The short answer: you can still perform quite well in a completely T2 fit with one very cheap fitting implant, but it scales so much with bling. The Retribution is one of those ships that, in the hands of a good pilot, performs fairly well with a T2 fit+2% CPU-implant (basically a beefier slicer with slightly better cap), but becomes so much better with bling. A T2 fit can kite well, but it can't run guns+mwd+point for very long, which means it doesn't fight above-class very well, because you simply can't hold point for long enough. You get a slight increase in performance if you add a Caldari Navy Point which costs less cap to use, and the massive reduction in CPU-cost allows you to fit T2 Heat Sinks rather than meta, which results in an increase in DPS. The longer point range is also very nice. The biggest performance increase is the addition of snakes and a deadspace MWD. This massively increases your ability to sig-tank and kite due to the speed increase from the snakes AND the reduced sig-bloom from the MWD. Furthermore, because the deadspace MWD reserves less cap than meta MWD's, you're now cap stable while running everything except your repper, which makes it so much more viable to punch above your class. Finally, upgrading your armor repairer to an A-type does a few things for your ship: a) its lower PG-cost allows you to fit an A-type MWD, unlike the SAAR, which forces you to use either a B- or C-type. b) it lowers your ability to burst-tank (tank a lot of damage over a short period of time), but immensely increase your ability to sustain your tank, because you can get a lot more repair cycles out of your tank, due to the decreased activation cost, and given enough repair cycles, the a-type repper will provide more armor HP to your ship compared to the SAAR.
Considering the fact the fit only works well because it's doing like 4k to kite with faction disruption, it's very doubtful you will achieve the same with Tech II without being webbed and plucked out the sky. Be better off fitting a better tank, AB and fighting close range with this ship. It will do well in that situation.
Gg dude that hurricane fight was insane 👍🔥
The Hurricane fight. UNBELIEVABLE :D.
I can feel your excitement when you manage to pull out for repairs at the last second, GF
vs cane is best fight i've seen in a while. nice job
But that hurricane kill tho like whaaat!?
Same :O
great job with the hurricane.
That was fucking intense
gf, never thought about long range (16-20km) in a Retribution...always thought its more for very close combat about 6km max... loving this boat
With radio she can shoot 40km… if one wants to go that far lol
@@platiuscyndar9017 yeah unfortunately without much damage. ;)
is it possible to perform that well with this fit, without implants ? i dont like to have implants
The short answer: you can still perform quite well in a completely T2 fit with one very cheap fitting implant, but it scales so much with bling.
The Retribution is one of those ships that, in the hands of a good pilot, performs fairly well with a T2 fit+2% CPU-implant (basically a beefier slicer with slightly better cap), but becomes so much better with bling. A T2 fit can kite well, but it can't run guns+mwd+point for very long, which means it doesn't fight above-class very well, because you simply can't hold point for long enough.
You get a slight increase in performance if you add a Caldari Navy Point which costs less cap to use, and the massive reduction in CPU-cost allows you to fit T2 Heat Sinks rather than meta, which results in an increase in DPS. The longer point range is also very nice.
The biggest performance increase is the addition of snakes and a deadspace MWD. This massively increases your ability to sig-tank and kite due to the speed increase from the snakes AND the reduced sig-bloom from the MWD. Furthermore, because the deadspace MWD reserves less cap than meta MWD's, you're now cap stable while running everything except your repper, which makes it so much more viable to punch above your class.
Finally, upgrading your armor repairer to an A-type does a few things for your ship:
a) its lower PG-cost allows you to fit an A-type MWD, unlike the SAAR, which forces you to use either a B- or C-type.
b) it lowers your ability to burst-tank (tank a lot of damage over a short period of time), but immensely increase your ability to sustain your tank, because you can get a lot more repair cycles out of your tank, due to the decreased activation cost, and given enough repair cycles, the a-type repper will provide more armor HP to your ship compared to the SAAR.
Considering the fact the fit only works well because it's doing like 4k to kite with faction disruption, it's very doubtful you will achieve the same with Tech II without being webbed and plucked out the sky. Be better off fitting a better tank, AB and fighting close range with this ship. It will do well in that situation.
vs small shit , maybe , vs the autocannon cane , doubtfull
why the exile booster
That one is for increase the armor repair amount by 20% by each repair cycle
Link me music playlist nerd .