CLOTH RETOPOLOGY - Autodesk Maya 2018 - AeonionLe

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  • čas přidán 27. 08. 2024
  • This is not tutorial.
    Retopology in Maya
    #retopology #maya

Komentáře • 5

  • @baarg8672
    @baarg8672 Před 27 dny +1

    this could be top content with keyboard and mouse clicking sounds without any music... maybe some environmental background elements.. car horns or tires rustling all in natural pace.. xD

  • @gipmar3737
    @gipmar3737 Před 2 lety +3

    hope you don't mind a beginner question. Is this retopo mesh used for static prop, film animation or game animation? I'm researching different types of retopo mesh and come across your workflow which is far more organic, polygon flow faithfully replicate the flow of the soft cloth. I'm curious why you make it this way. Thank you.

    • @icemanww1573
      @icemanww1573 Před rokem +1

      film mostly doesnt bother with retopology cause they can handle insane amounts of polygons and only looks matter most of the time

    • @im_crisl50
      @im_crisl50 Před 5 měsíci +1

      This is the correct way to make cloth topology for games.

    • @User-q8d9j
      @User-q8d9j Před 15 hodinami

      it follows the character model much better and dosent sacrifice the folds making easier to optimize for rigging