Install Raid for Free ✅ IOS/ANDROID/PC: clcr.me/UXmvR1 and get a special starter pack 💥 Available only for the next 30 days ===================================== INFO ON SEASON 1: www.deeprockgalactic.com/season-01 deeprockgalactic.fandom.com/wiki/Season_01:_Rival_Incursion SOCIAL MEDIA: freddofilms.xyz/contact STORE: freddofilms.xyz/store Massive thanks to Akivaq for creating the character stills used throughout this video, be sure to give them some love over on insta: instagram.com/akivaq_/ TWITCH: twitch.tv/freddofilms
It is worth noting that the nemesis has an overheat mechanic where if it gets ignited it basically dies instantly. So although driller can have some issues with the nemesis, if he can keep the flamethrower on it he can kill it quicker than other classes can.
Rather than just keeping the flamethrower on it, considering most of its builds may not actually outrange the Nemesis' grab, it may be worthwhile to lure it into your sticky flames. Or otherwise, might be a good idea to invest in that range so you can actually burn it while staying out of its grab rangr.
@@aarepelaa1142 ya but cryo is better in most other situations when used right so giving flamethrower bot killing powers makes sense Maybe they should give a freez kill but make it less effective then the flame one
This game sucked me in from its charm alone, it has a solid identity that's fun and silly but somewhat serious too. It's full of the personality and charm that alot of games lack these days.
100%, even after playing it for so long I still love hearing the voicelines and can't resist messing around with the craft beer. there's just something about it
Damn, you find out about this game recently too? I play it for four and a half months, but already achieved almost everything (including getting and actually crafting every single overclock in the game). Thats just to describe how i invested in to this game. It's amazing. Best coop ever made. Funny to see this video pop out of nowhere (out of DST channel), maybe you shoud've start from "DRG review", but i glad you moving forward as content creator.
recently ish, I started playing it about a year and a half ago, (before New Frontiers looking at the wiki) but I stopped playing it for a while. recently though it's easily my most played game over the last couple months lol, been enjoying the hell out of it interesting idea, I wanted to jump onto something a bit more fresh regarding the game (though I am a bit late now, oops) but we'll see how it goes. and same here, it's good to be experimenting with other games for a change.
about the coilgun: you can take an upgrade allowing you to fire shots that arent fully charged, with the damage of the shot, its penetration and ammo usage scaling depending on how charged it was. This allows you to mitigate overkill, shoot mroe reactively, and to ABUSE trails since all the properties of the trail are the same regardless of the charge level. If you only charge at inimum, you get 68 shots total without taking the upgrade for extra ammo. Triple Tech ammo usage also scaled down with charge level,meaning at min charge a triple tech shot where you use both extra shotw will use only 20 ammo.
Hey man, loved your video and vibe. I am surprised you are not bigger. Can't wait to see your channel grow. Cuz it will. You put so much work into this vid and I am sure your following vids will be the same. Also, ROCK IN STONE TO THA BONE!
i'm 2 months late, but great video. small note i felt i should include for the boltshark- you noted that it lacks direct damage compared to the scout's other secondary weapons, and you're absolutely correct. because you stopped there, i assume you didn't get a chance to try out either of the two best overclocks for the weapon, fire bolts and ice bolts. these overclocks make your *regular* bolts irretrievable and deal even less direct damage, but they radiate their respective types of temperatures. these overclocks allow the weapon to fully embrace its role as a support tool, instead trying to be a worse, albeit very cool, version of the m1000. a DRG youtuber called Milligin recently released a guide to these specific crossbow builds, where he details how you can arrange for setting massive swarms on fire when used in conjunction with pheromone bolts, and i can't quite remember the details on the ice bolts build. point is, i wanted to leave an informative comment in case you're interested in giving the weapon another shot, since these overclocks open up a whole new playstyle. loved your video, r&s.
that's fair, covering overclocks is difficult because of them being time-gated. I could have read them off the wiki but this would have felt inauthentic in my eyes so I opted to skip instead. since making the video I have gotten the fire bolts and they're amazing, definitely a staple of my crossbow build now and thanks 👍
I understand the list pf things that can go wrong in the new season 3 I was okay a frilldozer mission and then a meteor landed and we get overwhelmed and absolutely annihilated
On top of the utility bonus, the boltshark and it’s special bolts give scout wave clear, which is something no other weapons besides the boomstick (kinda) have on scout and is a glaring weak point in scouts weapons in general. Boltshark is great for a well rounded scout or solo running scout, as another dwarf can’t pick up your aoe slack but takes a little bit of damage away from scout’s team identity as a high priority target killer
The Boltshark honestly feels a bit too unreliable for wave clear on the scout, though Bodkin Points does help with that. Personally, Cryo Minelets Subata and Blowthrough (Hipster) M1000 are still my go-to's for wave clear on scout.
@@TheSpeep try out fire bolts with pheromones/taser bolts, I think it’s scouts single strongest wave clear tool. Hipster is a great choice but it’s value isn’t really as a waveclear tool as much as it is an everything tool and is a smidge overtuned. cryo minelets aren’t really for me but they promote a unique play style and it’s nice you can make em work
decent idea, I could do a play by play or something (since I haven't finished the game lmao) hk is one of those games that I should really be more into, to be honest
@@FreddoFilms well u are lucky u didn’t finish it u will not have to suffer waiting for silksong also I heavily recommend that u try to do the second ending or if u have enough will power the god home one
8 mission types, modifiers, random events, biomes and cave generation make the missions not repetitive for quite some time and how are there only 7 enemy types?
each to their own, eventually you will run out of things to do but doing things like not restricting your class choice and weapon/mod/oc loadout definitely helps keep things fresh - there's a lot of fun to be had with experimenting
Install Raid for Free ✅ IOS/ANDROID/PC: clcr.me/UXmvR1 and get a special starter pack 💥 Available only for the next 30 days
=====================================
INFO ON SEASON 1:
www.deeprockgalactic.com/season-01
deeprockgalactic.fandom.com/wiki/Season_01:_Rival_Incursion
SOCIAL MEDIA: freddofilms.xyz/contact
STORE: freddofilms.xyz/store
Massive thanks to Akivaq for creating the character stills used throughout this video, be sure to give them some love over on insta:
instagram.com/akivaq_/
TWITCH: twitch.tv/freddofilms
I do not think i will Install Raid for Free
Only an elf would put a raid shadow legend sponsor in there DRG video
It is worth noting that the nemesis has an overheat mechanic where if it gets ignited it basically dies instantly. So although driller can have some issues with the nemesis, if he can keep the flamethrower on it he can kill it quicker than other classes can.
Good way to make driller not useless, except then cryo and sludge are useless.
Rather than just keeping the flamethrower on it, considering most of its builds may not actually outrange the Nemesis' grab, it may be worthwhile to lure it into your sticky flames.
Or otherwise, might be a good idea to invest in that range so you can actually burn it while staying out of its grab rangr.
@@aarepelaa1142 ya but cryo is better in most other situations when used right so giving flamethrower bot killing powers makes sense
Maybe they should give a freez kill but make it less effective then the flame one
This game sucked me in from its charm alone, it has a solid identity that's fun and silly but somewhat serious too. It's full of the personality and charm that alot of games lack these days.
100%, even after playing it for so long I still love hearing the voicelines and can't resist messing around with the craft beer. there's just something about it
The music was what got me. Literally in the first 15 seconds of the first mission
I know it one of the unique games I’ve played
ROCK AND STONE
Got me in the first 3 words.
Damn, you find out about this game recently too? I play it for four and a half months, but already achieved almost everything (including getting and actually crafting every single overclock in the game). Thats just to describe how i invested in to this game. It's amazing. Best coop ever made.
Funny to see this video pop out of nowhere (out of DST channel), maybe you shoud've start from "DRG review", but i glad you moving forward as content creator.
recently ish, I started playing it about a year and a half ago, (before New Frontiers looking at the wiki) but I stopped playing it for a while. recently though it's easily my most played game over the last couple months lol, been enjoying the hell out of it
interesting idea, I wanted to jump onto something a bit more fresh regarding the game (though I am a bit late now, oops) but we'll see how it goes. and same here, it's good to be experimenting with other games for a change.
about the coilgun: you can take an upgrade allowing you to fire shots that arent fully charged, with the damage of the shot, its penetration and ammo usage scaling depending on how charged it was. This allows you to mitigate overkill, shoot mroe reactively, and to ABUSE trails since all the properties of the trail are the same regardless of the charge level. If you only charge at inimum, you get 68 shots total without taking the upgrade for extra ammo. Triple Tech ammo usage also scaled down with charge level,meaning at min charge a triple tech shot where you use both extra shotw will use only 20 ammo.
Hey man, loved your video and vibe. I am surprised you are not bigger. Can't wait to see your channel grow. Cuz it will. You put so much work into this vid and I am sure your following vids will be the same. Also, ROCK IN STONE TO THA BONE!
damn, thanks a load for the kind words. much appreciated, and I'll try to keep it up 👍 rock and stone
the rivalry has in fact, escalatored
8:15 :D It feels surreal to see this in someone else’s video
thanks for pioneering the strat, it got a lot of laughs out of me
i'm 2 months late, but great video.
small note i felt i should include for the boltshark- you noted that it lacks direct damage compared to the scout's other secondary weapons, and you're absolutely correct. because you stopped there, i assume you didn't get a chance to try out either of the two best overclocks for the weapon, fire bolts and ice bolts. these overclocks make your *regular* bolts irretrievable and deal even less direct damage, but they radiate their respective types of temperatures. these overclocks allow the weapon to fully embrace its role as a support tool, instead trying to be a worse, albeit very cool, version of the m1000.
a DRG youtuber called Milligin recently released a guide to these specific crossbow builds, where he details how you can arrange for setting massive swarms on fire when used in conjunction with pheromone bolts, and i can't quite remember the details on the ice bolts build. point is, i wanted to leave an informative comment in case you're interested in giving the weapon another shot, since these overclocks open up a whole new playstyle. loved your video, r&s.
that's fair, covering overclocks is difficult because of them being time-gated. I could have read them off the wiki but this would have felt inauthentic in my eyes so I opted to skip instead.
since making the video I have gotten the fire bolts and they're amazing, definitely a staple of my crossbow build now
and thanks 👍
I understand the list pf things that can go wrong in the new season 3 I was okay a frilldozer mission and then a meteor landed and we get overwhelmed and absolutely annihilated
On top of the utility bonus, the boltshark and it’s special bolts give scout wave clear, which is something no other weapons besides the boomstick (kinda) have on scout and is a glaring weak point in scouts weapons in general. Boltshark is great for a well rounded scout or solo running scout, as another dwarf can’t pick up your aoe slack but takes a little bit of damage away from scout’s team identity as a high priority target killer
I think the sabta +electro nades has a pretty nice wave cleaning..but the bolt also have a good one
The Boltshark honestly feels a bit too unreliable for wave clear on the scout, though Bodkin Points does help with that.
Personally, Cryo Minelets Subata and Blowthrough (Hipster) M1000 are still my go-to's for wave clear on scout.
@@TheSpeep try out fire bolts with pheromones/taser bolts, I think it’s scouts single strongest wave clear tool. Hipster is a great choice but it’s value isn’t really as a waveclear tool as much as it is an everything tool and is a smidge overtuned. cryo minelets aren’t really for me but they promote a unique play style and it’s nice you can make em work
Very well put together vid, I personally really like that one dwarf that was all white with white hair
Driller with C4 isn't something going wrong... when your a Driller main like me :)
Rock and Stone
ROCK AND STONE
Rock and stone! It's never get old.
rock and stone, you're never alone
Hmmm, how about enter the gungeon
I fucking love that game, but it doesn't have the hugest audience anymore, plus no more updates ;( cheers for the suggestion though
Lol @ “Evil”
Wait i didn't know that dreads could spawn outside elimination missions
Mining Expeditions, Extraction and Refinery missions have a chance to spawn Dreadnought instead of a normal wave. It's quite rare, but it happens.
Does your intro use a jingle from DHMIS?
perhaps
שמע חבל שלא הצליח אתה ממש עשרוני ואתה צריך למצוא דרך להביא עוד תוכן לערוץ
I don't like dwarves and found the game to be not interesting to me, but I'll watch the video still for your style of content.
U can Maybe look into hollowknight it is a very fun game but I doubt anyone here haven’t heard abt it
decent idea, I could do a play by play or something (since I haven't finished the game lmao)
hk is one of those games that I should really be more into, to be honest
@@FreddoFilms well u are lucky u didn’t finish it u will not have to suffer waiting for silksong also I heavily recommend that u try to do the second ending or if u have enough will power the god home one
Ngl don’t think this is the best coop shooter at all, for me currently I think it’s vermintide 2. DRG’s art style just doesn’t do it for me.
gotta clickbait sometimes sadly 😔
So many words used to say so little.
Imagine words cost money. Now speak ;-)
How would you have made this video? Give an example.
The game becomes extremely boring and repetitive due to only being like 5 mission types and 7 enemy types
8 mission types, modifiers, random events, biomes and cave generation make the missions not repetitive for quite some time and how are there only 7 enemy types?
each to their own, eventually you will run out of things to do
but doing things like not restricting your class choice and weapon/mod/oc loadout definitely helps keep things fresh - there's a lot of fun to be had with experimenting