I got an Assistant! | Punch A Bunch Devlog #13
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- Äas pĆidĂĄn 17. 12. 2020
- We make Punch A Bunch better. With the help of my new friend Toby. đš
đ„Punch A Bunch available on Steam NOWđ„ đstore.steampowered.com/app/15...
Punch A Bunch is a physics based boxing game, developed by Pontypants. I'm working in Unreal Engine 4 and Blender. Our dog's name is Zelda, but we call her Ziggy :)
:::: Awesome Courses I took ::::
âą Superb Unity course: tinyurl.com/ycavc4sv
âą Great UE4 blueprints course: tinyurl.com/ybkqez34
âą Scary & difficult but good UE4 C++ course: tinyurl.com/y8bbmtfw
:::: Social ::::
âą Twitter: / pontypants
âą Discord: / discord
âą Instagram: / lordponty
:::: My Gear ::::
Drawing Tablet (I have an older model): amzn.to/3eTiBZ0
Keyboard: amzn.to/3dfkIGz
Mouse: amzn.to/2BdjfT5
Monitor: amzn.to/2XbXFXC
Speakers: amzn.to/2zuYVMB
Headphones: amzn.to/2ZO2bNx
Cool cap: amzn.to/36IPW6G
Shot on: amzn.to/2yLQnk2
With this microphone (I have an older version): amzn.to/2Ml16oR
Wide lens: amzn.to/3eteZwZ
Prime lens: amzn.to/2ZNBLvG
Music By Epidemic Sound: tinyurl.com/yborvzho
Note, above links are affiliate links which means I will receive a small commission if you decide to buy a course. The price will be the same for you, no difference. Thanks for your support! - ZĂĄbava
when the player start spamming:
- lower the hit accuracy
- lower the hit damage
- &slow the speed movement, so the spammer wont just hit &run (justice)
And slow down punch animation speed.
Hit and run = stick and move
@@Tomipwl3 lol
To resume,
When the player start spamming:
- MAKE HIM LOOSE
There should just be cooldown
Mom: What do you want for christmas
Me: Karlson and Punch a bunch
its so true lol
when is Karlson coming out
and Will you snail
@@jaabuu no one knows. But don't expect soon
Lol Milk gang would obviously be here
when his game blows up we will be the OGs
yup
Yes just like with DANI i had the same feeling
@@gustavrosgaardsrensen8028 sameeeee i was like 2 or 3 years ago in his channel subbed
Errr what if it doesnât blow up. I doubt this game will become that popular based upon what it looks like now. The game needs more work and needs to be more unique
Yea
Donât worry You look way more handsome than Toby
@@1EMM1 shut up
@@1EMM1 reloads glock*
What did you say?
@@1EMM1 what the *cocks gun* did u sayđĄđĄđĄ *aims gun*
Wh- what did zombie puppies say
WHAT DID ZOMBIE PUPPIES SAY PLEASE I MUST KNOW
im really excited to see where this game goes. definitely looks like a fun party game to play with a bunch of friends
lol
With a âBunchâ of friends
@@becauseimtobyfilms3559 punch a bunch of friends. đđđ
@@sunium5814 đ€Ł
True true
the dog when you self-praise through him: idk what the hell is your problem man, im just a dog on the couch
uh oh im in the comfort zone .. *throws pc out the window .. yay im not in the comfort zone
He's going to resort to cutting the heat off in winter and having his girlfriend randomly slap him to keep him out of the comfort zone
Ok so now make a game on your phone
C++: *gets mentioned*
C++ coders: ITS THE BEST, STOP COMPLAINING
Lol. But seriously though c++ is very hard. I prefer other languages for that reason only. If it was easier it would have easily been the best programming language.
@@chhayanksharma3926 yes but nothing is perfect in this world
@@hashvolting yes but nothing should be that imperfect in the world. even assembly is easier than c++. C++ is too hard. The only reason c++ is more prefered is because it has more features built in.
Dani is an expert on physics, you should try contacting him, warning, heâs a unity dev
@@ethant8282 It was just a joke tho
@@ethant8282 No.
@@ethant8282 This is a Man who talks about the Drill, and nobody likes it
Don't skip the ad guys, he quit his job for us and we need to support him.
Video: plays a 45 minute long ad
Me: f**k yeah let's support him
@@unitysparticlesystem 45?? How??
@@Hello-qg4yk It actualky exists but it's skippable...
I saw a video about crappy ads and there was a 24h long ad ... 24 HOURS!!!!!!
Me 1hour
@@unitysparticlesystem lol liar kid
I just started my Nintendo Playbox and bought your game itâs so fun and perfectly balanced and polished... Great job!
I love how he is very honest and humorous about his failures.
Do you remember when you said the sledge hammer attack? That should be a real mode where..... well you saw it basically wiggly ragdoll arms
i don't think charles' surname is stickmin XD He is not related to henry
@@ThunderStormFortnite YES OMG I KNOW IM NOT A IDIOT ITS JUST A DAMN NAME
"sledge hammer attack"
*AD: and, you can save money on car insurance with liberty mutual!*
This actually just happened
pontypants: c# is faster then c++
everyone else: no!!!!!!!!
Actually NET CLR with its JIT is faster in many tasks. But not unity mono :)
its not faster than c++ but its defo faster than blueprints
Ah yes the funny youtube comment that we all laugh about
C and c++ are the fastest programming languages after assembly. They can even be equal to assembly if your compiler properly optimize the code and they can be faster than assembly if you do not have alot of experience and are not very very good at assembly. After c and c++ we have java and then other programming languages. C# is not faster than c and c++. But c# is very much faster than blueprints.
@@chhayanksharma3926 c# problem is reference types and garbage collection. If you stay away from reference types in tight loops and use structs c# can be faster than cpp thanks to hardware specific optimization. Problem with unity is mono though
Ponty, u could implement UFC's stamina system, in a few words: when u are absolutely running out of stamina, the maximum amount is decreasing too. So any time player is trying to spam he'll have less and less possible endurance. Anyway, you should check it yourself, good luck in making a game :)
one more step towards becoming the best gamedev in the world! (I'm a Unity programmer but aw well)
Ponty: Post vids
Me: *I AM SPEED*
that little comfort zone graphic was surprisingly motivating.
Having emotes right after defeating your opponent would look amazing, but that's for finishing touches
wait what? i thought I was in Ponty's closet. in who's closet am I if i'm not in ponty's closet?
Joshua Weissman's closet
Hey your the discord mod
Ah, you are also a deynum fan. I see your name in discord and streams of deynum
@@Mt.Everest look at the community posts of deynum lol
@@EmInSpace i will
I still think stamina and health should be rolled together, taking good hits lowers ur regen cap.
7:55 Wait so he was not happy, and now he is?! đź
And more bearded! đ
One Suggestion:
I am not sure if this is right but it just came to my mind:
You can talk about your future plans or things you plan to do for the next week maybe at the end of the video.
Benefits of doing so:
-It makes the viewer Wonder about the next video
-It arouses curiosity on the view abou-
Okay it's just one thing.
Oh and, it increases hope for the project. Like let's say you didn't have much to show this week. But talking about the next week's plans adds value to this week's video. So.. Yeah.
1 HOUR DEVLOG FOR 50K SPECIAL?!?!??! đ
Personally, I feel like the dashing is a bit weird, like it looks weird how he just jumps from one place to another, a quick animation to cover it up maybe could help. Other than that love the game :)
"Why didn't we just make a walking simulator?"
Actually, hear me out, I'm serious on this... I would make a Punching Endless Runner...
The first-ever "First Person Beat'em Up".
I'd be walking forward in a mostly straight line, and punching at all sorts of objects across levels.
Punching bags, other boxers, garbage bins, garbage trucks, the ensuing firetrucks, walls, burst into a castle, knock thrones and armor around... it's a TV set, knock the studio equipment and security personal around, etc.
I wouldn't even have to make the assets, which would be bought from the asset store.
My position determining my access to weak points and the direction of beaten up targets as they're knocked back.
I'd add a second lane, third one, fourth one... boom, non and semi-competitive multiplayer that would solve my player-vs-player problem of balancing and keeping players engaged for more than 5 minutes.
That's how I would "steal" your concept or build on it, because this just came to mind.
If someone cares, feel free to "steal" this from me.
Ok
Ok
Because there is already a game with the same name that mock death stranding go check it out on steam
I read the first paragraph and the second paragraph and the third paragraph until the "..." then read "feel free to steal this idea from me"
You should be able to charge up your punches by holding your hand back. Maybe put a ring around the fist when you hold it for long enough, and when the ring is full your punch is supercharged.
You should def make a series called "Motivation Monday" or something. Your videos always seem to boost my mood and confidence!
You're an inspiration for my attempt to learn unreal engine and c++. You showed me that with dedication anything is possible, and great risks were taken for that to happen. I want you all the success and you're very entertaining along this.
Im so Excited i've been Trying to find a good boxing game these past months now and i didnt enjoy alot of them I cannot wait for this because this Seems genuinly fun and these devlogs have been so fun to watch i cant wait to see more!!!
I'd watch a vlog of everything that goes on in the background on this, the good, the bad and the ugly. You're a great creator in general, not just with Punch A Bunch, but your videos are super fun to watch and amazing content! One of my absolute favourites, you're inspiring me to keep going on my various projects!
You're my inspiration to make games, I've been learning Blender and your Unity vs Unreal video helped me a lot! Thank you, and I'm glad to see all your progress! Good luck, I cant wait to see when this game releases!
I think you are 100% right, often times it is easy to value the big changes, Visual ones etc but the thing that usually dooms an indie game is not "didn't add enough bounce lighting" etc, it is the much more sinister "finding the fun". Taking the time to make the core mechanic/game loop engaging is far more valuable than literally anything else. Fixing the spam issue and adding more "possibility space" with the dash feature is a huge deal and one you should be super proud of.
Entertaining as always,
Good luck, looking forward to the next update!
Love your sense of humor, man. Great videos, well edited and most importantly, an awesome project and game! Looking forward to your next videos and progress.
I know this is old, but this series of punch a bunch has helped me. Watch the way of problem solving helped me see that I just have to keep trying different ways to make it work.
The spamming makes for a good laugh.
It's great to see all of your path during the development of that game. Getting better and better, I can't wait to play it. I can't wait for the next video!
Santa: What do you want for Christmas?
Me: Will you snail? , Punch a bunch , Karlson
Pointy pans: Donât stay in the comfort zone, achieve more dreams!
Me, who is in the comfort zone and has no dreams: *n o*
Don't forget to tie the stamina loss to amount of damage you take and speed you move around . Then tie your amount of health to your max stamina to make you think carefully about taking damage. That'll make conserving your stamina an even more important aspect of the game. Its looking really cool and I stay tuned for more!
funny and inspirational
there are not so many youtubers that can keep you in videos 10+ mins
Just in time for me to watch before work! Loving the Dev logs and you definitely have my money when it comes out!
ive been watching you since your first video and seeing how the channel has grown and become more big I feel really happy.
If you ever get jealous of your assistant, you can always punch him a bunch
Very clean and nice solution for the spamming of the buttons! I really love your videos. Keep going!
my brother saw me watching this and asked why they where made from butter.
I hope you become a famous game dev. Iâve been watching you since the beginning of 2020 (sounds creepy). Just subscribed today. I appreciate your determination, how much you care, and your logic and humor. Thx
There should be a game mode where the crowd will throw items into the ring, and you pick them up. Like an item can be a fish, and you can slap your opponent with it
Awesome vids man! I love and appreciate this series.
I love Pontys consistent saying of being outside the comfort zone, and staying outside your comfort zone. Keep up the amazing work!
I don't know if it helps to hear, but, you've definitely grown to be one of my favorite game development channels.
Keep up the amazing work!
Nice to see you got yourself an assistant ;)
But yeah that stamina system seems fantastic! Definitely feels like a good reward vs punishment system.
One thing I'd suggest though, you need to consider "who is your playerbase" is it players who enjoy different and complex combos, players who want simple controls, and so on for the different mechanics in the game.
You are making a lovely couch/party game, you just gotta think how complex do those types of gamers like their games to be! :)
You are making progress so fast, i'm really impressed!
Me: *Sits down to make a game*
Also Me: *Ends up seeing a Devlog video*
This is dope bro! Iâm definitely stoked for the finished product.
Maybe something like the weak attack in Minecraft to stop spamming? If you do a second shot within a certain amount of seconds it does like 1/3 damage or something.
You made quite a bit of progress this week! Game looks like it is coming along great. I would love to hear more about your experience getting the game published as well as how the game is coming along. Good luck!!!!
You motivate me to start learning the unreal engine and game design! Love these videos
Omg i love these videos.. I'm literally laughing 24/7, you are great dude.. i wish you the best
Wow! You've made alot of progress recently! :D The game is looking awesome!
Keep going brother we love ure videos. Never give up ! Thanks for all ure efforts
Love how the game is looking. Good job Ponty!
Keep it up man Iâm really rooting for you đȘđŸ
Toby seems like a better housemate than the guy that lives in my walls. He's bloody useless.
It really was a good solution to the "spam your punches until your fingerprints are deleted". The dash is an excellent idea, but remember that walking backwards is always slower than walking forward, and I see that the speed walking backwards is too close to the speed of walking onwards, just my two-cents.
Man, your videos are so good, congrats
It's a logical thing to implement ... when there's clean hit to the stomach ... stamina is drained as well.
This game looks amazing! Great channel, had some ideas:
-best of 3 rounds
- a few legendary items that can appear sometimes, eg: chair- which could use a heavy build up to knock the player to the ground and stun them but the chair could only be used once.
Cool bro! Your devlog always great!
Those are some nice design solutions, I don't know if I'm a fan of having a health and stamina UI though
Something worth considering for a counter-attack mechanic would be having some reward for blocking a punch. Blocking a punch can make the opponent slightly slower or make yourself faster, or both :D
The downside of this is that currently the game is very difficult to read. It's hard to tell when punches connect vs when they are blocked. Some particles and even body parts flashing red would go a long way. Also having the characters change color as they get hit would remove the necessity of an hp bar. Just like in the UFC games
Youâre taking this in such a good direction!!
Love what you're doing with the stamina system! I think a think a reward for the player not spamming/timing their hits is to give an extra damage boost to an attack that's used right after your stamina refills. This way there's a bit of counter play where both players are actively trying to be aware of the other's stamina so they know when they can go in or back off.
Pontypants: Wait why am I talking about programing
Also Pontypants: *CHANNEL BASED AROUND PROGRAMMING*
Juiceee! All the Best ponty!
Me: two years late but still watch and have ideas LOL
Hey you are an awesome indie dev and i loooooove your content im 100% sure that your game will be soo popular i wish you all the luck
These videos are very inspiring man!!!!
Stamina System ! Also you could add Sweat - The more Tired , the harder your POWER Swings , which are also on a bigger cooldown - in the biggining the POWER swings do less damage
Your devlogs are awesome.
Wow love to see this Toby guy in your future videos, he seems like a nice guyđ
4:45 when you do research and it pays off, exactly as you wanted it to be đ€Ł
The stamina system looks a lot better now, hope you get the page and patreon up and running before end of December so we can get into an new year with an Epik start â€ïž
there is a long way to go, best of luck to you and your assistant :)
I'm so excited for this game. I will 1000% buy it when it comes out
omg yes
you just made my day with ur video.I dont know there is just something so nice about ur videos
Thank you!! đđ»đđ„° Iâm glad you enjoy them ^.^
Kudos good sir!! Keep it Ponty and punch on!
Hooray for you, Ponty!
I like the new anti-SPAM system!
Keep it up!
Dude what?!. I just came across you. Game looks cool. Im excited to see this. I want this game. Keep us updatedâ€ïž
Make backing up slightly slower than moving forward
you're videos are always so energetic, I like that!
PS: what video editor do you use?
Great fix for the spamming issue. Awesome job! Thanks for the update.
I think you could make videos about some of the administrative behind the scenes stuff, like how you went about setting up a business and how to get your steam developer account up and running. Definitely a shortage of these on CZcams for independent game devs!!! Plus your videos are super entertaining, informative, and cleverly edited, so I bet any type of video content you make will be awesome! :D
Love your vlogs brooo! Awesome progress this episode!!!
Also... I had an idea... what if we increase the amount of pushback a character gets when hit? And your aim is to knock them into specific ropes or areas on the map? e.g. one of the corners of the map grows spikes or the ropes on the right side light on fire and maybe it does a butt ton of damage or could be the ONLY way you damage a player?
Thanks again it really feels great to be part of this community!
nice devlog! The little "boost" definitely seems better for gameplay. Maybe try and make it so it affects your stamina?
Love your breakdancing skills :D
I like Tobi, he is so calm and chill.
when your character does the dash they should do it by letting air out of their balloon bodies. would make for some awesome particle effects and sounds
Good job, hope you expand the team :).
when he says plays boxing games for inspiration he means procrastinating
Great job with the stamina. Way better this way!
I think the last feature (boost) should drain a lot of stamina, so players don't spam that either.
Also, perhaps you've done it already, but you could penalize when a player misses punches, more than when you actually hit your opponent.
Either that or reward the hits: you could add a new bar that, when filled, sets the player to "on fire" mode and does some cool stuff.
Keep it up!!