horizon forbidden west : Hekarro's Champion

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  • čas přidán 15. 07. 2024
  • melee pit, rebel camp & outpost demonstration
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Komentáře • 22

  • @shs8132
    @shs8132 Před 2 lety +1

    이번 영상도 잘 보고 갑니다.
    말도 안되게 잘하시네요

    • @vonyvory
      @vonyvory  Před 2 lety

      항상 봐주셔서 든든합니다. ^^

  • @user-yi8kp1tq9q
    @user-yi8kp1tq9q Před rokem +4

    게임을 졸라게 잘하시네요ㄷㄷ
    이해도가 너무 높으신거같아요

    • @vonyvory
      @vonyvory  Před rokem +2

      워낙에 3인칭 액션 - 중 1대 1간에도 분석할 여지가 있는 게임만 편식을 합니다. 말씀하신 대로 피지컬의 한계를 시스템 이해로 커버할 수 있는 게임을 좋아하기도 하고요. 뭣보다...이 게임을 너무 오래 붙잡고 있었더니 이렇게 됐네요. ㅋㅋ 워낙에 편식을 해서.

  • @user-gy4kc6gd6m
    @user-gy4kc6gd6m Před 2 lety +2

    웜메야... 볼때마다 더 고여가시는...ㄷㄷㄷ

    • @vonyvory
      @vonyvory  Před 2 lety

      그러게나 말입니다. ㅎㅎ
      충분히 했으니까 후딱 정리해 올리고 마무리 하자는 마음으로 접근해도, 새 부위를 건드리면 또 모르던 묘미가 있네요.

  • @fmdtbfmdtb
    @fmdtbfmdtb Před 2 lety +1

    아세라 힘들게 잡았던 기억이 나는데 이렇게 간단하다니 대단해요

    • @vonyvory
      @vonyvory  Před 2 lety

      그러게요. 저도 아세라의 페이스에 말리면 욕좀 하며 플라즈마에 시달렸었는데, 일점 돌파 후 투샷 내 처리할수 있는 스펙이 되니까 쉽게 해결되네요.
      클로 스트라이더를 무시하고 달리면 한 놈은 에렌드에게 어그로가 끌려서 안 따라올 가능성이 높다는 게 키인 것같아요.

  • @paristeta5483
    @paristeta5483 Před 2 lety +2

    Excellent, as always. Wish some of those would be tought by the game (resonantor on shield, hard to see, always thought the shield would negate the resonator, till i saw it in another video). So 3 free attacks before the counter and to reset i need a stagger/flinch. Does the "reset" happen with the beginning of the flinch/stagger or at the end? Could you, if you attack during the flinch stagger, get more hits in? Thornpit part of your video seems like it, but i could be the stuck in the corner?

    • @vonyvory
      @vonyvory  Před 2 lety +1

      Your questions allways give me an opportunity to examine my tips more rigorously.
      that's good. thank you.
      After your third blow they ignore the stagger, and they will strike back at you using a set counter attack.
      The 'set counter attack' is a kick in the case of a giant, and The Enduring is a great sword guard push.

      Shooting them with arrows just doesn't give them a chance to counter attack.
      but They still have the will to counter attack after that.
      On the other hand, if you knock them down, they won't counter attack until you hit them three more times. This is 'reset'.
      If the enemy's stunned state isn't enough for you to hit the enemy with a strong attack, you can shoot with a bow and have one respite.
      However, the duration of the enemy's stunned by arrows varies from case to case.
      When the enemy is knocked down, if you hit them with an arrow, the enemy will roll over and the stun will be maintained for a long time.
      If you hit it with an arrow when the enemy is almost standing up, the enemy will show a slight twitch as if the jab was hit.
      description are included in the video. I am glad that you seem to notice and question the differences in the situation and coping.
      If you push the enemy into a corner and hit them, it's definitely easier to continue a melee spear attack. However, if the resonator is installed on the enemy's arm or leg, not on the enemy's body, if the distance is too close, the arrow's trajectory will be distorted, making it difficult to hit the target.
      As you know, unlike bullet trajectories in First Person Shooter,
      In a third-person view game, the character, the crosshair, and the target are not connected in a straight line.
      So, if it's too close to the target, the arrow will hit a different place than the crosshair position, and the enemy's limbs will cover other parts, so we can't shoot the part we want.

    • @paristeta5483
      @paristeta5483 Před 2 lety +1

      @@vonyvory thank you again for taking the time to share your knowledge. With the resonator on arms proble,, have you find a way to reliable hit the head or the chest with an attack which attaches a resonator? Would a Melee resonator (warrior bow weapon technique) work too? Maybe better? Should have a Knockdown Value of at least 50.

    • @vonyvory
      @vonyvory  Před 2 lety

      @@paristeta5483 If a resonator is placed on an enemy's head, We can inflict higher damage than installing it on other parts. So I researched it.
      But there is no way.
      R2 Charge Power Attack and Jump R2 Vertical Helm Breaker can increase the chance of being placed on an enemy's head, but still have a high chance of being hit in the enemy's arm.
      This game actually reflects the collision of polygons, rather than the battle situation goes according to the formula, so you have to look closely at the enemy's posture.
      You can adjust the probability of hitting the body a little more. When the enemy leans forward and guards, you have a higher chance of hitting the enemy's arm.
      If the enemy is knocked back, your chance to hit the body increases.
      The R1R2 air slash cuts from the lower left to the upper right, so there is a high chance of being hit by the enemy's right leg.
      However, as shown twice in the fight against the Bulwark brothers, R1 Charge halfMoon Slash + R2 Air Slash puts a resonator into the enemy's body.
      This is because R1 turns the enemy's body to one side and enemy's right leg is pulled back.
      If it's a normal combat, not a melee Pit, We can just shoot a headshot with Our powerfull range weapon. So I didn't study the head resonator setup any further.
      If you can figure out a sure way to put the resonator on the enemy's head, I hope you teach me that.
      On the other hand, the resonator explodes stronger the more it hits with a stronger weapon, but the damage of the shot it hits is lost.
      Therefore, it is inefficient to hit the Resonator with an overly weak weapon or an overly strong weapon.
      Also, the melee spear attack at the moment the resonator is installed (not the moment the resonator explodes) will definitely stagger human enemies. There is no such thing officially written in the skill tree.
      However, the R2 power attack, which was originally supposed to knock down the enemy, makes the enemy stand still and groggy when a resonator is installed with that attack.
      Considering this, I expect that special rigidity settings will be applied to the resonator only for vs human combat.
      I don't know if the warrior bow weapon technique will be able to replace the power of the resonator-charged spear that makes the enemy flinch.
      However, I don't think there will be much difference between the two against giant machines.

  • @ggemdaddy5076
    @ggemdaddy5076 Před rokem +1

    두명나오는곳 진짜 빡쎄던데 쉽게 하시네요.
    덩치큰놈 경직 무시에 한방 데미지도 쎄서 빡쎄더라구요.
    영상 잘 보고 갑니다

    • @vonyvory
      @vonyvory  Před rokem

      그러게요. 덩치가 자기버프하고 때리면 뭘맞았는지도 모르게 순삭당해서 고생좀 했습니다. ㅎㅎ

  • @haaa28gd82hdud
    @haaa28gd82hdud Před 28 dny +1

    대인전투는 진짜 못하겠어요 ㅋㅋ 전 잠입해서 몰래 죽이는 방식으로 하고있네요

    • @vonyvory
      @vonyvory  Před 28 dny

      대인전투 잠입해서 하셨으면 성의 있게 즐겨주신 거네요. 👍 전 대인전투는 제작진이 열심히 만든 거 싹 무시하고 물약과 자원 아낌없이 사용해서 밀어버립니다. ㅎㅎㅎ
      영상 찍느라 정중하고 꼼꼼하게 드잡이질 하는 거지요.
      이 영상에는 1대 1이나, 아니어도 최대한 1대 1 상황으로 몰아가는 것을 다루었고, 진짜 집단 대인전투는 스토리 영상에서 두어 번 다루었습니다.
      그 재미의 핵심은 적의 빗발치는 탄이 에일로이를 맞추지 못할 정도의 빠른 슬라이딩 이동과 지형지물 활용, 성가신놈들을 한번에 쓸어버리는 몰이사냥이었습니다.
      그런데 이 댓글 때문에 제 영상들을 다시 보며 '아 저렇게 하면 재미있겠구나. 잊었었네' 할 정도로.....ㅎㅎㅎ 피곤하고 귀찮아서 그냥 멀리서 관통화살로 쏴버리는 게 일상이죠.

  • @matthewcho1893
    @matthewcho1893 Před rokem +1

    나의 에일로이는 태생부터 약쟁이로 키워서 약빨로 살고 있음둥

    • @vonyvory
      @vonyvory  Před rokem

      제 에일로이는 '야만 소녀로 환생한 아줌마, 과학 치트로 무쌍' 태생에 더해 '근성의 챔피언, 무한 루프로 세계최강' 스킬을 찍은 상태입니다. ㅎㅎ 영상 찍느라 하도 세이브 로드를 해서 나는 누군가 여기는 어딘가 정신이 혼미할 듯.

  • @inside7812
    @inside7812 Před 3 měsíci +1

    저는 이거 듀토리얼에서 '잠시후' 타이밍을 못잡아서 막혔습니다..
    한번은 어쩌다 되는데...그 잠시후가 얼만큼인지 계속 잘못된 조작 떠서 때려치웠네요

    • @vonyvory
      @vonyvory  Před 3 měsíci

      그 잠시 후까지 기다리면 창이 푸르게 반짝 빛나거든요. 그 직후에 누르면 되는데, 그 직후 누르는 타이밍이 쓸데없이 빡빡한 기술이 몇개 있죠.

  • @rayk4350
    @rayk4350 Před 2 lety +2

    미쳤다.. 진정한 고인물...

    • @vonyvory
      @vonyvory  Před 2 lety

      그러게요. 정말 오래 잡고있습니다. ㅎㅎ