Cobalt, Nickel, an...hey, what was that?! I might be easily distracted.
Vložit
- čas přidán 23. 05. 2024
- Now that we're full of acid, we're able to produce purified cobalt, caterium and nickel.
SF+ Wiki: wiki.kmods.space/
The intro/outro music was made for me by Moonic Productions! Check him out here on youtube:
/ @moonicproductions
Or here on Spotify: open.spotify.com/artist/2evWk...
If you need any music commissioned, tell him BED sent you!
MODS USED DURING PLAY:
Satisfactory Plus: ficsit.app/mod/SatisfactoryPlus
RSS2: ficsit.app/mod/RSS
Infinite Zoop: ficsit.app/mod/InfiniteZoop
SkyUI: ficsit.app/mod/SkyUI
Ficsit-Cam: ficsit.app/mod/FicsItCam
DISCORD:
My discord community has a dedicated Satisfactory Plus blueprint repository and a lot of entertaining people. BE PART OF SOMETHING:
Link to discord: / discord - Hry
Very nice! Feeding the algorithm!
Thanks!
I would love *and* hate to see an "only clipping" playthrough or episode ! ^^
I bet we could get some really crazy looking factories with purposeful clipping.
I hear you on running out of salt. I did my Cobalt and Invar in the Titian Forest and used all of those cryolite nodes for salt which gave me enough HCl acid for everything I needed for the rest of the play through.
I'm pretty sure there is a salt recipe that gives you 120/m but I forget if it's an alt or a higher tier.
Thanks! That's great to know. And I'll go scan a hard drive right now to check.
❤
Thanks, Farty!
Well, this episode could have been named after a Guns & Roses album, the spaghetti incident :-) Glad to see you making progress with purifying ores. Not sure if you did it off camera, but otherwise you might want to check the fluid conditioners doing the dirty water. I think you may have missed handling the water output, and they back up with clean water real fast.
For even more ore output you can install fluid modules on your miners, crush slugs in a composter for slug slime, run that into the fluid modules and hey presto, +200% ore output.
Looking forward to the next episode.
Ha! Yeah, it's a mess, but we'll do it pretty in the coming episodes. Really!
I'll double check the water output. I think I put it into the faxit system and am just hoping it somehow gets consumed. I'm hoping to have longer trains than usual so I can send slime out to all my miners while brining all the resources to the base.
Hi Bed, I found that using about 10% less than a full stack worked better for me when using Inventory Push. When trying to set up my equipment, I constantly had a little extra above a full stack. This was because the inventory was being refilled when I moved buildings and replaced them. e.g. I have a full stack. I put a constructor down. The stack in my inventory fills up, and then I try to remove the constructor, and I cannot because my inventory is full. Perhaps it's an edge case, but I found that just reducing the inventory holding a little removed this issue.
That's great feedback, thanks! If I have a problem with inventory moving forward I may try this approach.
Just finished my own most recent SF+ runthrough. Got plenty of THOUGHTS on the mod, but I did hear there's a total rework coming for when Satisfactory itself hits 1.0 so I'm not sure how valuable that 'feedback' would be.
Yep, the rework is real! There's a public beta for the first couple tiers released already. I haven't tried it out, I'll get it eventually, but I want to get through all this content as fast as possible.