Organic Destruction in Vellum | Mark Fancher | SIGGRAPH HIVE 2022

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  • čas přidán 16. 08. 2022
  • Mark breaks down a few recent commercial projects he's done at Already Been Chewed that showcase the use of Vellum in organic, softbody destruction setups. From exploding fruit to tearing apart ginger roots, we will get to see a variety of interesting ways Vellum and its various constraint types can be used to simulate organic destruction in motion design.
    Mark Fancher is Lead VFX Artist and Senior Motion designer at Already Been Chewed specializing in art directed simulations and proceduralism. He is self-taught with over a decade of experience working in computer graphics, and a strong passion for teaching others his craft.
  • Krátké a kreslené filmy

Komentáře • 21

  • @TomCushwa
    @TomCushwa Před 6 dny

    the master!

  • @syno3608
    @syno3608 Před 4 měsíci

    One of the best presentation Ever Seen . I mean not just Houdini .

  • @philippwelsing9108
    @philippwelsing9108 Před rokem

    So inspirational. Thank you, Mark.

  • @antoniopepe
    @antoniopepe Před rokem

    Really great Mark. thanks for this great breakdown

  • @PawelGrzelak
    @PawelGrzelak Před 2 měsíci +1

    Fantastic material, learned a lot

  • @charliesteer
    @charliesteer Před rokem +2

    Masterful Stuff!

  • @user-zc9eh1qn5s
    @user-zc9eh1qn5s Před rokem

    Absolute Best!!!

  • @value_exe
    @value_exe Před rokem

    wish i could like it a second time. great stuff! thanks a lot!

  • @aboldmule
    @aboldmule Před rokem

    Very inspirational, thank you!

  • @DennisSengthong
    @DennisSengthong Před rokem +1

    Amazing stuff

  • @alaezalfa
    @alaezalfa Před rokem +1

    Crazy good talk!

  • @flexcg675
    @flexcg675 Před rokem

    incredible!

  • @maximilianstuhlen5132
    @maximilianstuhlen5132 Před rokem +1

    so helpfull! thanks a lot 😍

  • @nicksullivan329
    @nicksullivan329 Před rokem

    Awesome work! Really great to see some of the processes you're employing to develop these shots. Just out of curiosity how long would a project like this take develop in Houdini aside from shading and rendering?

  • @joonsetsfire
    @joonsetsfire Před rokem +1

    Hello Mark! Thanks for sharing. Is there any tutorial you would recommend to get in depth with this technique?

  • @metaturnal
    @metaturnal Před 11 měsíci

    Great presentation.
    But please SideFX, remind your speakers to turn off the night mode when the hold a presentation.
    Makes it harder to see what is on screen and also looks attractive.

  • @heinblues
    @heinblues Před rokem +1

    dude this is so nice. how do you learn this techniques....

  • @Liis52
    @Liis52 Před měsícem

    Can anyone explain what type of Constraints was used to attach the watermelon pulp (grains) to the watermelon rind? I used RBD for the rind simulation and Attach to Geometry Constraint Type for the grains, but it doesn't work correctly.

  • @richardhale2105
    @richardhale2105 Před rokem +1

    galaxy brain lemon 😄

  • @juancarlosgzrz
    @juancarlosgzrz Před rokem

    Why does your screen looks yellow lmao