Generating Height Maps in Photoshop

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  • čas přidán 10. 09. 2024
  • Generating Height Maps in Photoshop
    Twitter: / game_dev_man
    Facebook: / gamedevman

Komentáře • 49

  • @husienalwi9579
    @husienalwi9579 Před 3 lety +10

    Clever.. This is what I need for vectric aspire! I've been searching for this tutorial!
    Thank you, much appreciated❤🙏😊

    • @bignicksdesigns
      @bignicksdesigns Před rokem

      How have you done in aspire with this. I need to learn height maps too, for aspire. Any tips from here?

  • @yodaov3975
    @yodaov3975 Před 2 lety +1

    After around 3-4 tries my texture looks just great! thanks a lot

  • @sivaselvan8647
    @sivaselvan8647 Před 5 měsíci

    wonderful i was searching for this content for a long time this helped me a lot

  • @stevensilcock
    @stevensilcock Před 4 lety +1

    Can you still export as .tga from Photoshop? I just installed a trial version & it has no Save As option for .tga, only png.

  • @oswuldleofricvivadirr3839
    @oswuldleofricvivadirr3839 Před 3 měsíci

    i need to do the same but in reverse i have a hieght map but i need it as a texture image for unreal engine how do i do that

  • @hikimjess
    @hikimjess Před 2 lety +1

    JUST WHAT I NEEDED, thank you!

  • @TomSidProductions
    @TomSidProductions Před 2 lety +2

    I've noticed that since 2020+, the 3d filters (normal and bump) have been completely bugged. They freeze up photoshop and glitch the interface. Anyone else had this issue?

  • @user-yy9cp3nj7n
    @user-yy9cp3nj7n Před 6 měsíci

    Hi! Thank you for this tutorial! I managed the part in photoshop but am struggling to make a file ready for 3d print after that. Also, I don't have CAD. Any advice? Any help will be greatly appreciated!!

  • @ivankarell
    @ivankarell Před 3 lety

    Hi Good Sir, does this work on lumion? i dont know why it looks distorted and doesnt work. is it exclusively for max?

  • @GrayveRoseMusic
    @GrayveRoseMusic Před 6 lety +4

    Pretty good but I think you contrasted and washed out the roundness of the rocks too much to where they became too flat on top compared to the source texture

    • @TaiganTundra
      @TaiganTundra Před rokem +1

      Yes, they have a plateau like shape instead of round.

  • @hardwire666too
    @hardwire666too Před 3 měsíci

    This only works in PS 22.2 and below. Adobe has abandoned the 3D features.

  • @raymondstpaul4913
    @raymondstpaul4913 Před 5 lety

    How would I transfer this to Lightwave 3D 2018 software?

  • @jeremiequeyras9653
    @jeremiequeyras9653 Před rokem

    Super helpful thank you

  • @xdonnamonsterx
    @xdonnamonsterx Před 5 lety

    what version of photoshop are you using? i dont have Filter-> 3D option in photoshop cs5.1 What is the alternative?

    • @Snikabarz
      @Snikabarz Před 5 lety +2

      you have to use photoshop CC

  • @philosophyfrog2653
    @philosophyfrog2653 Před 2 lety

    How would I go about creating a height map in zbrush for a seamless texture? I already done all the other maps.

    • @GameDevMan
      @GameDevMan  Před 2 lety

      czcams.com/video/I4OTZLoKcoY/video.html

  • @yuishirou
    @yuishirou Před 6 lety

    very easy to understand, thanks!

  • @jetkrazee
    @jetkrazee Před 5 lety +2

    Great tutorial! Can the height map be saved from within photoshop as a STL?

  • @jesse8068
    @jesse8068 Před 5 lety

    Great stuff! Thank you for this!

  • @ahmedfariszzss4650
    @ahmedfariszzss4650 Před 3 lety

    Where is hight map used in 3dsmad ior or bump or glossiness or oposity Tel meplease

  • @chrisharvey7461
    @chrisharvey7461 Před 4 lety

    they dont seem to work in Unity, they pull the edges of a painted map to show white

  • @dawidwyborski3753
    @dawidwyborski3753 Před 4 lety +1

    but this stones are still flat on the top.

  • @irulannaba6970
    @irulannaba6970 Před 2 lety

    Trying to make a parallax texture for skyrim but damn, It's so difficult to make a good height maps.

    • @dreamsprayanimation
      @dreamsprayanimation Před rokem

      It is indeed quite challenging especially considering there is a difference between height and displacement.

  • @edbrown7745
    @edbrown7745 Před 4 lety +1

    mate, the stones are all the same height

  • @dancingpickleproductions7772

    They got rid of it :(

  • @Nonskiller
    @Nonskiller Před 4 lety +1

    So it's just creating lights. Got it. I thought it was Heat-Based (Hot and Cold)

  • @sasiimparatorlugu6355
    @sasiimparatorlugu6355 Před 2 lety

    You didn't show us how to transfer the 3D picture.....

  • @SuperSayiyajin
    @SuperSayiyajin Před 2 lety

    Thanks a lot

  • @IANNEIL77
    @IANNEIL77 Před 6 lety +1

    Spot on
    Subbed

  • @amadopascua2469
    @amadopascua2469 Před 3 lety

    Great!

  • @ahmedfariszzss4650
    @ahmedfariszzss4650 Před 3 lety

    Are normal map and height map are same or different pls reply thnk u.

    • @GameDevMan
      @GameDevMan  Před 3 lety +2

      They are not the same. A normal map fakes the illusion of detail but can be see to be fake when close, a height map is used to tessalate the geomatry giving the model real detail.

    • @ahmedfariszzss4650
      @ahmedfariszzss4650 Před 3 lety

      @@GameDevMan thnk u.. Helped lot to understand

    • @TomSidProductions
      @TomSidProductions Před 2 lety

      Normal maps react to lighting at all angles to better fake the depth.

  • @WiseIsAwesome
    @WiseIsAwesome Před 6 lety

    what happened on 6:57? how did you save the result?

    • @tweakxxx
      @tweakxxx Před 6 lety +2

      He save nothing the 3D he show in Photoshop for preview only.

  • @ahmedfariszzss4650
    @ahmedfariszzss4650 Před 3 lety

    Aren't u using vray

  • @josephselensky2302
    @josephselensky2302 Před 5 lety +1

    went way to fast when you were on 3d max

  • @Haseeb6235
    @Haseeb6235 Před 5 lety

    like this

  • @ludodegroote3783
    @ludodegroote3783 Před 7 měsíci

    Can't you speak slowly I understood 30% from that jibbrish

  • @AA-hg7xq
    @AA-hg7xq Před rokem

    Slow down

  • @unlikeaboss
    @unlikeaboss Před 4 lety

    Wow PS

  • @petertremblay3725
    @petertremblay3725 Před 5 lety

    Lot of work for mediocre result! You should use the rock generator script and use the ribbon paint geometry and then bake the displacement at least you will have a good result instead of this. Nobody can make decent displacement from picture to this day.