Animated Tower Attacks - Tower Defense Tutorial #7

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  • čas přidán 31. 05. 2024
  • Another longish video with a lot of editing scripts but we bring together everything we've learned over the last few episodes by combining various scripts and getting our towers animating and attacking.
    Rig Editor Plugin ► www.roblox.com/library/127434...
    DISCORD ► / discord
    TWITTER ► / gnomecoderblx
    TIMESTAMPS►
    0:00 Intro
    0:32 Rigging and preparing towers
    3:02 Creating Animations
    6:00 Editing Animation Script
    12:50 Removing placeholder animation
    14:00 Merging tower scripts
    19:15 Attack animations
    23:20 Facing enemy
    27:57 Outro

Komentáře • 1,9K

  • @alexanderholmgaardlindholt4922

    Great, simple and easy to follow tutorial for beginners!
    Edit: i would also say, you upload alot, i don't no any other Roblox Studio Developer on CZcams uploading this quick! Great job GnomeCode! (Both great and fast)

  • @fire.maniac.
    @fire.maniac. Před 2 lety +64

    Man, for 2+ years I have been looking for a tower defense game tutorial. Every 1-3 weeks I searched for a tutorial... and boom, an amazing tutorial has appeared on youtube! THANK YOU!

    • @youkdo_playz2818
      @youkdo_playz2818 Před 2 lety +2

      Same bro.

    • @akiprox7
      @akiprox7 Před rokem +2

      wow nice

    • @ToasterDuds6000
      @ToasterDuds6000 Před rokem +2

      100% same case for me! Im new to developing and this is walking through the steps and really immersing me into it and Im actually understanding scripting now!

  • @eggomyleggos5247
    @eggomyleggos5247 Před 2 lety +13

    this man is amazing, i followed a different one previously and it was very hard to follow, this right here is just god-tier. can't wait for this series to be finished

  • @rugbac2187
    @rugbac2187 Před 2 lety +2

    Your video tutorials are the most understandable I've seen right now
    Thank you and Happy New Year

  • @cub0id
    @cub0id Před 2 lety +29

    Even though I don't follow along with these tutorials, they still help me learn a lot of stuff about programming I didn't know before. Thanks GnomeCode! :)

  • @flamegame366
    @flamegame366 Před 2 lety +90

    To be honest this has been the best tower defence tutorial I’ve seen on youtube because it’s so much more simple and shorter than the others so keep up the good work I’m looking forward to the lobby and the cash system

    • @GnomeCode
      @GnomeCode  Před 2 lety +24

      Great to hear thank you, more videos on the way!

    • @MyNamesAveren
      @MyNamesAveren Před 2 lety +3

      i think this is one of the few td tutorials, most of the td making videos are dev logs

    • @Miembroismemerinspanish
      @Miembroismemerinspanish Před 2 lety +1

      @@MyNamesAveren true

    • @guyfrommars1110
      @guyfrommars1110 Před 2 lety +1

      @@GnomeCode when i try to do the FindNearestTarget function i write it exactly like you did but it doenst work. Can you please explain why? i wrote it like you did i dont understand
      edit:i can send you a screen shot
      edit2:when i switch the tower to a part it works just fine but when i make the local distance
      (target.HumanoidRootPart.Position - newtower.HumanoidRootPart.Position).Magnitude
      it just doesnt work but it didnt leave anything in the output
      also i set the variable for newtower with all lowercase

    • @gabrielmartynaik3028
      @gabrielmartynaik3028 Před 2 lety

      @@guyfrommars1110 check the spelling

  • @candykid44
    @candykid44 Před 2 lety +6

    Let's go, another tutorial!! I'm watching this right now. Thanks gnome!
    Notification gang 😎

  • @tinpothead6586
    @tinpothead6586 Před 2 lety +1

    Happy new year! I have just subscribed to you for being helpful! Thanks for making this series!

  • @PineBloxx
    @PineBloxx Před 2 lety +9

    Happy new year Gnome! 2021 was a well deserved great year for this channel and am excited for what’s to come!

  • @funnyguy5651
    @funnyguy5651 Před 2 lety +7

    I love this since as a beginner myself i can still edit the scripts and all since i actually understand what and why(he does a great job at explaining). Keep it up!

    • @GnomeCode
      @GnomeCode  Před 2 lety +4

      Awesome, great to hear

    • @guyfrommars1110
      @guyfrommars1110 Před 2 lety +1

      ​@@GnomeCode ​when i try to do the FindNearestTarget function i write it exactly like you did but it doenst work. Can you please explain why? i wrote it like you did i dont understand
      edit:i can send you a screen shot
      edit2:when i switch the tower to a part it works just fine but when i make the local distance
      (target.HumanoidRootPart.Position - newtower.HumanoidRootPart.Position).Magnitude
      it just doesnt work but it didnt leave anything in the output
      also i set the variable for newtower with all lowercase

    • @1vp78z
      @1vp78z Před 2 lety +2

      @@guyfrommars1110 Same problem with me, did we ever figure out the problem?

    • @darkgamer1070
      @darkgamer1070 Před rokem

      ​@@guyfrommars1110 did you put the prinary parts

  • @Cookie131_
    @Cookie131_ Před 2 lety +2

    Great job dude! This tutorial is amazing and I cannot wait for the next video

  • @dragapult_1017
    @dragapult_1017 Před 2 lety +2

    Super simple and easy your the best coding YT and I'm exited for the next vid KEEP BEING THE BEST MAN!

  • @henrythehyperrips
    @henrythehyperrips Před 2 lety +5

    Thank you SO MUCH for all of this work that you are doing just to show us how to make this! This is easily the best tower defense making tutorial on CZcams in my opinion. Whenever I have a problem I can always find an answer! Thank you for this!

  • @callmecarrots9628
    @callmecarrots9628 Před 2 lety +5

    These tower defense tutorials are amazing! If you aren’t already planning to, I would suggest thinking about creating a placing system more similar to other tower defense games perhaps, a deck of towers you can place, upgrading your towers, and all the lobby features such as spawning into different maps, buying, equipping, and sorting through your units. If you do continue through this series, I’m sure it’s going to be a huge hit and might inspire a couple more tower defense games to show their faces on Roblox! Super excited to see what you do next, great work as always Gnome :D
    P.S. Oh, you can also plan to include interesting mechanics for some of the towers, such as being placed on cliffs, freezing, slowing, etc. Also enemy mechanics such as knocking out or stunning the towers around them. Great work as always!
    P.S.S. lol this is brainstorming please don’t get the wrong idea, you don’t have to add any of this I’m just throwing out ideas

    • @That_stupid_guy
      @That_stupid_guy Před 2 lety +1

      XD slow down buddy

    • @weezytweezy9209
      @weezytweezy9209 Před 2 lety

      Fr slow down. it takes very long to add such things and very hard to do.

    • @callmecarrots9628
      @callmecarrots9628 Před 2 lety

      it’s brainstorming

    • @RichRBLX
      @RichRBLX Před 2 lety

      cliff towers can easily be done by putting the buildings roof in the folder where all the grass is

    • @callmecarrots9628
      @callmecarrots9628 Před 2 lety

      @@RichRBLX true, but those towers would also be able to be placed on grass, right? maybe an exclusively cliff tower would work better

  • @nt_developer
    @nt_developer Před 2 lety +5

    That's some pro content. Keep up the good job!

  • @jqy_j23
    @jqy_j23 Před 2 lety

    happy new year! thanks for all the great tower defense tutorials!

  • @viber0438
    @viber0438 Před rokem +65

    Small tip for people watching:
    If you want the tower to face the enemy instantly, in the Tower module script at line 32 (line visible in video on 26:57) remove the "Bodygyro" so it's HumanoidRootPart.CFrame = targetCFrame
    Also obiously you will need to change the code at line 54 (line visible in video on 27:22) in the same script:
    local CFrame = Instance.new("CFrameValue")
    CFrame = Vector3.new(math.huge, math.huge, math.huge)
    CFrame = newTower.HumanoidRootPart.CFrame
    Great video btw, keep it up man 💪

  • @munchienoober7101
    @munchienoober7101 Před 2 lety +4

    Yo, this may sound sarcastic, but it was my dream to make a tower defence game, and you made that dream real : ) Thanks so much GnomeCode

  • @blackknight3689
    @blackknight3689 Před 2 lety

    Happy New Year! That's the best tutorial ever!

  • @nyankolation
    @nyankolation Před 2 lety

    Thanks for doing all these tutorials!
    I'm finally understanding how the tower defense system works now.

  • @oscmatis
    @oscmatis Před rokem +5

    if your attack animation merges within the idle one, make sure your attack animation is set priority to Action when you make it, you can edit it later too, if you open it where you create/edit animations

    • @gamingguy9509
      @gamingguy9509 Před rokem

      dude you saved me on the last video and now you're saving me again???

    • @catalindc2official467
      @catalindc2official467 Před rokem

      Thanks

    • @lordwigstyle8017
      @lordwigstyle8017 Před rokem +2

      I just dont get it mine is action priority and its not looped. While my idle animation is looped and set to idle but they still merged

    • @Dylan-db2ol
      @Dylan-db2ol Před rokem

      @@lordwigstyle8017 did you find out why?

    • @lordwigstyle8017
      @lordwigstyle8017 Před rokem

      @@Dylan-db2ol Nope i never found out, i gave up after trying for hours upon hours

  • @Leppux
    @Leppux Před 2 lety +14

    It's always nice to see how others complete tasks.

  • @zfaixz862
    @zfaixz862 Před 2 lety

    happy new years eve gnome! i hope you enjoy yourself!

  • @Wd40him
    @Wd40him Před 2 lety

    Happy Summer GnomeCode! And thx for this tutorial

  • @flightingfalcon4783
    @flightingfalcon4783 Před 2 lety +9

    Hey GnomeCode could you maybe add a slinger on top of the castle tower like the big one that you don’t place down (if your going to keep it of course). Then it might look a little better.

  • @EXTREMEMULATION
    @EXTREMEMULATION Před 6 měsíci +4

    If the attack animation and the idle animation overlap, make sure that they both have the same number of frames, ex(30frames in attack and 30frames in idle)

    • @Bunanahz
      @Bunanahz Před 5 měsíci

      they still overlapped :(, I beleive it has something to do with the animation priorities, such as action and idle, but I can't find the 2 that play both of the full animation

    • @okayultra
      @okayultra Před 5 měsíci

      @@Bunanahz Same, I'm still searching as well.

    • @squigglesz
      @squigglesz Před 2 měsíci

      @@Bunanahz im here to save ur day (change idle to movement)

    • @daSmokingToilet46
      @daSmokingToilet46 Před 2 měsíci

      ​@@squiggleszit's not working there's nothing wrong with my scripts my tower is attacking idk what's the problem I think it's because I'm using motor6D but I made a new r6 rig with the same animations still overlaps

    • @squigglesz
      @squigglesz Před 2 měsíci

      @@daSmokingToilet46 are they both different actions?

  • @entityofanimations3952

    Happy new year gnomecode!

  • @typicalaverage
    @typicalaverage Před 2 lety

    yoooooo, happy new year gnome!

  • @gamingguy9509
    @gamingguy9509 Před rokem +39

    if your attack animations arent working, even if you redid the script 10 times do the following:
    1) make sure the idle animation is set to "Idle" in Priority, and the attack animation set to "Action" priority.
    2) make sure the idle is looping and the attack isnt.
    these helped me fix my animations

    • @LightCat22a
      @LightCat22a Před rokem

      thanks you helped me

    • @_Haszy_
      @_Haszy_ Před rokem +1

      Can u share ur animations script?

    • @ISOPL2
      @ISOPL2 Před rokem

      Dude, thanks for the help!

    • @MarianHere
      @MarianHere Před rokem +2

      Mine just give me error "Infinite yield possible on 'Workspace.Towers.Pistol:WaitForChild("Animations")'"

    • @dragosilie5940
      @dragosilie5940 Před rokem +1

      @@MarianHere me too

  • @zedsdev1202
    @zedsdev1202 Před 2 lety +4

    heres some things you might add "more towers" and "healthbars" and a "working base damage and lose" "wave texts" a "lobby" and "the enemy speed and enemy health" and a "boss" and a "shop where you buy towers" and "stun scripts" and "Win Script"

    • @despwned_PL
      @despwned_PL Před 2 lety

      That's kinda cool idea!
      Be patient GnomeCode will do something great soon!

    • @typicalaverage
      @typicalaverage Před 2 lety

      Enemy speed and health is quite easy and it works like a charm, just go to Humanoid, and change "Health" + "MaxHealth" to whatever you want, and walkspeed to also whatever you want. If your zombie is half the size of a normal R6 avatar, I'd recommend keeping the walkspeed at more than 3.25.
      Thats to prevent humanoid timeout (which happens when target doesnt reach destination in less than 8 seconds)

    • @zedsdev1202
      @zedsdev1202 Před 2 lety +1

      @@typicalaverage ye

    • @guyfrommars1110
      @guyfrommars1110 Před 2 lety

      @@typicalaverage well i just tackled that with waypoints in between path
      also why the hell did roblox add humanoid timeout
      even if they did add that
      they should make it a parameter and not a auto

  • @parakeetplus4493
    @parakeetplus4493 Před 2 lety +1

    Love you vids especially your tutorials and I really like this tower defense series I how you post the game when its done I'm sure I'll have a good time.

  • @jigglyjosh5047
    @jigglyjosh5047 Před 2 lety

    happy new year gnomecode!

  • @milkyway1653
    @milkyway1653 Před 8 měsíci +8

    Could you do a little update or explanation on how to make the towers face the enemies since BodyGyro got deprecated and AlignRotation has a different workflow

  • @hisamue
    @hisamue Před rokem +10

    For those who are having problems during the idle animation part, just remember to set your configuration folder name to "Animations" or to whatever you have your script to

    • @lorlema7404
      @lorlema7404 Před 11 měsíci

      I have it to animations, but After i place the tower it's idle doesnt work

    • @mysyvcic
      @mysyvcic Před 10 měsíci

      ​@@lorlema7404set the animation to looping

    • @Winged_Earth
      @Winged_Earth Před 9 měsíci

      I have mine but there are no error's and even in the placeholder the animation just straight up does not work

    • @sikoranowak7991
      @sikoranowak7991 Před 9 měsíci +1

      @@Winged_Earthdid you fix it? i have the same problem

    • @Winged_Earth
      @Winged_Earth Před 9 měsíci

      @@sikoranowak7991 Well I did not but I found out why. The animation I made whenever I try to Import it it does not work. Idk if urs also has the same problem but...
      I asked people on the roblox dev forum and they said it was a bug and I could not report it since I was only a member. So I ditched the game for now. If you have the same problem as me try a dif animation and see if it works if it does you have to make a new animation.

  • @unbornshaitan
    @unbornshaitan Před 2 lety

    Happy new year too all! We've all made great accomplishments this year I bet. Next year will be even better

  • @ruskismerf3131
    @ruskismerf3131 Před 2 lety +2

    Yall i deadass dont want to make a td game but i watch these vids ro learn something and enjoy it at the same time, anyways HAPPY NEW YEAR FROM POLAND🇵🇱🇵🇱

  • @Crystal_F3ather
    @Crystal_F3ather Před 2 lety +4

    Hi Gnome, I was wondering if later on. You will teach us how to make a lobby and elevators to teleport you into different maps?

    • @ajtriesedits1448
      @ajtriesedits1448 Před 2 lety

      I was thinking the same thing. Hoping he sees this comment

    • @Crystal_F3ather
      @Crystal_F3ather Před 2 lety

      @@ajtriesedits1448 yea every single tower defense game tutorial I watch doesn’t teach how to make a full lobby, I really don’t know why

  • @bloxplaysyt3602
    @bloxplaysyt3602 Před 2 lety +4

    gnomecode my attack animation keeps looping even though i didnt set it to loop and the range is only 10. the enemies were out of range and the animation was still constantly playing

  • @paulstrobeck8947
    @paulstrobeck8947 Před rokem +1

    This is really helping me make my tower defense game, where every player's towers are these "cards", with their own modifiers to make them unique.

    • @justnoober
      @justnoober Před rokem +1

      How did you do the BodyGyros? They dont exist anymore

    • @Ygz_Bgr
      @Ygz_Bgr Před 10 měsíci

      ​@@justnooberactually its working

    • @RATATAT317
      @RATATAT317 Před 4 měsíci

      @@justnoober it might look like it but they still work

    • @Burgzilla
      @Burgzilla Před měsícem

      @@justnoober i dont know if you still care but you can add in objects that you cant regularly put in studio using commands (ex: Instance.new("hfushfsiu")

  • @bloxer_7696
    @bloxer_7696 Před 2 lety +1

    Amazing tutorial once again

  • @maurology
    @maurology Před 2 lety +4

    Hi Gnomecode, I love this series but I have encountered a problem, in the 4th episode, when I try to find the distance between parts, it says: "Position is not a valid member of Model Workspace.Model". I checked your code and my code and I cant find any differences. Heres my code if you want to check it out:
    local tower = script.Parent
    local enemy = workspace.Enemy
    local distance = (tower.Position - enemy.Position).Magnitude
    print(distance)
    Thanks!

    • @GnomeCode
      @GnomeCode  Před 2 lety

      Remember that models do not have a 'position' property. In this episode I switched to using a model and so used HumanoidRootPart

    • @maurology
      @maurology Před 2 lety

      @GnomeCode After seeing your reply, I turned my tower into a union and it worked! Thanks a lot

    • @guyfrommars1110
      @guyfrommars1110 Před 2 lety

      @@GnomeCode when i do humanoid root part with the towers nothing works for some reason i tried to use print to see if it works but it didnt do anything in the output
      and there are no syntax errors in the output or prints or warnings just nothing
      here is my code that i wrote ( the entire tower module)
      local serverstorage = game.ServerStorage
      local phys = game:GetService("PhysicsService")
      local ReplicatedStorage = game:GetService("ReplicatedStorage")
      local events = ReplicatedStorage:WaitForChild("Events")
      local SpawnTowerEvent = events:WaitForChild("PlaceTower")
      local tower = {}
      function FindNearestTarget(newtower)
      local MaxDistance = 15
      local nearestTarget = nil

      for i, target in ipairs(workspace.Mobs:GetChildren()) do
      local distance = (target.HumanoidRootPart.Position - newtower.HumanoidRootPart.Position)
      print(newtower.HumanoidRootPart.Position)
      if distance < MaxDistance then
      nearestTarget = target
      MaxDistance = distance
      end
      end
      return nearestTarget
      end
      function tower.Attack(newtower)
      local target = FindNearestTarget(newtower)
      if target then
      target.Humanoid:TakeDamage(5)
      end
      task.wait(3)

      tower.Attack(newtower)

      end

      function tower.Spawn(player, name, cframe)
      local towerExists = ReplicatedStorage.Towers:FindFirstChild(name)
      if towerExists then
      local newtower = towerExists:Clone()
      newtower.HumanoidRootPart.CFrame = cframe
      newtower.Parent = workspace.Towers
      newtower.HumanoidRootPart:SetNetworkOwner(nil)
      for i, object in ipairs(newtower:GetDescendants()) do
      if object:IsA("BasePart") then
      phys:SetPartCollisionGroup(object, "Tower")
      end
      end
      coroutine.wrap(tower.Attack)(newtower)
      else
      warn("the requested tower does not exist:", name)
      end
      end
      SpawnTowerEvent.OnServerEvent:Connect(tower.Spawn)
      return tower

  • @henrythehyperrips
    @henrythehyperrips Před 2 lety

    Thank you SO much for tis series! Not only can you add on more at the end, it is just so helpful because you aren’t just telling us to do but actually teaching us about things AND every time you do make a mistake (which is rare) you can always help us and are always replying to problems we have! Also you must have worked so hard finding out thus script and I just want to thank you for all of the episodes that you have done, you are a GREAT scripting youtuber!

  • @jaikwss1848
    @jaikwss1848 Před 2 lety +2

    thanks so much! I like tower defence tutorials!

  • @ICEDSummer
    @ICEDSummer Před 2 lety +14

    I have requests:
    Cash system
    Base health
    Lobby
    Upgrading system
    teleportation system to get to the maps like the other td games
    And the player limit for each map (mega servers have the highest player limit and the normal servers have 1-4 player limit)
    New health system for Mobs (when you hover over the mob it will show its health, if you dont want that just show the health above the mob)
    Max towers system
    More maps

    • @ThatOneSwimmer
      @ThatOneSwimmer Před 2 lety

      Yes!

    • @idkk5335
      @idkk5335 Před 2 lety +9

      You don't have to tell him I mean he's obv gonna do all of those stuff bc that's the basic tower defense features

    • @Slac3r
      @Slac3r Před 2 lety

      im making a tutorial of that too!

    • @braidien_huangie
      @braidien_huangie Před 2 lety +1

      Uhm, does anyone know why my tower floats when I unanchor the HumanoidRootPart?

    • @gokgbvg5443
      @gokgbvg5443 Před 2 lety

      @@braidien_huangie idk lol

  • @lightroDev
    @lightroDev Před 2 lety

    well planed tutorials. Thank you for Uploading Roblox scripting tutorials! your scripting Style is bit different but Very Interesting! Love your great work GnomeCode, Keep it up! Never Give up on this!!

  • @dabstablook7774
    @dabstablook7774 Před 2 lety +1

    Keep up the great work !

  • @Serious5GamingS5G
    @Serious5GamingS5G Před 2 lety +6

    Im predicting part 8 is gonna be the base's health

  • @candykid44
    @candykid44 Před 2 lety +4

    Hey Gnome, currently I am having some problems with the bodygyro, whenever the tower is placed it starts floating and is basically flying about half a stud above the baseplate, help please xD
    I figured out the problem sort of, basically bodygyro doesnt work on anchored parts. So I unanchored the humanoidrootpart because it had a bodygyro, but then it made the tower float because there were no anchored parts in the tower. Gnome, did you anchor your humanoidrootpart in this video?
    EDIT: I FIXED IT HOORAY! It was because of the hipheight on my tower was making it float. I changed it back to 0 and just set the part of the code where it references and uses hipheight to just 1 stud.

    • @HotMess_
      @HotMess_ Před 2 lety +2

      Try rewatching the "placing towers" video.

    • @candykid44
      @candykid44 Před 2 lety +1

      @@HotMess_but it happened after i added the bodygyro lol

    • @candykid44
      @candykid44 Před 2 lety +1

      @@HotMess_ ok so here is the problem i figured out, bodygyro doesnt work on anchored parts so i unanchored the humanoidrootpart, but when i do that it makes the tower float because there is no anchored part in that tower. do you know if gnome had his hrp anchored in this video?

    • @GamrGuyReal
      @GamrGuyReal Před 2 lety

      @@candykid44 change hipheight

    • @candykid44
      @candykid44 Před 2 lety +1

      @@GamrGuyReal if you press "read more" it tells you that I found out and fixed this problem 3 days ago, thanks anyways :)

  • @callmehkeiko7672
    @callmehkeiko7672 Před rokem

    6:14 (just to remember from where i have to continue, gtg sleep now)
    Also, i know i'm a lil' late but i LOVE these tutorials!

  • @tellymage
    @tellymage Před 2 lety

    love this series, saving my spot, 6:00!

  • @dogfish.dogfish
    @dogfish.dogfish Před 2 lety +4

    22:19 hello great gnomecode sir
    im using a custom rigged tower for this and it wont load the attack anim when it actually attacks it just continues the idle anim
    if you know how to fix this please tell me
    thank you

    • @ThatDemonicGamer1
      @ThatDemonicGamer1 Před 2 lety +1

      I had something similar but instead of it not playing the attack animation it would play the attack animation and not stop or go back to the idle animation and I saw what he did to fix it in the video and I did that but it still doesn't work

    • @Tigrannasouras
      @Tigrannasouras Před 2 lety

      @@ThatDemonicGamer1 were u able to fix it?

  • @deadlinesssjsjsjsjs622
    @deadlinesssjsjsjsjs622 Před 2 lety +5

    This dude is like a teacher but a gamer one who helps you learn to make game ngl.

  • @Nojg_
    @Nojg_ Před 2 lety

    you are insane man your voice is so relaxing and you explain very well (im not english and sometimes i don't understand but with you i always understand) you are the best roblox studio channel on youtube !!!! continue like this we all love you !!

  • @akiprox7
    @akiprox7 Před rokem

    Amazing tutorial! Keep it up!

  • @thesad_lite7630
    @thesad_lite7630 Před 2 lety +4

    YOU'RE FIRST CZcamsR WHO TEACHES US HOW TO MAKE TD GAME! Also some ideas for next video: 1. Add admin commands like
    !unit tank. 2. Add abilities for bosses like stunning towers for 2 seconds. 3. Tower that could spawn cars or tanks and that cars will kill zombies when touches them.

    • @thesad_lite7630
      @thesad_lite7630 Před 2 lety +1

      Yeah im 116+ lvl in tds im very love this game

    • @mathoe123
      @mathoe123 Před rokem +2

      @@thesad_lite7630 so uhh addons are gonna make that happen not the td tutorial so go in tower defense addons gnome code or some sort

  • @SonicMaster519
    @SonicMaster519 Před 2 lety +4

    Hello, Gnome! This series is fantastic so far! However, I'm having an issue and I was wondering if you could help me. I try to edit my code like the same way you do at 22:34 but my Tower still keeps doing the attack animation. I'm pretty sure I've done the entire script correctly, and I was wondering if you could help me.
    Edited: I figured it out! Turns out, both my idle animation and attack animation were set to loop, but once I turned them both off, it broke the animations and made it so my tower held still. Turns out, if you let the idle animation loop, but not the attack animation, it works fine!

    • @subhfathesubmarine961
      @subhfathesubmarine961 Před 2 lety

      its either its not on action(iff its not then its gonna loop) or uve seeted it to loop(aka while making the animations u pressed the loop button and dint turn it off)

    • @Sillencec
      @Sillencec Před 2 lety

      me too

    • @SonicMaster519
      @SonicMaster519 Před 2 lety

      @@subhfathesubmarine961 I'm not entirely sure what you mean by it not being on action, and after testing your loop button theory, it just makes the character hold completely still after finishing their animation.

    • @SonicMaster519
      @SonicMaster519 Před 2 lety

      @@subhfathesubmarine961 Nevermind, I figured it out!

    • @sr.dudu1233
      @sr.dudu1233 Před 2 lety

      bro mine was looping it was the same problem bc of you i could continue the series tysm

  • @warawutcharoenthai9529

    This is amazing ! Keep going i wanna see untill last episode!

  • @Tutorialz4YouOfficial

    saving my spot at 19:53 and btw nice work!

  • @andrewlacano8721
    @andrewlacano8721 Před 2 lety

    Tbh I LOVE this tower defense tutorial

  • @Jacob-nw7uh
    @Jacob-nw7uh Před 2 lety +2

    1 Infinite yield possible on 'Workspace.Mobs.Basic:WaitForChild("Animation")' - Studio
    17:14:28.481 Stack Begin - Studio
    17:14:28.481 Script 'Players.JToH_SC.PlayerScripts.Animations', Line 3 - function setAnimation - Studio - Animations:3

  • @TataDanel
    @TataDanel Před 2 lety +1

    the so long awaited video

  • @Ryan_Tse
    @Ryan_Tse Před 2 lety

    Happy New Years! I can’t believe I actually integrated animations and facing enemy before this tutorial

    • @GuiDuckz
      @GuiDuckz Před 2 lety +1

      Im still stuck in 2021.

    • @Ryan_Tse
      @Ryan_Tse Před 2 lety

      @@GuiDuckz honestly, same

    • @GuiDuckz
      @GuiDuckz Před 2 lety

      @@Ryan_Tse I just got into 2022.

    • @Ryan_Tse
      @Ryan_Tse Před 2 lety

      @@GuiDuckz damn. Lucky

  • @Reytinaz
    @Reytinaz Před 2 lety

    Hello i second. Your videos are nice and cool and great and good and awesome!!! Congrats with 50K subs!

  • @alskopim
    @alskopim Před 2 lety

    Thanks again, all this is really helping me make my game, even thought it isn't a TDS game lol

  • @SuperGamer-kr1dn
    @SuperGamer-kr1dn Před 2 lety

    good video love your series

  • @ralone4016
    @ralone4016 Před 2 lety

    Cool new video but I think my brain is so small for it:)(Happy new year!🎉)

  • @arubi04
    @arubi04 Před 2 lety +1

    Yooo, new video!! Thank you GnomeCode!
    (Also First lol)

  • @EplcXz
    @EplcXz Před 2 lety

    You Too cool And Happy New year

  • @akiprox7
    @akiprox7 Před rokem +1

    Amazing series!

  • @R1zzyvizzy
    @R1zzyvizzy Před 2 lety +1

    WOW,I FOUND THIS FAST 33 SECONDS love your videos

  • @Menace22society
    @Menace22society Před 2 lety +1

    For some reason the first wave of enemies get damaged for me but then the second wave nothing happens to them and it says it can find the humanoid of the enemy

  • @zeldock560
    @zeldock560 Před 7 měsíci +1

    Is there a way to make it so an item appears during animation and is hidden not in animation, EX: someone has a sword appear when they are attacking but in idle the sword is transparent

  • @bruh_the_cat8912
    @bruh_the_cat8912 Před měsícem

    I worked on this for a long time, I can tell you how to make a working animation, you need to do everything the same on video, but only you must save the Save As animation on the character, and write it as new and its name, I say this to those who don’t it's very clear how to do it

  • @squigglesz
    @squigglesz Před 2 měsíci +1

    HOLY THIS WORKS GREAT!!!!!!!!!!

  • @tellymage
    @tellymage Před 2 lety +1

    i also have an error at 23:02, did the exact same line with animateTowerEvent:FireAllClients(newTower, "Attack), did it before target.Humanoid:TakeDamage(25), and it still loops the attack animation even if the zombies are out of range. is there a fix for this?

    • @Kennen004
      @Kennen004 Před 2 lety

      Maybe check the animation itself. You don't want the loop button to be toggled when you export it

  • @redcarnotaurus323
    @redcarnotaurus323 Před 10 měsíci +1

    When I try to do the attack animation it slows down the idle animation and never plays the attack animation (yes the attack animation is action and idle is idle, and also the tower is unanchored)

  • @tr8zingrblx597
    @tr8zingrblx597 Před 2 lety

    so im having this error that says "attempt to index nil with 'HumanoidRootPart' " thing so when the first tower is placed before, it wont attack the second wave... i dont know what to do

  • @originalityvision
    @originalityvision Před 10 měsíci

    Man, can someone help me? I've tried looking through the comments and tried fixing it myself and neither worked. In the tower script, when I place the tower down, it just says "attempt to index nil as "Position" and the attack animation won't work?? My idle works fine and I've set them both the correct priority.

  • @normalerror7611
    @normalerror7611 Před rokem

    gnome code is there a better thing for the towers to face the enemies? i dont really want the towers to play their attacking animation when they havent faced the enemy yet

  • @BBTProductionsArchive
    @BBTProductionsArchive Před 2 lety +1

    I don't know why, but my towers just stop attacking saying that there's no humanoid in my mobs even though there is. How would I fix this?

  • @fry13.
    @fry13. Před 9 měsíci

    my tower rotates on the y axis, it makes them look up/down (their whole body which is weird), how do i make it so that it only rotates in x z axis or horizontally?

  • @subhfathesubmarine961
    @subhfathesubmarine961 Před 2 lety

    hey uh gnome code i have a problem and idk what it is, after i finished the mergeing tower scripts when i try to test it iff im in client mode then the scripts dissapear along with the other materials but iff im in server theyre there any ideas why?
    edit: ive figured half of the equation, i dint have the tower in the replicated:towers:(tower) aka i dint have a tower to spawn and i accidently deleted it, but i stil dont understand why the scripts in serverscript service dont work.
    edit 2:ive figured out they work but they dont show, but the problem is that i get a error with
    Network Ownership API cannot be called on Anchored parts or parts welded to Anchored parts. - Server - Tower:46
    Subhfa The Submarine

  • @slami4868
    @slami4868 Před 2 lety

    Anyone know why my character glitches through the floor when it tys to attack
    Somthing to do with the BodyGyro but it dosen't stay still but if i anchor it the BodyGyro wont work so what should i do?

  • @HumanDucky
    @HumanDucky Před 2 lety +1

    happy new year

  • @meneme361
    @meneme361 Před 2 lety

    Happy new year!

  • @ZeInSoRiTy
    @ZeInSoRiTy Před 2 lety +1

    Hey GnomeCode, after killing an wave my towers just stop working they don't even run a FindNearestTarget function they just do nothing, why this could happen?

  • @LocalBrownbear
    @LocalBrownbear Před 2 lety

    I need help on an error "LoadAnimation requires the Humanoid object (Zombie.Humanoid) to be a descendant of the game object" how do i fix this?

  • @h_hamster
    @h_hamster Před 2 lety

    im getting a red underline by line 15 at tower.Position and it says that key 'Position' not found in table 'tower' and fix ?

  • @luisenetic8206
    @luisenetic8206 Před rokem

    what do i do at the facing enemy part when my tower is facing backwards when shooting

  • @lolermi5352
    @lolermi5352 Před rokem +4

    Guys since the body gyro is outdated,just delete all body gyros and make the code for facing in attack
    Local look = lookat(newTower.HumanoidRootPart.position, (target.HumanoidRootPart.position.x, newTower.HumanoidRootPart.position.y, target.HumanoidRootPart.position.z)
    NewTower.HumanoidRootPart.CFrame = look

    • @J4narC
      @J4narC Před rokem +1

      so where am i suppost to put this script?

    • @mathoe123
      @mathoe123 Před rokem

      @@J4narC in tower module, attack function

    • @ThatOneGu123
      @ThatOneGu123 Před 10 měsíci

      lookat is underlined i have no idea what to do

    • @ThatOneGu123
      @ThatOneGu123 Před 10 měsíci

      (and im late)

    • @mathoe123
      @mathoe123 Před 10 měsíci

      @@ThatOneGu123 yep, you are 5 months late my guy

  • @Mattipig
    @Mattipig Před rokem

    if you're having your animations clip, look for typos in the "Animations" script!

  • @ScorchingRainbow
    @ScorchingRainbow Před 6 měsíci

    if the attack animation keeps playing even when you fix it make sure you turned off loop in animation itself then re-save and paste the ID

  • @thebulldozer2794
    @thebulldozer2794 Před 2 lety

    Easy to follow along and effective One request though Ailments (burn,boosts,ect)

  • @marinanasir4033
    @marinanasir4033 Před 2 lety

    Hey Gnome Code remember when u tell me to put capital M to replace with the not capital 1, on my serverscriptservice I put a Main folder and inside it its a Mods folder with the gear logo beside it and it still didn't work can you help me figure it out?

  • @nooby5339
    @nooby5339 Před 2 lety +1

    Hey gnomecode, I've got a video idea for this series. Adding custom health bars above the enemies. You should also make a currency needed to buy towers which you can get from killing enemies. Harder ones drop more. You should also make a base which you have to defend which also has a custom health bar and a screen gui. Keep up the good work and helpful videos.

    • @b_forbunnyyt1283
      @b_forbunnyyt1283 Před 2 lety +1

      he’s obviously going to teach us about the hp bar billboard, ingame cash, and all of that stuff, even tho it’s very simple cause it’s the fundamentals of a td game.

    • @nooby5339
      @nooby5339 Před 2 lety

      Fair enough

    • @nooby5339
      @nooby5339 Před 2 lety

      @@b_forbunnyyt1283 even above the enemies?

    • @b_forbunnyyt1283
      @b_forbunnyyt1283 Před 2 lety

      @@nooby5339well it’s very easy just search up a health bar tutorial and put it in the enemy

    • @nooby5339
      @nooby5339 Před 2 lety

      True

  • @Ytorsea
    @Ytorsea Před 2 lety

    i cant believe you subbed this video when I was seeing the other parts, I discover your channel today and you make reallu cool videos, I like it
    get a happy new 2022 and continue making this amazing content!

  • @ChristopherThePiss
    @ChristopherThePiss Před 2 lety

    Happy new year mate. I shall see you next game night. Although it may be a problem getting the links seeing as I left discord

  • @Ihave_luck
    @Ihave_luck Před 2 lety

    I got a problem with my animation from my tower
    My animation from the tower stops before then playing the animation again.
    Like it goes into the idle state and then into the attack animation over and over again and i dont know how to fix that.

  • @Pyr0Blox1
    @Pyr0Blox1 Před 2 lety

    Amazing Work GnomeCode One day You will have 1m subscribers before we all know it

  • @epickrewmylife
    @epickrewmylife Před 4 měsíci

    Followed the tutorial, configuration folder is named Animations, Anim is named Idle, but still my scout stands and does absolutely nothing. I even get messages about completing the script, when its not moving. Any ideas that might help?