Engineering a 40 STAGE ROCKET in Kerbal Space Program 2!

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  • čas přidán 17. 03. 2023
  • Kerbal Space Program 2 is finally here, this time we have to create the most stages on a rocket in KSP2! It was harder than expected, but nothing the UK Space Agency can't solve!
    LINKS!
    PATREON: / realcivilengineer
    MERCH: www.realcivilengineer.com
    MEMBERSHIP: / @realcivilengineergaming
    REDDIT: / realcivilengineer
    TWITCH: / realcivilengineer
    PADDY (MY DOG): / @paddytheapprentice
    STREAM ARCHIVE: / @realcivilengineerarchive
    PLAYLISTS!
    MINI MOTORWAYS: • Mini Motorways
    INFRA: • INFRA!
    DORFROMANTIK: • Dorfromantik
    CITIES SKYLINES - ENGITOPIA: • Cities Skylines - Engi...
    KERBAL SPACE PROGRAM: • KSP
    POLY BRIDGE 2: • Poly Bridge 2
    HYDRONEER: • Hydroneer
    VARIETY PLAYLIST: • VARIETY PLAYLIST
    Epic Game Store Support-A-Creator Code: RCE
    (In connection with Epic Games’ Support-A-Creator Program, I may receive a commission from certain in-game purchases)
    #realcivilengineer #engineering #ksp2
  • Hry

Komentáře • 949

  • @ihaspotaters3503
    @ihaspotaters3503 Před rokem +902

    Some phrases that I now know RCE has a scuffed definition for:
    "That went well"
    "Mission successful"
    "That works"

    • @huskiesarecool1274
      @huskiesarecool1274 Před rokem +33

      You forgot “Not ideal”

    • @loneronin1386
      @loneronin1386 Před rokem +3

      :)

    • @rustythecrown9317
      @rustythecrown9317 Před rokem +4

      Jobs a goodun!.

    • @alkestos
      @alkestos Před rokem +8

      He also said “I must go faster than gravity so I don’t fall back to earth.” That’s science right there mate.

    • @Pthreemby
      @Pthreemby Před rokem +4

      He obviously attended the Todd Howard School for ItJustWorks

  • @icanonlyhave50charactersin30

    Matt you're meant to be leaning about 45 degrees at 10,000 metres high. Don't suddenly turn 90 degrees, gradually turn as you go.

    • @trollge3712
      @trollge3712 Před rokem +154

      -is what i would say if i was a nerd. 90 degrees on 🔝

    • @RinkieGeintie
      @RinkieGeintie Před rokem +14

      this really doesnt matter

    • @brown_wool7931
      @brown_wool7931 Před rokem +68

      As if he had control over everything😂

    • @EvilNeuro
      @EvilNeuro Před rokem +16

      Sometimes it’s impossible. And tbh it Depends on the rocket imo

    • @takumi2023
      @takumi2023 Před rokem +27

      @@RinkieGeintie kind of, i don't know what is working on KSP2 yet but if you suddenly rotate up high in the atmosphere you will suffer from air resistance. gradual tilt reduces that. especially if you're going fast vertically.

  • @jamesoshea580
    @jamesoshea580 Před rokem +765

    "Let's build a craft with as many stages as possible"
    "Why's it so bouncy?"
    I don't know mate, no idea 🤔

    • @Thatonefuckinguy
      @Thatonefuckinguy Před rokem +13

      Why are there so many stages? Gee I wonder.

    • @MrMeow-iq7kq
      @MrMeow-iq7kq Před rokem +8

      yea..... to say the obvious out loud, he definitely is doing it intentionally.
      At least he isnt pretending not to know what deltaV and thrust to weight is.

    • @darthhunter69
      @darthhunter69 Před rokem +5

      ​@@MrMeow-iq7kq did you know there are people who actually know what delta V and thrust to weight ratio mean?

    • @MrMeow-iq7kq
      @MrMeow-iq7kq Před rokem

      @@darthhunter69 did you know,... must ytubers got your goat.

    • @dmhzmxn
      @dmhzmxn Před 3 měsíci +1

      it was so painful to watch haha
      he didn't solve any of his issues, he could have with struts. didn't even try just removed fuel.
      struggled with clamps for faaar too long.
      he got to space a seemingly has never tried to orbit before haha
      every issue he solved on the absolute worst way.
      it was just a painful viewing experience haha

  • @teplapus8795
    @teplapus8795 Před rokem +248

    Fun fact: If not for the bendy physics of KSP2 (as well as not using SAS), your rocket has over 10 000 m/s of delta-v. That would be enough stages to get to Kerbin orbit 2-3 times. I mean, launch, land, relaunch, land, relaunch

    • @1mariomaniac
      @1mariomaniac Před rokem +7

      Also enough to get to Eeloo (if you can control it anyway)

    • @dboi1656
      @dboi1656 Před rokem +3

      @@1mariomaniac I was writing out how honestly with more reaction wheels or RCS, it would be very doable, but then I got to the floppy part at the end and realized what you meant rofl

    • @korridorr
      @korridorr Před rokem

      holy crap

    • @davidbingham7616
      @davidbingham7616 Před 9 měsíci

      Potato

  • @THeDoMeTB
    @THeDoMeTB Před rokem +271

    the part where matt added the boosters for separate stages really brought pain to my ksp brain

    • @pseudotasuki
      @pseudotasuki Před rokem +18

      He is definitely not an aerospace engineer.

    • @deeya
      @deeya Před rokem +17

      @@pseudotasuki Matt is secretly an architect, it is known. His preference for knob aesthetics gave him away, it is actually not the strongest shape (anyone who rebuts go ahead and Google penile fracture, you know you want to...), it is architectural preference.
      Like the architect guy in HIMYM.

    • @THeDoMeTB
      @THeDoMeTB Před rokem +7

      @@deeya i've got to disagree... ofc engineering is about to be efficient. but that also means its about getting the strongest shape to space the most efficient way

    • @MrMeow-iq7kq
      @MrMeow-iq7kq Před rokem +2

      ​@@THeDoMeTB Then why disagree?

    • @cat-cat...
      @cat-cat... Před rokem +3

      @@deeya that is a myth definitely a myth

  • @minecrafter0505
    @minecrafter0505 Před rokem +80

    To stop the parts from grooving: Struts. Struts everywhere, even between the vertical stages. They make things rigid and are your best friend.

    • @Pystro
      @Pystro Před rokem +14

      Fun fact: The 2 in KSP2 stands for the 10 times as many struts that you need to get the rigidity from KSP1.

    • @aidancollin9265
      @aidancollin9265 Před 4 měsíci

      Rocket little blue pill

  • @jameslynn3566
    @jameslynn3566 Před rokem +387

    we really need videos where Editor successfully creates all of matt's failed vehicles. 😂

  • @spacebees86
    @spacebees86 Před rokem +32

    "I just need to go fast enough to miss the ground, then I'll be in orbit"
    Sounds right to me

  • @404errorpagenotfound.
    @404errorpagenotfound. Před rokem +204

    you're turning into an architect but I still love your content

    • @Coxswain
      @Coxswain Před rokem +4

      Oh lord
      Not impossible rockets or bridges 💀

    • @gubbtratt1
      @gubbtratt1 Před rokem

      As long as he's building them himself it's just challenges.

    • @deeya
      @deeya Před rokem +2

  • @Maddog3060
    @Maddog3060 Před rokem +205

    I'm starting to understand why RCE doesn't work as an engineer anymore...
    ;)

    • @jayyrod1
      @jayyrod1 Před rokem +27

      We'll know when a civil bridge starts gyrating in to orbit.

    • @cj719521
      @cj719521 Před rokem +22

      Maybe he’d do more sensibly in a game called “Kerbal Drainage Planner Program”

    • @MrMeow-iq7kq
      @MrMeow-iq7kq Před rokem +2

      He worked as an engineer? Thats a scary thought...
      I know he is just playing to the audience with how he appears... but still

    • @afsarmstrongfiresafety7460
      @afsarmstrongfiresafety7460 Před rokem +7

      Now, in all fairness, everything he builds in KSP eventually settles in the lowest point. So he's still doing 5 stars as a drainage engineer.

    • @gavindinsmoor8196
      @gavindinsmoor8196 Před 11 měsíci

      Doesn't he?

  • @deeya
    @deeya Před rokem +30

    Matt's rockets in Kerbal have thus far been the epitome of "pushing rope"...
    A lot of thrust-ing, but it's just not staying up 😅

  • @scragar
    @scragar Před rokem +20

    The tracking ball at the bottom is very useful. Please don't eyeball going horizontal, because you actually pointed down a fair bit(which is why you later said you were going down).
    Blue is up, orange is down, between the two is horizontal. Also way easier to do once you're out of the atmosphere at 70km because there's less physics messing with things, if you build such wobbly rockets they behave a lot better above that point. I usually use a cargo bay on the side and strut to the top(like you did with your boosters), then dump when in space, it helps smoothen things out by reducing wobble while being very light.

    • @Pystro
      @Pystro Před rokem

      Also, you don't just want to go horizontal, you want to go in the direction that you are already going in. There are many directions that are along the horizon, and at 22:37 the wobbles have drifted your heading by 90° and you are thrusting in the normal or anti-normal direction.

  • @mithkabob
    @mithkabob Před rokem +21

    You know how in Poly Bridge if you stick a bunch of wood together in a line unsupported and it turns into a rope? Now stick a rocket engine on one end pushing that. You need to build trusses between each segment! (I think you can just strut straight up on the edge from stage to stage to support it, but you can also add fins to each stage and make triangles between them and the next stage if you want it to look like trusses. Time to launch a bridge into space?)

  • @AH-lw2bj
    @AH-lw2bj Před rokem +28

    Matt!
    Watching your channel grow over the last 2 years has made me so happy!!
    Thanks for all the entertaining content!
    Cheers from a Civil Engineering Technologist in Canada, I'm a bridge construction senior inspector for an engineering company, and absolutely love your bridge reviews!

  • @tylerhallon5007
    @tylerhallon5007 Před rokem +92

    Have you considered using struts to tie the top to the bottom to lose the wobble..? Three might do it depending on how long they can go..

    • @8paolo96
      @8paolo96 Před rokem +4

      he did some of that in the last "successfull" ride

    • @tylerhallon5007
      @tylerhallon5007 Před rokem +4

      @@8paolo96 the tip was all over he could've added more from the top down to mitigate that ..

    • @scottmcqueen3964
      @scottmcqueen3964 Před rokem

      @@tylerhallon5007 He just loves a bendy tip

    • @jamesjesus1828
      @jamesjesus1828 Před rokem

      @@tylerhallon5007 The bendy tip was because the reference "rocket" had a bent tip..

    • @1mariomaniac
      @1mariomaniac Před rokem

      From my experience, struts for whatever reason really don't want to go all that far. They also don't like to span over several stages it seems.

  • @111elf1
    @111elf1 Před rokem +50

    i am not really sure why i watch you playing ksp2 and why i keep thinking that the next video is going to be something well engineered. or made with common sense that is.
    i love it anyway. regards from Austria

  • @venger910
    @venger910 Před rokem +53

    This is architect level spaceflight bodging

  • @nancis464
    @nancis464 Před rokem +19

    Gotta follow the old saying, "if struts don't work, you haven't used enough struts."

  • @crimsonharvest
    @crimsonharvest Před rokem +18

    You may enjoy some reaction wheels when youre trying to steer really heavy rockets like these, or very small winglet control surfaces.

  • @tnsquidd
    @tnsquidd Před rokem +15

    "Oh no why does this have so many stages"
    I love this content

  • @Alex-nh1hb
    @Alex-nh1hb Před rokem +6

    You can use struts along the entire rocket (not just the boosters) to stop the wobble

  • @andrzejczajka7222
    @andrzejczajka7222 Před rokem +11

    As I said before, I love every music UK SPACE AGENCY interlude Matt puts in his video.

  • @danielviera7572
    @danielviera7572 Před rokem +4

    Fantastic job, thought Valentina was doomed at the end there, but you saved it!
    One recommendation, you should try and take advantage of the maneuverability of the rockets. When you were in orbit you spent a considerable amount of time firing down towards the earth. If you cut throttle (or at least lowered it) you can use wasd to angle the rocket and q-e to spin.
    Since you were spinning, it would be difficult to angle it in any meaningful controlled way, so you could use q to counter your clockwise spin until it stopped, and then used wasd to point back up towards space. You can see on the navball what direction you are pointed/spinning in if you have trouble eyeballing it.
    Might be easier to learn on a smaller rocket though lol, rather than a 40 stage giant noodle.

  • @Bazhen2012
    @Bazhen2012 Před rokem +14

    Ah yes, always loved Kerbal Stage Program 2, such a great game.

  • @mangopower87865
    @mangopower87865 Před rokem +14

    More KSP = More Entertainment

    • @dillonculnan6434
      @dillonculnan6434 Před rokem

      17:00 in the vid. "were going a little bit side ways." .....

  • @Friendly_Neighborhood_Dozer

    I think you could stabilize the rockets by doing some bridge engineering. You know how you sometimes do an undertruss with cables/ropes replacing the wood in PB2? You could probably do similar with struts (or doing struts vertically from piece to piece might do just as well).
    I also think playing a 2D space sandbox like “Spaceflight Simulator” could be really helpful in learning what to do when.

  • @hostergaard
    @hostergaard Před rokem +1

    All I could think the entire time it was wobbling and bounching was "ADD MORE STRUTS!". Like particularly up and down along the graft to stiffen it.

  • @JohnBoyGamer1
    @JohnBoyGamer1 Před rokem +8

    as an aerospace engineer, i can tell you are a civil engineer

  • @PuckLokin
    @PuckLokin Před rokem +3

    There's a node in the SAS that says "Up" and while you can only click it once you're moving at little, it really help with pointing Up.

  • @tarrantwolf
    @tarrantwolf Před rokem +8

    Watching Matt trying to get to orbit is like watching an architect trying to build a bridge.

  • @soplander
    @soplander Před rokem +3

    A true rocket of architecture

  • @k98killer
    @k98killer Před rokem +1

    In KSP1, there was an ability to set an emergency abort procedure activated by the backspace button (or the big "abort" near the top of the screen). The best policy from my experience was to set it to disable all main engines, decouple the pod, and deploy the parachute. Very handy if a launch goes wrong near the ground; total catastrophe to accidentally hit backspace during an otherwise successful orbital insertion.

  • @marconiandcheese7258
    @marconiandcheese7258 Před rokem +3

    You should find a design that has like 200 stages of decouplers in a row. You can just rapid fire them off. Like right below the capsule or something.

  • @theloganpresley
    @theloganpresley Před rokem +6

    Creating the strongest shape is very hard

  • @dillonculnan6434
    @dillonculnan6434 Před rokem +2

    Hay rce I LOVE your videos especially the ksp ones. (pls dont flame me if he dose this later in the vid im only 11 mins in) but somthing i think could help with the wobbleing could be fins. i dont mean just fins at the bottom but like all the way up the rocket. i think this will work because when the rocket wabbels in a derection the fins make it have more air resestince in that derection (if that makes sence) so that the RCS and SAS can correct the rocket without making it woble even more.(keep in mind im not good at this game so i may be compleatly wrong but i think it could help) Thank you

  • @k98killer
    @k98killer Před rokem +1

    The most likely reason for the uncontrollable wobble is nozzle gimbal moving to compensate for every movement in the nose, producing a force that moves in the opposite direction on the other end, exaggerating the bend with each oscillation. Try disabling the nozzle gimbal in earlier stages and use fixed fins instead. Or just disable SAS whenever it starts to wobble and reenable it after the wobble settles out.

  • @pulsegamingbird3764
    @pulsegamingbird3764 Před rokem +4

    If your ever having trouble going *up* there is an up option in the SAS menu... Just in case it is not obvious, Its the up arrow.

  • @jansenart0
    @jansenart0 Před rokem +3

    Saturn upper stages had underunity TWR. You don't need an overunity TWR when in vacuum.
    The entire Saturn V was about 6.4Mlbs.
    The first stage (S-1C) output 7.6Mlbs of thrust and alone had a wet mass of 5Mlbs. Therefore the Saturn V thrust-to-weight ratio at launch was 7.6/6.4 or about 1.2. It got to an altitude of about 70km before staging.
    The second stage (S-II) output 1.15Mlbs of thrust and the remaining stages after stage 1 sep would've weighed about 1.4Mlbs, 1M of that being S-II itself. 1.15/1.4 is about 0.8, before going up to a TWR of 1 after about 2 minutes. It brought the third stage nearly into a 172km orbit.
    (Already in orbit at 172km, the third stage (S-IVB) output 0.23Mlbs of thrust for a rocket that weighed around 0.4Mlbs, for a TWR of about 0.6.)

    • @steviousmusic
      @steviousmusic Před rokem +3

      petition to make rce read this (and actually learn from his mistakes one goddamn time)

    • @jdotoz
      @jdotoz Před rokem

      Specifically, TWR can matter in a vacuum, but it only matters when you need the thrust to overcome the vehicle's weight. If you're in orbit already, you can affect the orbit with hardly any thrust. On the other hand, if you're looking to do a vertical launch from, say, the Moon, you need a TWR more than 1 (in Moon weight, of course).
      Not that this nuance matters for RCE, though 😂.

  • @chrissugg968
    @chrissugg968 Před rokem +1

    You can stop the wobble by putting on the radial decouplers with the long legs at intervals along the length, and strutting them together. It also looks cool with loads of external bracing.

  • @Matty__niice
    @Matty__niice Před rokem +2

    RCE is quickly becoming one of my favorite channels on CZcams. BOOOOOOSH

  • @ZeFraank
    @ZeFraank Před rokem +3

    It's like RCE hasn't heard of the onion method of booster staging.

  • @onnijuanico
    @onnijuanico Před rokem +3

    You should do words heaviest plane

  • @antipoti
    @antipoti Před 10 měsíci +1

    This is how I imagine the workflow of engineers at SpaceX.

  • @Readactedsubtracted
    @Readactedsubtracted Před rokem +1

    Haha you’ve done so many of these!! Give it one shot at getting to the Mun!

  • @semanticcrow
    @semanticcrow Před rokem +11

    I can't believe how little understanding of the game and even basic physics Matt seems to have even though he's an engineer... like watching this feels like seeing my 3 year old painting with a bunch of colour then telling me it's a butterfly. 😂😂😂

    • @deeya
      @deeya Před rokem +1

      Yeah, it's probably on purpose. Because while Matt is a civil engineer, and this is largely aerospace engineering, structural integrity and the effects of resonance would definitely be something a civil engineer is trained for. I don't think he'd have lasted for 10 years in the industry, otherwise.
      Fails get clicks, it is known. This was for content. Plenty of CZcamsrs that play these games straight, won't get these kinda views.

    • @bt1234567892010
      @bt1234567892010 Před rokem

      @@deeya I mean, Scott Manley does it. his KSP2 vids get roughly 500K or so.

  • @Gadolinium64
    @Gadolinium64 Před rokem +4

    If you want all the stages, individually set a ton of Sepatrons to their own stages

  • @Cristopher.C
    @Cristopher.C Před rokem +1

    2:04 oh my god Paddy just casually playing in THE CURSED FOREST OF DEATH

  • @cscotz
    @cscotz Před rokem

    Your bendy rocket videos are some of the greatest/funniest content I’ve seen on the Internet.

  • @aaronfender8784
    @aaronfender8784 Před rokem +3

    Both Matt and Josh: Is there a limit

    • @Llortnerof
      @Llortnerof Před rokem +1

      I'm kinda curious what limit Josh would try to find, though. And the explosion would probably kill his framerate.

    • @greenaum
      @greenaum Před rokem

      @@Llortnerof Josh has got a beast of a PC. Something like 64GB RAM.
      He hasn't got RCE's work ethic though, one video every 6 months or whenever he can be arsed. Maybe the poor sap works for a living.

    • @Llortnerof
      @Llortnerof Před rokem

      @@greenaum And he regularly makes it stutter, yes. Through spending dozens of hours doing really silly actions, like seeing if there is a limit to the amount of fish you can fish in Hydroneer, or creating a giant mess of a factory with a belt-cyclone.
      I'd say he actually has even more of a work ethic... he just spends ridiculous amounts of time on each video. He actually builds all that crap you see in them.
      It's closer to 1-2 months, though.

  • @Royallblu
    @Royallblu Před rokem +4

    Why not call it: The UK Stage Agency?

  • @jasonpatterson8091
    @jasonpatterson8091 Před rokem +1

    15:00 He did not make that up. You can only connect parts to one parent. So you can put a decoupler on object A (a large fuel tank, let's say) and then connect object B (a solid booster) to that decoupler. Object A is the parent of the decoupler which is the parent of object B. You can place a second decoupler in a position between A and B where it looks like it should connect and support them, but it will only connect to object A. The same thing happens if you try to do something cool looking like split a tank into two and then bring them back together into one. You can fudge it all with struts and make it look right, but in reality the parts will connect at one end of the split and not the other.
    In short, the structure of a vessel is stored as a tree - it cannot have loops in the structure.

  • @mtradov
    @mtradov Před rokem +2

    The colors make it look more like the English Space Agency, not to be confused with the other ESA, haha

  • @bloodasp6278
    @bloodasp6278 Před rokem +3

    What are the buttons over SaS control for? Been wondering if most of RCE's builds will be more "stable" if he uses those.

    • @thespacepeacock
      @thespacepeacock Před rokem +1

      They are basically preset directions. For example if you hit prograde, the rocket will try to automatically align itself in the way you are going. I really wish he’d hit the ‘Up’ button before launching, it would help him a lot lol

    • @bloodasp6278
      @bloodasp6278 Před rokem +1

      @@thespacepeacock Ahh. Now that you mentioned it, every time I watch RCE's Kerbal videos, I'm internally screaming for him to use those buttons. 🤣 So I bet it would really make most of his wild designs more "stable".

    • @thespacepeacock
      @thespacepeacock Před rokem

      @@bloodasp6278 it would stop them from spinning out of control so often yes, but they would still be wobbly as heck lol. That’s currently just the way the game is, but i hope they fix it in a future update

  • @MexicanNerd10
    @MexicanNerd10 Před rokem +5

    Yes!!! MORE KSP = MORE LIKES

  • @michaelmurray2595
    @michaelmurray2595 Před rokem +2

    Matt: stages go from ground up, so (traditionally) the first section to fire up is the 'first' stage, but in your case, who knows :)

  • @hugomonange8963
    @hugomonange8963 Před rokem +2

    I'm such a fan of you on KSP !
    Keep going !

  • @alexjgilpin
    @alexjgilpin Před rokem +3

    He jokes, but asparagus staging in KSP1 was a legit strategy where you could actually have like 40+ stages and all of them were useful.
    Anyone trying to stack this high note you can use struts between stages to reinforce them so they don't wiggle as much. They'll release at the same time you use the separator between those stages.

  • @TheAnt99
    @TheAnt99 Před rokem +4

    Day 234 of asking matt to play scrap mechanic

  • @MrMeekuh1
    @MrMeekuh1 Před rokem

    Brilliant, and I love your sense of humor! Thank you

  • @zDeadHeadFredz
    @zDeadHeadFredz Před rokem +1

    40 Stages of love "starts off strong and ends in disaster" lol

  • @The_Box_King
    @The_Box_King Před rokem +184

    Day 50 of asking Matt to play SpaceFlight Simulator.

    • @phantomcrafter146
      @phantomcrafter146 Před rokem +8

      Sounds like a great idea!

    • @TheSuitMusicOfficial
      @TheSuitMusicOfficial Před rokem +16

      If you're 50 days, and he hasn't commented back at all on any days. You're begging at this point. Just give up, either that or you're a bot. He obviously doesn't want to play that game unless he plays it on his own time. All his vids are recorded weeks or days before the actual release, so there's a chance he's probably recording Spaceflight sim tomorrow and or next week. You don't need to beg for a game every other CZcamsr has already played.

    • @AaoriBoss
      @AaoriBoss Před rokem +9

      @@TheSuitMusicOfficial but HE hasnt played it

    • @christibaxter8945
      @christibaxter8945 Před rokem +11

      Dont listen the suit he's just an average hater. just jealous so keep up

    • @JoeBurgerCinematicUniverse
      @JoeBurgerCinematicUniverse Před rokem +3

      Don’t

  • @thatguywholikesplanes4689

    First

  • @bobert471
    @bobert471 Před rokem +1

    I bought this game because ive been binging your Kerbal videos. Keep it up!

  • @smileysan9261
    @smileysan9261 Před rokem

    12:52 Out of context: "Thats straight, thats good" has masiv meme potantial

  • @Archgeek0
    @Archgeek0 Před rokem

    Very strong recommendation: rely not on "getting through the stages". Instead, create a dedicated "Abort" action group (I think it defaults to backspace), and set another action group to pop the chutes. Myself, I'd have abort kill all main engines and cut off most of the rocket, leaving only the crewed bits and recovery hardware (like a lander stage or an abort tower), as well as triggering the recovery engines to get the crew clear of the rest of the rocket. Then the recovery action group would cut off used abort hardware and pop chutes.

  • @rmp5s
    @rmp5s Před 11 měsíci

    "Why are they on the wonk!?" roooooofl...I'm stealing that. lol

  • @RantingFire
    @RantingFire Před rokem

    This had me cracking up the entire video! lol Nice work

  • @phoenixredbeard7163
    @phoenixredbeard7163 Před rokem

    I had an amazing idea just now watching this Matt. Who needs a tall rocket when you could make one that's only one stage high but as many stages in diameter as possible.

  • @typelton1380
    @typelton1380 Před rokem +1

    I feel like if you had wings on the side of the top part of the rocket for some sort of stability it wouldn't be as wobbly lol but then again adding the wings on the side at the top would just be adding more weight to it just to make it wobble even more but it wouldn't hurt to try lol 😂.

  • @pneumaofficial9581
    @pneumaofficial9581 Před rokem

    The thing about the wobbly end is, this is actually an experiment we did in Shop class, where we made bottle rockets that kept their noses vertical using ping pong balls attached with a string. It slowed their descent so that while they abruptly land, they didn't take damage from each launch.

  • @rob_i208
    @rob_i208 Před rokem +1

    All of the SM stages should have been SRBs as I'm pretty sure they have the highest TWR and probably even smaller than a methalox engine + fuel. Only problem is that they don't have gimbals, but magical kerbal reaction wheels should be able to take care of the small SRBs.

  • @Ragginn1
    @Ragginn1 Před rokem

    his refusal to use struts to stop the "wiggly" bits astounds me

  • @al_says
    @al_says Před 8 měsíci

    Matt knew the Rocket wouldn't work well but he couldn't help himself after he saw the knob-like spacecraft... He just had to force that knob into space 😆

  • @mauropinto1277
    @mauropinto1277 Před rokem

    With all the meta references they make in loading screens I can't wait for the "getting rid of architects" loading message

  • @andrewcarpenter270
    @andrewcarpenter270 Před 2 měsíci

    Looks like Matt is really good at making ICBMs.

  • @opaqueemu4343
    @opaqueemu4343 Před rokem

    6:00 loving the new background music

  • @ast_rsk
    @ast_rsk Před rokem +1

    I can't wait for RCE to learn about the Z and X keys when needing to instantly start and stop thrusters.

  • @raxenladevaldak1749
    @raxenladevaldak1749 Před rokem

    RCE is a wonderful video game salesman. After watching a couple of his videos in any series I want to buy the game because it looks like so much fun, and to play it in a way that makes sense.

  • @CloseCombatClan
    @CloseCombatClan Před rokem

    I love matt sayin stuff like " oh no we are loosing altitude , we must be slower than gravity. 😅😅🔥

  • @agoodname3250
    @agoodname3250 Před 10 měsíci

    5:56 BRUHHHHHH bro is the Ronaldo of engineering

  • @Zunedoodle77
    @Zunedoodle77 Před rokem +1

    The rockets are all bendy because for some reason the rigidity for the couplers is set to 0. That means every time you use some type of coupler between joints it is the same as inserting a layer of Jell-o

  • @thedroid4681
    @thedroid4681 Před rokem +1

    In ksp1 you could have 40 stages of the small solid boosters and get out of the system

  • @Vessekx
    @Vessekx Před rokem

    “That was going so well.”
    Define ‘well’.
    A hole in the ground, full of water.

  • @henryhendrixx
    @henryhendrixx Před rokem

    You really set yourself up for a SpaceX landing now, you have to do one!

  • @Late5555
    @Late5555 Před rokem +1

    Me, after leaving the room for a minute: "What the f*ck has he built now?"
    Wife: "a bomb, I think..."
    Fair assessment, tbh.

  • @houlej19
    @houlej19 Před rokem

    Matt : crashes countless of aircrafts, rockets, spaceships and even boats.
    Also Matt : “Thrust me game, I know what I’m doing”
    Then : crashes because he don’t have enough power like the game said

  • @sjenkygiantzzz8518
    @sjenkygiantzzz8518 Před rokem +1

    When I'm in a good or shitty mood. Your vids alsways make my day. The simplicity/ complexity and amount of fun ur having makes me jealous.... but in a good way. It always cheers me up. P.s. where is the bridge plain/rocket build

  • @Lyndonberg_Gaming
    @Lyndonberg_Gaming Před rokem

    Solid thrusters with de couplers 4:19 would help

  • @rctheleaf6241
    @rctheleaf6241 Před rokem

    i love how his entire issue is because of the large number of smaller stages, but hes focused on trying to add larger engines to cover the distance instead of using slightly larger stages earlier to skip the issue

  • @doggowoof5560
    @doggowoof5560 Před 10 měsíci

    Not me binge watching Paddy’s videos after this😂😂

  • @efulmer8675
    @efulmer8675 Před rokem +1

    3:45 RCE, Thrust-to-weight ratio doesn't really matter in space, it only matters if you're trying to launch. You could have 20 stages with a TWR of very low and one big stage on the bottom with a TWR of ~1.5 or something (the Saturn V had a TWR of about 1.1 at launch) and you'd probably be perfectly fine.

    • @dannypipewrench533
      @dannypipewrench533 Před rokem

      Absolutely. TWR no longer matters very much in orbit because you are already moving. The ratio is really important for starting up and stopping.

  • @CptSpudders
    @CptSpudders Před rokem +1

    Someone 40 years ago: "I cant wait to see what computers will be capable of in the future!"
    RCE: *Literally launching wet (Efficiently shaped) noodles into space.*

  • @BlitzTDM
    @BlitzTDM Před rokem

    RCE: "faster than gravity"
    Me doing Physics Homework: "You can't be 'faster' than gravity..."

  • @MelodicTurtleMetal
    @MelodicTurtleMetal Před rokem

    Maybe you should build 2 rockets, bridge them, then launch a bridge into space? I would like a series where you can do a bridge review on various planets and moons

  • @innocenttroll0
    @innocenttroll0 Před rokem +1

    Idk if they’ve changed it from KSP 1 but setting the control point to the very top gets rid of the noodley ness of the rocket

  • @drewfaulkner2967
    @drewfaulkner2967 Před rokem

    i love this semi serious video for a change.

  • @CainXVII
    @CainXVII Před 6 měsíci

    Last person I watched playing KSP was DankPods so this looked very well-engineered to me

  • @leodavis4242
    @leodavis4242 Před rokem +1

    0:25
    If you don't already, you **need** to make red or red white and blue hats with MUKSAGA (Make the United Kingdom Space Agency Great Again) on them for RCE merch 😂😂

  • @Doobit420
    @Doobit420 Před rokem

    Can't wait for the sequel, "50 Stages of Great"

  • @AK-lv3xz
    @AK-lv3xz Před rokem

    This is awesome! Thanks for making this content! I hope you can make it to the moon