Five Great Games I Didn't Enjoy
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- čas přidán 15. 06. 2024
- Talking about some tremendous games that didn't land with me for various reasons.
Timestamps:
00:00 Intro
01:09 Planescape Torment
03:01 Path of Exile
05:45 Breath of the Wild
07:44 Tunic
09:33 Dying Light 2
11:55 Wrap up
Intro Music By Juan Andrés Matos, www.juanmatosmusic.com/
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#gaming #gamereviews #listvideo - Hry
This is honestly a breath of fresh air.
If more people took the stance of "it's not for me" instead of "it's worthless garbage"
We could get back to having more games that take creative risks.
Like Planescape?
I was worried this video would torment me, and I'd have to exile Mortismal via the unsubscribe button, but it turned out to be a breath of fresh air, and as much as game companies like to nickel and dime us, it's safe to say Mortismal isn't dying to play these games again.
I've been having this discussion with anti Dark Souls 2 people
We have more creative games than ever thanks to independent game development and I don't think any criticism will stop people who want to be creative from being creative. Some games have objectively bad or disappointing parts, especially compared to other games, people should just stop taking it to heart whenever someone criticizes, even harshly, a game they like.
Many people indeed seem to not be able to distinguish personal preference from quality. Mortismal has proven to be a pretty level-headed guy since i've been following his videos, thankfully.
Planescape Torment is the best video game I have ever read.
As a big fan of the Infinity Engine games, I could never get into Planescape Torment. For me it was the setting. When I play medieval fantasy games, I want the stereotypical northern European landscape with blue lakes, green forests, tall mountains and castles dotting the landscape. Just like in Baldur's Gate 1. Even the second chapter of BG3 I didn't enjoy because of the landscape, and it took a long time for me to get through it. But when I was in chapter 3, I played it a lot again, since it was back to the look that I enjoy, and not some dreary shadow world.
@@MetalGamer666 Same. I really want more games like those. On the same note, have you tried Witcher 3? It's one of my favorite games and quite a hidden gem. It's based on slavic mythology and its set in fantasy Poland. I highly recommend it.
For me, it was the fact you needed to follow a very particular build (high wisdom wizard, iirc) or miss out on a lot of the most interesting content.
@@davidmurray3542 Well, it doesn't have to be wizzard, any class with high wisdom ( and inteligence if possible ) will do. Tho I always found a little funny that in such a dialogue super-heavy game as torment, charisma played supprisingly small role.
@@lucisbane4461 Yes, of course. I have played all the Witcher games.
I love it that even when you're making a "negative topic" video it's the exact same vibe of every other video you've made, the way you talk about and present things is really enjoyable.
Someone actually compiled all the dialogue & stories in “Planescape: Torment” and turned it into a free novel. It’s actually really good! And if you don’t enjoy the VERY old-school gameplay of “Planescape: Torment”, I highly recommend it. But I do recommend playing its spiritual successor, “Torment: Tides of Numenera”.
Can you give me a link for that novel?
Planescape Torment is VERY old-school? Christ I feel old…
@@knowwerk5452 Take that feeling and now imagine how old you feel when you started playing games around the time that the first Donkey Kong was considered innovative, and someone calls Planescape: Torment "VERY old-school."
As someone that loved Planescape: Torment I really disliked it's "spiritual successor". I can't make myself enjoy Tides of Numenera and I tried to multiple times.
Is the game actually mechanically good?
In an internet full of hyperbole, there's Mort.
Thankful for this.
Very true. There's Mort and Digital Foundry. Don't trust anybody else.
Hey, chief... you all right?
Hyperbole, virtue signalling, and victimhood are the sugar, salt, and fat of the Internet. And much like the people eating too much sugar, salt, and fat - they’re criticizing everyone else for doing, but not themselves :)
I've stayed away from many sports, film, and video game discussion because of binary thinking. It's either the best thing ever or the worst thing ever. As someone who finds positive and negative in things, I get attacked from both sides because I find myself defending the thing from the haters that are disingenuous, and criticizing it from the fanboys who think everything is perfect.
@@One.Zero.One101 I enjoy your films, Mr. Cruz.
Somewhere around the 15hr mark in BOTW, it dawned on me I'd be doing the same thing over and over for hours on end. It wasn't for me
Basicaly a ubisoft style game lol even has map reveal towers
@@MrSkullMerchant I actually wanted to say it verged on ubisofty to me but thought it might be a bit of a controversial take
There’s really 2 main types of enemies in the game pig men and lizard men. Very few others.
@@yuriyutani7907 controversial usualy means facts these days
I kept asking people why Zelda got a pass when they basically copied the Ubisoft formula just way worse even at that. But you can’t tell Zelda fans anything that isn’t praising
YES YES YES on Breath of the Wild - it's so devoid of the all the things I love about classic Zelda games. It may just be a generational thing because I know people love it, but it seems so hollow to me.
I remember doing all the shrines and stuff. But then never finish the actual game because I got tired of it. i just didn‘t get over it getting disappointed how the last temple would be. Legend of Zelda was always about the dungeons for me 😢
Not just you, I'm a relatively young guy but I grew up playing all the classic zelda experiences (LttP, WW, OoT, TP, and SS are some of my favorite games of all time). Botw and Totk are wide as an ocean, deep as a puddle. Nintendo completely removed all the charm and style of the previous games, and I think that was a big mistake. If you remove the "zelda elements" (link, zelda, different references to previous games), both botw and totk do not feel like zelda at all. They are "generic open world game with some light rpg elements." Especially with totk, I want to play zelda, not open world gmod. It's neat that you can make vehicles, but they almost never work well, are slow or clunky to operate, and use limited resources and are never worth it. From a mechanic perspective, it's cool to see in a game, but from a enjoyability perspective, it's terrible. The biggest obvious complaints from these games are: lack of actually good and complex dungeon layouts incorporating dungeon items, mini-bosses, etc, lack of well thought out puzzles and level design in the overworld, lack of compelling soundtrack (the best botw song was one that wasn't even in the game, the trailer music still gives me goosebumps and it's nowhere to be seen in-game), lack of genuinely fleshed out or interesting characters (Groose, Zant, Tetra/Zelda from WW, Midna obviously from TP, the list goes on). Every single NPC in botw and totk feel so boilerplate and uninspired. *Maybe* Mipha or one of the other heros is "ok", but not near the level of the previous characters. What Aonuma said in a recent interview is really disheartening. The interviewer said something like "These open world zelda games have been very popular, but there is a sub-set of veteran fans that much prefer the older style gamplay found in the older, more linear zelda games. Do you have any plans to make more linear zelda games", and he essentially said "looking forward, we are only expanding on the current formula, this is where we decided to steer the franchise" which is executive talk for "hey, all you life-long zelda fans that have supported us for 10, 20, even 30 years, screw you guys. All these new people that are playing because its open world are giving us a lot more money, so we're abandoning everything that made the franchise so great".
@@focusedfuture7612this is objectively false they are not “wide as an ocean deep as a puzzle they have great exploration and mechanics. Also yeah screw you old Zelda fans you guys are so set in your ways and won’t change for something better. Also you guys don’t make Nintendo billions of dollars like the new games. There is so much in what you said that is objectively false but I don’t care to go over nuances as this is a CZcams comment section.
@@THEONETRUEOVERLORD The reason I am so bothered is because Nintendo insisted on completely changing an IP/formula that has worked well and was beloved for over 30 years. Objectively, you can't argue that the mechanics/gameplay that Zelda is known for, that were found sprinkled lightly in botw/totk weren't watered down compared to previous games. The dungeons are objectively far less complex than previous dungeons from older titles. There are far less of them, as the newer games have shrines. Because you can complete any shrine in any order (after the first four), this means none of them could build off of previous ideas found in different shrines. The idea of the shrines is to have "bite-sized" puzzles, which means each one takes no more than ~5 minutes to beat, and that's for the longer ones. There are so many you can run through or cheese within ~30 seconds. This plus the lack of dungeon items means that puzzles throughout the game are far less complex or varied. Unique and interesting puzzles was one the driving forces that made the Zelda series what it was. The map and world design from botw/totk is objectively less compelling or interesting due to that fact that it is so large, is open world, and again the lack of dungeon items. Inherently, the larger the world, the less focus can be spent in each individual section of the world. This combined with the fact that there very very few instances of linear level design, means the maps themselves are just big open fields with some random shrines and repetitive baby puzzles (korok seeds) strewn about. Again you can't argue that korok seeds are objectively more complicated than previous overworld puzzle designs due to the fact that many are extremely repetitive and single step (put rock in rock circle where one is missing, use magnet to line up left metal sculpture to match right metal sculpture, etc). These are literally puzzles that can be solved by babies (the square goes in the square hole type puzzles). You haven't given any counter points to the fact that the NPC's are on average far less interesting or have any character growth. This means, objectively, the character design is worse, because there are far more of them but they are less detailed. With the shrines, korok seeds, and NPC's all falling into this category of "there's more of them but they are much simpler compared to previous titles" is why I used the statement "wide as the ocean, deep as a puddle". The only way botw/totk surpasses previous Zelda games in terms of core Zelda ideas is through exploration, but *subjectively* I find it much less varied or enjoyable than previous games. With almost no limit on where you can go after doing the first four shrines, this means fundamentally that it is much more challenging for developers to make unique level designs or puzzles that fit into specific parts of the game, as they don't know where you have and haven't been. In totk, the vehicle building system seems cool, but it's quite surface level, in terms of ways applying useful mechanics to the game. Yes, you can make logic gates using different items, and that's neat and all, but from a gameplay/enjoyability perspective, and especially from a "zelda-centric" perspective, I couldn't care less about that at all. Is the vehicle building a unique element that was impressive to implement? Absolutely. Does it make the game fun? In my opinion it doesn't. You have a limited amount of supplies to use (unless you grind out materials, which no one wants to do). Then, you can build different types of vehicles for traversal or combat, but they never work as well as alternatives, such as using a high damage weapon that you already have, or launching from a nearby tower to cover long distances using the glider. The fact that there are other systems in the game that do the same things the vehicle building does, and the fact that those systems are always available, and don't solely rely on limited materials means there is less incentive to use the vehicle building in the first place. That combined with the fact that you need to grind in the depths for hours to get enough batteries for the vehicles to run slightly longer than before is just unenjoyable and takes too much time. The game doesn't respect my time, which I don't appreciate. I would rather play a 40 hour game that is much more dense in its gameplay than a game that takes 100+ hours just to find even half of the copy-paste filler content.
I loathed botw. Gave it 20ish hours before admitting defeat. Totk was overhyped and nearly the same game with broken crafting.
This is me with Hollow Knight. I fully acknowledge it's a well polished, deep and involved game, but it has never clicked with me and I don't know why
Same here. I think what I disliked most is the save system and the loss of soul if you die twice. I much preferred the saves in Ori, where you can expend energy to place your own checkpoint. I don’t mind dying lots but I’m not a very skilled gamer so the zori system lets me save right before a boss battle while in HK I would be down to half health by the time I’d get back to the boss fight. Of course, I’d lose my Soul lots of times, making it even harder to upgrade and progress. It felt like they’re punishing the weaker players.
Yeah the backtracking was way too much for me, it could have used some cut content in favor of more polish there are many areas that are just....there and dont really add much to the experience especially areas like the hive.
I’m with you. I dig metroidvanias but HK seemed especially “samey” to me. I love Salt & Sanctuary, Grime, Guacamelee 2, Death’s Gambit, etc., but I just couldn’t get into HK.
I'm with you here. I loved the setting and music of the game, but the combat didn't feel fluid enough for me to enjoy. When I think about it, it may be because of the influence of playing faster paced 2D slashing combat, like that of the Megaman Zero games.
@@jhonnystivenyou become Vegeta by the midway point if you search for powerups
Perfectly sums up my experience on Zelda botw, in the end i gifted It to my gf's Little Brother, at least he enjoyed It a lot and i didnt felt i wasted totally my money
Same exact thing. Gifted it to my gfs little brother as well.
@@bigzachful so no he has two copies
(I see myself out)
Same. I haven't had the desire to play Zelda since it went full 3D. I kept waiting for it to get more focused on fighting styles, blood'N'Guts, voiced characters, and a deep storyline. Instead it's more like a glorified Animal Crossing with animal people, puzzles (stupid puzzles!), collectables, pseudo speech, and plot as deep as a puddle! Don't get me started on durability! They even added that crap to Animal Crossing, so I guess my comparison is spot-on!
@@gamelover2222 preach on man! Exactly how I felt. Tried 3 times and got a little farther each time but just had no desire to continue. Let my son try since he’s a big Zelda fan and same. He played for about two days and forgot about it.
@@gamelover2222 Fair but as a rebuttal: fighting styles like what ? , blood and guts is a no go because children game (otherwise we would get sexy Zelda by now closest we got is BOTW booty), voices characters was in BOTW and TOTK, deep toryline was there since Majora
Believe it or not, Planescape: Torment had revolutionary gameplay for the time it was launched (1999). Some key features that were not really seen before:
- death wasn't the end, you would be returned to a specific place as per the story.
- spells not only had effects, but even small cutscenes.
- companions were truly unique. They had their own class, skills, unique spells and more. Each one of them had a few dedicated cutscenes as well.
- the inventory system, while clunky, was so thematic that it gave rise to other games going freeform with items they give to players. Being able to equip tattoos, earrings, teeth (for Mort) and more was an interesting innovation.
- there was a well-fleshed out faction system. While it wasn't a key feature, it was the first successful use of a faction system in CRPG as far as I remember.
I used to stay up to 4 in the morning playing Planescape: Tourment and then go to school at 7:30. Those were the days. :)
I can very much agree that if you did not play it back in the day (around 2000) then launching the game for the first time 25 years later might be awkward for the player, as you are used to all these features and more.
We're watching CZcams. Anyone who watches CZcams has seen the 9999 videos preaching about his amazing Torment is xD
in Ultima 7 from 1992 death wasn't the end either
You even benefitted by dying at certain times!
To be honest, a lot of these (spells with cutscenes, unique companions, strange weapons and gear) were in jRPGs for long time already. I have been joking for years that outside of extremely good story second main great point of Planescape was looking at jRPGs and including their ideas in classic isometric cRPG.
The only thing I disagree with here is the factions point, as Black Isle's previous game, Fallout 2, was the first to add factions along with a reputation system for each faction.
It has taken me 2 1/2 years to finally be close to beating BOTW. There are moments that are amazing but so much of it feels so shallow and repetitive every time I pick it back up I get burnt out after a few hours
This!!!
2 years? I could only play it for 1 hour every time I came to my friend's house which was only a few times a week. And I beat it in 2 months. You are plain bad if it took you that long, with no restrictions in place.
RDR2 for me. Everything in that open world is amazingly reactive, which made the absolutely strict mission fail states stand out like a sore thumb. Vere of the mission path for 3 seconds and that's a restart. I still think it's an amazing game, but I was glad when it was done.
Yeah, the ending pissed me off tho.
Thats also exactly what I dont like about GTA
No offense but you gotta be really bad at the game to fail a quest.
@@tektight No offense, but your reading comprehension must be really bad.
my issue with RDR2 is the gameplay being mediocre. Absolutely incredible world and mindblowing attention to detail. But I'm a gameplay-first player and all that stuff just doesn't matter if the gameplay isn't there. Which is why I'm sure I'd be in the same boat as Mort with regards to Planescape Torment. If I want JUST story I'll go read a book or watch a show (there's so many good ones these days). Both of those mediums almost always do story way better than games do
It's nice to hear basically my exact sentiments about Breath of the Wild echoed here. I've tried several times, most recently about 30ish hours worth, to figure out why I enjoy open world games so much, yet Breath just does not click... and this pretty much sums it up. I also think it's the more sandbox nature of the game; it seems like it appeals to people that would like Minecraft or games where just running around and doing your own thing is its own reward, and that has never really been my thing.
I tried so hard to enjoy Zelda: BotW but I just couldnt bring myself to play more than 15ish hours, simply didnt click with me. I can see how its so beloved tho
This is encouraging to read. I loved BotW, but can totally see why someone might drop off the game.
I think is beloved by the "Minecraft" generation. Do a lot without achieve nothing.
People say it's a fantastic open world but it just felt aimless and empty to me.
@@franciscobuttebit of a reductive way to look at it. I believe minecraft is popular with creative types that can make their own fun. Other need more defined objective and thats fine.
One of the issues with some rpg and tactical games are items can breaks the game's difficulty. BotW is the mother of all item breaking games where the difficulty curve fell off a cliff. By mid-game nothing was much of a threat since I have plenty of food items to completely refill my health. You have to make so kind of house rules to have any kind of challenge . My final house rule was just stop playing as I pretty much saw what the game has to offer within the first 20 hours.
I prefer the older Zelda titles which had less grind.
Man this was a video with nothing but hot-takes, but I loved it. 3/5 games you talked about here I LOVED. But it was actually so refreshing to hear a critic give their honest, personalised opinion without fear of what the general reaction might be. This is why I love you as a reviewer, you won't compromise your integrity for anything. 10/10.
I actually agree with your take on Breath of the Wild. It didn't really click with me, not that I didn't enjoy different aspects. But as an old school Zelda fan especially it wasn't really my speed and that's fine.
Yeah Dying Light 2 just didn't have the same feel for me as the first one. The first one had such a fantastic atmosphere. With the ambient middle eastern inspired music, with the vocal yodeling, and the harmonic register to a lot of the instruments, just gave it a very surreal feal. The way the game would subtly try and get you to explore at night, by giving more XP, and also by sometimes dropping the air drops (something totally missing from DL 2, to it's detriment) making you have to decide "....should I risk it? I won't get there before nightfall....do I want that loot that badly?" The sheer terror of being caught out at night early on in the game, and how tense your runs for safety could be. Everything about that game was just great. While there were parts in DL 2 I did enjoy, overall, it felt like a watered down copy of the original.
Yea I just dropped the game when it said you had to see a Craftsmaster to repair weapons....unfortunately I spent too much time in the Prologue and couldn't refund.
@@Cpeerson2000 I mean it's still pretty fun. I finished it, I had fun playing the various components of it. But the overall experience just wasn't as enjoyable for me as DL 1.
I enjoyed the more indepth story aspects and better combat, but yeah the atmosphere is a downgrade for sure.
See I don’t think neither game is particularly great. They hyped up the parkour but that all went out the window with the grappling hook, which later on you’re really crippling yourself if you don’t use it. Night time never felt particularly tense because you have your see through walls powers and flares, and the air drops become less worth it.
Dying Light 2 now has a more intense night time and I think better traversal options, but the story is sooooo lackluster and the writing is bad enough that I don’t care enough to do any side quests again. Both are really 7/10 games
I still playing Dying Light 2 religiously, what’s keeping it alive for me is its constant game improvements and updates, it’s a much better game now then it was 2 years ago and if you look at it as a stand out alone game rather than a sequel then it’s a thrill, I will admit the game is riding on the upcoming raid tower challenges and DLC2 but it’s still pretty great now
Great video, and respect to you for acknowledging the difference between a bad game and a game that's not a good fit for you :)
Hi mate I just wanted to say that I started watching your channel when you were mainly only doing crpg's even though I don't play that genre but I subbed because of you your obvious passion for games hit a spot for me as I have loved games myself since my early years in the 80's I'm so happy to see that your channel has grown and that you have some financial security because it's people like you who truly deserve it. I also just love your opening theme music it makes me feel like in sitting in front of fire place with a hot chocolate about to dive into an adventure lol sounds weird I'm sure but I just couldn't be happier for you be3its clear that you are a very genuine and honest person and I like to think I'm like that as well. Congratulations my friend and best of luck going forward. 🙂👍👍
I am always glad to hear others aren't that fond of Breath of the Wild. Like I respect it, and see why it is a classic and somewhat generation defining, and do enjoy it to a degree, but I could never get over the weapon durability aspects. I just grow bored with it.
I am glad that my favorite crpg channel agrees with that sentiment. It's not a generally popular opinion.
And the cooking.. and the climbing.. and the blood moon crap..
Tedious and boring are the perfect descriptors of BotW and TotK
Yeah, I don't mind weapon durabiliy in say, Enshrouded because it's easily repaired. BOTW, not a fan as i'd just lose everything
After playing witcher 3, i picked up BOTW and it felt so empty and boring
The weapon durability and the limited storage space with the excruciating method for adding more were my two biggest complaints. What do you mean the Master Sword "breaks?" Also, I would not have minded finding Korok seeds (perhaps for life or stamina instead) if the game's weapon durability system was not in direct conflict with the extremely limited storage system.
The "go anywhere you see" exploration aspect was actually very refreshing, but I think my breaking point was once doing that and getting to the cliff I needed to climb only for the rain to come down and ruin everything good about the journey there.
Imagine if we get Planetscape Torment Remake with modern graphics fidelity & robust TBS gameplay like BG3.
imagine larian remakes it with the same dedication they had for bg3 and add some stuff on top that has been unfinished/unpolished in the base game, like the tons of sidecontent that were obviously skipped/cut short (fall from graces diary for example) and add some of their own stuff.
one can dream.
@@MerumyaThe chances of it being remade in a creator toolset like Neverwinter Nights or Solasta are bigger than Larian working with Hasbro ever again.
@@Ocean5ix I wouldn't say that. I don't think Larian cut ties with Hasbro for some sort of moral reason (even though it was portrayed that way to the public), more likely they just didn't want to pay the absurdly high licensing fee for D&D related stuff. If Hasbro tunes the licensing fee down, they could potentially make another game.
That being said, I'm not counting on it, and this particular scenario is pretty unlikely.
@@osbourn5772Well.. didn't sound like it was just about fees at all. Larian is averse to the idea of having to answer to anybody above them, and they're right. Hasbro/Wotc are insanely annoying about their IPs, and it has been reported by Swen himself that they made their lives a nightmare during the development process.
And honestly, after everything Swen said about them, I doubt they would want to work with them either.
it would be better if is closer to disco Elysium gameplay
Good video! I totally relate to that. We don't need to enjoy everything that is of good quality (like french cheese 😂 ) and it is absolutely fine. The true art is to be able to admit it and not hate people who think otherwise.
For me that would be Tides of Numenera, it had all the elements I seek in a game and yet somehow managed to bore me to death. I have no idea why I dislike it so much.
Same here and Planescape:Torment as well.
I like the idea of these and they seem like something I should like. But short bit of playing revealed...no.
I joined the Tides of Numenera Kickstarter campaign because Planescape Torment was such a mind-blowing experience. But after several starts, I've never managed to finish it.
Same here. I really wanted to like the game because of the world and lore. But the gameplay for it just couldn't hold me, and I felt punished for my choices
Tunic is a puzzle game first and a Zelda/Soulsy game second. I think Tunic is a 10/10 puzzle game. The final puzzle may be the coolest puzzle I've ever seen in any game.
Probably one of the reasons it was so fun to play Planescape torment is that there wasn't a lot to compare it to at the time (I had not yet played the early Fallout games which came out at around the same time) so it was such a novelty and combined with the great story it made a massive impact on players at the time. Definitely could understand frustration with it if you played it 10 or 20 years later when there are so many more games in the genre that have smoothed out the gameplay part. But yea, I have bounced off quite a few games I felt like I should have liked.
I played and completed it for the first time this year and the combat is very bad. Especially compared to other games in the same engine. I found baldurs gate 1 and to a greater extent, Baldurs gate 2 to be extremely enjoyable in terms of gameplay but PS:T not at all. The combat wasnt hard (you move faster than any monster in the game, spells are way to strong and pause the game while you cast some of them) just tedious. That being said the story was excellent but it could have been enhanced so much more if the gameplay was actually up to par
Planescape's gameplay was and is still is fun. It's the same system used in Baldurs Gate and Icewind dale, of which the pillars of eternity and pathfinder games were derived. These games are considered to have among the best gameplay in the entire CRPG genre and while Planescape is most certainly a story first game, its gameplay is still good. Planescape's combat is more simple than the others due to the fixed characters and smaller party size and realtime combat isn't for everyone, but to claim both the combat and gameplay is outright bad requires some serious mental gymnastics.
You pretty much just described perfectly why I just played Pathfinder WOTR for a while and quit. I was not having fun. I felt overwhelmed by the game's systems and what I felt to be a ridiculous overabundance of choices. Past a certain point, complexity makes a game worse.
This is literally the reason I havent started it yet. Seen reviews and gameplay and I feel like I need a college course before playing it to enjoy it
I feel similar about DOS2, which I recently completed. I liked it overall, but it's a 7/10 for me with a lot of issues. Personally, I don't understand why DOS2 is so widely considered one of the best modern CRPGs. IMO, other modern CRPGs like Wasteland 3, Shadowrun (Dragonfall and HK), Pillars, and of course BG3, are significantly better. But I realize this is just my opinion and many disagree with me.
A game i did not enjoy, which is a very unpopular opinion, is outer wilds. That game was anxiety simulator and when the stupid angler fish jumpscared me i closed the game and never touched it again. But i am happy that i can agree with a connaiseur like you when it comes to the first three entries on this list (haven't played the other 2 though)
Atrocious controls masked as 'Quirky'.
@@chrisbfreelance the controls are fine and no one says that. if you're talking about space flight, it's literally a skill issue, there's a learning curve.
@@chrisbfreelance i feel like the flight controls were the only fun thing where you can fling yourself around by gravitational pull, i believe that was pretty accurate when it comes to the physics. I'm talking about that stormy planet with the tornados all around you, I'm talkin about the planet that is crumbling beneath your feet because there is a black hole under you, I'm talkin about the vast blackness of space where you just suffocate, I'm talkin about the freakin sun exploding and don't get me started with these effin angler fish in the fog!!! This game is just unsettling to me and, yeah, i know, you can't rly die, but then groundhogdaying the whole thing is not making it less anxiety inducing. Exploration in unknown worlds is fun and i like playing survival games with the constant pressure to survive, heck, i feel zombie horror games are less unsettling, but this? People hyping it up as one of the best games ever made and i just can't play it...
its the goat but yea couldn't play it myself, watched someone play it on youtube and suggest you do the same, like Joseph Anderson has a great walkthru
Thank you! On paper Outer Wilds is the perfect game for me - exploration, cosmic mystery - but it was a miserable gaming experience. I hate timers and retracing my steps and runbacks, and going through five minutes of travel just to sprint around an interesting area before the universe reboots just isn't fun for me. Not to mention puzzles where it's unclear if my solution isn't working because I'm on the wrong track or because I didn't come back fast enough. Nope, not for me.
Thanks for bring up this topic. Its okay to not enjoy a game, even if everyone loves it. For me that was FF7 Remake
man that game is truly awful. I don't know how people enjoy it, it has so much boring filler content and the game just feels so sluggish
On PC it's just odd. The controls are all over the place and there's no mouse on the menus either.
I'm not far into it but Cloud is also just so miserable as a character to play.
Same. You need to be a PlayStation fan. The game feels like the PS breath of the wild. It's not hooking me after getting about a 3rd of the way
@@invisibleloveone Not a PlayStation fan, but I thought the remake was excellent. Remember not to make generalizations :) I respect that you don't like it.
@invisibleloveone it's nothing like breath of the wild.
Preferences are so interesting. I think I tend to land with you on most things but, then there're things were we diverge despite seemingly having the same gaming palette. I respect the list and I'll give my own hot take - I didn't really enjoy RDR2. I tried to really get into it 3 different times and I could just never push past perhaps the 2nd arc or so? The thing is, my issue is in no way the game's fault. The story and characters are amazing and can absolutely drive the player to keep going - but I didn't want to lol. I wanted to keep soaking in the world and with the stakes of narrative always going up and up, I felt less and less inclined to interact with it in a way that I feel like I haven't felt in an open world game in a while. I suppose the word is dissonance. I just felt like my outlaw roleplay sort of falls apart with the main story chugging along.
There are tons of games like RDR2 that are by many metrics - masterpiece games that absolutely deserve their acclaim. I suppose why I single out RDR2 in particular is that it's a game that should be right up my alley and yet, I just couldn't do a single full playthrough of it. I've played Elden Ring start to finish at least 4 times and have a few other scattered characters, yet still, here's this game with just about everything I love about open worlds and I just can't do a single playthrough. I could get into specifics, but it'd genuinely make an essay out of an already long comment, so I'll end and just say, I love these sort of lists that spark discussions in this way.
Man I looooooved Tunic. Don’t think I ever grinded the final boss enough to beat it but thought the gameplay was fun and how you had to figure everything out on your own was great. Also Fox adorable
You look up a beginner guide for path of exile and they tell you to download 50 extra softwares and have them open at all times if you want to even play the game
As i get older i hate managing 4-6 characters,party style rpgs.i got s great idea for a game.can you please make a list of great 1 player 1 character rpgs,top down or first person or whatever.,turnbased. Like skyrim or fallout where its one player/character
I can recommend UnderRail.
Nier automata is great.
80% of rpgs on the market are what you are asking for. Turn based/party based is a niche market and there arent many of them
I don't mind managing 4-6 characters as long as it has a sensible inventory/equipment system, After BG3 I have decided I never want to play a game that expects me to behave like a hording kleptomaniac again. Queens Wish despite its faults completely removes pointless "junk" loot and is far more enjoyable for it.
As someone currently running through Planescape torment 100%, my god does the combat really drag this game down, the Mordom maze in particular is when I REALLY started getting sick of the combat.
While I did get really invested in the story of the Nameless one and his story, I really wish there was an option to just turn off all combat and go through the game as a pure narrative adventure.
the "maze" part is also very tiring, I gave up on recruiting the modron companion even with a guide
I'd recommend using cheats to increase your character's power and essentially breeze through the combat. I did it and it helped *massively* to be able to better appreciate the story. And my god, what a story it is.
These videos get you thinking and help lots to hone your choices about what you dive into. It's my primary motivation for gaming content
Well done video. My "great game" that I didn't enjoy was Wrath of the Righteous for exactly the reasons you briefly talked about in this video.
Really enjoyed this video, dude.
I actually think more reviewers should talk about this sort of thing coz not only is it a fun conversation point, but also sort of helpful to understand someone's taste.
I feel you on Zelda and POE. They look like great times and ive tried to play them multiple times but whatever clicked with most people simply didn't click with me
it has to be the amount of games they have played I think, they dont have anything to compare to
I really appreciate this video, too many people will act like you're the problem when you don't like what they like.
And we can recognize that a game is good, even if it isn't for us. I felt the same way with Breath of the Wild, and Skyrim for a long time. It took 11 years and multiple attempts for Skyrim to finally click with me
GREAT VID MORTY G! HAD A BAD DAY SO LOVE THE CONTENT, IT ALWAYS HELPS!
While I am a huge fan of Planescape Torment, I must admit that it has some pretty major issues. For me, this shows that a game can achieve greatness despite its flaws.
For me it was Skyrim, I played over 60 hours, I played some dlc & loved the brotherhood but never finished it, I always felt like there was an eternal list chores to do at all times, almost stopped playing when i got to the magic school because I thought how annoying the quest were
The assasin quest were so much better than the main ones, dragon fighting was such a letdown. But the mods, oh my god how good they are, totally different experience.
Most people never finishes skyrim
I too lost interest after mage school
60 hours of playing vanilla skyrim and then never finishing college of winterhold questline, you basically described everyone who played it, including me, and im still playing this game with mods with over 5000 hours. it isnt you its the game
If you haven't played the total conversion for Skyrim "Enderal" by SureAI yet, I'd highly recommend it! The storyline is really good, the voice acting for both German and English is stellar and it really surprised me how an RPG could instill so much existential dread and subtle (or not so subtle) horror into a lush and wonderous open world. It made me care if the people I met out in the world survived or not; their fate was not just a checkmark of a quest done in my journal. Not to mention, that it manages to seamlessly bring together a freedom of creating whatever character you want to play, but also give them a meaningful and intriguing past for you to unravel.
As much as I like Skyrim, it does have some big issues. For me, the biggest ones were the facions. They are a serious downgrade, even if you just compare them to Oblivion. And all share the same trait - zero care for people. I should preface, that the only faction I played to the end was the College of Winterhold. The others have put me off instantly and thus this is a very "first impressions only" take on the Skyrim ones. I don't think that I'm terribly wrong here though.
Dark Brotherhood:
Skyrim - murder hobos, who do what they want.
Oblivion - dark cult, with deep tenets and death as a ritual of worship (Also, the reverse who-dun-it was an absolute blast!).
Companions/Fighters Guild:
Skyrim - murder hobos, who do what they want and get in fights for "glory" (and they get furry, I guess).
Oblivion - an organization of fighters protecting those, who can't fight for themselves and make sure thet the people get all that they paid for and don't get scammed/ripped off.
College of Winterhold/Mages Guild:
Skyrim - band of mages, who do what they want, bring destruction on the town next to them and have zero care if students disappear/get themselves killed
Oblivion - an organization of mages dedicated to collecting, guarding and expanding knowledge of magic, as well as making sure it's used responsibly.
Thieves Guild:
Skyrim - scummy scammers, who basically run Riften and line their own pockets.
Oblivion - take from the rich, give to the poor. Also, make sure to weed out any corrupt guards, who overtax people and line their own pockets.
Sooo, yeah, I didn't play any of those.
EDIT: just forgot a word in a sentence.
Planescape Torment is definitely one of my favourites, but I so wholeheartedly agree on the gameplay/combat stuff. As someone who's never been diehard into minmaxing builds or strategies in CRPGs and mostly going with what feels right, I appreciated Torment's simplicity in that regard; but I totally understand that's also where it fails, by in turn refusing to offer greater depth to players who seek it - the same applying to its combat.
Maybe a remake of some kind with some of the systems we've seen streamlined in modern CRPGs is in order!
For a while now, I’ve always felt like I’d rather play & enjoy a very niche 6 out of 10 game rather than yet another well rounded 9 out of 10 game that hits all the usual beats. One of the reasons why we need to be skeptical with review scores, and tend to stick to critics who we find ourselves agreeing with a lot (or more appropriately, one who approaches games in a similar way, as preferences will still differ)
I'm glad to see that someone else has the same issues with Path of Exile. Surely it's an incredible game but it just didn't click for me
this is how i feel on mostly all zelda games, i guess the feeling of dead worlds because it doesnt have bustling towns or something, it doesnt feel like a live in place. the game play is always fun tho so yeah i still end up playing a bunch of them but its always in the back of my head.
That's any open world where there is exploring. Botw has enemies everywhere you turn.
great video, I appreciate anyone who can sincerely say they dislike certain games while still respecting them for what they do well or the satisfied playerbases they have. I think of them as "I'm glad they exist, but they're not for me" now.
Path of exile is 100% on there for me as well, one of the only games I ever parted with on bitter terms. BoTW also earns a spot, but with 0 bitterness.
Some of my personal additions would be hades (I really wanted to like it!), sekiro (which lost what I liked in dark souls) and any game that describes itself first and foremost as 'cinematic'
Paradoxically Planscape:Torment was my first CRPG and probably my favorite. I love the story, atmosphere and spell animations.
God of War for me, I was bored stiff after 7 hours and never went back
7? I couldn't get past 2. Thankfully the copy wasn't mine so i didn't lose money. Haha
Old or new? I can’t stomach the modern games but fan of the originals.
For me I prefer the ps2 and ps3 games for the gameplay, I thought the newer game were OK but going more narrative story approach was not my cup of tea
I imagine that you are talking about the newest one, right?
I finished the new ones but i get it. I didn't really understand until i went back to it but man that combat was not fun to me (not just compared to the old ones but in character action in general), I had just forced myself to slog through it cause i was interested in the story's conclusion.
i really enjoyed BotW, but i simply coud not play Tears of the Kingdom.
Same for me, botw is cool but i really didn't want it to become the new zelda formula. Hopefully the next game would back on the old track.
Really? Care to elaborate why? I’m just curious since they are very similar. I wonder why you’d like BOTW but not TOTK. I’ll try a guess…
Scope was too much? It is a huge game and that sometimes leads to a good amount of being bored. More even than BOTW.
@@sebastianvelcro tbh TotK is basically the same game. Like, why play botw again and pay 60 bucks for it? Idk, dude, i also disliked all the new mechanics.
@@mateussalvador2103Fair enough.
ToTk really did feel like a randomizer mod for botw. Same armor sets and weapons but different locations, all the loot in the new underground area is just the amiibo costumes from botw (why are the scalps of all previous Link's canonically down there lmao)
What Mort said about Planescape applies to Arcanum for me too : only the story and the freedom in character creation holds up IMO. But I did like it, as a mage who can teleport around the world and crush any combat encounter. I both want and dread a second playthrough with a less cheesy build.
Arcanum has one of the wirdest difficulties. It's quite hard for newcomer but if you know what to do, it's hilariously easy to break.
With Planescape, the problem with all the gameplay attached to it is that it was very much part of the DnD game style at the time and it was very much set in the DnD universe. We hadnt really progressed to a point where you could just tell a DnD story in the DnD world without using the DnD systems. We really are now at a point where you can just make a straight narrative game set in pretty much any world you like so long as you can buy the rights. Hell one of my fave narrative games is Telltale's Tales from the Borderlands that simply uses the setting of the game and noting at all of the loot shooter mechanics of the main series.
For me, Nier Automata and Hades. Great games, but I did not like the 2nd arc of Nier and it soured a lot of the experience for me. (still finished the game)
Hades is also a great game with much quality, but yet it feels like some crucial part is missing for me that I need for it to be the GOATED game that everyone is enjoying.
Edit:
I also realised, monster hunter world. Combat is solid but not my cup of tea and then there is the UI that I just don't enjoy and multiplayer felt wrong too. I can see why people love this game, but it just doesn't work for me personally.
monster hunter world isn't exactly considered holy grail though even when it launched aside from diehards people could see the cracks
I've played Hades for 200 hours so obviously it hit the mark for me!
I tried the Nier Automata demo after playing the Stellar Blade demo and it was not for me.
Man… there is no one that could mention some of my favorite games and think they’re not for them, and it wouldn’t shake my trust in them… except Mort. Godspeed my man, looking forward to whatever you enjoy (or don’t enjoy next). I know if you like it, I’ll like it; I may just like some of the things you don’t!
Why would it shake your trust in people who say they don't like the same games as you do?
@@Jorendo how do I trust a person to recommend something, if the things they DONT like I like? (BotW is one of my favorite games). Use music as an analogy. If someone dislike your favorite band, would you trust them to recommend you a new band? No. The difference here is that Mort has not missed a single recommendation for me. My feelings (if the games he enjoys) align with my views exactly. Honestly, if I didn’t have this history and I heard “some guy” say he doesn’t like the rpg mechanics in DL2, or the progression of BotW I’d probably chuckle, close the video, and never come back. Thanks for coming to my Ted Talk about garnering good will.
@@chrisgee8441 If someone doesn't like my favorite band, I would absolutely take their thoughts on other bands in the genre I don't know about. I like having an open mind, and enjoy the discovery - I am constantly being suggested bands I've somehow missed in the scene, or overlooked initially, and I love every minute of it. I'm not interested in consuming content in an echo chamber.
That said, enjoy what you enjoy! That's the beauty of life.
@@Sparkrdom I’d agree with you if the genre was different, as these are all closely related to the genre he plays. I found Mort because my number 1 video game is PWotR, and every suggestion he’s had has led to a great gaming experience. I’m a father of two, I don’t have time to take LITERALLY every other recommendation out there, which is very cool of you to do. But when IGN gave God Hand a 3 out of 10, I’ve saved a lot of time not playing their recommendations. And I don’t think video games should be described as an echo chamber, this isn’t political. It’s entertainment, people should only play what makes them feel good and happy… know I’m jealous of your ability to listen to all genres of music and play every video game based on everyone’s opinion. Must have a lot of money and free time!
@@chrisgee8441 Cheers! I don't listen to all music, just not gonna ignore someone's opinion just because we disagree about my favorite band - I'd have missed out on a ton of bands I now love! That said, if they continue to disagree at every turn, then yeah, I'll start to not really give as much weight to their opinions.
Video games are the same - Don't actually play them all, but I rarely wholesale disregard a channel/opinion on a few based takes. Again it comes to aggregate - am I consistently in disagreement? Do I vehemently disagree, or just mildly? Is the disagreement knee-jerk? Are their thoughts well articulated, or just meant to trigger? I'll quickly throw a channel out if they're just trying to garner clicks/interactions by hot takes.
Echo chamber is not a political term, it just means only hearing opinions you share. That said, it's clear that's not an issue here, I just know it can be for some people. Mort's takes are some of the best, I can agree with you there. Even when I disagree, it's hard to discount his thoughts because he expresses them so thoughtfully. The fact he consistently 100% complete games before giving those opinions really gives weight to it.
I appreciate the friendly discourse. Your points are totally valid, and it's excellent that you've found outlets that help you streamline your intake. Was not trying to nay-say "your side", just give a different perspective, because both are valid. Hopefully those two kids will grow up and game with you :)
Another thing I don't enjoy about path of exile is that a lot of the systems feel very clunky/time consuming (e.g. constantly moving gems between gear). I also hate the currency spam which seems completely designed to push you to buy stash tabs.
I love this video and feel similarly about picks.
This is how I feel about Baldur's Gate 3. Picked it up based around all the hype and praise the game had been getting and quickly realized I wasn't having fun with it. Dropped it after about 7 or 8 hours or so. I can see the quality, and all the love that went into the game, and its certainly a fantastic game, but just one that didn't click with me. I guess I'm just not a fan of CRPGs, as this was the first one I'd played and just didn't enjoy it.
Mine was Elden ring. I can understand it’s a “great” game but I never finished it.
Edit: I didn’t think this comment was gonna have so many responses but the reason I quit it was I realized after I killed the guy under the big gold tree that I had no idea what was going on or who he was or any of that. Souls games worked for me because they weren’t trying to have a story that style of game doesn’t work for me personally in an open world setting because it just becomes a giant sandbox with boss encounters
Same. I tried for a few hours and hated it. It isn't for me
Bro the only game i ever 100% achievement. It’s beautiful to unhilate bosses and being able to rush it in ng+
I finished it. But don't want to do any Ng+ at all, it's just so long and too much and I can't keep track of all the steps for questlines.
Personally I think people are so wrapped up in the spectacle of Elden Ring, and don't get me wrong it's something to behold. That it blinds them to that fact that combat design wise, it's on par with dark souls 2 for how jank it can often feel. As great a thing to behold as it is, I'd much rather take the tailored and tighter designed experience of dark souls 1,3 and bloodborne over it
I thought I was the only one.
I have like 50 hours in Breath of the Wild I wanted to like it so bad but I didn't enjoy anything after the first 5 hours
How did you manage 45 hours of not enjoying a game. Thats some serious stamina.
@@civoreb It was because people were raving and frothing at the mouth about how amazing it was I was convinced it would click for me at some point never did though
I 100% agree with Exiled and Dying Light 2. The later broke my heart as a sequel 💔
Thanks for making a safe space where we can all vent without fear of being degraded.
Keep up the great videos and thanks for all you do for the gaming community.
totally agree with botw
Tunic made me feel like I was playing a late 90's game I had lost and rediscovered, like Little Big Adventure. There was something about the music and atmosphere that I just wanted to keep experiencing, even if the game got a little tiring near the end.
One game that does this for me is Horizon: Zero Dawn and it’s sequel Horizon: Forbidden West. I know it’s a good game, I can see it but I just don’t care for it at all. I forced myself to beat the first one and couldn’t stomach the sequel for more than 10 hours. 🤷♂️
Mine off the top of my head are Breath of the Wild, Hades 1, and Vampire Survivors. The weapon breaking mechanic is Breath of the Wild truly broke me (pun unintended) when I fought a lynel on a mountain with lower level weapons and even though I had enough skill to kill it, all my weapons ended up breaking and my only choice was to try and bomb it to death so I just gave up to come back later but it completely soiled my experience. Hades 1 I had fun with but ended up just not coming back to it and since I already knew that I'd have to beat it many, many times in order to progress the story. Vampire Survivors I enjoyed up to a certain point but then I realized that the key part of the game was to create a powerful build and, once you do, you can just stand still and watch the carnage but standing around for 10 minutes doing nothing after the first 20 minutes of making a build just wasn't fun to me.
What I loved about BOTW and especially TOTK was the experimentation and tinkering. If I thought of an item or environment interaction and wondered if it was supported by the game, the answer was pretty much always yes. It’s like baby’s first Noita.
Agree, but you are not describing a Zelda game there. That's why is on this video.
@@franciscobutte Pretty sure that’s projection. He didn’t unfavorably compare BOTW to “true Zelda games” at any point in his video.
@@SgtWicketyup, I was about to say the same. I’ve always loved Zelda games and I **especially** loved BotW (TotK not so much).
As I've gotten older (I'm 33), I've definitely adopted the, "Well, that was fun, but I don't want to do this anymore."
The most recent game was Remnant 2, as I was just finishing up a Nightmare difficulty and thinking about starting apocalypse. I did a lot of the gear hunting and ton of class building, and I just burnt out.
Also very early into my NG+ of Dragon's Dogma 2, but I think that was because the game was trivial at that point.
I don't think thats an odd or an old thing. The mass majority of people including myself only play a game once. I can't imagine playing the same game right after beating it and not getting bored or burnt out.
the only thing that keeps me coming back to dying light 2 is the parkour. it was a step backwards in every direction (for no discernible reason), except for the movement. traversal is cool in the first game but it's a whole standalone experience in the second.
For me Torment is more of a philosophy then a game, "what can change a nature of a man", that hits deep imo. I think you need to be in a right mood to play Torment, that is my number one game. Also my number one "great" game I didn't enjoy is the Witcher 3.
Completely understand the dying light 2 point of view. I went through the same thing. I played it and had to leave it when it came out. I tried it beginning of this year and I can't put it down.
Did they improve it that much? It's getting to reasonable pricing for patient gamers now. I've been on the fence about trying it for a while.
@@sodapopinksi667 Wait for DLC2! They've improved the game a lot, but it's still not finished .
They released the BETA 2 years ago...still working on it.
@@mericanignoranc3551 kk, I'll wait for dlc 2. DL1 was updated for a long time, so it doesn't seem off to expect more updates to DL2.
Dying Light 2 is rather ruined by its open world nonsense. Most of the game is just an Assassins Creed rip off. That said - the main story was relatively ok, imo. The missions were satisfying and the story paid off.
The biggest hint for the entire game is to try and avoid doing side content until you unlock the 'glider' in the main story... it's such a difference in the convenience of traversal.
To be fair, dying light 1 is great, dying light 2 is not good. The game is not very fluid, the parkour is worse the fighting is less interesting, everything is just, well, less. Didn't work for me either.
Great job with the videos...every gamer should watch this channel.
Funny. When you were talking about POE, my immediate thought went to pathfinder and that being a game I noped out of pretty quickly.
Complicated games for me have to catch me at the right time. Poe did back in 2016ish. I haven’t touched it in years now because I can’t be bothered relearning it again
I have to say that the feeling of "way too much emptiness" for botw was something i strongly resonated with because i had just previously finished hollow Knight that was way more tightly designed to reward you for exploring, no matter where you went. And to be fair, in botw, for the very beginning area, you really did feel rewarded for exploring everywhere because you got to learn new ways to both interact with the world and solve the same problems in new ways. It made you feel smart for doing so. But it abruptly stops doing that after you leave that tutorial section and the rest of the world opens up and your "reward" for exploration usually is a lone korok seed.
But i need to also add that I'm currently playing through it right now and finding it a lot more fun, specifically because I've stopped treating it like an exploration game. I started only focusing on the side quests and if there's a landmark that looks interesting, I might take a short detour to check it out, but i won't go out of my way to explore everything. By turning exploration into a side objective, but not the primary goal, exploration has become so much more fun, but so has the rest of the game as well.
I'm currently going through the trial of the sword after having finished the ballad of the champions and I'm having a blast. The ballad of the champions rewarded players for recognizing landmarks (how i feel good exploration design should work), and the trial of the sword recreates the earliest "survival" experience of the game by starting you off with nothing but your birthday suit in order to progressively arm yourself enough to take on the final trial's challenges. I imagine many people had wanted this specific part of the game's initial experience to last longer, and the trial was an excellent way to implement that.
If anyone else felt like i did about the emptiness of BotW, i strongly recommend they stop exploring for exploration sake, and try to focus on the side quests while only exploring if you feel like it.
As someone who liked but didn't love BoTW, the problem with this idea for me is that exploration is supposed to be the main appeal of BotW. Its traversal is revolutionary; there's no denying that. But most of the time I just felt like I wasn't being rewarded for the effort I was putting in, and I'm not talking about loot. I'm talking about actually finding cool and unique - or at least substantial - content, like a dungeon or something, because the best reward for exploration is a memorable experience. The best it ever got was climbing Lanayru Mountain and encountering and fighting the dragon, and it was amazing. There needed to be more stuff of that nature, but even stuff like that was slightly diminished by knowing I was going to get or find either a jewel or a korork seed; you almost ALWAYS know what you're going to get, which diminished the exploration.
Add weapon durability, lack of unique loot rewards, and pathetic enemy variety to that mix, and I think you might see where my 'unbalanced effort vs reward' criticism comes from. Going with your suggesting wouldn't really work for me either seeing that the side quests are mostly mediocre, which, hey, add that to the aforementioned mix too.
@@Marco1995Mega completely fair criticism. I originally got burnt out because of the lackluster world design, but I think the side content was good enough to make exploration much better, personally. I originally planned to rush through the game so I could play the sequel, but now, I want to take my time and complete all of the side quests, and rebuild Tarry Town to get a more full experience of the lore they built up. Fully understandable that it still isn't enough for some folks though.
HK was dragged way too down because of its bloated size and a shit ton of meaningless backtracking and inconsistent quality, i really liked how lost crown handled inaccessible locations where you take screenshots, in HK there were many times where i wasted my time backtracking just to find out that it was for nothing. As for the rewards HK badges arent anything to write home about aswell, rewards for exploration is kind off something that many of these games suffer through including HK.
Baldurs Gate 3 for me. Great game. I put 40 hours into it. But…I just didn’t care about the characters/story/world. There were enough times where the engine just didn’t do what I intend to tell it to that combat/sneaking was often frustrating and required a re-loads due to…my inexperience with the systems? Not really sure. Also, I’m not looking for a harem. Every. Single. Party member is trying to get in my pants and that just feels a bit silly (sure, maybe one or two would pursue you, but all of them?? It just feels a bit like a bad dating sim.) and definitely not what I wanted in a game.
Yeah, Larian games are games are frustrating for me, as turn-based systemic cRPG should be right up my alley, and I just don’t enjoyed their titles. BB3 is painful in particular, being supposively a followup to my fav series.
Act 1 till act 2 was amazing for me. On act 3.. its just weird. Felt like treasure hunting trying to figure out what to do. Pacing was a mess.
Ended up burnt out and dont really like the dice RNG-ish system of dnd.
@@Cakalank I've played all the turn based DnD styled games over the years but BG3 felt the most off with combat outcomes. I found that more often than not you'd outright lose a fight first time around and would only be able to succeed by massively buffing your entire group before the fight started (which doesn't make sense in relation to how the story of the game plays out). Surviving being ambushed by bandits/goblins only because you buffed up before they arrived just feels thematically wrong.
Sometimes you just outright lose a fight due to a bad string of RNG such as missing 2 attacks against a low hp mage, who then proceeds to entrap your entire team and they get shredded by ranged attacks. Next time around you just have the rogue sneak in and deal max ambush damage to the mage instantly killing it and the fight goes from losing your entire party to not losing anyone at all.
@@wormerine8029 i kinda liked Bg1 and BG2 evend if i was bored of the game before the end but BG3 is one of my favorite game
This was my exact experience with BOTW. I have so little time to play video games these days, that when I do get a moment, I want to be engaged immediately. With BOTW, I felt like I had to endure it for hours on the promise of depth and fun.
Your description of the barrier to entry for WoTR is very true. I bought it and all the DLC with some giftcards and got spooked by the absolutely overwhelming amount of Character Creation options. I'm gonna buckle down and play it but that actually scared me seeing the sheer amount of options.
I'm excited to start, though.
Mine is disco Elysium, I usually adore games with focus on narrative and story, yet for whatever reason disco Elysium didn't just click with me, might give another try
It’s a very goofy and strange game. It doesn’t click with me either but I did play through it twice simply for the story
Definitely have to be in the mood and in a certain state of mind for it...I don't mean drunk lol
I have to try it but i'm rly scared that it be too much over the top for me and then i have another game on my pile of shame/unpopular opinions
@@bigzachful if you played through it 2x, it absolutely clicked.
you need to play while doped
Me: "Haha, yeah I hate BOTW too!"
Me when I see Planescape Torment is the first game: "You're dead to me Mortismal."
Breath of the wild is my favorite Zelda game. But it does have flaws, for example; avoiding combat is often a better option because you never get rewarded for it
I feel like more one man video game review channels should make videos like these. It helps gauge what a particular reviewer looks for/wishes was in a game even when it was a huge hit and can provide a perspective a fan might not have even realized.
I am just waking up and my vision is all blurry and i thought the notification read “5 free games ,enjoy! “..smh too much CZcams
Witcher 3, GTA5, RedDead2, Cyberpunk... Breath of the wild I didn't even touch. I haven't finished any of them, and after a few hours they all felt like a chore to me.
Hah, Witcher 3 is worth a second chance. I should know. The first time I tried playing it was sometime in 2016, and I jumped off the (relatively low) last wall in the tutorial, not thinking anything of it...and I died, of course. Pissed me off so much I didn't touch it again for 2 years. Came back and now it's one of my favorite games, aside from those infuriating Ciri flashbacks where you get merked by the tiniest things.
Witcher 3, Cyber and Red Dead 2 are probably all in my top 5 all time yet I only finished Witcher 3 (play the first two and youll love the third one). I did not finish Read Dead and Witcher 3's second DLC because I did not want it to end. I am playing Cyber right now. You really got to invest a lot of time in these titles to get the most out of them.
@@dasparado I believe it comes down to your play style. Like sports, some like soccer, some like MMA, some like to watch, and some like to play.
I like a immersive world with realistic progression, funnily enough I only found this with heavily modded strategy Total War series, or heavily modded Fallout 4, different genres that gave me the same sense of realistic progression, although on a very different way. These were the only two games\franchises I spent over 1k hours in. No other game I spent more than 200hrs.
Lame
@@hyperdark22 Lambe
You're such a good dude. Love your positivity and good vibes
I absolutely relate with your mindset. You see a mechanic or the systems/options, and be like Yeah I could, but I don't wanna do this.
Thats how I drop most live service/gacha/mmorpg when I realize I spent more time on the forums and youtube in game guides reading descriptions, then playing the game it self.
With Path of Exile I have love/hate relationship I think everytime I played it I had a browser opened in the background at all times xd
free comment. ayup.
Zelda felt lacking for me
agreed
Same couldn't stand it or Tears. I have a very high tolerance for "boring games" and finally had to accept there was nothing there for me and I needed to stop trying to keep giving it chances
It's the feeling of cheapness for with empty tech demo style world, lack of voice acting (in a AAA exclusive game) and shallow combat system (no letting people do things with random physics in game is not a good enough replacement)
It's a very high quality game but the gameplay loop harmed it tbh. Huge expanses which were pretty much empty in my opinion.
@@GushuGoblinboring is not what I would call any Zelda game. You clearly just have no attention span because those games have so much stuff it’s hard to get bored.
Yea 😂 I didn’t click with Tunic either. But when I went online to complain about it, there was almost no one that disliked it. That’s fine but I’m glad I wasn’t alone
Man I feel you in the same games except legend of zelda botw. Your take in Planescape Torment was the thing I felt when playing it, I tried so hard to finish it but in the end seems more work than fun because of the gameplay.
I wasn’t huge on BOTW either, but I must say TOTK is so much better. The world has so much more going on than BOTW. The creativity in TOTK is unparalleled as well. There are so many different solutions to puzzles/getting around the world it was hard for me to put down
I really, REALLY dislike the modern Zelda games. They're extremely cool for ~3 hours, but then they fall apart. They have a terrible sense of progression and very little real content. They end up feeling like half-baked Ubisoft games with some gimmicks.
Talking about opinions and just saying stuff is bad isn’t the same.
200% agreed
When people start calling anything "half baked Ubisoft games" then you know gamers are broken beyond repair.
They’re definitely a lot better than Ubisoft games let’s be honest
@@ZacTheFirst my dude I played a hour of the new AC games and never picked them up again, the ui was enough to kill me.
But I think the new Zelda games are very very good, just very different from last ones.
The first three are on my list as well, the last two I haven’t played.
Interesting list, I never played Tunic or Dying Light but Planesxape Torment, Breath of the Wild and Path of Exile I gave up on each of them. I still want to experience the story for Planscape so I plan to go back. Had a similar experience with Daggerfall this year so I just gave up on it.
I definitely agree with BotW and Tunic. I'm a big Zelda franchise fan, too. My favorite one is the 3ds one which borrows heavily from Link to the Past. I will try PoE2, but also feel the same about PoE1. I'm going to avoid Dying Light 2 now. I'm surprised about Torment being on here, but it is objectively a bad crpg. I have to approach it like it's a visual novel in the BG engine. In that context, it's a good read.
Planescape is objectively the best game ever.
@martinsoukup562 one of the best written, maybe. One of my favorites, too. It's on my phone. I don't think it's a good crpg, though, in the modern sense. I like visual novels. I think it's a good visual novel in Infinity engine.
@@terrylandess6072 I'm going to wait for dlc2 to hop onto DL2. DL1 had like 7 years of updates. General consensus seems to be DL1 is better.
Sadly it was Witcher 3 for me, I felt the story very lacking, gameplay too simple even though I played on death march, loved the world, a 6/10 for me. Just felt a little overrated, but I can kinda see why someone might love it, but just not for me ig
I also don't care for Witcher 3, but that's because I can't stand that RPG gameplay in general. It seems interesting, I understand why people love it, but it loses me when I have to click LMB 50 times on an enemy to kill it. To me it feels like an MMORPG with better graphics. I found that gameplay boring when WoW came out 20 years ago and I certainly don't find it fun now.
I'm glad I'm not alone with the first three games on the list.
I never understood the hype behind BOTW. Chore is a perfect description. I feel the same about TOTK
The hype is because the game is a masterpiece. You may think open world games are a chore but most people like them so they had a ton of hype because they are some of the best open world games
While Breath of the wild was the worst Zelda I've played, I can see why others liked it. It didn't hold your hand like the others Zelda games started doing since Occarena of time. You have freedom to explore instead of being locked to one path only.
It's just the durability killed any desire for me to play.
I didn't touch Tears of the Kingdom as I refuse to play games were I have to do the developers job.
For me Breath of the Wild is mid, because there are so many games away from the Switch that do what it does and they do it better.
Literally no game on switch does what BOTW does it’s the only Nintendo open world game that isn’t Pokémon.
@@THEONETRUEOVERLORD You basically just proved my point.
Great video, I'm always happy to listen to different opinions, and get out of groupthink.
For my tastes:
Loved Planescape Torment, Tunic
Did not like Zelda BotW, Dying Light
Have not played Path of Exile
Mort, you're the best. Every Video of yours is just fair, reasonable and well thought.
If BotW was made by Ubisoft people would hate it, but because it's Nintendo it gets an instant 10.
Empty open world, towers to reveal the map, fetch quests, repetitive side content. It's basically just Assassin's Creed.
Ubisoft even made their own rip off of it (Immortals Fenix Rising). Except the Ubisoft rip off has combat that’s actually fun.
Way to completely ignore the point of the video. It's so bizarre how people like you simply can't accept that other people have different tastes and instead come up with justifications and as to why they "incorrectly" like something they really shouldn't.
Botw was designed around the weak switch hardware. They couldn't push it too much or it would have to be branded for having slideshow gameplay puzzles.
It is so different from how Ubisoft games are made in its design. It is NOT empty and it’s not about the combat. This statement misses the whole point of BOTW and is just plain wrong.