I added a Jump Scare to My Game 😈 (and HUGE ANNOUNCEMENT 📱)

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  • čas pƙidĂĄn 23. 07. 2021
  • đŸ’„Punch A Bunch available on Steam NOWđŸ„Š 👉store.steampowered.com/app/15...
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Komentáƙe • 822

  • @Fizzy_OwO
    @Fizzy_OwO Pƙed 2 lety +481

    Toby should come back at the end as like the last boss, except just insanely hard lmao

  • @FlammingtonStudios
    @FlammingtonStudios Pƙed 2 lety +135

    Even if you don't get the bosses' special attacks, it'll still be cool if we could wear their hats just as a cosmetic thing!

  • @ViperG2099
    @ViperG2099 Pƙed 2 lety +84

    Add facial hair as a customisable option. So if we want we can get a good old pontypants beard

  • @henriquealves3086
    @henriquealves3086 Pƙed 2 lety +210

    You know when he is a long time without devlog when you notice that his beard has grown

    • @rishi2220
      @rishi2220 Pƙed 2 lety +2

      So true

    • @sdbhuniverse8578
      @sdbhuniverse8578 Pƙed 2 lety +3

      I don't know how to break it to you bud
      BUT.....that's how BEARD works

    • @henriquealves3086
      @henriquealves3086 Pƙed 2 lety +8

      @@sdbhuniverse8578 Thats literally the meme

    • @sdbhuniverse8578
      @sdbhuniverse8578 Pƙed 2 lety +1

      Ya so..?

    • @DyingBobby
      @DyingBobby Pƙed 2 lety +3

      We all know how beards work... the "comedic" part here is that it happens to be a symbol of his progress, instead of just shaving it regularly like a normal person.

  • @LeSpook
    @LeSpook Pƙed 2 lety +105

    Pitter patter feet always made me laugh. I do wish the ropes had slack tho and if there was an extra gameplay element attached to getting pushed to the ropes that would be cool too.

    • @LK19305
      @LK19305 Pƙed 2 lety +2

      Ye I asked him last vid to add the rope-a-dope

    • @LeSpook
      @LeSpook Pƙed 2 lety +1

      @@LK19305 Rope-a-dope would be cool but even a speed reduction or stamina reduction when on the ropes might be interesting. Or like maybe you could bounce around on the ropes, or when you get knocked out on the ropes you fall through them and onto the stage.

    • @aditkumar4644
      @aditkumar4644 Pƙed 2 lety

      I think that it should be a hidden secret Easter egg th bring the sound back

    • @haylanhead5820
      @haylanhead5820 Pƙed 2 lety

      he tried implementing the ropes etc and he couldnt really figure it out id what he said.

    • @LeSpook
      @LeSpook Pƙed 2 lety

      @@haylanhead5820 aw that's a shame :( when did he say he tried to implement them?

  • @JXHNDRX
    @JXHNDRX Pƙed 2 lety +69

    Put some physics on the rope so they bounce a bit, especially if the bear boss hits it - it snaps back/pushes him back. That way, it wouldn't like just a square as a ring. Hope my explanation makes sense

    • @neelo420
      @neelo420 Pƙed 2 lety +1

      Great and it will do some more damage to the opponent

    • @parkboy9978
      @parkboy9978 Pƙed 2 lety +3

      And it will also balance it out so that you just can’t hug the ropes the whole time.

    • @pumlved
      @pumlved Pƙed rokem +3

      Didn’t he already try doing this though?

  • @Tenchinu
    @Tenchinu Pƙed 2 lety +148

    Couldn’t the stamina bar manage the dash times, on top of balancing how much the super-moves cost and are used? You could make the acquired bosses moves cost more or less depending on their lethality, so players don’t cheese through the game

    • @Genichi__
      @Genichi__ Pƙed 2 lety +14

      You could also make it so you can only have one boss move equipped.

    • @datscrazy4095
      @datscrazy4095 Pƙed 2 lety +1

      I like this

    • @altontowersobsessed13
      @altontowersobsessed13 Pƙed 2 lety

      Oh yea you could have it take out about half the stamina.

    • @justkidding6126
      @justkidding6126 Pƙed 2 lety +1

      About to like but it was on 69

    • @dantuna5712
      @dantuna5712 Pƙed 2 lety +2

      I agree, dash could require stamina so the player has to make tradeoffs between dashing and punching (and/or special moves)

  • @UnderfundedScientist
    @UnderfundedScientist Pƙed 2 lety +28

    I love the fan art being in game, it's so wholesome and an amazing original idea

  • @Mister_XL
    @Mister_XL Pƙed 2 lety +44

    0:13 local homeless man laughing. This is so fucking funny.

  • @WhiteSuitBatman
    @WhiteSuitBatman Pƙed 2 lety +5

    There should be a rival like in Pokémon that you have to keep fighting throughout the game and he progresses with you.

  • @softis5star110
    @softis5star110 Pƙed 2 lety +31

    A idea for a boss, a knight with armor and the only way to kill him is if you punch his arm which is holding the sword so he drops it, pick it up and then you can do damage. I think it sounds interesting.

    • @kmharnish
      @kmharnish Pƙed 2 lety +5

      Cool but I feel like that would kinda break the normal gameplay formula, it could be cool for like a special mode though

    • @stevokrzton3056
      @stevokrzton3056 Pƙed 2 lety +1

      @@kmharnish I agree

  • @aditkumar4644
    @aditkumar4644 Pƙed 2 lety +1

    Dash:- If near the border of the ring then the player can accelerate in the direction they want, much like ori and the blind forest bash.
    The stamina meter regulates the dash and the player's visuals are lost for a second by the camera shake and screen's borders becoming darker to make the player use less of it.
    Leap:- the player jumps at the given direction but looses movement speed for a while along with the visuals like in dash. This if done on the other player then makes him loose the movement control and does a little bit of damage.( Although I think this one is a bit broken )

  • @ozakasenpai1966
    @ozakasenpai1966 Pƙed 2 lety +8

    IDEA: since the game is like toys fighting you could make a boss fight's arena like a puzzle board so the puzzle pieces could slowly fall off so the arena would get smaller and smaller.

  • @nerfman29
    @nerfman29 Pƙed 2 lety +7

    I recommend making it where the dashes use your same stamina as the punches as the limiter rather than a timer or maybe have them in conjunction. Also, I personally would say leave the special abilities to the bosses and not the player. Its what makes the bosses unique and the player unique as well.

  • @suvid9490
    @suvid9490 Pƙed 2 lety +32

    Maybe: you should give the main character a special ability called plot armor, where when he has like 20% HP left he powers up for like 10 sec

    • @datscrazy4095
      @datscrazy4095 Pƙed 2 lety +3

      That’s too easy, I feel like that should be a boss ability and then make it a easy boss and call it Vivlar

  • @TawagotoCraft
    @TawagotoCraft Pƙed 2 lety +23

    you should add an space helmet on the game

    • @jetstreamsamsung1753
      @jetstreamsamsung1753 Pƙed 2 lety

      He said he is gonna add a boss named fishbowl man

    • @TawagotoCraft
      @TawagotoCraft Pƙed 2 lety +1

      @@jetstreamsamsung1753 well then he should add a boss named amogus and put an space helmet on it

    • @jetstreamsamsung1753
      @jetstreamsamsung1753 Pƙed 2 lety +1

      @@TawagotoCraft thats kinda sus

    • @TawagotoCraft
      @TawagotoCraft Pƙed 2 lety +1

      @@jetstreamsamsung1753 ITS NOT ME, ITS PONTY, I SAW HIM KILLING YELLOW

    • @jetstreamsamsung1753
      @jetstreamsamsung1753 Pƙed 2 lety +1

      @@TawagotoCraft *pro brother was ejected*

  • @keeksta1976
    @keeksta1976 Pƙed 2 lety +12

    Here's an idea for a boss... Make one that can teleport around and to daze him you need to punch him as he prepares the teleport.

    • @fishkid1177
      @fishkid1177 Pƙed 2 lety +4

      *ooo That's a good suggestion!*

  • @syweb2
    @syweb2 Pƙed rokem +1

    2:06 I don't know what anyone's talking about, I love the goofy walk.

  • @bunoholmesss
    @bunoholmesss Pƙed rokem +3

    8:55 you can let people in the preferences choose like 2 special boss's attacks that you have unlocked

  • @Lee-One
    @Lee-One Pƙed 2 lety +4

    I like how he shows some of the suggestions that he doesn’t put in because then we know why he didn’t. Also this guy is pretty funny and when he gets big/(probably)famous I don’t want him to change because this is what I subbed for.

  • @amyrosescooby
    @amyrosescooby Pƙed 2 lety +5

    WOOOOO NEW VIDEO

  • @Marc0sAm0r1m
    @Marc0sAm0r1m Pƙed 2 lety +4

    feet going up and down had a "comic" vibe that really suits the game in my opinion, but the new animations also looks good

  • @spongeythumb
    @spongeythumb Pƙed 2 lety +1

    Thank you ponty for being awesome and uploading, I'm currently dealing with some very heavy stuff and your uploads help me. Thank you!

  • @manindersingh6333
    @manindersingh6333 Pƙed 2 lety +1

    4:07 That's my favourite part.

  • @MatanNaveh
    @MatanNaveh Pƙed 2 lety

    Good luck with the new channel! I'm watching you since the start and I really enjoy seeing your progress to what you are now: THE BEST GAME DEV & CZcamsR IN THE TIME ETERNITY.

  • @suspense_comix3237
    @suspense_comix3237 Pƙed 2 lety +1

    You inspired me to make my own 2D Multiplayer Boxing Game, BOXER SHORTS! Thank you dude!

  • @dimflix1235
    @dimflix1235 Pƙed 2 lety

    Your videos get better and better! Decided to switch form an FPS to a physics based one just because I love Punch a Bunch so much!

  • @nickdevprod3667
    @nickdevprod3667 Pƙed 2 lety +1

    5:19 sweetest thing i have ever seen

  • @rishi2220
    @rishi2220 Pƙed 2 lety +3

    Congratulations in advance for 100k đŸ„łđŸ’

  • @D0m698
    @D0m698 Pƙed 2 lety +3

    I would love to see a rocky inspiered bossđŸ„ŠđŸ˜…

  • @QuotidianStupidity
    @QuotidianStupidity Pƙed 2 lety

    Really enjoying your channel mate!
    Few points... 1. Make the Dash mechanic use Stamina so as to limit it's use
    2. I'd like to see the characters have anime eyes that match the style of the Sweat and Stun animations
    3. it doesn't look like there are rounds yet?
    4. As someone mentioned before, it would be great if there was an MC to kick things off, and if the voice was a little kid, as if they were playing with the toys in their room
    5. Some additional kids toys/robots/cars on the outside would be fun, with flashing lights and background noises
    6. If the player can't collect signature moves from defeating bosses (which would be cool, but with only 1 possible to use at any time) then they should be able to have a selection of their own moves that can be chosen

  • @HaxzploiD
    @HaxzploiD Pƙed 2 lety

    One thing that would be cool, would be thematic entrance/celebration for bosses. You know, if Toby wins, let him do an annoying victory dance. When sumo guy enters the ring, let him do the classic sumo stomp before fight starts. Would give them more personality!

  • @TeoPG
    @TeoPG Pƙed 2 lety +4

    The feet look much better, but I think the best way to do that sort of thing is using inverse kinematics, in some engines that might be a bit of a hassle to implement, but i'm guessing that Unreal has some system to setup IK, so maybe give that a try.

  • @imadi7911
    @imadi7911 Pƙed 2 lety +1

    Ever played NFSMW? after you beat the boss in that game, you were given 3 cards to choose from, one of which had a pink slip, which gave you access to the boss' car. Maybe you can have something like that with the boss' skill.

  • @delta_0869
    @delta_0869 Pƙed 2 lety +1

    Maybe you should make a shop for buying colors, hats, powerups, and abilities.

  • @gibsongonzales1061
    @gibsongonzales1061 Pƙed 2 lety

    this is just so fun and relaxing to watch :) keep enjoying pontypants we love this channel

  • @kyleheilig255
    @kyleheilig255 Pƙed 2 lety +1

    I honestly liked the way the feet moved.

  • @suvid9490
    @suvid9490 Pƙed 2 lety +1

    13:15 you should make a you lose jump scare and a you win celebration dance, with the most satisfying sound you can find (also I just realized I provided you with so much algo. juice with 6 comments)

  • @iddo-ba
    @iddo-ba Pƙed 2 lety +6

    You can add to the game that when you kill a boss you get his hat
    Pls like if you want this. I want him to see how much people wants it

    • @sham00ly75
      @sham00ly75 Pƙed 2 lety

      that's the same thing I thought about

  • @LooSeag
    @LooSeag Pƙed 2 lety +1

    Boss Idea:
    Mr Nightmare a boxer in all black that jump scares and has a shadow ability. Maybe it could go in the late intermediate or early pro league.

  • @Noodlekdoodle
    @Noodlekdoodle Pƙed 2 lety +2

    I think the Bear Boss should have oven mitts, I just feel like that’s fit his ‘bear personality’

  • @alifpermana1193
    @alifpermana1193 Pƙed 2 lety

    Add Audience sound effects while the boxing match is playing, and also audience reaction sounds for when the player gets hit, defeats a boss, gets defeated, etc. it'll make the game more loud and Alive

  • @lop1506
    @lop1506 Pƙed 2 lety +1

    idea: if you defeat a boss let it drop his special power on an 1/10 chance. but you still have too train for it and it drains out your stamina if you use it and it has an cooldown

  • @clinton2098
    @clinton2098 Pƙed 2 lety +1

    You could make the dash effect have a roll animation or a jump animation to make it feel more cartoony

  • @DudeOfTheWeek
    @DudeOfTheWeek Pƙed 2 lety

    Amazing how I found this channel like two days ago and it's already one of my favorite channels!

  • @agh5576
    @agh5576 Pƙed 2 lety +1

    Ideas:
    you know for the army helmet guy boss maybe it has 3 lives and for every time you knock it you one of the hearts disappear from the helmet
    edit: (the boss has 3 lives at top as well)
    There should be an online mode that has a ranked mode
    The hat selection you should be able to change the color
    There should be a keyboard and mouse mode and a keybind/button selection in settings and also where you are able change deadzone for dash and also sensitivity changes
    (bit harder) you should be able to add stickers/decals to your shorts and boxing gloves

  • @Mister_XL
    @Mister_XL Pƙed 2 lety +2

    Also i have some ideas for the game, you can add a bunch of colors for the character that players can choose for the skin, because the yellow became kinda boring.... Another idea, you can add like phases for the bosses for maybe intermediate category or higher, it would be so epikkkk.

  • @sohaib_t
    @sohaib_t Pƙed 2 lety

    0:16 that sound was just pure talent

  • @bigburrito1
    @bigburrito1 Pƙed 2 lety +10

    You should make a ghost leave their body after they’ve been knocked out.

  • @marcdaaboul3020
    @marcdaaboul3020 Pƙed 2 lety +1

    I think a good way to implement the dash system is to make it charge. You would have to think about every dash you do instead of clicking it mindlessly

    • @Pontypants
      @Pontypants  Pƙed 2 lety

      Ahhhhh good idea! Never thought about that! That might work!

  • @arctiformgames
    @arctiformgames Pƙed 2 lety +2

    Haha a great episode! I love seeing you have your wife play test your game, I'm definitely going to do the same. As for the dash ability, I think you should keep it! Maybe if its connected to your stamina so if your dazed or out of stamina then you can't use it?

  • @suvid9490
    @suvid9490 Pƙed 2 lety

    Idea: make a boss that can strech their arm to keep you away, also maybe you should make slight changes to the bosses phisical appearences to convey a message, like make the bear boss slightly bigger conveying the message to the player "AHHHHHH get away from me", or making the mix-up/rushdown character more leaner, so you think this guy must be fast, or when you design the long range character making their arms naturally longer, so you think that they have a long reach but also a long cooldown.

  • @lintonfor4035
    @lintonfor4035 Pƙed 2 lety +1

    ithink maybe you should have like a pre game menu where you get to decide which boss powers you want to bring into the fight and maybe some will work better against certain opponents

  • @vvill-ga
    @vvill-ga Pƙed 2 lety

    There should be unique jump scares at the end if you lose of the face of each boss. I'm sure lots of your talented artist fans would love to help! Make a super scary detailed version of each boss's face as a jump scare if you lose to them.

  • @albertocatania6165
    @albertocatania6165 Pƙed 2 lety

    You should give the option of choosing which kind of movent it should do. For me I love how it was. It was really funny looking at him moving in that way...

  • @abstrakt8446
    @abstrakt8446 Pƙed 2 lety +1

    Makes my day when Ponty uploads an (IR)regular devlog

  • @spironspirit6502
    @spironspirit6502 Pƙed 2 lety +1

    make the dash have both a short cooldown and use stamina,
    other idea: have battle styles, where one has a lot of hp and stamina but is slower, another where you have more damage but a lot less stamina or health, a glass cannon/all or nothing approach, and another that mains speed where each type of playstyle has like one or two abilities like dash for speed or rage for attack or deep breaths for hp and stam

  • @WallJumpGames
    @WallJumpGames Pƙed 2 lety +1

    Toby should be like your rival, showing up in every league at least once, and then be the penultimate fight. That would be cool.

  • @SmolDoggo
    @SmolDoggo Pƙed 2 lety +4

    Player's special attack: Fury Barrage (something like a few normal punches but fast)

    • @bogiesmigforl1
      @bogiesmigforl1 Pƙed 2 lety

      lol I read it as Furry Barrage.

    • @SmolDoggo
      @SmolDoggo Pƙed 2 lety

      @@bogiesmigforl1 For a second I thought I made a typo lmao

    • @SmolDoggo
      @SmolDoggo Pƙed 2 lety

      @@bogiesmigforl1 Furry barrage is The Bear's special lol

    • @jay85gs
      @jay85gs Pƙed 2 lety

      Kinda like from jojo? MUDAMUDAMUDAMUDAMUDAMUDAMUDAMUDAMUDA!!!!!!

    • @SmolDoggo
      @SmolDoggo Pƙed 2 lety

      Yeah just like Jotaro and Dio

  • @ThatGuy_33
    @ThatGuy_33 Pƙed 2 lety +2

    8:20
    You could out of the possibilities kind of like cheat codes
    If you defeat a boss with any abilities turned on then it wouldn’t count towards your progression
    It could make for some really entertaining and less competitive local multiplayer games

  • @iHaveNoLife226
    @iHaveNoLife226 Pƙed 2 lety

    The game looks absolutely amazing!!
    Maybe an idea could be is, there should be a training camp or gym and as you punch a dummy, you gain strength. With stuff that you find in gyms, as you train in the gym, your attributes upgrade over time.

  • @Morraak
    @Morraak Pƙed 2 lety +3

    No way, 2 videos in one day?! Instantly subscribed to second channel!
    A word of caution about the demo: It could maybe not be a good idea adding features into the demo that you aren't sure about keeping. It could upset players down the road that dont follow this channel who end up buying the game.

  • @webhead139
    @webhead139 Pƙed 2 lety +2

    I have a way to balance the abilities. Maybe every time you use the ability it takes a massive chunk out of your stamina, and since the models look kinda like toys, they also get little cracks in them and a little wear.

  • @cirusMEDIA
    @cirusMEDIA Pƙed 2 lety

    Thank you for keeping this channel about game dev going forward.
    Honestly, that's the only reason I am here =)

  • @xameht
    @xameht Pƙed 2 lety

    For the special attacks, only allow the player one type of attack per fight. Have a menu before fights in which you can choose which ability to have for the fight.

  • @hydrant3636
    @hydrant3636 Pƙed 2 lety +1

    Feels awesome seeing your art in game.

  • @DyingBobby
    @DyingBobby Pƙed 2 lety +1

    I think a good way to balance the special abilities is to only be able to pick one out of however many you've acquired at the start of each fight. Then have a limit as to how many times you can use said power (3, 5 or whatever fits.) And cooldowns of course!
    This will also add a cool dynamic where if you dont pick an ability that is good against your opponent then it may not even help you, so pick your abilities wisely!

  • @Dimstroyer
    @Dimstroyer Pƙed 2 lety

    Gaining the boss abilities is AWESOME. Make it so you can ONLY use the boss abilities in local multiplayer (when enabled), only balance being the amount of stamina it requires.

  • @rebeccarisk1772
    @rebeccarisk1772 Pƙed 2 lety

    It's been interesting to watch your energy levels and editing style change as your channel has been growing. Energy specifically, you were much more chill in the beginning. Is that a manifestation of you confidence growing? If so, awesome :) And I'm late, but I of course subscribed to your second channel! I've never played Minecraft, but it's fun to watch you play and I look forward to seeing you play other games as well (if that's something you want to do).

    • @Pontypants
      @Pontypants  Pƙed 2 lety +1

      Thank you!! 😬😬😬 I think, in the beginning it’s just really awkward to film yourself. You’re thinking about lights, if the camera is running etc. with time you relax and become more “yourself” I guess. That’s my experience anyway :)

    • @rebeccarisk1772
      @rebeccarisk1772 Pƙed 2 lety

      @@PontypantsAh, yes that makes sense 😌

    • @georgmethner9886
      @georgmethner9886 Pƙed 2 lety

      I actually liked the old one more when there wasnt a "funny" joke every 5 seconds

  • @Steveplays28
    @Steveplays28 Pƙed 2 lety

    Very cool video Ponty! :D
    I subbed to your second channel, looking forward to the game week and other stuff :)!

  • @TheMrBush
    @TheMrBush Pƙed 2 lety

    I agree with you on the not-adding-abilities. Great video as always :)

  • @fruitloops4389
    @fruitloops4389 Pƙed 2 lety

    an idea for a boss I had whenever I watched your Thugs fly off... Bob Ross you need to hit him with good body shots to release his paint brushes, the 10 count can be him painting a small amount than getting back into the fight, do it three times you win the fight and get the painting. Could even blend some of the Bear Hugger model with him as well?

  • @GamesBySaul
    @GamesBySaul Pƙed 2 lety +1

    Hearing Viv's comments I bet felt great! Especially that it feels completely different!
    Also a suggestion: Rather than acquiring bosses abilities, why not go down the upgrade route, so allow the player to upgrade a few traits like health, stamina, damage, speed, block strength, etc and then after defeating a boss they can choose one to upgrade.
    Adds some replayability into the project and also means you could make achievements based on this!

  • @niceguy66alain
    @niceguy66alain Pƙed 2 lety

    I loved this video...might be my favorite so far...looking forward for more content

  • @Christoff6025
    @Christoff6025 Pƙed 2 lety +1

    Don't be sad Ponty!!! We love you❀❀❀!

  • @DolphinDev
    @DolphinDev Pƙed 2 lety

    Yes! Another PointyPants video! Love your work man 👍

  • @breadrug3709
    @breadrug3709 Pƙed 2 lety +1

    Quick idea: Make Toby the practice AI (who can attack/stay still.) Once you get to the end, Toby would challenge you, tired of the times you messed with him and he'll be very op. You could also make that a fourth-wall break which would really make the game more interesting (Maybe Toby figures out that you're the main character and wishes he was on that place instead or also, since the characters look like toys, Toby would be jealous of the favoritism you get from the kid controlling or in other words, the player).

  • @suvid9490
    @suvid9490 Pƙed 2 lety

    for taking the bosses abilities do that in the 1 v 1 modes where each player can choose a boss and play as the boss, but then you should change and make something unique or special about the default boss. Maybe it should be like in smash where you start with a handfuk of characters but then build the roster to like 80 characters (in this case youstart with the shoto (basic character), then unlock the grappler (bear), and then the mix-up rush down style charcater (hammer boss is mix up because you can mix-up the approach and keep the opponent guessing), and so on)

  • @EliMuffin
    @EliMuffin Pƙed 2 lety +6

    I heard you’re not out in the boss abilities into the game but I’ve got an idea how to add them once you beat the game you can we do the game over and over again but you get the boss ability

  • @mrregularword4329
    @mrregularword4329 Pƙed 2 lety +1

    You should add taunts to the game where your character can do an unessary movement to taunt the opponent

  • @altoyan7268
    @altoyan7268 Pƙed 2 lety +3

    Ponty you could just call Toby "The Neighbor's Kid"

  • @karlos_taylor
    @karlos_taylor Pƙed 2 lety +2

    Will you have comic book or anime dating sim style cutscenes between the boss fights? I think it would be cool because it'll give the game a fun little story for a career mode. A good example of the Idea would be WWE Smackdown Vs RAW 2011 career mode.
    In the 2011 WWE game those cutscenes helped lead the story into other scenes within the gameplay, like you end up having a brawl in the changing rooms or Managers Office because of a dispute with people in the cutscene who supported the guy you had beaten in the last match. Which I can see working well with your game to help transition the boss fights into a dark back alley style arena and other arena ideas you may have in mind.

  • @urbanoj621
    @urbanoj621 Pƙed 2 lety +1

    How about adding FPP??Also,you can add at starting,whether to choose strong,balanced,or agility,and keep an upgrade/ability after every target achieved.

  • @DashkaMilashka015
    @DashkaMilashka015 Pƙed 2 lety

    its just getting better and better ) nice

  • @dahninternetmarketing
    @dahninternetmarketing Pƙed 2 lety

    Let people collect the boss moves, but using the move determines how much effectiveness it has (like leveling up a skill tree). Then when they master 2 different boss moves, they can combine them into a single new boss move that incorporates elements from the ones they combine. (And the skill resets for the new move )

  • @RiftalNinja
    @RiftalNinja Pƙed 2 lety +1

    for the bear boss you should give him brown pants and for the black glove boss give him black pants

  • @dzepixgamerantonio2327
    @dzepixgamerantonio2327 Pƙed 2 lety +2

    Hey you should actually make like a four armed boss. it could be cool

  • @VerySleepyzZzZz
    @VerySleepyzZzZz Pƙed 2 lety +1

    the special attack idea could work if you have ability slots that are mapped with keyboard buttons and you can choose to take or leave the ability

  • @shadowkai7814
    @shadowkai7814 Pƙed 2 lety

    you can make it so when you get the special attack you can only use one in a fight so you have like an inventory or something and before a fight, you choose the special attack you want.

  • @ayoubnasr5531
    @ayoubnasr5531 Pƙed 2 lety

    You can make each boss difficult in a way that the player should combine specific abilities from previous bosses to be able to finish him off.

  • @the.true.A
    @the.true.A Pƙed 2 lety +1

    About the bosses abilities suggestion, maybe you can just give the player an option to get a toned down version of the special attack of one of the bosses in that league. It would add more gameplay features while not being too OP.

  • @Voidload
    @Voidload Pƙed 2 lety

    nice polishing! :) you will release it eventually with joy and build up on it until you want another uncomfort zone :D

  • @tienthuy986
    @tienthuy986 Pƙed 2 lety

    hey ponty,i have some idea for 2 more map,i think the first map should be on a closet.The second map could be in a open toy box or somthing like that and dont forgot about fishbowl man

  • @KZGames9967
    @KZGames9967 Pƙed měsĂ­cem

    ponty hitting that up-high mega thug shaker supremo made my day

  • @babosarosa4304
    @babosarosa4304 Pƙed 2 lety +1

    Maybe would be cool to have procedural animation for the legs. Love the video

  • @mauriciowolff8792
    @mauriciowolff8792 Pƙed 2 lety

    I love the fanart board

  • @mahcksimus
    @mahcksimus Pƙed 2 lety +1

    Maybe the main character can counter/steal the bosses special attack for one attack.

  • @dentistrider3874
    @dentistrider3874 Pƙed 2 lety

    It looks like maybe you should you use procedural animation to animate the walking, it helps with the physics look of your game and with it you could implement walking styles for each of the bosses and the character

  • @rileytordoff2730
    @rileytordoff2730 Pƙed 2 lety +1

    I think you should have a button that connects you to the ropes and it has one of those red to green scales with an arrow that moves up and down and you can choose when and how hard you fling off of the ropes

  • @tableprinterdoor
    @tableprinterdoor Pƙed 2 lety +1

    A cool recommendation, you should play the Yakuza series, starting from 0, it may also give you inspiration for punch a bunch since it's based on a melee system