D&D DMs, do you ever reward your players with Inspiration Points/Dice? If so, how?

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  • čas přidán 26. 05. 2024
  • D&D DMs, do you ever reward your players with Inspiration Points/Dice? If so, how?
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Komentáře • 45

  • @thatbloxguy5432
    @thatbloxguy5432 Před měsícem +14

    Not a DM. But my DM has white, blue, and red plastic poker chips in a bag. Each chips does a different thing.
    White: Is to give another player advantages.
    Blue: You use to give yourself advantage.
    Red: This is like a wild card. It can be used to give any player advantages or give the DM disadvantage on a roll!
    We meet at a comic store, and if you buy something from the shop. Or if you role play your character well or do something someone thinks is worth of a chip. The DM or a player can have them randomly grab a chip.
    Note: only one chip per person and at the end of session you return unspent chips

  • @applesauce999
    @applesauce999 Před měsícem +9

    I got inspiration for robbing a temple by stealing 3 forks, now it is canon that my character does something that offends the gods. Grave robbed some monks and jumped through a closed stained glass window of the clerics god. I stole a shard of glass so it could not be fixed. He got inspiration for attacking me.

  • @orwellianwiress
    @orwellianwiress Před měsícem +5

    We always bring a lot of snacks to DND, so naturally flies show up. I give a free inspiration to the person who kills the fly.
    This one time we were in a friend's garage and a fly shows up. He says "oh dont worry i got an electric flyswatter" and demonstrates. We're all amazed. One guy says "i have the urge to touch this thing." Without thinking I say I'd give him inspiration if he did it. End result: Every party member has 1 inspiration and a great memory

  • @postapocalypticnewsradio
    @postapocalypticnewsradio Před měsícem +7

    PANR has tuned in.
    I award inspiration all the time! I'll usually if they do funny stuff

    • @EmilyChuu
      @EmilyChuu Před měsícem

      When was the last time you felt the touch of a woman

    • @BrianVaughnVA
      @BrianVaughnVA Před měsícem

      @@EmilyChuu 😡

  • @MitchT97
    @MitchT97 Před měsícem +1

    I just recently remembered inspiration was a thing honestly when two players did something so in character I couldn’t help but give them both one.
    The Goliath Paladin was trying to scale a 40ft wall to catch a few assassins on the run. Uses all his skills and bonuses and asks to make 25ft of the jump in one go. Hes able to jump about 20ft high after all things considered, but he wanted the extra 5ft so he could get up the wall next round as he swore by his oath he’d catch them. He rolls… a 6 I believe. But before he can fall, as I believe in the rules you fall on your next turn something like 200ft, the wizard says “can I misty step right above him to fall at angle that would push him back into the wall and grab onto his back?” I allowed him to try and he got something like 21 so.. I allowed it. In fact I gave them inspiration for it. The Paladin for being so adamant about keeping his word and the Wizard for his always creative nature to salvage a situation.
    The Paladin immediately uses his next turn. Two of the assassins had made it down the wall and were about to run. The Paladin: “I want to jump off and flying elbow one of them.” Are you sure? “Yes”. Uses the inspiration and… double nat 20s. It was technically an attack so he did critical nearly max damage and turns one assassin into paste. The crazy part? The Paladin had adamantine armor on and using his stone’s endurance took no damage at all. The other assassin gave up immediately.

  • @Fandom_Person
    @Fandom_Person Před měsícem +2

    I got inspiration simply by crossing my eyes super far, quickly, and smooth
    Scared, startled, and got a laugh as a mix reaction from all 3 dms 👍
    First and only time I’ve ever got it

  • @thursday1204
    @thursday1204 Před měsícem

    A couple of players in the 5E campaign I'm in are a bit anxious or hard to get invested, so our DM had the idea that the players choose amongst ourselves as to who gets it. It always encourages discussion of the things the players are trying from an out-of-session perspective, and makes people feel appreciated and motivated.

  • @CooperAATE
    @CooperAATE Před měsícem +1

    Great roleplay moments will earn them Inspiration, and whoever does the session recap also gets one (but the same person can't do recap 2 weeks in a row)

  • @Forever-GM-Dusty
    @Forever-GM-Dusty Před měsícem

    I grant inspiration out like candy. If the party is there on time or communicates they will be late or absent, if they do something cool or fun or funny or interesting or in-character or memorable, if they remind me of a rule I forget to their detriment, when they level up, whatever excuse I can find. I also don't limit how many my players can hold, either. I also expand how you can use them. If you can think of something to do with inspiration, ask and I'll give you a price of how many you must spend for that. Auto passing rolls instead of a reroll, finding loot, asking for hints, almost anything. And then I make my sessions hard enough to make you want to burn it. With me, it's a resource system and an integral part of the game to survive and thrive

  • @silverknight5569
    @silverknight5569 Před měsícem +1

    Yes, I have two ways 1 they come out as winner in a non campaign session (randomized boss fight or battle royale) or by going into their story and adding to the story in a nonintentional way

  • @sparkselm173
    @sparkselm173 Před měsícem

    In my experience, GMs have most often awarded Inspiration for good session recaps, which has happened in the first long-term campaign I've played, an ongoing One Piece campaign I'm in, and has even been adapted to a Vampire: The Masquerade campaign I'm in in the form of a free Willpower Reroll, all simply for giving a good recap at the start of a session. I've seen inspiration given for other reasons, such as making my first action in a combat be to boop the nose of a statue (first long-term campaign I was in) and reminding the GM of an enemy who hadn't acted in combat (One Piece campaign), but the vast majority of the time, in my experience, it's been for recaps. Ended up getting more Inspiration than I could use in that first long-term campaign, because I was the guy with the notes, but these days I tend not to care about the inspiration from recaps, as I just don't use it often enough.

  • @Red_Devil_2011
    @Red_Devil_2011 Před měsícem +1

    Inspiration is great for players who tend to just get shtty rolls. Getting rewarded for great roleplay, holding on to one inspiration, then being able to reroll a d20. I think it's fantastic.

  • @thetwojohns6236
    @thetwojohns6236 Před měsícem +1

    Yes, but I never tell the players they have it. I use their role-playing to pick my moments to add to or pad their rolls. Since I don't tell the difficulty of a roll as a rule, I let the players work it out by what succeeds and what fails (thats old school). So sneaking in inspiration is something simple for me.

  • @PantherCat64
    @PantherCat64 Před měsícem

    Not D&D specific but yeah I do the few times I have, with some simple guidelines that just kinda naturally exist with me.
    1. Good roleplay. If you try to do something within your character and you even double checked things around you to make sure, usually I reward it with good things in general even with failed rolls. Say you have a player trying to flirt with the barmaid, but the player established way earlier maybe even in just casual conversation their character is into tieflings with short hair, and they even asked to quickly check details before doing it, even if they failed horribly, instead of full rejection, the barmaid might make it clear they're not interested but the charm attempt did make their day, giving free food and drink for the day. And things like that specific scenario, I'll write it down in case it comes up later and players could have an extra ally. So even if you fail your rolls, good role play usually allows for positive things to happen. You are never not rewarded in some way for doing something and making sure its in character.
    2. Genuinely impress me with an idea, if you come up with a cleaver solution to a problem I could have never ever thought of myself and it could actually work, I'll usually add bonuses to their roll to make it happen. The more impressive the idea the more I'll add, to the limit of not actually being able to fail anymore.
    3. Make me laugh, a little bit of either or the ones above depending on what calls for it, but I'll give bonuses to things that can make me laugh. Now don't cause general chaos to make me laugh, that won't work for bonuses even if making me laugh was successful. But if you were in a situation, for example say the players needed to go fight a mafia boss, where someone said "Hay can't I just put a cucumber in his car's exhaust so it breaks down if he tries to escape?" I'd give bonuses to the player to help them find the car so they can do it, and if they still fail there I'll usually try and workshop something so that idea doesn't get wasted.
    Now mind you these 3 are not mutually exclusive, you can do something where you can come up with a genuinely impressively clever idea that is very hilarious while also checking all the details to make sure you stayed in character to do so, and usually I do everything I can to make those pretty much almost never fail because those moments where all 3 align are very rare.

  • @connor_draco_tempest2891
    @connor_draco_tempest2891 Před měsícem +1

    Player here and My tieflin shadow sorceress got One inspiration for defeating Her abusive fiance and a other For Roleplaying the alter ego She gets when low on sorcery points that turns her into a Sadist who wants to torture her enemy's and want's to make there suffering Just A TASTE of what the hells will offer (I was thinking the relic that gave her abilitys Used to belong to a Fallen God Of Justice Who Became a Shadow variant of themself and now is know for there Divine Torture In hell)

  • @MormonSwag66
    @MormonSwag66 Před měsícem

    I give it out for random things. Could be good role-playing, could be because they had a good idea (but I didn't end up allowing it), could be because they catch a reference I made.

  • @BeaglzRok1
    @BeaglzRok1 Před měsícem

    In 5e I award Inspiration Points when I remember to, because the players often forget to use theirs. It's about even for when I offer Inspiration and a player says they already have it, as it is I hear "oh right, I have Inspiration," so just as a matter of not accidentally showing favoritism I allow excess points to be given to players that don't have it, but if everyone has theirs it goes into the ether. I don't run them RAW, allowing them as a retroactive reroll instead of a choice for advantage, just for the fact it feels better to use it when you need it than to roll a 18 on your first roll with advantage and having "wasted" the point of varying rareness. I also allow players to chain their individual Inspiration Points into other PCs as a "power of friendship" sort of thing, to try to get one player over a string of terrible rolls for a thing the whole party really wants to succeed. If the Paladin is using his biggest spell slot on a Smite the round before an inevitable TPK, then the party can spend their points to try to get it to hit the bad guy.
    In Warhammer Fantasy RP 2e, Fortune Points (not to be confused with Fate Points) are great because your character has a set amount of them (determined at character creation) that recharge at the start of every day and are similarly used after a bad roll to try to make it better. Even if it's a simple roll-under system, 1d100 has high variance and the PC's powerlevel is miniscule compared to 5e, so being able to have a regular buffer against the cold brunt of statistics helps a lot. You can even use them for other things, like a bonus die to your Initiative roll, or to take an extra half-action on your turn (you're usually limited to one full-action or 2 halves), so it's also more versatile than "just" advantage on a main die roll.

  • @jesternario
    @jesternario Před měsícem

    For me, I use inspiration coins, but I don’t give them for roleplaying. I give hope from despair. Whenever a roll comes up a crit fail, I add a coin to a bowl. Any player may use that to get advantage on a roll.
    I have also noodles with the concept of despair coins. Instead of immediately going to the players bowl, a crit fail goes to a similar GM bowl. The GM can pay this bowl to the player bowl to give disadvantage to any roll he wishes. Obviously this would be for darker, more gritty games.

  • @CosmicButters
    @CosmicButters Před měsícem

    Literally never I always forget, if they ask for it after they do something cool I might say sure.

  • @shanecollett819
    @shanecollett819 Před měsícem

    So my players have a chance for 2 inspirations each, +1 for the player who does the recap. Expires at end of session.
    The first two are a 1d420 and 1d69 roll, hit the max, get the inspiration (we've actually had it happen a few times).
    My issues personally with inspiration is that people hoard it but then forget to use it. So recently I changed it to BG3 style. Theres a pool of 4 thats party shared at the start of the sesh. Anyone can access them at any point for anything bar enemy attack rolls or saves. + retained the 1d420/69 chance which are personal ones. Since changing to that style, my players never forget to use them and I hand them out for cool shit in the session. Its worked out a lot more fun for them and me

  • @Comrade2261
    @Comrade2261 Před měsícem

    In the games I run, I give my player's inspiration. And I allow them to stack.

  • @ShadowEclipex
    @ShadowEclipex Před měsícem

    I might have to pilfer that Hero Point card idea!

  • @judeswanson9887
    @judeswanson9887 Před měsícem

    My table uses a slightly different set of Inspiration points; so at the start of every session I give out a "hero point" basically it can be used to gain what amounts to a better nat 20, if someone spends this point I'm more lenient on the ask, however you only get one. Inspiration points on the other hand can definitely stack, I'm still toying with the idea of having it function like the lucky feat or if it adds an additional 1d# roll to a dice roll

  • @xenosayain1506
    @xenosayain1506 Před měsícem

    I do it a very different thing from inspiration. Instead, whenever a player rolls a nat 20 I give the option to pocket or use it. they can only have 1 at a time and can use it when declared for a roll. A bit of plot armor/luck. I interpret the results to not break the system. They can't walk up to a guard with a pocket 20 and say, "give me all your crap and flee". It would give them a damnably good result however and I'd be very charitable for their desired goal. Most save em to re roll a nat 1 in a Ridiculous situation turning it into great success. The funniest bits I've seen was some of my players rolling a nat 20, pocketing it, and then rolling a nat 1 just to use the 20 they rolledXD.

  • @adamwelch4336
    @adamwelch4336 Před 7 dny +1

    only if there's a bard NPC.

  • @knutandersson4606
    @knutandersson4606 Před měsícem

    "you make me laugh, you get inspiration" "you wow me, you get inspiration"

  • @ArmoredAnathema
    @ArmoredAnathema Před měsícem

    Man, the things some DnD players have to do just to get a single Advantage roll with their Inspiration while I've been handing out Hero Points in Mutants and Masterminds and Valor Points in Valor like candy. That's saying a lot considering how much more powerful those resources are (MnM gives your roll a minimum result of 11 on the dice if you roll 10 or below on the reroll, lets you instantly recover from Stunned, reaction Counter which can shut off an opponent's action, and more. Valor Points let you straight up skip to being first on your next turn, add +5 to a roll which is a crapton in a single 1d10+modifier system, and even free movement and support actions).

  • @SolaceHuntsman
    @SolaceHuntsman Před měsícem

    I reward inspiration for anyone that takes good notes or can recap the previous session. So far… no one has cashed in on doing a recap. And only a handful of people have taken enough notes to get inspiration.

  • @gigglesmcfun
    @gigglesmcfun Před měsícem

    Almost never. I prefer to give stuff in game, like, blessings, charms and similar stuff. That being said, i made one exception literally yesterday. Player landed the killing blow against the corrupted fey enemy and roll played well. Also her anniversary is tomorrow, so it felt right. But yeah, in general, i like to pull stuff from narrative as much as possible.

  • @theofficerfactory2625
    @theofficerfactory2625 Před měsícem

    DND 5e DM here. For me, if they do something that is wholesome and unexpected like give food to an NPC or put themselves in danger to protect a fallen PC or something that brings a warm glow to my cold dead heart; I reward them inspiration and if they already have it, 3 temp HP that is stackable. Of course; the temp HP never lasts long enough for it to stack cause I run challenging and difficult encounters. They also have access to hero points but as said, challenging combat. I dropped nearly almost everyone or came close so they are gonna need every bit of advantage they can get.

  • @AoAD
    @AoAD Před měsícem

    I tend to allow my players to get inspiration for nat 1s. Reason: For some reaspn they are all so bad at rolling and if I don't have something to help their odds, nothing will ever get done LOL

  • @dieselsdungeons
    @dieselsdungeons Před měsícem

    After watching this channel for who-knows-how-long, I just noticed the two small dark nubs only about a pixel high near the middle of the progress-bar.
    Sorry in advance to everyone that now, like me, cannot un-see this.

  • @silverpenguinx3884
    @silverpenguinx3884 Před měsícem

    I love listening to these before falling asleep, but please, the static noise between clips is so aggressively loud it startled me back awake 😅

  • @darcraven01
    @darcraven01 Před měsícem

    i dont like inspiration as being given out whenever the dm decides.. i think there should be some rules to make it more set of a concept. not spesific "you rolled a 20, get inspiration". more like your character has set goals and beliefs and completing a goal (or a major point towards a goal) or making a good choice that alligns with your character's beliefs that might be a hard choice that you get inspiration. (there may be other cases as such but thats the idea) that way a player will know that since his character has certain goals/beliefs, that he should be actively working towards those goals while following his beliefs. theres set objectives but they're still open to rp and not bound to dice roll

  • @Mobax13
    @Mobax13 Před měsícem

    "Brian yapping" 😂

  • @starkiller8585
    @starkiller8585 Před měsícem +2

    First

  • @gameking30candy28
    @gameking30candy28 Před měsícem

    (About the intro add) comment its practicaly site13 planet sized in 40k