this could be top content with keyboard and mouse clicking sounds without any music... maybe some environmental background elements.. car horns or tires rustling all in natural pace.. xD
hope you don't mind a beginner question. Is this retopo mesh used for static prop, film animation or game animation? I'm researching different types of retopo mesh and come across your workflow which is far more organic, polygon flow faithfully replicate the flow of the soft cloth. I'm curious why you make it this way. Thank you.
this could be top content with keyboard and mouse clicking sounds without any music... maybe some environmental background elements.. car horns or tires rustling all in natural pace.. xD
hope you don't mind a beginner question. Is this retopo mesh used for static prop, film animation or game animation? I'm researching different types of retopo mesh and come across your workflow which is far more organic, polygon flow faithfully replicate the flow of the soft cloth. I'm curious why you make it this way. Thank you.
film mostly doesnt bother with retopology cause they can handle insane amounts of polygons and only looks matter most of the time
This is the correct way to make cloth topology for games.
it follows the character model much better and dosent sacrifice the folds making easier to optimize for rigging