CLAIM Territories Before The Ai Does! | Flesson19

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  • čas přidán 7. 06. 2024
  • I Will Show You How to Get territories in Manor Lords before the Ai can step by step
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Komentáře • 54

  • @JansenTT
    @JansenTT Před měsícem +18

    It does look like if we got the feeling that AI was "rushing" claiming territories, it actually means that it was us playing too passively. Very didactical as always, thank you for the video!

    • @DanGeorgeMan
      @DanGeorgeMan Před měsícem +2

      Them claiming regions was only an issue on challenging, not on the easier difficulties as you get starting weapons etc

    • @Flesson19
      @Flesson19  Před měsícem +4

      Dev has said they plan to lower their claiming speed in the first patch to be released

    • @Flesson19
      @Flesson19  Před měsícem

      @@DanGeorgeMan correct, the max they get 2 or 3 quickly

  • @jvoodoochild2755
    @jvoodoochild2755 Před měsícem +5

    Thanks for the content. I appreciate your purposefully inefficient starts for the beginning player that doesn’t do everything perfect
    The approach I took to solve this goal, which is more RNG dependent on its own, is to have mercenaries do my bandit killing for me. I beelined to the Manor, taxed the first month to get $50 and waited for a launch point close enough to reach the camp in a month

  • @rhysiieboii
    @rhysiieboii Před 25 dny

    Thanks for this guide man, I just started playing and really struggled. You really helped me understand things I didn't before. Didn't even have this set-up before the first bandit invasion before I saw this, following this video I beat it by a year!

  • @Alter_Ion
    @Alter_Ion Před měsícem +6

    If you're playing on default difficulty: upgrade the homeless tents to workers camp, this stops you from getting the homeless debuff and gives you the five extra family members straight away. Do that and build a burgage plot and you'll get your first new family in April because you'll stay at 50% approval

  • @volvodashcam
    @volvodashcam Před 28 dny

    If you update the tent camp at the start you will not go below 50% and can avtually get a new family in the second month if you have a house ready by then. To get an extra family early on make some difference. ;)

  • @Bakarost
    @Bakarost Před měsícem +3

    Only reason i clicked this video was to move the number from 666 to 667. Carry on now

  • @tymenvanessen3119
    @tymenvanessen3119 Před měsícem +2

    i always make 2 of my first 5 plots have large enough backyards for vegies. and have place for a 2nd family expansion.
    also if the AI is fighting the raiders you can steal the loot if you have a unit sprint around them.
    but you would miss out on the sweet sweet influence that you need for the claims. but it might help you start getting a small army to get the rest of the raider camps.

    • @Flesson19
      @Flesson19  Před měsícem

      I am seeing that more and more from people on veggie farms, I need to try it

  • @Lettuce_B3
    @Lettuce_B3 Před měsícem +2

    Never put two families in the same building to increase production. One family in a logging camp produces 14 logs a month, while two families produce 18. This applies to all production and gathering besides mines and farmhouses. Sawpit especialy. Putting two families will litteraly do nothing.

    • @Flesson19
      @Flesson19  Před měsícem +1

      I did notice some bad diminishing returns

    • @Lettuce_B3
      @Lettuce_B3 Před měsícem

      @@Flesson19 im not sure this is the case with berries, but multiple buildings will fill up their pantries słower and produce more herbs. All and all it kinda looks dumb to have 6 same huts next to each other so hopefully it gets some changes.

  • @tonygarcia2591
    @tonygarcia2591 Před měsícem +2

    Nice ya lot of guides say to plant veggie plants right off the bat with the first 2 houses but then you wait a month for them to plant the big veggie farm not really having enough people to build and transport since so few families at start but waiting till you have all that built then doing is certainly better.

  • @PaulMartin-fu5qg
    @PaulMartin-fu5qg Před měsícem +1

    Great start, but can you continue to explain how to defend the new settled camp. I did pretty much what you just described and left my new camp exposed and it was burnt dow almost immediately! Maybe settling as near as you can to home means you can get your troops there quicker when under attack? Or leave retinue there to defend?

    • @Flesson19
      @Flesson19  Před měsícem

      was it burned down by raiders?

  • @jameseddleman6944
    @jameseddleman6944 Před 29 dny +1

    idk trying to do this in the highest difficulty, only thing is that I changed the manor settings to yes for "armament supply". Still watching the AI get the first camp while I just barely get the sawmill after getting houses down and this is before I get a church even. I would have to get the manor then the church but then my approval rating is too low to get new people in since they are "demanding"

    • @Flesson19
      @Flesson19  Před 29 dny +1

      Those advanced settings can be tough, this really is meant for default

    • @jameseddleman6944
      @jameseddleman6944 Před 29 dny

      @@Flesson19 Chance you'll do a high speed high difficulty challenge? I think the armament is necessary, its the demanding citizens that are hard really. lol

  • @kgorilla2
    @kgorilla2 Před měsícem +3

    maan this is a great video

  • @Ratt611
    @Ratt611 Před měsícem +1

    Nice step by step. Have you tested it on challenging difficulty?

    • @Flesson19
      @Flesson19  Před měsícem

      Right now, you can. The AI dominates so fast, however that might change as Slavic said he would slow the AI's taking of territories in the first patch

  • @SpearHead1011
    @SpearHead1011 Před měsícem +1

    Im sorry but what is the purpose of setting up a new camp in the new territory?

  • @whiterabbit5693
    @whiterabbit5693 Před měsícem +2

    Best to build 2 Two family Burg plots...faster build, and half the resources to supply the families, but same output..not until you start looking specific burgs for artisans should you do singles

    • @Flesson19
      @Flesson19  Před měsícem

      I have seen and heard people talk about that being more meta for the game

    • @jr8260
      @jr8260 Před měsícem

      I refuse to do that after I had a bug where the market wasn't counting the number of plots and families correctly and there was permanently at least one plot without market access even though I had enough resources for them all available

    • @whiterabbit5693
      @whiterabbit5693 Před měsícem

      @@Flesson19 I don’t consider it Meta, I think of it as normal in the time period to have multigenerational family homes

  • @kazen5907
    @kazen5907 Před 28 dny

    Yea, I tried this like build for build five or six times. I was always 2-3 months behind, never got the Tavern up before the first bandit camp, went out with only 10 spearmen and got rolled every time. I don't get it.

  • @klantic2
    @klantic2 Před měsícem +1

    I'm curious why you push for the tavern so quickly. I've been only playing the game for a week and haven't created one yet. Is it to get your approval up faster?

    • @CubeInspector
      @CubeInspector Před měsícem +1

      Need the tavern to upgrade burgs to lvl 3

    • @Flesson19
      @Flesson19  Před měsícem

      spot on, need plots at level 3 to get a new town rank for a point.

  • @ziunerbl
    @ziunerbl Před měsícem +1

    Tip: make 3 squads of militia in main region and 3 in the second region before make manor house to maximize troops for the future max squads are 6 if you make manor after you lose power to late game

    • @jvoodoochild2755
      @jvoodoochild2755 Před měsícem

      Great tip, perfect for this militia approach. My merc/hybrid approach requires an early Manor, so I may have to rely on 5 instead of 6 to have retainers break the cap
      What militia types do you like to build?
      Also, can you demolish the manor to build the sixth militia?
      If you can demolish the manor, will that replace any fallen retainers and start you back to the starting 5? 15 rocks seems like a great price to give the 20 spears a flanker to reduce militia (equipment) losses

    • @tymenvanessen3119
      @tymenvanessen3119 Před měsícem

      @@jvoodoochild2755 no, you can not get rid of the retinue unit.
      i would go for each type 1, then an extra sword, and an extra spear militia.
      bows are pretty underpowered at the moment. so you can ignore them if you want.
      there are now mods available that help you make more militia units even in early access.

    • @jeffwilliams3924
      @jeffwilliams3924 Před měsícem

      Can you elaborate? I'm not understanding the rationale.

    • @jvoodoochild2755
      @jvoodoochild2755 Před měsícem

      @@jeffwilliams3924 there is a unit cap to what the player can muster (6). The point of this tip is your first manor will break the cap *if* you already have 6 militia.
      I am still doing a proof of concept for my merc approach and only have 40 hrs in the game so far, so I don’t know the mid or late game consequences yet

  • @genghistron7035
    @genghistron7035 Před měsícem

    I got my first claim last night; the AI was cool enough to let me work on it for half an hour before it raided. Burnt down everything, killed a bunch of villagers, and took all my supplies, they did. I watched it all, helplessly; it was horrifying lol

    • @klantic2
      @klantic2 Před měsícem

      That sucks! Sorry for your RNG.

  • @supermdmamazing
    @supermdmamazing Před 22 dny +1

    how did you get the weapens for the military?

    • @Flesson19
      @Flesson19  Před 22 dny

      You start out with 20 when you get your first and only fist village tot he 2nd level, after that you have to build or buy them

    • @supermdmamazing
      @supermdmamazing Před 22 dny

      I did not know that, thank you

  • @lb2791
    @lb2791 Před 26 dny

    Why put the stonecutter so far away from the stone deposit?

    • @Flesson19
      @Flesson19  Před 26 dny

      so it's easier for the storehouse workers dont go as far since they need the best time management

  • @xsto01
    @xsto01 Před měsícem

    scary how effective.. Are you German?

  • @VixCrush
    @VixCrush Před měsícem

    Upgrade your h9meless tent first to make your pop grow fasterm

    • @Flesson19
      @Flesson19  Před měsícem

      I consulted with another creator. Right now we are town if the time to work on it is worth it

    • @CubeInspector
      @CubeInspector Před měsícem

      No, you shouldn't do that with your starting town. It's fine for any additional settlements but you can have your people moved into burgs by the end of spring

  • @Andrew-yz1lb
    @Andrew-yz1lb Před měsícem

    Try playing on challenging where u dont get free weapons, more demanding pops

    • @jvoodoochild2755
      @jvoodoochild2755 Před měsícem +2

      To me the point of this vid is to help the beginner players beat the AI to the other plots.
      Going hard mode is for players who know all the mechanics inside and out and want to challenge themselves as much as the game allows

    • @bdiddyp
      @bdiddyp Před 23 dny

      What a tone deaf comment