This Is The Perfect Way Of Creating A Metal Material With Rust For A Mandalorian Helmet In Blender!
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- čas přidán 11. 04. 2023
- In this second part of the Mandalorian Helmet tutorial, we are going to texture the helmet! We shall do this by using procedural ways of detecting bevels and rusting them.
Made in: Blender 3.4
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Right on time, Just finished your fist part tnx a lot. great way of teaching keep on going!!!
Thanks you very much!
Pure awesomeness
Thanks!
underrated video and channel. Deserves more support!
Thank you so much! :)
Amazing videos. This helmet looks so cool. This is the way.
Thank you! Glad you liked it :)
Learnt a lot, very good tutorial thanks :D
I have a question, if I wanted to export. will the textures automatically export?
hey dude, thanks for the tut, but dyk why you used b-spline instead of linear - whats the point in b-spline?
Thank you for such a good tutorial. I am trying to 3d print the helmet, but when I delete the faces inside of the visor, the result is bumps along the edges of the visor. would you know of any way to fix this?
Thank you! Hmmm, hard to say without visual example. What you can try to do is fixing the normals of your mesh with shift-N?
@@mtranimation ahh I figured it out, when i went to delete the faces I accidentally deleted the vertices instead of the faces. Thanks
2:58 - every time in that point my blender is crashing.
Have you tried to add an environment texture while not in render view mode?