dont trivialize Mlynar impact on newbie accs. You make him your win condition and build around him. And it works. Theoretical debates "which unit is best for newbies" are pretty meaningless since we have no luxury of picking our operators, its gacha roll. Mlynar lets you finish content that would be impossible otherwise, and in a month or two you catch up with the rest of team anyway.
@@D00RYA f you watched the video at all you'd see that I never disagree on Mlynar being more impactful as a standalone unit;
Furthermore, if you want to disregard my argumentation as "i'm not a new player" (even though I guide dozens of new players personally on a regular basis, and have rerolled 10+ accounts to test which units are the most influential early game), then your point on Mlynar falls under the fallacy of incomplete comparison, wherein you're blindly asserting Mlynar is better than any other alternative without having tried any of the others.
LMAO THE CALL OUT, I LOVED IT
Like fr, thank you so damn much for this video, yeah in no world yalter is better than Texas, and seeing how CN players just use them both everywhere is the pure fact that no one replace the other as their DPS roles are different yet perfect to combine
Thank you for the deeper dive into Texas with this video. I knew that Texas was very powerful but never looked past the surface level of that power until this video.
Its actually kind of refreshing to see S3 out performing S2 because a lot of arguments for operators typically hinge on the raw DPS level and not the utility they bring. The fact that Texas literally has a higher DPS skill but outshined by something else in her kit with lower damage but better utility is nice to see and brings forth some light that it isnt always about the highest raw number.
I personally don't think Texas is the defacto strongest operator but i also don't have anyone in mind who would be stronger, perhaps just equally as talented. Arknights is a game conposed of the operators and their nuances and synergies. You need more than one operator to get the job done usually. Yes, i am ignoring Ling here. Lol.
Thank you for the content as always :)
Texas is the strongest because, as a fast redeploy, she has mapwide presence. Part of what makes Chalter and Mlynar so good is their ability to cover 2 lanes.
While it isn't full time, and isn't 2 lanes AT ONCE, the freedom to place her anywhere and erase entire waves is invaluable
Great vid, but as a Bagpipe lover I take exception to not placing Bagpipe in the Irreplaceable category. You're argument is that not using Texas alter in EN feels awful compared to CN. I'd argue that the exact same thing applies to Bagpipe. The game feels completely different with her. The speed is unparalleled with Bagpipe compared to not. Still love your vid but I had to nitpick this.
oh me not specifically putting bag there doesn't mean she isn't ranked highly - the video is texas centric so i'm comparing her against the best in each category, and the others are just there for benchmark purposes; i can't exactly place every single unit thrice on a single screen, after all, and bag's already the benchmark for qol
kinda agree, but i think there is some replacements to generate extra dp.
I think bagpipe doesnt make as much of an impact unless its cc - the game is completely playable without flagpipe squad, I myself have all of them e0 yet I completed all the game content with ease. And - its not just about how quickly you can get your team when your team slots are limited(if you dont have high utility units) In other words - any vanguard is viable, and stronger vanguards might not be able to give you as much dp, rather give you as much use of the early game and keep being powerful in the endgame unlike myrtle that you decided to take in your slot(the upcoming Vigil is a chance for you to overlook your playstyle)
bagpipe value has "slightly" been reduced by Cantabile just existing (as 90% of players should own her at high pot because Gavial/Pozy is a busted banner) she is great opener also, S1 and S2 being different play style/ openers.
@@outlaws7550 As a new-mid game player I agree. I got siege and myrtle and am doing just fine.
Excellent video, Drails! As an avid player of Arknights, I must say that I thoroughly enjoyed your analysis of Texas The Omertosa and why she is the best 6-star in the game. Your in-depth analysis of her stats, skills, and potential uses in different situations was incredibly insightful and helpful. I agree with your assessment of her value as a unit and appreciate the time and effort you put into creating this informative video. Keep up the great work and I look forward to more of your content in the future!
Excellent tierlist, Clevershadow! As an avid tierlist enjoyer, your list over at bit.ly/ArknightsTierList was really helpful!
Texas Alter is insane in IS3. The artifact that gives arts damage for every stun, and the ones that increase your damage for the first second of your skill makes her a monster clearing machine. Skill 3 just deletes gigantic mobs of enemies instantly
Early difficulties, probably under 4 or so, she can straight up solo the first boss and the creeps that spawn in the middle with any relic that increases stubs lol
(Later on, enemies get enough free RES that texas doesn’t hurt much. She’s still super strong, since s2 shreds res for early damage and s3 stuns for a billion years)
I would be interest in a bigger list for replacability /RAW Power/QoL
Especially replacability.
Knowing which 6 Stars are basicly Impossible to replace would be quiet interesting
Thorns Any boss killer physical or arts depending on the bosses sometimes both. Usually SA/Mlynar/Surtr/Eyja and now Texas.
Nightingale in the recent year became the most high value medic in the game basically trivializing entire boss fights by herself.
The rest is pretty much flexible. However i will say Texas Alter is most likely the most flexible character the game will ever see.
@@imyournme6632 Ling too, you cant see any operator that can solo most 80% stage in Arknights.
honestly, the main selling point for me is her god-like Live2D, her being broken is just a bonus
10:03 threw me off guard
The Horsecack?
It might be a hot take, but I actually very much like units who have not only 1 usable skills. Like, I'm kinda tired of all these 6 stars where it's basically trash-trash-m3 or something alike and prefer units like Saria/Spalter/Skalter, who have at least 2 good and different skills. It just feels like I'm getting more character per character because I can change the skill if I want to according to the situation.
Probably going to m6 Texalter at this point.
She has one of the most fun character to play with just because how active her gameplay is.
“Texas isnt a bosskiller”
Yii.mp4 has stopped working
You dont have to treat Vigil like that bro give him a break 😭
OH MY GOD YOU'RE WRONG ACTUALLY ARKNIGHTS ONLY RUNS ON 30 FRAMES IF YOU'RE USING
bro do you have a toaster as device
Can verify its 30fps, im using K & MDMA
I think there’s another CN “only” category and that’s lack of foresight. What I mean is, if you didn’t pull Texas on release, or if you didn’t have enough to hit the 300 pity, you would have a much harder time getting her again, vs Yato, with half the pity, or other standard ops, that can be spooked or come back around. It’s situational, but I think is an important thing to consider as strong operators you don’t have don’t do anything for you (though friend units mitigate that some). For GL, we have NO EXCUSE lol
I have a final due in 40 minutes but yes please tell me more about why permastunning a map makes texas alter op
Welcome back drels
Yato alter: I'm about ruin this woman's whole career
Great video as always. I agree with your claim about the criteria to determine the good/best operator in the game. High dps usually comes out on top, but I never thought ppl should only look at dps to judge the viability of an operator and ignore the other parts like the utility and strategies offered. I always prefer using an operator that can open up more playstyles and strategies rather than just an instant-clear button, it seems like I have to get Texas alter at all cost.
My boy is finally back, this is better news than Omertosa coming to global in a week.
Don't worry phantom I still love you.
To me she falls into the same category as Ling. There are units that are great in certain areas or even in between...then you have Ling and Texas that are just..."WOW". Between Texas and Yato, Yato is more niche or ST shredder while Texas is much more multipurpose.
My personal top 5 units in the game (Global - with Texas):
1. Mlynar
2. Ling
3. Texas Alter
4. Chen Alter
5. Surtr
The legend is back when we needed him most
His last thoughts were so “brief” it took him 4 months
S1 is actually good in the SN annihilation! and and and... I don't have anything else 😢
Il siracusano's music was definitely some of the best in the entire game so i think thats justification enough to call her the best
Welcome back!
I believe Ling & bagpipe are higher and i put a couple top ops equal to texas like yalter, Mylner, sutr and such.
This is a very compelling argument. I'm tentatively going to place Texalter at #2, right under Schwarz.
Prior to this video my rankings for best operators were 1. Surtr, 2. Chalter, 3. Texalter but now I agree that Texalter deserves #1
I like how you mentioned chalter, it's like everyone forgot about her
texas alter is a deploy and forget unit with massive DPS comparing to other peers. hilariously, i wanted phantom badly, and i got him in recruitment right after i pulled texas alter.
That was me and SilverAsh, pulled Mylner and was like, the fuck is this shit?
Uncle's the goat, even if he mostly just draws agro, it's such a QoL improvement.
Whilst I don't necessarily agree that Texalter is the best 6* (that is a hefty topic that will require lots of rumination and a lot of comparisons of every single 6* in the game), I ABSOLUTELY agree with the sentiment that brute force dps isn't as good as most people think.
In the end, dps is the most widespread option in the game, where even a lot of crowd-control and support units also have some dps capabilities. I think support units or units that can solve multiple problems well are inherently better than big dick dps, and executors are very powerful because they are a spammable body (so even if the unit is unblockable they can still serve as bait) and they also solve other problems, in this case Texalter's crowd control.
I think the concept can be best described as quantity over quality. Not that quality isn't important, Texalter's s3 still has really good cc and stun capabilities, more that even though it isn't absolutely OD on paper, Texalter being an executor means you will be seeing that skill a lot more than a different crowd control skill (the one that comes to mind is mostima s3 but that isn't very fair to mostima).
Not to say that quantity is always better than quality, NG s3 is the epitome of quality over quantity, but Texalter's spread of high quantity and good quality is particularly potent for her.
Also massive tangent, I'm done with my main point so you can stop reading this now, it's surprising how many people don't value the power of extra bodies. Even if Deepcolor/Mayer/Scene and Phantom are somewhat reliant on deployment limit, you're still getting anywhere from 1 extra cyclable body with good crowd-control/dps to 7 very spammable bodies that could easily stall an enemy for a significant period of time. Your squad size increases tremendously even if the units have less impact. As seen by CC, having a larger squad is preferable even if deployment limit is going to be more limited, and being able to feasibly stall most enemies (unless they're unblockable) and divert attention from other operators regardless of squad size is huge in my book. This is just a rambling that I haven't thought through a lot though.
Who do you think the best character in global is in your openion?
I was competing between Mylanar and texalter
@@crimsondemon6231 E0lvl1 Kafka, a buffer like Warf or Aak, a debuffer like Shamare, or realistically Skalter.
It's all about force multipliers.
Range is one of the biggest pluses.
Thorns and SA would be much reduced w/o their range.
Rosa has been very under rated for being able to control 2 lanes, and i dont think any unit is immune to her harpoon.
You can point GG at a wall and still destroy and stall units for a large portion of the stage.
Skalter makes everyone into a 6*
Let's not even talk about Abyssal team modules.
Fast redeploys bring utility in spades. Being able to pull them and drop them again anywhere is a force multiplier.
And in arts damage, and pulsed crowd control in a 9 block grid with excellent damage...
@@crimsondemon6231 ling imo. I use her to trust farm every stage. There’s always a solo ling video on any hard stage which makes me rate her as the best 6*. Texas is insane on how she can just delete anybody on the map which is warranted on why people say she’s the best
I won't lie, I'm not a fan of titles like this since it usually leads to pretentious vids or just clickbait, but you make very sound points as to her being a really good all-rounder and QoL.
Imo Texas>Yato since physical damage multihit doesn't go well, arts multihit will always be good
iirc, yato beats sexas at anywhere below 800 or so def even on s1 (her worst skill) so it's not that bad a downside
@@Drails Yeah that's fair enough. My priorities just skew towards the beefier enemies is all
The only op that would rival her in terms of irreplacability is Kaltsit s3, Since she cheeses alot of mechanics in the game
- Too much def and res? Kalt'sit
- Enemy takes (x)% less phys and arts damage? Kalt'sit
- Enemies has dodge? Kalt'sit
Yeah sure there is Nearl alter s3 as well but imo she has other issues like 1 blk, Is limited, 15sp vs 45 and the weird mechanic where she or the sword has to block the enemy
funnily enough nearl has been used more as true damage abuse than kalt versus recent events in cn, if I recall correctly
@@Drails Oh really? I'm curious as for the reasons
@@Ak4set Simply for the pure bigger true damage number abuse. Remember Kal S3 the attack power diminishes over time, and total sum of the damage inflicted by Kal S3 is lower than Nearl S3.
In scenarios where you need to kill a boss in one burst cycle, Nearl S3 is better. Still, I personally prefer Kal S3 over Nearl S3 for the stupid fast skill cycle for on-demand true damage source and free block 3.
@@fz_dracohart1255 I suppose this is true for bossing, I was assuming this was a "in general" type of context. And if Nearl's drawback is dismissable to actually overtake kal'tsit s3 for a higher usage rate
@@Ak4set Talking about general content, I don’t think Nearl's weakness with being a dreadnought and long SP cycle is dismissable. Again, in future events the true need for true damage is usually reserved for bosses or annoying elites (I don't count the cursed SN dodgefest rerun). In latest general CN contents so far I seldom see either Kal or Nearl and instead I got Texalter every-fecking-where, just proving how accurate this vid is.
I quitted Arknights in mid February. Why am I watching Arknights videos all of a sudden at 1:30am. Anyway If you read this Drails I'm happy that the voice of reason of Arknights is making again videos as yours are definitely the best at least of what I remember. 👊👍
HES FOOKIN BACK WITH A BANGER
I have only been playing for about a year and do not have a really good fast redeploy built i do have phantom, but never ended up building him and by the time i wanted to i had heard about texas... I really underestimated a sort of bailout to the point that even dorothy has felt like a significant help to me. So i am really excited to use texas when she comes to glb
Did you get her?
I have been playing Texas since she first came out and have never once used her S2 outside of IS3. The damage is good but her S3 just has so much more utility, especially when I have units like Surtr or Chalter who can do higher DPS. IMO Texalter is the best operator in the game, not because of her damage, but because of how easily accessible that damage is.
I remember people saying if you have to pick one you should get Mlynar and skip Texas. Because of the explosive damage.
I did the opposite, skipped Mlynar and pot6 the Texas(yeah I could get both but I wanted to spark Skalter). She made my "IS" runs very consistent and I legit haven't even consulted a single guide video on the event yet. I feel like this character enables the easy mode of Arknights. Also, I haven't even tried her S2 yet. Some say it's the superior skill.
She’s what I need for chapter 10 hell stages
can you do a more indepth analysis with comparing kirin yato and texas since a lot of ppl love comparing both as well, and a lot of ppl are already saving for yato too
probably not in the near future, maybe during the dedicated yato video if there is one
Walter:*loads canon*
drails when will u stream HSR????
I can't wait for the next banger in 6 months
I think I agree with 80% of what you said but I disagree on the conclusion I still think bagpipe is the best op in the game you need DP to get to sutr etc. in the high end content and like in gen content she just is QoL. but it is comparing apples to oranges so like who you value more is gonna depend on account state. like before I pulled bag pipe I didn't need her after I pull bagpipe she is perma in my squad.
an argument for skill 2, you just deploy texas next to the boss and have someone else tank the hits texas loses a little damage but her skill 2 multipliers are still insane enough as they are. like you aren't taking texas for her what 14% damage increase. that is also assuming the boss doesn't just stop at some point and you can just texas the boss while it sits there. so like it isn't like her bossing is bad but also others have "better" tools for it.
and on the replaceable side of things for example Silver ash is irreplaceable when his talent for redeploy times come up(so stall strats) and that is about it. however I wouldn't say that his niche is particularly needed in most contexts. having a FRD assassin is cool and all but when there is a single blue box and all the enemies meet up at a single part of the stage you can really just alternate helidrops the times where she shines above other strats is in incredibly complex maps with a lot of lanes where moving between locations and threats is super valuable and that just doesn't actually happen a whole lot most of the time we at most get 2 maybe 3 lanes. not saying she isn't good in 1 lane content it is her value diminishes as there are other strats that work on low brain power deploy mountain here= win isn't exactly hard. the thing that makes irreplaceable good is that you actually need what it brings for example NG was trash in the beginning of the game because the amount of arts damage in the game didn't put stress on ptilopsis enough to warrant building her. being irreplaceable out of context isn't a strong argument you have to sell what you bring is actually need to say the contexts in which it is good. I think you do that in this video you showcase. irreplaceability shouldn't be one of the three main categories as there are very few talents/skills that are truly irreplaceable and they are all incredibly unique cases when they do
not saying she isn't the arguable most flexible DPS in the game but trying to say that she is better than NG or bagpipe just feels wrong she might be more flashy than the two of them but like flashy just means more people will immediately see the power not that they aren't doing. I also don't think that there is an objective best operator in the game mainly because I think supports are way more valuable to have in general mainly because you can make a "bad" DPS do whatever op you compare to levels of damage way easier that it is to get +6 SP on your vanguards or whatever talent you need.
also welcome back hope your break from content creation was refreshing.
also you do my boy vigil dirty he might be that bad but at least he is based and cool
You can still get the boost from sexas module if you just deploy her one more to the right from your defender since it's just her four adjacent tiles, now there is the issue that some maps don't have room for it but hey you can always use S3 for those situations
What an awesome ministure!
golden triangle... interesting. I will definitely give that a shot once reedic is around.
Amazing vid! I forgor I haven't subbed so uh here's one!
Well, BP is my best QoL, cause without her and Myrtle, I won't be even play half of my units fast enough, and Mountain can hold lane for them.
See you in six months.
I'm tempted to roll for Potentials, since she's the strongest Operator in the game. Now that Muelsyse is out, I wish I saved my Royal Vanguard tokens for her instead of using on Bagpipe tbh. I have one set of Royal Tokens for Sexas. Maybe I'll see how the rolls are going and go from there. I managed to get P5 Chalter from lucky rolls and Royal Sniper Tokens.
Ive been sitting on 8 specialist tokens, debating Texas or Yato.
Id love to roll more on Texas, but too many ops coming up that i want.
Gnosis, Reed, Yato, Ines, Mumu ... the hits just keep coming.
I lowkey want Ratgirl, but it's a weak archetype i dont enjoy surrounded by a ton of great banners.
I prob have her and Ling neck and neck/slight Ling bias, but can def see it. Also very based on the Skill choice, since day 1 I've always defaulted to S3 and opted for S2 when I need it specifically. I would also put Bag up there but MuMu makes her less of a necessity nowadays and is now 'just' optimal.
I noticed he avoided discussing Ling 🤣 like he brought her up in the beginning, but when it came to the scales 🤫🤫
I find it weird how all content creators hate her, but are fine with Surtr and Balans (drop on boss, press button, win is more engaging ?)
@@niallk9336 ling is a mistake, any newbie can just borrow maxed out ling from support and clear most stages comfortably
She's the first Executor i got, and she definitely change my Arknights life (got me to clear a decade old stage I haven't clear yet, finally)
With the upcoming Collab Banner, my Arknights gameplay experience will be a breeze if i got Yato to go along
Great video
The fact that texas alter was given the amount of power she has for the cheer big ass amount of texas fans at the CN begging to make her broken, now basically i wont say shes the best 6 star at general content because of how people use her that can be a little squishy sometimes.
I didn't watch any guides on IS3, since I pulled Texas alter, I wanted to try out Texas.
Managed to complete IS3 on second try. (regular difficulty) Didn't think I need to tell you who was the MVP.
edit: grab a DP printer, cause all the repeated deployment really ate up DP.
Absolutely agree that she isn’t a boss killer. I can’t even use her against famiglia cleaners.
Edit: it is really important (if you want to fight bosses) to catch peons along with bosses to get that skill reset
I like hellidroping her s2 along side NTR knight s2 for a silky smooth boos kill
Nothing else matters since she’s such a mommy 🤌
I have no regrets getting pot 5 Texas alter, gonna max pot her.
Intrusting that Ling was mentioned only on raw power section, Weird. Well, i still think LING is the best 6*, cause you know.
ling is edgecase and not relevant for majority of the playerbase imo, but tokenist mention had to be done
@@Drails i meeean, she solo carryes everything, broke every record, is basically the only op you need in your entire roaster to beat almost everything... can it be said the same for texas? Mnnh mnh! Maaybe~
Not trying to argue or anythin, just thinking about it.
@@Drails but yeeea you are right actually, texas is way more important for the harder stuff, and better of a addition to the roaster of people that already have good ops!
@@katrinecondukta7447 from my experience,very few people actually use ling on a daily basis. There's reasons for it,it's much easier to use full team than her. I would rather use three separate six stars than ling with two dragons
@@sayantanpaul5947 shure.
"But drails!!!!!!!!!!11!!!!!!! Yato x Kirin powercreeps Texas Alter 🤓🤓🤓🤓🤓"
"Waifu Lappland"?
I agree :)
Good edit
Its cool that her kit is so strong, though im holding out for dragon bro lol. Ill have to hope to get lucky (i never do lol) in the banner but otherwise expecting to just get the non limited or an off banner which....apparently my terrible luck likes doing lol.
Bro you have so long you can afford some pulls
Vigil is in every list
This shows us he's the goat
Yato alter: am I a joke to you🤨
Arts damage>>>>>>
She is THE state you know.
My delima is settling on what I want to call her lol. Yeah, she definitely can plausibly be called the overall strongest unit in the game imho from a value perspective as she just offers so much.
I see a lot of people saying Sexas since she's Specialist Texas.
Texas Alter S2's -20% RES comboed with Surtr/Eyja is crazy.
30% at m2
So judging from wha you're saying here.
Texas Alter is one. Becaues she's almost seemingly irreplacable. Because of skill three. (among everything said)
By that logic. Yato Kirin is easily 2. Although she doesn't have that stun. She's as everyone says, Texas Alter. And with her also being a specialist.
So, I'll take it. 1 and 2 are nuke specialist.
I'll still m6 her but more info is always welcome.
Just like a wise man said “mumu is as strong as your account” so is texas if you don’t have reed and surtr also not using sexas s2 what are you doing wasting your pulls on a sub optimal unit to a collab character that can work alone and doesn’t need external help im very disappointed that drails cherry picked footage that make sexas shine and on top of that manipulating the viewers by doing “theoretical dps” move to sway the veiwers after all we know that pallas is the strongest guard and can easily shit on sexas just by the fact she has more “theoretical dps” and the strongest guard skill for all my fellow doctors this is pure cn propaganda this is what tectone have warned us about when he faced the full wrath of cn elitists(truly like the alpha that he is) so my brothers don’t get brainwashed and reject sexas we will not become braindead like cn and use her instead we will use our lord and savior phantom which you can have 2 of him on the field that is double the dps while you can only have one sexas stay strong my fellow EN players and don’t give into this temptation and become a simp!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Also hi drails welcome back :)
hey guys, can anybody help me out? I'm torn between sparking NTR or skalter on this banner and can't really decide who to pick. What do you guys think? (P.s My current roster is already pretty cracked with surtr thorns pozy chalter mylnar ect and now texalt)
Skalter definitely (I also have the same roster as urs)
imo skalt
I don't even care, I just love Texas so much.
but how good is she compared to Fia???
She's like 69 fias
@@sayantanpaul5947 damn
Does Projekt Red still have any notable niches over the other FRD? I’ve been wanting to mastery one of her skills but it seems like her S2 is basically a worse version of Sexas S3 and her S1 isn’t nearly as impactful compared to Yalter or Sexas S2. Idk which one to go for.
Nah Texas is Red Upgrade on steroids
The only niche thing I can say about her is when Enemy have Res +80 and Def +4000, she can deal minimum dmg about 400 no matter how Bulky is their def
But that's also get powercreep by Texas S2 thanks to -30 Res which mean she do 30% True Dmg
Anyway if u need stun grenade tool, she's still great ops to do that if u don't have Texas or u run a Full Squad Fast redeploy
Drails finally came back with the Milk 😭😭😭
me who didn't get her watching this video
When yato will be relase i will iust switch project red with her as texas alter and project red is my fav combanation my current time i usally run is 2x heler project red texas alter peaneance a sniper siege texas goldenglow amiya and other option always depend on the stage
Blue woman still the best imo.
Trust farm is out of control.
And her S2 is refreshing after all the Magallan S3 pain beforehand.
S1 is very IS-friendly too. Cheap, fast, just let them die so her personal Atk goes up. Use skill on cooldown to keep regenerating her pool of spammable 1block dragons.
Not replaceable, great impact, and great QoL.
idk i don't see any endgame player seriously using ling and the ones that do either hate her playstyle or are doing it exclusively for record slaving
In my opinion she's the best trust farm character but that's all, she's too slow and expensive in most of end game content. I personally like her a lot but at this moment she's just the lazy-brute-force-trust-farm character for me
Is Vigil a decent unit? You placed him towards the bottom of all 3 sections (replaceability, raw impact, qol)
he's memed on cn for being a really bad unit - 'worst' can be contested by siege, hoshi, lin, etc though
@@Drails ok that's what I thought. He remains Vanguard A fodder in my mind then haha
I think Ling is weak as hell. I don't buy the argument that she is busted just because she is squad efficient. She isn't deployment efficient and thus competes with multiple 6* units deployed in opportunity cost, and through that lens, Ling is only good for newbies. Using her with a highly developed account is almost always sub optimal, and that is why almost nobody actually uses her despite so many people having her and being convinced she is "the most OP ever."
The only thing Ling does for me is disappointment because the hype is a lie that people are not willing to really take an apples to apples look at.
Finally someone who agree with me.
I've tested her back then, and i came up with that conclusion as well. So i didn't pull for her. In contrary, GG.
Ling is really strong but basically everyone has always said and known that for endgame players a 12 operator squad will be stronger than bringing Ling.
The one merit Ling has in an endgame team is providing you with semi FRD arts centurions, which is a niche that simply isn't that valuable most of the time, especially if you have insanely powerful operators. This small niche is now basically dead with Yato and Omertosa on the prawl too, which redeploy faster and have stronger skills.
That leaves Ling with a niche of trustfarming, which many people don't care about in the slightest.
@@Khroniclas Also she need Skalter for heavier usage. She wouldn't survive at chapter 11 without. Some stages with Elite only enemies will squash her dragon pretty easily too. And she just doesn't have time to rebuild then.
She's quite good as forerunner at IS.
@@edhikurniawan Yeah, her tiny dragons can get into trouble quite easily. She's definitely Skalter reliant at some point.
I don't disagree, and it's a major concern in operator evaluation given objectively Ling cannot be placed anywhere below S tier, whilst she simultaneously devalues the prestige of S tier for other units once people try her out and find her underwhelming.
holding hands with cute young boi drails
the vigil lmao
Penance video when?
Shes lika bandaid or a flex tape
I can't farm the mastery materials for texas S3 because I'm only on chapter 8. I guess I'll have to deal with just M3 S2
My first OP to ever get potentials on , ended up with pot 4 texas and pot 4 penance in 300 pulls. Man, seems like potentials don't really effect much at all in this game compared to other gacha games.
A good thing imo. The choice to lower the incentive to whale is the ethical one.
Ahh.. I remember when someone said Texas is bad when she first came out and I was like, ain't no way you calling that ridiculous S3 AoE Stun, decent damage on FAST REDEPLOY weak. I wonder what that guy doing now with his poor life decision.
Comparing apples with pineapples. Shouldn't you compare operators with nearly the same skills, perhaps same branch? Definition of "strongest" depends how you use ur operators, therefor comparing texalter with surtr seems out of question (medic squad for endless dmg boost). Morelikely Phantom and yato alter. Mlynar in comparison needs to charge, making him as an possible opener not the best option
there's semantic meaning to looking at objective strength across different classes and archetypes, otherwise you end up with a scenario where nobody is stronger than the other since "you can't compare"
texas alter is the best specialist executor, but best 6* operator? maybe not