a cool sequel to this game would be like Zombies from Call of Duty but you're in darrowshire during the plague , barricade the windows you can use the houses as like cover from the zombies and you use swords and bows to see how many rounds you can survive. trying to protect you and Pamela from the oncoming hordes of zombies and Undead.
Tried it out and beat it after 2 tries! My hands are shaking but I loved the environment, sounds, and the feel of Darkshire was nailed in making this game. My first death was caused by Stitches killing me through a house wall, not sure if that can be fixed but other than that this game was a pleasant/anxiety inducing experience
Lighting is often the final push for the look of objects and ties everything together outside of the assets. As always the details are what sells the look for anything.
Just finished a round, turned in the runes, and immediately looked to the arcanite ripper leaning up against the headstone in the graveyard... AT FIRST, i was disappointment, when I found out I wouldn't be swinging the Face melter around, but that ending completely makes up for any and all expectations I had. thank you for doing what you do! EDIT: just finished the video... the fact that the Arcanite ripper is a tribute to the composer (sound design is phenomenal btw) Bravo!
I just played it twice and got as far as 6 runes, however Stitches got me in the end. He spotted me and I went into a house, but no matter how long I waited out of sight, he wouldn't path away. Overall, great game, Boni! Edit: Also, I couldn't get the in-game menus to work.
Loved my playthrough of this anboni, the ending was SO scary I might have nightmares about it... i have always loved your content buddy keep up the hard work!
python scripting could have come in handy here combing through the assets by name, finding reuse, changing everything to empties Exporting the transforms, etc Should explore that in the future
Hey anboniwow You do know you can export the mesh of the landscape and import it as a landscape. Sol you can skip the Height map conversion. Just import Mesh directly to landscape. Just saying.
finished second try! the eerieness makes for such a good experience. A pleasure. My player position wasnt correct tho since I was playing on an ultrawide
btw, when the individual objects in blender have the same origin like the big map then u should just position them at the same location in unreal and every object should be at the original position- thats at least how i did it in another project
can we all agree that Duskwood should have looked like this from the start in wow .. looks so good i ofc tested the game :D .. just 1 problem i found is that i could not open the map with M
Materialize would help.. Cuz WoW doesn't have PRB Textures. Well some but not as much as UE uses... Get materialize and you can import the main texture and it will make the roughness, metallic, Ambient Occlusion, and Height Textures. And you can tweak each one.
was hoping for a "final result gameplay" segment of the video but didn't really get that. Which is odd because there's a whole section you dedicated to the video called Gameplay.
Love it, but you should know that World of Warcraft (the video game) is not source material for future warcraft material. The books by Chris Metzen make a lot more sense than the game. For example he specifies population per city and such.
I would love it if someone built an RPG settled in Warcraft but without all the big names so it stays legal. Just let me be a no one in some unimportant part of azeroth that can be done without referencing for example Stormwind or anything WoW. Kinda like Skyrim + WoW, that would be a dream
Man, i've been missing something since BFA and I decided to learn UE5 aswell. Your videos are a huge motivation! Thanks for that amazing stuff! Btw, does anyone know who is Savix?
@@perceptoshmegington3371 I know :P but there was a time were Savix kept saying Who's Anboni, and since i keep waiting for new Anboni UE5 videos I tought it was funny now that I do not see juicy Koreanpistol content. Still love them both, Anboni went game dev and won my heart, that's all it meant
really good game had alot of fun playing it but i noticed a bug... When he saw me i ran into a house but he was staying outside waiting for me to go out even on a tunnel he was glitching around outside waiting for me haha
www.unrealengine.com/marketplace/en-US/product/stylized-medieval-house?sessionInvalidated=true I got it for free though. Epic gives random assets for free every month.
If blizzard isnt bothering to take down every private server which are literal copies of the game then i dont think they will care about this tribute to their game
Ah so this is an actual game you kinda work on and perhaps provide some support for rather than just a visual demo you do for a vid and leave and start a new one.
Love this Boni, So cool to see duskwood in a creepy horror style!
Hi Guzu
@@Limetten because he didn't I thought I would, hello fella.
Guzu supporting his friend guzuL
@@Limetten hi! :D
@@dequantheone you see Guzu replied^^ because he is a legend
GREAT VIDEO, GREAT GAME
a cool sequel to this game would be like Zombies from Call of Duty but you're in darrowshire during the plague , barricade the windows you can use the houses as like cover from the zombies and you use swords and bows to see how many rounds you can survive. trying to protect you and Pamela from the oncoming hordes of zombies and Undead.
Fog is massively underrated. It makes the world feel bigger and more mysterious.
Tried it out and beat it after 2 tries! My hands are shaking but I loved the environment, sounds, and the feel of Darkshire was nailed in making this game. My first death was caused by Stitches killing me through a house wall, not sure if that can be fixed but other than that this game was a pleasant/anxiety inducing experience
Loving all the game dev content lately
these game creation vids are insane, pls keep it up!
Awesome! Leveling during Vanilla felt like this in some areas :D
You're insanely good at commentating over your process, can't wait to have a go and also looking forward to whatever it is you do next
Lighting is often the final push for the look of objects and ties everything together outside of the assets. As always the details are what sells the look for anything.
pretty cool, darkshire was always one of my favorites. Maybe if you ever try another horror style game you could use stratholme or scholomance :D
Just finished a round, turned in the runes, and immediately looked to the arcanite ripper leaning up against the headstone in the graveyard... AT FIRST, i was disappointment, when I found out I wouldn't be swinging the Face melter around, but that ending completely makes up for any and all expectations I had. thank you for doing what you do!
EDIT: just finished the video... the fact that the Arcanite ripper is a tribute to the composer (sound design is phenomenal btw) Bravo!
Why you only have 70.4K subs? You're making some most iconic videos of wow. Most underrated wow content creator.
Please make more content like this, you explain everything really well. Loved the vid like always
I just played it twice and got as far as 6 runes, however Stitches got me in the end. He spotted me and I went into a house, but no matter how long I waited out of sight, he wouldn't path away. Overall, great game, Boni!
Edit: Also, I couldn't get the in-game menus to work.
This is LEGIT. Very impressive single player, keep it up!
This is insane! Fcking awesome. Can't wait for your next project!
thanks boni :) it was very fun watching the whole process live, and I hope there will be more cozy dev streams
I love the Mario64 music in the background.
Aw maan, I almost choked on my food when the camera flipped and he was looking in to the camera. Hilarious!
Love it dude. I'm so happy someone is playing with WoW assets inside Unreal Engine. There's so much potential and fun to be discovered!
You're legit inspiring with these games you're making
to add such stuff into wow as an gamemode would be pure gold. fun for the casuals. fun for the hardcore gamer. insane work anboni, keep it up!
Danm, now I want a runeterra first person horror game with fiddlesticks haunting you
This was absolutely amazing! Please also save the vods on CZcams .
Love it ♡ thanks for the fun streams I managed to join for. Keep it up cause you are a ray of mawshine! PS; cats? Cats.
Loved my playthrough of this anboni, the ending was SO scary I might have nightmares about it... i have always loved your content buddy keep up the hard work!
amazing!!!! the BFA Drustvar area, especially when you first enter it, has amazing horror vibes. if only someone could make it in first person 🤔
Saltyvape here! Awesome job! The asset importing and replacement sounds like literal hell lol. Props to your patience!
Looks amazing, sad I missed the last few streams to this beauty! Great job mr.
Excited to try this :)
Very cool! I love your game dev videos. I'm gonna check out the vods too.
i legit thought "it would be cool if he made a duskwood stitches horror game" the other day and here it is
python scripting could have come in handy here
combing through the assets by name, finding reuse, changing everything to empties
Exporting the transforms, etc
Should explore that in the future
Wow looks amazing your so talented thankyou for sharing this process
Such a cool and refeshing content. As a developer myself, this was very entertaining. I will definitely follow your further projects
It is so atmospheric, crazy good!
Played through this, it's really good. Do you plan to make anymore like this, or update it? Would honestly love to play more of this kind of stuff.
Looks awesome Bone, well done
Super cool looking forward to the next project!
You put alot of time into your videos man. You deserve more views for this!
Hey anboniwow You do know you can export the mesh of the landscape and import it as a landscape. Sol you can skip the Height map conversion. Just import Mesh directly to landscape. Just saying.
finished second try! the eerieness makes for such a good experience. A pleasure. My player position wasnt correct tho since I was playing on an ultrawide
Cant wait to play this!
I will play this!
This game was very fun to play! Thank you!
I watched Guzu play through it. So cool. Really good work my man.
btw, when the individual objects in blender have the same origin like the big map then u should just position them at the same location in unreal and every object should be at the original position- thats at least how i did it in another project
can we all agree that Duskwood should have looked like this from the start in wow .. looks so good i ofc tested the game :D .. just 1 problem i found is that i could not open the map with M
The horror of being unable to move on. OH GOD
Love these videos! keep them coming boni
Anabolic WOW, great project.
Wow this looks great, awesome job
Pretty cool mate. Much to learn!
I wish the real game had this level of atmosphere.
this is awesome. now turn it into a multiplayer VR game.... lol... seriously, great job!
Materialize would help.. Cuz WoW doesn't have PRB Textures. Well some but not as much as UE uses... Get materialize and you can import the main texture and it will make the roughness, metallic, Ambient Occlusion, and Height Textures. And you can tweak each one.
Thank you Boni, you reminded me how useless and talentless piece of sh*t I am. 10/10 would play
was hoping for a "final result gameplay" segment of the video but didn't really get that. Which is odd because there's a whole section you dedicated to the video called Gameplay.
Amazing game! Had a blast playing it!
This is so cool. WoW is perfect for fan games
Love it, but you should know that World of Warcraft (the video game) is not source material for future warcraft material. The books by Chris Metzen make a lot more sense than the game. For example he specifies population per city and such.
Make it duo!!
make a playlist from the vods!
Great job
More fog would be sick in the creepy Forrest zones, classic render distance is so trash they mine as well fog it the fuck out
I would love it if someone built an RPG settled in Warcraft but without all the big names so it stays legal. Just let me be a no one in some unimportant part of azeroth that can be done without referencing for example Stormwind or anything WoW. Kinda like Skyrim + WoW, that would be a dream
Id save the editing videos into a series on youtube before twitch deletes all the footage
17:31 lmfao
Yes please save the Vods! :)))))
someone give this man a job
Brilliant! :D
Definitely save the vods, Twitch will remove them in like 4-6 weeks iirc
i played it and it was crazy man good job really !!! but the problem is i found 6 runes and 7th one took me 3 hours it was crazy LOL
This was super impressive! Careful you might get a letter of employment from blizz xD when you do please fix retail pvp it's a mess
imagine how the among us game u initially planned wouldve gained attention by all wow streamers
Phasmaphobia? Blair? Specter 1 or 2?
Man, i've been missing something since BFA and I decided to learn UE5 aswell. Your videos are a huge motivation! Thanks for that amazing stuff!
Btw, does anyone know who is Savix?
Savix is on Twitch and CZcams just have a look
@@perceptoshmegington3371 I know :P but there was a time were Savix kept saying Who's Anboni, and since i keep waiting for new Anboni UE5 videos I tought it was funny now that I do not see juicy Koreanpistol content. Still love them both, Anboni went game dev and won my heart, that's all it meant
really good game had alot of fun playing it but i noticed a bug... When he saw me i ran into a house but he was staying outside waiting for me to go out even on a tunnel he was glitching around outside waiting for me haha
Downloaded and got 15 fps. I can't adjust graphics settings details. Please add graphics setting.
good stuff
bro i started following u along time ago, can you PLZ make a pvp guide, RGB would be great,
gj boni
Mindtrickage
dev better then some pro dev ngl gj bro on ur game make it more longer or on a new maps with little bit more diff .
That's so cool
Love it pogg
nice work
cool
Everyone spam Markiplier with this! Boni will be a millionaire
Hey that's nice, what is the grass asset pack ?
www.unrealengine.com/marketplace/en-US/product/stylized-medieval-house?sessionInvalidated=true
I got it for free though. Epic gives random assets for free every month.
just leaving a comment!
i like i like
Hello Boni. ❤
you're giving away Warcraft assets in your own game, surely there is a huge copyright issue there, even if you are giving it away for free?
If blizzard isnt bothering to take down every private server which are literal copies of the game then i dont think they will care about this tribute to their game
HE WAS MADE OF PEOPLE
Ah so this is an actual game you kinda work on and perhaps provide some support for rather than just a visual demo you do for a vid and leave and start a new one.
For your chains, the larger the metal, the lower pitch they play at. Good job otherwise
I think you should just combine all your games together, what's the point of creating more and more
Sixth! Awesome work boni!!